ARMOUR GEDDON MISSION DISK DOCS Typed by BAMBAM of CLASSIC. Edited by PARASITE. This disk features four saved positions which allow you to begin playing the game of various stages of advancement. There follows an example of the tactics employed to reach each saved position. * indicates the point at which you can take over. Go to LOAD GAME to play these missions! MISSION #1 Mission information tells me of a neutron bomb detonator at co-ordinates 44, -10. Intelligence indentifies a deserted airstrip at that point, just east of my base. Intelligence also defects substantial enemy activity in that area. A heavy tank would seem the safest vehicle with which to go and collect the first part of the neutron bomb, but that enemy activity could make the pick- up tricky. I send out a fighter to try and deplete thier forces before i dispatch a heavy tank. The tank should make it to the detonator's location and back to base before darkness falls, so night sight wont be required. I give here threee payloads of IR missiles so my tank will have little or nothing to do when it gets to the airstrip. Checking out my stores i see i dont actually have any missiles so i get my boffins and engineers working on building up stocks - i have plenty of recources. While im in R & D i also need a bomber or two... and a couple of telepods wouldnt be a bad idea. Its too far to drive the tank to the denonator so ill utilise a bomber to drop a telepod near it after the fighter takes off. I access intelligence to give my vehicles a waypoint to the abandoned air- strip then enter research & Development to start developing missiles, bombers and telepods. Once the missiles are ready i load up the fighter adn ascend to the surface. Thundering down the runway, almost at takeoff spreed (around 112mph with this payload) and im already under attack. Two enemy fighters seem to not want me to make it to the detonator. Enemy fighter tactics are basically to get behind a target and lock on wiht missiles. My flares should divert a few missiles but survival depends on my getting behind the enemy and locking on to him with my own IRs. To get a better idea of enemy positions i reduce my radar range to 4km and watch out for red dots. Red dots spell danger! The one enemy fighter is a doddle to get behind: once i have speed i simply loop the loop, turn over, lock on and fire... bye bye baby. His partner is different kettle of fish: Blast! He's hit me! Luckily the shield holds. Turn you crate, Turn! Check the radar: he's southeast of me ... TURN! There he is... keep him in the HUD, steady, locked On! FIRE!, FIRE! Damn! Hes dodged my first... come on, come on! My missle is turning to chase him... hes dispatching flares. Lost him! Another loop the loop, turn over, there he is again! locked on! FIRE!... Got 'I'm! I love the smell of burning enemy in the morning! ill follow him down: just to make sure! DEAD MEAT. Now, wheres the detonator? Im a few kms away yet, I might aswell take out some powerline generators on the way. Theres the airfield, a couple of fly-overs, discharging missiles as i go, should make the place safe enough for the bomber. Enemy ground forces are attacking me but if i keep on the move i should be able to make a couple of useful runs before having to return to base to refuel. Activatiing my base waypoint i leave the fighter to find itw own way back while i load up the bomber. Time is marching on so i give the bomber night-sight as well as two telepods. Following a trouble-free take-off i set a waypoint for the bomber to coordinates 44, -10 A quiet flight takes me to waypoint 1 and i successfully drop the first telepod. Using my video panel on the bombers control deck i head to coordinates 111, 1 to drop another telepod near a neutron fuel cell (information related to me by mission intelligence). My video display tells me im almost there... telepod away! I set the base waypoint for the bomber. Dear diary - The bomber was unfortunately shot down by enemy helicopters on its return flight. * MISSION #2 I ready a heavy tank for piloting. Arming it with lasers, i take the tank outside and reverse into the base telepod. Teleporting from here to the first telepod takes but a moment. Checking out my intelligence screen i zoom in on teh locale of my tank and see the neutron bomb detonator (shown as a circle with three blades protuding), I set a waypoint for my tank in the exact centre of the detonator and return to the cockpit. By simply trundling over the detonator i pick it up (neutron bomb parts actually look like three connected cubes) and automatically transport it back to base - I check my stores to confirm its successful pick-up. Utilising my telepod beacon i head back to telepod 1 and successfully teleport to telepod 2. Again using my intelligence screen i give the tank a waypoint for the centre of the neutron bomb fuel cell and head for it. My stores screen confirms i now have 40% of the neutron bomb in stock. I teleport the tank back to base. * MISSION #3 Using the tower view to check out enemy activity outside base i see that things are really hotting up: Enemy helicopters are just waiting for me to send another vehicle out, if i did it would be sitting duck for those choppers, expecially as they re probably carrying IRs Ive got to do something about it, I need to get another bomber airborne . I decide to fight fire with fire and i build myself a helicopter. Arming it with three payloads of missiles (Im Glad i left my engineers building them while i picked up those first two parts of the neutron bomb) i quickly enter teh lift, raise it and take off. Choppers are great for just hovering and picking off potential with IRs. The Knack is to gain height on your enemy as the nose of the chopper needs to be dipped to catch other craft in your HUD. In this particular case i managed to gain 500 feet in 12 seconds (not bad with this payload). unfortunately i find myself on the exploding end of two enemy missiles... both hit, hard! My shields are dented but they hold out. Activating payload 1, i study my radar to discover three enemy choppers hind me. Using my rudders, I turn. It seems to take an age to get them in my sights, during which time my machine is hit by another missle... my shields suffer damage. Eventually, there, in my sights, are two enemy choppers, lock on and fire ! Change target, lock on and fire! two down one to go. i see hes on the move, maybe hes out of weapons and is returning to base... maybe hes just running. either way hes mine! speed is of the essence here, so now that ive got the height (about 5000 feet) i use the control stick rather than rudders to turn and dive quickly. Now facing north... and there he is, Damn! hes locked on to me, i hope my shields have enough strenght to stand another more hit... fire! my flares! ofcourse! i let three flares go in the hope of diverting his missle and i hang on and wait for my missile to hit home. as i wait, i fire another flare and another missile.. well, you cant be too carefull. I hit him. Down he goes. Now, leaving the chopper to its own devices i go back to the equipment screen and ready antoher bomber. checking my tower view i see its getting dark so i load the bomber with night-sight and two more telepods (once ive had them developed and built). I was glad to experience a quiet flight to coordinates 127,88 where i dropped a telepod. My next destination is to coordinates 126, 62, the locale of the neutron bombs radiation shielding. again, an eventful flight (apart from teh worryingly-low amount of fuel in my tanks) and a successful telepod drop. Unfortunately. on its return flight to base my bomber ran out of fuel and plunged into a lake. * MISSION #4 Reading the indicator on my headquarters screen, i see that the enemy bearn weapon is gaining power, i decide to launch a fighter equipped with three payloads of missiles to wipe out a few powerline generators. I fly norht for a few kms then begin a wide, low circle, i meet little enemy resistance and basically use the generators for a bit of target practice. This little exercise gives me more time to complete my mission. Returning to my Research And development screen i build another night-sight and load it, along with lasers, on to my heavy tank and teleport to the next two bomb parts. Enemy activity is high but the heavy tank can take alot of punishment. Unfortunately, the problem with this type of tank is that although its good for receiving punishment its not so hot at dishing it out - especially against aircraft - due to its limited firing field and inabillity to carry missiles. With this in mind. each time i use the tank to collect bomb parts i try to get in and out of danger zones as quickly as possible. Now, with four sections of the neutorn bomb safely in stock and with just enough time to find the last bit and reach the keep in which the enemy cannon is housed... * End.