/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#include "quakedef.h"

cvar_t    baseskin = {"baseskin", "base"};
cvar_t    noskins = {"noskins", "0"};

char    allskins[128];
#define MAX_CACHED_SKINS    128
skin_t    skins[MAX_CACHED_SKINS];
int     numskins;

/*
================
Skin_Find

  Determines the best skin for the given scoreboard
  slot, and sets scoreboard->skin

================
*/
void Skin_Find (player_info_t *sc)
{
  skin_t    *skin;
  int     i;
  char    name[128], *s;

  if (allskins[0])
    strcpy (name, allskins);
  else
  {
    s = Info_ValueForKey (sc->userinfo, "skin");
    if (s && s[0])
      strcpy (name, s);
    else
      strcpy (name, baseskin.string);
  }

  if (strstr (name, "..") || *name == '.')
    strcpy (name, "base");

  COM_StripExtension (name, name);

  for (i=0 ; i<numskins ; i++)
  {
    if (!strcmp (name, skins[i].name))
    {
      sc->skin = &skins[i];
      Skin_Cache (sc->skin);
      return;
    }
  }

  if (numskins == MAX_CACHED_SKINS)
  { // ran out of spots, so flush everything
    Skin_Skins_f ();
    return;
  }

  skin = &skins[numskins];
  sc->skin = skin;
  numskins++;

  memset (skin, 0, sizeof(*skin));
  strncpy(skin->name, name, sizeof(skin->name) - 1);
}


/*
==========
Skin_Cache

Returns a pointer to the skin bitmap, or NULL to use the default
==========
*/
byte  *Skin_Cache (skin_t *skin)
{
  char  name[1024];
  byte  *raw;
  byte  *out, *pix;
  pcx_t *pcx;
  int   x, y;
  int   dataByte;
  int   runLength;

  if (cls.downloadtype == dl_skin)
    return NULL;    // use base until downloaded

  if (noskins.value==1) // JACK: So NOSKINS > 1 will show skins, but
    return NULL;    // not download new ones.

  if (skin->failedload)
    return NULL;

  out = Cache_Check (&skin->cache);
  if (out)
    return out;

//
// load the pic from disk
//
  sprintf (name, "skins/%s.pcx", skin->name);
  raw = COM_LoadTempFile (name);
  if (!raw)
  {
    Con_Printf ("Couldn't load skin %s\n", name);
    sprintf (name, "skins/%s.pcx", baseskin.string);
    raw = COM_LoadTempFile (name);
    if (!raw)
    {
      skin->failedload = true;
      return NULL;
    }
  }

//
// parse the PCX file
//
  pcx = (pcx_t *)raw;
  raw = &pcx->data;

  if (pcx->manufacturer != 0x0a
    || pcx->version != 5
    || pcx->encoding != 1
    || pcx->bits_per_pixel != 8
    || pcx->xmax >= 320
    || pcx->ymax >= 200)
  {
    skin->failedload = true;
    Con_Printf ("Bad skin %s\n", name);
    return NULL;
  }
  
  out = Cache_Alloc (&skin->cache, 320*200, skin->name);
  if (!out)
    Sys_Error ("Skin_Cache: couldn't allocate");

  pix = out;
  memset (out, 0, 320*200);

  for (y=0 ; y<pcx->ymax ; y++, pix += 320)
  {
    for (x=0 ; x<=pcx->xmax ; )
    {
      if (raw - (byte*)pcx > com_filesize) 
      {
        Cache_Free (&skin->cache);
        skin->failedload = true;
        Con_Printf ("Skin %s was malformed.  You should delete it.\n", name);
        return NULL;
      }
      dataByte = *raw++;

      if((dataByte & 0xC0) == 0xC0)
      {
        runLength = dataByte & 0x3F;
        if (raw - (byte*)pcx > com_filesize) 
        {
          Cache_Free (&skin->cache);
          skin->failedload = true;
          Con_Printf ("Skin %s was malformed.  You should delete it.\n", name);
          return NULL;
        }
        dataByte = *raw++;
      }
      else
        runLength = 1;

      // skin sanity check
      if (runLength + x > pcx->xmax + 2) {
        Cache_Free (&skin->cache);
        skin->failedload = true;
        Con_Printf ("Skin %s was malformed.  You should delete it.\n", name);
        return NULL;
      }
      while(runLength-- > 0)
        pix[x++] = dataByte;
    }

  }

  if ( raw - (byte *)pcx > com_filesize)
  {
    Cache_Free (&skin->cache);
    skin->failedload = true;
    Con_Printf ("Skin %s was malformed.  You should delete it.\n", name);
    return NULL;
  }

  skin->failedload = false;

  return out;
}


/*
=================
Skin_NextDownload
=================
*/
void Skin_NextDownload (void)
{
  player_info_t *sc;
  int     i;

  if (cls.downloadnumber == 0)
    Con_Printf ("Checking skins...\n");
  cls.downloadtype = dl_skin;

  for ( 
    ; cls.downloadnumber != MAX_CLIENTS
    ; cls.downloadnumber++)
  {
    sc = &cl.players[cls.downloadnumber];
    if (!sc->name[0])
      continue;
    Skin_Find (sc);
    if (noskins.value)
      continue;
    if (!CL_CheckOrDownloadFile(va("skins/%s.pcx", sc->skin->name)))
      return;   // started a download
  }

  cls.downloadtype = dl_none;

  // now load them in for real
  for (i=0 ; i<MAX_CLIENTS ; i++)
  {
    sc = &cl.players[i];
    if (!sc->name[0])
      continue;
    Skin_Cache (sc->skin);
#ifdef GLQUAKE
    sc->skin = NULL;
#endif
  }

  if (cls.state != ca_active)
  { // get next signon phase
    MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
    MSG_WriteString (&cls.netchan.message,
      va("begin %i", cl.servercount));
    Cache_Report ();    // print remaining memory
  }
}


/*
==========
Skin_Skins_f

Refind all skins, downloading if needed.
==========
*/
void  Skin_Skins_f (void)
{
  int   i;

  for (i=0 ; i<numskins ; i++)
  {
    if (skins[i].cache.data)
      Cache_Free (&skins[i].cache);
  }
  numskins = 0;

  cls.downloadnumber = 0;
  cls.downloadtype = dl_skin;
  Skin_NextDownload ();
}


/*
==========
Skin_AllSkins_f

Sets all skins to one specific one
==========
*/
void  Skin_AllSkins_f (void)
{
  strcpy (allskins, Cmd_Argv(1));
  Skin_Skins_f ();
}
