/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// vid.h -- video driver defs

#define VID_CBITS 6
#define VID_GRADES  (1 << VID_CBITS)

// a pixel can be one, two, or four bytes
typedef byte pixel_t;

typedef struct vrect_s
{
  int       x,y,width,height;
  struct vrect_s  *pnext;
} vrect_t;

typedef struct
{
  pixel_t     *buffer;    // invisible buffer
  pixel_t     *colormap;    // 256 * VID_GRADES size
  unsigned short  *colormap16;  // 256 * VID_GRADES size
  int       fullbright;   // index of first fullbright color
  unsigned    rowbytes; // may be > width if displayed in a window
  unsigned    width;    
  unsigned    height;
  float     aspect;   // width / height -- < 0 is taller than wide
  int       numpages;
  int       recalc_refdef;  // if true, recalc vid-based stuff
  pixel_t     *conbuffer;
  int       conrowbytes;
  unsigned    conwidth;
  unsigned    conheight;
  int       maxwarpwidth;
  int       maxwarpheight;
  pixel_t     *direct;    // direct drawing to framebuffer, if not
                  //  NULL
} viddef_t;

extern  viddef_t  vid;        // global video state
extern  unsigned short  d_8to16table[256];
extern  unsigned  d_8to24table[256];
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);

void  VID_SetPalette (unsigned char *palette);
// called at startup and after any gamma correction

void  VID_ShiftPalette (unsigned char *palette);
// called for bonus and pain flashes, and for underwater color changes

void  VID_Init (unsigned char *palette);
// Called at startup to set up translation tables, takes 256 8 bit RGB values
// the palette data will go away after the call, so it must be copied off if
// the video driver will need it again

void  VID_Shutdown (void);
// Called at shutdown

void  VID_Update (vrect_t *rects);
// flushes the given rectangles from the view buffer to the screen

int VID_SetMode (int modenum, unsigned char *palette);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures

void VID_HandlePause (qboolean pause);
// called only on Win32, when pause happens, so the mouse can be released

void VID_LockBuffer (void);
void VID_UnlockBuffer (void);

#ifdef GLQUAKE
qboolean VID_Is8bit(void);
#endif

