      
      :        .     _________                 ________       _____________
_____    |            __   / :   ___________/   _   \      \   __  _   /
|     \    ____:    :     \_/ -A : \______    \    |    \_ _:  \_/     \_/
|      \       |          \_  D_  /   /   _/    |     /  ___/       \_
|    :     :    |    _______/  `N _/    \    \_________/   |   \________/
    _____        |           :  \__________/      \          \_
:    :    \__________                                 \___________/
.                               CRaZY GaNG              
    .                +--------------------------------+

                               LOTTERY WINNER
                               ==============

                                                   TYPED BY SHARD


Copyright 1994 by Paul Morley,  All rights reserved

NOTE TO DISTRIBUTORS
--------------------
Lottery Winner must be distributed on its own disk as originally supplied, 
with all files intact.

DISCLAIMER
----------
In no way can the author be held responsible for any damages, loss of 
anticipated profits, or any other perceived loss related to using this 
program. The user assumes the entire risk, and responsibility when using this program.

LOTTERY WINNER
--------------
Whilst Lottery Winner is comprehensive, it does not have all the features of
Lottery Master. For the sake of completeness - and to allow you to judge whether
you wish to upgrade - these instructions cover both Lottery Winner and Lottery
Master.  If you wish to upgrade to Lottery Master then please read the section "
Upgrade Offer ".

Save and Print functions are only available on LOTTERY MASTER.


      User's Manual 4-11-94 - Lottery Winner
      =======================================

CONTENTS
--------
Section 1     ................ Introduction

Section 2     ................ Starting Lottery Winner
Section 2.1   ................ System Requirements
Section 2.2   ................ User Interface

Section 3     ................  Main Menu
Section 3.1   ................  File
Section 3.1.1 ................  Alert
Section 3.2   ................  Predict
Section 3.2.1 ................  Prediction Menu
Section 3.3   ................  History
Section 3.3.1 ................  History Menu
Section 3.4   ................  Editor
Section 3.4.1 ................  Editor control panel
Section 3.5   ................  Permutation
Section 3.6   ................  Info
Section 3.7   ................  Using the Search Requester
Section 3.8   ................  Full Requester
Section 3.9   ................  The Database
Section 3.10  ................  Specifications
Section 3.11  ................  Quick Start
Section 3.12  ................  Upgrade

Section 4     ................  Lottery Winner Only

Section 5     ................  Common Problems

Section 6     ................  Upgrade Offer
Section 6.1   ................  Upgrade Form

Section 7     ................  Comments


Section 1  INTRODUCTION
------------------------

WELCOME to Lottery Winner - the program designed to help you win the National
Lottery. Those of you familiar with my previous programs will no doubt recognize
the similarity of the prediction method used here. I make no apologies for this.
The prediction engine employed is reliable and proven (several registered users
of Pools Tools have won amounts over 200, and many other users have won minor
dividends ). The prediction engine used in Lottery Winner has been tweaked
however to take into account the fact that only 6 numbers are required.

To get the best from Lottery Winner please read the instructions carefully. It
is important to be familiar with section 2.2 ( USER INTERFACE ). If you are
unfamiliar with the PPmore text viewer then please press the HELP key for a
command summary.


Section 2 STARTING LOTTERY WINNER
----------------------------------

LOADING FROM WORKBENCH:

To run the program double click on the icon in the normal manner.


Section 2.1 SYSTEM REQUIREMENTS
---------------------------------

Lottery Winner will work on any Amiga with 1Mb or more of memory.


Section 2.2 USER INTERFACE
----------------------------

Lottery Winner uses the Ncommand routines to provide a consistent user 
interface. There are three basic gadget types: BUTTON, CYLIC, and TEXT GADGET.

BUTTON GADGET
Button gadgets immediately initiates an action when you click on it. To use a
button place the mouse pointer over the button and click the left mouse key.

CYCLIC GADGET
When you must make a selection from one of several possible choices you will
encounter cyclic buttons. To make a choice click on the cyclic button to cycle
through all possible choices.

TEXT GADGET
These do not resemble buttons but appear as a rectangle surrounded by a
highlighted bevelled edge box. To enter text, or to change text already present
in the box, click inside the box and a blue cursor will appear. You can type or
edit information in the box in the usual manner. Pressing return will advance 
the cursor to the next text gadget as will pressing the down cursor key. 
Pressing the up cursor key will take you to the previous text gadget. Pressing 
escape will exit the input routine.

FILE REQUESTER
When the file requester appears the names of the files and directories in the
selected volume will appear in the window. Use the scroll bar to view all of the
files. Clicking on a directory will list all of the files it contains. To select
the file you require either double click on the filename or click once on the
filename and then click on either the LOAD or SAVE buttons. If you wish to 
change the volume then click the right mouse button. A list of all the volumes 
available will be displayed. Double click on the volume name to change to that 
directory.

The following abbreviations will appear in the instructions to denote gadget
types: BG ( Button Gadget ), CG ( Cyclic Gadget ), TG ( Text Gadget )

HOT KEYS
It is possible to use the keyboard to make a selection. If a letter appears
underlined in a BUTTON GADGET you may press that letter on the keyboard instead 
of clicking on the button.


Section 3 MAIN MENU
---------------------

On loading Lottery Winner will present you with the main menu. All menu items
are accessed by clicking on the relevant gadgets.  The main menu has the
following options:

File         ............See Section 3.1
Predict      ............See Section 3.2
History      ............See Section 3.3
Editor       ............See Section 3.4
Permutation  ............See Section 3.5
Info         ............See Section 3.6
Upgrade      ............See Section 3.12

Clicking on "QUIT" button will produce a requester asking you to confirm your
decision. Click on the "QUIT" button if you wish to leave the program.


Section 3.1 FILE
------------------

Clicking on this gadget will access the File requester and allow you to load in
the database you wish to use for your predictions. The default extender used by
PREDICT is ".LOTT".

See Section 2.2 for more information concerning the file requester.


Section 3.1.1 FILE-ALERT
--------------------------

If you attempt to load a file which is incompatible with Lottery Winner a
requester will appear to warn you of the mistake. To cancel this requester 
click on the "CANCEL" button.


Section 3.2 PREDICT
---------------------

Clicking on this gadget will give you access to the Prediction menu. A more
detailed explanation follows in section 3.2.1.


Section 3.2.1 PREDICTION MENU
-------------------------------

The Prediction Menu has the following options. To use any of these options click
on the CYCLIC gadget.


RANDOM (CG)
Clicking on this gadget will produce a random set of numbers totally 
irrespective of the database. To use this function you do not need a database 
in memory.

PREDICT (CG)
This gadget will use the database to produce a forecast. If there is no database
currently loaded then the file requester will appear to prompt you to load one.
The database must have over 3 weeks of data to make a prediction.

OVERDUE (CG)
Click on this gadget to find the worst performing numbers and those which are
overdue to appear.

BESTFIT (CG)
Although the "PREDICT" function is useful for showing long term trends it 
becomes of less help when your database contains many weeks of results. If you 
wish to base your forecasts on recent trends it then becomes necessary to use 
the "BESTFIT" function. The program will the select the optimum number of weeks 
on which it bases the prediction. You need a database greater than 26 weeks to 
use this function.

DISPLAY (CG)
Toggles between LCD and LED type displays.

CANCEL (BG)
This will cancel the predict requester.

PRINT (BG)
This gadget prints out the current prediction and requires a printer to be
connected. On pressing this gadget a reminder will appear asking you to make 
sure the printer is on line. If you do not have a printer connected click on 
the gadget marked "CANCEL". IT IS IMPORTANT YOU DO NOT ATTEMPT TO PRINT WITHOUT
A PRINTER BEING CONNECTED AS THE PROGRAM WILL "HANG"


Section 3.3 HISTORY
---------------------

This function allows you to check previous weeks and test out any theory you may
have on which numbers to select. Please note that if there is no database
currently loaded then the file requester will appear to prompt you to load one.


Section 3.3.1 HISTORY MENU
----------------------------

Arranged across the top of the screen is the following information:

Current Record Number  Shows current record number.
Week      Displays date information.
Bonus Number    Shows which number was bonus number.

Correct (Panel Display) Shows how many numbers your theory correctly
       forecast that week.


In the centre of the screen are the numbers one to forty nine. Numbers picked
that week are shown as a vertical blue bars above these numbers. The numbers
which make up your theory are shown as shorter white bars.

Across the bottom of the screen is the control panel. To access any of its
functions click on the relevant gadget. The controls are as follows:


 << (BG) Clicking on this gadget will take you to record number 1.
 < (BG) Clicking on this gadget will take you to the previous record.
 > (BG) Clicking on this gadget will take you to the next record.
 >> (BG) Clicking on this gadget will take you to the last record.

EXIT (BG)
This gadget will quit the History section and go to the main menu.

GOTO (BG)
Clicking on this gadget will access the search requester. Further details on 
this can be found in section 3.7.

THEORY(BG)
This gadget allows you to check the performance of a set of numbers. When 
clicked on 6 text gadgets will appear for you to enter the numbers which you 
wish to check. When you have entered all these numbers press the escape key 
or click on the "OK" gadget. The program will now search the database and after
a short while display the highest number found correct. Click on "OK" to exit 
the check function. If you wish to clear the numbers you have entered click on 
the "CLEAR" gadget.

For further details on the use of Text gadgets then please refer to section 2.2


Section 3.4 EDITOR
--------------------

The editor allows you to maintain the database. To access the editor click on 
the "EDIT" gadget. More details appear in section 3.4.1.


Section 3.4.1 EDITOR MENU
---------------------------

To use any of the editor functions click on the relevant gadget. The gadgets and
their functions are listed below.

WEEK (TG)
Contains the title you have given to that record. In practice this is usually 
the date, though you can enter any information you wish into this gadget. The 
maximum number of characters allowed is 19.

RECORD No.
Displays the current record number.

Numbers(TG)
Next to the word "numbers" are 6 text gadgets which allow you to enter the 
numbers picked that week.

Bonus Number(TG)
Use this text gadget to enter the bonus number picked that week.


 << (BG) Clicking on this gadget will take you to record number 1.
  < (BG) Clicking on this gadget will take you to the previous record.
  > (BG) Clicking on this gadget will take you to the next record.
 >> (BG) Clicking on this gadget will take you to the last record.


EXIT (BG)
Clicking on this gadget will return you to the main menu.

ADD (BG)
Clicking on this gadget, or holding down Right Amiga + A, allows you to add
another week to the database.The record number will advance and the input cursor
appear in the "week" gadget ready for input. When you have entered the date etc.
the cursor will jump to the "Numbers" gadgets. You must now enter the chosen
numbers for that week. This gadget will not work if you have not entered any
numbers for the current record. If the current record is 208 then the full
requester will appear. More details on this can be found in section 3.8.

LOAD (BG)
This will load a new database into memory ready for editing. For details on how
to use the file requester please see section 3.1.

SAVE (BG)
This will save the current database to disk. Please note that the default
extender used by the PREDICT module is ".LOTT".For reasons given in section 3.11
it is best to save your database with the name "DEF.LOTT"

SAVE AS(BG) As above but will first display a file requester

CLEAR (BG)
Clicking on the clear gadget will erase the current database from memory. Before
proceeding a requester will appear to confirm your decision and give you the
option to change your mind.


Section 3.5 PERMUTATION
-------------------------

The Permutation requester will allow you to alter the number of lines the perm 
is based upon. Please note that if there is no database currently loaded then 
the file requester will appear to prompt you to load one.


PREDICT (BG)     Generate Perm based on prediction database.

CANCEL (BG)     Return to main menu


Section 3.6 INFO
-------------------

Clicking on "INFO" will produce the info. screen. Select "CANCEL" to return to
the main menu.


Section 3.7 USING THE SEARCH REQUESTER
----------------------------------------

The search requester allows you to jump to a specific record and works in one of
two ways;

Search to Record ( Default ).
If not already selected click on the cyclic gadget till "RECORD" is displayed.
Type in the number of the record you wish to goto in the text gadget and click
on the SEARCH button. Providing that the record exists the program will now 
goto that record number.

Search to Week .
If not already selected click on the cyclic gadget till "WEEK" is displayed. 
Type in the string you wish to search for in the text gadget and click on the 
search button. The program will search the database for a match or partial 
match, and if found, goto that record.

If the search was unsuccessful then a "Not Found" message will be displayed.



Section 3.8 FULL REQUESTER
----------------------------

The full requester appears when you attempt to add a record above the number of
208. This figure represents four years of results.

When this requester appears the database will be reconfigured and you must take
the following action. Click on the "OK" gadget to clear the requester. A file
requester will now appear to give you the chance to save the current database.It
is advisable to save the database with a different file name to its previous 
one. The program will now take the last 53 weeks of data and make this data the
first 53 weeks of data in the new database. The database will now only be 53 
weeks long and you can continue to add data to it. You can now save this 
database as your default database. The program works in this way so that when 
you have to start a new database there will always be enough information in it 
to make predictions.

As an example let us suppose you have a database named "DEF.LOTT" which is 208
weeks long. You click on the "ADD" gadget to add another record and the Full
Requester appears. Click on the "OK" gadget to cancel this requester and a save
requester appears. Save your database with a different file name, for example,
"1990/94.LOTT". The database will be saved. The database will now be
reconfigured and you can now continue to add data. When you save the database
save it with your original file name i.e. "DEF.LOTT".



Section 3.9 THE DATABASE
--------------------------

The database is the most important element to Lottery Winner and it is vital to
ensure that you don't corrupt it. In practice this means you must update the
database each and every week. Any gaps between weeks in the database will
seriously impair the efficiency of the program. It only takes a few minutes each
week to maintain the database.

You need at least seven weeks of results in the database before the program can
start to make a valid prediction.


Section 3.10 SPECIFICATIONS
-----------------------------

Database                                       ....... Maximum = 208 Weeks
Amount of numbers returned by predict function ....... Maximum = 6
Amount of numbers returned by perm function    ....... Maximum = 30


Section 3.11 QUICK START
--------------------------

When Lottery Winner first loads it searches the disk for a database named
"DEF.LOTT", and if found, loads it into memory.For speed of use it is advisable
to name your current database "DEF.LOTT".


Section 3.12 UPGRADE
----------------------

Click on this gadget for Upgrade details. Please refer to Section 6 for further
information.


Section 4 LOTTERY WINNER ONLY
-------------------------------

The DEF.LOTT database supplied with Lottery Winner is for Demo purposes only. It
should not be used for predictions. To obtain an accurate database please refer
to Section 6.


Section 5 COMMON PROBLEMS
----------------------------

If the predict and Permutation functions do not return the amount of numbers you
requested it is because there are not enough weeks in the database.

If the search to week function fails to find the string you are after then you 
are probably already past that record. Remember that the program searches 
forward from its current position. Goto record 1 and try again.


Section 6  UPGRADE OFFER
---------------------------

Lottery Master is the full version of Lottery Winner and contains the following
features not implemented in Lottery Winner;

Printing Functions
Save Functions


If Lottery Winner is of some use to you and you would like to take advantage of
the extra features offered by Lottery Master (and also to receive an up to date
prediction database ) then you can upgrade as follows.

Make a copy of your Lottery Winner disk. This is important since you will be
required to send your original disk which will then be updated.

Send your original disk plus the sum of 2.50 to the address below.

Paul Morley, 1O3 Micklefield Road, High Wycombe, Buckinghamshire. HP13 7EX


* Payment should be by Cheque or Postal Order made payable to Paul Morley.
* Please write your name in block capitals.
* Please allow 10 working days for delivery
* If your copy of Lottery Winner is supplied in a case you need only send the 
  disk.
* If your copy of Lottery Winner is on CD ROM then please send any disk.

You will receive; A copy of Lottery Master, An up to date Prediction Database


Section 6.1 UPGRADE FORM
--------------------------

I wish to upgrade to Lottery Master and enclose my original disk plus the sum of
2.50




 NAME:    __________________________________  ( BLOCK CAPITALS PLEASE)

 ADDRESS: __________________________________

          __________________________________

          __________________________________

          __________________________________

          __________________________________



I enclose a cheque/P.O. made payable to Paul Morley. Please do not send cash and
please allow 10 working days for delivery. Thankyou.

All orders should be sent to:	    Paul Morley,
            1O3 Micklefield Road,
            High Wycombe,
            Buckinghamshire.
            HP13 7EX



SECTION 7	COMMENTS
--------------------

If you have any views about Lottery Winner ( good or bad ), or you find any bugs
you wish to inform me of,then please write to me at the address given in section
6.1.

Paul Morley, November 4th, 1994



-----------------------------------------END-------------------------------
