TEENAGE MUTANT NINJA TURTLES Typed in by PARANOMIA. Edited by PARASITE. PREPARE TO SHELL OUT SOME PUNISHMENT Steam rises from Wall Street sewers like hot breath from a pack of wild dogs. Just below the pavement's puddle strewn surface, the Teenage Mutant Ninja Turtles have gathered around the leftovers of a family-reunion-sized sausage pizza with extra sauce. Usually these party dudes would inhale the mozzarella platter as if it were the last "za" on Earth, but not tonight. You see, only hours ago, their trusted friend, April O'Neil, was kidnapped from her mobile news van by the vile, ruthless, terrorist bully SHREDDER! He's a Slice-O-Matic crum, a villain more vicious than an army of mind altered Bruce Lees. With their lovely cohort held hostage, the fearless foursome must concoct a way to rescue April before Shredder brain-washes her into joining his Ninjitsu Foot Clan. They'll combine this treacherous task with the mission they've been on since their mutated beginnings- to thrash Shredder and capture his Life Transformer Gun, the lone piece of technology that can turn their rat friend, Splinter, back into the man he used to be. So take control of these heroes in a half shell, and either claim total victory over New York's premier Kick Man... or lead them onto the menu at Mc Turtles (Home of the Quarter Flounder with Cheese). HOW TO PLAY Your initial goal is to rescue the fair maiden, April, a hip version of a medieval damsel in distress. But your ultimate objective is to battle through the streets and sewers of New York until you score a victory at the TECHNODROME, home of the evil Shredder and his Life Transformer Gun. To reach this territory of terror, you must overcome six levels of adventure without getting all four turtles captured by Shredder's Foot Clan Warriors. Each level has several stages. Along the way, your every instinct will be challenged both above ground and below, and imprisonment will happen swiftly if your Life Line runs down or you're run down by a Roller Car. Once a turtle is captured, he is out of action until you find and rescue him. (Prisoners could be anywhere. To release them, simply touch their hand.) At the end of each level (except Level 2) you'll unfortunately find a Karate Boss who is anxiously waiting to turn you into turtle soup. A FINAL SLICE OF ADVICE: Keep an eye out for weapons, ropes and life-sustaining pizza pies as you go. A game screen will appear requesting you to select one of the following: START A NEW GAME CONTINUE A SAVED GAME HOW TO BEGIN Once you've chosen CONTINUE or NEW GAME, press the Joystick Fire Button. HOW TO SAVE YOUR ADVENTURE FOR ANOTHER DAY At any time during the game, you can use the SAVE GAME FEATURE by simultaneously pressing the CTRL and the S Key. The screen will briefly flash "SAVING GAME" to confirm your command. The disk must be write enabled for this feature. The SAVE GAME FEATURE allows you to save your game status as you progress from one level to the next. You can use the SAVE GAME FEATURE at any time and as often as you wish, but only one game status is saved. Each time you save a game, the current game status replaces the last saved game. The next time you re-boot the game, you can select CONTINUE A SAVED GAME on the introduction screen and return to the same location in New York where you finished your last adventure. STARTING A SAVED GAME When you first load the game, you will be asked whether you wish to: START A NEW GAME or CONTINUE A SAVED GAME. If you select CONTINUE A SAVED GAME, you will resume playing the game from the point where you last used the game save option. If you select START A NEW GAME, you will play the game from the beginning of the adventure. ENDING YOUR MISSION When you are ready to sleaze-out of the sewer, simultaneously press the CTRL and Q Keys. You will then be asked whether you wish to: START OVER or END. If you select START OVER, you will restart the game at the beginning of the first level. You will not need to reset any game configurations. If you select END, you will have a last chance to save your game status before quitting. If you select YES, to the SAVE GAME question, your current status will be saved for future use. If you select NO, to the SAVE GAME question, your current status will not be saved and the adventure will come to a shelf-crushing halt. GAME CONTROLS During the game, press: Key Function Action CTRL P Pause Toggle Pause On and Off. CTRL B Background Music Toggle Background Music On and Off. CTRL E Sound Effects Toggle Sound Effects On and Off. CTRL S Save Game Save the game at the current status. CTRL Q Quit Ends the game and returns to DOS. SPACE BAR Weapons Select Toggle between standard weapon and special weapon (i.e. Boomerang). If the special weapon runs out of ammo, you will automatically revert to the turtle's standard weapon. RETURN KEY Special Features Displays the Information Screen. JOYSTICK CONTROLS Joystick moves the turtle hero in four directions. Up Left__|__Right | Down ATTACK CONTROLS Joystick Fire Button Press and quickly release to fire active weapon. To jump, press and momentarily hold the Fire Button down. TO SWIM Use the joystick to maneuver underwater. To increase your swimming speed, press the Joystick Fire Button rapidly. TO PARTY DOWN IN THE PARTY WAGON To enter the Party Wagon, stand next to it and press the ENTER key. Once inside, use the joystick to cruise around. Press the SPACE BAR to toggle between Anti-Foot Clan Missiles and the Vulcan Cannon. Press the Joystick Fire Button to launch these weapons. To exit the Party Wagon, press the ENTER key. SPLINTER'S MULTI-PURPOSE INFORMATION SCREEN The first screen that will appear is the information (AKA:INFO) Screen. This screen should be utilized throughout your quest, to read maps and to gain useful hints from Splinter and April (once you've rescued her). From the Info Screen you'll also choose the turtle you wish to guide. Move the joystick Up or Down to select a turtle, then press the Joystick Fire Button to lock in your identity. During play you can return to the Info Screen by pressing the RETURN Key. This is crucial to remember, since you'll gain important advantages by matching each turtle's strengths with those of the various enemies. Area Map Displays diagram of the level you're exploring. Your location is highlighted by a flashing white dot. Red Grid Squares indicate areas where the turtles can move through. White Grid Squares clue you in on underground passages and buildings. / ______________/_________________________________________________________ | :PARANOIMIA:/ Area : | | ___________/_______________ _____ | ||_|_| / |_|_| | ___ __ | || / | | | |LEO |__| | || | | |___|======= | || | | ___ __ | || | | | |RAPH |__| | || | | |___|======= | ||_ _ _ _| | ___ __ | ||_|_|___________________|_|_| | | |MIKE |__| | | | |___|======= | | | ___ __ | | ______________________________ | | |DON |__| | || | | |___|======= \ | || THE MAP SHOWS YOUR | |___/_ \ | || POSITION ON THE GROUND. | / / \ | || YOU CAN DO IT. | / / Weapons | ||______________________________| / / each turtle is | | / / / currently using | | / / The Turtles | | / / Leonardo, Raphael, | | Messages from your / Michaelangelo | | loyal friends / and Donatello. | | / | | Turtle Data | | Colored graph indicates the turtle presently on | | the prowl. | |________________________________________________________________________| DEATH DEFYING SCREENS The Sunny Side of the Sewer The Streets of New York The Criminally Polluted Hudson River NEW YORK, NEW YORK (A TURTLIN' TOWN) Fifth Avenue/Greenwich Village (Level 1) Hudson River near the Holland Tunnel (Level 2) Wall Street (Level 3) JFK International Airport (Level 4) Shredder's Base inside the South Bronx (Level 5) The Technodrome (Level 6) PIZZA AND OTHER LIFE SUSTAINING GOODIES Boomerang - If you catch the boomerang on its return, you can use it again and again. Mr. Invincibility - Locate one of these, and you'll find yourself indestructible for a limited period of time. Nunchukus - Michaelangelo's weapon. Bo - Donatello's weapon. Katana Blade - Leonardo's weapon. Sai - Raphael's weapon Whole Pizza - Totally revitalizes your turtle. Half Pizza - Returns a portion of your powers. Slice O' Pizza - Restores a slice of life. Anti-Foot Clan Missile - Perfect for demolishing enemy barricades in Level 3. The Rope - Use in Levels 3 and 4 to leap from building to building. Kiai - When thrown, it travels in a straight line, decimating enemies in its path. Single Shuriken - Hurl these gruesome weapons one by one. Triple Shuriken - Toss in trios. THE TURTLES (Not to be confused with the Beatles!) The fab four of Karatedom await your beck and call. These jammin' dudes, stars of stage, screen and comic books, are pumped full of pizza power. Each has a different skill and a unique personality. You must decide when is the best time to control each turtle. Return to the Info Screen to switch turtles from situation to situation. Remember: These Samurai sidekicks are only as gifted in the ancient art of warfare as you. LEONARDO - Leonardo's primary weapon is the hair splitting Katana Blade. He's most effective when attacking sewer enemies, especially ones that lurk overhead. RAPHAEL - The needle tipped Sai is Raphael's preferred attack tool. The speec and grace of his strikes are what he prides himself on. MICHAELANGELO - Compared to his comrades, Michaelangelo's power is only average. However, enemies around his feet usually fall prey to his Nunchukus onslaught. His courage will also amaze you. DONATELLO - The dreaded Bo (not to be confused with everyone's favorite Halfback/Left Fielder) is Donatello's form of amusement. Don't be fooled by the fact that it looks like a simple stick, because this baby can take out enemies from both above and below. THE TURTLES' TOP 10 At the end of the game, if your score ranks among the 10 best, you'll be able to enter your name on the Turtle Top 10 List. To enter your name, type up to 10 letters on the keyboard and press the RETURN Key. If you fail to score in the Top 10, you'll automatically return to the beginning without stopping by this illustrious screen. ENEMIES GALORE Stick 'Em Up (AKA: The Roof Leaper) - Ignorant to the force of gravity, this pesty sewer thug (the product of a horrible chemical spill) pounces about on ceiling pipes, waiting to rain terror from above. Foot Clan Foot Soldier - Following in the thousand year tradition of karate combat, he's a killing machine blindly guided by Shredder's commands. Mouser - With jaws capable of crushing iron sewer gates, the Mouser is Splinter's prime enemy and the turtles' smallest threat. Searchlight Mechanism - If this hovering scoundrel spots you, watch out! Fire Freak - An ex-pyromaniac from Brooklyn, this hot dog takes careful aim before launching fireballs that turn into clones of himself. The Roller Car - In search of turtle fodder, Foot Clan platoons tour New York's famous avenues in Roller Cars (once used by David Letterman during his now famous "smashing" episodes). KARATE BOSSES Bebop & Rocksteady - Part beasts and part criminal misfits, these guys are Shredder's most trusted sidekicks and the enforcers at the end of Level 1. (Value 4,000 and 5,000 points respectively.) Big Mouser - Ruler of Level 4, he turned to a life of sleaze after being booted from the Mouseketeer Club. (Value 8,000 points.) Mecaturtle - Appearing like your average turtle, this Level 3 commander will show his true colors if you do him any harm. (Value 6,000 points. Value 7,000 points if destroyed after his transformation.) Technodrome Guardian - Level 5's mobile stronghold, this roving ruffian will zap you senseless unless you aim for his eyeclops radar. (Value 9,000 points.) Shredder - At last, your arch enemy at arms length. Of course, he's the meanest of the mean, the dirtiest dirt in town. If you fail to destroy him and capture his Life Transformer Gun, he'll turn you into an ordinary turtle - and considering all the cars in New York, that would make you a leading candidate for a future road kill. AAAAAAARGH! (Value 10,000 points.)