      
      :        .     _________                 ________       _____________
_____    |            __   / :   ___________/   _   \      \   __  _   /
|     \    ____:    :     \_/ -A : \______    \    |    \_ _:  \_/     \_/
|      \       |          \_  D_  /   /   _/    |     /  ___/       \_
|    :     :    |    _______/  `N _/    \    \_________/   |   \________/
    _____        |           :  \__________/      \          \_
:    :    \__________                                 \___________/
.                               CRaZY GaNG              
    .                +--------------------------------+

 

            RYDER CUP GOLF - INSTRUCTION MANUAL
            =================================== 
                                                   TYPED BY SHARD - N&B
RYDER CUP - A BRIEF HISTORY


The Origins

"I  have  done  several things in my life for the benefit of my fellow men,
but I an certain I have never done a happier thing than this".

Sam Ryder.


In  1926  at  Wentworth,  England,  a match took place between two teams of
professional  golfers  from  the  USA  and GREAT BRITAIN.  The result was a
convincing  win for the British.  The match was fully reported in The Times
Newspaper  but  as  golf  was  still  considered a pastime exclusive to the
privileged classes, it got little attention elsewhere.

The  match  was the brainchild of two men; Walter Hagen an American golfing
legend and two times winner of the British Open and Samuel Ryder, a wealthy
English  businessman  who  made  his  fortune from selling penny packets of
flower seeds.

The  competition took place under the rules of the PGA and the winning team
received a trophy, kindly donated by Samuel Ryder.

This was the beginning of the Ryder Cup.

THE EARLY YEARS

The  idea  of  a golfing competition between teams from the USA and Britain
was  not  a  new  one.   There  had  already  been  a  match in 1921 at the
Gleneagles  course.   and the Walker Cup was established as a regular event
every  two years.  The 1926 match, though proved that there was room for an
event  restricted  to  professionals  and  it  triggered  a great deal more
activity  on  both  sides  of the Atlantic.  There was enough enthusiasm to
decide  upon  a  rematch the following year, this time giving the Americans
home advantage.

In 1927 at the Worcester Country Club in Massachusetts the first unofficial
Ryder Cup took place.  The match format comprised of four foursomes matches
on day one and eight singles on the second day each over 36 holes.  The USA
team  led by its captain Walter Hagen, gained sweet revenge with a crushing
win and were rewarded with a new gift from Sam Ryder - a solid gold trophy.
More  than  this, they gained their place in history as the first team ever
to hold the Ryder Cup.

The  beautiful  and  distinctive  trophy  was  commissioned from Sheffields
Mappin  & Webb and was believed to cost 250,000.  The figure on the lid is
that  of  Abe  Mitchell  a  great  British  Golfer, friend of Sam Ryder and
captain  of  the  British  team  that won the unofficial 1926 game.  It was
first  presented  by Mrs Sam Ryder to George Gadd of the British PGA before
the  inaugural  game  at Worcester, but it was not to stay in his hands for
long.

The  Massachusetts  defeat  was  a  crushing  blow for the British, and was
quickly  put  down to the culture shock of arriving in a new country rather
than  poor  play.  In truth, the Americans won the cup on the putting green
sinking almost everything in almost mechanical fashion The British players,
it was genuinely agreed, had the flair but were flawed around the flag.  It
was further suggested that the British captain, Ted Ray, had lost the match
before  a  shot  was played by announcing his team to the press well before
the  competition  had begun, thus allowing his counterpart, Walter Hagen to
select his line up of players accordingly.

Two  years  on in 1929, despite the previous thrashing, hopes for a British
win  were high.  The unofficial match in 1926 had seen them win comfortably
and  to  lose  on  home  soil  was  unthinkable.   The USA knew that at the
Moortown  course they would have a desperately tough task to hang on to the
trophy.   It  proved  too tough.  Walter Hagen lost a singles match for the
first  time  in  the  and the event also saw the debut for Britain of Henry
Cotton,  probably  the greatest ever British golfer.  Britain won the Ryder
Cup for the first time.

Two matches, two home victories.  The next two matches, in Ohio in 1931 and
in  Southport  in  `33  followed the same pattern.  The latter is noted for
having  one  of the most exiting finishes in Ryder Cup history, the destiny
of the trophy only being decided by the last match on the course.  A closer
contest wouldn`t be thrown up until 1991 when the result was decided on the
very last putt of the last match.

It  must  have  been  thrilling stuff for the 15,000 enthralled spectators,
particularly  as  the  final  outcome  was  a  home win, but in truth Great
Britain  expected  to  win  rather more easily than they did.  A disastrous
home  defeat had only narrowly been avoided but loomed as a frightening and
real possibility.

The 1935 competition in New Jersey saw the Americans win handsomely, and on
back  in  Britian  in 1937, the omens of 1933 were realised.  Southport was
once again the chosen venue, but this time there was no dramatic escape for
Britain  as the Americans romped home 8-4 winners.  The Americans had drawn
first  blood  on  foreign  ground  and  a  worrying  air  of a mismatch was
beginning to be sensed.

There  followed  a  long  period of American dominance on both sides of the
Atlantic.  It would be 22 years before Britain would regain the Ryder Cup.

MIDDLE YEARS

Lindrick  1957.  The British produced a devastating performance to stun the
Americans,  and  get  their  hands  back  on  the  Ryder Cup.  But even the
staunchest patriots knew that the result was a one-off and America regained
what it was beginning to regard as its rightful property two years later.

Back  in  the UK 1961, and more changes were witnessed at Royal Lytham, but
not  the  kind  of  changes the beleaguered British had hoped for.  Matches
were  reduced  from  36  holes  to the familiar 18 holes, allowing for both
morning and afternoon sessions, and with more points to be amassed.  As was
expected however, America once again took the largest share.

In  Atlanta  in  1963,  fourball  matches  were  added  for the first time,
increasing  the  number  of  total  points  available to 32.  Here, a final
result  of  23-9  in  favour  of  the  Americans was achieved.  America had
resumed  its  dominance  of the Ryder Cup and the matches were losing there
edge as genuine contests.

RECENT YEARS

There  were  no  changes  in pattern or chinks in the US armoury until 1969
when,  inspired  by  Tony  Jacklins  Open Championship victory, the British
managed a credible tie.

But  despite this blip, normal service was soon resumed and it was clear to
everyone  that  the gulf between the two Nations was still as wide as ever.
Something had to be done.

At  West Virginia in 1979 the Ryder Cup became the US Vs Europe - and a new
and exciting era of competition was ushered in.

That  year  also saw the introduction of the match format that we recognise
today;  four  fourball  matches  and four foursome matches on the first and
second  days,  and  twelve  singles  on  the  final day.  The European team
included  10  British  players  and  2 Spaniards - Antonio Garrido and Seve
Ballesteros.

Initially  the  changes  made  no  difference  - 1979 saw another one sided
American  win inspired by the might of golfing greats like Watson, Nicklaus
and Trevino.

By  1983  a  combination  of the increasing stature of players like Langer,
Faldo  and  Lyle,  and  the  gut  feeling  that the American stars may have
possibly  passed  their peak, meant that in Florida that year the Ryder Cup
was  a  genuinely  hard  fought  contest.  With Tony Jacklin as captain The
Europeans  eventually  lost  by  one  point in a nail biting match, but the
Americans  had  been  frightened,  the Europeans had sensed victory and the
balance of power was shifting.

In  1985,  at  the  Belfry,  Europe  regained  the  Ryder Cup.  With a team
including   Faldo,  Lyle,  Langer  and  Ballesteros,  the  result  was  not
unexpected  and,  in a strange way, it was what everyone agreed was needed.
Jacklin  and  the  Europeans  got  their  victory, the USA and captain Jack
Nicklaus  got  a  real match and TV got what it wanted too - a breathtaking
sporting  spectacle.   7  million  UK  viewers  tuned in to watch the final
afternoons play in 1985 - a record for golf - and saw something that few of
them will ever forget.

The  next  two battles also went the way of the Europeans, a win and a tie,
'87 & `89.  But `91 and `93 saw the trophy returned to the USA.  The result
was  agonisingly  close  in `91 with Bernard Langer just rolling a ten foot
putt  past  the  hole  on  the  18th  to  miss  out on a tie and in `93 the
Americans did not clinch victory until the final few holes.

Both  matches  were in stark contrast to the days not so long past when the
Americans  took  the  Ryder  Cup  as an exhibition match.  Now it is firmly
established  as  the  most exciting date in the golfing calendar and one of
the classic events in all of sport.

THE RYDER CUP - THE FUTURE

1995,  and  the  USA  will  stage the event at the Oak Hill Country Club in
Rochester,  New  York - scene of the 1989 US Open.  In 1997 the competition
makes  its  first  sortie  onto European soil - to Spain home to two of the
giants  of  Ryder  Cup golf; the charismatic team talisman Seve Ballesteros
and the mercurial Jose Maria Olazabel.  A warm welcome and a cracking match
are both guaranteed.

AMIGA FLOPPY DISK LOADING INSTRUCTIONS:

Insert  Disk  1  in  DF0:  and switch on your computer.  The game will load
automatically.   When  playing the game you may be prompted to insert other
disks.  These can be placed in either DF0:  or DF1:

HARD DISK INSTALLATION:

Only  the  A1200/A4000 version can be installed onto hard disk.  Start your
Amiga  from  your  hard  disk as normal.  Insert disk 1 into any drive, and
open the disk icon by double clicking on it, you can start the installation
process  by finding the icon in the directory window and double clicking on
it.   Please  follow  the  on  screen  prompts to continue the installation
process.

THE RYDER CUP BY JOHNNIE WALKER

After loading the game you will be presented with the game select screen

The selections available are as follows: 

Number 1: The RYDER CUP

Click  on  this  icon  to  enter the competition you will then be offered a
choice  of  courses.  A detailed description of the course selection, RYDER
CUP format and how to choose players follows later.

Number 2: Practice

Click  here  to  play a practice round on any hole on any course.  You will
first  be  presented  with the course selection screen as in the RYDER CUP.
After  selecting  a course, however, you are taken to the map screen.  From
here  you  choose  the hole you wish to practice.  An explanation of how to
use the practice option to master the basic playing controls is on page 7.

Number 3: Demo

Click here to see the computer play a round of the last selected course.

Number 4: Load/Save

Click here to load a previous game or to save the current game

Number 5: Continue

Click here to continue an active game or a game you have just loaded.

Number 6: Exit

This final icon allows you to exit to DOS.

This  concludes  our  description of the early choices.  If you have chosen
the  RYDER CUP or Practice you are asked to choose a course.  For now let's
choose practice.

The BELFRY

The  venue  for  the 1993 RYDER CUP, the Belfry is an American style course
that lies just North of Birmingham in Sutton Coldfield.

The FIELDS

This  course  represents  a  typical  Scottish  Links  course combining the
rolling  grass  over  dunes  with thick coniferous forest on the more peaty
moors.

The ISLAND

An  island  of  green in a vast and unforgiving desert, this course rapidly
becomes  a nightmare for the inaccurate who find themselves in the rough or
the network of irrigation streams that cross the course.

The VILLAGE

A beautifully sculpted and heavily wooded American course designed around a
series of interconnecting streams and small lakes.


Pick the course of your choice

After  selecting the course you wish to practice, you must choose the hole.
This is done on the map screen.

The Map Screen

Click  on  the  hole  number  to select the hole you wish to practice, then
click  the  play  icon.   You  will  now  enter  the 3D environment to find
yourself on the tee of the hole you chose.

The Playing Menu

From  this  menu all choices needed to play the game are available, we will
go through a description of what they mean and the available choices.

The Views Icon

This icon opens access to the view control icons.  These icons allow you to
control how you view the motion of the ball.

Your options will be offered on screen, click to select.

The Maps Icon

This gives access to the full screen maps, hole maps and also allows you to
preview a shot or the entire hole in a low level fly by.

Your options will be offered on screen, click to select.

The Cup Icon

Clicking  on  The  Cup  exits  the game icon and returns you to the initial
choices screen.  You can return to the game by pressing "Continue".

The Golfer Icon

The  Golfer  gives you access to the icons that control how the golfer sees
the  lie of the course and includes options such as hide golfer, hide flag,
landscape  grid,  shaded  landscape  and  show  wind.  Your options will be
offered on screen, click to select.

The Replay Icon

This allows you to Replay the last shot taken.

This covers the top icons.  At the bottom of the screen you will see a ball
flanked  by  two  arrows  and the words "Match Score".  Down the right hand
side you will also see a golf club, we will now look at these.

The Rotation Arrows

>   Turn Right
o   Centre on ball
<   Turn Left

This  icon  calls  up  on screen information about the hole Number, length,
par, distance of last shot, distance to flag and team info.

The Wind Indicator

Clicking  on  the wind icon reveals the wind indicator in the lower left of
the window, click again to remove it from the screen

The  arrow  shows  you  the direction the wind is moving in relation to the
direction  you  are  facing.   The numbers show the wind speed in miles per
hour.

The Club Controller 

From  this  control  you choose the desired club, the method of control and
the actual playing of the shot.

To  change  club  click on the small blue arrow on the club neck.  The club
will  scroll  left  revealing  the club selection menu, simply click on the
desired  club and close the menu.  The chosen club will be displayed in the
sight window unless you have a shot in progress.

Below  the  arrow you will see a small round icon, this changes the mode of
control, or "Swing Meter"

The Hook/Slice Method

Selection  of  this  control  method  reveals  another  icon.   This is the
Chip/Punch  Icon from which you set the level of chip or punch you wish the
shot  to  have.   This  is  selected  before  the shot is taken and if left
unchanged defaults to a normally lofted shot.

The Chip/Punch Selector

After selecting the desired loft click in the control window, after a brief
pause  power  rises  through a quarter, half, three quarters, full and over
power.  Click to stop at the desired level

A  blue  line  now scrolls back down, you will see a blue segmented area of
the  sight divided by a white line, stop the return bar to the left of this
line  and  you will slice the shot right, stop the bar to the right and vou
will  hook  the  shot  left,  stop  on the line and the ball flies true and
straight.   It  should be noted that the higher the level of power selected
the harder it is to achieve a straight shot.

The icons for chip and punch should be self explanatory.

The Combined Stroke Method

This  system disregards the need to select Chip or Punch before playing the
shot by taking a different approach to making a shot.

First  select  the  desired level of power, when you release a ball appears
behind  the  club  sight.   The  ball  moves  from left to right then back,
repeating  until  you click fire; the ball can also be dragged up and down.
Hitting  the  ball  left  of  centre  hooks the ball right, right of centre
slices  the  ball  left.   A  below  centre shot chips the ball high, above
centre  punches  the  ball  low.  Hitting the ball dead centre results in a
normally lofted shot that flies straight.

The Wobble Method

This  control  method  is basically the same as the Combined Stroke Method.
However, instead of the even movement of the other system the ball attempts
to move randomly in all directions.  You have to drag the ball against this
movement  to  the position that produces the shot you desire.  The strength
of  the  random  wobble  is  governed  by  the  difficulty of the shot, for
instance  a  shot  using the sand wedge on the fairway would barely wobble,
because  the  terrain  is  good and the club is the easiest to control.  An
attempt  to  use  the  driver from the rough or a bunker, however, would be
almost  uncontrollable  as a driver is a very difficult club to control and
the conditions you are playing from are the most difficult.

Using the Putter

Putting seems to be a relatively simpler part of the challenge of golf, but
it  takes  lots  of practice, great technique and nerves of steel.  Matches
are  won  and  lost on the greens.  Control is simply a matter of selecting
the desired power by clicking once to start the power bar moving then again
to  stop  the  power bar at the desired level.  Elementary as it seems, the
ball must often negotiate an uneve surface which deflects the course of the
ball.

Before  taking your first shot examine the course and hole map for the hole
you  are playing, to be sure you are facing the point you are shooting for.
Use  the  shot  preview  to see the approximate course and destination of a
straight shot played using your current club at full power.

After  you  have practiced the courses and become familiar with the control
method of your choice, you may feel ready to enter the Ryder Cup.  From the
initial choices screen click on the Ryder Cup icon.

OUT OF BOUNDS / UNPLAYABLE LIE / BALL IN WATER

In  the  event  of  your  ball going out of play by hitting water, straying
beyond  the  playable  boundary  of  a hole or landing too close to a fixed
hazard  to  be played, you will be offered the opportunity to take the shot
again  from the original position or to take a drop.  This is when the ball
is  relocated  to  a  safe position no closer to the hole than before - the
computer will judge a suitable spot.

THE GIMME

If  a  player  gets  within  one  metre of the hole, the "Gimme" message is
offered  to  you  on  the screen.  If you choose to take a "Gimme" the putt
would be presumed sunk without the player having to actually play the shot.

Once  the  ball has been safely sunk in the hole, a message is displayed on
the  screen to clarify the match situation.  Only when the message confirms
a result can you move onto the next hole.

THE RYDER CUP

Before you can begin play you must pick your team.

THE RYDER CUP SCOREBOARD

From  here  you  will  choose  your players and control how the competition
progresses.

Displayed  on  the  screen is the European team You can toggle between both
the European and USA squads by clicking on the flag above the names.

QUICKLY - HOW THE PLAYERS QUALIFY

In  1993, The Europeans changed their system of qualification, adding a few
more big money events to the process but the basic system remains the same.
The team comprises the top nine money winners on the PGA European Tour plus
three "wild card" members chosen by the captain, Bernard Gallagher.

All  native born American golfers who are members of the PGA of America are
eligible  to accumulate points for their qualification.  This system, which
also  changed  for the 1993 Ryder Cup, spans two Seasons golf.  The top ten
prize  winners  qualify automatically, with captain Tom Watson choosing the
other two wild cards

THE RYDER CUP ITINERARY:

DAY 1 MORNING     FOURSOME
DAY 1 AFTERNOON   FOURBALL
DAY 2 MORNING     FOURSOME
DAY 2 AFTERNOON   FOURBALL
DAY 3 FINAL DAY   SINGLES

ABOUT THE MATCH FORMATS

FOURBALL

In  the afternoon's fourballs, Europe and USA both play two team members as
a  partnership.   The  best scoring player in each partnership is the score
that  counts  for  the partnership.  Play is as match play singles, whereby
the  player  or  partnership that wins a hole is said to be 1 Up, the loser
is,  therefore 1DOWN.  If a hole or match is drawn, it is said to have been
HALVED.

The  match is over when one side is UP by more holes than there are left to
play.   If  a  player or partnership is 3UP with 3 holes to play, those who
are  3DOWN  must  salvage  the  match by winning the next 3 holes, then the
match  would  be HALVED.  If a player or partnership is 3UP with 2 to play,
victory is secured as even if the side that is 3DOWN wins all the remaining
holes,  it  would still be IDOWN.  The margin of victory is not significant
(a  win  by  1  hole scores 1 point just like a win by 7 or 8 holes) so the
match ends.  In this instance, the team that is 3UP is said to have won 3&2
(as in 3 (up) & 2 (to play).

FOURSOME

As  in  fourball,  it is a contest played by partnerships in the match play
style.  The main difference is that the partnership combines to play almost
as  one  golfer,  sharing the same ball.  They take alternate shots and the
partnership with the lowest score wins the hole.

SINGLES

The  singles  are  the  climax  of  The Ryder Cup and invariably decide the
destiny  of  the  trophy.   Every  member  of the team plays, 12 individual
battles comprising one massive team effort.  They have always been kept for
the  last  day  and  follow the standard match play format explained in the
fourball format.
 
SELECTING YOUR LINE UP

Before battle commences, the line up of both teams must be chosen.

Don`t forget, once you have selected the line up for the Europeans, the USA
team line up must also be selected before you can play.

MORNING DAY 1 and 2 FOURSOME

You are first given the option to select your MORNING DAY 1 line up for the
FOURSOME.

This can be done in two ways AUTOmatically, or you as captain.

Click  on  the  AUTO  icon  with  left  mouse  button and the computer will
automatically  select  the  line  up for this team.  Don`t forget, once the
line up has been selected for the Europeans, the USA team line up must also
be selected

Alternatively,  you can take control of the team as captain and select your
own  line  up.   This is done by clicking on the player of your choice from
the  squad  line up, using the left mouse button.  That player will then be
"picked  up"  and  can be positioned in any of the four matches by clicking
the left button again over the match of your choice.

If you are not happy with an individual selection click on that player with
the  right  mouse  button - that player will then be sent back to the squad
line  up.   If  you are not happy with your line up on completion, click on
the  CLEAR icon with the left mouse button, all players will be cleared out
and you can begin again.

Should  you want to change the names of any of the players, and add some of
your own, do so by clicking on the player name you wish to change using the
right  mouse  button, and then enter the new name using the keyboard.  This
can  only be done when the player you wish to change is still positioned in
the squad line up and has not yet been selected to play in the match.

HUMAN PLAYERS

With  the  Europe and USA foursome line ups completed, you are now ready to
choose  which player(s) you wish to play as in the first match.  It is very
important  that  this  part  of  the  play  procedure  is understood before
venturing onto the course.

You may choose between 1 and 4 human players, the following tables show the
possible formats for the different competitions.

1 PLAYER         HUMAN       COMPUTER
                 COMPUTER    COMPUTER

2 PLAYER         HUMAN       COMPUTER
                 HUMAN       COMPUTER

2 PLAYER         HUMAN       HUMAN
                 COMPUTER    COMPUTER

3 PLAYER         HUMAN       HUMAN
                 HUMAN       COMPUTER

4 PLAYER         HUMAN       HUMAN
                 HUMAN       HUMAN

4 PLAYER         HUMAN       COMPUTER
                 HUMAN       COMPUTER
                 HUMAN       COMPUTER
                 HUMAN       COMPUTER

Click  on the team number 1 - 4 to edit a name and/or select a player, then
click  on  the  appropriate  number  of  player names.  The name board will
change colour while it is being edited, click the name again to deselect if
you  do not want this player to be human.  When you have finished click the
number to end.

As  in the fourballs and foursomes up to four human players can be involved
in the singles.  There are no restrictions on the team position or the side
they occupy

Rememher  that  in foursomes, partnerships share the same ball so if you do
not  want to take alternate shots with the computer, highlight both players
in a partnership.

PLAYING IN OTHER MATCHES

During  the competition, you will have the option to play and have a say in
any of the matches If you wish, you can just stay with one match throughout
the  fourball  competition  and let the computer control the players in the
other  matches.   If  you wish to play any match in the tournament, match 2
for  instance, you would have to start in match 1.  At the end of the first
game  you could move to match 2 which will be just starting on the hole you
have just finished.  Match 1 would continue under computer control.  If you
swap  matches  any  other human players in the same match will also swap to
the corresponding match place.

At  the end of the match you are playing, when the scoreboard appears click
on the number of the match you wish to move to

CHANGING THE DAY AND SESSION

By  clicking  on  the  centre  on the Scoreboard, over the current day, the
competition can be progressed through its stages right up to the singles on
the  last  day.   The  up to date match scores are calculated fairly by the
computer, and are displayed as each session is bypassed.

This  is  a  very useful feature if you only want to play a short game.  It
eliminates  the need to bother with early matches, you can intervene at any
of the stages of the competition whenever the situation suits you.

If  you  are  happy with the team selection for both Europe and the USA and
ready to play fourball - click on PLAY .

END OF A SESSION

After each session of play, the scoreboard is displayed showing the current
match  status.   If there is another session of play to come, you will then
be  returned  to the first scoreboard and invited to select the line up for
this stage.

THE OTHER RYDER CUP SESSIONS

AFTERNOON DAY 1 and 2 - FOURBALL

By  now  you should be familiar with how foursome is played, so choose your
line up in the same manner as you did it the morning's foursome.

The  option  to  play  in any or all of the fourball matches applies as for
foursomes.

FOURBALL - SKIPPING TURNS

The  player furthest from the hole is always obliged to play first, but the
ability  to  change  the  turns of the players is a useful feature that has
been  added to our fourball game.  Designed to stop any stagnation in play,
it  is  most useful when a player is sure they cannot achieve a win for the
team.   Here,  even  though it is their shot next, they can decline to take
it, passing the turn on to the other member of the partnership.

After  a  player  has taken a shot, the game's statistics appear on screen.
The  player  highlighted  in  BLUE  is  the  next one to play.  If you have
control  of  that player, you can now pass this turn on to any of the other
players  in this match.  This is done by clicking on the player you want to
play next with the left mouse button, highlighting that player in BLUE.

This  will  speed up fourball play, especially for the beginner who takes a
large score over par for each hole.

THE FINAL DAY SINGLES

No  matter  how badly you have done over the previous days games, the whole
match can be turned around with the singles.

All twelve squad players line up against each other.  Choose the line up of
your  team  in  the same manner as you have done previously, but take extra
consideration   when  selecting  the  human  player  as  there  are  a  few
differences to DAYS 1 and 2.

Initially, a maximum of four players can come under human control, but this
option  can  be  stretched  after  each  hole  to  allow your ability to be
transferred  to  any of the matches.  Select to play in MATCH 1, 2, 4 and 5
you  must  always  select  the  lead  off  match  as  you already know.  On
completion  of  the  first  hole,  the  scoreboard is displayed showing the
current state of play for MATCH 1.  Now, if you were to exit the scoreboard
straight  away,  without altering the set up, the next match you would play
is  MATCH 2 - that is the second match you selected to play in, while MATCH
1  would  not progress until you returned to it, after completing the hole.
As  the  other  matches  you selected to play in come around to tee off, in
this  case  4  &  5,  you  will play those, while MATCH 1 & 2 wait for your
participation.

If you do not wish to play in MATCH 2, or for that matter MATCH 4 & 5, just
de-select  your  involvement  in them, by clicking on your player with left
mouse  button.   Now  you  are  only playing in the one match, MATCH 1, but
still have the option to play in any of three other matches that are out on
the course.

The  Singles  are  the deciding event of the competition, it is not unusual
for the cup to won on the eighteenth hole of the last match the competition
can  be  that  close.   You have no partner to rely on and your performance
will swing the day one way or the other.

RYDER CUP GOLF

Its  program code is the copyright of Ocean Software Limited and may not be
reproduced  stored,  hired  or broadcast in any form whatsoever without the
written permission of Ocean Software Limited

THIS  SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE
HIGHEST  QUALITY  STANDARDS  PLEASE  READ  THE  INSTRUCTIONS  FOR  LOADING,
CAREFULLY.   This  game has been tested and checked for viruses.  Please do
not  use  any form of disk utility with any Ocean product as it may corrupt
the data and render the disk unusable.

CREDITS

RYDER CUP TM  1993 PGA. Officially Licensed Product

The Really Interesting Software Company are:

Programming      Dave Harrison, James Shaw 
Graphics         Tony Meredith
Sound            Mike Anderton 
Additional Code  Ron Oulton
Produced by      Jon Oldham

1993 Ocean Software Ltd. All Rights Reserved


------------------------------------END------------------------------------
                   /\_  ____________ ______/\__________/\___
                  /  \/  |\  __  / \____  /  \   |\  __  /
                 /  |  \  |  \/ \/ & |  _  \ |  \  _/ \/
                 \_________/\__/    _____________/\__/
                +-------------------------------------------+
--------------------------------------------------------------------------
