/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// sbar.c -- status bar code

#include "quakedef.h"


int     sb_updates;   // if >= vid.numpages, no update needed

#define STAT_MINUS    10  // num frame for '-' stats digit
qpic_t    *sb_nums[2][11];
qpic_t    *sb_colon, *sb_slash;
qpic_t    *sb_ibar;
qpic_t    *sb_sbar;
qpic_t    *sb_scorebar;

qpic_t    *sb_weapons[7][8];  // 0 is active, 1 is owned, 2-5 are flashes
qpic_t    *sb_ammo[4];
qpic_t    *sb_sigil[4];
qpic_t    *sb_armor[3];
qpic_t    *sb_items[32];

qpic_t  *sb_faces[7][2];    // 0 is gibbed, 1 is dead, 2-6 are alive
              // 0 is static, 1 is temporary animation
qpic_t  *sb_face_invis;
qpic_t  *sb_face_quad;
qpic_t  *sb_face_invuln;
qpic_t  *sb_face_invis_invuln;

qboolean  sb_showscores;
qboolean  sb_showteamscores;

int     sb_lines;     // scan lines to draw

void Sbar_DeathmatchOverlay (int start);
void Sbar_TeamOverlay (void);
void Sbar_MiniDeathmatchOverlay (void);

static qboolean largegame = false;

/*
===============
Sbar_ShowTeamScores

Tab key down
===============
*/
void Sbar_ShowTeamScores (void)
{
  if (sb_showteamscores)
    return;

  sb_showteamscores = true;
  sb_updates = 0;
}

/*
===============
Sbar_DontShowTeamScores

Tab key up
===============
*/
void Sbar_DontShowTeamScores (void)
{
  sb_showteamscores = false;
  sb_updates = 0;
}

/*
===============
Sbar_ShowScores

Tab key down
===============
*/
void Sbar_ShowScores (void)
{
  if (sb_showscores)
    return;

  sb_showscores = true;
  sb_updates = 0;
}

/*
===============
Sbar_DontShowScores

Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
  sb_showscores = false;
  sb_updates = 0;
}

/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
  sb_updates = 0; // update next frame
}

/*
===============
Sbar_Init
===============
*/
void Sbar_Init (void)
{
  int   i;

  for (i=0 ; i<10 ; i++)
  {
    sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
    sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
  }

  sb_nums[0][10] = Draw_PicFromWad ("num_minus");
  sb_nums[1][10] = Draw_PicFromWad ("anum_minus");

  sb_colon = Draw_PicFromWad ("num_colon");
  sb_slash = Draw_PicFromWad ("num_slash");

  sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
  sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
  sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
  sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
  sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
  sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
  sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
  
  sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
  sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
  sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
  sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
  sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
  sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
  sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
  
  for (i=0 ; i<5 ; i++)
  {
    sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
    sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
    sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
    sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
    sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
    sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
    sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
  }

  sb_ammo[0] = Draw_PicFromWad ("sb_shells");
  sb_ammo[1] = Draw_PicFromWad ("sb_nails");
  sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
  sb_ammo[3] = Draw_PicFromWad ("sb_cells");

  sb_armor[0] = Draw_PicFromWad ("sb_armor1");
  sb_armor[1] = Draw_PicFromWad ("sb_armor2");
  sb_armor[2] = Draw_PicFromWad ("sb_armor3");

  sb_items[0] = Draw_PicFromWad ("sb_key1");
  sb_items[1] = Draw_PicFromWad ("sb_key2");
  sb_items[2] = Draw_PicFromWad ("sb_invis");
  sb_items[3] = Draw_PicFromWad ("sb_invuln");
  sb_items[4] = Draw_PicFromWad ("sb_suit");
  sb_items[5] = Draw_PicFromWad ("sb_quad");

  sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
  sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
  sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
  sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");

  sb_faces[4][0] = Draw_PicFromWad ("face1");
  sb_faces[4][1] = Draw_PicFromWad ("face_p1");
  sb_faces[3][0] = Draw_PicFromWad ("face2");
  sb_faces[3][1] = Draw_PicFromWad ("face_p2");
  sb_faces[2][0] = Draw_PicFromWad ("face3");
  sb_faces[2][1] = Draw_PicFromWad ("face_p3");
  sb_faces[1][0] = Draw_PicFromWad ("face4");
  sb_faces[1][1] = Draw_PicFromWad ("face_p4");
  sb_faces[0][0] = Draw_PicFromWad ("face5");
  sb_faces[0][1] = Draw_PicFromWad ("face_p5");

  sb_face_invis = Draw_PicFromWad ("face_invis");
  sb_face_invuln = Draw_PicFromWad ("face_invul2");
  sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
  sb_face_quad = Draw_PicFromWad ("face_quad");

  Cmd_AddCommand ("+showscores", Sbar_ShowScores);
  Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
    
  Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
  Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
    
  sb_sbar = Draw_PicFromWad ("sbar");
  sb_ibar = Draw_PicFromWad ("ibar");
  sb_scorebar = Draw_PicFromWad ("scorebar");
}


//=============================================================================

// drawing routines are reletive to the status bar location

/*
=============
Sbar_DrawPic
=============
*/
void Sbar_DrawPic (int x, int y, qpic_t *pic)
{
  Draw_Pic (x /* + ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
}

/*
=============
Sbar_DrawSubPic
=============
JACK: Draws a portion of the picture in the status bar.
*/

void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) 
{
  Draw_SubPic (x, y+(vid.height-SBAR_HEIGHT), pic, srcx, srcy, width, height);
}


/*
=============
Sbar_DrawTransPic
=============
*/
void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
{
  Draw_TransPic (x /*+ ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
}

/*
================
Sbar_DrawCharacter

Draws one solid graphics character
================
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
  Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num);
}

/*
================
Sbar_DrawString
================
*/
void Sbar_DrawString (int x, int y, char *str)
{
  Draw_String (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str);
}

/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
  char  *str;
  int   pow10;
  int   dig;
  
  str = buf;
  
  if (num < 0)
  {
    *str++ = '-';
    num = -num;
  }
  
  for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
  ;
  
  do
  {
    pow10 /= 10;
    dig = num/pow10;
    *str++ = '0'+dig;
    num -= dig*pow10;
  } while (pow10 != 1);
  
  *str = 0;
  
  return str-buf;
}


/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
  char      str[12];
  char      *ptr;
  int       l, frame;

  l = Sbar_itoa (num, str);
  ptr = str;
  if (l > digits)
    ptr += (l-digits);
  if (l < digits)
    x += (digits-l)*24;

  while (*ptr)
  {
    if (*ptr == '-')
      frame = STAT_MINUS;
    else
      frame = *ptr -'0';

    Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
    x += 24;
    ptr++;
  }
}

//=============================================================================

//ZOID: this should be MAX_CLIENTS, not MAX_SCOREBOARD!!
//int   fragsort[MAX_SCOREBOARD];
int   fragsort[MAX_CLIENTS];
int   scoreboardlines;
typedef struct {
  char team[16+1];
  int frags;
  int players;
  int plow, phigh, ptotal;
} team_t;
team_t teams[MAX_CLIENTS];
int teamsort[MAX_CLIENTS];
int scoreboardteams;

/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (qboolean includespec)
{
  int   i, j, k;
    
// sort by frags
  scoreboardlines = 0;
  for (i=0 ; i<MAX_CLIENTS ; i++)
  {
    if (cl.players[i].name[0] &&
      (!cl.players[i].spectator || includespec))
    {
      fragsort[scoreboardlines] = i;
      scoreboardlines++;
      if (cl.players[i].spectator)
        cl.players[i].frags = -999;
    }
  }
    
  for (i=0 ; i<scoreboardlines ; i++)
    for (j=0 ; j<scoreboardlines-1-i ; j++)
      if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
      {
        k = fragsort[j];
        fragsort[j] = fragsort[j+1];
        fragsort[j+1] = k;
      }
}

void Sbar_SortTeams (void)
{
  int       i, j, k;
  player_info_t *s;
  int       teamplay;
  char t[16+1];

// request new ping times every two second
  scoreboardteams = 0;

  teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
  if (!teamplay)
    return;

// sort the teams
  memset(teams, 0, sizeof(teams));
  for (i = 0; i < MAX_CLIENTS; i++)
    teams[i].plow = 999;

  for (i = 0; i < MAX_CLIENTS; i++) {
    s = &cl.players[i];
    if (!s->name[0])
      continue;
    if (s->spectator)
      continue;

    // find his team in the list
    t[16] = 0;
    strncpy(t, Info_ValueForKey(s->userinfo, "team"), 16);
    if (!t || !t[0])
      continue; // not on team
    for (j = 0; j < scoreboardteams; j++)
      if (!strcmp(teams[j].team, t)) {
        teams[j].frags += s->frags;
        teams[j].players++;
        goto addpinginfo;
      }
    if (j == scoreboardteams) { // must add him
      j = scoreboardteams++;
      strcpy(teams[j].team, t);
      teams[j].frags = s->frags;
      teams[j].players = 1;
addpinginfo:
      if (teams[j].plow > s->ping)
        teams[j].plow = s->ping;
      if (teams[j].phigh < s->ping)
        teams[j].phigh = s->ping;
      teams[j].ptotal += s->ping;
    }
  }

  // sort
  for (i = 0; i < scoreboardteams; i++)
    teamsort[i] = i;

  // good 'ol bubble sort
  for (i = 0; i < scoreboardteams - 1; i++)
    for (j = i + 1; j < scoreboardteams; j++)
      if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
        k = teamsort[i];
        teamsort[i] = teamsort[j];
        teamsort[j] = k;
      }
}

int Sbar_ColorForMap (int m)
{
  m = (m < 0) ? 0 : ((m > 13) ? 13 : m);

  m *= 16;
  return m < 128 ? m + 8 : m + 8;
}


/*
===============
Sbar_SoloScoreboard
===============
*/
void Sbar_SoloScoreboard (void)
{
  char  str[80];
  int   minutes, seconds, tens, units;

  Sbar_DrawPic (0, 0, sb_scorebar);

  // time
  minutes = cl.time / 60;
  seconds = cl.time - 60*minutes;
  tens = seconds / 10;
  units = seconds - 10*tens;
  sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
  Sbar_DrawString (184, 4, str);
}

//=============================================================================

/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory (void)
{ 
  int   i;
  char  num[6];
  float time;
  int   flashon;
  qboolean  headsup;
  qboolean    hudswap;

  headsup = !(cl_sbar.value || scr_viewsize.value<100);
  hudswap = cl_hudswap.value; // Get that nasty float out :)

  if (!headsup)
    Sbar_DrawPic (0, -24, sb_ibar);
// weapons
  for (i=0 ; i<7 ; i++)
  {
    if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
    {
      time = cl.item_gettime[i];
      flashon = (int)((cl.time - time)*10);
      if (flashon < 0)
        flashon = 0;
      if (flashon >= 10)
      {
        if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i)  )
          flashon = 1;
        else
          flashon = 0;
      }
      else
        flashon = (flashon%5) + 2;

      if (headsup) {
        if (i || vid.height>200)
          Sbar_DrawSubPic ((hudswap) ? 0 : (vid.width-24),-68-(7-i)*16 , sb_weapons[flashon][i],0,0,24,16);
      
      } else 
      Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
//      Sbar_DrawSubPic (0,0,20,20,i*24, -16, sb_weapons[flashon][i]);

      if (flashon > 1)
        sb_updates = 0;   // force update to remove flash
    }
  }

// ammo counts
  for (i=0 ; i<4 ; i++)
  {
    sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
    if (headsup) {
//      Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42,11);
      Sbar_DrawSubPic((hudswap) ? 0 : (vid.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11);
      if (num[0] != ' ')
        Sbar_DrawCharacter ( (hudswap) ? 3 : (vid.width-39), -24 - (4-i)*11, 18 + num[0] - '0');
      if (num[1] != ' ')
        Sbar_DrawCharacter ( (hudswap) ? 11 : (vid.width-31), -24 - (4-i)*11, 18 + num[1] - '0');
      if (num[2] != ' ')
        Sbar_DrawCharacter ( (hudswap) ? 19 : (vid.width-23), -24 - (4-i)*11, 18 + num[2] - '0');
    } else {
    if (num[0] != ' ')
      Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
    if (num[1] != ' ')
      Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
    if (num[2] != ' ')
      Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
  }
  }
  
  flashon = 0;
// items
  for (i=0 ; i<6 ; i++)
    if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
    {
      time = cl.item_gettime[17+i];
      if (time && time > cl.time - 2 && flashon )
      { // flash frame
        sb_updates = 0;
      }
      else
        Sbar_DrawPic (192 + i*16, -16, sb_items[i]);    
      if (time && time > cl.time - 2)
        sb_updates = 0;
    }

// sigils
  for (i=0 ; i<4 ; i++)
    if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
    {
      time = cl.item_gettime[28+i];
      if (time && time > cl.time - 2 && flashon )
      { // flash frame
        sb_updates = 0;
      }
      else
        Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);    
      if (time && time > cl.time - 2)
        sb_updates = 0;
    }
}

//=============================================================================

/*
===============
Sbar_DrawFrags
===============
*/
void Sbar_DrawFrags (void)
{ 
  int       i, k, l;
  int       top, bottom;
  int       x, y, f;
  char      num[12];
  player_info_t *s;
  
  Sbar_SortFrags (false);

// draw the text
  l = scoreboardlines <= 4 ? scoreboardlines : 4;
  
  x = 23;
//  xofs = (vid.width - 320)>>1;
  y = vid.height - SBAR_HEIGHT - 23;

  for (i=0 ; i<l ; i++)
  {
    k = fragsort[i];
    s = &cl.players[k];
    if (!s->name[0])
      continue;
    if (s->spectator)
      continue;

  // draw background
    top = s->topcolor;
    bottom = s->bottomcolor;
    top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
    bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);

    top = Sbar_ColorForMap (top);
    bottom = Sbar_ColorForMap (bottom);
  
//    Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
//    Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
    Draw_Fill (x*8 + 10, y, 28, 4, top);
    Draw_Fill (x*8 + 10, y+4, 28, 3, bottom);

  // draw number
    f = s->frags;
    sprintf (num, "%3i",f);
    
    Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
    Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
    Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);

    if (k == cl.playernum)
    {
      Sbar_DrawCharacter (x*8+2, -24, 16);
      Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
    }
    x+=4;
  }
}

//=============================================================================


/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (void)
{
  int   f, anim;

  if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
  == (IT_INVISIBILITY | IT_INVULNERABILITY) )
  {
    Sbar_DrawPic (112, 0, sb_face_invis_invuln);
    return;
  }
  if (cl.stats[STAT_ITEMS] & IT_QUAD) 
  {
    Sbar_DrawPic (112, 0, sb_face_quad );
    return;
  }
  if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) 
  {
    Sbar_DrawPic (112, 0, sb_face_invis );
    return;
  }
  if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) 
  {
    Sbar_DrawPic (112, 0, sb_face_invuln);
    return;
  }

  if (cl.stats[STAT_HEALTH] >= 100)
    f = 4;
  else
    f = cl.stats[STAT_HEALTH] / 20;
  
  if (cl.time <= cl.faceanimtime)
  {
    anim = 1;
    sb_updates = 0;   // make sure the anim gets drawn over
  }
  else
    anim = 0;
  Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}

/*
=============
Sbar_DrawNormal
=============
*/
void Sbar_DrawNormal (void)
{
  if (cl_sbar.value || scr_viewsize.value<100)
  Sbar_DrawPic (0, 0, sb_sbar);

// armor
  if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
  {
    Sbar_DrawNum (24, 0, 666, 3, 1);
    Sbar_DrawPic (0, 0, draw_disc);
  }
  else
  {
    Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
    , cl.stats[STAT_ARMOR] <= 25);
    if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
      Sbar_DrawPic (0, 0, sb_armor[2]);
    else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
      Sbar_DrawPic (0, 0, sb_armor[1]);
    else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
      Sbar_DrawPic (0, 0, sb_armor[0]);
  }
  
// face
  Sbar_DrawFace ();
  
// health
  Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
  , cl.stats[STAT_HEALTH] <= 25);

// ammo icon
  if (cl.stats[STAT_ITEMS] & IT_SHELLS)
    Sbar_DrawPic (224, 0, sb_ammo[0]);
  else if (cl.stats[STAT_ITEMS] & IT_NAILS)
    Sbar_DrawPic (224, 0, sb_ammo[1]);
  else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
    Sbar_DrawPic (224, 0, sb_ammo[2]);
  else if (cl.stats[STAT_ITEMS] & IT_CELLS)
    Sbar_DrawPic (224, 0, sb_ammo[3]);
  
  Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3
  , cl.stats[STAT_AMMO] <= 10);
}

/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
  qboolean headsup;
  char st[512];

  headsup = !(cl_sbar.value || scr_viewsize.value<100);
  if ((sb_updates >= vid.numpages) && !headsup)
    return;

  if (scr_con_current == vid.height)
    return;   // console is full screen

  scr_copyeverything = 1;
//  scr_fullupdate = 0;

  sb_updates++;
    
// top line
  if (sb_lines > 24)
  {
    if (!cl.spectator || autocam == CAM_TRACK)
      Sbar_DrawInventory ();
    if (!headsup || vid.width<512)
      Sbar_DrawFrags ();
  } 

// main area
  if (sb_lines > 0)
  {
    if (cl.spectator) {
      if (autocam != CAM_TRACK) {
        Sbar_DrawPic (0, 0, sb_scorebar);
        Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
        Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
      } else {
        if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
          Sbar_SoloScoreboard ();
        else
          Sbar_DrawNormal ();

//          Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
        sprintf(st, "Tracking %-.13s, [JUMP] for next",
            cl.players[spec_track].name);
        Sbar_DrawString(0, -8, st);
      }
    } else if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
      Sbar_SoloScoreboard ();
    else
      Sbar_DrawNormal ();
  }

// main screen deathmatch rankings
  // if we're dead show team scores in team games
  if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
    if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 &&
      !sb_showscores)
      Sbar_TeamOverlay();
    else
      Sbar_DeathmatchOverlay (0);
  else if (sb_showscores)
    Sbar_DeathmatchOverlay (0);
  else if (sb_showteamscores)
    Sbar_TeamOverlay();

#ifdef GLQUAKE
  if (sb_showscores || sb_showteamscores || 
    cl.stats[STAT_HEALTH] <= 0)
    sb_updates = 0;
  // clear unused areas in gl
#if 0
  {
    int x = (vid.width - 320)>>1;

    // left
    if (x > 0) {
      Draw_TileClear (0, vid.height - sb_lines, x, sb_lines);
      Draw_TileClear (x+320, vid.height - sb_lines, vid.width - x+320, sb_lines);
    }
  }
#endif
  if (vid.width > 320 && !headsup)
    Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines);
#endif

  if (sb_lines > 0)
    Sbar_MiniDeathmatchOverlay ();
}

//=============================================================================

/*
==================
Sbar_IntermissionNumber

==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
  char      str[12];
  char      *ptr;
  int       l, frame;

  l = Sbar_itoa (num, str);
  ptr = str;
  if (l > digits)
    ptr += (l-digits);
  if (l < digits)
    x += (digits-l)*24;

  while (*ptr)
  {
    if (*ptr == '-')
      frame = STAT_MINUS;
    else
      frame = *ptr -'0';

    Draw_TransPic (x,y,sb_nums[color][frame]);
    x += 24;
    ptr++;
  }
}

/*
==================
Sbar_TeamOverlay

team frags
added by Zoid
==================
*/
void Sbar_TeamOverlay (void)
{
  qpic_t      *pic;
  int       i, k, l;
  int       x, y;
  char      num[12];
  int       teamplay;
  char      team[5];
  team_t *tm;
  int plow, phigh, pavg;

// request new ping times every two second
  teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));

  if (!teamplay) {
    Sbar_DeathmatchOverlay(0);
    return;
  }

  scr_copyeverything = 1;
  scr_fullupdate = 0;

  pic = Draw_CachePic ("gfx/ranking.lmp");
  Draw_Pic (160-pic->width/2, 0, pic);

  y = 24;
  x = 36;
  Draw_String(x, y, "low/avg/high team total players");
  y += 8;
//  Draw_String(x, y, "------------ ---- ----- -------");
  Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
  y += 8;

// sort the teams
  Sbar_SortTeams();

// draw the text
  l = scoreboardlines;

  for (i=0 ; i < scoreboardteams && y <= vid.height-10 ; i++)
  {
    k = teamsort[i];
    tm = teams + k;

  // draw pings
    plow = tm->plow;
    if (plow < 0 || plow > 999)
      plow = 999;
    phigh = tm->phigh;
    if (phigh < 0 || phigh > 999)
      phigh = 999;
    if (!tm->players)
      pavg = 999;
    else
      pavg = tm->ptotal / tm->players;
    if (pavg < 0 || pavg > 999)
      pavg = 999;

    sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
    Draw_String ( x, y, num);

  // draw team
    team[4] = 0;
    strncpy (team, tm->team, 4);
    Draw_String (x + 104, y, team);

  // draw total
    sprintf (num, "%5i", tm->frags);
    Draw_String (x + 104 + 40, y, num);
    
  // draw players
    sprintf (num, "%5i", tm->players);
    Draw_String (x + 104 + 88, y, num);
    
    if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
      "team"), tm->team, 16)) {
      Draw_Character ( x + 104 - 8, y, 16);
      Draw_Character ( x + 104 + 32, y, 17);
    }
    
    y += 8;
  }
  y += 8;
  Sbar_DeathmatchOverlay(y);
}

/*
==================
Sbar_DeathmatchOverlay

ping time frags name
==================
*/
void Sbar_DeathmatchOverlay (int start)
{
  qpic_t      *pic;
  int       i, k, l;
  int       top, bottom;
  int       x, y, f;
  char      num[12];
  player_info_t *s;
  int       total;
  int       minutes;
  int       p;
  int       teamplay;
  char      team[5];
  int       skip = 10;

  if (largegame)
    skip = 8;

// request new ping times every two second
  if (realtime - cl.last_ping_request > 2)
  {
    cl.last_ping_request = realtime;
    MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
    SZ_Print (&cls.netchan.message, "pings");
  }

  teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));

  scr_copyeverything = 1;
  scr_fullupdate = 0;

  if (!start) {
    pic = Draw_CachePic ("gfx/ranking.lmp");
    Draw_Pic (160-pic->width/2, 0, pic);
  }

// scores 
  Sbar_SortFrags (true);

// draw the text
  l = scoreboardlines;

  if (start)
    y = start;
  else
    y = 24;
  if (teamplay)
  {
    x = 4;
//                            0    40 64   104   152  192 
    Draw_String ( x , y, "ping pl time frags team name");
    y += 8;
//    Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
    Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
    y += 8;
  }
  else
  {
    x = 16;
//                            0    40 64   104   152
    Draw_String ( x , y, "ping pl time frags name");
    y += 8;
//    Draw_String ( x , y, "---- -- ---- ----- ----------------");
    Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
    y += 8;
  }

  for (i=0 ; i<l && y <= vid.height-10 ; i++)
  {
    k = fragsort[i];
    s = &cl.players[k];
    if (!s->name[0])
      continue;

    // draw ping
    p = s->ping;
    if (p < 0 || p > 999)
      p = 999;
    sprintf (num, "%4i", p);
    Draw_String ( x, y, num);

    // draw pl
    p = s->pl;
    sprintf (num, "%3i", p);
    if (p > 25)
      Draw_Alt_String ( x+32, y, num);
    else
      Draw_String ( x+32, y, num);

    if (s->spectator)
    {
      Draw_String (x+40, y, "(spectator)");
      // draw name
      if (teamplay)
        Draw_String (x+152+40, y, s->name);
      else
        Draw_String (x+152, y, s->name);
      y += skip;
      continue;
    }


    // draw time
    if (cl.intermission)
      total = cl.completed_time - s->entertime;
    else
      total = realtime - s->entertime;
    minutes = (int)total/60;
    sprintf (num, "%4i", minutes);
    Draw_String ( x+64 , y, num);

    // draw background
    top = s->topcolor;
    bottom = s->bottomcolor;
    top = Sbar_ColorForMap (top);
    bottom = Sbar_ColorForMap (bottom);
  
    if (largegame)
      Draw_Fill ( x+104, y+1, 40, 3, top);
    else
      Draw_Fill ( x+104, y, 40, 4, top);
    Draw_Fill ( x+104, y+4, 40, 4, bottom);

  // draw number
    f = s->frags;
    sprintf (num, "%3i",f);
    
    Draw_Character ( x+112 , y, num[0]);
    Draw_Character ( x+120 , y, num[1]);
    Draw_Character ( x+128 , y, num[2]);

    if (k == cl.playernum)
    {
      Draw_Character ( x + 104, y, 16);
      Draw_Character ( x + 136, y, 17);
    }
    
    // team
    if (teamplay)
    {
      team[4] = 0;
      strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
      Draw_String (x+152, y, team);
    }

    // draw name
    if (teamplay)
      Draw_String (x+152+40, y, s->name);
    else
      Draw_String (x+152, y, s->name);
    
    y += skip;
  }

  if (y >= vid.height-10) // we ran over the screen size, squish
    largegame = true;
}

/*
==================
Sbar_MiniDeathmatchOverlay

frags name
frags team name
displayed to right of status bar if there's room
==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
  int       i, k;
  int       top, bottom;
  int       x, y, f;
  char      num[12];
  player_info_t *s;
  int       teamplay;
  char      team[5];
  int       numlines;
  char      name[16+1];
  team_t      *tm;

  if (vid.width < 512 || !sb_lines)
    return; // not enuff room

  teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));

  scr_copyeverything = 1;
  scr_fullupdate = 0;

// scores 
  Sbar_SortFrags (false);
  if (vid.width >= 640)
    Sbar_SortTeams();

  if (!scoreboardlines)
    return; // no one there?

// draw the text
  y = vid.height - sb_lines - 1;
  numlines = sb_lines/8;
  if (numlines < 3)
    return; // not enough room

  // find us
  for (i=0 ; i < scoreboardlines; i++)
    if (fragsort[i] == cl.playernum)
      break;

  if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
    i = 0;
  else // figure out start
    i = i - numlines/2;

  if (i > scoreboardlines - numlines)
    i = scoreboardlines - numlines;
  if (i < 0)
    i = 0;

  x = 324;

  for (/* */ ; i < scoreboardlines && y < vid.height - 8 + 1; i++)
  {
    k = fragsort[i];
    s = &cl.players[k];
    if (!s->name[0])
      continue;

  // draw ping
    top = s->topcolor;
    bottom = s->bottomcolor;
    top = Sbar_ColorForMap (top);
    bottom = Sbar_ColorForMap (bottom);
  
    Draw_Fill ( x, y+1, 40, 3, top);
    Draw_Fill ( x, y+4, 40, 4, bottom);

  // draw number
    f = s->frags;
    sprintf (num, "%3i",f);
    
    Draw_Character ( x+8 , y, num[0]);
    Draw_Character ( x+16, y, num[1]);
    Draw_Character ( x+24, y, num[2]);

    if (k == cl.playernum)
    {
      Draw_Character ( x, y, 16);
      Draw_Character ( x + 32, y, 17);
    }
    
  // team
    if (teamplay)
    {
      team[4] = 0;
      strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
      Draw_String (x+48, y, team);
    }

  // draw name
    name[16] = 0;
    strncpy(name, s->name, 16);
    if (teamplay)
      Draw_String (x+48+40, y, name);
    else
      Draw_String (x+48, y, name);
    y += 8;
  }

  // draw teams if room
  if (vid.width < 640 || !teamplay)
    return;

  // draw seperator
  x += 208;
  for (y = vid.height - sb_lines; y < vid.height - 6; y += 2)
    Draw_Character(x, y, 14);

  x += 16;

  y = vid.height - sb_lines;
  for (i=0 ; i < scoreboardteams && y <= vid.height; i++)
  {
    k = teamsort[i];
    tm = teams + k;

  // draw pings
    team[4] = 0;
    strncpy (team, tm->team, 4);
    Draw_String (x, y, team);

  // draw total
    sprintf (num, "%5i", tm->frags);
    Draw_String (x + 40, y, num);
    
    if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
      "team"), tm->team, 16)) {
      Draw_Character ( x - 8, y, 16);
      Draw_Character ( x + 32, y, 17);
    }
    
    y += 8;
  }

}


/*
==================
Sbar_IntermissionOverlay

==================
*/
void Sbar_IntermissionOverlay (void)
{
  scr_copyeverything = 1;
  scr_fullupdate = 0;

  if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 && !sb_showscores)
    Sbar_TeamOverlay ();
  else
    Sbar_DeathmatchOverlay (0);
}


/*
==================
Sbar_FinaleOverlay

==================
*/
void Sbar_FinaleOverlay (void)
{
  qpic_t  *pic;

  scr_copyeverything = 1;

  pic = Draw_CachePic ("gfx/finale.lmp");
  Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
}


