Dreamsoft presents +------------------------------------------------------+ | AAAAAAA BBBBBB DDDDDDDD 99999999 77777777 | | AA AA BB BB DD DD 99 99 77 | | AA AA BB BB DD DD 99 99 77 | | AA AAAAA BB BBBBB DD DD 99999 99 77 | | AA AA BB BB DD 99 77 | | AA BB BBBBBBBB DDDDDDDD 99999999 77 | +------------------------------------------------------+ BREAKER - FOOTBALL - PINBALL Version 2.65 (April 98) Doc about the FULL version! A BREAK IN DUO 97 ----------------- ABD is a game which mix brick-breaker, football and pinball games. To win a match you must win a defined number of rounds (default=3, between 1 and 9). To win a round, you must - in a limited time (different for each level) - score more goals than your opponent (own goals count). The game looks like an horizontal brick-breaker. On each edge of the screen the goals of each player can be found. They are defended by his bat. Each player have one or several ball(s). 1. SCORING GOALS ---------------- A player score a goal every time a ball (one of his or one of the opponent) go inside the opposing goals. When your own ball go in your goal, that ball is kicked off as usual (as in all the brick-breaker). When it is one of the opponent ball, it come back out by the trap "GOAL EXIT". At the end of the round, the player who 've scored the biggest number of goals wins the round. If the match is tied, no victory is assigned, and you must play another round... until one player have won the right number of rounds. The goals are divided into four different areas represented by the letters G, O, A and L. When one of the opponent's ball go in one of those areas, the corresponding letter is switched on. When the four letters are lite, one of the arrows in front of the goals is switched on. Then, the player collect a "super bonus" scoring a goal in the area shown by the arrow. The areas, arrows and bonus switched on remain available for the next rounds (see farther the paragraph SUPER BONUS). 2. BRICKS --------- There're nine different types of bricks (also see the in-game doc): - the "normal" ones: can be destroyed in only one hit. There are 14 different colours: blue, light blue, blue-green, turquoise, green, yellow, orange, red, purple, violet, grey, white, pink and skin. - the "two shot"-bricks: similar to the normal ones, these bricks have a rectangle drawn on it. They become "normal" at the first contact with a ball. There're 14 different colors. - the "unbreakable" bricks: grey, in the form of a truncated pyramid. Can't be broken, except by taking the right bonus (thunder). They can also be destroyed thanks to explosive bricks. Finally, thanks to others bonus we can transform them into normal or two shot bricks. - the "explosive" bricks: yellow, flashing, they explode when they collide with a ball. Destroy all the bricks in contact with them in one single shot - including unbreakable and other explosive bricks. - the "invisible" bricks: appear at the first contact with a ball. Then, they are similar to normal bricks. - the "invulnerable" bricks: grey, they can NEVER be destroyed... - the explosive bricks downward: similar to the explosive ones, but only destroy the bricks located in the same column. The explosion is stopped by invulnerable bricks and by the edges. - the explosive bricks upward; - the "three shot"-bricks: see two shot-bricks; and also: - the bicolor bricks (just for fun) which are similar to normal ones... - the 'LEGO' like bricks (ditto) **NOTE: when all the bricks at the center of the screen are destroyed, the lamps DANGER ar switched on. At any moment, a (small) bat can go out by the top or the bottom of the game area. 3. BONUS -------- When a brick is destroyed, it disappear, but it can also be replaced by a bonus. To get this bonus, you just have to hit it with one of your balls. There're all the different bonus: - Longer bat Increase the height of your bat. There are 3 height: short, normal, big. - Smaller bat - Slower ball Slow down your ball(s). The speed of the balls is progressively increasing during the round. So, the effect of that bonus are temporary. - Padlock When you get this bonus, the shape of your bat change. Now, you can stick ONE of YOUR balls during a short period. CAUTION: you must hit the ball with the YELLOW PART of your bat to stick the ball. - One more ball Taking this bonus, a new ball appear. Its speed is low, but it have all the characteristics of the ball which have hit the bonus. You can have 3 balls maximum. - More points Yeah! You can won between 100,000 and 1,500,000 points here. - Heavy Ball The ball turns to yellow, and it can go across ALL the bricks within being deflected, except with invulnerable ones. The ball turns to normal if you score an own goal with it. - Laser beam The shape of your bat change. Now, you can shot 2 laser beam by the egdes of your bat. You can shot only one shot at a time. This laser behave like a ball. - Random Shoting this bonus, an other appear - including random one! You have to touch another time the bonus to get it. - Auto Mode The bat changes. During 20 seconds, your bat follows then nearlest ball. In this mode, all your ball are accelerated. When the bonus is over, your ball(s) slow down. - Super laser beam The bat changes. Like "normal" laser beam, but it cross all the bricks - including unbreakable ones - and destroy them. Can't destroy invulne- rable bricks. - Shorten opponent's bat Like "shorter bat" bonus but against the opponent. - Extra time You can increase the duration of the round of 10, 20, 30,40 or 50 secs. - GOAL letter Four identical bonus which allow to switch on each letter of the word G-O-A-L without scoring a goal. - Cash money Four bonus allocating 10, 20, 50 or 100 credits. - Gold Something like 500 credits! - One Way Mode During 30 seconds, the goal of the player who 've taken this bonus is protected thanks to a fence. - Invert controls During 10 seconds, the controls of the opponent are inverted. - Speed up opponent's ball ... - Bomb Shoting this bonus provoke an explosion towards the four directions left, right, up and down. Explosions are stopped by the unbreakable bricks and by the void. Note that, making things harder, this bonus is not available in levels with explosive bricks! - Three balls Like "One More Ball" bonus but give 3 balls at the first touch. - Faster bat Speed up YOUR bat. - Slower bat Slow down the opponent's bat. - Thunder ALL the unbreakable bricks are destroyed... - One More Goal Allows to score a goal. Not any brick is switched on. - Bat frozen During 10 seconds, the opponent's bat is frozen... - Nuclear weapon ALL the bricks are destroyed... except invulnerable ones. - Magnetic mode During 20 seconds, your bat attract YOUR ball(s) to its center. CAUTION, only YOUR balls... and that when they are moving TOWARDS your bat and when they are not to far from it. - See all bonus Allows to see all the bonus hidden in bricks without destroy them. - See invisible bricks See above. - Switch unbreakable bricks There're two avalable bonus: switch those bricks into normal ones or into "two shot"-bricks. - It's the end... for the moment! - Some of these bonus are NOT cumulative. But we don't tell you more about that... ;-) 4. SUPER BONUS -------------- There're five different "Super bonus". When the 4 GOAL letters are lit, the CPU choose one of the 4 corresponding areas, show that zone with an arrow and asign to it one of the five super bonus. Note that the current Jackpot is won by the player who have taked a super bonus. Super bonus are: - MILLION TIME: All scored points are multiplied by 100. A broken brick yields: 5 credits A taken bonus yields: 10 credits A scored goal yields: 20 credits Million time is available for 1 minute and 20 seconds - SALES: The player have the benifit of sales at the shop during ALL the game. Sales are from -10 to -50 percent, and it is available for all the items you can buy... - x2 GOAL: Each scored goal counts for 2. "x2 goal" lasts 1 minute and 30 seconds and, of course, only the player who have taken this bonus have the benefit of that. It is also valid for the own goals scored by your opponent. - SUPERMAN: All the next bonus are lit at the same time (during 1 minute and 30 seconds): * One Way Mode * Padlock * heavy ball (for each ball) * Longest bat * Fastest balls - NASTYMAN: The following bonus are executed at the same time (during 30 secs) * Invert commands * Shorten opponent's bat (minimum) * Speed up opponent's ball(s) (very fast) * Slow down opponent's bat (minimum) 5. PAUSE AND OPTIONS -------------------- During the game, you can make a PAUSE by pressing the HELP key. Then, there're three options available: - F1 or FIRE: continue game. - F3: give up the game and go back to menu. - F5: give up the game and go back to Workbench. 6. SHOP ------- Between two rounds, if one of the two players have 50 credits at least, the shop is open, if the Amiga wants that! The characteristic of the ABD97 shop is that the prices aren't fixed and that the stocks are limited. That is sum up here: | Items | Base price | Stock | |---------------------|--------------|-------------| | Faster bat | 50 credits | 4 | | Slower ball | 60 credits | 3 | | Longer bat | 100 credits | 3 | | Padlock | 250 credits | 3 | | Heavy ball | 300 credits | 3 | | One Way Mode | 500 credits | 2 | | Goal letter | 600 credits | 2 | | One More Goal | 700 credits | 1 | |---------------------|--------------|-------------| Base prices can be dicreased having the "SALES" super-bonus, which is available ALL the game. They are display in yellow at the edges of each line. Stocks are displayed in green. Select the item you want to buy by moving your arrow up and down. The selection is made by pressing the fire button. If the little and significant sound cannot be heard, it's that you can't buy the corres- ponding item. Three cases are possible: - there's no more item in stock; - you can afford that item, pfff... - the item is limited, and you have already reach the maximum (for instance, your bat is already the biggest as possible, your ball is the slowest as possible, etc...); You leave the shop when all the players have selected the line "BYE BYE" (tin toun)... 7. NOTES ON THE MENU -------------------- - START (what is the use for that?!) - DOC AND INFOS: a summary of this doc with the drawing of the diffe- rent bonus and bricks. - PLAYER ONE CONTROLS: selection of the controls of player 1. At the moment only CPU and JOY1 (joystick in port 0) are available. - PLAYER TWO CONTROLS: JOY2 (port 1) or KEY (keyboard) - CPU SKILL: 1: poor; a good way for practice at all... 2: normal; cool games are expected! 3: insane; try to find another human player... - ROUNDS NEEDED TO WIN: number of rounds you must win to win the game. You can select from one to nine rounds. - SFX ON/OFF: allows to turn the sound off. It's useful if you don't have enough memory, but... - QUIT: bye bye, go back to WB. 8. BEGIN OF A MATCH ------------------- When you have selected START, a player(s) selection window appear on the Workbench Screen. Note that for the moment, we HAVEN'T tested all the WB resolutions. All those things have been tested on a 640x512x8 resolution (only 4 colours are needed). You MUST enter a name before playing. You can: - create a new player by clicking on "CREATE NEW" (or pressing C); then, enter the name (8 letters at most) and click on "OK" to confirm (or press O). A new file is ceated in the ABD:players directory with the .abd extention. - load a saved player by clicking on "LOAD" or by pressing the L key. Select the player thanks to the file requester and click on OK to confirm. When a player have been selected, his stats are displayed in the window. Click on "OK" to play. 9. BEGIN OF A ROUND ------------------- Before each round, ABD choose a level between the 200 available ones. This one is displayed, and its features are shown at the top of the screen before you push FIRE: - number of the round - number of the level If you want to go back to the menu, press ESC. Press FIRE if you want to start the game. Pressing DEL allows you to select another level. A window appear on the WB screen. You can: - click on "CANCEL" (or press C) to cancel the operation; - click on "RANDOM" (or prees R) to choose another level at random; - enter a number between 1 and 200 in the text window; then, click on "OKAY" (or press O) to continue. A. END OF MATCH --------------- When one of the players win the game, the stats are displayed. Stats are quite complete: - match result (number of wins by players); - number of tied rounds; - number of goals scored; - number of goals by round; - number of own goals; - own goals %; - points; - points by round; - number of broken bricks; - number of taken bonus; - number of superbonus; - money left. The following data are saved for each player: - number of games won; - number of games lost; - best result; - best score; - number of rounds played; - goals per round. B. SHAREWARE ------------ This game is SHAREWARE. The requested contribution is MINIMAL in view of the work that game have demanded (yes...). So, to receive the full version of ABD97, please send us, in cash, - 50 FF or 10 US$ - and the register bill filled in, at the following address: ROUX Jean-François 150, bd de l'Ariane 06 300 Nice France We will copy you the full executable file of ABD97 and also some other attractive things as soon as possible (between 2 and 3 weeks). You can also contact us by E-mail at the following address: JN: morales@naxos.unice.fr (Sfx/Swap) Jeff: jroux@clio.unice.fr (Code/Gfx) You can receive ABD by E-mail if you want. Just tell us and join your E-mail address with your mail. C. INSTALLATION --------------- - this demo version: unarchive the archive "ABD97Demo.lha" in any ----------------- directory. The installation is finished! - full: Note that you MUST KEEP all the demo version files. In fact, ---- we will only send you the complete executable file and the missing files with the full version. You will have to copy this files in the ABD directory. D. HOW TO PLAY? --------------- To play ABD, just double-click on the "ABDGO" icon. If you have some problems with your chip memory (we haven't tested this game on all the Amiga machines), "boot without startup-sequence" and, in your ABD direc- tory, just type in "execute ABDGO"... B. SOME NOTES ------------- We love the Amiga but also the evolutive games. So, not any files have been coded or crunched. Fell free to change the pictures or the sounds and to distribute it (free...). Send us your creations: we'll talk about you in the future versions of ABD. Yes!, some more fun version(s) are forecast, and they will be almost free for the registered users... Please, point out to us all the problems or bugs detected. Some are known (some display problems in multitasking), others NO! C. FUTUR -------- That we have broadcast for the futur: - highest speed! - saving during the game - new bonus - new levels - levels editor If you have some suggestions, tell us about that! Jeff.