@BEGIN_FILE_ID.DIZLatest Mortal Kombat 2 SNES Game Genie Codes
Winter 1994
@END_FILE_ID.DIZ
From: ocfernan@newstand.syr.edu (Orlando C. Fernando)

OCF's Mortal Kombat II Game Genie Codes
by Orlando C. Fernando (ocfernan@mailbox.syr.edu)
SNES Version 4.0
Last Updated: 11/29/94
		
Codes have been tested.  Additional "safe" effects may be possible, esp. w/
character specifics' finishing move codes.  CPU stands for the 
computer opponent.  Names in [] brackets indicate outsiders that discovered a 
certain "side effect" from the code (bulleted by the dash).  
Interruptible's are codes whose move effects can be interrupted in 
mid-execution.  Some code effects are harder (intermediate) or very hard 
(expert) to use, but useable nonetheless. The codes all took a long time 
for me to come up with, so go crazy with 'em folks!

This will probably be the final major version of this FAQ, unless I 
stumble on some earth-shattering boss code or something in the near 
future (in my dreams!).

SINCE LAST UPDATE (3.0):
	-45 new functional codes added (indicated by ! following code).
	-new effects/warning found for older codes 78, 128, and 152. 
	-"In the Works" replaced with "Imperfect Codes," codes left entirely
	 for you to play with if you want to perfect them...and there are 
	 QUITE a few juicy ones that demand more modification!
	-short "Programming Basic Tips" included for any future code-breakers
	 out there destined to find a Kintaro code, Akuma code, or whatever :I
			
*COSMETICS*

OCF1	82A2-3D6E	Damage Meters Covered
OCF2	97AD-3D6E	Fighters Need No Names
OCF3	1BED-1497	All Projectiles are blackened or neon
OCF4	F9A9-CFF7!	Player 2/CPU has some blackened weapons, blood, and
			 finishing moves
OCF5	F9AC-CFF7!	All Weapons, Blood, Finishing Moves Blackened / Shang 
			Tsung Morphs, Morphed Finish Moves Are Yellow/Blue Neon
OCF6	CD3B-C7AC	 Background Strobe/Flicker on Some Rounds 
OCF7	2462-3F0F	Background Doesn't Move
OCF8	5D3B-3D6E	Fighters Stay Posed before Fight
OCF9	CFE4-44B7!	Fighters and Finishing Moves are Invisible
OCF10	1B28-140A	Player 2/CPU Always Wins "In Writing"
OCF11	7E6B-340F	Players move across ground / "Conveyor Belt" effect
			(even in Armory Stage!)
OCF12	92BB-4767	Blood "Spurts Out" Differently
OCF13	82B4-34A4!	Blood Falls Like Rain / Slight Game Slowdown
			(turn off to complete body part explosion fatalities)
OCF14	4780-CD0A	Camera Always on Left-Side Player / Players can
			Walk through each other / Make use of FULL Screen!
			-slight odd effects on Dead Pool stage when jumping
			 around
			-COMBOS (be on right side, off-screen):
			 Reptile's Teaser: Force Ball - Two Acid Spits
			 Sub-Zero annoying Re-freeze: Freezeball - Freezeball
			  etc. (timed right, victim will thaw as next arrives)
			 Kung Lao Surprise: Straight Hat Throw - Teleport+Kick
								(33% damage) 
			 Rayden Surprise: Elect Bolt (let it hit) - Teleport+
			  move a little closer - Shocker (33% damage)
OCF15	82E4-1D6E!	Screen Doesn't Darken Upon Finishing Moves
OCF16	5EEC-370A!	Projectiles & Other Special Moves May Create Neon
			 Artwork of Kung Lao
OCF17	5538-3FAA!	Most Projectiles Don't Explode On Contact / Some
			 Moves Missing Animation (fan lift,whirlwind spin,etc.)
OCF18	4661-CDAA	Jax n' the Shadow A (try an energy wave)
OCF19	4661-C46A	Jax n' the Shadow B 
OCF20	886C-146A	Jax's Energy Wave Pose Altered
OCF21	1726-3FDE	Mileena's Roll looks more like a "ground scraper"
OCF22	9581-4D27!	Kitana's Fan Lift Produces Ghost of Sai-Stabbing Mileena
OCF23	DDBE-1F67!	Kitana's Fans Throws Are Extremely Bloody! (if connects)

*MATCH BEHAVIOR*

OCF24	E2BA-3D6E	No Finishing Moves
OCF25	5C85-C4F7!	No Friendships
OCF26	8888-C797!	Dramatic Pause Before Friendships
OCF27	DD88-C797!	Friendships Executed Immediately
OCF28	5688-470A	Moving Forward Prevents Contact
OCF29	5DBC-3D6E	Screwy Referee for Sore Losers
			-player 1 always wins Round 1
			-winner of Round 2 wins match, but...
			-player 1, even losing, always gets the finishing
			 move!
OCF30	4385-47AA	Players can walk through each other
			-all close range fatalities can now be done "on top	
			 of" victim (overlapping them).
			-new Liu Kang's "Bust the Oooooh Move" fatality 
			 (perform cartwheel fatality on top of victim)
OCF31	1BED-1D27	Player Select can be done Invisibly
			(always turn off before a round actually
			starts)
			-can turn back on during round for 
			invisible/stationary projectile effects
OCF32	80E5-1F0A	Fighters Don't Pose on Player Select Screen
OCF33	11B7-3D0E	Cooler Player Select Screen ([Jenn]don't random select)
			-fighters are shadows.
			-Rayden "electrifies" when selected.
OCF34	18B5-C4F7	Wins too "exhausting" for Player 1
			(without a finishing move)
OCF35	B68A-1F6A	CPU/Player 2 is Stationary (nice punching bag!)
OCF36	81E2-CDAA	Crossing Opponent Stuns Him/Her	
OCF37	CEC2-3F6E	Win One Round to see your OWN Ending!
OCF38	1B2C-140A	Rounds End Quickly, Regardless of Finishing Move
OCF39	2C3E-3FF7!	Loser is More Dazed than Usual!
OCF40	2C3A-3727!	Loser Sprawls on Ground, Avoiding a Fatality

*SOUNDS*

OCF41	00E0-3DAE	Sound off on Menu Screens
OCF42	B162-EF76	Sounds more like a "Genesis" version (no
			announcer, sounds missing, etc.)
OCF43	6D61-EF76	Music Sped Up (Porky Pig Announcer)
OCF44	9366-EF76	Sounds of Quiet Snorkelling (louder sounds
			come out like blowing big bubbles)
OCF45	1DB6-EF76!	Evil-Sounding Background Music 
OCF46	E820-8F76!	Bass Has Buzzsaw-like Sound
OCF47	E860-8F76!	More Bass Than Strings In Music
OCF48	C1BB-5F76!	Less Strings In Bkgrd Music / Finishing Music Lingers
OCF49	258A-C797	Friendships Declared...Babalities???
OCF50	8882-CD97!	Friendships Declared...Fatalities???
OCF51	003B-EF56	Some Finishing Moves have New Audio 
			(Warning beeps, etc.)
OCF52	793B-E476	Some Finishing Moves Play a Musical Tune
			(esp. Johnny Cage's and Rayden's)
OCF53	8866-146A	Jax's Energy Wave has Pop Audio
OCF54	33B6-376A!	Kitana's Air Fan Throw Has Pop Audio
OCF55	33B9-346A!	Kitana's Fan Throw (long range) Seems To Scare Opponent
OCF56	B584-170F	Scorpion's "Flame" Fatality Has New Audio
OCF57	E18E-44D4	Shang Tsung's "Soul" Fatality Has Neater Audio
OCF58	B261-CD27!	Extra "Uh!" when Shang Tsung Defeats Opponent
OCF59	1B61-CD27!	"Toasty!" Audio when Shang Tsung Defeats Opponent
			-tons of other audio possible by changing 1st 2 digits
			-my favorite ones ;) :
			  04: "Fight!"		OA: "Gotcha!"	15: "Superb!"
			  09: Woman's Scream		54: Dead Pool Sound
			  17: "You will die mortal!"	1F: "All too easy!"
			  14: "You weak pathetic fool!"	06: Raiden's Cry
			  1D: "Is that your best?"	94: Liu Kang's Gobble
			  65: Some Odd Audio		10: A Guy Scared Silly!
OCF60	016B-CD27!	Round 1 Means...Friendship! 
			-exact same wacky 2-digit possibilities as previous code
			-TIP: use 17 to make "Round, you will FIGHT!" ;)

*BASIC ATTACKS*

OCF61	41B0-CF27	All Attacks Often Have Longer Range
OCF62	41B0-C797	Punches on Right Side of Victim Useless /
			Liu Kang's "Cartwheel" Fatality Tamer
OCF63	9AB4-47AE!	Projectiles are Short-Range on Left Side
OCF64	41B0-CDF7	Ground Projectiles & Ground Freeze Useless
			-CPU's will occasionally inflict damage
			-air projectiles still inflict damage
OCF65	F722-34AF	Fallen CPU Temporarily Immobile
			-watch out, it's sometimes a trap!
OCF66	B5E9-3F0F	Shang Tsung's Uppercut Useless
OCF67	21B6-3707!	After Successful Uppercut/Roundhouse, Get Invisible
			 Weapons & Minor Screen Changes
OCF68	423F-3D6E +	Automatically Duck (blocked or not) Rapid
	AB34-3D6E	Punches & Projectiles (40% of time)
OCF69	AA38-3FAA!	Projectiles, Other Special Moves, & Finishing Moves
			 Have Odd Pauses (don't do teleport moves)

*CHARACTER SPECIFIC MOVES*

OCF70	B163-3D6E	Liu Kang's Standard Fireball Stuns Himself
			-opponent can do strange combos, which could
			 even inflict damage on himself!  
			-[Jenn] Opponent "flickers" if hit stunned Liu Kang
			 with certain special moves
			-[Jenn] mirror morph possible. For e.g., "try Liu's 
			 (Player 1) bicycle kick while 'being' Scorpion 
			 (as player 2)..." 
			-[Jenn] "Flickered" Shang Tsung makes odd fireballs.
			-do Rayden's Friendship in his "flickered" 
			 state (exhausting!)
			-Kung Lao can do 3 "hits" with Whirlwind Spin 
			 near victim upon Finishing Move time
OCF71	2BB4-47DA	Liu Kang's New Change-up Fireballs (interruptible)
			-TIP: Fireball CPU from a distance, CPU will stay
			 ducked.  Go up & throw CPU & he'll fly into it!
			-[Richard] Extra "pain" can occur during Fatalities 
			 if Liu Kang's fireball "sits" over victim  
			-[Richard] ...even possible on victory poses if 
			 winner touches the overhead fireball (e.g. Kitana) 

OCF72	6535-3D6E	Reptile's Special Reverse Invisibility A
			-doing reverse invisibility (the move twice) gives
			 you "shadow" invisibility.  
			-other Reptile oddities (Liu Kang's Bicycle Kick
			 won't make Reptile reappear, possible to do 
			 fatality on an invisible Reptile)
			-[Trent] If Shang Tsung and are a "shadowed" Reptile 
			 morph, you can still be "shadowed" when you 
			 lose morph!  Can do ANY Fatality Invisibly on victim!
OCF73 	6535-3DDE	Reptile's Special Reverse Invisibility B (Player 1)
			-doing reverse invisibility makes you invisibly
			 stuck until hit <FROWN>, but is excellent for doing
			 invisible tongue fatality!
			-To do invisible tongue, upon "Finish Him/Her" stand at 
			 appropriate distance, do invisibility twice, perform 
			 tongue fatality.  Now us SNESers CAN do it! 
OCF74	C1B9-3DDF!	Reptile's "Tongue" Fatality Leaves Less Blood
OCF75	C1B2-3DDF!	Reptile's "Tongue" Still Leaves Victim Bloodily Intact

OCF76	3663-1F6A	Jax's Energy Wave has much longer recovery
OCF77	3663-17AA	Jax's Energy Wave passes opponent without harm
OCF78	DD6F-CD0A	Jax's Energy Wave is Stationary
			-very effective vs. Shao Kahn!
			-COMBO A: Set up Energy Wave (near opponent's face)
			 - walk up + "Wide Out" Quadruple Slam (50% Damage)
			-COMBO B: Set Wave - "Far Out" Gotcha Grab (45% Damage)
			-NIGHTMARE COMBO (expert): Set Wave - Turn Around Kick
			 - Air Back Breaker - Ground Smash (55% & lots of pops!)
			-Upon Finish Time, set wave, jump to other side of
			 victim, & perform an unusual "Arm Rip" Fatality!
			-try other unusual fatalities, being Shang Tsung, 
			 morphing to Jax, setting wave (in front of or behind
			 victim), and doing another morph's fatality (e.g.,
			 Tsung's "Soul" & Baraka's "Torture" displaces victim)

OCF79	4960-3DAE	Kung Lao's Hat Throw has longer recovery (if connects)
OCF80	57E9-CD0A	Smokin' Kung Lao
			-do hat throw to get "charged," wait until you're hit.
			-[David] Hat throw close to opponent may cause 
			 "spontaneous combustion" (declared a "fatality" 
			 at round's end if you win!)
			-[Trent] Odd reactions by opponents after explosion.
OCF81	57E9-C4AA	Kung Lao's New Stun Beam! (vs. CPU) (do hat throw)  
			-New possible combos:  (Safe) Jump Kick - Stun Beam - 
			 Teleport w/ Kick; 
			 (Risky) Jump Kick - Stun Beam - Whirlwind Spin
OCF82	51E9-CD0A	Kung Lao's New Levitator! (do hat throw, get hit)
			-don't do Fan Lift on Levitated Lao.
			-turn off to resume normal hat throw if desired
			-Levitated Teleport will oddly glitch, but opponent
			 can eventually punch him out of it.
			-Fatalities on Levitated Lao are weird (Kitana kisses
			 his feet, Johnny Cage nut punches his heads off then
			 Lao lands in his hands, etc.)	
OCF83	DD32-4DDA	Kung Lao's Air Kick Has "Float" if Connects
OCF84	DD33-47AA	Kung Lao's Air Kick Won't Bounce if Blocked
OCF85	C93C-44AA	Kung Lao's Air Kick Causes Multi-Hit 75% Damage 
OCF86	C938-440A	Kung Lao's Air Kick Can Pass Through Opponent
			 if Connects
			-COMBO (intermediate;VS. CPU): Air Kick - Whirlwind Spin
OCF87	2231-440A	Kung Lao's Air Kick has Longer Range

OCF88	AA6D-47AA	Johnny Cage's Low Green Bolt Disabled
OCF89	DD6D-47AA	Johnny Cage's Low Bolt Keypresses does High Bolt
OCF90	22B5-140A	Johnny Cage's Green Bolts Can Be Launched Quicker
OCF91	22B8-17DA	Johnny Cage's New Homing Missile! (throw green bolt)
			-causes harmless trip animation after
OCF92	6DB5-CDDA	Johnny Cage's New-Range Green Bolts
			-low bolt is multi-range triple spread!
			-high bolt is super-high-and-level
OCF93	ECB9-C70C	Johnny Cage's Torso Fatality Randomly Altered
			-sometimes "And? And? Come on?" Fatality
			-other times, "No Hands Ma!" Fatality
OCF94	F3B5-C76C	Johnny Cage's Torso Fatality "Splits" Differently
			-Baraka's split is DISGUSTING!
OCF95	DC37-3D0E	Johnny Cage's "Header" Fatality Sends Heads Right Down
OCF96	DC37-3DDE	Johnny Cage's "Header" Fatality Makes Heads Shoot Away


OCF97	1727-3D0E	Mileena's Teleport Kick Has Better "Dropback"
OCF98	1724-3D0E	Mileena's Teleport Kick Has Major "Float"
OCF99	172D-3DAE	Mileena's Teleport Kick Kills (Unblocked)
OCF100	DD28-346E	Mileena's Roll More Defensive
			-only travels when close to opponent
			-switch DD digits to EE to prevent roll from
			 bouncing up when blocked.

OCF101	06E1-17A4	Kitana's Fan Lift Useless
OCF102	33B1-346A!	Kitana's Fan Throws Has Major Recovery
OCF103	11BE-340A!	Kitana's Fan Throws Are Slightly Higher
OCF104	3DB1-3F0A!	Kitana's Ground Fan Throw Disabled
OCF105	BAB0-3F0A!	Kitana's Ground Fan Throw Has Major Delay
OCF106	33BB-3F6A!	Kitana's Air Fan Throw Has Major Delay
OCF107	BAB6-3F0A!	Kitana's Low Air Fan Throw Is Tossed Along Floor!
			(throw air fan just before landing)
OCF108	C6C8-44A4	Kitana's "Kiss" Fatality Makes Quicker Explosion
OCF109	C6C2-4F04	Kitana's "Kiss" is Just a Kiss (awwwwwwh! :)
			-don't do Shang Tsung's "Vapor" Fatality
OCF110	C6C9-44A4	Kitana's "Kiss" Victim Forever Expanded!
OCF111	C6C6-44A4	Kitana's "Kiss" Gives Victim a Final Moment,
			then...Fatality (cone-like organ parts, ewww!)
OCF112	C6CE-4704	Kitana's "Kiss" & Shang Tsung's 
			"Vapor" Fatality Levitates Kit/ST to Heaven...

OCF113	06EC-17AF	Sub-Zero's & Reptile's Slide Useless
OCF114	FF84-170A	Sub-Zero's Ground Freeze Worse (hard to uppercut victim)
OCF115	EE84-170A	Sub-Zero's Ground Freeze Better
			(after ice, duck.  Better chance of getting
			 uppercuts if opponent slips away, 'cuz you "slide")
OCF116	CC84-170A	Sub-Zero's Ground Freeze Can Corner-Warp Both Players

OCF117	226F-470A	Scorpion's Trick Spear (interruptible)
			-can "pullback" spear (tap BACK as last motion)
			-hit any button to interrupt cast or grip
			-BLOCKABLE COMBO: Pullback spear (wait until
			 casted) - Teleport (10% blocked damage)
OCF118	5735-C4AA	Scorpion's Teleport Transports Him (and
			Opponent) To Opposite Corner
OCF119	5734-C4AA	Scorpion's Teleport Goes Random Places
OCF120	B58C-146F	Scorpion's "Flame" Explodes Differently (skull rises)
OCF121	B584-146F	Scorpion's "Flame" Fatality Randomly Altered
			-one is normal.
			-another is "Victim Spared".
			-yet a third is "Watch ME Explode!" (love it!)

OCF122	06E7-34DF	Rayden's Body Launch Pushes/Passes Opponent Unharmed
			-SURPRISE COMBO: Teleport - Body Launch - Shocker
OCF123	06E7-3DAF	Rayden's New Uppercut Lightning Bolt! (80% of time)
			-DISTANCE JUGGLE COMBO (VS. CPU,): Lightning Bolt 
			    - keep tossing more each time CPU falls down.
			-COMBO (expert): Lightning Bolt - Teleport (wait a
			 little) - Shocker/Uppercut (25% damage w/uppercut)
OCF124	C538-1D0E!	Rayden's Teleport Returns Him To Same Side
OCF125	C535-1D0E!	Rayden's Teleport Is Quicker

OCF126	ADBA-C7B7!	Baraka's "Torture" Fatality Slips Victim Between Blades

OCF127	E239-1497	Shang Tsung Becomes Neon after Losing Morph Power
OCF128	E23B-1727	Shang Tsung Becomes Stuck in Morphing State after 
			Losing Morph Power
			-good handicap for expert Tsung players.
			-stuck to round's end even in won/lost pose.
			-if attacked, can do one quick move before "refrozen"
			-try morphing only upon Finish Time, then do a 
			morphed fighter's finishing moves (most of them).
OCF129	E23B-1D27	Shang Tsung Becomes Frozen Statue after Losing Morph
			-see 1st three notes from previous code
			-try morphing only upon Finish Time, then do a
			morphed fighter's finishing moves (most of them)
			to do a "Floppy Fish" Act! ("Reverse Leapfrog" better?) 
OCF130	E18C-47A4	Shang Tsung's "Soul" Fatality Zaps Soul Differently
OCF131	E18A-4DD4	Shang Tsung's "Soul" Just Wilts Victim's Body
OCF132	E183-4DD4	Shang Tsung's "Soul" Is Faster!
OCF133	E182-4DD4	Shang Tsung's "Soul" Keeps that Soul a-Glowin'
			-code 5583-4DD4! produces slight variation.
			-use code E18E-4F64! to extend "suck" audio.
OCF134	E18B-47A4	Shang Tsung's "Soul" Exorcises a Kung Lao Spirit 
			Out of the Victim (ooooooh!) 
OCF135	32C1-4D27!	Shang Tsung's "Soul" (round 1) causes a demo game
			 next round, then game over (unless you rejoin)
			-must combine with Fatality every Round code B2B8-3D6E
			 (not derived from myself)

OCF136	EE67-470A	Shang Tsung & Scorpion Have "Walking" Projectiles
			(intermediate) (interruptible)
			-after projectile keypresses, tap BACK (to go back),
			FORWARD (forward), or BLOCK (normal).
			-TSUNG UP-CLOSE COMBO: "Forward Walk" Triple 
			 Fireball - Elbow (tap HIGH PUNCH) 
OCF137	D367-470A	Shang Tsung, Scorpion, & Rayden Have Reverse
			Projectile Capabilities (expert) (interruptible)
			-tap last keypress twice to fire in correct
			 direction (e.g. for Rayden: Quarter Circle -
			 LOW PUNCH - LOW PUNCH)

OCF138	AAB9-4D64	Reptile's "Tongue" & Johnny Cage's "Torso" Fatalities
			Has Funny "Disappearing Acts" (not like code 102's)
OCF139	203B-C7F7	Decapitation Fatalities Altered (Johnny
			Cage, Kitana, Baraka)
			-do Cage's "3 Header" on victim at or near corner
			(at is best!) for "Take It Outside"
			-otherwise, Cage does "Look Ma, No Heads!"
			-Kitana's and Baraka's can even make
			victim disappear!
OCF140	9F38-C4F7	Decapitation Fatalities Leave a Frozen Body Part
OCF141	3EB5-4FD4	Severing Fatalities Cause "Disappearing Acts"
			(Johnny Cage, Kitana, Liu Kang, Reptile, etc.)
			-Don't do Johnny Cage's "3 Header" Fatality
OCF142	C0CD-3467!	Body Part Explosion Fatalities Shifts Winner a Bit
OCF143	C0C1-3D67!	Body Part Explosions Wipe Out All Parts
			-use variation C0C0-37D7 to leave 1 bone from Raiden's
			 "Shocker" Fatality
OCF144	3DC3-CFA7!	Body Part Explosions Keeps Parts in a Pile
OCF145	C0CC-3467!	Body Part Explosions Suspend Parts
OCF146	C0C9-37D7!	Body Part Explosions Dances Parts Along the Top
OCF147	C0CF-3467!	Body Part Explosions Leave Some Parts Top, Some Bottom
			-some parts drop later in some fatalities
OCF148	4DEE-1F0A	Everyone's Second Fatality Altered (predictable)
			-to either "Death by Projectile" Fatality (Kitana's #1)
			-or "Phantom Launch" Fatality
OCF149	4DEE-1F6A	Everyone's Fatalities Altered (Player 1)
			-one fatality is like previous code's effects
			-other is always "Morphed Kung Lao Slicer"!
			-don't do Spike Fatality nor Player 2 Fatalities
OCF150	81E7-CF0A	Fatality causes a spazz-out until you do another
			 non-fatality move (e.g., special move, friendship)

Imperfect Codes:
----------------

OCF151	1720-37AE	Mileena's Teleport Kick produces Roll Combo!!!...then 
			blacks out.  Suspected that changing the first two 
			digits in code may unglitch it.  Any volunteers to try?

OCF152	E3B7-EF76	Sounds like Rap Music (mostle just drums, effect/words
			rapped), tends to blackout upon uppercuts, Force Ball 
			hits, choosing Tournament, and possibly other actions.

OCF153	E4E8-3FAA!	Baraka/Johnny Cage's Projectiles Can Produce Fighting
			 Doppleganger!! (20% change of blackout)
			-should turn off once produced dopple until next round.
			-don't use Tsung's, the ninja's, Jax's, Kang's, nor
			 Mileena's projectiles until dopple is "activated".
			-subsequent projectiles (from anyone if Shang Tsung)
			 can recreate different ground & air dopples.
			-TIP VS. CPU: set dopple in corner, hit CPU so that
			 he/she bumps into dopple.  Dopple will do throws,
			 throw projectiles, or even do multi-hit juggle combos!
			-odd occurences during fatalities if dopple is around.
			-can get stuck at times, but still playable.

OCF154	6FB9-C797!	Loser can still fight during Finishing Move Time!! /
			 No Fatalities
			-very similar to the code discovered by Neto San
			-amusing for Shao Kahn matches.
			-works best when combined with "fatality every round"
			 code B2B8-3D6E (may freeze without this 2nd code)
			 and/or Player 1 always wins each match
			-simpler alternative is to turn on only during
			 winning match for either player.
			-both winner and loser can do their friendships!
			-loser can stop you from doing your friendship
			 even if completed, & it's declared a "Fatality"!
			-if attack "Babality" baby, will turn back to adult!
			-if no finishing move is successfully performed, CPU
			 can beat up on you.
			-doing finishing move at last possible moment may
			 cause game freeze.
			-loser not receiving finishing move nor not attacking
			 winner may also cause game freeze in 2-player game.

PROGRAMMING BASIC TIPS:
-----------------------
1) Play around with first 2 digits of an existing code.
2) When testing, play as Shang Tsung and do different morphed character's 
	special moves and finishing moves to experiment.
3) Enter published codes B2B8-3D6E (finish every round) and DDB5-1FF7 
	(Player 2 quick kill) to test finishing moves quicker.
4) Remember that on some occasion, several codes can cause just 1 effect.
5) Mix 1st 4 digits with one existing code with the last 4 digits of another.

--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  -- 
My thanks to the "Rat"man and John D. Evans for additional INTERNET 
support of this FAQ.

Special Thanks to Jenn Dolari, Richard Y. Choi, David Charles Marotti, and 
Trent Troop for their bloodhound investigating of the "side effects".

Please send any ?s, problems, or comments to ocfernan@mailbox.syr.edu. 
Play on!


								-OCF
						"Mortal Kombat Rules On!"

