.-----------------------------------------------------------------------------. | _______ _ _________ _________ _ | | _\ ____(___ _\\\____ /_\ ______///_ | | fASTEST! | \ | |/ \_________ | wE`VE nO! | | | _ | ' | _ \/ | | | dEMO bOARD | \\\_ _/// | gAMES bUT | | ¯\_ | | _/¯ | | iN gERMANY `---------Ç-----------Ç-------dG'  pERFECT fUN | | | | L·O·S E·N·D·O·S B·B·S | | _________ _ _ _________ _ _________ _ _________ _________ _ | | _\ ______///_\\\ _ /_\\\____ /_\\\____ /_\ ______///_ | | | _) | | | `/ | |/ \_________ | | | | _ | | | / | ` | _ \/ | | | | \\\_ | | _/ | _/// | | | ¯\_ | | | \ | | _/¯ | | `m!-------Ç-----|_____|----\______|-----------Ç---------' | | | `--------------. .--------------' ¡¯¯¯ uPLOADTIME: 04:13:37 uPLOADDATE: 06-Dez-95 ¯¯¯¡ | | | uPLOADER: [-GHANDY-] /\/\ G O D S /\/ nODE:0 | `-------------------------------------------------------' _______________________________ :_/ \_: | _________ _____ ______ | |__\ \/\ \___ __\ \_ | /\ \________\ \____\ \/\ \_____\\| \ \__\__ / / /___\ \__\__ \\ |\/ /____/ / __/ / / /____/ / \_ \_ \ / \ / / __/_\ | \ / / \/____/ /\/_ / / | |\/____/sYz \/____/ \______/ | ______ | ______ ______ ______ | ______ __\__ \_ |__\__ \_ __\__ \_ __\__ \_ |__\__ \_ / __/ __/\/ / /\/ __/ /\/ __/ __/\/ / /\ / \ \ \/ / / / \ / / \ \ \/ / / \ /_ _/ /\/_ / / /____/ / /____/ /\/_ _/ / / \ \______/ \ \______/ \ /____/ \ /____/ \ \______/ / \_\ \ /\_\ \ /\__\ \ /\__\ \ /\_\ \ / \_____\/ | \_____\/ \____\/ \____\/ | \_____\/ | | | | | cOMMODORE ^ nINTENDO ^ sEGA sTUFF | | fON: +49-2o64-tHREE-nODZ-RINGDOWN | |_ [ MTX ] · [ FIX LTD ] · [ RNG ] _| : \_______________________________/ : Uploaded at 18:44:18 on 26-Jul-95. ----------------------------------------------------------------------------- »» The Quest V1.0 - /X 1/2/3/4.x CoMpAtIbLe «« ¡ CoDeD bY dIoGeNeS fOr SkId RoW ¡ .____________________________________________________________________. | | | -> NeW nUmBeR ! <- nEw NuMbEr ! -> NeW nUmBeR ! <- nEw NuMbEr ! -> | | | | CaLl My BoArD nOw ! PeAcE cHaPeL bBs -> +32-(0)2-331-38-09 | | | | <- NeW nUmBeR ! -> nEw NuMbEr ! <- NeW nUmBeR ! -> nEw NuMbEr ! <- | |____________________________________________________________________| ' ` .-----------------------. | Read me first hehe ;) | `-----------------------' I wished first to say that running my Quest door means first READING the doc ;) The door is awesomely quite powerful and you cannot guess how to make it work at 100% by yourself ;) The new concept of interactivity introduced with my door is just a first step. I am far from artificial intelligence :) Though the door is up to now quite revolutionary, there will be enhancements in a near future by other skilled coders, I'm sure, and I hope it. I just give a good starting point. I will myself keep upgrading this tool, but I hope other coders will be interested in this concept. The door has been designed to be FAST. To reach this goal, I have used the assembly programming language ( again ;) ) and have rewritten most of my personnal library's routines. I *hope* you'll appreciate the work put in it :-) The door is at the same time very complex. I am sorry if the installation takes more time than usually, and I provided a standard configuration. As the door can perform most operations present in your wildest dreams, the config file *had* to be long too ;-) Provided is also the great util TOOLTYPE which allows editing icons' tooltypes in your favourite text editor. .-------------------------------------------------. | Infos about a new "revolutionary" QUEST door :) | `-------------------------------------------------' So so, here we finally go.. Why did I dare writing a text file just for a little /X door ? ;) - The door can perform all operations splitted in the several existing quest doors and REALLY MORE, and is of course FULLY configurable; - The door is INTERACTIVE. I mean, REALLY INTERACTIVE ;) It is not just based on 1-2 string comparisons upon in-code builtin questions. No no no, with a provided dictionnary, the door will analyse the users' answers to YOUR defined questions and will take decisions based on what you instructed her to do in the case. There is NO LIMITATION :) Because YOU make the questions, YOU make the "dictionnary", YOU define the decisions to be taken when a user answers what you awaited. I provided a basic configuration though to earn time and avoid problems ;) A simple application: QUESTION: Do you have an Amiga ? ANSWER: No DECISION: -----> KICK <---- ;-) The door can work on complete sentences. It's up to you to configurate it all correctly. eg: ANALYSE: *no*but* ... could mean he plans to buy one .. NO KICK ANALYSE: *ye*but* ... could mean ?... KICK Let's take a closer look at the basic features now: - The Quest is "message based". For each important event, a message can be sent to anyone. EALL messages are possible in several conferences at the same time, and private messages can be sent to anyone you wish. These will occur to advertise the arrival of a new user, a kick, etc... - You can decide wether people MUST or not answer to the questions (smashing return allowed or not). - Illimited number of questions; Possibility to have questions, comments and/or textfiles displayed. Number of lines to answer configurable for each question. - In case of awaited answer received (interactivity), the door can: * ask another question and eventually display a textfile. * display a comment or a text file. * kick the user and display a comment/textfile * do... nothing ;) - You can also have the door to prompt the message editor for the user to write a bit about himself after havin' answered the questions. - The door can kick previously deleted users, or just warn them that there are few chances to see them validated again. A message can also be sent to anyone here. - Users with co-sysop access can also view new users' answers. Super wildcards are also supported there. - The door can display a textfile at the beginning and at the end of the procedure. Yes, you can now ask to display a textfile at ANY moment in the Quest procedure :) - The door normally displays a little advertisement for my board and 2 others at the end. You can disable that, I like sober doors ;) And much more.. I hope you are convinced now ;) Try it, it's really amazing to see it working and it's worth 15 mins of installation :) .-------------------. | How to reach me ? | `-------------------' You can reach me on these awesome boards for infos, contact, etc...: Mirage - FLT WHQ - 503-590-PRIVATE! Unlawful Entry - SR WHQ - 612-755-PRIVATE! Planet X - LSD USHQ - 414-964-4977 - 3 Ndz Ringdown NUP: Lazardo My official ßeta-Tester ;) ----------------------------------------------------------------------------- @BEGIN_FILE_ID.DIZ ___________________ _______ ______ ___ / ____/ | /_)____ \\_____ \/ \_ \/\/ _/ _\___ \ _/ | |/ \| _/ / | \ / \ \ \______\_| \__|______/|__| \_____/__/\__/ +<=---Stz|___\--pRe$eN7$--|___\----------=>+ The Quest V1.0 by Diogenes/Skid Row /X Util REVOLUTION ! FIRST FULLY INTERACTIVE NEW USER QUEST AND MOST COMPLETE ONE WITH NEW UNBELIEVABLE FEATURES. FORGET ALL OTHERS AND /X INTERNAL FEATURE ! READ TO KNOW ALL ABOUT THE POWER OF QUEST BY DIOGENES !!! @END_FILE_ID.DIZ FILE_ID edited with DIZ-Ed V2.0 by nocTurne deSign/OGN - USER: Unknown _ __ ___ ____ ___________________________________________________ ____ ___ __ _ ¼·¼%·%¼%·%¼%¼·¼%¼%¼¼¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼·¼%¼%·%¼%·%¼·¼ ¯ ¯¯ ¯¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯ ¯¯ ¯ f¡ND oUR lOCAT¡ON! .:```````::.. ......::' :::. f¡ND oUR nUMBER! .. .:....::::::::. ```:. ·:. .:::::::::::::: `::::. f¡ND oUR nUP! .::::::::::::' `::::: `::. ::::::::. .:::::' ```: ::::::::::::::::'':' `: :::::::::::::: :.. :: `:::::::::::::.'' :::: :::::::::::::.... `:::: `:::::::::'' `'' ::': `::::::: . ``: . :: ' :. `::::::. . `: .::. ::: `: .:::::::::::. ``::::.::::. :: .:::::::::::::. .:::::::::::.:: :::::::::::::' ::':::::::::::: :::::::::::::. :: .::::::::::: · THE BOARD · `:::::::::::: .::.::::::::::' `::::::::::..:::::::::::::' 3 NODES RINGDOWN! ``:::::::::::::::::::'' ```:::::::::''' AMIGA-CONSOLE _ __ ___ ____ ___________________________________________________ ____ ___ __ _ ¼·¼%·%¼%·%¼%¼·¼%¼%¼¼¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼%¼·¼%¼%·%¼%·%¼·¼ ¯ ¯¯ ¯¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯ ¯¯ ¯ [A¡RaDDer v3.5 By A¡Rcø] - - - - - --- ---- --+×X×+-- ---- --- - - - - - _ L·O·S E·N·D·O·S B·B·S _ __//\__ __/\\__ \\¯øo / _______ ___________ __________ \ oø¯// //_ O \ /______(____/ ______/_/ _______/__ / O _\\ ¯¯\\/¯¯ _/ \ \_ \| _\___________ \_ ¯¯\//¯¯ ¯ \ / ' \ \/ / ¯ \_ _/ \_ _/ `----------^-------------^---------dG' ___________ ___________ ___________ ___________ __________ / _________/_/ _ \_\_____ \/ ______/_/ _______/__ _/ _)-----._ | : |/ \_ \| _\___________ \_ \ / | : _/ / ' \ \/ / \_ _/ | : \ / \_ _/ `m!---------^------|______:----\______/-------------`-----------' [..RIOT^WHQ - GODS^GHQ - ABYSS^GHQ - SYNDROME^GHQ - JORMAS^dIZT..] yA sYSOPtEAM iS: eXON/RIOt - gHANDY/gODS - rAHIEM/eSSENCE - - - - - --- ---- --+×X×+-- ---- --- - - - - -