SOME HINTS FOR HEROES OF THE LANCE MAGIC USER THE STAFF OF MAGIUS SPELLS: The number in parentheses is the number of charges used per spell when Raistlin uses the staff of Magius. This staff holds up to 100 charges. Using scrolls and potions does not take charges. Wands use these charges. Charm: each use takes 1 charge (1) Sleep: uses 1 charge (1) Magic Missile: each use takes one charge (1) Web: entangles an opponent for a limited amount of time (2) Detect Magic: shows location of magic items (1) Detect Invisible: shows location of anything invisible (2) Final Strike: destroys staff and causes intense damage when it explodes; provides option to cancel in case selected by mistake (uses all remaining charges) Burning Hands: each use takes one charge (1) Exit: return to Main Menu. CLERICAL STAFF SPELLS (FOR GOLDMOON) Cure Light Wounds: heals minor damage to a character (1) Protection from Evil: helps you against evil opponents (1) Find Traps: indicates the location of a trap (2) Hold Person: stops a monster in its tracks (most of the time) (2) Spiritual Hammer: just like a warhamer but no hands (2) Prayer: a little extra help from above (3) Cure Critical Wounds: more powerful healing (5) Raise Dead: raises dead characters whose bodies are available (5) Deflect Dragon Breath: very useful if you meet a dragon (10) Exit: return to main menu CLERICAL STAFF SPELLS FOR RIVERWIND, CARAMON, STURM: Cure Light Wounds: heal minor damage to a character (1) Find Traps: indicates the location of a trap (2) Cure Critical Wounds: more powerful healing (5) Deflect Dragon Breath: very useful if you meet a dragon (10) CHARACTER STATS TANIS: Strength 16 (damage +1) Constitution 12 Intelligence 12 Charisma 15 Wisdom 13 Alignment Neutral Good Dexterity 16 Hit Points 35 Armor Class 4 EQUIPMENT: Leather armor +2 Longsword +2 (damage 1-8/1-12 vs. Giants) Bow & quiver of 20 arrows (damage 1-6) CARAMON MAJERE: Strength 18/63 (Damage +3) Constitution 17 Intelligence 12 Charisma 15 Wisdom 10 Alignment Lawful Good Dexterity 11 Hit Points 36 Armor Class 6 EQUIPMENT: Ring mail armor Longsword (damage 1-8) Spear (damage 1-6) RAISTLIN MAJERE: Strength 10 Constitution 10 Intelligence 17 Charisma 10 Wisdom 14 Alignment Neutral Dexterity 16 Hit Points 8 Armor Class 5 EQUIPMENT: Staff of the Magius (+3 protection; +2 to hit - damage 1-8) Choose combat with Staff as weapon Ranged combat - see spell list STURM BRIGHTBLADE: Strength 17 (damage +1) Constitution 16 Intelligence 14 Charisma 12 Wisdom 11 Alignment Lawful Good Dexterity 12 Hit Points 29 Armor Class 5 EQUIPMENT: Chainmail armor Two Handed sword +3 (damage 1-10) No ranged weapon GOLDMOON, CHIEFAIN'S DAUGHTER: Strength 12 Constitution 12 Intelligence 12 Charisma 17 Wisdom 16 Alignment Lawful Good Dexterity 14 Hit Points 19 Armor Class 6 EQUIPMENT: Leather armor Blue Crystal Staff (damage 4-9, 7-12 or 10-150 Clerical magic from Staff, see sub-menu RIVERWIND: Strength 18/35 (damage +3) Constitution 13 Intelligence 13 Charisma 13 Wisdom 14 Alignment Lawful good Dexterity 16 Hit Points 34 Armor class 5 EQUIPMENT: Leather armor & shield Longsword +2 (damage 1-8) Bow & quiver of 20 arrows (damage 1-6) TASSELHOFF BURRFOOT: Strength 13 Constitution 14 Intelligence 9 Charisma 11 Wisdom 12 Alignment Neutral Dexterity 16 Hit Points 15 Armor class 6 EQUIPMENT: Leather armor Hoopak +2 (damage 3-8) Sling +1 with a pouch of 20 bullets (damage 2-7) FLINT FIREFORGE: Strength 16 (damage +1) Constitution 18 Intelligence 7 Charisma 13 Wisdom 12 Alignment Neutral good Dexterity 10 Hit Points 42 Armor Class 6 EQUIPMENT: Studded leather armor & Shield Battleaxe +1 (damage 1-8) Throwing axes (damage 1-6) Heroes of the Lance is pretty easy. There are 3 modes, and the keys are different for each mode. The keys you use to fight and move are on the numeric keypad....Here's a quick doc: Key Mode Description --- ---------------- --------------------------------------------------- 1 Close Combat Move backwards (assuming your character faces right) 4 " " 7 " " 3 " Thrust Low 6 " Thrust 9 " Thrust High 2 " Dodge --------------------------------------------------------------------------- 2 Ranged Combat Dodge 3 " Fire Low 6 " Fire 9 " Fire High --------------------------------------------------------------------------- 4 Movement Left 7 " Left at double speed 6 " Right 9 " Right at double speed 8 " In 2 " Out --------------------------------------------------------------------------- Insert pops up the menu Escape exit menu Return fire button To select a different character, use the menu option and move to the character with the cursor keys and hit enter. A joystick is better for this game, and the moves map into the cursor keys...ie if you want to move left in the Movement mode, push the joystick to the left where the 4 key is on the keypad, to move at double speed left, push the joystick to where the 7 key is, etc... Hope this helps!