/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// quakedef.h -- primary header for client

#define QUAKE_GAME      // as opposed to utilities

//define  PARANOID      // speed sapping error checking

#ifdef _WIN32
#pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
#endif


#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <setjmp.h>
#include <time.h>

#include "bothdefs.h"

#include "common.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"
#include "wad.h"
#include "draw.h"
#include "cvar.h"
#include "screen.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
#include "render.h"
#include "client.h"

#ifdef GLQUAKE
#include "gl_model.h"
#else
#include "model.h"
#include "d_iface.h"
#endif

#include "input.h"
#include "keys.h"
#include "console.h"
#include "view.h"
#include "menu.h"
#include "crc.h"
#include "cdaudio.h"
#include "pmove.h"

#ifdef GLQUAKE
#include "glquake.h"
#endif

#ifndef max
#define max(a,b) ((a) > (b) ? (a) : (b))
#define min(a,b) ((a) < (b) ? (a) : (b))
#endif

//=============================================================================

// the host system specifies the base of the directory tree, the
// command line parms passed to the program, and the amount of memory
// available for the program to use

typedef struct
{
  char  *basedir;
  char  *cachedir;    // for development over ISDN lines
  int   argc;
  char  **argv;
  void  *membase;
  int   memsize;
} quakeparms_t;


//=============================================================================

#define MAX_NUM_ARGVS 50


extern qboolean noclip_anglehack;


//
// host
//
extern  quakeparms_t host_parms;

extern  cvar_t    sys_ticrate;
extern  cvar_t    sys_nostdout;
extern  cvar_t    developer;

extern  cvar_t  password;

extern  qboolean  host_initialized;   // true if into command execution
extern  double    host_frametime;
extern  byte    *host_basepal;
extern  byte    *host_colormap;
extern  int     host_framecount;  // incremented every frame, never reset
extern  double    realtime;     // not bounded in any way, changed at
                    // start of every frame, never reset

void Host_ServerFrame (void);
void Host_InitCommands (void);
void Host_Init (quakeparms_t *parms);
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);
qboolean Host_SimulationTime(float time);
void Host_Frame (float time);
void Host_Quit_f (void);
void Host_ClientCommands (char *fmt, ...);
void Host_ShutdownServer (qboolean crash);

extern qboolean   msg_suppress_1;   // suppresses resolution and cache size console output
                    //  an fullscreen DIB focus gain/loss

