## version $VER: HBMonopoly.catalog 1.4 (2.4.98)
## codeset X
## language X
;
MSG_BUY1

; Buy %s%s'%s'
;
MSG_BUY2

; for %ld.- ?
;
MSG_NO

; No
;
MSG_YES

; Yes
;
MSG_OWN_JAIL_FREE

;  owns 'get out of jail free'-card
;
MSG_ZERO_RENT

; 0000.-
;
MSG_OWNER_INFO

; Owner Information
;
MSG_PROPERTY

; property
;
MSG_OWNER

; owner
;
MSG_RENT

; rent
;
MSG_EXCHANGE_RATE

; 1
;
MSG_LOAD_GAME

; load saved game:
;
MSG_ERROR_LOAD

; error opening file
;
MSG_ERROR_WRONG_FILE

; This is not a saved game file!
;
MSG_SAVE_GAME

; save game:
;
MSG_ERROR_SAVE

; error opening file
;
MSG_JAIL_FREE_CARD_1

; Get out of jail free!
;
MSG_JAIL_FREE_CARD_2

; (This card may be
;
MSG_JAIL_FREE_CARD_3

; kept until needed
;
MSG_JAIL_FREE_CARD_4

; or sold.)
;
MSG_PALL_MALL_CARD_1

; Advance to Pall Mall!
;
MSG_PALL_MALL_CARD_2

; If you pass 'GO'
;
MSG_PALL_MALL_CARD_3

; collect %ld.-
;
MSG_TRAF_SQ_CARD_1

; Advance to Trafalgar Square!
;
MSG_TRAF_SQ_CARD_2

; If you pass 'GO'
;
MSG_TRAF_SQ_CARD_3

; collect %ld.-
;
MSG_MARYLEBONE_CARD_1

; Take a trip to Marylebone Station
;
MSG_MARYLEBONE_CARD_2

; and if you pass 'GO'
;
MSG_MARYLEBONE_CARD_3

; collect %ld.-
;
MSG_GO_CARD

; Advance to 'GO'!
;
MSG_CROSSWORD_CARD_1

; You have won a
;
MSG_CROSSWORD_CARD_2

; crossword competition!
;
MSG_CROSSWORD_CARD_3

; Collect %ld.-
;
MSG_JAIL_CARD_1

; Go to jail!
;
MSG_JAIL_CARD_2

; Move directly to jail!
;
MSG_JAIL_CARD_3

; Do not pass 'GO'!
;
MSG_JAIL_CARD_4

; Do not collect %ld.-!
;
MSG_THREE_BACK_CARD

; Go back three spaces!
;
MSG_MAYFAIR_CARD

; Advance to Mayfair!
;
MSG_STREET_REPAIR_CARD_1

; You are assessed for
;
MSG_STREET_REPAIR_CARD_2

; street repairs
;
MSG_STREET_REPAIR_CARD_3

; %ld.- per house (%ld)
;
MSG_STREET_REPAIR_CARD_4

; %ld.- per hotel (%ld)
;
MSG_STREET_REPAIR_CARD_5

; sum: %ld.-
;
MSG_SPEEDING_CARD_1

; speeding fine
;
MSG_SPEEDING_CARD_2

; %ld.-
;
MSG_SCHOOL_CARD_1

; Pay school fees
;
MSG_SCHOOL_CARD_2

; of %ld.-
;
MSG_DRUNK_CARD_1

; 'Drunk in charge'
;
MSG_DRUNK_CARD_2

; fine %ld.-
;
MSG_HOUSE_REPAIR_CARD_1

; Make general repairs on
;
MSG_HOUSE_REPAIR_CARD_2

; all of your houses!
;
MSG_HOUSE_REPAIR_CARD_3

; Pay %ld.- for each house (%ld)
;
MSG_HOUSE_REPAIR_CARD_4

; Pay %ld.- for each hotel (%ld)
;
MSG_HOUSE_REPAIR_CARD_5

; sum: %ld.-
;
MSG_DIVIDEND_CARD_1

; Bank pays you dividend
;
MSG_DIVIDEND_CARD_2

; of %ld.-
;
MSG_LOAN_CARD_1

; Your building
;
MSG_LOAN_CARD_2

; loan matures
;
MSG_LOAN_CARD_3

; Receive %ld.-
;
MSG_FINE_OR_CHANCE_CARD_1

; Pay a %ld.- fine or take
;
MSG_FINE_OR_CHANCE_CARD_2

; a 'chance'
;
MSG_FINE_OR_CHANCE

; Pay %ld.- or take a 'chance'
;
MSG_PAY

; Pay
;
MSG_CHANCE

; Chance
;
MSG_OLD_KENT_CARD

; Go back to Old Kent Road!
;
MSG_BIRTHDAY_CARD_1

; It is your
;
MSG_BIRTHDAY_CARD_2

; Birthday!
;
MSG_BIRTHDAY_CARD_3

; Collect %ld.- from each player.
;
MSG_INSURANCE_CARD_1

; Pay your insurance
;
MSG_INSURANCE_CARD_2

; premium %ld.-
;
MSG_STOCK_CARD_1

; From Sale of Stock
;
MSG_STOCK_CARD_2

; you get %ld.-
;
MSG_SHARE_CARD_1

; Receive interest on
;
MSG_SHARE_CARD_2

; 7\x25 preference shares
;
MSG_SHARE_CARD_3

; %ld.-
;
MSG_TAX_REFUND_CARD_1

; Income tax refund.
;
MSG_TAX_REFUND_CARD_2

; Collect %ld.-
;
MSG_ANNUITY_CARD_1

; Annuity matures.
;
MSG_ANNUITY_CARD_2

; Collect %ld.-
;
MSG_BEAUTY_CARD_1

; You have won
;
MSG_BEAUTY_CARD_2

; the second Prize
;
MSG_BEAUTY_CARD_3

; in a beauty contest!
;
MSG_BEAUTY_CARD_4

; Collect %ld.-
;
MSG_HOSPITAL_CARD_1

; Pay hospital:
;
MSG_HOSPITAL_CARD_2

; %ld.-
;
MSG_BANK_ERROR_CARD_1

; Bank error in your favour.
;
MSG_BANK_ERROR_CARD_2

; Collect %ld.-
;
MSG_INHERIT_CARD

; You inherit %ld.-
;
MSG_DOCTOR_CARD_1

; Doctor's fee
;
MSG_DOCTOR_CARD_2

; Pay %ld.-
;
MSG_CHANCE_TITLE

; Chance
;
MSG_COMMUNITY_TITLE

; Community Chest
;
MSG_CARD

; Card
;
MSG_USE_JAIL_FREE_1

; Do you want to use your
;
MSG_USE_JAIL_FREE_2

; 'get out of jail free'-card?
;
MSG_PAY_OR_DICE_1

; Pay %ld.- or
;
MSG_PAY_OR_DICE_2

; throw doubles
;
MSG_DICE

; Dice
;
MSG_QUIT_GAME_1

; Attention !!!
;
MSG_QUIT_GAME_2

; Do you really want to quit?
;
MSG_END

; Quit
;
MSG_BACK

; Cancel
;
MSG_PROJECT_MENU

; Project
;
MSG_PROJECT_NEW_MENU

; New...
;
MSG_NEW_MENU_KEY

; N
;
MSG_PROJECT_OPEN_MENU

; Open...
;
MSG_OPEN_MENU_KEY

; O
;
MSG_PROJECT_SAVE_AS_MENU

; Save As...
;
MSG_SAVE_AS_MENU_KEY

; A
;
MSG_PROJECT_SETTINGS_MENU

; Settings...
;
MSG_SETTINGS_MENU_KEY

; S
;
MSG_PROJECT_ABOUT_MENU

; About...
;
MSG_ABOUT_MENU_KEY

; ?
;
MSG_PROJECT_QUIT_MENU

; Quit...
;
MSG_QUIT_MENU_KEY

; Q
;
MSG_INFO_MENU

; Information
;
MSG_INFO_STREET_MENU

; Property Info...
;
MSG_INFO_STREET_MENU_KEY

; I
;
MSG_INFO_OWNER_MENU

; Owner Info...
;
MSG_INFO_OWNER_MENU_KEY

; W
;
MSG_TRANS_MENU

; Transactions
;
MSG_TRANS_SELL_MENU

; Sell
;
MSG_SELL_MENU_KEY

; E
;
MSG_TRANS_EXCHANGE_MENU

; Exchange
;
MSG_EXCHANGE_MENU_KEY

; X
;
MSG_TRANS_BUY_MENU

; Buy
;
MSG_BUY_MENU_KEY

; B
;
MSG_TRANS_BUILD_HOUSE_MENU

; Build House/Hotel
;
MSG_BUILD_HOUSE_MENU_KEY

; H
;
MSG_TRANS_SELL_HOUSE_MENU

; Sell House/Hotel
;
MSG_SELL_HOUSE_MENU_KEY

; 
;
MSG_TRANS_MORTGAGE_MENU

; Mortgage Property
;
MSG_MORTGAGE_MENU_KEY

; M
;
MSG_TRANS_LIFT_MORTGAGE_MENU

; Lift Mortgage
;
MSG_LIFT_MORTGAGE_MENU_KEY

; L
;
MSG_TRANS_BUY_JAIL_FREE_MENU

; Buy 'g. o. o. jail free'-card
;
MSG_BUY_JAIL_FREE_MENU_KEY

; F
;
MSG_TRANS_SELL_JAIL_FREE_MENU

; Sell 'g. o. o. jail free'-card
;
MSG_SELL_JAIL_FREE_MENU_KEY

; 
;
MSG_DEF_PL1_NAME

; Player 1
;
MSG_DEF_PL2_NAME

; Player 2
;
MSG_DEF_PL3_NAME

; Player 3
;
MSG_DEF_PL4_NAME

; Player 4
;
MSG_DEF_FILE_NAME

; Unknown.MON
;
MSG_OLD_KENT_ROAD_ARTICLE

; 
;
MSG_OLD_KENT_ROAD

; Old Kent Road
;
MSG_WHITECHAPEL_ROAD_ARTICLE

; 
;
MSG_WHITECHAPEL_ROAD

; Whitechapel Road
;
MSG_KINGS_CROSS_STATION_ARTICLE

; the
;
MSG_KINGS_CROSS_STATION

; King's Cross Station
;
MSG_THE_ANGEL_ISLINGTON_ARTICLE

; 
;
MSG_THE_ANGEL_ISLINGTON

; The Angel, Islington
;
MSG_EUSTON_ROAD_ARTICLE

; 
;
MSG_EUSTON_ROAD

; Euston Road
;
MSG_PENTONVILLE_ROAD_ARTICLE

; 
;
MSG_PENTONVILLE_ROAD

; Pentonville Road
;
MSG_PALL_MALL_ARTICLE

; 
;
MSG_PALL_MALL

; Pall Mall
;
MSG_ELECTRIC_COMPANY_ARTICLE

; the
;
MSG_ELECTRIC_COMPANY

; Electric Company
;
MSG_WHITEHALL_ARTICLE

; 
;
MSG_WHITEHALL

; Whitehall
;
MSG_NORTHUMBERLAND_AVE_ARTICLE

; 
;
MSG_NORTHUMBERLAND_AVE

; Northumberland Avenue
;
MSG_MARYLEBONE_STATION_ARTICLE

; the
;
MSG_MARYLEBONE_STATION

; Marylebone Station
;
MSG_BOW_STREET_ARTICLE

; 
;
MSG_BOW_STREET

; Bow Street
;
MSG_MARLBOROUGH_STREET_ARTICLE

; 
;
MSG_MARLBOROUGH_STREET

; Marlborough Street
;
MSG_VINE_STREET_ARTICLE

; 
;
MSG_VINE_STREET

; Vine Street
;
MSG_THE_STRAND_ARTICLE

; 
;
MSG_THE_STRAND

; The Strand
;
MSG_FLEET_STREET_ARTICLE

; 
;
MSG_FLEET_STREET

; Fleet Street
;
MSG_TRAFALGAR_SQUARE_ARTICLE

; 
;
MSG_TRAFALGAR_SQUARE

; Trafalgar Square
;
MSG_FENCHURCH_ST_STATION_ARTICLE

; the
;
MSG_FENCHURCH_ST_STATION

; Fenchurch St. Station
;
MSG_LEICESTER_SQUARE_ARTICLE

; 
;
MSG_LEICESTER_SQUARE

; Leicester Square
;
MSG_COVENTRY_STREET_ARTICLE

; 
;
MSG_COVENTRY_STREET

; Coventry Street
;
MSG_WATER_WORKS_ARTICLE

; the
;
MSG_WATER_WORKS

; Water Works
;
MSG_PICCADILLY_ARTICLE

; 
;
MSG_PICCADILLY

; Piccadilly
;
MSG_REGENT_STREET_ARTICLE

; 
;
MSG_REGENT_STREET

; Regent Street
;
MSG_OXFORD_STREET_ARTICLE

; 
;
MSG_OXFORD_STREET

; Oxford Street
;
MSG_BOND_STREET_ARTICLE

; 
;
MSG_BOND_STREET

; Bond Street
;
MSG_LIVERPOOL_ST_STATION_ARTICLE

; the
;
MSG_LIVERPOOL_ST_STATION

; Liverpool St. Station
;
MSG_PARK_LANE_ARTICLE

; 
;
MSG_PARK_LANE

; Park Lane
;
MSG_MAYFAIR_ARTICLE

; 
;
MSG_MAYFAIR

; Mayfair
;
MSG_REALLY_NEW_1

; Attention !!! Do you really
;
MSG_REALLY_NEW_2

; want to start a new game?
;
MSG_NEW

; New
;
MSG_ABOUT

; English translation (inbuilt) by Holger Beer
;
MSG_OK

; OK
;
MSG_SELL_WHICH_PROP

; Which property do you want to sell?
;
MSG_NONE

; None
;
MSG_SELL_PROP_WHOM

; Whom do you want to sell it?
;
MSG_CANCEL

; Cancel
;
MSG_HOW_MUCH_DEMAND

; How much do you demand %s?
;
MSG_WITHOUT_HOUSES

; (w/o hs.)
;
MSG_WITH_MORTGAGE

; (w. mort.)
;
MSG_WANNA_BUY_1

; do you want to buy %s
;
MSG_WANNA_BUY_2

; '%s'%s for %ld.-?
;
MSG_LIFT_MORT_AT_ONCE_1

; do you want
;
MSG_LIFT_MORT_AT_ONCE_2

; to lift the mortgage at once (%ld.-)?
;
MSG_WHICH_TRADE_IN

; Trade in which property?
;
MSG_WHICH_GET

; Which property do you want to get?
;
MSG_WANNA_EXCHANGE_1

; trade in %s%s'%s'%s
;
MSG_WANNA_EXCHANGE_2

; for %s%s'%s'%s?
;
MSG_BUY_WHICH_PROP

; Which property do you want to buy?
;
MSG_HOW_MUCH_GIVE

; How much will you give %s?
;
MSG_WANNA_SELL_1

; do you want to sell %s
;
MSG_WANNA_SELL_2

; '%s'%s for %ld.-?
;
MSG_WHERE_BUILD_HOUSE

; Where do you want to build a house?
;
MSG_FINISHED

; Finished
;
MSG_WHERE_SELL_HOUSE

; Which house do you want to sell?
;
MSG_WHERE_MORT

; Select property to be mortgaged
;
MSG_WHERE_LIFT_MORT

; Select mortgaged property
;
MSG_WHICH_PLAYER_BUY_CARD

; Select player to buy card from!
;
MSG_WANNA_SELL_CARD_1

; do you want to sell your 'get out
;
MSG_WANNA_SELL_CARD_2

; of jail free'-card for %ld.-?
;
MSG_WHICH_PLAYER_SELL_CARD

; Which player do you want to sell the card?
;
MSG_KEEP

; Keep
;
MSG_WANNA_BUY_CARD_1

; do you want to buy a 'get out
;
MSG_WANNA_BUY_CARD_2

; of jail free'-card for %ld.-?
;
MSG_PLAYER_SETTINGS

; player settings
;
MSG_NUMBER_OF_PLAYERS

; number of players
;
MSG_COMP

; comp.
;
MSG_FIRST_PLAYER

; 1st player
;
MSG_SECOND_PLAYER

; 2nd player
;
MSG_THIRD_PLAYER

; 3rd player
;
MSG_FOURTH_PLAYER

; 4th player
;
MSG_NEW_GAME

; new game
;
MSG_CHOOSE_TOKEN

; choose token
;
MSG_GRAPHICS_FILE

; PROGDIR:Graphics/Monopoly_eng.pic
;
MSG_ERROR_OPEN_WIN

; Error opening window!
;
MSG_DEBTS

; Sorry, you have debts of %ld.-!
;
MSG_GIVE_UP

; Give Up
;
MSG_ZERO_MORT

; MORTGAGE: The property is mortgaged for 000.-
;
MSG_WHICH_PROP

; Which property do you want info about?
;
MSG_STREET_INFO

; property information
;
MSG_DISPLAY

; %4ld.-
;
MSG_VALUE

; value:
;
MSG_RENT_

; rent:
;
MSG_DOUBLE_RENT

; double rent:
;
MSG_RENT_ONE_HOUSE

; rent with 1 house:
;
MSG_RENT_X_HOUSES

; rent with %1ld houses:
;
MSG_RENT_HOTEL

; rent with hotel:
;
MSG_HOUSE_COSTS

; costs of houses:
;
MSG_RENT_X_STATIONS

; rent with %1ld stations:
;
MSG_X_TIMES_DICE

; %ld × amount shown on dice
;
MSG_RENT_WITH_WATER_WORKS

; rent if Water Works is owned:
;
MSG_RENT_WITH_ELECTRIC_COMPANY

; rent if Electric Company is owned:
;
MSG_MORT

; MORTGAGE: The property is mortgaged for %ld.-
;
MSG_MORT_VALUE

; mortgage value:
;
MSG_OWNER_

; owner:
;
MSG_BANK

; bank
;
MSG_HAS_WON

; has won the game!
;
MSG_PALETTE

; PROGDIR:Graphics/standard.pal
;
MSG_MONEY

; %ld.-
;
MSG_SCREEN_TITLE

; HBMonopoly Screen
;
MSG_CUSTOM_SCREEN

; custom screen
;
MSG_PUBLIC_SCREEN

; public screen
;
MSG_SETTINGS

; Settings
;
MSG_SOUND_SETTINGS

; Sound settings
;
MSG_SOUND

; Sound
;
MSG_MOVE_SOUND

; move sound
;
MSG_JAIL_SOUND

; jail sound
;
MSG_WIN_SOUND

; win sound
;
MSG_DICE_SOUND

; dice sound
;
MSG_DELAY_SETTINGS

; Delay settings
;
MSG_MOVE_DELAY

; move delay
;
MSG_MOVE_FAST_DELAY

; move fast delay
;
MSG_DICE_DELAY

; dice delay
;
MSG_CPU_PLAYER_DELAY

; cpu player delay
;
MSG_SCREEN_SETTINGS

; Screen settings
;
MSG_SCREEN_MODE

; screen mode...
;
MSG_PUB_SCREEN_NAME

; public screen name
;
MSG_MISC_SETTINGS

; Miscellaneous settings
;
MSG_LANGUAGE

; language
;
MSG_USE_SCREEN_FONT

; use screen font
;
MSG_FONT

; font
;
MSG_OPEN_OWNER_INFO_WIN

; open owner info window
;
MSG_SAVE

; Save
;
MSG_USE

; Use
;
MSG_CHOOSE_SOUND_FILE

; Choose sound file
;
MSG_DEFAULT

; <default>
;
MSG_RULES

; Rules
;
MSG_DOUBLE_SALARY

; double salary on 'GO'
;
MSG_JACKPOT

; 'Free Parking' jackpot
;
MSG_CHOOSE_PIX_FILE

; Choose token picture file
;
MSG_DELAY

; Delay
;
MSG_SCREEN

; Screen
;
MSG_MISC

; Misc.
;
MSG_DEF_PL5_NAME

; Player 5
;
MSG_DEF_PL6_NAME

; Player 6
;
MSG_DEF_PL7_NAME

; Player 7
;
MSG_DEF_PL8_NAME

; Player 8
;
MSG_FIFTH_PLAYER

; 5th player
;
MSG_SIXTH_PLAYER

; 6th player
;
MSG_SEVENTH_PLAYER

; 7th player
;
MSG_EIGHTTH_PLAYER

; 8th player
;
MSG_PLAYER_BUYS_PROP_1

; %s buys
;
MSG_PLAYER_BUYS_PROP_2

; %s for %ld.-
;
MSG_NOT_INTERESTED

; is not interested in your offer!
;
MSG_PLAYER_SELLS_PROP_1

; %s sells
;
MSG_PLAYER_SELLS_PROP_2

; %s for %ld.-
;
MSG_LOG_BUY

; %s buys %s%s%s.
;
MSG_LOG_RENT

; %s pays %ld.- rent to %s.
;
MSG_LOG_GO_JAIL

; %s must go to jail!
;
MSG_LOG_JAIL_DOUBLES

; %s gets out of jail by throwing doubles.
;
MSG_LOG_JAIL_PAY

; %s pays %ld.- to get out of jail.
;
MSG_LOG_JAIL_CARD

; %s uses a 'get out of jail free'-card.
;
MSG_LOG_SELL_TO

; %s sells %s%s%s to %s for %ld.-.
;
MSG_LOG_BUY_FROM

; %s buys %s%s%s from %s for %ld.-.
;
MSG_LOG_EXCHANGE

; %s and %s exchange %s%s%s and %s%s%s.
;
MSG_LOG_RECEIVE

; %s receives %ld.-.
;
MSG_LOG_PAY

; %s must pay %ld.-.
;
MSG_LOG_INCOME_TAX

; %s pays %ld.- income tax.
;
MSG_LOG_SUPER_TAX

; %s pays %ld.- super tax.
;
MSG_LOG_JACKPOT

; %s gets the Jackpot: %ld.-!!
;
MSG_LOG_SALARY

; %s gets %ld.- salary.
;
MSG_LOG_MORT

; %s mortgages %s%s%s.
;
MSG_LOG_LIFT_MORT

; %s lifts mortgage from %s.
;
MSG_LOG_BUILD_HOUSE

; %s builds a house/hotel on %s.
;
MSG_LOG_SELL_HOUSE

; %s sells a house/hotel from %s.
;
MSG_LOG_BUY_JAIL_CARD

; %s buys a 'get out of jail free'-card from %s.
;
MSG_LOG_SELL_JAIL_CARD

; %s sells a 'get out of jail free'-card to %s.
;
MSG_LOG_GET_JAIL_CARD

; %s gets 'get out of jail free'-card.
;
MSG_LOG_DEBTS

; %s has debts of %ld.-!
;
MSG_LOG_DEATH

; %s cannot pay and gives up!
;
MSG_LOG_WINNER

; %s has won the game!!!
;
MSG_LOG_WINDOW

; Log Window
;
MSG_OPEN_LOG_WIN

; open log window
;
MSG_LOG_LINES

; number of lines in log window
;
MSG_INFO_LOG_MENU

; Log Window...
;
MSG_INFO_LOG_MENU_KEY

; G
;
