CARTHAGE HELP SHEET ------------------- 1.INTRODUCTION -------------- These notese are included with the CARTHAGE package to enable you to use all the game facilities in the shortest possible time. The manual is a more comprehensive guide to the CARTHAGE facilities. 2.DIOGENES ---------- Once CARTHAGE has loaded, a fractal map displays the position of the cities you must defend. The hero (Diogenes) is in the Carthage at teh start of play and is depicted on the map as a large golden helmet. By clicking on this icon - using the left mouse button - and holding the button down, it may be dragged to other cities (depicted as flags). When Diogenes is dragged over a city icon, the icon highlights to confirm selection. When the mouse button is released over the city, Diogenes sets out on his chariot to that city. Please note that Diogenes's current city and his destination city MUST be connected by a single road - depicted as a yellow dotted line. NOTE ON CHARIOT RACING ---------------------- Chariot racing enables Diogenes to take money from one city to another. Money is central to the game, intelligent use of it enables the purchase of sufficient troops to defend Carthage. Avoid running over logs on the road as this causes money to fall off your chariot. The longer you take to complete a chariot run, the further the Romans will have advanced on Carthage. Use the fully-3-D roadway to anticipate the approach of hills and corners. In plan viewk, the horses keep the chariot on the road automatically. This allows you to concentrate on despatching adversaries. Also in plan view, your chariot moves at half speed so try to destroy Roman assassins with your wheel spikes as quickly as possible. 3. BUILDING YOUR DEFENCES ------------------------- See the manual (pages 11 to 15) on how to use the map. 3.1 MONEY AND TRADE ------------------- Money is vital to purchase troops for the coming battles. More money arrives in Carthage via the treasure ships if the wealth of Carthage is fairly distributed around the map. Thisis because more cities contribute to Carthage's foreign trade. Poorer areas on the map are harder to defend as troops can not be bought in sufficent numbers to form an effective army. Use your chariot to take money to areas at risk. Cities also receive money automatically from a local income tax. The money received is directly related to the amount of money in that city. 3.2 BUILDING UP CITIES' DEFENCES -------------------------------- No forces may be bought or altered within the city of Carthage. Diogenes must be in the relative city to buy troops and create armies in that city. Wages for troops within a city are paid directly from the city's money reserves. Ensure that enough income tax is collected byt he city or its resereves will slowly reduce to zero and troops will desert. 3.3 BUILDING YOUR ARMIES ------------------------ Wages for troops not in cities are drawn directly from money within Carthage. Ensure enough money is being deposited in Carthage via the treasure ships (related to the amount of foreign trade) to pay for your armies. Armies out in the field are loyal enough not to desert for not being paid. Create armies as soon as possible as they need to gain experience to match the Roman might. The more experience a fighting force has, the more effective it is - new troops added to an army dilute its total experience. Cavalry are a very effective fighting force, but are expensive to buy and upkeep. Try to collect the elephants and catalpult that are distributed around the map as soon as possible, the are destroyed if the Romans reach them before you. Use the read-prepared army in Carthage to its full fighting potential; it is quite powerfull. You may only have a maximum of five armies at any one time. 4. FIGHTING THE ROMAN LEGIONS ----------------------------- The objective of the game is to prevent any Roman legion from reaching Carthage. You can only stop them by destroying the legions completely. See the manual (Pages 11 to 15) on how to move your armies around the map. 4.1 MOVING YOUR ARMIES ---------------------- As when moving the hero from city to city, click and drag the army icon (depicted as a small golden helmet) to its destination to start it marching to a city. Unlike when moving the hero from city to city however, the destination can be any city on the map, and the computer calculates the shortest route via one or more roads. Armies always travel by road. You may also dag the army icon to a Roman army and it will calculate the shortest route to intercept it. It is important however to keep an eye on your army's route as the Romans will try to evade your approach. 4.2 MOVING YOUR BATTALIONS INDIVIDUALLY --------------------------------------- On x 16 and x 32 magnifications of the map, you will see the individual battalions in an army, if that army has left a city. Bring a marching army to a halt by clicking on its general. Only when the army has stopped may your controll battalions individually. Individual battalions can move anywhere on the on-screen map. Move battalions by clicking and dragging them to the required destination or target battalion. Dragging a battalion to another of your battalions results in the second battalion following the first. This is a very effective way of controlling battalions as groups. If any enemy battalion is the target, battalions will follow, then attack. You halt battalions by dragging them off the on-screen map. 4.3 WINNING BATTLES ------------------- The objective when fighting a Roman army is to kill their general. Once killed, the army will flee in panic. Try to organise your defence and attack well before the Romans spy your army and begin their assault. Troops become exhausted if they are made to fight for too long. Stop them to allow them to recover. Ensure there are no gaps in your defence to allow the Romans an easy passage to your general. Cavalry are best suited to attacking the Roman general, while infantry are effective in defence - but are also useful to attack. Use your archers to cut down approaching Roman cavalry. Elephants are a very efffective defence force but are slow moving for attack. Typed by: BamBam of the almighty CLASSIC... 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