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------------- :_/ -- :_/ ---------presents--
    Vortex   (c) Electro Brain    -DOCS-    
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                      Presents the docs for VORTEX   

Thank you for purchasing Electro Brain Corp.'s original and definitive FX chip sci-fi thriller "Vortex" for your Super Nintendo Entertainment System. We recommend you read the following instructions carefully.

Table of Contents
1. Getting Started and the Menu Screen...
2. How to Control your Morphing Battle System...
3. Training and Mission Areas...
4. Your Mission...
5. Weaponry and items...
6. The Morphing Battle System, Allies and the Mother Ship...

GETTING STARTED AND THE MENU SCREEN
Insert your "Vortex" game pak into your Super Nintendo. Make sure the power is on. When you are ready to begin the game, press START.

The Title Screen is before you now. The options are :

1. Start
2. Options
3. Password
4. Control
If you select start, press START to begin the adventure.
With this completed, you will be taken to a sub-menu; you can either select TRAINING mode or GAME mode. To select either of these options, move the cursor Up or Down to TRAINING or GAME and press START.
If you select Options, press START to enter the Options menu. This screen displays various options able to choose from :
1. Language
2. Difficulty
3. CPU Targeting
4. Sound
5. Music Test

Language
You can play the game in English or Spanish. To select a difficulty level, move the cursor to LANGUAGE, then press the Control Pad either LEFT or RIGHT to cycle through the choices. Move the Control Pad UP or DOWN to select another option or press START to exit the Options Menu and return to the Title Screen.

Difficulty
To select a difficulty level, move the cursor to DIFFICULTY, then press the Control Pad either LEFT or RIGHT to cycle through the choices. The three choices are Easy, Normal or Hard. Move the Control Pad UP or DOWN to select another option or press START to exit the Options Menu and return to the Title Screen.

CPU Targeting
Select the targeting system to be operated by the computer or manually. If you select ON, the target will appear automatically on the screen and will lock onto the nearest enemy. If you select OFF, no target will appear on the screen to lock onto an enemy. Move the cursor to CPU TARGETING and Control Pad either LEFT or RIGHT to choose ON or OFF. Move the Control Pad UP or DOWN to select another option or press START to exit the Options Menu and return to the Title Screen.

Sound
Select stereo or mono music and sound. Move the cursor to SOUND and press the Control either LEFT or RIGHT to choose STEREO or MONO. Move the Control Pad UP or DOWN to select another option or press START to exit the Options Menu and return to the Title Screen.

Music Test
This option will allow you to select a piece of music to preview it. Move the cursor to MUSIC TEST and press the Control either LEFT or RIGHT to cycle through the choices. When your selection appears on the screen the music will play until you eiter move the Control Pad UP or DOWN to select another option or press START to exit the Options Menu and return to the Title Screen. This option will not affect the music in the game.

If you select Password, press Start to enter the Password feature.

Each time you complete a level, the computer will give you a password. Write it down exactly and put in a secure place so it will not be lost. This password will allow you to begin play, at any time, at the beginning of the level following the last level you succesfully completed. If you wish to enter your password, enter the password option by moving the cursor to Password and pressing Start.
Begin working from the left and finish on the right. To cycle through the letter move Control Pad either UP or DOWN. When the letter you want appears, press the Control Pad either LEFT or RIGHT to move to the next letter. When you have entered the correct password, press Start.

If you select CONTROL, press Start to enter the Control feature. Follow Dante's instructions for a complete description on how to operate the controls of the Morphing Battle System.

HOW TO CONTROL YOU MORPHING BATTLE SYSTEM
The following is a quick reference guide for the operation of the Controls in Vortex.
The Start Button
The Start Button calls up the level map during the adventure, or confirms a menu choice. While the mission map in displayed, the adventure is paused. Press Start again to return to the adventure. You will need to refer to the map to remind you where the important items are located on each planet. On all planetary map, mission objectives are shown as flashing dots.

The Select Button
The Select Button cycles through the Morphing Battle System's four shapes.

The Control Pad
Press the Control Pad Up to move the Morphing Battle System forward; Down to reduce speed and move backwards; Right to move right and Left to move left. In the Sonic Jet form when Up is pressed the Sonic Jet will dive and when Down is pressed the Sonic Jet will climb.

In the modes of the Walker, Land Burner and Hard Shell, you will be able to adjust your speed by controlling the Morphing Battle System's transmission. Your speed can be seen in a meter found in the lower left corner of the Adventure screen. The Morphing Battle System is capable of three forward peeds, neutral end reverse. Only the Walker, Hard Shell and the Land Burner forms are capable of speeds. The illuminated box next to the Morphing Battle System's radar indicated the current speed.

Forward Fast - top yellow box.
Forward Medium - middle yellow box.
Forward Slow - bottom yellow box.
Stop (neutral) - blue box
Reverse - red box.

The X Button
Causes the Morphing Battle System to jump forward. To jump backwards, press the X Button with Down on the Control Pad. Both the Walker and the Land Burner can jump. The distance of your forward jump is dependant upon the speed your Walker or Land Burner is travelling. The Hard Shell cannot jump. In the Sonic Jet mode, press the X Button for a turbo boost!

The B Button
Causes the Morphing Battle System to turn 180 degrees around and face the opposite direction! In Sonic Jet mode, press the B Button to use air brakes and slow the Jet down.

The A Button
Fires the weapon carried on the Morphing Battle System's left arm.

The R Button
Depress this button and hold it down while pressing on the following buttons to transform directly into a specific shape : 
R + Y     Walker
R + X     Sonic Jet
R + A     Hard Shell
R + B     Land Burner

The L Button
Depress this button and hold it down while pressing the following buttons to change the weapons on the Morphing Battle System's right or left arm :
L + Y     Change left
L + A     Change right

Tactical Rear View
Depress and hold the L Button while pressing the Control Pad either Left or Right to turn your character and the camera angle of your adventure up to 360 degrees : Only in the Hard Shell form are you able to launch Electro Bomb at enemies. To launch an Electro Bomb, press the L and R buttons at the same time. Whammo...you're leveled the enemy!
The time has come for you to blast off on your incredible adventure. Enter the Morphing Battle System brave warrior of Deoberon!

TRAINING AND THE MISSION AREAS
Your adventure takes place in two seperate planetary systems, Deoberon and Aki-Do. These two systems are linked together by the Interdimensional Vortex. Before your Morphing Battle System is sent to the Aki-Do System, you should first complete three simulator Training missions. Lt Dante will give you a full debriefing on what is expected of you.

Training 1 : Weapon Test

Training 2 : Navigation Test

Training 3 : Seen and Destroy

Once the simulations have been succesfully completed you will journey to the Aki-Do System, via the Vortex, and land on each planet one by one.

Mission 1 : The Vortex

Mission 2 : Cryston

Mission 3 : Voltair

Mission 4 : Thermis

Mission 5 : Magmemo

Mission 6 : The Vortex

Mission 7 : Trantor

YOUR MISSION
Your Mission is to recapture the Core segments and take them back to Trantor. One Core segment is located on each of the four planets of the Aki-Do System. The final piece is located somewhere in the Interdimensional Vortex. This can be retrieved only after you have retrieved the first four pieces. Finally with the pieces of the Core safely in tow, you will navigate through the mazes of the Citadel on Trantor and search for the resting place of the Core where it will be reassembled and the plans of the Aki-Do hordes will have been thwarted. 
When you have collected a Core segment from a planet surface you will be picked up by the Mother Ship and taken to the next planet's mission area.
Before you now is the Adventure screen. It will tell you the following things :
Lives remaining
The Number of replacement Morphing Battle Systems you have remaining is shown in the top left corner. Your game will be over when your last Morphing Battle System is detroyed.

Time remaining
The time displayed in the top center of the screen will count down. If the timer reaches zero your mission is considered a failure and your Morphing Battle System will be destroyed, reducing your lives by one. You will encounter the timer in some mission areas and all bonus stages!

Score
Points are earned for each enemy destroyed. The total score id displayed in the top right corner of the Adventure screen.

Radar
The Radar shows the location of ground objects and enemies near the Morphing Battle System and is located in the lower left corner of the screen. The Morphing Battle System is shown as a red dot in the center of the radar box. Ground objects are shown as small green dots or blue dots and enemies as large as yellow dots. Shots are shown as small red dots.

Shield Meter
The first yellow bar from the lower right corner of the Adventure screen is your Shield Meter. It will be gradually depleted when you collide with an object or enemy attack damages the Morphing Battle System. Your Morphing Battle System will explode when your Shield Meter is empty.

Fuel Meter
The second yellow bar from the lower right corner of your Adventure screen is your Fuel Meter. When you run out of fuel the Morphing Battle System cannot move anymore and you are a sitting target.

Target Cursor
The Target Cursor will frame in an enemy in front your Morphing Battle System which shown your guided missiled (fired from the left arm of the Walker) are going to hit. When tracking an enemy the four squares corners of the cursor move in from the edges of the screen to appear over the enemy. When locked onto an enemy the cursor changes from square corners to round corners.
When the cursor is locked on, your guided missiles will home in on the enemy. If you fire a missile at an enemy when the cursor is not locked on, your missile will probably miss the mark. To get the cursor to lock on to a different target simply turn and face the new target.

Left Arm Weapon Icon
The Morphing Battle System's left arm carries guided missiles and rockets and this icon shows which weapon is in use. This icon is the meter to the right bottom corner of the screen.

Left Arm Ammunition Meter
This digital readout beneath the Left Arm Weapon Icon shows how much ammunition the weapon shows on the Left Arm Weapon Icon has left. When this meter is empty, or reads 000, the weapon cannot fire!

Right Arm Weapon Icon
The Morphing Battle System's right arm carries a cannon and a laser and this icon shows which weapon is in use. This icon is the second closest meter to the right bottom corner of the screen. Remember, the laser is unlimited, but if you fire it continuously its charge will run out and it will fire at a much slower rate. The right arm weapons meter tells you how much charge is left in the laser, with 100 being the maximum. The laser will rapidly recharge when the laser is not fired.

Right Arm Ammunition Meter
The Compass located in the top center of the screen will tell you what direction you are heading. Always pay close attention to this device, as well as flip back and forth to your map to prevent getting lost!

Game Start
At the beginning of every level, Lt. Dante will give you a mission debriefing. Listen closely to what she has to say...she will guide you through the mission areas to the Core segments. On the screen you will see the Core segments you have or have not picked up. When you are ready to begin the adventure press Start.

WEAPONRY AND ITEMS
The Morphing Battle System carries a variety of weapons in two pods carried on your robots's arms. The left arm carries rockets and missiles and the right arm carries a laser and cannon. Each weapon has its own ammunition, exept the laser, which is unlimited.

Guided Missiles
Guided Missiles are carried on your robot's left arm. They automatically home in on an enemy that has been targeted with the target cursor. If fired at an enemy when the target cursor is not locked on, your missiles will probably miss the target. Guided Missiles are bes tused against flying enemies.

Rockets
These are also carried by your robot's left arm. They are unguided (they only fire forward) and are fired in bursts of several at once. Rockets are best used against heavily defended ground enemies.

Cannon
The Cannon is carried on your robot's right arm and fires heavy, armour piercing shells.

Laser
Carried on your robot's right arm, the Laser fires bolts of pure light. The Laser is weaker than the Cannon but is has unlimited ammunition. However, the laser's power source takes time to recharge, and if fired rapidly the laser will fire much slower.

Many items have been scattered around the planets of the Aki-Do and Deoberon Systems to help your Morphing Battle System complete its mission. Each item has been enclosed in a protective shell, which only the Morphing Battle System can open. This, however, makes it impossible to know what an item is until its shell has been removed.

To open a shell the Morphing Battle System must be in Walker form. Walking into the shell will cause it to desintigrate, revealing the item inside. To collect the item simply walk into it. These are the items you can pick up during the game :

Electro Bomb
Electro Bombs are the most powerful weapons you will be able to fire against an enemy. The only form of the Morphing Battle System that is able to launch these super weapons is the Hard Shell mode. Collect as many of these super weapons as you can and use them sparingly..they are few and far between!

Ammunition/Fuel Pods
Picking up one of these will replenish either your Missiles, Rockets, Shield Meter or Electro Bombs.

A.I. Core segments
Your mission is to recapture the five segments of the A.I. Core and take them back to the planet of Trantor. When you have defeated the boss and collected the Core segment you will be picked up by the Mother Ship and taken to your next mission area. The Mother Ship will only come and get you if you have succesgully completed your mission.

There are other items you will be able to pick up which are not encased in item pods :

Keys and Keyholes
To open the protective shell of some items or places you will need a key. Items that need a key have a lock next to them. In the lock will be a keyhole, which can be square, triangular, pentagonal (5 sides), or pentagonal with a design in the center. To open a lock you will need a key with the same shape. Most keys are enclosed in item pods, exept for the pass keys.
When you collect a key, Lt. Dante will tell you have picked it up. All keys collected can be seen on the Adventure screen above the left and right arm Weapon Meters and icons. You can, therefore, carry more than one key at a time.

THE MORPHING BATTLE SYSTEM, ALLIES AND THE MOTHER SHIP
The Morphing Battle System is capable of transforming in four different shapes, each of which has its own unique abilities.

Walker
This is the main Morphing Battle System shape and the shape the Morphing Battle System starts each mission in. The Walker is a large robot, designed for exploration and defense. The Walker is capable of three speeds forward plus reverse and neutral. The Walker can jump forward or backward, face backward and can fire simultaneously from weapon pods on it left and right arms.

Land Burner
The Land Burner is a low wheeled car capable of very high speeds, but this makes it hard to control. As a default weapon, the Land Burner can fire the same laser as the Walker. The only special weapon it can fire are those carries on the Walker's right arm. You cannot change the left arm weapon in Land Burner mode. To change weapons in the Land Burner follow the same process as outlined in section III of this booklet which is presently in your hot and sweaty little hands! The Land Burner is normally used at speeds without using as much fuel as the Jet.

Sonic Jet
The Sonic Jet is a jet aircraft that allows the Morphing Battle System to fly to areas that are otherwise inaccessible. As a default weapon, the Sonic Jet can fire the same laser as the Walker. Like the Land Burner it can only fire weapons on the Morphing Battle System's right arm. You cannot change the left arm weapon in Sonic Jet Mode. To change the left arm weapons in the Sonic Jet from follow the instructions as outlined in section III of this booklet. The Sonic Jet normally cruises at very high speeds, but can use turbo boosts or air brakes to speed up or slow down for short periods. Be warned, the Sonic Jet uses lots of fuel when the turbo boost is used, so keep an eye on that Fuel Meter! Do not run out of fuel...if you do your Morphing Battle System will explode and you lose one life! How do you refuel your Morphing Battle System ? Read on brave warrior!

Hard Shell
To protect your Morphing Battle System from dangr, it can transform into the Hard Shell. This is a defensive weapon unlike the Walker, Land Burner and the Sonic Jet. When in the Hard Shell form damaga to your Morphing Battle System is taken from the Fuel instead of the Shields, preventing Shield damage. Watch out, when all the fuel is used up, further damage will destroy your Morphing Battle System! The Hard Shell can only move forward or backward at very slow speeds. The Hard Shell is the only form that can lauch Electro Bombs. To refuel your Morphing Battle System, transform into the Hard Shell mode and sit still. The Hard Shell is equipped with solar energy panels that will refuel your Morphing Battle System with solar energy. Hey...it is quick, efficient and good for the environment!

Allies
During the course of your adventure you will be supported by several friends and devices to make your job a little easier. Each one is discussed in detail below : 

Defense Unit
To scout the planets of the Aki-Do and Deoberon Systems the military commanders on Gravis sent several Defense Reconnaissance Droids. One can be found on each planet, and they are programmed to help the Morphing Battle System. When you find a Defense Unit Droid he will follow you around and attack all enemies near you. He will do this untik his energy runs out and he is destroyed.

Mother Ship
Your friend and colleague Lieutenant Dante is the pilot of the Mother Ship that transports you between missions. While you are on your mission she will monitor your progress from orbit and she will give you advice and suggestions to help you complete your taskes. Her picture appears on the screen when she offers advice...pay close attention to hr!

Bonus Levels
After you complete a level, Lt. Dante will drop you into a secret Bonus level where you will be able to earn extra Morphing Battle Systems. These levels are filles with Aki-Do barbarians and you need to navigate through these levels in a certain amount of time. If you fail, you will not obtain an extra try and will be flown to the next mission. If you succeed, you will earn an extra try, and be flown to the enxt mission area where you will be able to use it!

    Docs typed in by SyBre/Wanted!

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                        !! THIS IS VERY IMPORTANT !!
                
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..................................................THE VOID.....
                   HOODLUM WORLD HEADQUARTER                   
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                       +1-414-765-9356                         
      Nine 28.8K Nodes Ringdown - Gigas & Gigas Available          
          -*- Amiga -*- Consoles -*- PC -*- Ansi -*-           
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 - --( Uploader: extreme           Date: 30-Jan-95 08:19:54    Node: 03 )-- -
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