100% NTSC/PAL/Cracked/Crunched/Trained Docs to : Grand Prix Circuit THE CIRCUIT: The grandaddy of Formula One racing. A world of high speed, high tech, and big bucks. The action here is fast, the glamour incomparable. And now you're part of the excitement, with a chance to earn the coveted title of World Driving Champion. Take the ultimate junket around the free world. Select from three championship cars. Then test yourself against the world's best. Many try, but only one succeeds. And the risk is eclipsed only by the thrill of victory. GETTING STARTED: 1 Connect your joystick in Port 2. 2 Insert GRAND PRIX CIRCUIT into the drive, label side up, and turn on your compter. (If you have an Amiga 1000, kickstart your computer with Kick start version 1.2 or 1.3.) 3 After the initial title and credit screens appear, the game automatically goes into a demonstration run. 4 Press the FIRE BUTTON whenever you want to exit the demo, and you're whisked to the first Selection screen to set up your race. GRAND PRIX CIRCUIT: HOW TO DRIVE YOUR CAR: You use the joystick to control GRAND PRIX CIRCUIT. Here's a diagram which shows you how each position of the joystick moves your car. To upshift, you move the joystick to one of the three acceleration positions, then press the FIRE BUTTON. To downshift, move the joystick to one of the braking positions, then press the FIRE BUTTON. As you see in the diagram, you can accelerate or brake while going straight ahead or turning. Accelerate Accelerate/Left | Accelerate/Right \ | / \ | / Turn Left --------- Turn Right / | \ / | \ Brake/Left | Brake/Right Brake ADDITIONAL CONTROLS: F1 From any selection screen, sends you to the race course with the last race's settings. Ctrl P Pauses the action - press any key to continue. Ctrl S Toggles game sounds off and on. I Toggles on and off the Race Information box (position, lap, time) M Toggles the Map box on and off. D Makes the Gear Shift appear on screen. Esc Takes you to the Game Setup Screen. Note: During the game, if you don't touch the keyboard for a prolonged period, the computer automatically returns you to the Demonstration Run. Press any key to restart the action. CHOOSE YOUR RACE: Setting up a race is easy as shaking a magnum of champagne. Use the joystick to make your choices on the Race Selection screen. After all selections are made, press ENTER or the FIRE BUTTON to continue the pre-race preparations. TYPE OF RACE: 1 Practice Choose this option to shave seconds off your lap times, and to decide which car handles the best on the track. The number of practice laps you are given equals the number of laps you choose in the Laps per Race option. 2 Single Race Choose one of the eight Circuit tracks, and head for the races. First you run a solo qualifying lap (SEE QUALIFYING BELOW), then you go to the actual race. Your qualifying time determines your starting position against the other nine cars and drivers. 3 Championship Circuit Eight tracks, eight different races. Your cumulative record on all eight tracks determines your place in the World Driving Championship. (SEE CIRCUIT RESULTS FOR MORE INFORMATION.) DIFFICULTY LEVEL BAR: Difficulty - how much skill is needed to corner, shift, avoid damage etc. - increases from thr Rookie level on the left side of the bar to the Pro level on the right. Level 1: Rookie Very forgining: automatic shifting, you can't bl FIRE RUNES: METAL RUNES: Column of Fire 1 Armor 2 Fire Storm 10 Break Bonds 11 Flame Shield 4 Chains 10 Flame Strike 16 Death Blade 15 Magic Torch 3 Rust Armor 3 Melt 11 Strength 1 Sword 2 ICE RUNES: WIND RUNES: Chill 1 Breath of Life 5 Crystalight 2 Freedom 13 Freeze 9 Still Air 11 Hail Storm 7 Tempest 6 Ice Shield 3 Wind Walk 10 Slow 3 Wings 4 Wings of Victory 1 SPIRIT RUNES: Clumsiness 2 Cure Poison 9 Heal 1 Resurrect 25 Sanctuary 3 Spirit Wrack 20 Transference 3 Weaken 1 Wither Strike 15 ---------------------------------------------------------------------- CHANTS CREATURE ILLUSION SP COST SUMMONED SP COST ---------------------------------------------------------------------- Coyote 2 4 Zombie 4 8 Brown Bear 6 12 Small Dragon 8 16 Ogre 10 20 Evil Spirit 14 28 Fire Demon 18 36 Fire Elemental 20 40 Metal Elemental 20 40 Wind Elemental 20 40 Ice Elemental 20 40 Spirit Elemental 20 40 ---------------------------------------------------------------------- APPENDIX E: STANDARD EQUIPMENT LIST WEAPONS: WEAPON MINIMUM DAMAGE STRENGTH SKILL ---------------------------------------------------------------------- Dag Circuit Length: 3.499 miles 1987 Race Distance: 51 laps, 185.560 Note: You can view the Clip Board, which records best times, for Practice runs, Races and the circuit. To see the best average lap time for a Practice run, select PRACTICE on the Race Selection screen. When you go to the Track Selection screen, highlight a track, and press C. For Race times, highlight SINGLE RACE on the Race Selection screen. When you go to the Track Selection screen, highlight a track and press C. To view the Clip Board of the entire Circuit (which shows the total number of points achieved in the circuit), highlight CHAMPIONSHIP CIRCUIT on the Race Selection screen and press C. CHOOSE YOUR CAR: Move your joystick up or down to view each of these three cars. When the car of your dreams appears on screen, press the FIRE BUTTON to select it. (After the selection, wait a moment for the information to load.) Ferrari A V12, 3.5-litre, 5-speed road hugger that features the best handling of the three. Not as likely to spin out as the others, but it's a little slower. A good car for a beginner. Williams A 3.5-litre, V8 Renault, 6-speed. Ranks in the middle of the Circuit in terms of speed, handling, and breaking ability. McLaren A Honda Turbo 6-speed bullet with tremendous horse power - the fastest of the three. But that speed comes at the price of braking, handling, and gripping power. Beginners beware. QUALIFYING: Whether you're entering a Single or Circuit race, you first have to qualify. It's one lap: you against the clock. So make it good. Your time on this lap determines your position in the 10-car starting grid: five rows, two cars to a row. Your performance and position in the starting grid is automatically displayed after the lap. If you don't finish (or it takes you longer than three minutes to complete the lap), you are towed to the pits and a DNQ (Did Not Qualify) is posted beside your name. If you DNQ, you can't race. THE COMPETION: The nine drivers who want to keep you in the back of the pack differ in ability and temperament: some are aggressive, some more conservative; some race a highly-strategic race, others are more spontaneous; some are masters of their cars, others still need a little work. This driver roster ranks your opponents from the best ability to the novice: Car Number Name and Nationality 88 Travis Daye - Canadian 27 Bruno Guordo - French 01 Don Matrelli - Italian 12 Enrico Danza - Italian 4 Vito Giuffre - Italian 2 Peter Kurtz - German 66 Cal Tyrone - American 05 Tse Sakamoto - Japanese 09 Nigel Levinis - English 34 This is your car THE COCKPIT TACHOMETER The large gauge in the center. A device that registers in thousands the revolutions per minute (RPM's) of your drive shaft. The bigger the number, the harder your engine is working. If it works too hard - the tach needle climbs into the red area, or RED LINES - you can blow it up. So keep an eye peeled when you're shifting around 11,000 RPMs. STEERING WHEEL The joystick turns the wheel left and right. DAMAGE INDICATOR Damage to your car - tire wear, chassis abuse - affects your braking and handling ability. How much damage you're suffering is indicated by a rectangular color bar above the steering wheel. Starting at zero, the bar changes color three times as it moves from left to right. The color green represents the normal wear and tear of racing. But if you wait too long to make a pit stop, or drive off the road one too many times, the indicator turns yellow to indicate caution. When it turns red, you're in serious trouble. If it reaches the end of the red zone, you're out of the race and must be towed into the pits. (SEE PIT STOPS FOR INFORMATION ON REPAIRING YOUR CAR.) SPEEDOMETER Located to the left of the damage indicator. It is a digital readout in miles oer hour. If you want to maintain your speed, keep the joystick in the center position. If you want to increase speed - accelerate - push up on the joystick. To put on the brakes, pull back. REAR VIEW MIRROR Dual mirrors attached to both sides of the cockpit show you what's coming up - fast - behind you. MAP BOX On the upper left of the screen. This track diagram indicates the finish line (the short line across the track), and your current location - you're the large white dot - in relation to the other racers (the small dots). Also lets you anticipate what type of road looms ahead - curves, straightaways, even tunnels. Tunnels are marked by a broken line on the circuit. RACE INFORMATION BOX On the upper right. It gives you your current race position (P) and the current lap (L) you're on, as well as your elapsed time for the race (the top clock) and your time for the current lap (lower clock). TAKING THE TURNS: Hard-core driving is done in the turns, or on the approaches to the turns. That's where you're most likely to overtake another racer - or be overtaken yourself. The basic tactic is to out-brake the other guy. If you can wait just a second longer to brake, you win that turn. All turns have striped borders. Circuit Length: 3.499 miles 1987 Race Distance: 51 laps, 185.560 Note: You can view the Clip Board, which records best times, for Practice runs, Races and the circuit. To see the best average lap time for a Practice run, select PRACTICE on the Race Selection screen. When you go to the Track Selection screen, highlight a track, and press C. For Race times, highlight SINGLE RACE on the Race Selection screen. When you go to the Track Selection screen, highlight a track and press C. To view the Clip Board of the entire Circuit (which shows the total number of points achieved in the circuit), highlight CHAMPIONSHIP CIRCUIT on the Race Selection screen and press C. CHOOSE YOUR CAR: Move your joystick up or down to view each of these three cars. When the car of your dreams appears on screen, press the FIRE BUTTON to select it. (After the selection, wait a moment for the information to load.) Ferrari A V12, 3.5-litre, 5-speed road hugger that features the best handling of the three. Not as likely to spin out as the others, but it's a little slower. A good car for a beginner. Williams A 3.5-litre, V8 Renault, 6-speed. Ranks in the middle of the Circuit in terms of speed, handling, and breaking ability. McLaren A Honda Turbo 6-speed bullet with tremendous horse power - the fastest of the three. But that speed comes at the price of braking, handling, and gripping power. Beginners beware. QUALIFYING: Whether you're entering a Single or Circuit race, you first have to qualify. It's one lap: you against the clock. So make it good. Your time on this lap determines your position in the 10-car starting grid: five rows, two cars to a row. Your performance and position in the starting grid is automatically displayed after the lap. If you don't finish (or it takes you longer than three minutes to complete the lap), you are towed to the pits and a DNQ (Did Not Qualify) is posted beside your name. If you DNQ, you can't race. THE COMPETION: The nine drivers who want to keep you in the back of the pack differ in ability and temperament: some are aggressive, some more conservative; some race a highly-strategic race, others are more spontaneous; some are masters of their cars, others still need a little work. This driver roster ranks your opponents from the best ability to the novice: Car Number Name and Nationality 88 Travis Daye - Canadian 27 Bruno Guordo - French 01 Don Matrelli - Italian 12 Enrico Danza - Italian 4 Vito Giuffre - Italian 2 Peter Kurtz - German 66 Cal Tyrone - American 05 Tse Sakamoto - Japanese 09 Nigel Levinis - English 34 This is your car THE COCKPIT TACHOMETER The large gauge in the center. A device that registers in thousands the