-=+=- One Of The Hyper Fast Board In EUROPA -+- DIGITAL-X -=+=- _________ _____ _______ _____________ ______ _________. ._____\__ (_____) __/_____(___\_____ |/ ____/ \ |______ | / /| | \_ | | | | \____ \ | / `------/_____/ l_____|-----/_____/|_____| l____|-----l______\_________/ .. ^cG .. N [1] +31 570 637050 28.8 .:::. .:::. N [4] +31 570 AUG'98 ISDN N [2] +31 570 636468 57.6 З::::. .::::З N [5] +31 570 AUG'98 ISDN N [3] +31 570 677702 28.8 ::::::::: N [6] +31 570 AUG'98 ISDN .::::З З::::. З:::З З:::З ЗЗ ЗЗ System: A2000/060/50 64MB 9.2Gigi Space Picasso II+ GFX Card On SysTem : Amiga ECS/AGA * Pc Warez * /X-Tools 2100+ * GameBoy * PSX C-64 * Super Nes * Modules * Nice Girls 18+ * Nintendo 64 And A Dist Site's For : Wanted Team (PLHQ) * Dream Team Machine (DHQ) Nirvana (SWHQ) * Exlex (NHQ) ______ _____ _____ ___.-___ __ _____ _____ ______ _) _Y _Y _Y (__) | _Y __Y _Y (_ \_ | \_ | \_ l_\_ _/\_ \_ _/\_ l_\_ | _/ | | | | | | l | | | l | | | | | l__| l_____l__| l__ l__| l__ l__| l__| | `--' `--' `--' `--' `--' ______ _____ ___.-______ _____ _____ _) ._ Y_ _Y (__) _Y _Y __| \_ |/ / | \_ | \_ | \_ |_\_ _/_ | __/ . | l | . | l | l | l__| l__| l__ l__| l__ l__ | 2F `--' `--' `--' `--' `--' 3nds Ringdown loaded with AMIGA/ASCII/CONSOLE/PSX/MAC 4040 26mb 9.5gb cd-rom 2/33.6ds 1/28.8ds 3/TELNET * TRSI RECORDZ DKHQ * AFTERSHOCK HQ * HOODLUM DK HQ * * MOT!ON HQ * ROYAL HQ * TRADERS DREAM HQ * STYLE HQ * * LSD HQ * LIGHTFORCE HQ * POLKA BROS. WHQ * PUZZLE WHQ * * KEFRENS WHQ * SAVE OUR SOULS HQ * ARTWORK EHQ * OLDSKOOL HQ * * 5TH DYNASTY HQ * TWILIGHT * LOOKER HOUSE EHQ * ARSENIC HQ * * CRUX & BAD KARMA HQ * CPU HQ * ABUSE HQ * OMA HQ * THE PROTECTORS ARE: ZINKO^PLAYMATE^SISko^BILBO BAGGIn^NEIL/FLT^BLACK PANTHER/PSG UFOK/MsT^LsD^PsG^iHS^FURY/PSG/M!/SYS/HLM^KELDON/HF/LFC <0> +45 58ASK4IT <0> <0> +FIND ON IRC <0> -^-^-^-^-^-^-^-^-^-^-^-[ AMiNET MiRROR SiTES aBOVE ]-^-^-^-^-^-^-^-^-^-^-^-^ ========================= THIS FILE /\RRIVED HERE AT 10:59:20 ON 11-21-1997 IN BAY 00 IT WAS UPLOADED BY ZOLTRiX FROM mOONbASE aLPHA : :_|_: ___| X |___ _:_) | | (_:_ \\\_ : _/// :_ | | :_ __ ___/\ _| \_ ___/\ ____ _/\|____ ___/\ __|_ ___/\ _| \_ __/\ ____ \\\__ \_|__/_\__ \___ \_ \__ \\__ \___ \\__ \_|__/\__ \___ \ _/_________ \/ |/ \ __|_ \/ |____/ ____)__/ / \ _\ // \_ _/ \_\___ \_ | \_ \\ \_ _/ \_ / _/ \ \______/ | \ | \ \_ \ \___ _ \ / \ \ | | \ \ / \ \ \ \ / | | / / / / / \___________\____/___|________|______/__________/_/________/__________///_ : : | : | : | : ___/\ ___| ___/\ _: _|_/\ ____ __ : | |/\\ //\| mR!\__ \___ \\__ \ |___\__ \___ \\\ |/\\ //\| / \ / \ / |/ \/ | \/ | \ / \ / \ _/ X \_ _/ / \_ | \_ | \_ _/ X \_ \\_____|_____// / /|__ \ | \ |_____/ \\_____|_____// _/ / \ \_ / : \ | \ | _/ / \ \_ | : | \ / | / | | : | ||||||||| _\\\_______________/__________/___| ||||||||| |: :| | | : |: :| : : | | : : .. S P A C E D O U T .. | | v i s i t t h e l e g e n d | | |_ _| :/ \: ///___ _ _ ___\\\ fACTiON^aERoSoL wHQ`s gODS eHq`s CPU^sLT^sOs^LKR^lP!^oTL^LSD LFC^FTH^ABS^5D^TRSI uKHQ`s!!! nODE 0 - +44 (0) aHH-wOw-mAN!! nODE 1 - +44 (0) iTS-tOO-gOOd! tELNET - xXx.xXx.xXx.xXx - 3 nDZ [= A12oo 68o3o/4o =] [= 2.o gb = 6 mB rAM =] [= /X 4.12 =] @BEGIN_FILE_ID.DIZ _____ ______ _________ _)___\-|) _ (-|) ____/ data | )/ | __ | | & division |_ / |_ | |_ | prospect _ )___ |)__| |)__| _ _ /)-----) `---' l--'pЎg| (-----(\ _ \/ \/ | ROBOTS OF THE ARENA V 1.0 AGA/ECS | || || З| NFO + DOCS |З /\ _____ _____ /\ Џ \)-------\ ( 21.11.97 ) /-------(/ Џ @END_FILE_ID.DIZ _ _________________________________________________ _ \)) ((/ _\ D A T A D I V I S I O N & P R O S P E C T / //_____________________ ______ ____________ _\\ ________ ______ _( )_ _________________ .) \\ // (. : _________ _________ _________ ________ З :./ ._ /./ _ /.\ /_/ _ /.: !|_ |/ |_ _/ | / _/ |! .:/_________:/___\_____|_________\___\_____|: : ._ З _ _ _ :/ ________: _\/. _____ _\/. ____ _\/. _____. ______ ./ ._ /./ |/ /___./ |/ /____ ./ |/ _ \./ _ \. |_ |/ | | /| | |_ \| | / |_ / | :/_________:____|\________|____:/_________|____|_______:/__/____| : ! t^! ___-.. ___ ___ . :lp! З (___\||/ )(___\| | ____________:__________ ____ _________________ :___ ________ ./ _ / _ / _ \./ /____ ./ _ / _ /З/ __/_____\ /_ | / ___/ / /._ / |_ \| /____/ /____/ :_ \| \. / |_____\ l____\____:/______:/_________|____\ \_________:/_________|_______\ : : _ . . _ _ _ __\\: ://_ __ _ \\ // dAT^pST ' З BRINGS fOR yOUR eNJOYMENT tODAY _ _ //_______. ._______\\ : TITLE.......: ROBOTS OF THE ARENA AGA/ECS : . COMPANY.....: LEGAL . : TYPE........: STRATEGY . _ _: RELEASE DATE: 19/11/97 ! \\\. SUPPLIED BY.: Macca | | PACKED BY...: JR. | | ARCHIVE TYPE: LHA[ ] LZX[ ] DMS[*] ZIP[ ] | | NO. ARCHIVES: [1] : ! ._ _ : |/// _ . . _ .__ _ __\\: ://_ __ __. _ _: \\ // |_ _ \\\|_ R E Q U I E M E N T S _|/// //_______. ._______\\: ._______ _____ | | _______________. | \: :/ | | : | . | CHIPSET...: OCS [ ] ECS [ ] AGA [ ] ALL [*] | | PROCESSOR.: 68020 [ ] 68030 [ ] 68040 [ ] 68060 [ ] ALL [*] FPU [ ] | : RAM (MB)..: 1 [*] 2 [ ] 4 [ ] 8 [ ] lOADS! [ ] | |_____________ _______________: З /_. ._\ . _ . : _ З _ _ __\\: C R E D I T S ://_ __ _ : \\ ____ __________________________ ____ // :_ ! ./ __/___/ _ / _ / ._ /./ /____ _// : |_ \ \. / /. /____/._ |/ |_ \. З |_ :/________|__\____|________:/_______:/_________| _: //_______. ._______\\ : : Robots of the Arena By Daniel M. Kent --------------------------------------- Version 1.0 Copyright information: This games is the intellectual property of Daniel Martyn Kent. Permission is granted to duplicate and distribute freely so long as no profit is gained by the copier and all files in this archive are present and unchanged. The game MAY be included on PD collections sold for profit so long as I am informed (This includes magazine coverdisks) Introduction ------------ There are two things you must know about Robots of the Arena: (1) It features robots. (2) They exist in an arena. Actually there is more than that. Each player controls a robot. By issuing their robots a sequence of commands, the players attempt to score as many points as they can while preventing their opponents from achieving their objectives. The Setup Window ---------------- When the game is first started, you will be presented with the setup window. Here you name the robots and decide what objects you want in the arena. Robot settings: Each robot has an id and an owners name. The id is displayed on the map of the arena so that you can tell one robot from another. It can be up to 2 characters long. By default, each robot simply has a number. To change the id of a robot, click on the string gadget, delete the previous id and type a new one. Each player should also put their name in the larger string gadget next to their robot to prevent arguments later on... Object settings: There are a variety of objects that can exist in the arena. The sliders at the bottom of the setup window adjust the number of each that will be placed in the arena. If the sliders are left on zero then built in defaults will be used. The objects, in order, are: Movers (red arrows): These act like conveyor belts, moving whatever moves onto them in the direction indicated. Crates (crates) : Crates can be pushed around. If they fall into a pit they are destroyed. Teleports (Big T) : Anything moving onto a teleport is moved to a random postion on the map. Blocks (stripy) : Cannot be moved of affceted in any way. Crystals (blue) : pushing a crystal down a pit scored 1 point for the player involved. A new crystal will then appear. Red crystals (red) : Same as crystals but worth 2 points. Pits : Robots cannot move onto pits. See notes for other objects. Make sure there are always some crystals and pits otherwise points cannot be scored. Once you have completed the settings, click the OK button to go to the main game screen. The map window -------------- This shows you what is going on in the arena. The robots have their id's on them. A robots facing is shown by the yellow stripe on their front. The program editor ------------------ Rather than controlling their robots in real time, each player gives their robots instructions for the next few seconds of gameplay. Once all the players have given their instructions, all the robots follow their programs. The progran editor is used by each player in turn to set their robots program. Each program consists of 8 intructions chosen from: Forward Back Turn left Turn right Wait These are pretty self explanatory. To add an instruction to the list, click on one of the arrows of on the wait circle in the center. If you make a mistake, click the CLR button to clear the program and start again. Remember that the left and right arrows DO NOT move the robot but yurn it on the spot. The aim of the game is to push crystals into pits so you must plan your route carefully. You may need to manouver the crystals into position before finally pushing them in. Notes ----- To quit, click the close gadget on the setup window or on the map window. The game continues forever in this version so decide on a points total to play to, set a time limit or play to a certain number of turns to decide a winner. If you find a bug, want to tell me what to improve about the game or just want to give encouragement then you can contact me by: Email: dan@hinstock.demon.co.uk SnailMail: 3 Chester Road Hinstock Near Market Drayton Shropshire TF9 2SY ENGLAND If you send a reasonable cash donation then I will send you a disk with the latest version of "robots" and some of my other games. I will also make a custom version of the game if you want so you can have a personal version. Just let me know what changes you would like and what the defaults should be. If anyone makes some better graphics sets for the game then please send them to me so I can include them with the game rather than my amateur attempts. Please do not distribute different graphics sets with the game until I have seen them. Magazines: If you want to use my game on a cover disk/CD then let me know and I'll do you a custom version with bonus features and your magazine logo featured. Bugs: A loop of movers causes a crash. I'm working on this but in the meantime, in the unlikely event that loop is formed, just click the maps close gadget and select "new map" NEXT VERSION: Bigger and better screenmodes (I'm running on a TV at the moment so can only use Hires and stay sane) Bigger Maps Variable numbers of robots more objects Better robot graphics Destruction version where you can damage other robots. Upgrades for robots (either collected or purchased) Any other suggestions? Thanks for reading my first ever program documentation. Daniel M. Kent =========================================================== To play from floppy: just double click the game icon. To install to hard drive: Copy the contents of this disk to a directory called "robots" anywhere on your hard drive. Before you play Robots of the Arena you need to assign robots: to the directory where the main game file is. If you don't know how to make an assign: To do this open an amiga shell and type "assign robots: drive:directory" where drive:directory is the location of the main game directory. E.g. you put the robots directory in work:games/ so type: "assign robots: work:games/robots" instead of typing this each time you want to play the game, you can put the assign command in your user-startup (found in the s/ directory of your startup disk). On older machines you will have to put it in the startup-sequence as there is no user startup. ============================================================ LONG LIVE OUR BELOVERED AMIGA ============================================================ ЉDesign: Trivial/dAT JOiN DATA DiViSiON tODAY ~~~~~~~~~~~~~~~~~~~~~~~~ iF yOU hAVE a sPECiAL tALNET, cODER, gRAPhICS, mUSIC or cAN tRADE lIKE heLL! tHEN cONTACT Jr. oR La Shawn oR cALL oUR bOARDS aND aSK a mEMBER fOR tHE jOInING dETAiLS. DAT^PST BOARDS [WORLD HQ] Eternal LIGHT - 2 NODES + tELNET [EURO HQ] SOUTH CENTRAL - 2 nODES + tELNET [UKHQ] ELECTRIC WARRIOR - 3 NODES + tELNET [UKHQ] Phantasm - 3 NODES + TELNET [UKHQ] Cryogenics - 3 NODES [SWIZZ HQ] EVIL EMPIRE - 2 nODES + tELNET [SWEDISH HQ] TRADEMARK - 2 nODES + tELNET [USHQ] SPECIALIST - 2 nODES + tELNET _ _______ __ _______.\\ Memberlist //._______ __ ________ _ .o\\\______((_((З З))_))______///o. __) Group Leader : Jr. (__ _) Group Co-Leader : WiZDOM (_ | OverSeas Leader : LaShawn | | Overseas Co-Leader : biOGENESiS | |________________ ________________| _______________] [_______________ | | ___ | Pr Manager : Ace | ___ | || Modem Manager : Trix || | .o(_)l___|l_________________ ________________|l___j(_)o. ________________] [_______________ | | |_ Coders : Animal _| ) : YellowWater ( \______________ : Wasp/Hydra __/ ] [ _ _______ __ __________.\\ //._________ __ ________ _ .o\\\______((_((З З))_))______///o. ___) UK MEMBERS (___ | | Jr ^ Rough Stones ^ ACE ^ CREATOR ^ AniMaL ^ BUZ ^ FiRsT EdItIoN TrooPeR ^ Steptoe ^ Data Stream ^ ShUMarT ^ BlueBoy ^ TriX Zygote ^ Wasp ^ ReBeL ^ HyDrA ^ Squeak _ _______ __ __________.\\ //._________ __ ________ _ .o\\\______((_((З З))_))______///o. __) OVERSEAS MEMBERS (__ | | La Shawn ^ biogenesis ^ Mr_Ned ^ Speeddevil ^ TRYAC PREGiNATOR ^ iCEBOX ^ Woober ^ CiNZAN0 ^ ALCA7RAZ ^ GUNDA CHAOZER ^ CHRIZ ^ TRIVIAL ^ CULAN ^ RADCLIFF ^ OFFSPRING ^ The MiXer _ _______ __ __________.\\ //._________ __ ________ _ GREETS GO TO THE FOLLOWING GROUPS HellFire / LightForce / Quartex / LSD / Digital Corruption and all the other groups out there that make the scene it is today ------------------------------------------------- __/\__ ___________ _ __________________ ___ __ _________ __/\__ \ Oo /__/ ___/____ \ / \_| / /___ \_____/ _ \| | | |__\ oO / /_-+_\ \___ \| | \ | \| |__/| -- /_ | \ / | \ | |_ __| /_+-_\ |\/ ./ | \ ___/ | \ | | __/ / | \ / | \ | || |. \/| | .\ | / |/ _ \ | / | / \ | / | || |. | | | \_____/|__|\___|___/_____|____/|______/ \_____/_____l|___|| | | -+------ ------------- ----------- ----------- ------- --------+- [cL] | | : : | | . #[ The Final Orbit ]# . | | | `--------------------+-----------------[ 100% AmigA Only! ]----------------' | FACTiON WHQ | | | AeROSOL WHQ | | | | NoDe 1 : Courier 33.6k V.TeRbO...(+44).01-ASK-ELITE | | GoDs EHQ | NoDe 0 : Zoltrix 28.8k V.FAST....(+44).01-ASK-ELITE | | SoS UKHQ | TELNET : 2 nODES aT XXX.XXX.XXX.XXX fIND iT! | | LSD UKHQ | | | oUtLaWs UKHQ | Serial locked at 115200 for Warp speed connects | | T.r.S.i UKHQ | | | LiGHTFoRCE UKHQ | .-------------------( Da BoSS )-------------------. | | LooKeRhOuSe UKHQ | | | | | LoW pRoFiLe UKHQ | |ZoLtR!x/SLT^SOS^ABS^OTL^LKR^LP!^5D^TRSI^DD^HF^LFC| | | 5Th DyNaStY UKHQ | | | | | AbUsE UKHQ | .-----------------( On Da StAff )-----------------. | | FAiTH UKHQ | | | | | | | CrUsAdEr/HF CaNdYmAn/HF EtRiGaN/LSD | | | CPU UKHQ | | | | `--------------------' `-------------------------------------------------' | | A12oo 68o3o 4omHz! | | | 2.o gig HD Xmb RaM | | | | AMiNET TRADERS aND fILES aRE KiLLED DEAD! | __/\__ AmiXpress 4.xx | __/\__ \ Oo /________________|_________________________________________________\ oO / /_+-_\ /_-+_\ \/ THIS FILE /\RRIVED HERE AT 10:59:20 ON 11-21-1997 IN BAY 00 \/ IT WAS UPLOADED BY ZOLTRiX FROM mOONbASE aLPHA ї n O R T H E R N p A L A C E ї ________ _______ ________ ____ ______ _______ _______ ________ ____\_ // _ \\_ // |_ ___| //_ //_ /_\_ / \ / / / _/ / _/ _| /____/ _/ / / / /____/______\_________\ _____\_____|____\. _________\ _______/______\ \/ cDr|_____|m's \/ ________ _______ _______ _______ ______ _______ ____\_ // _ \\ // _ \\ _//_ /____ \ /____/ ./ / ./ \ /____/ / /_______|_______|_______________|_______________________\ A4040/26mB/9.5gB/cD-rOM/2x33.6dS/1x28.8dS/tELNET/aMIGA/aSCII/cONSOLE/mAC tRSI rECORDZ hQ ї aFTERSHOCK hQ ї hOODLUM hQ ї mOT!ON hQ ї rOYAL hQ tRADERS dREAM hQ ї sTYLE hQ ї lSD hQ ї 5tH dYNASTY hQ ї aBUSE hQ aRTWORK eHQ ї oLDSKOOL hQ ї aRSENIC HQ ї tWILIGHT hQ ї oMA hQ pOLKA bROS. wHQ ї pUZZLE wHQ ї kEFRENS wHQ ї lOOKER hOUSE eHQ rOYAL MAC SCHQ ї cRUX & bAD kARMA hQ ї lIGHTFORCE hQ cPU hQ ї sAVE oUR sOULS hQ zINKO/pLAYMATE/sISKO/bILBO bAGGINS/bLACK pANTHER/uFOK/fURY/kELDOn 3 nODEZ rINGDOWN / tELNET aVAILABLE / aSK 4 nUMBERS! 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