_ __ ________________________________________________________________ __ _ ___ .,,,, .---._ Oo .::::. .::::. ::: ::: __\__\ ( oo)__ (¯oo) /..\ :: :: :: :: ::: ::: \ / Oo\o (\(\ /\_ \__) /\_ \/\_,/ :: .. ::..:: ::' ::' _\\`--_/ o/oO \ \__)_/ _\__)_/_/ :::::: :::::: ::....::.... \_ \ \ \.--'/ /_/_/ \ /_/_// `::::' :: :: `:::::`:::::: /_/__/ /¯\ \___ _(__)_)_, (__)_/ .::::. ;:: |_|_ \_/_/\_/\ o o (__)) ,:' `::::::::::::::::::::::::::' (__)_)___(_(_) ¯¯ ________ ____________________ __ _/\ ___ \____ \/ / ___/ /_ _/ \/ / \ \/ \/ \ \ \ / /__^ / / // ^ / \___ \ / ___ __o /_______//\___/__/ /_/ \_/\_/\_____/ / \_ ___ _-\<,_ DREAM MACHINE WorLD DHQ CenTer © /__/\___'97 ___ (_)/ (_) PaRaDiSe : wORLD iNNOVATION wORLD dISTRIBUTION sITE! NirVaNa : wORLD iNNOVATION wORLD dISTRIBUTION sITE! Dream Machine : wORLD iNNOVATION wORLD dISTRIBUTION sITE! Node [1] +31-570-637050 Node [2] +31-570-636468 Node [3] +31-570-677702 Amiexpress V4.20 Registered On An Amiga 2000 GVP-Tekmagic 68060 32MB KS3.1 Pioneer Changer DRM-604X + Toshiba Cd-Rom 4 HD's 7110MB Space Total... 2 * cREDITZ fOR mAJORS! 3 * cREDITZ fOR mAJORS fROM yOUR oWN gROUP! pROVIDING yOU: Amiga ECS/AGA, PC, AmiExpress, Sex Pic, Sex Stories ---»> nO nEW uSER pASSWORD aND/oR sYSTEM pASSWORD! <«--- - -- ---------------------------------------------------------------- -- - . .___________ _|_ ______________________________. | | | : bOONDOCKS · oNE oF tHE fASTEST iN eUROPE | . _______ __ _|_ ____ ______ ________ : _____ _|_\_ / . | . \_ __ ______\_. \ ______ _\_. /__| ___ / __/__ | / / | : | / \| / l \/ . \ l___/\_ |/ /___ / : \ \______|______/ \ /_________/ | \________/ / _/_______/_ _l______/sc : _/ \____/ \__________/ _/ \___) | | . \_____| \______| | | : | | hELLFiRE, lSD & dC wHQ!·tRISTAR & rED^SECTOR iNC., sUNFLEX iNC. & lFC eHQ! | | tRiSTAR & rEDSECTOR iNC. cONSOLE aND gERMAN cONSOLE sYNDICATE wHQ! | | sNEAKERS eUROPEAN hQ | | tRiSTAR & rED^SECTOR iNC. /X-iNNOVATiON wORLD diSTRiBUTiON sITE | | cLASSIC^qUARTEX hQ! · dREAMCHARTS, dEViOUS dEZiGNS & dATA dIVISION dHQ! | | -g^sTYLE! & tWISTED wHQ! · pRO aRTS & rOADHOGZ eHQ! | | | | mASTERS aRE: | | -·>s/\L-oNE!·mARIO·sECTORCHARGER·cOLONEL·gAZ P·eCS<·- | | | | rUNNING oN aN aMIGA 4ooo wITH a cYBERSTORM o6o/5o mHZ/22 mB! | | 2 * cREDITZ fOR mAJORS! 3 * cREDITZ fOR mAJORS fROM yOUR oWN gROUP! | | | | +31-(o)-548-54O-653 +31-(o)-548-521-716/521-848 +tEL-NET | | -·>16k8 dUAL<·- -·>33k6 dUALS!<·- 22:00-05:00 gMT +1 | | | l_________._ _ _ _._________| ________ | -·>nO nEW uSER pASSWORD aND/oR sYSTEM pASSWORd!<·- | ________ |________|| ||________| : uPLOADEd bY UFOk oN nODE #01 : . tIME aND dATE oF tHE uPLOAD: 20:35:26 , 07-22-1997 . å ____ ____ ______/\ )\ ) _____ ._______. \____ ¯////¯////________ _____\___ \ _______ | ¬|________ - --/¯ ¯¯¯ ¯\¯¯ \ _______/ \ ___/___| ___ /- ---------. / .: \ /_______\(_/¯ .: \_________:\ |/ / | /____________\ .\ _____________\ ¬\_):.\ ____/ .: / tF!/aZk! ¦ / / /______________\ /________________\ /_____/ ____:__ / / / _______/ / / / _/__ ___ ___\ / ·: / / / / \ \ mYSTiC GR0TESTiCLE SCUM \ \________ / \/ / øØø øØø \ ¬\_) /: \ \ ¬ØØ ¬ØØ\ F00D APPENDiX NAH-K0L0R _\ / ¦ / \____/___/ \ ____\_\________/ ¦ \ _______ / WANTED TEAM / _______/ \ ¦ \ \ /| | | |\ / / (_/¯ .: \_____: \ //¯ ¯ ¯ ¯ ¯\\ + 4 8 - 2 2 - 7 2 4 8 7 7 4 /_______________\ ¬\ /\ \\_ _ _ _ _// / /_________\ / \\T_T_T_T// / .\ \_______/ Z i U T E K / R Y L ^ A P X /_______________\ / _____|____\ : ·/ R A D Z i K / S C e N E / _______/ \ ¦ // / (_/¯ \ : // - - ------- - - ---[ tRASh yARd ]--- - - --/ .: \-' / /_________________\ Up bY: trash head oN 20-Jul-97 @BEGIN_FILE_ID.DIZ ___________ ______ __________ _______ / ._ // \ _// _._/_ / |/ /. .\ \ \| | _/-sg /______|________|________\_________| \_______| . [ P S X . R i S C . C l U B ] . -==========================================- pSX - gAZETTE i$$UE tHREE bY cELIC^rC -==========================================- @END_FILE_ID.DIZ _ __ __ _ _ _ __. _ __ __ _ / ________________ / /¯ | HS! / ________________ / /¯______________/ / / | _ __ / /¯______________/ / \_ / / ¦_____:___ : / \_ / / .·· ·/· · · / | . / : / / / · / : / ¦ · / ¦ / / / . : / :--.-' / · :/ :/ . / / ¦__¦_/ _ :_ / . ¦ / |____/ / · /__________; : ¦ / :____/: /__________¦ _ _ _/ / _ _ : /__________|. `-- -' _ __ ____¦ `- - - ---' -- -- - -' oF . __ ____________ ____ __ _________ __ _ __________ __ _ .(_// ___ /.(_ //_/( ____//_///_.(_ ___//_/// | |/ /_|_ |-\_______ | | _______. |__ |\ | |__ |/ |__ |/ | `------' \_____shp!-----'`------.________|`------/________| __/\/\/\___________________________________ __ _ __ _____. _____/\/\ __________ __ _ _____. _ ____. \\_\\ __|____ __ .(_ ___//_// (_\\ | .(_\\ |.-------| \____ \\ ). | | _______| | _______| || | | / | |__ |/ |__ |/ _ |__ __ _`' |__ |/ | `------/________|`------/______\\\`--\_\\\\_______|`----:-/_____shp! __ __ __ | | __ __ __ \/ \/ \/ `---[ r i s c c l u b ]---' \/ \/ \/ p R E S E N T S ............. ...............: .... ::: · ···[ p s x ]---. . .. ... .....::: ..... : ::: ::: __ _________ __: :::.......:: : :::..::: __\ \\____ // _|___ ________ __ _ __ ____. _:_____ _ .(_ \\ | / \\\__\\ ____//_///__..-\_\\ | / ___/// |_ |/ __|.-\________ _||_ \ `' /____. ///_ ____ .--------' |__ |/ ////_// / . __|_ _ `--\ /-: [shp!] `-------._________| `-------'\__.___\___\\\ __ __ __ \/ | | __ __ __ __ \/ \/ \/ __ `---[ s o n y p l a y s t a t i o n ]---' \/ \/ \/ \/ \/ _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' hi,,,,,, ...so here we go again with the third numbah of the PSX-Gazette for you all. This time there will be more articles this time because there was a big event this week. Stay tuned and enjoy this piece of text. 123 ARTICLES, i must be crazy... thanx to psx-power for big E3 reports from CHICAGO. It must be great there:))) Bye.... ________________________________________________________________________________ iNDEX [01] Don't Pass this Up [02] Virtual Gangster [03] Love For Liu Bei [04] Jack in Japan [05] Real Life Wipeout XL [06] Party with Bruce Willis [07] Want to Play Crash 2? [08] Acclaim Does Sports and More [09] Mortal Kombat Mayhem [10] Hop On It [11] Can You Say 'Suikoden 2'? [12] Hercules! Hercules! [13] Official Nightmare [14] E3: New Developer 'Blam' Introduces Its Monkey Hero [15] E3: IGN Takes A Glimpse at One [16] E3: Ascii Announces Colliderz [17] E3: ASC Brings Mass Destruction [18] E3: Game of the Show Revealed [19] E3: GT Interactive Acquires SingleTrac [20] E3: MGM Interactive Returns to the Fire [21] E3: MGM Plays War Games [22] E3: MGM Goes Beyond Rollerderby [23] E3: Crash 2 Creator Talks To IGN [24] E3: You Are Chosen [25] E3: Steel Reign Rolling [26] E3: British Invasion Stuck in Warwickshire [27] E3: Punt to Interplay [28] E3: Interplay Looks at Shiny's Wild 9 [29] E3: Capcom Blasts Megaman Neo onto PSX [30] E3: Crazy Fighting Game from THQ [31] E3: E3: GT Flags Down Courier Crisis [32] E3: Boot Up [33] Ghosts On The Dance Floor [34] E3: IGN EXCLUSIVE: Robin Shou Interview [35] Like My Singing? [36] E3: IGN's Pre-Show Editorial [37] E3: Psygnosis' Colony Wars Is Drop-dead Gorgeous [38] Packed With Parasites [39] E3: Shadowman Remains in the Shadows [40] E3: Psygnosis' G-Police Makes Flying Real [41] E3: Mortal Kombat Is No Myth [42] E3: Klonoa is Namco's Latest Fantasy Title [43] E3: Sony's Cool Boarders 2: Fixing the Faults [44] E3: Sony's CART Worldseries Picks Up Where F1 Leaves Off [45] E3: New Project From GT Interactive [46] E3: Batman and Robin Debuts on PlayStation [47] E3: You Bet Jurass [48] E3: A B-Ball Sim From Acclaim? [49] E3: A Monster Sim? [50] E3: Fantastic Funk? [51] E3: Konami Goes 0ldschool with Salamander [52] E3: Eidos Allies with Sony [53] E3: Ascii Revives Master of Monsters for the PlayStation [54] E3: Jaleco Launches New PSX Line-up [55] Sony Hits the Rapids [56] And 0ne [57] Fantastic! [58] Return of the Dark Age [59] May the Force be Maximum [60] Shoot Your Heart 0ut [61] Deck and Cover [62] E3: Namco's Pac-Man Ghost Zone [63] E3: Tekken 3 No Show [64] E3: Capcom's Dave Siller Speaks [65] Sony at E3: Bushido Blades Blood [66] E3: Sony Slams Into Shooters with Exodus [67] E3: Psygnosis Co-founder Speaks: part 1 [68] E3: Psygnosis' Co-founder Speaks: part 2 [69] E3: Snowballs Flying From Atlus [70] E3: An All Star Play From Acclaim [71] 0n a Rampage [72] High Sticking [73] E3: No Veritechs for the PSX [74] E3: Nightmare Creatures Pictures are Here! [75] Tomb Raider 2 Unveiled [76] E3: Psygnosis' F1 97 Pulls Ahead [77] E3 EXCLUSIVE: Y0SHIKI 0KAM0T0 INTERVIEW [78] E3: Attendance Predicted At 40K [79] E3: Rascal from Psygnosis Adds Flair to the Platform Genre [80] E3: Psygnosis Scores A Goal [81] E3: Spawn Brings the Comics to the PlayStation [82] E3: Fox Runs Wild [83] E3: Rampage for the PSX [84] E3: H.E.D.Z.lock [85] E3: Not Just A Bunch of Fog [86] E3: Put That Light Saber Away [87] E3: Akuji Debuts At Crystal Booth [88] E3: The Horses Are at the Pole [89] E3: Nightmare Creatures Has Combos [90] E3: Sony's MLB 98 Boasts an Increased Speed [91] E3: TH-Q's Line-Up [92] E3: Sony's Armored Core Supports the Link Cable [93] E3: Do Not Pass Alderon [94] E3: Sony's Intelligent Qube [95] E3: Frogger Leaps 0ver 2D Standards [96] E3: Final Fantasy VII is Closer than Ever [97] E3: Prepared To Be Stalked [98] E3: Crash Bandicoot 2: Cortex Strikes Back [99] E3: Sony's Blasto Sticks to the Tried and True [100] E3: Abe's 0ddyssee Screenshots Are Here [101] E3: Sony's Beastorizer Puts Animals in the Ring [102] E3: Two Harrisons Collide [103] E3: Not Seamonkeys, Skullmonkeys! [104] E3: Stackers for the PSX [105] E3: You Sank My Battleship [106] E3: Tecmo Super Bowl Postponed [107] E3: Acclaim Goes 0ff the Top Ropes [108] E3: Radical Blows Up Manhattan [109] E3: Konami's Midnight Run: Doubtful Future [110] E3: Winter 0lympics From Konami [111] E3: Sony Hoops NBA Shoot0ut 98 [112] E3: Sony's NCAA GameBreaker 98 Uses a Full 3D Engine [113] E3: Castlevania May Yet Come with the Music CD [114] E3: Konami Keeps Suikoden 2 Hidden [115] E3: Sony's Jet Moto 2 Continues in the Same Vein [116] E3: Sony's NFL GameDay 98 Boasts Incredible Realism [117] E3: Parappa's Packing For US Trip [118] E3: Konami's Metal Gear Solid - Still Not Playable [119] E3: Treasures of the Deep Buoys Namco [120] E3: Drive Away in a Porsche [121] E3: Grand Tour Racing Gets a License [122] E3: Get Medieval with Sony's Cardinal Syn [123] E3: EA: Inside The Maxis / EA Deal -------------------------------------------------------------------------------- _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [01] Don't Pass this Up Here’s a taste of what you’ll receive if you subscribe to the (free) IGN-Link network To entice you into joining our IGN-Link subscriber service, we thought we’d let you have a little taste of what you can expect from it. All sorts of insider information, news, and just plain fun is emailed to you directly from our jolly editor-in-chief, Colin Campbell! It’s absolutely free, and absolutely essential. And now, to the letter: Hello and welcome to the first IGN-Link email. You're probably thinking: "Ho-hum. Here comes another self-serving promotional email telling me the usual spam about how great my life will be as a result of this message." Well no and (ahem) yes. Firstly, let's do the promotional stuff. E3, if you hadn't noticed, is here. For you that means a feast of stories - a minimum of 100 per day, updating at two-hour intervals throughout show hours. Movies, stories, interviews, screen-shots, exclusives. We are promising the whole caboodle. Not that IGN is CNN or anything. We've got half a dozen highly expectant journalists (and three technical guys) lining up at San Francisco International about now, and ready to hop over to Atlanta. They're acting much like an Olympic team at the moment. Lots of whooping and high-fives and 'We are Ready' type shenanigans. Truth is, you're the ones who'll be handing out the medals next week when you decide where to get your E3 info. You know what to expect. We know how to deliver. It's scary and thrilling and just marvellous. If you love videogames, it's hard not to love E3. The jiggin' starts on Wednesday. I can't resist letting you in on Next Generation Online's Tomb Raider II exclusive. You'll find out all about it next week. We played it yesterday (Thursday) and we were highly impressed with Lara's new moves, some delicious light-sourcing and the sheer number of gun-toting baddies available to slay. That, and Lara's new hair-style, will be revealed next week. The IGN office this week has been struck by a strange virus - it's called War Gods. No-one at IGN would actually buy the game (mainly due to its appalling character design). But the figure of Kabuki Jo has become a cult personality and few have been able to resist taking up a Nintendo 64 pad and giving the fellow a run for his money. Perhaps that's why this silly game's so successful at rental. "You Have Been Chosen." It's given the N64.com guys a respite from their normal duty as hosts of interminable Mario Kart 64 in Battle Mode contests. N64.com's biggest stories of the past week? The exciting news that Nintendo will be publishing Mischief Makers in the US, a streaming video version of Nintendo's promo vid, and the distressing news that Dream is now called 'Banjo-Kazooie.' Yikes! News coming soon. A bonkers rumor that the N64 is going down to $99 at E3 has been utterly refuted by Nintendo. SaturnWorld completes its Top 50 Saturn games ever today. Want to know a secret? Nights isn't number one, and neither is Virtua Fighter II. Find out the final top ten tonight (Friday). Next week SaturnWorld is looking forward to in-depth interviews with Warp's Kenjo Eno of D fame as well as Sega's Bernie Stollar. Expect two very different personalities to show a glimpse of Sega's future. Ultra Game Players Online - the Movie goes up tonight. It's pretty stupid, wholly pointless, and lots of fun. Let me know what you think. Meantime, UGP Online's staff members are secretly working on a massive relaunch. I'll keep you informed ahead of everyone else. On to PSXPower - currently the fastest growing site on IGN. Big news this week has been the astonishing success of PlayStation and the appearance of LucasArts Star Wars fighting game Masters of Teras Kasi. IGN - notoriously - slammed the shots onto the (still absolutely free) web as soon as they appeared. To suggest that we're unapologetic about doing our jobs would be an understatement. Biggest draw of the week has been the playing guide feature for Wild Arms. So, that's the end of the first message. This one is also being published tonight on IGN as an incentive to persuade more readers to subscribe to this free service. But, most (and soon all) of these letters will only be available via email. So, if you haven't subscribed, do so now. I'll leave you with a tally of IGN's activities for the past week (not including codes and general announcements). Expect this figure to double next week. Colin Campbell Editor-in-Chief, IGN _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [02] Virtual Gangster Hong Kong is gripped with controversy over the release of a new kind of Tamagotchi While Hong Kong educators are concerned that the death of Tamagotchis will traumatize young children, a new problem is soon to arise. A new Tamagotchi toy, based on the comic Young Triads, has Hong Kong teachers and psychologists up in arms. The virtual pet, similar to other Tamagotchi toys, allows children to raise a virtual lifeform. However, the creature in question this time is a young triad gangster. The owner of the toy must feed the little thug alcohol and cigarettes to help it mature. There is an optional knife fight extra. Educators have called on the government to ban the toy. Tamagotchis are currently selling for as much as HK$3,000 (US$387) a piece. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [03] Love For Liu Bei You want a little Romance in your lives The question was, "Has Liu Bei Fallen?" Apparently, there is still some love for Liu Bei. Most of you who wrote in really enjoyed playing the Romance series, and wanted Koei to release number five here. Here are just a few letters regarding the canceled plans of a Romance Of The Three Kingdoms sequel: I am EXTREMELY sad to hear the news about this awesome game not being released in the United States. My friend and I have all the US versions. I didn't get a PlayStation until after the game was already released. I loved the Romance series and I know many other people did to. I have all the Romance of the Three Kingdom titles. In fact, I have one through four. It would be a big let down if number five of the series was not released in America. I really think that there are many ROTTK fans in the US. Not releasing ROTTK5 in the US is a bad idea. Releasing Dynasty Warriors could be a good idea in terms of money, but it wouldn't be a good representation of the company. Also, if US gamers knew more about the series of ROTTK and other Koei games never released in US, then the sales of Dynasty Warriors would most likely increase because it could help those who are unfamiliar with the character backgrounds. Finally, I think that releasing the game, ROTTK5 could be a good lesson in Asian history for the US gamers. Well said. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [04] Jack in Japan Marvel Jack from Capcom’s Marvel Super Heroes vs. Street Fighter will make a special appearance in Japan Tower Records in Tokyo, Japan will be holding a month long Marvel Super Heroes event beginning on June 17th. This event will feature exclusive sneak previews of both the PlayStation and the Saturn versions of Marvel Super Heroes vs. Street Fighter. In addition to the various articles of MSH paraphernalia, Marvel's own Marvel Jack will make a special appearance as well. The PlayStation version of Marvel Super Heroes vs. Street Fighter will make its official debut in the US in August, 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [05] Real Life Wipeout XL Psygnosis has a treat in store for people attending E3 With each company trying to one-up the next with mega-booths, decorations, and celebrity appearances at E3, it’s no surprise that Psygnosis will be pulling out all the stops. Its booth will feature a life-size Wipeout XL simulator. The simulator will be running the new PC version of Wipeout XL, but the real treat will be the simulator itself. The simulator will pitch and bump the rider as he plays the game. Just imagine it! E3 will be held in Atlanta from Thursday, June 19, until Saturday, June 21. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [06] Party with Bruce Willis Bruce Willis and singer Poe will be at Activision’s E3 party, and PSXPower will be interviewing them! Parties are always a large part of E3, with each company trying to out do each other. Activision may take the cake this year with appearances by the stars of Apocalypse, Bruce Willis and pop singer Poe. This is the first time Poe has been involved in a videogame, and is reportedly very excited. She may even try to get Bruce to sing with her during her performance (remember the Return of Bruno? No? Thank you lucky stars.) Willis will be granting interviews before the party, and you can bet PSXPower will be there to ask him about his experiences making the game. Poe has also granted PSXPower an interview, which will happen towards the end of July. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [07] Want to Play Crash 2? Sony will take its smash E3 titles to the streets of Atlanta In an interesting move, Sony Computer Entertainment America will make a host of its E3 titles available for public play the day before the expo begins. Adults and children have been invited to come and play these new titles for free in Atlanta. The PlayStation Touring Attraction, a 68-foot long mobile gaming vehicle will house 31 game kiosks, as well as a 100" TV screen. The games will be located on Marietta Street in Atlanta from Wednesday the 18th through Thursday the 19th. The games available to play include: * NFL Gameday 98 * MLB 98 * Crash Bandicoot 2 * Porsche Challenge * Jet Moto 2 _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [08] Acclaim Does Sports and More Acclaim's official E3 lineup revealed Today, Acclaim announced six of its new PlayStation titles that will be shown at E3. Sports players Brett Farve and Keith Tkachuk will be assisting Acclaim in promoting its games at its E3 booth. Acclaim's official E3 lineup: * NFL Quarterback Club '98 * NHL Breakaway '98 * Batman & Robin * Forsaken * Magic: The Gathering - Battlemage * Fantastic Four Make sure you check out IGN every two hours all during E3, as we'll be updating through-out the day with the latest news! Thursday the 19th through Saturday the 21st - don't miss out! _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [09] Mortal Kombat Mayhem Midway’s E3 onslaught will include Mace: The Dark Age and Mortal Kombat Mythologies Midway are set to unleash their fall line-up at E3 later this week. Topping the list is Mortal Kombat Mythologies: Sub-Zero, the adventure/platform game based on the fighting series. Also new will be NBA Hardwood heroes, a five-on-five basketball title. Here’s the list in full: * Mace: The Dark Age - arcade fighter (September 1997) * Maximum Force - lightgun shooter (September 1997) * Mortal Kombat Mythologies: Sub-Zero - action (October 1997) * NBA Hardwood Heroes - baseball sim (November 1997) * Rampage World Tour - arcade fighter (November 1997) * San Francisco Rush Extreme Racing - racer (November 1997) * Wayne Gretzky’s 3D Hockey 98 - hockey sim (November 1997) _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [10] Hop On It Hasbro will upgrade the legendary Sega coin-op, Frogger, for the PlayStation Originally a top Sega coin-op, Frogger will now make its debut on the PlayStation. Hasbo Interactive's Frogger will be completely redesigned with 3D graphics, multi-player options, and over 50 levels in 10 new Frogger worlds. Even though we are really excited about the new Frogger title, we still think the first Frogger will remain king of the hill. Everybody hum along... _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [11] Can You Say 'Suikoden 2'? Konami’s E3 line-up will feature the debut of a number of highly-anticipated titles Konami has always been a strong player in the great arena that is the videogames industry, but E3 may prove to be its crowning moment. Below is Konami's E3 PlayStation line-up in full, including a few much-anticipated titles that have us all frothing in anticipation. Konami’s E3 Line-up: * MLBPA Bottom Of The 9th '97 * Castlevania Symphony Of The Night * Lethal Enforcer 1&2 * Metal Gear Solid * Midnight Run * Nagano Winter Olympics '98 * NBA In The Zone '98 * Other Life, Azure Dreams (tentative title) * Poy Poy * Salamander Deluxe Pack * Suikoden 2 _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [12] Hercules! Hercules! PSXPower blows the lid off Hercules, Disney Interactive's game of the big summer movie "Hercules looks like it's been painted," Mat Sneap, director, Hercules Hercules, the animated film, will undoubtedly be a big hit for Disney this summer. Disney Interactive, however, also has a Hercules in the works. Europe's Eurocom has been quietly working on a PlayStation version of the movie that may "surprise a lot of people," according to Hercules game director Mat Sneap. The game, a path-based platformer with 3D backgrounds, will follow the basic plotline of the movie: Hercules falls in love with one of Hade's evil women, Hercules fights evil creatures and finally Hades, Hercules learns all about himself. In addition, the game has been painstakingly designed to look like it was animated, although it is polygonal. "It looks like it's been painted," Sneap stressed. Hercules will get to engage in both traditional platform antics, as well as fight enemies. Being the strong man that he is, he'll have his fists to use, as well as his sword. You'll be able to pick up power-swords that will emit lightning, fire, or sonic waves. You'll also get to fight Medusa and the Hydra, with its regenerating heads. One level will even have you flying on Pegasus, the winged horse. Hercules will also feature characters not found in the game, such as skeleton warriors and mechanical birds. As this is a game based on a children's movie, Disney Interactive expects Hercules' audience to be younger than the traditional PlayStation twenty-somethings. Expect both Disney Interactive and Sony to push Hercules heavily at E3 later this week. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [13] Official Nightmare Activision confirms it has picked up Nightmare Creatures Prepare to get scared As predicted earlier in PSXPower, Activision has confirmed that it has picked up the rights to publish Nightmare Creatures for French developers Kalisto. The title is a dark, 3D third-person action title where, as a priest, you take on the forces of evil. Nightmare Creatures is expected to be released this fall. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [14] E3: New Developer 'Blam' Introduces Its Monkey Hero This new Zelda-type adventure to hit the PC and PlayStation platforms next summer Blam's Monkey Hero uses an overhead style game similar to Zelda, with puzzles and enamors standing in the player's way. The game will feature 16 dungeons and 14 unique bosses. The terrain is a full 3D texture mapped environment and the game features a variety of art styles ranging from Disney to anime-esque styles. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [15] E3: IGN Takes A Glimpse at One ASC's One: A show stopper Being co-developed by ASC and Visual Concepts, One is the fastest moving real-time polygonal game IGN has seen thus far. The game pits a very upset man with a funky gun for an arm against the whole world! We'll have more movies and shots of this incredible game later in the day. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [16] E3: Ascii Announces Colliderz Ascii's new sports title looks cool Colliderz is a futuristic ice hockey-type game with over two thousand goodies to collect and over 8 races competing. This two player game will be released this fall for the PlayStation. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [17] E3: ASC Brings Mass Destruction ASC to publish this excellent war title Originally scheduled to be published by BMG Interactive, Mass Destruction has found a new home with ASC. The company is tweaking the game for its final release this fall and the PSX version will be analog compatible. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [18] E3: Game of the Show Revealed Konami unveils a its best game yet NULL This just in, Konami has just unveiled a fantastic five minute video of the upcoming Metal Gear Solid for the PlayStation. This game looks unbelievable and gets our vote for Game of the Show. Following the video, Konami gave a small press conference today with the designers of Metal Gear Solid. In this discussion, they revealed that they are willing to make Saturn and N64 translations of this upcoming monster if the game players demand it. They also stated that they'd like to share this game with as many people as possible. A US version of this game is expect sometime early' 98. Stay tuned for this 4-5 minute video to be available. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [19] E3: GT Interactive Acquires SingleTrac Former Sony Interactive team SingleTrac are now developing exclusively for GT Interactive SingleTrac, who had set out to self publish less than a year ago, told IGN today their reasons for going into the acquisition. "With the recent failures of Rocket Jockey and other small publishing companies, investors are reticent to contribute to companies," a SingleTrac spokesperson said today. Once the acquisition is finalized, all of SingleTrac's subsequent titles, including the forthcoming Critical Depth, will be published by GT Interactive. Thus, SingleTrac's agreement with Microsoft will end after the release of Outwars. IGN will publish an in-depth interview with SingleTrac vice-president Todd Kelly on the acquisition later this evening. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [20] E3: MGM Interactive Returns to the Fire Return Fire II for the PC and PlayStation will feature many different modes of play The sequel to the strategy title will allow for basic capture the flag games, as well as aerial dog fights. Choose from six different vehicles The game's main focus, however, will be the multi-player games, with room for up to 16 players on the PC, and a definite link for the PlayStation. In addition, MGM is currently working on developing a 16-machine link system for the PSX. The PC and PlayStation will each have their own distinct terrains. Expect Return Fire II to be released later this year. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [21] E3: MGM Plays War Games WarGames for the PC and PlayStation will turn the movie into a real-time strategy game The game will be in 3D, with 30 unique missions scripted by the original film's director and producer. The PlayStation version will allow control of up to eight vehicles at once, with repair vehicles and troops to contend with. Although gameplay was not shown at E3, video presented looked promising. WarGames will be released for the PC in the fourth quarter of 1997, with the PSX version following in first quarter, 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [22] E3: MGM Goes Beyond Rollerderby MGM Interactive is turning the movie Rollerball into PC and PlayStation game The title, based on the cult 70s movie, will allow gamers to compete in the 2098 Rollerball league, where the only rule is there are no rules. The game combines the play mechanics of hockey and football, with a little brutal violence thrown in for good measure. Manage a Rollerball team comprised of strikers, enforcers, and bike riders. Although the game was too early to be shown, video revealed a promising title. Rollerball is scheduled to be released for both platforms in the first quarter of 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [23] E3: Crash 2 Creator Talks To IGN Naughty Dog's Andy Gavin spoke to IGN about the company's latest creation Crash 2 Gavin commented: "The reaction at the show has been amazing. What stands out about the game is the fact that there is more of everything. The character has more moves and personality, and with extra touches with incidentals, we've created an exceptional world. It's a faster and deeper game all round." He added that the Naughty Dog team were "very pleased" to have cracked the problem of software z-buffering in PlayStation. "We've heard some rumors that other companies have some good ideas as well." Meantime, the possibility of Crash 3 "has yet to be decided". Cynics are already suggesting that Crash 2 too similar to the original although, judging by the E3 crowd's happy reception to the game, this criticism will not bother Sony unduly. Crash 2 is destined for high numbers. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [24] E3: You Are Chosen Ever wonder what it feels like to be ground zero at E3? Our E3 movies of the show floor convey a little bit of the excitment and bustle of the convention. In the video is a part of the Mortal Kombat Mythologies; Sub-Zero game intro. That is just one corner of the show, to film it all would take more bandwidth than we would even like to think about. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [25] E3: Steel Reign Rolling In Sony's Steel Reign, shown once again at E3, players take control of a tank You're on your own in a 3D landscape with a whole bunch of stuff to blow up including other tanks, buildings and even choppers. Thus far it looks mightily impressive and there's a split-screen option to boot. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [26] E3: British Invasion Stuck in Warwickshire Codemasters is Britain's home of gameplay, so the folks there can't understand why their top-selling game hasn't been picked up by a US publisher Micro Machines v3 is a top-down racer featuring those kiddy cars. It all sounds pretty dull and passe, until you start playing. Then, within moments, you're hooked. Despite the fact that the multi-platform game hit number one in various European countries, the Warwickshire based company has yet to find a taker in the US. Perhaps E3 will change all that. After all, that's what it's all about. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [27] E3: Punt to Interplay VR Sports kicks off the season with Jimmy Johnson's Football While early versions of Jimmy Johnson Football has been sighted before, Padded Cell has completely revamped the game. The latest football game from Interplay's VR sports line is a sprite-based game with fast gameplay. The passing engine offers an excellent visual representation of the arc of the ball while play calling has been simplified to a single button press. According to Interplay, the game will use the actual playbooks of the real NFL teams. Jimmy Johnson himself has added a number of special plays as well as selecting all time favorite teams to use or play against. The game also offers the nice option of creating your own plays for use against your opponents. Naturally, the game features an NFL and NFLPA license so that the game will have all of the latest player rosters and statistics when it ships in November. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [28] E3: Interplay Looks at Shiny's Wild 9 With extremely cool weapons and an absolutely stunning visuals, Shiny's next big title for PlayStation is shaping up quite well Wild 9 is a new 3D action/platform game with a number of unique twists. Players control a kid who has a special glove and harness that is capable of a number of attacks. The tractor beam weapon does damage to enemies and provides a means of manipulating obstacles and reaching new areas. "In today's competitive marketplace, games require a hook to stand out from the clutter and get major attention," said David Perry, CEO of Shiny. "The Wild 9 is the first game where you can actually torture your enemies so we are assured that attention." Graphically the game employs some brilliant light-sourcing and runs extremely smoothly. Wild 9 looks to be one of the flagship console titles for Interplay when it ships Q4 '97. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [29] E3: Capcom Blasts Megaman Neo onto PSX Megaman, Capcom's 10-year-old side-scrolling hero makes his first debut in full 3D Capcom announced today that Megaman Neo will arrive in full 3D as a PlayStation exclusive title. Still based on clever puzzles, action jumping shooting and quick hand-eye coordination skills, Megaman Neo also involves gamers in a compelling story, with role-playing elements, great weapons, and 'state-of-the-art' graphics in a full 3D environment. "The release of Megaman Neo marks another milestone in Capcom's successful history," says Robert Lindsey, senior vice president of sales and marketing for Capcom. Megaman Neo is a breakthrough game in the series and will propel Capcom and Megaman into the next generation of gaming." On a quest to save the famous Hidden Legacy treasure, the player must master all of the weapon and wage battle with treacherous enemies and unbelievable 3D bosses. Real-time motion capture technology creates fluid animation, and an adjustable 3D camera captures multiple viewpoints of the action. The game is due for release on PSX in fourth quarter 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [30] E3: Crazy Fighting Game from THQ THQ takes societies greatest pillars, cheerleaders, gangsters, and wrestlers, and pits them all to make the ultimate fighting game THQ introduces its new gangster fighter, VS. It will feature over 16 characters who hang with some of the cities toughest gangs. Cheerleaders can go up against of some downtown’s most dangerous gangsters. On top of a great soundtrack, the game will feature four other boss characters from rival gangs. All the characters moves have been motion captured and possess multiple fighting styles. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [31] E3: GT Flags Down Courier Crisis GT Interactive snaps up BMG title The other big BMG title, Courier Crisis by NMS software, has just been picked up by GT Interactive. Going into E3, NMS was nervous about the publication opportunities for its "Paperboy gone mad" game. However, recent negotiations over the past few days has allowed the two companies to hammer out a tentative distribution agreement. BMG reps are very pleased with the situation. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [32] E3: Boot Up Electronic Arts readies ReBoot for the PlayStation, based on the Saturday morning animated series This game looks awesome Prepare to re-boot when this game gets released Play as Bob the guardian, protecting Mainframe city from the diabolical Megabyte. Megabyte sends tears into the city, which Bob must zap. Along the way, he'll be assaulted by numerous enemy characters and vehicles. It moves smoothly, with Bob flying around on his hovering zipboard. The game, which is entirely polygonal, mirrors the look of the computer-generated show. In fact, Mainframe has created an entirely new 27-minute episode of the TV show to be interspersed throughout the game. ReBoot supports the new analog controller, and it will be released in September 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [33] Ghosts On The Dance Floor Huge promotional party for Ghost In the Shell in Japan E-mail us if you will be attending this event On July 18th, there will be a promo party for GHOST IN THE SHELL in Japan. Doors open at 10PM at the Yebisu, Garden Hall & Room. Takkyu Ishino and Joey Beltram will DJ, and Mijk Van Dijk will perform live. VJ See Gee Gen will also be attendance. Tickets will be available starting June 21st (via Nifty Serve) or 28th (via Ticket Master) for $34.48, and $38.79 for the day of the event. Anyone attending this event? Let us know now. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [34] E3: IGN EXCLUSIVE: Robin Shou Interview IGN talks with Robin Shou (Liu Kang) about Mortal Kombat the movie and more Robin Shou started as a bar tender in Hong Kong. After that, he pursued an acting career and was successful in Hong Kong for many years. Now, with hits like Mortal Kombat and Beverly Hills Ninja under his belt, he's one of the most sought after martial artists in America. IGN had a chance to speak with this rising star today. IGN: What can you tell us about your new movie? Shou: Everything's going to be 10 times bigger. Better fights, better visual effects, better soundtrack, better acting better story. Everything's going to be 10 times better. IGN: What do you think makes the Mortal Kombat series so popular? Shou: Hmm, what makes the MK series so popular? Well, it's me (laughter)! I think what happened is that it's fun, exciting, and the story's really neat and the characters... people are attracted to the characters. The whole tournament and of course the martial arts. The fights, they're the best. IGN: Definitely. You did a lot of the choreography for the first movie right? Shou: Yes. IGN: What was your favorite fight sequence from the first film? Shou: My favorite fight sequence? It'd have to be the fight between Reptile and Lui Kang and Scorpion against Johnny Cage. IGN: Yeah, everyone seems to love those. Shou: What happened also is that New Line thought that they were the best fight sequences too, so they said "Would you like to do the choreography for part 2?" So I was the choreographer for part 2. IGN: Awesome! So, what kind of future plans do you have? Shou: Well, I just finished Mortal 2 like two months ago, and now I'm looking at some really cool scripts and whatever I do next will top Mortal Kombat! It's going to bring in new stunts and the sort, so I'm being very picky. IGN: What was it like working with Chris Farley? Shou: Chris Farley?! Arrrrgh (laughter)!!!! That guys is so funny! I swear to God, I've learned so much for him. IGN: Did you learn your martial arts from him? Shou: Well, I learned this (Robin sticks his tongue out and makes a spitting noise)! IGN: And if they (New Line Cinema) asked you to come back for an MK III, would you? Shou: Definitely. Definitely. IGN: Okay, thanks a lot Robin. Shou: Thank you. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [35] Like My Singing? SNK holds an audition for its new fighter, King Of Fighters '97 Congratulations Tomoko Kojima! Just this last Sunday, SNK held an audition at the Yakult Hotel in Japan for the voice part of Takashi Kusangi’s girlfriend Yuki in King Of Fighters '97. Yuki will make her debut this summer in SNK’s new fighter, King Of Fighters '97. Out of 1534 people who auditioned for the part, Tomoko Kojima finished first. Here is the character profile of Yuki: Yuki B-Day: March 20th Age: 18 (High School Student) Birthplace: Japan Blood Type: A Height: 5'6" Weight: 114 Pounds Hobbies: Tooling Favorite Food: Monja Yaki Sports: All, especially good at High Jump Most Valued Possession: Track and Field Picture Turn-Offs: "Vague" people Measurements: 33-21-32 Although a US release date hasn’t been confirmed, King Of Fighters ‘97 will hit the shelves of Japan this summer 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [36] E3: IGN's Pre-Show Editorial IGN gets a first glance of what's to come at E3, industry list included E3: IGN's Pre-Show Editorial "It's not going to much of a show," moaned a European hack on the way to the Georgia World Congress Center. Yeah....Right. By Colin Campbell Editor-In-Chief Imagine Games Network Okay, so there won't be any hardware launches. Some of the gadgets and games we've been praying for aren't going to arrive. Most of the games on display, we've at least heard about. But there's still plenty to look forward to. At E3 in '95, Saturn was launched and PlayStation was under scrutiny. At E3 last year, PlayStation was in full flow and Nintendo 64 was the star. This year, it would have been nice to see Black Belt, M2, VF3 on Saturn, 64DD, a Nintendo color portable and so on and so on. None of that is going to arrive. But there's still a bustling, energetic industry to watch in full vigor. And lots. And lots. And lots of Games. Get this: * Some 1,500 new titles. That's one thousand and five hundred. And this year, they're not all Doom clones. * An area the size of 35 football fields, covering a record 534,000 square feet. This will include nearly 500 exhibitors, most of whom are not here selling dodgy disk drives, but are here because they've created something worth looking at. * There are six game conferences covering some of the big issues, including trends in online gaming and the future of development. Unlike certain moribund, formulaic entertainment businesses, this one is alive to the future and ready to embrace its uncertainties. This year, the booths seem to be less spectacular, but there seem to be more games. Over the next few days you'll be able to judge whether or not the games are going to be of a quality you deserve. IGN has guaranteed that it will cover every inch of those 534,000 square feet in search of the best new games for the year ahead. From the Sony, Sega and Nintendo blockbusters, through the innovations of EA, Acclaim and GT, and down through the debuts of tiny development houses from as far afield as India, Scotland and Korea. E3 isn't just about spectacular new price announcements, nor should it offer little more than the chance to peer at a gray box through a perspex screen. Hell, it's the annual convention of videogaming. It's a lot of fun. Be sure to check out [http://www.next-generation.com/specials/061897.chtml] Next Generation Online's guide to the games at E3. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [37] E3: Psygnosis' Colony Wars Is Drop-dead Gorgeous Never has a PlayStation game looked as good as Psygnosis' Colony Wars We are simply speechless This gives some PC flight sims a run for their money While much has been said on Colony Wars for the PlayStation in the past, it has to be said again: Colony Wars is gorgeous. This game could be running on the PC. Set in deep space, Colony Wars concerns the efforts of rebels in over-throwing their tyrannical imperialist rulers. Basically a first-person shooter, Colony Wars excels in its special effects, obviously influenced by the development team's stint on Wipeout XL. Colony Wars will be released later this fall. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [38] Packed With Parasites PSXPower unveils more information on Square’s new RPG, Parasite Eve Aya fights off the monsters of Mitochondria Oh, the levels are so beautiful Not only has Square of Japan combined its powers with Square USA’s L.A. studio to develop Parasite Eve, but it has also signed an all-star development staff, including Hironobu Sakaguchi, who handled the production of the entire Final Fantasy series. Along with Tetsuya Nomura, character designer for Final Fantasy VII, the idea of Hollywood’s signature digital artists teaming up with Square’s top creators sounds awesome, almost scary. Just check out some of these specs! "What will happen to New York if there is a second revolution of Mitochondria . . . !?" The beginning of the 'Mitochondria Rebellion', sets the stage for a story that will carry from Tokyo, Japan over to New York's Manhattan. The characters that will appear are new, and the game version of Parasite Eve will possess an original story like no other. Battle Scenes: Many new systems are featured in this impressive new realtime polygon battle. The design of the heroic battle between the Mitochondria-cum-monsters and Aya is captured beautifully, seen in pic.1. Field Views: The modeling and rendered game mapping is accurate to the tiniest detail, certainly to the utmost limits. It uses FF VII-esque 16-bit 2D prerendering, and you can see the beautiful mapping as the game progresses. Parasite Eve will star Aya Brea, an NYPD detective who heroically fights for the preservation of mankind against new mitochondria creatures. Now the stage is set in a skyscraper, the basis of humankind has been shaken, and the curtain has risen on an unprecedented story . . . _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [39] E3: Shadowman Remains in the Shadows Acclaim's second comic book title remains in the void Shadowman, Acclaim's second comic book title, was suppose to show at E3, we didn’t see it. Representatives from Acclaim told PSXPower that Shadowman is still in discussion as to which consoles it should appear on. Acclaim did not comment on when the game will appear, nor did it say when it will appear. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [40] E3: Psygnosis' G-Police Makes Flying Real The experience of flying between buildings is fully realized in Psygnosis' G-Police for the PlayStation G-Police will feature just as much action as the PC version This game looks awesome G-Police from Psygnosis features an incredibly realistic flight experience, never before created on the PlayStation. The experience is heightened by the presence of huge skyscrapers, placed close together. Flying between the buildings, under walkways, and through tunnels, is a feeling not to be missed. The PC version has the superior resolution, not surprisingly, but the PSX does have something the PC is lacking in: atmosphere. The PSX is decidedly more dark than the PC, making the flying more dangerous. Expect G-Police to fly your way in the fall of 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [41] E3: Mortal Kombat Is No Myth Mortal Kombat Mythologies is looks promising Sub Zero, wins The backgrounds in this game look really impressive This new Sub Zero adventure puts him up against the forces of Ermac and the Outworld. A first glance, the PSX version has some really cool FMV cutscenes. Much like the first MK, Mortal Kombat Mythologies will possess the same vintage gameplay. Things to look forward to: Sub Zero will have the double freeze. This will allow him to freeze the enemy once, if he does it again, Sub Zero receives a taste of his own medicine. He will also be able to freeze him or her again and upper cut them. This results into instant destruction. Still a kept as a top secret project, the game resembles a fine mix between and platformer and a fighter. Movies and screens to come later. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [42] E3: Klonoa is Namco's Latest Fantasy Title The PlayStation platform title Klonoa will feature fantasy action with traditional gameplay Klonoa is Namco's latest fantasy title Klonoa will have gameplay featuring running, jumping, and attacking enemies Klonoa, a curious new PlayStation platform title from Namco, was just debuted here at E3. The game concerns the antics of a strange cat with large, hand-ended ears. Gameplay consists of running, jumping, and attacking enemies. Expect Klonoa to be released sometime in early 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [43] E3: Sony's Cool Boarders 2: Fixing the Faults Sony's Cool Boarders 2 attempts to remedy the complaints of the first Cool Boarders was a solid snowboard title for the PlayStation, but lacked many important elements - there was no feeling of competition, there weren't enough tracks, and there was no freestyle area. This time, developer Uep Systems has added seven snowboarders, each with their own unique attributes. There are 18 snowboards to pick from, ranging from downhill to freestyle. There will also be a customize mode. Thankfully, there are more than three immediate courses. In fact, there are a whopping 16! tracks are full of others racers now, and you can link the game up to compete against a friend (or even your mom)! Finally, the game has a halfpipe mode to practice your tricks. This really is the game the first one should've been. Expect Cool Boarders 2 to be released in November of 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [44] E3: Sony's CART Worldseries Picks Up Where F1 Leaves Off The Championship Auto-licensed CART Worldseries title for the PlayStation has all the top CART drivers Sony's PlayStation-exclusive title CART Worldseries racer has all of the top Championship Auto Racing Teams, including Team Rahal, Newman-Haas, and Penske, and all the drivers, including Paul Tracy, Al Unser Jr., and Michael Andretti. The game will also have 10 of the actual CART tracks, like Long Beach, Laguna Seca, and the Detroit Grand Prix. The cars of CART handle much like actual, high-performance racers would, with hairy acceleration and tight cornering. The game looks good, although is a little more grainy than Psygnosis' new F1 97. Expect CART Worldseries to be released in November 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [45] E3: New Project From GT Interactive GT Interactive is super excited about its new platformer, Abe’s Oddyssee At first glance, Abe’s Oddyssee looks like a fairly standard platformer. That is until you take a look at some of the depth and puzzles that the side scrolling action games offers. Players take on the role of Abe, a strange looking creature who was until recently a slave at a meat packing plant in Oddworld. What he unwittingly stumbles into is a plot to begin using the slaves as a new meat product. Logically, Abe wants out. The goal of the game is to escape the plant, and to save as many of your fellow slaves as you can. Abe himself is capable of a wide array of speech sequences that are used to interact with the other characters. For example, once Abe saves a fellow slave, that slave follows him wherever Abe goes. But Abe can tell him to 'wait' or ‘follow-me’ and the slave will do accordingly. This is necessary due to the fact that Abe often has to go ahead and clear a path of dangers. All in all, Abe’s Oddyssee is shaping up to be an extremely interesting twist on the side-scrolling action game genre. Screen-shots to follow. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [46] E3: Batman and Robin Debuts on PlayStation Acclaim is at it again with its traditional movie-license title. Will this be a hit? Will Acclaim make up for lost time from the other Batman and Robin? This game will feature all kinds of weird and wild gadgets Mixing genres and using a movie license is Acclaim's old favorite style of videogaming, so will Batman and Robin be any different? "This Batman and Robin is designed for the more sophisticated PlayStation gamer," said John Olshan, Acclaim's product manager said. "Unlike the side scrollers of the past, this is the first videogame to place Batman in a realtime 3D environment, combining elements of the most popular 3D games -- fighting, shooting, driving, and problem solving -- to create a completely immersive interactive experience." Loading data on the fly, this game uses what Acclaim calls a "revolutionary" polygonal engine, and also enables gamers to view the game through a dynamic camera.Gamers will decide whether Acclaim has shed its old movie license ways. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [47] E3: You Bet Jurass The Lost World undergoes its final construction Boasting dramatic animation and excellent, life-like textures, The Lost World: Jurassic Park is a fast paced side scrolling adventure that lets players control the dinosaurs. In the game, players must control their humans to destroy dinosaurs, and control their dinosaurs to destroy everything in sight. The game looks very smooth on the PlayStation, but suffers slightly on the Saturn because of its lower texture count. The Saturn version was developed by a third party rather than DreamWorks Interactive, but the gameplay is very similar. Players start as a tiny 'compy' dinosaurs who have little power to attack, and must avoid danger at all cost. From that point players take the place of a human, raptor, and finally the devastating Tyrannosaurus Rex. The game will be released sometime in August. Watch for Lost World pictures later today. The Lost World is scheduled to ship in August. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [48] E3: A B-Ball Sim From Acclaim? Acclaim announces its first five-on-five basketball game With the NBA Jam engine finally running out of gas, Acclaim decides to go ahead with its new basket ball sim, NBA Jam 98. NBA Jam 98 is Acclaim’s first five on five basketball simulation for any console. With 29 NBA teams complete with hi-resolution polygonal characters, players can control the game with coaching strategies, team management, and stat-tracks throughout the game. For those who still want to play that classic two-on-two, a special mode has been added to do just that. Look for this game to appear in early 1998 for the PlayStation. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [49] E3: A Monster Sim? Saddle up for Tecmo’s new title, Monster Rancher This looks like a Tamagotchi nightmare come true Look at the scary monsters! Here are some first screenshots of Tecmo's Monster Rancher, the monster breeding game. Monster Rancher has a unique monster creation system, which requires you to put another CD into the PlayStation. By reading the data encoded on that CD, Monster Rancher uses a unique algorithm to generate unique monster types and characteristics, that are different from CD to CD. Once you've hatched it, then it's a management type game, where it's sort of like a Tamagotchi, exercising, training, and feeding it so you can pit it against other monsters in the arena. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [50] E3: Fantastic Funk? Something smells, is it Acclaim’s new Fantastic Four title? We will just have to be patient with this one Ahh, its the devil! What was once thought to be a super-heroic game for the PlayStation, sadly turned out to be a lump of kryptonite. This side-scrolling/shooting game has barely anything to brag about. Fantastic Four still has the great four main characters, Invisible Woman, the Thing, Mr. Fantastic and the Human Torch, which are all playable in four-player mode. But is this the only good bone in the body? We’ll just have to wait and see. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [51] E3: Konami Goes Oldschool with Salamander Konami's Salamander comprises three old arcade shooters for the PlayStation Side-scrolling shooters, finally Salamander Deluxe Pack is cool Konami is testing the waters with an E3 showing of Salamander, a collection of three old arcade shooter titles. The games, Salamander, Lifeforce, and Salamander 2, are sprite-based, sidescrolling shoot-em-ups. The game, called Salamander Deluxe Pack in Japan, was just released overseas, where shooters still enjoy a healthy popularity. However, Konami is doubtful of the genre's performance in the US, so they are testing Salamander on E3 floor, to gauge gamers' reactions. No decision had been made whether to release the game or not as this went to press. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [52] E3: Eidos Allies with Sony Later today, Eidos will be announcing a new alliance with Sony the result of which will be a number of PlayStation only exclusives Saturn owners will be left out in the cold regarding a new deal between Eidos and Sony that is to be announced later today. The deal marks and end to Saturn development and seriously questions the future of Nintendo 64 titles as well. While the details of the deal are as yet unclear, sources have indicated that Eidos has done quite well for itself financially as a part of the deal. Exact titles included in the deal are expected to be announced later today, with Tomb Raider 2 being one of the major properties negotiated. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [53] E3: Ascii Revives Master of Monsters for the PlayStation The Genesis strategy RPG Master of Monsters gets the PSX treatment Ascii is bring the Sega Genesis strategy/RPG title Master of Monsters to the PlayStation. Much like Atlus' treatment of Ogre Battle, Master of Monsters will feature new elements not featured in the original title. Up to four players can compete simultaneously with no multi-tap necessary. Battles occur whenever two enemies meet on the turn-based battle field. Play as a Necromancer, Barbarian, Summoner, Hero, Warlock, Shadow Master, Knight, or Fortune Teller. Expect Master of Monsters to be released in the first quarter of 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [54] E3: Jaleco Launches New PSX Line-up While three new games and possible new ones are lined up for PSX, Jaleco stays indifferent to N64 development Jaleco announced today that three new games will hit PlayStation within the next year, and emphasized that there is no new Nintendo 64 development. The rumor on the street was that Brama Force would arrive on Nintendo 64 sometime in late 1997 to early 1998, but Jaleco official emphatically deny any such doings. The three new games for PSX in Japan are Wing Over, Project Gaiaray, and The Bombing Islands, each with strong possibilities of arriving in the U.S. Wing Over is a dog-fighting flying game enabling one player to control hi or her own jet while also controlling a squadron of four. This game makes use of the PSX-link cable and should be a complete blast. Project Gaiaray is essentially Jaleco's own version of Virtual On, with cool mechs running in a two-way battle game just like Sega's arcade game. The Bombing Islands is a humorous puzzle game that features a clown who places bombs in order to create a chain reaction to blow up an island.There are more than 120 levels in the game and it's easy to see that the title has a unique addictive quality. This game is also developed by Boss Game Staudios, makers of Spider and Top Gear Rally. Jaleco surprise title is called Kury Skunk, and is under consideration with SOny right now. The game is a 2D Mario style game with sports challenges that have had kids in testing situations clamboring for more. Sony normally strays from 2D games, as has been its policy, but the executives at the PlayStation company like this title enough to gve it a strong look. IGN will report further on this title in the upcoming weeks. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [55] Sony Hits the Rapids SCEE will take a dive in the water with its new racing boat game, Rapid Racer PSXPower has just learned that Rapid Racer, a new power boat racing game, is currently being developed by Sony Computer Entertainment of Europe. Not much has been announced about Rapid Racer, but we do know that it will be presented in high-res and will feature high-quality water/racing physics. SCEA has announced no plans to release this title here in the US. However, with the recent news that the Sony UK-developed Porsche Challenge will be released here, there may be hope. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [56] And One Midway announces its first hoop sim, NBA Hardwood Heroes Switching from arcade-like action to a more sim flavor, Midway is developing its first basketball simulation, NBA Hardwood Heroes. This new five-on-five hoop sim will be fully licensed by the NBA and will feature multi-tap options that will support up to ten players. NBA Hardwood Heroes is scheduled to hit the courts at home in November 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [57] Fantastic! PSXPower releases information on Acclaim’s new adventure title, Fantastic Four Scheduled to make its official debut at E3, Acclaim has given PSXPower a brief synopsis of its new 3D combat adventure game, Fantastic Four, based on the Marvel Comic of the same name. Fantastic Four will be a multi-perspective beat-em-up, staged in a true 3-D world. Players will be able to take on the role of one of the Fantastic Four team members, Mr. Fantastic, the Thing, Invisible Woman, or the Human Torch. Fantastic Four will have over 35 fighting moves with over five worlds to venture through. The Probe-developed title is scheduled to be released later this summer. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [58] Return of the Dark Age The arcade fighter Mace: the Dark Age is coming to the PlayStation Midway has announced that their weapons fighter, Mace: the Dark Age, will be coming to the PlayStation this fall. Set in medieval times, Mace will have ten playable characters, two bosses, and several hidden characters. Perhaps the most interesting aspect of this 3D fighter is the interactive backgrounds, which contain potentially harmful obstacles to avoid, such as the various torture items in the Executioner’s arena. Mace: the Dark Ages will hit stores this September, 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [59] May the Force be Maximum The Area 51 team returns to churn out another lightgun shooter, Maximum Force Midway will be debuting Maximum Force, a new lightgun shooter, at E3 this Thursday. Developed by the same team that made Area 51, the game will reportedly have thousands of enemies to shoot at, including interactive backgrounds. Maximum Force will take place over three missions, whereby you have to stop three terrorist organizations from taking over the world. Expect Maximum Force to be released in September, 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [60] Shoot Your Heart Out Gradius Gaiden will bring the classic shooter formula to the PlayStation with a few twists Gradius Gaiden has an updated look to it Ahh, shooter heaven Fans of Konami¹s Gradius series should be very excited by now. Gradius Gaiden, the PlayStation version of the classic shooter, will have all of the original gameplay plus more. Players can choose from four different ships, including the Vic Viper, with each having its own power-up abilities. The game will retain much of the original¹s look, but will take advantage of the PlayStation¹s hardware. No US release date has been set, but Konami has just announced they will be bringing Salamander Deluxe Pack, another classic shooter, to the US later this year. We¹ll have more on this later this week at E3. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [61] Deck and Cover Psybadek from Psygnosis will sport a ton of powerful weapons Cruise the slopes on your hoverboard in Psybedek "You get the feeling that Xako and Mia are less interested in saving the princess than having a really cool pair of pants," Andrew Bennett, producer, Psygnosis The latest from Psygnosis, the snowboard-inspired Psybadek, will feature two attitude-laden teens on flying hoverboards. At their disposal will be a variety of weapons, like magnetic mines, “snowball” bombs, smart-bombs and boomerangs. The game, which is being developed by the same team that did Wipeout, will combine the same kind of fast action that made Wipeout so fun, with traditional platform elements. Gamers will need to play as both main characters, Xako and Mia, in order to complete the game’s 50 levels. "Xako and Mia are kind of anti-mascots – you get the feeling they’re less interested in saving the princess than having a really cool pair of pants," said Andrew Bennett, a producer at Psygnosis. Expect Psybadek to slam your way in the fourth quarter of 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [62] E3: Namco's Pac-Man Ghost Zone Pac-Man Ghost Zone for the PlayStation will take the arcade favorite and thrust him into the 3D 90s Pac-Man Ghost Zone will be staged in a complete 3D environment Again, Pac-Man can run, jump, fly, and sometimes even swim in 3D water While no playable version was available, the video Namco showed for Pac-Man Ghost Zone displayed Pac-Man running and jumping in 3D, polygonal space. Pellets and power-pills are picked up in a line like in the original arcade, but the majority of the game is spent free-roaming. There will be 14 platform-like levels to play, with some involving swimming in 3D water. A teenager is sucked into an old Pac-Man arcade machine, and is turned into Pac-Man in order to find the original Pac, who's now bad. Confusing? It's not. Namco-Hometek is developing the game in the US. Expect a November 1997 release. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [63] E3: Tekken 3 No Show Namco's Tekken 3 for the PlayStation was curiously absent from the show While expectations for a PlayStation version of Tekken 3 were considerably high, all Namco had available to show was the arcade version. There is still no word on how the game will come to the PlayStation. It will be released in fourth quarter 1997 or first quarter 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [64] E3: Capcom's Dave Siller Speaks He's the new man at the helm of Capcom USA. But what is David Siller bringing to the party? The man who made Crash happen has been brought to Capcom to push through gameplay innovations and moves into entirely new genres. He spoke with IGN from the E3 showfloor about forthcoming Capcom games and overall strategy.Capcom has pulled itself up by its bootstraps. It's doing pretty well. So, what are you going to add to the mix? Obviously Capcom has a tremendous heritage in videogames ever since its creation. And they have in recent years become dominant in the fighting game genre especially in 2D - although Capcom is developing 3D fighting games as well. Product-mix wise what I would like to bring to Capcom is my creativity and my ability to create new properties and game concepts. Hopefully something innovative that would have a broad-base appeal and that could become a hit product.Let's talk about those 3D fighting games? We've done some 3D fighting games such as Star Gladiators and Street Fighter EX Plus. We do have several more in development that I can't really talk about at the moment. We have some great games that we're working on.Aren't you just a bit late into the 3D fighting arena? It's not how late or otherwise you are that counts. It depends on what you bring to the party. Other people have been doing 3D fighters as have Capcom., but I think it's what you bring to the games themselves. We have some new fighting techniques and new angles and abilities that haven't been explored. If you're bringing these kind of things then you can never be late.Capcom has been extraordinary at leveraging its brands such as Megaman and Streetfighter. There must be more coming from Resident Evil? I can't tell you what the company is planning but obviously this is a very important franchise and there is a lot of planning going on in terms of what the future holds with that line. I wish I could talk about it. You'll just have to read between the lines there.Capcom has shown itself adept at fighters, platform games and now adventures. What's next? There are a number of areas where you will see Capcom in the future. We are planning to do some innovative games. Something that might potentially cross a couple of different genres together. A hybrid game that would have a broad appeal over two genres. Without revealing too much - obviously Capcom is in fighting and platform games. There is a lot of me-too product this year. What was successful last year people are trying to do this year. They are copying Resident Evil, or Capcom's fighting gases or Crash or Mario for that matter. These are games that are worthy of people saying: 'These are successful. Let's do our version. That's not what motivates me. I don't think it motivates Capcom. Resident Evil was something that was fresh to the market. We're putting all our creativity into trying to come up with equally innovative ideas.What's happening with Saturn RAM carts? That's something we are working on. We don't have any specific results but we have been vigorously talking with Sega and we feel that this is something Sega should definitely bring to the market. It would increase the lifespan and usefulness of the Saturn market. Our most recent Saturn games as well as others are pretty dependent upon the cart. However, any of the games that we are developing with the use of RAM cart will play without which is not the case for many other companies.And Nintendo 64? We are currently investigating. We are not currently a licensee for Nintendo 64. Obviously we are talking with Nintendo and we're excited about the potential there. Nintendo is interested in having us on board. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [65] Sony at E3: Bushido Blade’s Blood The American translation of Bushido Blood will have an interesting twist of realism The localized version of Bushido Blade, Square’s ultra-realistic Samurai fighting sim for the PlayStation, will feature bright red blood, as opposed to the yellow that appears in the Japanese version. This is an interesting twist of events, as the past standard has been to discolor blood in American games, or else take it out altogether. Little else has changed from the Japanese to American game, save the translation. Sony Computer Entertainment of America is publishing Bushido Blade in the US. Expect it to be released here in November 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [66] E3: Sony Slams Into Shooters with Exodus The next generation of 3D shooters may rest with Sony's Exodus Sony may not have published too many great shooters for the PlayStation, but Exodus may change all that. Set in the future, this game puts the player in a dangerous mech suit, armed to the teeth. Move through 3D arenas and blast enemies. The focus is placed entirely on shooting, and the perspective changes as you progress - sometimes it's side-on, sometimes you're flying through a chasm into the screen. As an added bonus, Exodus supports both one and two-player modes. Exodus will come to the PlayStation in the first quarter of 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [67] E3: Psygnosis' Co-founder Speaks: part 1 In a rare interview, IGN had the opportunity to speak with Psygnosis co-founder, Ian Heatherington From fairly humble beginnings, Psygnosis has grown to be one of the most respected and largest developers in the world. Ian Heatherington has been there since the beginning and now he shares some of his insights. In the most general sense, to what does Psygnosis owe its success? Heatherington: Well, the company is still fundamentally the same as it always has been. The company is still driven by quality and by technology. We just have a considerably larger amount of money to play with. What we've managed to do (which is sort of the trick) is that we haven't lost shape. So when your development portfolio goes from $5 million to $50 million it would be easy for bad habits to creep into that. Yet somehow we've managed to maintain our integrity and increase the yield or percentage of AA games. Going from 10 products to 20 products to 30 products is not what we're trying to achieve. How do you decide which products to push through the full development cycle? Heatherington: With 60 products in development yearly and 35ish titles a year, you have to introduce a certain amount of proper planning depending upon which markets you expect to compete in. If you're in the US, you need sports titles. If you're in Europe you need a soccer game. If you're in Japan you need RPGs. Sometimes you get products that migrate territories. Sometimes you get two out of three territories. Sometimes only one. Look at F1. It sold well over a million in Europe. Over 600,000 in Japan. It's a whole blending process really. A lot of Psygnosis better projects have come from external studios such as Reflections, Bizarre Creations, Travellers Tales, etc. Will be seeing more from these companies and/or companies like them? Heatherington: The commercial structure is kind of irrelevant. You have to look at it more philosophically. We have a very different view on the matter from almost any other company. That view is 'foster the talent, yield the product'. Not 'buy the product'. So we're very different in that respect. The first transaction we ever had with Bizarre Creations was to loan them a hard disk for development purposes back in the ST days. Companies like Bizarre Creations, we know its attention to detail. We know they are experienced and we fostered that within them. With regard to external development, you're placing a million dollar bet intellectual package. You're speculating on that you know and understand the talent. We couldn't do that on a house of 100 people because we don't know the talent. We can't identify it. We can't have a relationship with it. We have never lost a developer. We have a 2 percent turnover of development personnel. If you profile that against other companies in the business you will begin to understand how we work. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [68] E3: Psygnosis Co-founder Speaks: part 2 Ian Heatherington Are there any other companies that you can tell us about that you will be working with in the future? Heatherington: We have a virtually unlimited acquisition portfolio. We can do basically whatever we like. But we're interested in real talent. The problem is that if it's mature, its too expensive and its in the marketplace already. So we generally don't go and talk to the headline companies. Instead we sponsor people through university. We set them up in offices. We give them the equipment and we put them in a position where they can produce state of the art product. What we're trying to do is sponsor within that community the concept of 'quality' product. A development group came to us two weeks ago and said 'We are very talented. We make great games.' This company wanted to do a 3D fighting game for us because it's a very 'safe' genre. We told them 'go away and think of something more creative' and we will actually pay them to go away and do a concept phase. So we sink a couple hundred thousand dollars to start them out with a blank piece of paper. So we will wind up with a product that suits your skills instead of a product that suits the marketplace. It is this philosophy that comes from the top down. You don't suddenly go up the company hierarchy and meet 'the suits'. We are a studio based around technology. Where does the new US development studio fit into the scheme of things? Heatherington: The studio structure is multiple iterations of micro-studios and we now have nine of them. Each micro-studio is not more than 60 or so people and not working on more than three or four projects and are located wherever the talent pool is. Each of these microstudios [including the new one in the US] is out there on its own doing it's own thing. The Straub studio in southern England is an excellent example. It was originally about 50 people and it's now up to about 70. That studio is responsible for two of our major titles this year, come from that studio (Overboard and G Police). The ratio of externally developed and internally developed titles is constantly in a state of flux. Psygnosis has done at least one conversion for Sega (Manx TT). Can we expect to see more work with Sega on other projects? Heatherington: No. Not really. Manx TT represented an opportunity to try a Sega arcade port. Sega makes amazing arcade games and we were proving things to ourselves. Could it be done? We're not generally for hire, but it was an interesting opportunity. The booth outside features a number of new PC games? How does the PC figure into your plans? Heatherington: The PC market has only just started. The combination of three technologies: processor speed, 3D acceleration and Windows 95, has finally provided a viable gaming platform. Any two of them don't. So up until about six months ago, we didn't see the PC as a gaming platform. What we're seeing now is a nearly meteoric rise in development for the PC. The shift is happening in the studios and it's showing more and more. Our number of PC products is going to rise dramatically in the future. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [69] E3: Snowballs Flying From Atlus Race against skiers and snowboarders in Atlus’ new title, Snow Break Although it does resemble Cool Boarders at first, Atlus' Snow Break (working title) for the PlayStation offers a few more reasons to play: mainly other racers. The game allows you to play as either a skier or snowboarder. Developed in France by Virtual Studios, folks who've done skiing games for other systems in the past. There will be five tracks in all, with four characters to choose from (two ski, two snowboard), plus a secret, undecided fifth character. Atlus hopes to have the game up to 60fps by the time the game is released in mid-first quarter, with a possible split-screen two-player mode, although this has not been decided. Tracks will be less narrow than those in Cool Boarders, with the ability to race up the sides of the walls bordering the tracks. Expect Snow Break (under a different title) to hit the PlayStation in mid to late first quarter, 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [70] E3: An All Star Play From Acclaim Acclaim ships All Star Baseball 97 Featuring Frank Thomas This game will feature all the players complete with stats and logos All Star Baseball '97 has just shipped to stores near you Licensed by Major League Baseball and the Major League Players Association, All Star Baseball also features the voice of Jon Miller, and more than 700 players, complete with the latest players and stats. Check out the these new shots. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [71] On a Rampage The sequel to the monstrous arcade title Rampage is coming to the PlayStation Rampage World Tour, the follow-up to the crazy monster arcade game, will be coming to the PlayStation this fall. Up to three players can play at a time. Inflict as much damage as possible by crushing buildings, swatting airplanes, smashing cars, and eating people. Expect Rampage World Tour to hit the stores in November, 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [72] High Sticking Midway’s Wayne Gretzky’s 3D Hockey 98 will feature physical likenesses of actual players The NHLPA & NHL Present Wayne Gretzky's 3D Hockey '98 from Midway is the follow-up to 1996’s version. Featuring National Hockey League Players' Association (NHLPA) and National Hockey League (NHL) licenses, the game will have all 26 NHL teams, team logos, uniforms and players, including player name and physical likenesses. This new hockey title will be playable in either simulation or arcade mode, and will feature realistic moves. Expect The NHLPA & NHL Present Wayne Gretzky's 3D Hockey '98 to be released in November, 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [73] E3: No Veritechs for the PSX PSXPower has just learned that Robotech: Digital Mission VF-X will not be coming to the US While the developers pushed for a US release of Digital Mission VF-X, Sony decided that it was better off left in Japan. Apparently, Digital Mission VF-X didn't have the "quality" that SCE was looking for. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [74] E3: Nightmare Creatures Pictures are Here! Nightmare Creatures combines Tomb Raider medieval play, with medieval-like themes Kalisto has outdone themselves Activision's PlayStation title, Nightmare Creatures, was one of the more interesting titles we've seen so far. These screen shots demonstrate the game's ability to combine genres, including fighting, exploration, and puzzle-solving. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [75] Tomb Raider 2 Unveiled PSXPower gets you the latest on Tomb Raider 2 Yeah baby, yeah The new lighting effects will make each level more dramatic Tomb Raider 2 has to be one of the most anticipated sequels for the PlayStation this year. The question is, will Tomb Raider 2 live up to the hype? Come check out our [http://www.psxpower.com/previews/113.html] Tomb Raider preview equipped with exclusive IGN sreenshots and quicktimes. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [76] E3: Psygnosis' F1 97 Pulls Ahead New screen shots of F1 97 for the PlayStation and PC show off this Psygnosis game's realism Hey, watch the paint job buddy You'll see this one crossing the finish line later in the fall While F1 boasted a high degree of realism on both the PlayStation and PC, F1 97 is set to eclipse its predecessors high water mark. With twice as many polygons in the cars alone, F1 97 is beautiful. Play is closely compared to Sony's new CART Worldseries, but F1 97 seems to pull ahead just slightly, due mostly to the sharpness of graphics. Expect a fall release for F1 97. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [77] E3 EXCLUSIVE: YOSHIKI OKAMOTO INTERVIEW Capcom's head of R&D talks about Blackbelt, M2, N64, and Street Fighter IV Today, IGN sat down with Capcom's director of R&D, Yoshiki Okamoto. Being very candid, Okamoto discussed and answered a lot of those hard questions many developers would shy away from. IGN: Before we get started, we'd like to say that we're really big fans of your work, especially, the Street Fighter series. Okamoto: Thanks you very much. IGN: There was an interview not to long ago with you in a Japanese magazine. In this interview you talked about an N64 version of Resident Evil. What can you tell us about this? Okamoto: It is just an idea that I have in my head, based on what the N64 hardware can do. This doesn't mean that we've started work on such a title. IGN: By the N64 being cartridge based, does it cause any limitations for your highly animated games? Okamoto: No, I see no limitations. IGN: What about a game like Street Fighter 3? A game so intense with frames of animation is sure to take up a lot of space. Okamoto: Well, we have no such project in the works for the N64, so I'm not worried about it. We are working on a puzzle game however. IGN: A puzzle game? Like Puzzle Fighter? Okamoto: (Laughter), no something very different. We will be showing this puzzle game for N64 soon. It's going to be a very popular puzzle game. IGN: Is there a name for it? Okamoto: Not yet. IGN: Will it come to the States and Japan. Okamoto: Yes, of course! IGN: Do you over look production on both console and arcade games? Okamoto: Yes, I do. IGN: We heard last year that a fighting games was being produced for the M2. Can you shed some light on this? Okamoto: (A long silence fills the room and then laughter) We are making something for the M2, but it is not time to announce it. IGN: Is Street Fighter 3 doing as well as Capcom expected it to do? Okamoto: No, it is doing less than we expected, but we now know what we have to do for Street Fighter 4. IGN: Do you think it is time to go 3D? Okamoto: I believe 2D and 3D can co-exist. So as far as Street Fighter 4 is concerned, it will be a 2D game. IGN: Of the Street Fighter characters in SF3, do you have any favorites? Okamoto: Alex! IGN: How do you about Capoeira? Did her fighting style and execution come out the way you wanted? Okamoto: Yes, it did. And Street Fighter 3 was the first game to show off this style of fighting. We liked it very much. IGN: Do you think the window on the M2 is closing? Is it too late for it make an entrance. Okamoto: In my personal opinion, yes, I think the window is closing. I've also heard rumors that Matsushita will be abandoning the machine soon. IGN: What game are you most proud of? Okamoto: This 'Strip Mahjong' game that we did in the arcade a long time ago. The same person who does a majority of our character designs, Akiman or Akimoto, made this game and designed the characters. He even supplied the voice for the man playing the game! Of course, we did not want people thinking that Capcom was THAT kind of company, so we published the game under a different name (everyone laughs). IGN: Have you seen anything on the new Sega hardware that's being developed? The blackbelt or Dural? Okamoto: (Long pause) Yes. Yes. IGN: What games have you seen today that have impressed you? Okamoto: Concker's Quest. It was very nice. IGN: Will we be seeing any characters from Street Fighter 2 or 3 making a reappearance in Street Fighter 4? Okamoto: Maybe. How about Adon (laughter)? Or Dee Jay (more laughter)? Yes, we'll see at least one character returning. IGN: Thank you for your time. Okamoto: Thank you. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [78] E3: Attendance Predicted At 40K E3 is on its way to being one of the biggest gaming events in history The attendance for this year's E3 could hit 40,000, according to organiser IDSA.It could become the biggest event yet. In fact, the move from Los Angeles to Atlanta was prompted by a need for more space. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [79] E3: Rascal from Psygnosis Adds Flair to the Platform Genre Psygnosis' Rascal for the PlayStation is a colorful addition to the platform experience This game has a lot of action in it Looking forward to this one in the fall of 1997 With a lead character designed by Jim Henson's Creature Shop, Rascal adds a touch of Mario-like cuteness to the PlayStation's usually dark style. The game is very humorous, with silly knights and overweight school marms to blast with your bubble gun, which shrinks them down to nothing. Jumping is exaggerated, and although not all of the character animations were in place, the game certainly looks good. Expect a fall release for Rascal. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [80] E3: Psygnosis Scores A Goal Psygnosis returns to the soccer field with Power Soccer 2 for the PlayStation Having dropped the Adidas license, Psygnosis' Power Soccer 2 for the PlayStation has been developed by an entirely new team. The game will have all of the features you've come to expect from a Psygnosis soccer title, with smooth animation and fine gameplay. Expect more on this title later this year. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [81] E3: Spawn Brings the Comics to the PlayStation Hand-to-hand combat dominates Sony's killer Spawn: The Eternal Based on the semi-independent Comic drawn by Todd McFarlane, Spawn: The Eternal takes full advantage of the PlayStation's hardware with awesome texture-mapping and full-on combat. Guide Spawn, the undead anti-hero, through three time periods on his quest to kill the evil Malebolgia. The majority of the game is spent beating people up in as many ways as possible. There are also puzzles to work through to reach your ultimate goal: hell. Spawn: The Eternal is coming your way in December 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [82] E3: Fox Runs Wild PSXPower uncovers the latest titles coming from Fox PSXPower fills you in on Fox’s four new titles showing at E3. With Croc being at the top, this game features a crocodile, that looks like Yoshi, wandering around in a complete 3D environment. The other titles include: The X-Files: Unrestricted Access, The Simpsons: Virtual Springfield, Aliens Vs Predator (originally for the Jaguar), and Anastasia. These titles will all be available for the PlayStation and we will give you the complete details as soon as we can. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [83] E3: Rampage for the PSX Rampage plunders its way to the PlayStation We love man-eating monsters! Rampage will be released this fall Rampage World Tour, the sequel to the crazy monster arcade game, will be coming to the PlayStation this fall. Like the first one, you will be able to crush and destroy buildings, cars and airplanes while eating and smashing people. You will also be able to play up to three players simultaneously. Expect Rampage World Tour to smash the shelves in November 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [84] E3: H.E.D.Z.lock Hasbro Interactive's new multiplayer title will feature voxel technology Voxel technology allows developers to assign three distinct coordinate locations to each single pixel. Using three dimensional voxels allows the game to feature very unique facial features that retain their look at any angle. Another popular title that features voxel technology is Commanche 3 which uses voxels to create beautiful 3D landscapes. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [85] E3: Not Just A Bunch of Fog PlayStation owners may now rejoice. Riven, the sequel to Myst is coming to the PSX Given that the original Myst appeared on almost every platform known to man, (even the Jag CD) it should be absolutely no surprise that its sequel will also be destined for a similar variety of platforms. While Sunsoft owns the console rights to the game, it has signed an agreement with Acclaim to bring the title to the PlayStation. A Saturn version is also destined for release in Japan, but Sunsoft currently has no plans for a US release. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [86] E3: Put That Light Saber Away Lucas Arts' new Star Wars fighting game looks like it's still under construction At E3, LucasArts was showing off its new fighter, Star Wars: Masters of Teras Kasi. The animation looks semi-fluid and it runs at about 30 FPS. The moves look average, but nothing too exciting. The problem is that the punches and kicks look choppy, especially when compared to Capcom's Street Fighter EX Plus. Although this title is still in its early stages, we expect to see major changes in the final version. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [87] E3: Akuji Debuts At Crystal Booth Crystal Dynamics has unveiled its free-roaming adventure Akuji the Heartless It's set in a mythological jungle civilization powered by voodoo and blood sacrifice. The hero must - sans heart - explore this 3D world and use these devices to avenge his enemies. Plus there's some hand-to-hand fighting thrown in for good measure. Also showing at the Crystal stand are Pandemonium 2 and the much anticipated Gex: Enter The Gecko. Screenshots to follow later in the show. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [88] E3: The Horses Are at the Pole Polygonal horse racing comes to the PlayStation For those who wanted a new racing game, well, here it is. Strap on your saddle everyone, Tecmo plans to release its new horse racing game for the PlayStation. Grain over gas? Tecmo isn't guaranteeing Wipeout XL status, but it does separate itself from other racers. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [89] E3: Nightmare Creatures Has Combos Activision's scary Nightmare Creatures, a PlayStation action title from French developers Kalisto, will combine numerous gameplay elements Combining the fighting elements of Tekken, the exploration of Tomb Raider, and the blood of Resident Evil is Nightmare Creatures, a PlayStation action title with a dark twist. The game will boast 18 levels, 21 characters, 18 monsters, 5 bosses, and 11 pick-up weapons that upgrade throughout the game. Impressive is the polygon detection on the enemies. Each limb can be hacked off independently, spilling blood as well as the limb itself. Expect a fall 1997 release for Nightmare Creatures. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [90] E3: Sony's MLB 98 Boasts an Increased Speed MLB 98, Sony's new baseball title, features all the options, plus a fast speed Sony's newest baseball title, MLB 98, has lost the Penant in its name, but has gained a boost in speed. The game has polygonal players with batter and pitcher stances. Plus, it has an increased sense of speed, pushing the sport of baseball to new areas. The game has tons of options, like stat tracking, trading players, and creating players. MLB 98 will be released in August, 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [91] E3: TH-Q's Line-Up TH-Q PlayStation Show List: * WCW Nitro: Take on 16 wrestlers on PlayStation. Due in November. * Vs: Motion captured fighting for PlayStation. * Bravo Air Race: 3D air racing game for PlayStation. * BASS Masters Classic: Fishing for PlayStation. * Brunswick World Tournament of Champions: Bowling for the PlayStation PlayStation. We’ll be sure to inform you if we see anything else from TH-Q _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [92] E3: Sony's Armored Core Supports the Link Cable Armored Core, Sony's mech fighter, is now an essential mech fighter Armored Core from Sony, the first title to seriously rival Sega's Virtual On, will support the neglected link cable. This is an absolutely essential way to play this game, which stands alone on its own right. Your armored suit can fly, run, slide, take heavy attacks, and launch immense amounts of death at any opponent. Your reason for doing this: pure greed. Take your earnings and pour it back it back into your suit. Armored Core will debut for the PlayStation in October, 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [93] E3: Do Not Pass Alderon Luke and Vader use the force to increase their financial gains Hasbro Interactive announced that it will bring Star Wars Monopoly to the PlayStation. Unlike the PC version, players will be able to control Luke to fend off the evil Lord of the Sith. Possibly presented in 3D, Star Wars Monopoly will be released sometime next year. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [94] E3: Sony's Intelligent Qube Sony's odd Intelligent Qube takes the puzzle genre away from Tetris Intelligent Qube, a rather compelling new puzzler from Sony, has been extremely popular in Japan. Most importantly, it represents a strong move away from the style that Tetris established over ten years ago. A small man stands on a floating platform with a row of cubes behind him. The goal is to clear the stage in the least number of turns without destroying the forbidden black cubes. Cubes then move faster and faster, and the number of forbidden cubes increases. The stage ends when the little man is crushed or pushed off the edge of the platform. Cubes are destroyed by choosing them to be. Simple that. However, destroying a forbidden cube causes one row of the platform to drop off. And, to add to the fun, the game calculates your IQ according to your performance. Intelligent Qube will be released in October 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [95] E3: Frogger Leaps Over 2D Standards PSXPower releases new information on Hasbro’s new PlayStation title, Frogger This 3D version of Frogger combines 2D gameplay with 3D graphics. Hasbro’s reincarnation of features 10 levels, 5 stages each, with classic gameplay and a few new twists. You still need to jump from obstacle to obstacle, but now, the frog's got a heat-seeking tongue, a super croak, and super jump. As a result, you'll be able to snatch flies on the fly, light up a cave, and avoid nasty predators without getting squished flat. The game is well into development, and is expected to release this fall. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [96] E3: Final Fantasy VII is Closer than Ever Sony is finally bringing Square's massive RPG Final Fantasy VII to the US Oh, we can't wait for this game either! Will the lines to purchase FFVII be as long as these? There it was - Final Fantasy VII in all its glory. And in the King's English, yet. Cloud has joined a team of rebels, fighting against the mighty Shinra, Inc. Battle it out in Square's classic RPG style, and take advantage of all the mini-games, including the fabled snowboard game. Final Fantasy VII, the three-disc monster RPG, is still set for a September 7, 1997 release, and nothing has been changed. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [97] E3: Prepared To Be Stalked Capcom announces DarkStalkers 3 for the PlayStation Although DarkStalkers 3: Vampire Savior wasn't present at Capcom's booth, it did say that it will have 15 selectable characters and it will be released early '98. E3: A Wheel For Everyone Act Labs has developed a force feedback steering wheel that will be compatible with all consoles The Act Labs Force Feedback Racing Wheel uses a unique system that allows it to work with any console by using encoded cartridges. Each cartridge will sell for about $20 and will feature pre-programmable forced feedback for console games. Though still in development, the wheel controls well and the feedback is realistic and responds quickly. We really look forward to this one. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [98] E3: Crash Bandicoot 2: Cortex Strikes Back Sony's Crash sequel improves only slightly on the original While there's no denying that Sony's PlayStation exclusive Crash Bandicoot 2: Cortex Strikes Back looks stunning, there's little in the game that wasn't there before. The game begins with Crash defeating Dr. Neo Cortex, causing him to fall from a hot air balloon. He crashes through the ground into a hidden cavern, and here the game begins. The game is again presented in high-res, with tons of gorgeous levels going both side-to-side and into the screen. However, the gameplay is immediately recognizable as being from the first. There are some new elements, though. Crash has a new attack, the flop. Jump up, and flop down onto an enemy. There are new enemies as well, including penguins, seals, and scary fish. The water levels have new rockets, which you ride on. Crash 2's good looks may carry it to the top of the charts again in November, 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [99] E3: Sony's Blasto Sticks to the Tried and True Although it doesn't break any new ground, Sony's Blasto for the PlayStation is an interesting take on the action/platformer While everyone knows that funnyman Phil Hartman is doing the voice for Capt. Blasto, the star of Sony's new PlayStation action title Blasto, they may not know that Blasto has in his possession a veritable plethora of moves at his disposal. The man can walk, run, jump, shoot, swim, fly, climb, backflip, pistol whip, and ride on the back of a Chocobo-like alien chicken. The first of Blasto's levels are set on floating platforms out in space, much like the worlds of Warner Bros' Marvin The Martian (there are eight levels in all). In fact, the entire game has a cartoon-like feel, with Blasto mirroring Flash Gordon or Buck Rogers. Aliens are present, pear-shaped devils with active trigger fingers, as are giant monsters. Blasto is set to be released in October 1997, and will make use of the analog controller. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [100] E3: Abe's Oddyssee As promised, shots of GT's flagship console game are now available Does this guy look cool or what? GT Interactive has definitely outdone themselves on this title The game has FMV sequences that seemlessly meld with the pre-rendered backgrounds and gameplay. The effect is really quite nice and load times are minimal. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [101] E3: Sony's Beastorizer Puts Animals in the Ring Sony's newly-debuted PlayStation title Beastorizer has polygonal fighters with animal characteristics Resembling Tekken in both graphics and playing style, Sony's Beastorizer (working title) pits fighters with animal characteristics against each other. One notable character had rabbit features, with huge bunny ears and a fluffy tale. Although this game is still early in development, it looks promising. Expect Beastorizer to hit the PlayStation in early 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [102] E3: Two Harrisons Collide Nintendo and Sony fans are always squabbling about the merits of their respective systems. But it's not often you see senior Nintendo and Sony execs exchanging flames So here we were at a public discussion group just off the main drag of E3. George Harrison of Nintendo and Phil Harrison of Sony are part of the panel. Dismayingly, the talk turns to disks versus carts - a conversation which has kept Usenet and other forums alive with trite debate for months. George contended that disks are a pain because of all that waiting around. Why choose a disk which offers delays, when you can have a cart which is immediate? But Phil was not about to let that slide. He played the Big Card. Final Fantasy VII. Sony had evidently worked out that, given the extraordinary cost of cartridges and their storage space problems, it would have cost a Nintendo 64 owner hundreds of dollars to get Final Fantasy VII. Brilliantly or churlishly (depending on where you stand with this argument) George contended that he was happy no Nintendo owners had been afflicted with (and we paraphrase) such a slow-paced and tedious game. It's good to see that Nintendo and Sony are willing and able to entertain us with such lively and colorful debate. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [103] E3: Not Seamonkeys, Skullmonkeys! Skullmonkeys offers side-scrolling action featuring the main character from the Neverhood. DreamWorks Interactive has teamed up with Doug TenNapel and the team from the Neverhood to create an all-new side-scroller, Skullmonkeys. The game's clay-animated characters look really cool and possess really fluid animation. Accompanied by the primitive Skullmonkeys, your goal is to prevent the evil Klogg from destroying the planet. With over 100 levels and 20 individual worlds all modeled in clay, the game promises plenty of replay value. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [104] E3: Stackers for the PSX Tecmo announces that it will bring a Baku Baku like puzzle game to the PlayStation With the exception of Tetris or Super Puzzle Fighter II Turbo, puzzle games just don’t amount to much here in the US. Tecmo decides to lay its bricks this year with Tecmo Stackers, muck like Baku Baku. "Sony loves this game," says Tecmo representatives. We'll just have to see how this one pans out. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [105] E3: You Sank My Battleship Psygnosis brings new action to the ocean with its new title, Overboard Psygnosis’ Overboard is an overhead perspective type strategy game featuring ships armed with cannons, flame throwers, depth charges, and rockets. While the rockets work especially well in taking out blimps, depth charges are great for blasting those pesty submarines. The basic idea of the game is to advance to different levels by strategically solving puzzles in order to get to the next part of the map. Your journey will be tested many times by enemy ships, subs, blimps, and other obstacles that will try and prevent you from going to the next level. As you advance further in the game, power-ups and special weapons will be offered in an attempt to help you advance to other levels within in the game. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [106] E3: Tecmo Super Bowl Postponed Tecmo Super Bowl has been delayed due to technical difficulties According to sources close to Tecmo, Tecmo Super Bowl for the PlayStation is now "on sabbatical." The programming team that began work on the project "wasn't familiar with the game," and Tecmo subsequently decided to take them off the project. Consequently the company is postponing development on Super Bowl for a year and a half, when they break in new programmers. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [107] E3: Acclaim Goes Off the Top Ropes Acclaim drop-kicks us with its new polygonal wrestling game, WWF ‘98 Can't wait to see this one The featured characters have yet to be revealed PSXPower has just learned that Acclaim will be releasing its new wrestling title, WWF '98 for the PlayStation. The game will feature a multiplayer mode of some kind on PSX. Initial impressions of the game were slightly hard to come by since it wasn't playable, and only two screen shots appeared, which IGN will show later today or tomorrow. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [108] E3: Radical Blows Up Manhattan Radical Entertainment releases its new bomberman-like title to the PlayStation The PlayStation and PC game is a one or two player arena battle game that features Radical's 'pure 3D' technology that was used in Powerplay '98. It isn't scheduled to release until 3rd quarter of '98 and will be the first game published by Radical Entertainment. The gameplay is essentially capture the flag, but with several twists. There are four or five light points in each arena that the player must turn to their color. The light points can only be changed when the player has the power to do so. Therefore the game turns into a chase around the arena attacking each other. What makes the game interesting is the moving platforms, special moves, and spring points that when used properly can make the game move very fast. The game is already addicting and it's still only at 30%. The developers are hoping to build on that and enough depth to draw favorable comparisons to Bomberman. We'll have shots and the full story on The Manhattan Project early next week. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [109] E3: Konami's Midnight Run: Doubtful Future Although it was scheduled to be shown at E3, Konami's PlayStation racer Midnight Run was nowhere to be seen I bet you can't wait to race this baby What gives? Midnight Run was not at E3 Midnight Run, Konami's PlayStation conversion of the arcade racer, was peculiarly absent from their E3 show floor. The game, which had been announced just prior to E3, is apparently not going to be coming to the PlayStation now. Although no definite reason for the change was given by Konami, speculation hints at a less-than stellar conversion. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [110] E3: Winter Olympics From Konami Komami hits the snow with its new sports title for the PlayStation, Nagano Winter Olympics '98 Konami is really excited about this title, so are we Here comes the new Winter Olympic title from Konami The Nagano Winter Olympics '98 features major winter events with a 3D world and polygon athletes. Games featured include the bobsled, luge, downhill skiing, slalom, speed skating, ski jumping, snowboarding and more. "Konami is honored to offer the only official videogame of the 1998 Winter Olympics Games to fans," said Mark Porwit, vice-president of planning at Konami. "Nagano Winter Olympics '98 captures the spirit and emotions that come with the high level of competition found in the Olympic games We know that sports fans will enjoy the challenges found in our titles." The title seems to fall very much in the vein of past Konami titles as Track and Field which was a hit on the PlayStation last year. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [111] E3: Sony Hoops NBA ShootOut 98 New animation improves Sony's NBA ShootOut 98 NBA ShootOut 98, the third in Sony's PlayStation ShootOut series, has not only a ton of new animations, but a score of options and teams. The game has 29 teams to choose from the NBA, plus features like stat tracking, trading players, and creating players. New animations, including spin moves, follow-up dunks, tip ins, no look and fake passes, and offensive post up moves, have been added, as well as the traditional spin moves, behind your back passes, and post up moves. The game also has a two-on-two option. NBA ShootOut 97 will be released in December 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [112] E3: Sony's NCAA GameBreaker 98 Uses a Full 3D Engine The follow-up to Sony's first college football title, NCAA GameBreaker 98, is the first 3D title of its kind NCAA GameBreaker 98, Sony's newest PlayStation college football title, features all 111 Division I-A college teams. Play through an exhibition game or the 1997/98 season, with the obligatory bowl games, or a National Championship tournament. The multi-tap supported game features a full 3D engine, a first for any PlayStation college bowl game. Expect NCAA GameBreaker to be released in November 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [113] E3: Castlevania May Yet Come with the Music CD Konami's much-anticipated Castlevania: Symphony of the Night may come packaged with the bonus art book and music CD We just might get all the bonus stuff that comes with the game - cool! This symphony is music to my ears The US PlayStation version of Castlevania: Symphony of the Night may come packaged with two bonus items, a Konami spokesperson told IGN today at E3. The items in question are a book of artwork, and a bonus music CD. The items, which come with the Japanese version, may or may not be included depending on price. It was hinted a special edition may be released, perhaps a limited edition run. Castlevania: Symphony of the Night is expected to be released in the first quarter of 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [114] E3: Konami Keeps Suikoden 2 Hidden Although it had been announced, Konami's PlayStation RPG Suikoden 2 was no where to be found Announced just prior to E3 by Konami with much excitement, Suikoden 2 for the PlayStation was conspicuously missing from the company's E3 booth. A press release had even been issued, marking the game's official announcement. However, when pressed on this, a Konami spokesperson confessed that it was too early to be shown. No release date has been given on this highly-anticipated sequel. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [115] E3: Sony's Jet Moto 2 Continues in the Same Vein Jet Moto 2 is more of the same high-speed action, with a few new twists Sony unveiled Jet Moto 2 for the PlayStation at E3, and aside from a few new twists and turns, the game is remarkably similar to the first. The game will have ten new tracks, with races now taking you through canyons, river rapids, national forests, Los Angeles, and deep caverns. There are quite a few more jumps, with an extremely light gravity setting. The graphics unfortunately have not improved from the first, but the gameplay appears just as strong. Expect Jet Moto 2 to come your way in November 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [116] E3: Sony's NFL GameDay 98 Boasts Incredible Realism The amount of detail, down to the cameramen on the field, is incredibly high in Sony's NFL GameDay 98 NULL NFL GameDay 98 for the PlayStation updates GameDay 97's gameplay and AI, plus it has added a whole host of new touches of realism. For starters, Sony has added new stadiums, sideline crews, coaches, camera men, and the players on the field. There are over 30 NFL teams with over 1500 real NFL players to choose from. You can even play every Super Bowl ever held. Check out NFL GameDay 98 in September 1997. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [117] E3: Parappa's Packing For US Trip Sony has spoken. PlayStation's Parappa is coming to the US This game is screaming originality. It combines a kiddy hip hop music with a fun sense of humor and tons of gameplay. More than half a million gamers in Japan have already fallen in love with Parappa's antics. As the player, you must match joypad strokes with Parappa's songs, making them as harmonious as possible. The player progresses through an animated and very musical world. The English language version is coming along a treat and arrives in November. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [118] E3: Konami's Metal Gear Solid - Still Not Playable While Metal Gear Solid for the PlayStation does look impressive, it was unfortunately not playable One of the most anticipated PlayStation titles of E3 was undoubtedly Konami's Metal Gear Solid. The game, which focuses heavily on stealth and sneaking around and less on shooting, will really show off the PlayStation's muscle. However, all that was available at E3 was the same video shown at the Tokyo Game Show in April. Metal Gear Solid will be available in the first quarter of 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [119] E3: Treasures of the Deep Buoys Namco Picking up a hot PlayStation title from Virgin, Namco's mission-based underwater shooter is among the most beautiful PlayStation games to date Developed by Black Ops, Treasures of the Deep puts players in control of a variety of subs. Enemies range from skin divers to other subs to marine creatures such as sharks. Missions generally have a conservation twist where players some how have to fix some environmental problem. For example, you may have to cap a leaking oil rig, or save some endangered tortoises from poachers. While the plot may seem a bit cheesy at times, there is no shortage of shooting action in the game. The animation for both humans and other creatures under the water is excellent. The weapon effects and explosions are easily on par with other Black Ops games such as Black Dawn. Screen-shots will be following later tonight. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [120] E3: Drive Away in a Porsche It's little wonder Porsche Challenge was such a hit in Europe Sony's PlayStation exclusive places players in the seat of a Boxster. Utilizing accurate models, realtime lighting and motion-capturing, players can race against other drivers or their own best time. It arrives in August. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [121] E3: Grand Tour Racing Gets a License Activision's Grand Tour Racing 98 has picked up a Car and Driver license Grand Tour Racing 98, the Eutechnyx-developed racer for the PlayStation, has picked up a license from car magazine Car and Driver. The linkable racer features 40 playable cars, six worlds to race through, and three types of car: Rally, Off-Road, and Indy. Car and Driver Presents Grand Tour Racing 98 will be released this fall. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [122] E3: Get Medieval with Sony's Cardinal Syn Sony gets into fighting games with Cardinal Syn for the PlayStation Sony has officially entered the fighting arena with Cardinal Syn, a PlayStation beat-em-up with a medieval flavor. Choose from eight, weapon-bound characters. Armaments include battle axes, swords, maces. You can also fight hand-to-hand, or use magical powers. The backgrounds are absolutely gorgeous, with entire rooms to fight in, not just limited rings. However, the camera is positioned so close to the players, you can hardly see the extensive back area. Gore plays a large part in Cardinal Syn, with plenty of red blood. There are also finishing moves. Cardinal Syn is projected to be released in January 1998. _____. _____. ______ _ _ _______ _ ________ _______ _\_ __|__ _ \_ __|__ _ _______ _ .(_ ___////_\\\____ ).\\\___ /.(_ ___///| \___/// | \___/// .(_ ___/// | \__ \ ___ | ____/-| _/____| | ____| | ____| _/____. |__ |/ |\_ |/ |__ |/ |__ |/ |__ |/ |__ |/ |__ |/ | `-:-/_____|----/_____|`---._____|`---/_____|`---/_____|`---/__shp!`---/_____| | | `------------------[ g a z e t t e ]-------------------' [123] E3: EA: Inside The Maxis / EA Deal Following its recent EA buy-out, IGN spoke with Maxis CEO Sam Poole Why has Maxis decided to become part of the EA empire? Two years ago we started to look at the market place and we saw a tremendous proliferation of new products. If you go back and look at the US market, the number of new products had been escalating at a rate of about 40 percent every yea. I saw the trend exploding on CD-ROM. We knew what was going to happen. The number of games available was going to outstrip the available shelf-space. To me it was inevitable that there would be an over-expansion of the market which would drive up marketing and sales costs. Product Development costs would also have to go higher because you have to create bigger and better games in order to stand out. And even on the retail side, when people start talking about expanding into supermarkets and bookstores that's great in one way. But it also created problems because if you look at sales in the same store for one year to the next, they were going down. And yet the industry is up 28 percent. Something was wrong. Soon we started looking at that and we made a decision a year ago that to be successful we needed critical mass. We looked at acquisitions ourselves. We looked at our affiliate program. We had some minority investments. But we saw it was moving a lot faster than we had anticipated so we felt that we would much rather be part of a much larger bigger company that could be in a dominant position in a worldwide basis than maybe struggle and get lucky to get into the top five. And that's probably what it would have taken. Is there a sense of disappointment that you are no longer your own entity? And thus, does this amount to a surrender? Surrender? No. We are going to be a completely independent subsidiary. The Maxis brand name will continue. The Sim name will continue. We'll still be responsible for all the product development and all the marketing. If Bullfrog surrendered or if Origin surrendered I guess maybe we surrendered too. But if you take a look at the history of those acquisitions, both of them are now much bigger than they were when they were first acquired. It seems a silly question. But why EA? A couple of reasons. We were already doing business with them in South Africa and Australia and several places in South East Asia. We've been talking to them off and on about other territories but had never reached an agreement. So we had an ongoing relationship with EA for some time. Clearly they are one of the top software publishers in the world. In some ways their international distribution is unparalleled. Also, they are very big and strong in the console market. Almost all of our business is on the PC - just 16 percent on consoles - and so in order to get into the console market we needed a hell of a lot more experience and knowledge. EA will give us that. So there are lot of areas that we saw as complementary. Believe me we didn't just talk with EA. We talked with several companies and we saw that EA offered the best deal and the best opportunities. Maxis the is 'The Sim Company'. Why the move into action-orientated games? We have a lot of information on out Sim customers ad we know in tremendous detail the things they like. The Sim products for example are not considered to be competitive games at all. They are not. We tried Sim City 2000 online and people didn't accept that because with online multiplayer gaming they are looking for competitive games. And so if we wanted to get into multiplayer online gaming we needed to move way from Sims into games that had competition. The action games still have elements of the Sim games but that that competitive element. Also for any move into consoles you've got to have action and you've got to have more competition, because that's the nature of that type of customer. And so it all boiled down to who our customer is and what type of game they re looking for. Obviously we plan to continue on the PC side. On the floor we have an N64 version of Sim Copter and we are working directly with Nintendo on an N64 version of SimCity. We talked to them about doing an N64 version -------------------------------------------------------------------------------- wOOOOOOOOOOOOOOOOOOOOOOOOOW!!!!!!!!!!!!!!! ________________________________________________________ .o \ trash head / o. . \_ [ mSt^WT^NaH^gRt^aPx^f00 _/ . __ ___________( 20-Jul-97 )___________ __ .o\_\\\\_________________________________///_/o. ________________ ______ ______ _____ ____________ \__ ( ___\_ ¬. __\___ ¬. / ___/_____ ____| ___/ . \__ _ Y / _/_' __/ \_______ ¬Yo· | __/ . \__/ \__ _ / \/ / l/ . _ __/ _ _ /_______\ `----/______\----._____/`---._/_____j----/_____/ (_) (_) ______ ___ ______ ______ ______ · ) // ¬. ____\___ ¬. ____\_ ¬. _____l___ ( + _ _ (________ Yo· __/ \ / _/_o· ___/ \ (_) + (_) | ¬\/ . \/ / _ / \/ / · . `----._\____j-----._____/`-----/ \-----._____//. , __ _____________________________//, \___________ __ (·p)h/_////____________________________/_____________________\\\\_\aZk·) · - t ÷ r ÷ a ÷ s ÷ h y ÷ a ÷ r ÷ d - · [ AMIGA ] · [ PC ] · [ MODULES ] · [ /X ] · [ XXX ] · [CD] · [REQ] [ sTAFF: ] · [ ZiUTEK / RYL ^ APX ] · [ RADZiK ] NODE·1 +48-22-7248774 [33k6] TELNET 193.59.67.1xx ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -( [ bOONDOCKS! ] [ oNE oF tHE fASTEST iN eUROPE ] )- ________________________________________________________________________ __/ __ __/ _ __/ _ __/ _ __/ ___ __/ _ __/ ____/ / __/ ____/ \_ _ \_ / \_ / \_ / \_ / \_ / \_ / \_ _ \_____ \_ / / ¯¯/ _/ / _/ / / / _/ / _/ / _/ / / ¯¯/ _/ / /___ \__ \__ \__/ \__ \__ \__ \__/ \__ \ sAl1 \/______\/ \/______\/ \/______\/ \/______\/ \ / \ /________\ / \ /________\ / / \ / \ / [·hELLFIRE·lSD&dC wHQ!·tRISTAR aND rED^sECTOR ¡NC.·sUNFLEX iNC.&lFC eHQ!·] [·tRiSTAR & rED^SECTOR iNC. cONSOLE·&·gERMAN cONSOLE sYNDICATE wHQ!·] [·tRISTAR & rED^sECTOR ¡NC! /X-iNNOVATION wORLD dISTRIBUTION sITE!·] [·cLASSIC^qUARTEX hQ!·] [·dREAMCHARTS·dEVIOUS dEZIGNS·&·dATA dIVISION dHQ!·] [·-g^sTYLE!·&·tWISTED wHQ!·] [·pRO ARTS·&·rOADHOGZ eHQ!·] [·sYSOPS: s/\L-oNE!·mARIO·sECTORCHARGER·cOLONEL·gAZ P·eCS·] rUNNING oN aN aMIGA 4OOO wITH a cYBERSTORM O6O/5O mHZ/22 mB 2 * cREDITZ fOR mAJORS! 3 * cREDITZ fOR mAJORS fROM yOUR oWN gROUP! --»> lATEST aMIEXPRESS vERSION 4.xX! <«-- ---»> nO nEW uSER pASSWORD aND/oR sYSTEM pASSWORD! <«--- +31-(O)-548-54O-653 +31-(O)-548-521-716/521-848 +tEL-NET -[ 16k8 dUAL ]- -[ 33k6 dUALS ]- -[ 22:00-05:00 gMT +1 ]- [-[[ uPLOADEd bY: UFOk ]]-]--[-[[ nODE: 01 ]]-] [-[[ tIME aND dATE oF tHE uPLOAD: ]]---[[ 20:35:26, 07-22-1997 ]]-] ========================================================================== Uploaded on 10-Sep-97 at 17:45:49 on line # 0 Done by BALTIMORA Who called from DiGiTaL-X NVR/CBD/DO ========================================================================== [A¡RaDDer v3.5 By A¡Rcø]