CCCC AA RRRRR C C A A R R C A A R R C A A R R C A A R R C AAAAAA RRRRR C A A R R C C A A R R CCCC A A R R CAR VERSION 2.00 To start this game simply put the disk in the internal drive (df0:) and reboot. This will enable 512k machines to run the program without you having to disconnect any second drive etc. This game was created by Anders Bjerin. You may copy this program freely, but may not exchange it for money without written permission from the author. PUBLIC DOMAIN 1989 Anders Bjerin This program is dedicated to Sioe-Lin Kwik because of her moral support and assistance. This is a two-dimensional fully scrolling racing game. It uses the whole screen (PAL or NTSC with "OVERSCAN"!) boasted with four channels realistic STEREO sound. Sounds great, doesn't it? Well anyway, I hope you like this game, since it took me more than two months to complete. It is totally controlled by a Joystick, so you don't need to mess around with the mouse here. On the other hand, if you don't have a Joystick; TOUGH LUCK. If you haven't realized it yet, the idea is to guide your car around the selected track. Steer left and right with the stick as you would expect. To accelerate/deaccelerate press the FIRE button and move the stick forwards/backwards whilst holding the button down. You can chose from 10 different tracks scattered all over Sweden (no polar bears included). Each track has its individual high score list which is automatically updated when you start/quit the game. Keep your disk writeable, or your scores will be lost. When you start the game it will try to load several files, containing sound and data. Be patient. If you are using an Amiga with more than 512k the program will show an intro-picture (VOLVO.pic) while loading. On an unexpanded machine you will simply receive an error message, but don't worry, it will not affect the performance of the game. Note, if you have an American (NTSC, 200 lines) screen you should start CAR with the parameter NTSC. (Write: CAR NTSC and press Enter/Return.) If you, on the other hand have an European (PAL, 256 lines) screen, simply write: CAR and press Enter/Return. The program returns all memory and facilities, and doesn't interfere with other tasks. EVERYTHING IS DONE BY THE RULES! Enough, ENJOY THE GAME! If you have any good high-scores, ideas, suggestions, programs (PD or your own), demos, information etc etc etc etc etc etc, please WRITE TO ME! My address is: Anders Bjerin Tulevagen 22 181 41 LIDINGO SWEDEN If you send any discs and want them back, please enclose one pound and a SAE. I will try to return them as fast as possible. ENJOY YOUR AMIGA! More unuseful stuff: Program: CAR Version: 2.00 Programmer: Anders Bjerin Graphic assistance: Sioe-Lin Kwik Mathematical assistance: Mats Bjerin Language: C (100%) Compiler: Lattice C Compiler, V5.02 Linker: Blink, V5.02 AmigaDOS: V1.2 and V1.3 Ref.nr: 2B-200-3 FILES: Sound0.dat: Sound Sound1.dat Sound2.dat Sound3.dat Sound4.dat Track0.dat: Data for the tracks. Track1.dat Track2.dat Track3.dat Track4.dat Track5.dat Track6.dat Track7.dat Track8.dat Track9.dat Graphics.pic: Graphics for the game VOLVO.pic: Intro picture. (IFF, 320x256, 32) ReadMe.doc: This file. Amiga is a registered trademark of Commodore-Amiga, Inc. AmigaDOS is a registered trademark of Commodore-Amiga, Inc. Lattice is a registered trademark of Lattice, Inc. VOLVO is a car. CAR is the name of the game.