Sid Meier's Covert Action by MicroProse - Short hints/Docs Written By : Midnight Blabber Scanned on the ocr-2000 $5000 scanner by KEX-MEX SYSTEM GRAPHICS: AMIGA 4096 COLOR HAM 24 BIT GRAPHIC CONTROLS: Pioneer Car CD Changer System or Analog Cursor Keys (abV200-type) SOUND: 16 Channel datel sound (400 megawatt) BLAH: Do you thrive on the challenges of the present? Then the company that pioneered roleplaying/simulations will thrust you into the dangerous world of Covert Action. Take on international terrorists, drug traffickers, corrupt officials and ruthless foreign agents in this challenging game of suspense and intrigue. STORY You are a Top level CIA Agent, and you search the world over in looking for evidence to eventually arrest suspects. In this game you try to capture as many criminals as you can before your time runs out (I'm not exactly sure how long the time limit lasts). If you survive your adventures you will be ranked on your accomplishments and given a score. It is Possible to break 1000, but it is EXTREMELY difficult. As you solve more cases successfully you will receive other assignments that are more challenging. Your Head Quarters is the CIA Building where your secretary Sam will give you advice and direct you what to do (Listen to Sam as she knows what you need to do!) and from here you can analyze your phone taps, de-code messages, and various other tasks. HINTS - At the beginning of the game you can select four areas of expertise: COMBAT All of the fighting aspects in Covert Action DRIVING This Involves the art of following a suspect CRYPTO This skill allows you to de-code messages ELECTRONICS This allows you to make telephone taps - Once you are outside of the CIA Building you have many places that you can go. Try and find a building that is in some way related to the Group that you are trying to apprehend. - Once you are at the building you can Tap the telephone, wait to see if anyone leaves (and then follow them), or you may simply decide to go right in. When you decide to enter the building you will be confronted with a menu of "tools" to take inside. * KEVLAR ARMOR Get this! You'll need it! * UZI Any self-respecting Agent needs one! * CAMERA(36 Exp.) Used to record evidence. Important! BUGS Use to listen in on people. Not important. GRENADES Wait, when you kill a person you'll get a few. * SAFE CRACKING KIT Important to recover VALUABLE information! * MOTION DETECTOR ??? I always get it. GAS MASK Not very important, I only needed it once. (* - Get these!) - When you enter the building you will see a map on the bottom right hand side of the screen (this is a tremendous help). The map will show you where you've been, the Exit's, and where the Bad Guys are. Now you can walk from room to room, and plant bugs, take photographs, crack safes, and kick some but with that UZI! - F1 - OPEN OBJECTS You have to open all objects before you can take a photograph of it. F2 - PHOTOGRAPH If you have film you can now photo- graph all opened Desks, and Safes (and even Toilets!) AND IN THIS WAY YOU CAN FIND INFORMATION TO BUILD UP CASES AGAINST YOUR VARIOUS ENEMIES. F3 - PLANT BUG You can plant a Bug in a picture on the wall, or in a plant (1 Bug per room). Now you are able to listen in on the enemy. F4/F5 - THROW GRENADE These things make a nice explosion. SPACE BAR - FIRE UZI Fire at the enemy. Very simple. SHIFT+DOWN- DUCK & CRAWL Allows you to hide behind objects and avoid detection. This also reduces your risk of being hit by a bullet. - As you find evidence and records about your enemy you will build up a case, which can be reviewed at any time. Once you have a good case you can go and arrest the enemy (Sam will usually tell you as well when to arrest a person) - When you make a WIRE TAP you will be presented with a grid of components with current flowing through them. High- Light the component and press ENTER to change it's direction. Be Careful, because a false move could send current to the Alarm System! - When you FOLLOW a Suspect you can select two vehicles (presumably the 1st for the suspect and the 2nd for yourself). Next you will have a Grid of the city taking up most of the screen (not very helpful), and to the Top Right corner you will see a 3-D view of the streets your driving on, and to the Bottom Right corner you will see an overhead view of a few city blocks (THIS IS THE VERY HELPFUL & USEFUL!). You are the Green car, and your suspect is in the Red car (the Gray car should be disregarded). Simply follow the red car and turn when he does, and he will soon stop and you can go from there. - And Lastly, as you get more clues you may find it necessary to travel to other parts of the world. Simply go to the Airport, and select your Destination. SUMMARY I have written this file from about 2-3 Hours of game play. Covert Action has turned into one of the few games where you can sit down for a few hours and it seems like only 30 minutes. I have not included everything, but just the stuff that is somewhat difficult to figure out. This should ensure that things go smoother for you than they did me! Thank you MicroProse! Thank yo Rygar! -------------------------------------------------------------------- (C)opy df1: 1992/93 to ram: WARNING RAM DISK IS FULL A Midnight Bladder/No Work Time Machine Corporation INC.