/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// r_main.c

#include "quakedef.h"
#include "r_local.h"

//define  PASSAGES

void    *colormap;
vec3_t    viewlightvec;
alight_t  r_viewlighting = {128, 192, viewlightvec};
float   r_time1;
int     r_numallocatededges;
qboolean  r_drawpolys;
qboolean  r_drawculledpolys;
qboolean  r_worldpolysbacktofront;
qboolean  r_recursiveaffinetriangles = true;
int     r_pixbytes = 1;
float   r_aliasuvscale = 1.0;
int     r_outofsurfaces;
int     r_outofedges;

qboolean  r_dowarp, r_dowarpold, r_viewchanged;

int     numbtofpolys;
btofpoly_t  *pbtofpolys;
mvertex_t *r_pcurrentvertbase;

int     c_surf;
int     r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
qboolean  r_surfsonstack;
int     r_clipflags;

byte    *r_warpbuffer;

byte    *r_stack_start;

qboolean  r_fov_greater_than_90;

entity_t  r_worldentity;

//
// view origin
//
vec3_t  vup, base_vup;
vec3_t  vpn, base_vpn;
vec3_t  vright, base_vright;
vec3_t  r_origin;

//
// screen size info
//
refdef_t  r_refdef;
float   xcenter, ycenter;
float   xscale, yscale;
float   xscaleinv, yscaleinv;
float   xscaleshrink, yscaleshrink;
float   aliasxscale, aliasyscale, aliasxcenter, aliasycenter;

/*int   screenwidth; @@@ already defined in d_edge.c */

float pixelAspect;
float screenAspect;
float verticalFieldOfView;
float xOrigin, yOrigin;

mplane_t  screenedge[4];

//
// refresh flags
//
int   r_framecount = 1; // so frame counts initialized to 0 don't match
int   r_visframecount;
int   d_spanpixcount;
int   r_polycount;
int   r_drawnpolycount;
int   r_wholepolycount;

int     *pfrustum_indexes[4];
int     r_frustum_indexes[4*6];

int   reinit_surfcache = 1; // if 1, surface cache is currently empty and
                // must be reinitialized for current cache size

mleaf_t   *r_viewleaf, *r_oldviewleaf;

texture_t *r_notexture_mip;

float   r_aliastransition, r_resfudge;

int   d_lightstylevalue[256]; // 8.8 fraction of base light value

float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;

void R_MarkLeaves (void);

cvar_t  r_draworder = {"r_draworder","0"};
cvar_t  r_speeds = {"r_speeds","0"};
cvar_t  r_timegraph = {"r_timegraph","0"};
cvar_t  r_netgraph = {"r_netgraph","0"};
cvar_t  r_zgraph = {"r_zgraph","0"};
cvar_t  r_graphheight = {"r_graphheight","15"};
cvar_t  r_clearcolor = {"r_clearcolor","2"};
cvar_t  r_waterwarp = {"r_waterwarp","1"};
cvar_t  r_fullbright = {"r_fullbright","0"};
cvar_t  r_drawentities = {"r_drawentities","1"};
cvar_t  r_drawviewmodel = {"r_drawviewmodel","1"};
cvar_t  r_aliasstats = {"r_polymodelstats","0"};
cvar_t  r_dspeeds = {"r_dspeeds","0"};
cvar_t  r_drawflat = {"r_drawflat", "0"};
cvar_t  r_ambient = {"r_ambient", "0"};
cvar_t  r_reportsurfout = {"r_reportsurfout", "0"};
cvar_t  r_maxsurfs = {"r_maxsurfs", "0"};
cvar_t  r_numsurfs = {"r_numsurfs", "0"};
cvar_t  r_reportedgeout = {"r_reportedgeout", "0"};
cvar_t  r_maxedges = {"r_maxedges", "0"};
cvar_t  r_numedges = {"r_numedges", "0"};
cvar_t  r_aliastransbase = {"r_aliastransbase", "200"};
cvar_t  r_aliastransadj = {"r_aliastransadj", "100"};

extern cvar_t scr_fov;

void CreatePassages (void);
void SetVisibilityByPassages (void);

void R_NetGraph (void);
void R_ZGraph (void);

/*
==================
R_InitTextures
==================
*/
void  R_InitTextures (void)
{
  int   x,y, m;
  byte  *dest;
  
// create a simple checkerboard texture for the default
  r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
  
  r_notexture_mip->width = r_notexture_mip->height = 16;
  r_notexture_mip->offsets[0] = sizeof(texture_t);
  r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
  r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
  r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
  
  for (m=0 ; m<4 ; m++)
  {
    dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
    for (y=0 ; y< (16>>m) ; y++)
      for (x=0 ; x< (16>>m) ; x++)
      {
        if (  (y< (8>>m) ) ^ (x< (8>>m) ) )
          *dest++ = 0;
        else
          *dest++ = 0xff;
      }
  } 
}

/*
===============
R_Init
===============
*/
void R_Init (void)
{
  int   dummy;
  
// get stack position so we can guess if we are going to overflow
  r_stack_start = (byte *)&dummy;
  
  R_InitTurb ();
  
  Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);  
  Cmd_AddCommand ("pointfile", R_ReadPointFile_f);  

  Cvar_RegisterVariable (&r_draworder);
  Cvar_RegisterVariable (&r_speeds);
  Cvar_RegisterVariable (&r_timegraph);
  Cvar_RegisterVariable (&r_netgraph);
  Cvar_RegisterVariable (&r_zgraph);
  Cvar_RegisterVariable (&r_graphheight);
  Cvar_RegisterVariable (&r_drawflat);
  Cvar_RegisterVariable (&r_ambient);
  Cvar_RegisterVariable (&r_clearcolor);
  Cvar_RegisterVariable (&r_waterwarp);
  Cvar_RegisterVariable (&r_fullbright);
  Cvar_RegisterVariable (&r_drawentities);
  Cvar_RegisterVariable (&r_drawviewmodel);
  Cvar_RegisterVariable (&r_aliasstats);
  Cvar_RegisterVariable (&r_dspeeds);
  Cvar_RegisterVariable (&r_reportsurfout);
  Cvar_RegisterVariable (&r_maxsurfs);
  Cvar_RegisterVariable (&r_numsurfs);
  Cvar_RegisterVariable (&r_reportedgeout);
  Cvar_RegisterVariable (&r_maxedges);
  Cvar_RegisterVariable (&r_numedges);
  Cvar_RegisterVariable (&r_aliastransbase);
  Cvar_RegisterVariable (&r_aliastransadj);

  Cvar_SetValue ("r_maxedges", (float)NUMSTACKEDGES);
  Cvar_SetValue ("r_maxsurfs", (float)NUMSTACKSURFACES);

  view_clipplanes[0].leftedge = true;
  view_clipplanes[1].rightedge = true;
  view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
      view_clipplanes[3].leftedge = false;
  view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
      view_clipplanes[3].rightedge = false;

  r_refdef.xOrigin = XCENTERING;
  r_refdef.yOrigin = YCENTERING;

  R_InitParticles ();

// TODO: collect 386-specific code in one place
#if id386
  Sys_MakeCodeWriteable ((long)R_EdgeCodeStart,
               (long)R_EdgeCodeEnd - (long)R_EdgeCodeStart);
#endif  // id386

  D_Init ();
}

/*
===============
R_NewMap
===============
*/
void R_NewMap (void)
{
  int   i;
  
  memset (&r_worldentity, 0, sizeof(r_worldentity));
  r_worldentity.model = cl.worldmodel;

// clear out efrags in case the level hasn't been reloaded
// FIXME: is this one short?
  for (i=0 ; i<cl.worldmodel->numleafs ; i++)
    cl.worldmodel->leafs[i].efrags = NULL;
      
  r_viewleaf = NULL;
  R_ClearParticles ();

  r_cnumsurfs = r_maxsurfs.value;

  if (r_cnumsurfs <= MINSURFACES)
    r_cnumsurfs = MINSURFACES;

  if (r_cnumsurfs > NUMSTACKSURFACES)
  {
    surfaces = Hunk_AllocName (r_cnumsurfs * sizeof(surf_t), "surfaces");
    surface_p = surfaces;
    surf_max = &surfaces[r_cnumsurfs];
    r_surfsonstack = false;
  // surface 0 doesn't really exist; it's just a dummy because index 0
  // is used to indicate no edge attached to surface
    surfaces--;
    R_SurfacePatch ();
  }
  else
  {
    r_surfsonstack = true;
  }

  r_maxedgesseen = 0;
  r_maxsurfsseen = 0;

  r_numallocatededges = r_maxedges.value;

  if (r_numallocatededges < MINEDGES)
    r_numallocatededges = MINEDGES;

  if (r_numallocatededges <= NUMSTACKEDGES)
  {
    auxedges = NULL;
  }
  else
  {
    auxedges = Hunk_AllocName (r_numallocatededges * sizeof(edge_t),
                   "edges");
  }

  r_dowarpold = false;
  r_viewchanged = false;
}


/*
===============
R_SetVrect
===============
*/
void R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj)
{
  int   h;
  float size;
  qboolean full = false;

  if (scr_viewsize.value >= 100.0) {
    size = 100.0;
    full = true;
  } else
    size = scr_viewsize.value;

  if (cl.intermission)
  {
    full = true;
    size = 100.0;
    lineadj = 0;
  }
  size /= 100.0;

  if (!cl_sbar.value && full)
    h = pvrectin->height;
  else
    h = pvrectin->height - lineadj;

//  h = (!cl_sbar.value && size==1.0) ? pvrectin->height : (pvrectin->height - lineadj);
//  h = pvrectin->height - lineadj;
  if (full)
    pvrect->width = pvrectin->width;
  else
    pvrect->width = pvrectin->width * size;
  if (pvrect->width < 96)
  {
    size = 96.0 / pvrectin->width;
    pvrect->width = 96; // min for icons
  }
  pvrect->width &= ~7;
  pvrect->height = pvrectin->height * size;
  if (cl_sbar.value || !full) {
    if (pvrect->height > pvrectin->height - lineadj)
      pvrect->height = pvrectin->height - lineadj;
  } else
    if (pvrect->height > pvrectin->height)
      pvrect->height = pvrectin->height;

  pvrect->height &= ~1;

  pvrect->x = (pvrectin->width - pvrect->width)/2;
  if (full)
    pvrect->y = 0;
  else
    pvrect->y = (h - pvrect->height)/2;
}


/*
===============
R_ViewChanged

Called every time the vid structure or r_refdef changes.
Guaranteed to be called before the first refresh
===============
*/
void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect)
{
  int   i;
  float res_scale;

  r_viewchanged = true;

  R_SetVrect (pvrect, &r_refdef.vrect, lineadj);

  r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI);
  r_refdef.fvrectx = (float)r_refdef.vrect.x;
  r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
  r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
  r_refdef.fvrecty = (float)r_refdef.vrect.y;
  r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
  r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
  r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1;
  r_refdef.fvrectright = (float)r_refdef.vrectright;
  r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5;
  r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99;
  r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
  r_refdef.fvrectbottom = (float)r_refdef.vrectbottom;
  r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5;

  r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale);
  r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale);
  r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale);
  r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale);
  r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
      r_refdef.aliasvrect.width;
  r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
      r_refdef.aliasvrect.height;

  pixelAspect = aspect;
  xOrigin = r_refdef.xOrigin;
  yOrigin = r_refdef.yOrigin;
  
  screenAspect = r_refdef.vrect.width*pixelAspect /
      r_refdef.vrect.height;
// 320*200 1.0 pixelAspect = 1.6 screenAspect
// 320*240 1.0 pixelAspect = 1.3333 screenAspect
// proper 320*200 pixelAspect = 0.8333333

  verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;

// values for perspective projection
// if math were exact, the values would range from 0.5 to to range+0.5
// hopefully they wll be in the 0.000001 to range+.999999 and truncate
// the polygon rasterization will never render in the first row or column
// but will definately render in the [range] row and column, so adjust the
// buffer origin to get an exact edge to edge fill
  xcenter = ((float)r_refdef.vrect.width * XCENTERING) +
      r_refdef.vrect.x - 0.5;
  aliasxcenter = xcenter * r_aliasuvscale;
  ycenter = ((float)r_refdef.vrect.height * YCENTERING) +
      r_refdef.vrect.y - 0.5;
  aliasycenter = ycenter * r_aliasuvscale;

  xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
  aliasxscale = xscale * r_aliasuvscale;
  xscaleinv = 1.0 / xscale;
  yscale = xscale * pixelAspect;
  aliasyscale = yscale * r_aliasuvscale;
  yscaleinv = 1.0 / yscale;
  xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
  yscaleshrink = xscaleshrink*pixelAspect;

// left side clip
  screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
  screenedge[0].normal[1] = 0;
  screenedge[0].normal[2] = 1;
  screenedge[0].type = PLANE_ANYZ;
  
// right side clip
  screenedge[1].normal[0] =
      1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
  screenedge[1].normal[1] = 0;
  screenedge[1].normal[2] = 1;
  screenedge[1].type = PLANE_ANYZ;
  
// top side clip
  screenedge[2].normal[0] = 0;
  screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView);
  screenedge[2].normal[2] = 1;
  screenedge[2].type = PLANE_ANYZ;
  
// bottom side clip
  screenedge[3].normal[0] = 0;
  screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView);
  screenedge[3].normal[2] = 1;  
  screenedge[3].type = PLANE_ANYZ;
  
  for (i=0 ; i<4 ; i++)
    VectorNormalize (screenedge[i].normal);

  res_scale = sqrt ((double)(r_refdef.vrect.width * r_refdef.vrect.height) /
                (320.0 * 152.0)) *
      (2.0 / r_refdef.horizontalFieldOfView);
  r_aliastransition = r_aliastransbase.value * res_scale;
  r_resfudge = r_aliastransadj.value * res_scale;

  if (scr_fov.value <= 90.0)
    r_fov_greater_than_90 = false;
  else
    r_fov_greater_than_90 = true;

// TODO: collect 386-specific code in one place
#if id386
  if (r_pixbytes == 1)
  {
    Sys_MakeCodeWriteable ((long)R_Surf8Start,
                 (long)R_Surf8End - (long)R_Surf8Start);
    colormap = vid.colormap;
    R_Surf8Patch ();
  }
  else
  {
    Sys_MakeCodeWriteable ((long)R_Surf16Start,
                 (long)R_Surf16End - (long)R_Surf16Start);
    colormap = vid.colormap16;
    R_Surf16Patch ();
  }
#endif  // id386

  D_ViewChanged ();
}


/*
===============
R_MarkLeaves
===============
*/
void R_MarkLeaves (void)
{
  byte  *vis;
  mnode_t *node;
  int   i;

  if (r_oldviewleaf == r_viewleaf)
    return;
  
  r_visframecount++;
  r_oldviewleaf = r_viewleaf;

  vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
    
  for (i=0 ; i<cl.worldmodel->numleafs ; i++)
  {
    if (vis[i>>3] & (1<<(i&7)))
    {
      node = (mnode_t *)&cl.worldmodel->leafs[i+1];
      do
      {
        if (node->visframe == r_visframecount)
          break;
        node->visframe = r_visframecount;
        node = node->parent;
      } while (node);
    }
  }
}


/*
=============
R_DrawEntitiesOnList
=============
*/
void R_DrawEntitiesOnList (void)
{
  int     i, j;
  int     lnum;
  alight_t  lighting;
// FIXME: remove and do real lighting
  float   lightvec[3] = {-1, 0, 0};
  vec3_t    dist;
  float   add;

  if (!r_drawentities.value)
    return;

  for (i=0 ; i<cl_numvisedicts ; i++)
  {
    currententity = &cl_visedicts[i];

    switch (currententity->model->type)
    {
    case mod_sprite:
      VectorCopy (currententity->origin, r_entorigin);
      VectorSubtract (r_origin, r_entorigin, modelorg);
      R_DrawSprite ();
      break;

    case mod_alias:
      VectorCopy (currententity->origin, r_entorigin);
      VectorSubtract (r_origin, r_entorigin, modelorg);

    // see if the bounding box lets us trivially reject, also sets
    // trivial accept status
      if (R_AliasCheckBBox ())
      {
        j = R_LightPoint (currententity->origin);
  
        lighting.ambientlight = j;
        lighting.shadelight = j;

        lighting.plightvec = lightvec;

        for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
        {
          if (cl_dlights[lnum].die >= cl.time)
          {
            VectorSubtract (currententity->origin,
                    cl_dlights[lnum].origin,
                    dist);
            add = cl_dlights[lnum].radius - Length(dist);
  
            if (add > 0)
              lighting.ambientlight += add;
          }
        }
  
      // clamp lighting so it doesn't overbright as much
        if (lighting.ambientlight > 128)
          lighting.ambientlight = 128;
        if (lighting.ambientlight + lighting.shadelight > 192)
          lighting.shadelight = 192 - lighting.ambientlight;

        R_AliasDrawModel (&lighting);
      }

      break;

    default:
      break;
    }
  }
}

/*
=============
R_DrawViewModel
=============
*/
void R_DrawViewModel (void)
{
// FIXME: remove and do real lighting
  float   lightvec[3] = {-1, 0, 0};
  int     j;
  int     lnum;
  vec3_t    dist;
  float   add;
  dlight_t  *dl;
  
  if (!r_drawviewmodel.value || r_fov_greater_than_90 || !Cam_DrawViewModel())
    return;

  if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
    return;

  if (cl.stats[STAT_HEALTH] <= 0)
    return;

  currententity = &cl.viewent;
  if (!currententity->model)
    return;

  VectorCopy (currententity->origin, r_entorigin);
  VectorSubtract (r_origin, r_entorigin, modelorg);

  VectorCopy (vup, viewlightvec);
  VectorInverse (viewlightvec);

  j = R_LightPoint (currententity->origin);

  if (j < 24)
    j = 24;   // allways give some light on gun
  r_viewlighting.ambientlight = j;
  r_viewlighting.shadelight = j;

// add dynamic lights   
  for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
  {
    dl = &cl_dlights[lnum];
    if (!dl->radius)
      continue;
    if (!dl->radius)
      continue;
    if (dl->die < cl.time)
      continue;

    VectorSubtract (currententity->origin, dl->origin, dist);
    add = dl->radius - Length(dist);
    if (add > 0)
      r_viewlighting.ambientlight += add;
  }

// clamp lighting so it doesn't overbright as much
  if (r_viewlighting.ambientlight > 128)
    r_viewlighting.ambientlight = 128;
  if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
    r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;

  r_viewlighting.plightvec = lightvec;

  R_AliasDrawModel (&r_viewlighting);
}


/*
=============
R_BmodelCheckBBox
=============
*/
int R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
{
  int     i, *pindex, clipflags;
  vec3_t    acceptpt, rejectpt;
  double    d;

  clipflags = 0;

  if (currententity->angles[0] || currententity->angles[1]
    || currententity->angles[2])
  {
    for (i=0 ; i<4 ; i++)
    {
      d = DotProduct (currententity->origin, view_clipplanes[i].normal);
      d -= view_clipplanes[i].dist;

      if (d <= -clmodel->radius)
        return BMODEL_FULLY_CLIPPED;

      if (d <= clmodel->radius)
        clipflags |= (1<<i);
    }
  }
  else
  {
    for (i=0 ; i<4 ; i++)
    {
    // generate accept and reject points
    // FIXME: do with fast look-ups or integer tests based on the sign bit
    // of the floating point values

      pindex = pfrustum_indexes[i];

      rejectpt[0] = minmaxs[pindex[0]];
      rejectpt[1] = minmaxs[pindex[1]];
      rejectpt[2] = minmaxs[pindex[2]];
      
      d = DotProduct (rejectpt, view_clipplanes[i].normal);
      d -= view_clipplanes[i].dist;

      if (d <= 0)
        return BMODEL_FULLY_CLIPPED;

      acceptpt[0] = minmaxs[pindex[3+0]];
      acceptpt[1] = minmaxs[pindex[3+1]];
      acceptpt[2] = minmaxs[pindex[3+2]];

      d = DotProduct (acceptpt, view_clipplanes[i].normal);
      d -= view_clipplanes[i].dist;

      if (d <= 0)
        clipflags |= (1<<i);
    }
  }

  return clipflags;
}


/*
=============
R_DrawBEntitiesOnList
=============
*/
void R_DrawBEntitiesOnList (void)
{
  int     i, j, k, clipflags;
  vec3_t    oldorigin;
  model_t   *clmodel;
  float   minmaxs[6];

  if (!r_drawentities.value)
    return;

  VectorCopy (modelorg, oldorigin);
  insubmodel = true;
  r_dlightframecount = r_framecount;

  for (i=0 ; i<cl_numvisedicts ; i++)
  {
    currententity = &cl_visedicts[i];

    switch (currententity->model->type)
    {
    case mod_brush:

      clmodel = currententity->model;

    // see if the bounding box lets us trivially reject, also sets
    // trivial accept status
      for (j=0 ; j<3 ; j++)
      {
        minmaxs[j] = currententity->origin[j] +
            clmodel->mins[j];
        minmaxs[3+j] = currententity->origin[j] +
            clmodel->maxs[j];
      }

      clipflags = R_BmodelCheckBBox (clmodel, minmaxs);

      if (clipflags != BMODEL_FULLY_CLIPPED)
      {
        VectorCopy (currententity->origin, r_entorigin);
        VectorSubtract (r_origin, r_entorigin, modelorg);
      // FIXME: is this needed?
        VectorCopy (modelorg, r_worldmodelorg);
    
        r_pcurrentvertbase = clmodel->vertexes;
    
      // FIXME: stop transforming twice
        R_RotateBmodel ();

      // calculate dynamic lighting for bmodel if it's not an
      // instanced model
        if (clmodel->firstmodelsurface != 0)
        {
          for (k=0 ; k<MAX_DLIGHTS ; k++)
          {
            if ((cl_dlights[k].die < cl.time) ||
              (!cl_dlights[k].radius))
            {
              continue;
            }

            R_MarkLights (&cl_dlights[k], 1<<k,
              clmodel->nodes + clmodel->hulls[0].firstclipnode);
          }
        }

      // if the driver wants polygons, deliver those. Z-buffering is on
      // at this point, so no clipping to the world tree is needed, just
      // frustum clipping
        if (r_drawpolys | r_drawculledpolys)
        {
          R_ZDrawSubmodelPolys (clmodel);
        }
        else
        {
          r_pefragtopnode = NULL;

          for (j=0 ; j<3 ; j++)
          {
            r_emins[j] = minmaxs[j];
            r_emaxs[j] = minmaxs[3+j];
          }

          R_SplitEntityOnNode2 (cl.worldmodel->nodes);

          if (r_pefragtopnode)
          {
            currententity->topnode = r_pefragtopnode;
  
            if (r_pefragtopnode->contents >= 0)
            {
            // not a leaf; has to be clipped to the world BSP
              r_clipflags = clipflags;
              R_DrawSolidClippedSubmodelPolygons (clmodel);
            }
            else
            {
            // falls entirely in one leaf, so we just put all the
            // edges in the edge list and let 1/z sorting handle
            // drawing order
              R_DrawSubmodelPolygons (clmodel, clipflags);
            }
  
            currententity->topnode = NULL;
          }
        }

      // put back world rotation and frustum clipping   
      // FIXME: R_RotateBmodel should just work off base_vxx
        VectorCopy (base_vpn, vpn);
        VectorCopy (base_vup, vup);
        VectorCopy (base_vright, vright);
        VectorCopy (base_modelorg, modelorg);
        VectorCopy (oldorigin, modelorg);
        R_TransformFrustum ();
      }

      break;

    default:
      break;
    }
  }

  insubmodel = false;
}


/*
================
R_EdgeDrawing
================
*/
void R_EdgeDrawing (void)
{
  static edge_t  ledges[NUMSTACKEDGES +
        ((CACHE_SIZE - 1) / sizeof(edge_t)) + 1]; /*phx*/
  static surf_t  lsurfs[NUMSTACKSURFACES +
        ((CACHE_SIZE - 1) / sizeof(surf_t)) + 1]; /*phx*/

  if (auxedges)
  {
    r_edges = auxedges;
  }
  else
  {
    r_edges =  (edge_t *)
        (((long)&ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
  }

  if (r_surfsonstack)
  {
    surfaces =  (surf_t *)
        (((long)&lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
    surf_max = &surfaces[r_cnumsurfs];
  // surface 0 doesn't really exist; it's just a dummy because index 0
  // is used to indicate no edge attached to surface
    surfaces--;
    R_SurfacePatch ();
  }

  R_BeginEdgeFrame ();

  if (r_dspeeds.value)
  {
    rw_time1 = Sys_DoubleTime ();
  }

  R_RenderWorld ();

  if (r_drawculledpolys)
    R_ScanEdges ();

// only the world can be drawn back to front with no z reads or compares, just
// z writes, so have the driver turn z compares on now
  D_TurnZOn ();

  if (r_dspeeds.value)
  {
    rw_time2 = Sys_DoubleTime ();
    db_time1 = rw_time2;
  }

  R_DrawBEntitiesOnList ();

  if (r_dspeeds.value)
  {
    db_time2 = Sys_DoubleTime ();
    se_time1 = db_time2;
  }

  if (!r_dspeeds.value)
  {
    VID_UnlockBuffer ();
    S_ExtraUpdate (); // don't let sound get messed up if going slow
    VID_LockBuffer ();
  }
  
  if (!(r_drawpolys | r_drawculledpolys))
    R_ScanEdges ();
}


/*
================
R_RenderView

r_refdef must be set before the first call
================
*/
void R_RenderView_ (void)
{
#ifndef AMIGA
  /* Disabled for Amiga-port, which allocated a warpbuffer during */
  /* vid_amiga.c (phx) */
  byte  warpbuffer[WARP_WIDTH * WARP_HEIGHT];

  r_warpbuffer = warpbuffer;
#endif

  if (r_timegraph.value || r_speeds.value || r_dspeeds.value)
    r_time1 = Sys_DoubleTime ();

  R_SetupFrame ();

#ifdef PASSAGES
SetVisibilityByPassages ();
#else
  R_MarkLeaves ();  // done here so we know if we're in water
#endif

#ifndef AMIGA
// make FDIV fast. This reduces timing precision after we've been running for a
// while, so we don't do it globally.  This also sets chop mode, and we do it
// here so that setup stuff like the refresh area calculations match what's
// done in screen.c
  Sys_LowFPPrecision ();
#endif

  if (!r_worldentity.model || !cl.worldmodel)
    Sys_Error ("R_RenderView: NULL worldmodel");
    
  if (!r_dspeeds.value)
  {
    VID_UnlockBuffer ();
    S_ExtraUpdate (); // don't let sound get messed up if going slow
    VID_LockBuffer ();
  }
  
  R_EdgeDrawing ();

  if (!r_dspeeds.value)
  {
    VID_UnlockBuffer ();
    S_ExtraUpdate (); // don't let sound get messed up if going slow
    VID_LockBuffer ();
  }
  
  if (r_dspeeds.value)
  {
    se_time2 = Sys_DoubleTime ();
    de_time1 = se_time2;
  }

  R_DrawEntitiesOnList ();

  if (r_dspeeds.value)
  {
    de_time2 = Sys_DoubleTime ();
    dv_time1 = de_time2;
  }

  R_DrawViewModel ();

  if (r_dspeeds.value)
  {
    dv_time2 = Sys_DoubleTime ();
    dp_time1 = Sys_DoubleTime ();
  }

  R_DrawParticles ();

  if (r_dspeeds.value)
    dp_time2 = Sys_DoubleTime ();

  if (r_dowarp)
    D_WarpScreen ();

  V_SetContentsColor (r_viewleaf->contents);

  if (r_timegraph.value)
    R_TimeGraph ();

  if (r_netgraph.value)
    R_NetGraph ();

  if (r_zgraph.value)
    R_ZGraph ();

  if (r_aliasstats.value)
    R_PrintAliasStats ();
    
  if (r_speeds.value)
    R_PrintTimes ();

  if (r_dspeeds.value)
    R_PrintDSpeeds ();

  if (r_reportsurfout.value && r_outofsurfaces)
    Con_Printf ("Short %d surfaces\n", r_outofsurfaces);

  if (r_reportedgeout.value && r_outofedges)
    Con_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);

#ifndef AMIGA
// back to high floating-point precision
  Sys_HighFPPrecision ();
#endif
}

void R_RenderView (void)
{
  int   dummy;
  int   delta;
  
  delta = (byte *)&dummy - r_stack_start;
  if (delta < -10000 || delta > 10000)
    Sys_Error ("R_RenderView: called without enough stack");

  if ( Hunk_LowMark() & 3 )
    Sys_Error ("Hunk is missaligned");

  if ( (long)(&dummy) & 3 )
    Sys_Error ("Stack is missaligned");

  if ( (long)(&r_warpbuffer) & 3 )
    Sys_Error ("Globals are missaligned");

  R_RenderView_ ();
}

/*
================
R_InitTurb
================
*/
void R_InitTurb (void)
{
  int   i;
  
  for (i=0 ; i<1280 ; i++)
  {
    sintable[i] = AMP + sin(i*3.14159*2/CYCLE)*AMP;
    intsintable[i] = AMP2 + sin(i*3.14159*2/CYCLE)*AMP2;  // AMP2, not 20
  }
}

