One in a million people actually register SHAREWARE software. But if that one person feels that this program is worth buying, then my mission is complete. Supporting Shareware helps to keep the Amiga healthy. Keeping the Amiga platform healthy is everyones biggest concern. Remember, "Only Amiga makes it possible!" Let's pray that MS-Dos machines never have to "make it possible!", Or my favorite TV show, SeaQuest would be VERY bad. 11-11-93 Scorched Tanks V 1.15 for the Amiga Copyright 1993 Michael Welch, All Rights Reserved Developed and Coded by Michael Welch Special Thanks to: Sarah Bell Mike & Laura Ferrall DJ & Sarah Mark Posser - Play Testing Josh Wingell - Great Ideas John Torta - Graphics Aaron Wald - The Big BANG Theory Very Special Thanks goes out to: Chip Schaefer - My very first order. (You made my week!) Michael Boeh - His infinite wisedom in developing Artillery games. John Harris - Brilliant ideas. Kieth Zabach & friends - Ace playtesters. Peter Olafson & Tim Walsh - for putting Scorched Tanks in the... ...Amiga World "Best of '93" This version includes: NEW ---------- Computer controlled tanks 11 different Shields Options (Absorbing, Reflecting, Magnetic, etc...) Joystick Control "Hold Mouse To Repeat" * 512k Chip Ram support Faster and more accurate bullets More Graphics Improved weapon selector 39 weapons Bigger BANGS Help option The game will always be changing, so the older this version becomes, the BETTER the current version IS. More weapons and options are constantly being made. So watch for demos of the current version or drop me a line and I would be more than happy to tell you about the current version. Letter Mail: Michael Welch PO Box 672 Vestal, NY 13850 COMPATABILITY: Scorched Tanks was developed on an AMIGA 1200 with 2 Megs of Chip RAM and 4 Megs of Fast RAM. It has been tested on an Amiga 2000 with 1 Meg of Chip RAM. It has also been tested on an Amiga 500 with 512k Chip RAM and 3 Megs of Fast Ram If your system has only 512k of Chip RAM or only 1 Meg of total RAM, it is suggested that the program is loaded into the computer buy itself. Create a bootdisk or load Scorch' from CLI before loading Workbench. This version of Scorched Tanks has a special 512k Chip RAM mode. This mode reduces the playfield vertically to save Chip RAM. When in 512k Chip RAM mode, playfield is restricted to horizontal scrolling only. Scorched Tanks was developed using AMOS Pro and AMOS Pro Compiler. This package is supposed to compile programs to work on: A500 A500+ A600 A1000 A1200 A1500 A2000 A3000 A4000 Most incompatability problems are memory related. Running Scorched Tanks from Workbench on a 512K Chip RAM machine will not work. It will run out of memory. Also, some Workbench programs like Enforcer and 'screen blankers' have been known to cause problems with AMOS Pro. Programs used to develop Scorched Tanks: --------------------------------------- AMOS Pro AMOS Pro Compiler Brilliance! PixMate Final Copy 2 Directory Opus 4.1 With special guests -> Vista Pro 3.0 and Caligari 24 (I'm still paying for some of this stuff so register today!) (Or I'm in big trouble) INTRODUCTION: Scorched Tanks is a tank warfare game where 1 to 4 human players or computer controlled opponents, take turns at buying fancy weapons and shooting them at each other. The more damage a player causes another, the more money they get. The more money a player receives, the larger the weapons they can buy. This is a very simple concept, but extreemly addictive! Scorched Tanks is related to a very popular game called Scorched Earth on MS-Dos machines. I've only played Scorched Earth maybe five times ever. But it impressed me so much that I decided that the Amiga needed a version too. Scorched Tanks is very similar yet VERY different to the MS-Dos game. 'Tanks innovates where 'Earth and other look-a-likes leave off. It's simple to understand, yet complex enough to be challenging. The gameplay and interface are so easy to understand, an 8 year old can pick it up in no time. It was tested on a group of little kids. They spent two hours screaming and jumping around as they blew-up each others computer tanks. Basically it's simple to learn and the interface's layout doesn't take away from the game. The graphics and music try to add the, all important, Amiga feel to the game. It draws people that hate computers. (Only if you can force them to look at the screen!) GAMEPLAY: Buying weapons & Shields- WeaponsLink is how each player buys and sells weapons, shields, and other items of use. Choose the desired item and select buy or sell. To switch from Shields to Weapons mode, select or and either click [Buy] or the name itself. Make sure to select Initial Defence before entering the battlefield. Click on [Initial Defence] to select your starting shield option. Select DONE to go to the next player. Playfield- Each player must fire at the other tanks until there is only one tank left. Destroying a tank earns a player $5000. the winner of the round receives $7000. Second $6000. Third $5000. Forth $4000. Before Fireing weapons, remember to set angle, power, and desired weapon before clicking FIRE. Other options available during a players turn are: Scanner- Click in scanner window to adjust view screen or to checkout currently off screen areas of the playfield. Stats- Click on a players name to read individual stats of the player. SH-Shields(0 to 99) DA-Damage(0 to 50) when hit, player first loses shields, then receives damage. If damage drops to zero, player is removed so to say. Help- On-line help is available buy clicking [Help]. Clicking [Help] toggles the help option from on to off. Use- Only seen when in shield selection mode. Click [Use] to select the sheild options you have bought. Switching from Shields to Weapons Selection- Click the up arrow to the or choice. If you have no shields to use, No Shields is displayed and the program will keep you in Weapons mode. End of round- At the end of round, Bonuses are awarded and ranking for the game is given. At the end of the last round the winner of the game will be announced and the game will end. (The tie breaker is - who has the most money -) Good-Luck and have fun beating on your friends! (and now the computer!) Program history- V 0.10 ------------- -Bad joystick controlled interface -Nice screen scrolling -automatic PAL/NTSC support V 0.50 ------------- -Shields added -Mondo graphics improvement V 0.70 ------------- -Cool Sound effects -Music added -Most of the newer weapons added V 0.95 ------------- -Parachutes added -Lava & Liguid Nitrogen weapons added -Fixed bugs -Made to work on slow computers with at least a meg of memory V 1.00 ------------- -Computer controlled tanks -Louder BANGS -Scatter Shot, Firecracker, Super Zapper, And Chain Reaction added V 1.00a ------------- -Improved Weapon Selector -Vectors used instead of Physics Equation to calculate bullets MEANING Faaaaaaaaaster. A little anyways. -Damage bonus display bug-fix V 1.00b ------------- -Better(higher resolution) power select bar -Help option -Customizes program to available amount of memory V 1.15 ------------- -512k Chip support -Joystick control support -11 different Shield options (Absorbing, Reflecting, Magnetic, etc...) -Tank movement (Transport, Move Tank) -"Return to Player" speed-up -Hold mouse to repeat The Future ----------- Many updates Lots of weapons- around 50 or 60 (don't worry, sliders are coming soon!) Advanced processor version (Fast, Hard Drive, and Loads of memory needed) AGA Version (100% probability of being made) Story Line Way better graphics Original music \\\ The future is up to you /// /// Let me know the game is worth it! \\\ Updates ----------- Anyone who registers this game will recieve the LATEST version of Scorch'. I work on Scorch' daily so count on a new release every month. I don't release freely distributable versions of the game very often. So.... If you want More Weapons, More Options, More Everything.. Register. Along with the latest version of Scorch', registered users recieve the next MAJOR release of Scorch'. Major releases are versions where something has been added that completely changes the game. After their free version of Scorch', it only costs $3 dollars to upgrade to any later versions of the game (Covers shipping and material costs). I have plans for releasing V1.8 in early January. Registered users will not only receive this major upgrade, but with any luck, they will also get a Tips and Stratagies Book. All the weapons and shield systems will be fully explained. Many of the Secret weaknesses of powerful weapons and shields will be at your disposal. Beat the stuff out of your friends before they even know what happened. Worth the $10 dollars by itself!! V1.8 will have a fully configurable system. Wind, Gravity, Terrain Type, Playfield size- Ability to switch players from Computer control to human control in-game. Incredible new graphics; Brilliance is a blast!! :) Register today and get V1.8 for a late Christmas gift. I would love to get comments and ideas. New weapons ideas and other options would be great. I also would send royalties to people who submit original "game related" artwork or music. I want Scorched Tanks to be the best it can be. Please help me out. I promise a 100% reply to anyone who writes to me. Please send snail mail to: Michael Welch PO Box 672 Vestal, NY 13850 USA