/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// screen.c -- master for refresh, status bar, console, chat, notify, etc

#include "quakedef.h"
#include "r_local.h"

#include <time.h>

/*

background clear
rendering
turtle/net/ram icons
sbar
centerprint / slow centerprint
notify lines
intermission / finale overlay
loading plaque
console
menu

required background clears
required update regions


syncronous draw mode or async
One off screen buffer, with updates either copied or xblited
Need to double buffer?


async draw will require the refresh area to be cleared, because it will be
xblited, but sync draw can just ignore it.

sync
draw

CenterPrint ()
SlowPrint ()
Screen_Update ();
Con_Printf ();

net 
turn off messages option

the refresh is allways rendered, unless the console is full screen


console is:
  notify lines
  half
  full
  

*/


// only the refresh window will be updated unless these variables are flagged 
int     scr_copytop;
int     scr_copyeverything;

float   scr_con_current;
float   scr_conlines;   // lines of console to display

float   oldscreensize, oldfov;
float   oldsbar;
cvar_t    scr_viewsize = {"viewsize","100", true};
cvar_t    scr_fov = {"fov","90"}; // 10 - 170
cvar_t    scr_conspeed = {"scr_conspeed","300"};
cvar_t    scr_centertime = {"scr_centertime","2"};
cvar_t    scr_showram = {"showram","1"};
cvar_t    scr_showturtle = {"showturtle","0"};
cvar_t    scr_showpause = {"showpause","1"};
cvar_t    scr_printspeed = {"scr_printspeed","8"};
cvar_t    scr_allowsnap = {"scr_allowsnap", "1"};

qboolean  scr_initialized;    // ready to draw

qpic_t    *scr_ram;
qpic_t    *scr_net;
qpic_t    *scr_turtle;

int     scr_fullupdate;

int     clearconsole;
int     clearnotify;

int     sb_lines;

viddef_t  vid;        // global video state

vrect_t   *pconupdate;
vrect_t   scr_vrect;

qboolean  scr_disabled_for_loading;

qboolean  scr_skipupdate;

qboolean  block_drawing;

void SCR_ScreenShot_f (void);
void SCR_RSShot_f (void);

/*
===============================================================================

CENTER PRINTING

===============================================================================
*/

char    scr_centerstring[1024];
float   scr_centertime_start; // for slow victory printing
float   scr_centertime_off;
int     scr_center_lines;
int     scr_erase_lines;
int     scr_erase_center;

/*
==============
SCR_CenterPrint

Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void SCR_CenterPrint (char *str)
{
  strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
  scr_centertime_off = scr_centertime.value;
  scr_centertime_start = cl.time;

// count the number of lines for centering
  scr_center_lines = 1;
  while (*str)
  {
    if (*str == '\n')
      scr_center_lines++;
    str++;
  }
}

void SCR_EraseCenterString (void)
{
  int   y;

  if (scr_erase_center++ > vid.numpages)
  {
    scr_erase_lines = 0;
    return;
  }

  if (scr_center_lines <= 4)
    y = vid.height*0.35;
  else
    y = 48;

  scr_copytop = 1;
  Draw_TileClear (0, y, vid.width, min(8*scr_erase_lines, vid.height - y - 1));
}

void SCR_DrawCenterString (void)
{
  char  *start;
  int   l;
  int   j;
  int   x, y;
  int   remaining;

// the finale prints the characters one at a time
  if (cl.intermission)
    remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
  else
    remaining = 9999;

  scr_erase_center = 0;
  start = scr_centerstring;

  if (scr_center_lines <= 4)
    y = vid.height*0.35;
  else
    y = 48;

  do  
  {
  // scan the width of the line
    for (l=0 ; l<40 ; l++)
      if (start[l] == '\n' || !start[l])
        break;
    x = (vid.width - l*8)/2;
    for (j=0 ; j<l ; j++, x+=8)
    {
      Draw_Character (x, y, start[j]);  
      if (!remaining--)
        return;
    }
      
    y += 8;

    while (*start && *start != '\n')
      start++;

    if (!*start)
      break;
    start++;    // skip the \n
  } while (1);
}

void SCR_CheckDrawCenterString (void)
{
  scr_copytop = 1;
  if (scr_center_lines > scr_erase_lines)
    scr_erase_lines = scr_center_lines;

  scr_centertime_off -= host_frametime;
  
  if (scr_centertime_off <= 0 && !cl.intermission)
    return;
  if (key_dest != key_game)
    return;

  SCR_DrawCenterString ();
}

//=============================================================================

/*
====================
CalcFov
====================
*/
float CalcFov (float fov_x, float width, float height)
{
        float   a;
        float   x;

        if (fov_x < 1 || fov_x > 179)
                Sys_Error ("Bad fov: %f", fov_x);

        x = width/tan(fov_x/360*M_PI);

        a = atan (height/x);

        a = a*360/M_PI;

        return a;
}

/*
=================
SCR_CalcRefdef

Must be called whenever vid changes
Internal use only
=================
*/
static void SCR_CalcRefdef (void)
{
  vrect_t   vrect;
  float   size;

  scr_fullupdate = 0;   // force a background redraw
  vid.recalc_refdef = 0;

// force the status bar to redraw
  Sbar_Changed ();

//========================================
  
// bound viewsize
  if (scr_viewsize.value < 30)
    Cvar_Set ("viewsize","30");
  if (scr_viewsize.value > 120)
    Cvar_Set ("viewsize","120");

// bound field of view
  if (scr_fov.value < 10)
    Cvar_Set ("fov","10");
  if (scr_fov.value > 170)
    Cvar_Set ("fov","170");

  r_refdef.fov_x = scr_fov.value;
  r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);

// intermission is always full screen 
  if (cl.intermission)
    size = 120;
  else
    size = scr_viewsize.value;

  if (size >= 120)
    sb_lines = 0;   // no status bar at all
  else if (size >= 110)
    sb_lines = 24;    // no inventory
  else
    sb_lines = 24+16+8;

// these calculations mirror those in R_Init() for r_refdef, but take no
// account of water warping
  vrect.x = 0;
  vrect.y = 0;
  vrect.width = vid.width;
  vrect.height = vid.height;

  R_SetVrect (&vrect, &scr_vrect, sb_lines);

// guard against going from one mode to another that's less than half the
// vertical resolution
  if (scr_con_current > vid.height)
    scr_con_current = vid.height;

// notify the refresh of the change
  R_ViewChanged (&vrect, sb_lines, vid.aspect);
}


/*
=================
SCR_SizeUp_f

Keybinding command
=================
*/
void SCR_SizeUp_f (void)
{
  if (scr_viewsize.value < 120) {
  Cvar_SetValue ("viewsize",scr_viewsize.value+10);
  vid.recalc_refdef = 1;
  }
}


/*
=================
SCR_SizeDown_f

Keybinding command
=================
*/
void SCR_SizeDown_f (void)
{
  Cvar_SetValue ("viewsize",scr_viewsize.value-10);
  vid.recalc_refdef = 1;
}

//============================================================================

/*
==================
SCR_Init
==================
*/
void SCR_Init (void)
{
  Cvar_RegisterVariable (&scr_fov);
  Cvar_RegisterVariable (&scr_viewsize);
  Cvar_RegisterVariable (&scr_conspeed);
  Cvar_RegisterVariable (&scr_showram);
  Cvar_RegisterVariable (&scr_showturtle);
  Cvar_RegisterVariable (&scr_showpause);
  Cvar_RegisterVariable (&scr_centertime);
  Cvar_RegisterVariable (&scr_printspeed);
  Cvar_RegisterVariable (&scr_allowsnap);

//
// register our commands
//
  Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
  Cmd_AddCommand ("snap",SCR_RSShot_f);
  Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
  Cmd_AddCommand ("sizedown",SCR_SizeDown_f);

  scr_ram = W_GetLumpName ("ram");
  scr_net = W_GetLumpName ("net");
  scr_turtle = W_GetLumpName ("turtle");

  scr_initialized = true;
}



/*
==============
SCR_DrawRam
==============
*/
void SCR_DrawRam (void)
{
  if (!scr_showram.value)
    return;

  if (!r_cache_thrash)
    return;

  Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
}

/*
==============
SCR_DrawTurtle
==============
*/
void SCR_DrawTurtle (void)
{
  static int  count;
  
  if (!scr_showturtle.value)
    return;

  if (host_frametime < 0.1)
  {
    count = 0;
    return;
  }

  count++;
  if (count < 3)
    return;

  Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
}

/*
==============
SCR_DrawNet
==============
*/
void SCR_DrawNet (void)
{
  if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < UPDATE_BACKUP-1)
    return;
  if (cls.demoplayback)
    return;

  Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
}

void SCR_DrawFPS (void)
{
  extern cvar_t show_fps;
  static double lastframetime;
  double t;
  extern int fps_count;
  static lastfps;
  int x, y;
  char st[80];

  if (!show_fps.value)
    return;

  t = Sys_DoubleTime();
  if ((t - lastframetime) >= 1.0) {
    lastfps = fps_count;
    fps_count = 0;
    lastframetime = t;
  }

  sprintf(st, "%3d FPS", lastfps);
  x = vid.width - strlen(st) * 8 - 8;
  y = vid.height - sb_lines - 8;
//  Draw_TileClear(x, y, strlen(st) * 8, 8);
  Draw_String(x, y, st);
}

/*
==============
DrawPause
==============
*/
void SCR_DrawPause (void)
{
  qpic_t  *pic;

  if (!scr_showpause.value)   // turn off for screenshots
    return;

  if (!cl.paused)
    return;

  pic = Draw_CachePic ("gfx/pause.lmp");
  Draw_Pic ( (vid.width - pic->width)/2, 
    (vid.height - 48 - pic->height)/2, pic);
}


//=============================================================================


/*
==================
SCR_SetUpToDrawConsole
==================
*/
void SCR_SetUpToDrawConsole (void)
{
  Con_CheckResize ();
  
// decide on the height of the console
  if (cls.state != ca_active)
  {
    scr_conlines = vid.height;    // full screen
    scr_con_current = scr_conlines;
  }
  else if (key_dest == key_console)
    scr_conlines = vid.height/2;  // half screen
  else
    scr_conlines = 0;       // none visible
  
  if (scr_conlines < scr_con_current)
  {
    scr_con_current -= scr_conspeed.value*host_frametime;
    if (scr_conlines > scr_con_current)
      scr_con_current = scr_conlines;

  }
  else if (scr_conlines > scr_con_current)
  {
    scr_con_current += scr_conspeed.value*host_frametime;
    if (scr_conlines < scr_con_current)
      scr_con_current = scr_conlines;
  }

  if (clearconsole++ < vid.numpages)
  {
    scr_copytop = 1;
    Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current);
    Sbar_Changed ();
  }
  else if (clearnotify++ < vid.numpages)
  {
    scr_copytop = 1;
    Draw_TileClear (0,0,vid.width, con_notifylines);
  }
  else
    con_notifylines = 0;
}
  
/*
==================
SCR_DrawConsole
==================
*/
void SCR_DrawConsole (void)
{
  if (scr_con_current)
  {
    scr_copyeverything = 1;
    Con_DrawConsole (scr_con_current);
    clearconsole = 0;
  }
  else
  {
    if (key_dest == key_game || key_dest == key_message)
      Con_DrawNotify ();  // only draw notify in game
  }
}


/* 
============================================================================== 
 
            SCREEN SHOTS 
 
============================================================================== 
*/ 


/* 
============== 
WritePCXfile 
============== 
*/ 
void WritePCXfile (char *filename, byte *data, int width, int height,
  int rowbytes, byte *palette, qboolean upload) 
{
  int   i, j, length;
  pcx_t *pcx;
  byte    *pack;
    
  pcx = Hunk_TempAlloc (width*height*2+1000);
  if (pcx == NULL)
  {
    Con_Printf("SCR_ScreenShot_f: not enough memory\n");
    return;
  } 
 
  pcx->manufacturer = 0x0a; // PCX id
  pcx->version = 5;     // 256 color
  pcx->encoding = 1;    // uncompressed
  pcx->bits_per_pixel = 8;    // 256 color
  pcx->xmin = 0;
  pcx->ymin = 0;
  pcx->xmax = LittleShort((short)(width-1));
  pcx->ymax = LittleShort((short)(height-1));
  pcx->hres = LittleShort((short)width);
  pcx->vres = LittleShort((short)height);
  Q_memset (pcx->palette,0,sizeof(pcx->palette));
  pcx->color_planes = 1;    // chunky image
  pcx->bytes_per_line = LittleShort((short)width);
  pcx->palette_type = LittleShort(2);   // not a grey scale
  Q_memset (pcx->filler,0,sizeof(pcx->filler));

// pack the image
  pack = &pcx->data;
  
  for (i=0 ; i<height ; i++)
  {
    for (j=0 ; j<width ; j++)
    {
      if ( (*data & 0xc0) != 0xc0)
        *pack++ = *data++;
      else
      {
        *pack++ = 0xc1;
        *pack++ = *data++;
      }
    }

    data += rowbytes - width;
  }
      
// write the palette
  *pack++ = 0x0c; // palette ID byte
  for (i=0 ; i<768 ; i++)
    *pack++ = *palette++;
    
// write output file 
  length = pack - (byte *)pcx;
  if (upload)
    CL_StartUpload((void *)pcx, length);
  else
    COM_WriteFile (filename, pcx, length);
} 
 


/* 
================== 
SCR_ScreenShot_f
================== 
*/  
void SCR_ScreenShot_f (void) 
{ 
  int     i; 
  char    pcxname[80]; 
  char    checkname[MAX_OSPATH];

// 
// find a file name to save it to 
// 
  strcpy(pcxname,"quake00.pcx");
    
  for (i=0 ; i<=99 ; i++) 
  { 
    pcxname[5] = i/10 + '0'; 
    pcxname[6] = i%10 + '0'; 
    sprintf (checkname, "%s/%s", com_gamedir, pcxname);
    if (Sys_FileTime(checkname) == -1)
      break;  // file doesn't exist
  } 
  if (i==100) 
  {
    Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX"); 
    return;
  }
 
// 
// save the pcx file 
// 
  D_EnableBackBufferAccess ();  // enable direct drawing of console to back
                  //  buffer

  WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
          host_basepal, false);

  D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
                  //  for linear writes all the time

  Con_Printf ("Wrote %s\n", pcxname);
} 

/*
Find closest color in the palette for named color
*/
int MipColor(int r, int g, int b)
{
  int i;
  float dist;
  int best;
  float bestdist;
  int r1, g1, b1;
  static int lr = -1, lg = -1, lb = -1;
  static int lastbest;

  if (r == lr && g == lg && b == lb)
    return lastbest;

  bestdist = 256*256*3;

  for (i = 0; i < 256; i++) {
    r1 = host_basepal[i*3] - r;
    g1 = host_basepal[i*3+1] - g;
    b1 = host_basepal[i*3+2] - b;
    dist = r1*r1 + g1*g1 + b1*b1;
    if (dist < bestdist) {
      bestdist = dist;
      best = i;
    }
  }
  lr = r; lg = g; lb = b;
  lastbest = best;
  return best;
}

// in draw.c
extern byte   *draw_chars;        // 8*8 graphic characters

void SCR_DrawCharToSnap (int num, byte *dest, int width)
{
  int   row, col;
  byte  *source;
  int   drawline;
  int   x;

  row = num>>4;
  col = num&15;
  source = draw_chars + (row<<10) + (col<<3);

  drawline = 8;

  while (drawline--)
  {
    for (x=0 ; x<8 ; x++)
      if (source[x])
        dest[x] = source[x];
      else
        dest[x] = 98;
    source += 128;
    dest += width;
  }

}

void SCR_DrawStringToSnap (const char *s, byte *buf, int x, int y, int width)
{
  byte *dest;
  const unsigned char *p;

  dest = buf + ((y * width) + x);

  p = (const unsigned char *)s;
  while (*p) {
    SCR_DrawCharToSnap(*p++, dest, width);
    dest += 8;
  }
}


/* 
================== 
SCR_RSShot_f
================== 
*/  
void SCR_RSShot_f (void) 
{ 
  int     i, x, y;
  unsigned char   *src, *dest;
  char    pcxname[80]; 
  char    checkname[MAX_OSPATH];
  unsigned char   *newbuf, *srcbuf;
  int srcrowbytes;
  int w, h;
  int dx, dy, dex, dey, nx;
  int r, b, g;
  int count;
  float fracw, frach;
  char st[80];
  time_t now;

  if (CL_IsUploading())
    return; // already one pending

  if (cls.state < ca_onserver)
    return; // gotta be connected

  if (!scr_allowsnap.value) {
    MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
    SZ_Print (&cls.netchan.message, "snap\n");
    Con_Printf("Refusing remote screen shot request.\n");
    return;
  }

  Con_Printf("Remote screen shot requested.\n");

#if 0
// 
// find a file name to save it to 
// 
  strcpy(pcxname,"mquake00.pcx");
    
  for (i=0 ; i<=99 ; i++) 
  { 
    pcxname[6] = i/10 + '0'; 
    pcxname[7] = i%10 + '0'; 
    sprintf (checkname, "%s/%s", com_gamedir, pcxname);
    if (Sys_FileTime(checkname) == -1)
      break;  // file doesn't exist
  } 
  if (i==100) 
  {
    Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX"); 
    return;
  }
#endif
 
// 
// save the pcx file 
// 
  D_EnableBackBufferAccess ();  // enable direct drawing of console to back
                  //  buffer

  w = (vid.width < RSSHOT_WIDTH) ? vid.width : RSSHOT_WIDTH;
  h = (vid.height < RSSHOT_HEIGHT) ? vid.height : RSSHOT_HEIGHT;

  fracw = (float)vid.width / (float)w;
  frach = (float)vid.height / (float)h;

  newbuf = malloc(w*h);

  for (y = 0; y < h; y++) {
    dest = newbuf + (w * y);

    for (x = 0; x < w; x++) {
      r = g = b = 0;

      dx = x * fracw;
      dex = (x + 1) * fracw;
      if (dex == dx) dex++; // at least one
      dy = y * frach;
      dey = (y + 1) * frach;
      if (dey == dy) dey++; // at least one

      count = 0;
      for (/* */; dy < dey; dy++) {
        src = vid.buffer + (vid.rowbytes * dy) + dx;
        for (nx = dx; nx < dex; nx++) {
          r += host_basepal[*src * 3];
          g += host_basepal[*src * 3+1];
          b += host_basepal[*src * 3+2];
          src++;
          count++;
        }
      }
      r /= count;
      g /= count;
      b /= count;
      *dest++ = MipColor(r, g, b);
    }
  }

  time(&now);
  strcpy(st, ctime(&now));
  st[strlen(st) - 1] = 0;
  SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, 0, w);

  strncpy(st, cls.servername, sizeof(st));
  st[sizeof(st) - 1] = 0;
  SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, 10, w);

  strncpy(st, name.string, sizeof(st));
  st[sizeof(st) - 1] = 0;
  SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, 20, w);

  WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true);

  free(newbuf);

  D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
                  //  for linear writes all the time

//  Con_Printf ("Wrote %s\n", pcxname);
  Con_Printf ("Sending shot to server...\n");
} 


//=============================================================================

char  *scr_notifystring;
qboolean  scr_drawdialog;

void SCR_DrawNotifyString (void)
{
  char  *start;
  int   l;
  int   j;
  int   x, y;

  start = scr_notifystring;

  y = vid.height*0.35;

  do  
  {
  // scan the width of the line
    for (l=0 ; l<40 ; l++)
      if (start[l] == '\n' || !start[l])
        break;
    x = (vid.width - l*8)/2;
    for (j=0 ; j<l ; j++, x+=8)
      Draw_Character (x, y, start[j]);  
      
    y += 8;

    while (*start && *start != '\n')
      start++;

    if (!*start)
      break;
    start++;    // skip the \n
  } while (1);
}

/*
==================
SCR_ModalMessage

Displays a text string in the center of the screen and waits for a Y or N
keypress.  
==================
*/
int SCR_ModalMessage (char *text)
{
  scr_notifystring = text;
 
// draw a fresh screen
  scr_fullupdate = 0;
  scr_drawdialog = true;
  SCR_UpdateScreen ();
  scr_drawdialog = false;
  
  S_ClearBuffer ();   // so dma doesn't loop current sound

  do
  {
    key_count = -1;   // wait for a key down and up
    Sys_SendKeyEvents ();
  } while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);

  scr_fullupdate = 0;
  SCR_UpdateScreen ();

  return key_lastpress == 'y';
}


//=============================================================================

/*
===============
SCR_BringDownConsole

Brings the console down and fades the palettes back to normal
================
*/
void SCR_BringDownConsole (void)
{
  int   i;
  
  scr_centertime_off = 0;
  
  for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
    SCR_UpdateScreen ();

  cl.cshifts[0].percent = 0;    // no area contents palette on next frame
  VID_SetPalette (host_basepal);
}


/*
==================
SCR_UpdateScreen

This is called every frame, and can also be called explicitly to flush
text to the screen.

WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void SCR_UpdateScreen (void)
{
  static float  oldscr_viewsize;
  vrect_t   vrect;

  if (scr_skipupdate || block_drawing)
    return;

  if (scr_disabled_for_loading)
    return;

#ifdef _WIN32
  { // don't suck up any cpu if minimized
    extern int Minimized;

    if (Minimized)
      return;
  }
#endif

  scr_copytop = 0;
  scr_copyeverything = 0;

  if (!scr_initialized || !con_initialized)
    return;       // not initialized yet

  if (scr_viewsize.value != oldscr_viewsize)
  {
    oldscr_viewsize = scr_viewsize.value;
    vid.recalc_refdef = 1;
  }
  
//
// check for vid changes
//
  if (oldfov != scr_fov.value)
  {
    oldfov = scr_fov.value;
    vid.recalc_refdef = true;
  }
  
  if (oldscreensize != scr_viewsize.value)
  {
    oldscreensize = scr_viewsize.value;
    vid.recalc_refdef = true;
  }

  if (oldsbar != cl_sbar.value)
  {
    oldsbar = cl_sbar.value;
    vid.recalc_refdef = true;
  }
  
  if (vid.recalc_refdef)
  {
    // something changed, so reorder the screen
    SCR_CalcRefdef ();
  }

//
// do 3D refresh drawing, and then update the screen
//
  D_EnableBackBufferAccess ();  // of all overlay stuff if drawing directly

  if (scr_fullupdate++ < vid.numpages)
  { // clear the entire screen
    scr_copyeverything = 1;
    Draw_TileClear (0,0,vid.width,vid.height);
    Sbar_Changed ();
  }

  pconupdate = NULL;


  SCR_SetUpToDrawConsole ();
  SCR_EraseCenterString ();
  
  D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
                  //  for linear writes all the time

  VID_LockBuffer ();
  V_RenderView ();
  VID_UnlockBuffer ();

  D_EnableBackBufferAccess ();  // of all overlay stuff if drawing directly

  if (scr_drawdialog)
  {
    Sbar_Draw ();
    Draw_FadeScreen ();
    SCR_DrawNotifyString ();
    scr_copyeverything = true;
  }
  else if (cl.intermission == 1 && key_dest == key_game)
  {
    Sbar_IntermissionOverlay ();
  }
  else if (cl.intermission == 2 && key_dest == key_game)
  {
    Sbar_FinaleOverlay ();
    SCR_CheckDrawCenterString ();
  }
  else
  {
    SCR_DrawRam ();
    SCR_DrawNet ();
    SCR_DrawTurtle ();
    SCR_DrawPause ();
    SCR_DrawFPS ();
    SCR_CheckDrawCenterString ();
    Sbar_Draw ();
    SCR_DrawConsole (); 
    M_Draw ();
  }


  D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
                  //  for linear writes all the time
  if (pconupdate)
  {
    D_UpdateRects (pconupdate);
  }

  V_UpdatePalette ();

//
// update one of three areas
//
  if (scr_copyeverything)
  {
    vrect.x = 0;
    vrect.y = 0;
    vrect.width = vid.width;
    vrect.height = vid.height;
    vrect.pnext = 0;
  
    VID_Update (&vrect);
  }
  else if (scr_copytop)
  {
    vrect.x = 0;
    vrect.y = 0;
    vrect.width = vid.width;
    vrect.height = vid.height - sb_lines;
    vrect.pnext = 0;
  
    VID_Update (&vrect);
  } 
  else
  {
    vrect.x = scr_vrect.x;
    vrect.y = scr_vrect.y;
    vrect.width = scr_vrect.width;
    vrect.height = scr_vrect.height;
    vrect.pnext = 0;
  
    VID_Update (&vrect);
  } 
}

/*
==================
SCR_UpdateWholeScreen
==================
*/
void SCR_UpdateWholeScreen (void)
{
  scr_fullupdate = 0;
  SCR_UpdateScreen ();
}
