GAMES HINTS Typed in by ???. All taken from magazines. Edited by PARASITE. ARKANOID When the program has loaded, but before the title screen changes, hold down the shift key and type in DEATHSTAR followed by return. The game will play normally but if you press the space key you will be immediately transported to the next screen. When you have lost all your lives and are at the high score table (even if you don't have a high score), you can type PAJ to return to the screen you lost you last life on. ARKANOID : REVENGE OF DOH When all your lives are lost and the title screen is desplayed, hit the CAPS LOCK and type MAGENTA. Now when you start a new game, press 's' to open up the gates either side of the screen so you can progress to the next...But even more useful is this: loose all your lives and return to the title screen, hit CAPS LOCK and then type MAGENTA again, only this time type in DALEY88 to take you right to the last screen. GAUNTLET Providing you have the original Gauntlet you can get up to some great trickery. Load Gauntlet 2 as normal, choose players and start the game. Let all the players die. Place Gauntlet 1 data disk in the drive and start a new game with the same characters. The screen you start on will look a bit weird, but it will be full of potions. There is one problem: you have to wait for all the walls to turn into exits before you can leave the room. Remember to replace the Gauntlet 2 disk in the drive before exiting. GAUNTLET 2 When your character opens a locked treasure chest hold down the "HELP" key then open a second treasure chest with the "INSERT" key held down. A golden cross appears instead of the second chest, and this cross boosts your health points 50,000 and gives you reflective and super shots for the rest of the level. POWERPLAY If you're feeling really silly, jast remove disk B from the disk drive, while playing the game and insert a blank disk. Now the same question will keep comoing up. RAMPAGE If you're on the last building and a cloud of dust appears under it punch in any direction and keep your finger on the fire button until the next screen is displayed, whereupon you will be ableto climb up an invisible building which is in the same place as the last building on the previous screen. SUPER SPRINT On track eight, instead of racing, turn around and position your car just before the finish line. Point it downwards, and when a drone zooms by, accelerate and drive it into the wall. It'll crash but it wont be replaced Repeat the process for the other two cars, and you'll be free to drive around at leisure, picking up as many spanners and bonus points as you like. Don't forget to drive around in the opposite direction, though, otherwise you'll finish the race. TEST DRIVE If you fancy a high score with out actually playing the game simply carry out the following steps. 1). Load FIRST WORD or some other WP and insert game disk B. 2). Set the directory to *.* 3). Open the highscores file and edit 4). Save the file once you've finished Note: The high score shouldn't exceed 99,999 and the name must be 15 characters or less. If you want to change the car for a particular score simply use the following codes (must be in lower case): p911t - Porche 911 Turbo vette - Corvette lotus - Turvo Espirit rossa - Ferrari Testerossa conta - Lambourgini Contach WHERE TIME STOOD STILL. First of all pick up the bag, bottle, medical supplies and rope which are dotted around the plane crash site. Put everything but the rope into the bag - you need that to rescue Clive. Get Gloria's compact and make your way to the rope bridge. Rescue Clive usibg the rope.When everyone is safe, cross the bridge and follow the cliff edge in a north-westerly direction without going up any slopes. When the characters get to an open plain, head north until the swamp is reached. After crossing the swamp let everyone eat, drink and rest. Refill the bottle and head towards the village. Locate the chief and drop Gloria's compact using the second box, and then pick up the food and roast pork. Put the food in the bag and walk north until you reach another cliff. Find a hole in the cliff, drop the pork and quickly run past. Cross the waterfall and turn the music off so you can hear the trump of approaching dinosaurs. Move down the slope and run in a southerly direction until you reach a river. Follow the river south around the village and go eat untill you find a religious building and rest. Finally run east towards another cliff. Find the slope that leads up into the mountains and make your way to freedom. BAAL Six warriors are not enough to bypass the hazards, or to do any serious exploring, in the game. You are awarded an extra warrior every 5000 points To gain points you must destroy monsters. It is possible to find a con- venient refuelling location thats got monsters near by. Simply by moving between the fuelling depot and the monsters (making sure you shoot them), you can build up points and warriors easily. The process is tedious, but having scores of warriors makes the game less frustrating. Such a place exists at co-ordinates 08-49 on the first level. BUBBLE BOBBLE A few hints : If you get to level 20 without losing any men you will see a set of doors appear get these and you will be transported to the secret screen.You will get a secret screen if you dont die on levels 30 and 40 also. If you make it to level 50 on your first man you will be waiting for another secret screen but you won't get one !! Why? Because you will get an umbrella instead. This is the best bonus of the game, because you will be transported to level 70!! Level 100 : This is a bit of a cheat this bit. As soon as you appear jump up and get the lightning bottle, then straight away fall to the bottom left hand corner, face in to the corner and fire like hell. The big guy at the end very rarely goes into the bottom corner, if he does don't worry just repeat the above proccess. And after 25 hits with the lightning he will be inside a big bubble, burst the bubble and then ............... BOMBUZAL An easy way to complete a level is to blow up all the bombs on the level first, and see which squares remain undamaged. These are squares the player should aim to finish on. Study the map carefully before trying to complete each of the levels. When attempting to detonate a pulsing bomb, pick it up, as it is easier to the bombs size when it's picked up. Remember that when you are tleporting a droid, you are impervious to the effects of the monsters on the levels. When teleporting from square to square you are invulnerable to the explosions. Switches have three phases: Phase 1 = Set Phase 2 = On Phase 3 = Off. Phase 1 can never be reversed after a switch has been operated. When teleporting, the explosions occour before you teleport, so if you are teleporting onto a mine, it will be destroyed before you get there, provided the square is in the blast radius and is riveted. On the ST and Amiga versions of Bombuzal the mouse makes the game more difficult and should only be used by experienced users. When dealing with more than one nasty, try to kill them off as quickly as possible: use the dissolving squares and switches to make the squares to dissapear beneath them. When using sighted droids you may activate switches, but when the bomb blows up the droid will die. Also if you try to move the droid away from the bomb you will move when the bomb and the droid have been destroyed. A blind droid can not activate switches. Remember the code! Better still write it down. You will need it when you continue the game another day. CARRIER COMMAND Start the action game and set a course for Isolus (just east of Thermopylae). Stay just out of range for approximately 10 minutes. As soon as the message "Isolus is now an enemy island appears, launch a manta and fly toward the north side of the island.The enemy carrier will be directly ahead of you. When arming a Walrus, try loading it up with both missiles and lasers (plus any thing else you wish to carry in the rear compartment. CHRONOSQUEST The solution to the first level... You need to pick up punch cards to get to further levels. Go upstairs and examine the bottom of the statute - not the pillar. Examine the corner of the carpet. Open the chest of drawers and get any items. Drop the key that you used to do this. Go through the north east door. Examine the gap under the bed. Examine the the small cabinet nearest to the control panel and get the item in the drawer. Now go out and down the stairs. Go west and get the round item on the bookshelf. Go east and put the object on the left pillar. Go east and then north west into the kitchen. Find the safe and use the piece of paper on it. Get the lighter. Get the bottle and empty the wine from it. Go to the start position of the game and go through the door. Stop! Ignite the lighter and go up. turn the lighter off. Go west. Examine the Bible and the top of the cupboard and light the candle with the lighter. Now go east and down twice. Now go west. Drop the first three cards that are nearest the control panel. Examine the drawer above the chair. Examine the mirror on the top right until a switch appears. Flick the switch. Stop! Go East and up. Now go south west and get the ball from the pillar on the left of the stairs; drop it. Go through the door , down and west. Go through the door ... ah ha. The time machine. Flick the lever - that is on the wall next to the fuse box upwards. Put the fuses in the fuse box. Now pull the switch. Now go up and your in the machine. Put the card that you are holding into the card slot and flick the switch........... DUNGEONMASTER These spells and their effect will prove useful. POTION SPELLS: VI into a flask for a healing potion YA into a flask for a stamina potion VI BRO into a flask for a curing potion FUL BRO KU into a flask for an added strength potion YA BRO DAIN into a flask for an added wisdom potion YA BRO NETA into a flask for an added vitality potion OH BRO ROS into a flask for an added dexterity potion YA BRO into a flask for a magical shield potion ZO VEN into a flask for a venom potion ZO BRO RA into a flask for a pure manna potion LIGHT/DARK SPELLS: FUL for magical light OH IR RA for longer lasting light DES IR SAR for darkness PROTECTION SPELLS: FUL BRO NETA for a fire shield YA IR for a group shield FIREPOWER SPELLS: DES EW to weaken non-material beings OH VEN for a poison cloud FUL IR for a fireball OH KATH RA for a lightning bolt MISCELLANEOUS: ZO to open certain doors YA BRO ROS for magical footprints OH EW RA for magic vision ELITE. TRADING: Trade in food and wines until you can afford to start trading in medical supplies, computers and furs (medical supplies are a new feature, that poor agricultural worlds will pay lots for). The quickest way to build up some money is to shuttle between two safe planets that have opposite economic structures (i.e. ferry medical supplies/computers from a rich industrial high tech world to a poor agricultural world, and load up with furs for the return trip). EQUIPMENT: All of it's useful but the first thing you'll want to buy is a large cargo bay. With one installed your profits increase that much faster and it's not long before you'll be able to buy a docking computer. Next most essential item is the energy unit, followed by an ECM system. Fuel scoops can be handy for picking up free space cargo, but remember - you run the risk of picking up contraband. Retro rockets are an expensive luxury. If you're in that much trouble during a fight resort to dropping an energy bomb. DOCKING: By the time you've earnt enough to by a docking computer, you'll have docked often enough to become proficient at it anyway. But it's still worth buying one, as it takes all the worry out of docking. Note - if you're flying towards a station with the docking computer on, and you've got pirates or Thargoids on your tail, they can still destroy you before you dock. LASERS: Obviosly the Military laser's the the thing to have mounted on the front as soon as you can afford it. The mining lasers useful if you want to spend you're time chasing bits of asteroid around the cosmos, but for battle forget them. ENEMIES: Some are easier to kill than others, and it wont take long for you to recognise the tough ones (always I.D. a target before attacking!). Once you get a condition red on screen, stop and line up the target on the screen. Keep firing until they're completely destroyed or start to fire back, then apply some speed and start ducking and diving untill you get on their tail (always remember to switch to 2X mode). Note - one of the easiest ways to get into witchspace is to power up to max before entering Hyperspace. This doesn't always work, but persevere and youll soon find your self amongst a whole bunch of Thargoids. GRAIL QUEST The complete solution to Microdeals menu-based adventure: On the first screen there is a bag of gold hidden in the bushes - don't pick this up yet. Use magic on the dragon on the next screen, but spare it's life. Go to the castle and kill the Goblin at the entrance. When inside the castle, sleep on the street for three nights. When the man crawls up to you, on the third night, give him some of the cure found in found in the bottle in the window in the top left hand side of the screen. Go back to the forest and give Billot the gold from the bush and return to the castle. Leave Billot at the inn while you sleep on the street. Return to the forest. When you meet a hooded man return to his house and cure his mother. Return to the castle and go to the upper level. Use magic on the bandit, but spare his life. You will be transported to the world of essences where you must find the Grail. In the forest there is a man crawling on the ground, cure him and then go west to the pit in the ground Enter the pit and approach the light - you will complete the game. OIDS 1: After refuelling at a fuel base, fire into the air before lifting off. if the refuelling pipe comes out again then the dump still has some fuel in it. If the pipe doesn't re-emerge the dump can be shot for an extra 100 points. ** or just shoot it any way 'cos most of the levels can be completed without refuelling anyway. 2: When going through teleports, fly slowly and activate your shield just as you touch the teleporter - this reduces the risk of impacting your ship on the sides of a small cavern. 3: When creating new planetoids, if you require a more powerfull install- ation such as a stronger attracter or repulser or a rapid fire gun turrent then simply place two or more of the same object in the same position, each hit destroys one of them. **** This is a good one!! But try doing this put 1 of the buildings with oids in it on the level (so you can pay it! (did you know that if you don't put any oids on the planet you warp to it and complete it instantly!)) now get the big instillation and put as many as you can in the same place, you can now shoot them one by one (in which case you'll probably die), or fire a missile into them and watch your score jump to around 600,000. A nice way to make the high score table look impressive. OVERLANDER: LEVEL 1: 1. Select counterfeit money. 2. Fuel up to 14 notches on the fuel guage. 3. Get turbo, 4 battering rams and two flare bombs. 4. After the first bikes slow down or the gunners will kill you. 5. Destroy trucks from as far away as possible. 6. Slow to 100-150 mph to negotioate barriers. 7. If you stay in the middle lane when you come to the wrecks you wont die LEVEL 2: 1. Select kidnapped official. 2. Fuel up to half full. 3. Buy leanburner, a few bullet proofs, rams, and flare bombs. 4. After first bikes there's a nasty surprise in the valley below. LEVEL 3: DARKLANDS 1. Select plutonium. 2. Fuel up to half full (if you have leanburner - if you don't then fill up to the max. 3. Buy rams, bullet proofing, flare bombs and lives if you need them. 4. The toughest part of the course is early on, so don't be afraid to let loose with the flare bombs. LEVEL 4: THE GUTTER RUN 1. Select illegal chemicals. Fill up to max level. 2. Buy maximum rams, bullet proofs and as many lives as you can afford and flare and smart bomb depending on your bank balance. 3. The barriers are every where onthis level and you will need to be at 90 - 100 mph to avoid them all. Try to save your rams for later in the level. 4. So you didn't like the "gunshot alleys" in 1,2 and 3? The alleys in 4 are real mean. Smartbombs and bullet proofing are your best chances of survival. LEVEL 5: GRAVEYARD 1. Choose the President. Fill up to maximum fuel. 2. Buy everything $40,000 up front plus whatever you had from the last level should be enough, lives should be on the top of your shopping list followed by rams, proofing, brakes, armour and weapons - don't bother with the wheelblades! 3. Do the same as for the last level. Because your car's at maximum everything, this level shouldn't proove too difficult.