ÿ _______ __ __ _ _ _________ F1 Zoom In F2 Zoom Out F3 Sensitivity Increase F4 Sensitivity Decrease F5 Outside View F6 Tracking View F7 ACLS F8 Satellite View F9 Carrier View F10 Menu Esc Menu 1 Horizontal View Rotate 2 Vertical View Rotate 3 L Back 45 deg. View 4 Left View 5 L Front 45 deg. View 6 Front View 7 R Front 45 deg. View 8 Right View 9 R Back 45 deg. View Alt 1 Reverse Horizontal View Rotate Alt 2 Reverse Vertical View Rotate Shift 1 Section 1 Shift 2 Section 2 Shift 3 Section 3 Shift 4 Section 4 Shift 9 Leader/Wingman Toggle Shift 0 View Unfriendly - Decrease Throttle + Increase Throttle Backspace Air-to-Ground Weapons Select Tab Accelerator Q Missile View E ECM R Radar T Walleye/Paveway Sight Toggle I Walleye Target Setting Up / Increase Mil Setting O Video Reset P Pause [ Look Up ] Look Down Return Air-to-Air Weapons Select Delete Take Photo Shift Tab Accelerator will not shut off if bogey near Shift I Walleye Target Setting Up / Increase Mil Setting by 10 Control E Eject A Autopilot/Manual Weapons S Sound Mode Select F Flaps G Landing Gear H Arrestor Hook J Walleye Target Setting Left L Walleye Target Setting Right ; Increase Waypoint ' Decrease Waypoint Shift A Autopilot/Automatic Weapons Shift H Emergency Net Toggle Shift ; Waypoint Information Toggle Control K Jettison All Stores Control L Catapult Launch X Clear A-G lock C COMED: Map/Radar Toggle V Video Recorder Toggle B Air Brakes M Walleye Target Setting Down / Decrease Mil Setting < Decrease Afterburner > Increase Afterburner / Military Power Shift M Decrease Mil Setting by 10 Control C Jettison Centerline Stores Space Trigger Help Master Arm Undo Single/Ripple Insert Bomb Mode Cursor Up Nose Down Clr/Home Message Review Cursor Left Bank Left Cursor Down Nose Up Cursor Right Bank Right (keypad) / Military Power * Take Photo 7 Master Arm 8 Nose Down 9 Single/Ripple - Decrease Throttle 4 Bank Left 6 Bank Right + Increase Throttle 1 Bomb Mode 2 Nose Up 3 Message Review Enter Air-to-Air Weapons Select 0 Flares . Chaff Control 4 Left Rudder Control 6 Right Rudder Shift numbers Cockpit Views KEY COMMAND DESCRIPTIONS Cockpit views Press the following keys to change your view out of the cockpit: View Keyboard Numeric Keypad Left back 45 deg. [3] [Shift] [1] Left [4] [Shift] [4] Left front 45 deg. [5] [Shift] [7] Front [6] [Shift] [8] Right front 45 deg. [7] [Shift] [9] Right [8] [Shift] [6] Right back 45 deg. [9] [Shift] [3] Out of cockpit views and special commands Most of the following keys provide you with views of the aircraft from outside the cockpit. Use these to see your aircraft's position relative to the surrounding geography and to other aircraft. Outside View -- F5 F6 -- Tracking View ACLS -- F7 F8 -- Satellite Carrier -- F9 F10 - Menu Outside View View of the piloted aircraft from a tracking aircraft.The view rotation keys ([1] and [2] on the keyboard)and zoom keys ([F1] and [F2]) are available. Tracking View View of the piloted aircraft from the rear. The view rotation and zoom keys are available. ACLS Automatic Carrier Landing System. This special command toggle turns on the ACLS instruments (see Part IX: Carrier Landings). Satellite Looking down (from satellite) at the piloted aircraft. Carrier View of the home carrier. View rotation keys are available. Menu This special command brings up the menus described earlier and pauses the game until you are done with the menus. Stick Control Nose Down | 8 Bank left - 4 6 - Bank right 2 | (Numeric Keypad) Nose Up See Part II: Menus and Controls for more information on Flying with Stick. Throttle Press [+] to increase engine throttle, which is normally reflected by an increase in RPM and airspeed. Press [-] to decrease throttle and RPM. You can use the [+] and [-] keys on the numeric keypad as well. Air-to-air Press [Return] or [Enter] once to activate the air-to-air weapons select mode (if not already present). Press [Return] again to cycle through the different missile and gun formats. This is not available on the Intruder. Please note that this key does not actually toggle between air-to-air weapons on the F-4; instead, it toggles between weapon stations. This is why you may have to hit this key more than once to go from another weapon to the Sparrow AIM 7. If the weapon selection starts on Heat, for instance, it cycles past the two stations that could carry Sidewinders, then checks the guns, and then looks to the Sparrows. The Sparrow does not count as a normal store on the plane because it has its own dedicated stations;other ordnance cannot be loaded on these stations. Air-to-ground Press [Backspace] once to activate the air-to-ground weapons select mode (if not already present). Press [Backspace] again to cycle through the different missile, bomb and gun formats. Trigger Press the [Spacebar] to fire all weapons or release bombs. Military Power The [/] key kicks your plane up to military power (100% RPM). It also turns off the afterburner on the F-4 Phantom. Afterburner Four stages of afterburner power are available on the F-4, for times when you need to "put the pedal to the metal." Press [>] to increase the afterburner stage or [<] to decrease it. The afterburner is not available on the A-6 Intruder. Flares Press [0] on the numeric keypad to release flares when heat- seeking missiles are being fired at you by enemy SAM sites or MiGs. Chaff Press [.] on the numeric keypad to dispense chaff and avert radar-guided missiles fired at you by enemy SAM sites or MiGs. Pause Press [P] to pause the simulation. Press it again to continue. All view keys in & outside the cockpit are available when the game is paused. Review Press [3] on the numeric keypad to toggle through the messages received by your aircraft. Air brakes Press [B] to activate the air brakes and slow your aircraft down while it's in the air. Press [B] a second time to release the air brakes. Hook Press [H] to activate the hook on landing. Without this hook down, your plane cannot catch the arrestor wire. Landing gear Press [G] to raise and lower the landing gear. Video Recorder Toggle [V] to turn the video recorder on and off. You can take a "videotape" of whatever is happening when you press the key until you press it again. When using this feature, the VIDEO light in the cockpit is on until you run out of tape or turn the video recorder off. Flaps Press [F] to activate wing flaps for speed control. Press [F] a second time to deactivate wing flaps. Flaps give extra lift and so are used in landing to allow a slower approach speed. Without flaps,the aircraft would be dangerously close to stall speed when approaching a landing. COMED COMED is the Combined Map/Electronic Display. Press [C] to toggle between a map detailing the mission route and the default radar mode. Radar Press [R] to turn your radar display off. Press [R] again to turn the radar display back on. Master arm Press [7] on the numeric keypad to arm each missile and weapon for firing. Any time you go to autopilot, you must press [7] again to arm weapons when you take control again. You can also use [Help] instead of [7]. Bomb mode Press [1] on the numeric keypad to toggle between the DIANE, Direct and Dive Toss bomb dropping modes. ECM Press [E] to turn on the ECM (Electronic Countermeasures) pod (if you're carrying one) as a defense against radar-guided SAMs. Press [E] a second time to turn it off. Autopilot Press [A] to toggle the autopilot on and off. If you turn on the autopilot during a dogfight,it will track the MiGs for you automatically but not shoot. Real autopilots do not do this, but this is a convenience for the player who wants to participate in a dogfight or bombing run without flying the plane. If there are no MiGs present, the autopilot will fly your aircraft to the target for the current mission.This means it will: Follow waypoints. Track enemy aircraft without shooting at them. However, the autopilot will not release weapons normally. You must press [Shift] [A] to instruct the autopilot to actually fight the plane. Under this option, you are essentially a bystander. The plane automatically performs actions such as dropping bombs at the waypoints and attacking MiGs and radar sites if assigned to do so (Part V:You As CAG describes how to set orders for aircraft sections). Clear A-G lock If you lock on to the wrong target during an air-to-ground mission, press [X] to clear the lock and try again. Cat launch Press [Control] [L] to launch your plane from the carrier's catapult. Jettison Press [Control] [C] to jettison the centerline stores if you centerline need to get rid of excess weight to give you added stores maneuverability or acceleration. See also Jettison all stores below. Eject When all else fails, press [Control] [E] to eject from your aircraft. However, ejecting is not necessarily the safest or the smartest option in a given situation. Invoke it only as a last resort. If you eject for no reason, your pilot is automatically court-martialled. Ejecting over enemy terrain gets you captured. Also, you can die during ejection. Jettison Press [Control] [K] to jettison everything except your all stores missiles. This will give you increased maneuverability and acceleration in an emergency. See also Jettison centerline stores above. Take photo Use [Delete] or [*] on the numeric keypad to take shapshots of whatever is on the screen at any time. These can be reviewed later during Debriefing. Video reset Use [O] to reset the gun camera to make videotapes during flight. Move Some missions can have up to four American sections of between aircraft with up to two aircraft in each section. Use the sections following key commands to move between the sections: Section Command Key (top keyboard row) 1 [Shift] [1] 2 [Shift] [2] 3 [Shift] [3] 4 [Shift] [4] Leader/ Just as you can move between sections in a mission, you can wingman also toggle between the leader and the wingman in your section. Press [Shift] [9] to toggle between them. Unfriendly Press [Shift] [0] to toggle between the piloted aircraft and its current unfriendly (if it has one). A Phantom on MiGCAP is allocated a MiG to engage, and an A-6 on Wild Weasel duty is allocated a SAM site to destroy. You can view these unfriendlies by using this key. Single/ripple Press [9] on the numeric keypad to toggle between the two bomb release modes. Single releases one bomb per trigger press. Ripple release one bomb every second until all bombs on the station are released, allowing you to lay a line of bombs on a long target. Missile view Press [Q] to toggle between missile view and piloted aircraft view. This lets you follow the missile down to the target. If the missile explodes, the view is lost. Sensitivity Press [F3] to increase and [F4] to decrease the aircraft's sensitivity to banking, climbing or diving, on a scale of 0 to 3. You may want to learn making bombing runs at a sensitivity level of 1 and then progress to a level of 3 in aggressive dogfight battles. Waypoint On any outside view ([F5], [F6], [F8]), press [;] to increase the waypoint number and ['] to decrease it.[Shift] [;] is used to toggle between the distances and bearings in the outside views to three locations. Carrier gives you the relative bearing and range to your carrier. The [;] cannot be used to advance or set back the waypoint if this is the location showing. Buddy gives you the relative bearing and range to your wingman The [;] cannot be used to advance or set back the waypoint if this is the location showing. Navigate is the default setting. The [;] can only be used if this is the readout. It gives you the relative bearing and range to your next waypoint. It is possible that another message, such as Attack or Land, will appear in this space if that is the next waypoint for the aircraft. See the next paragraph. Press [;] to advance your current waypoint as shown on the outside views, effectively changing it for the plane. The readout does not give you the exact waypoint order. Any combat waypoint order (such as "Drop Paveway", "Fire Walleye", "Drop Bombs" and "Circle") is shown as "Attack." Any other order is shown as "Navigate." These readings show up as ATTACK, NAV and LAND on the DIANE. (The F-4 has no such reading on its radar screen.) Press ['] to set back the current waypoint. If your plane missed the target, you can use this key to bring back the Attack waypoint so the plane will go back to the right point on autopilot and try again. Look up/down Press [[] to look up above the usual cockpit view (a "head up" view) and []] to look down at the cockpit(a "head down" view). This latter key can be used in the Phantom again to look even further to see more instruments. The A-6 only has a "head up" view. Zoom Press [F1] to zoom in closer to the aircraft and [F2] to zoom out. Use in conjunction with the outside view [F5] and the tracking view [F6]. This key also works with the carrier view [F9] and the missile view [Q]. View rotation In any non-cockpit view, press [1] on the keyboard to shift through different horizontal views of your aircraft. Each keypress change the orientation along a circle surrounding the aircraft, starting from the rear up and forward and then from the front down and back. Press [2] on the keyboard to cycle through views moving vertically around the aircraft. Using [Alternate] with either of these keys rotate the point of view in the other direction. This key also works with the carrier view [F9] and the missile view [Q]. Accelerator Press [Tab]to speed up the action during long flights over the sea. This speeds time up for everybody in the simulation (friendly or otherwise) and moves you toward the target at increased speed. The accelerator is automatically deactivated when you approach the target or when you are approached by a MiG or SAM. If you don't want automatic deactivation, use [Shift] [Tab]. You can also toggle the accelerator off by pressing [Tab] a second time. Mil Setting The [I] and [M] keys can be used to alter the Mil setting of the sight on the HUD (see Part VII: Flying and Fighting, the Mil tables). This measurement is in milliradians, hence the name. [Shift] [I] and [Shift] [M] increment and decrement the Mil setting by 10 milliradians. Emergency net Toggling [Shift] [H] activates and deactivates your emergency net if you afraid you cannot land your plane normally. Walleye/Paveway Use [T]to toggle between sight modes when using the Walleye or sight toggle Paveway guided weapons. Walleye target Use [J], [I], [L] and [M] to move the Walleye sight around on setting the screen. Sound Press [S] to toggle the sound between the options found on the CONTROL menu. Once you have picked the type of sound you want from the FILE menu, you can use this key during the game to toggle between "All Sound On," "Engines Off" and "All Sound Off." Rudder left Press [Control] [4] to make a flat turn to the left using the rudder controls without banking. Rudder right Press [Control] [6] to make a flat turn to the right using the rudder controls without banking. ---------------------------------------------------------------------- - THIS FILE WAS DOWNLOADED FROM - * DANSE MACABRE * (713) 324-2139 * THE COMPANY WHQ * ----------------------------------------------------------------------