/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// models.c -- model loading and caching

// models are the only shared resource between a client and server running
// on the same machine.

#include "quakedef.h"
#include "r_local.h"

model_t *loadmodel;
char  loadname[32]; // for hunk tags

void Mod_LoadSpriteModel (model_t *mod, void *buffer);
void Mod_LoadBrushModel (model_t *mod, void *buffer);
void Mod_LoadAliasModel (model_t *mod, void *buffer);
model_t *Mod_LoadModel (model_t *mod, qboolean crash);

byte  mod_novis[MAX_MAP_LEAFS/8];

#define MAX_MOD_KNOWN 256
model_t mod_known[MAX_MOD_KNOWN];
int   mod_numknown;

/*
===============
Mod_Init
===============
*/
void Mod_Init (void)
{
  memset (mod_novis, 0xff, sizeof(mod_novis));
}

/*
===============
Mod_Init

Caches the data if needed
===============
*/
void *Mod_Extradata (model_t *mod)
{
  void  *r;
  
  r = Cache_Check (&mod->cache);
  if (r)
    return r;

  Mod_LoadModel (mod, true);
  
  if (!mod->cache.data)
    Sys_Error ("Mod_Extradata: caching failed");
  return mod->cache.data;
}

/*
===============
Mod_PointInLeaf
===============
*/
mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
{
  mnode_t   *node;
  float   d;
  mplane_t  *plane;
  
  if (!model || !model->nodes)
    Sys_Error ("Mod_PointInLeaf: bad model");

  node = model->nodes;
  while (1)
  {
    if (node->contents < 0)
      return (mleaf_t *)node;
    plane = node->plane;
    d = DotProduct (p,plane->normal) - plane->dist;
    if (d > 0)
      node = node->children[0];
    else
      node = node->children[1];
  }
  
  return NULL;  // never reached
}


/*
===================
Mod_DecompressVis
===================
*/
byte *Mod_DecompressVis (byte *in, model_t *model)
{
  static byte decompressed[MAX_MAP_LEAFS/8];
  int   c;
  byte  *out;
  int   row;

  row = (model->numleafs+7)>>3; 
  out = decompressed;

#if 0
  memcpy (out, in, row);
#else
  if (!in)
  { // no vis info, so make all visible
    while (row)
    {
      *out++ = 0xff;
      row--;
    }
    return decompressed;    
  }

  do
  {
    if (*in)
    {
      *out++ = *in++;
      continue;
    }
  
    c = in[1];
    in += 2;
    while (c)
    {
      *out++ = 0;
      c--;
    }
  } while (out - decompressed < row);
#endif
  
  return decompressed;
}

byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
{
  if (leaf == model->leafs)
    return mod_novis;
  return Mod_DecompressVis (leaf->compressed_vis, model);
}

/*
===================
Mod_ClearAll
===================
*/
void Mod_ClearAll (void)
{
  int   i;
  model_t *mod;
  
  for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
    if (mod->type != mod_alias)
      mod->needload = true;
}

/*
==================
Mod_FindName

==================
*/
model_t *Mod_FindName (char *name)
{
  int   i;
  model_t *mod;
  
  if (!name[0])
    Sys_Error ("Mod_ForName: NULL name");
    
//
// search the currently loaded models
//
  for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
    if (!strcmp (mod->name, name) )
      break;
      
  if (i == mod_numknown)
  {
    if (mod_numknown == MAX_MOD_KNOWN)
      Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
    strcpy (mod->name, name);
    mod->needload = true;
    mod_numknown++;
  }

  return mod;
}

/*
==================
Mod_TouchModel

==================
*/
void Mod_TouchModel (char *name)
{
  model_t *mod;
  
  mod = Mod_FindName (name);
  
  if (!mod->needload)
  {
    if (mod->type == mod_alias)
      Cache_Check (&mod->cache);
  }
}

/*
==================
Mod_LoadModel

Loads a model into the cache
==================
*/
model_t *Mod_LoadModel (model_t *mod, qboolean crash)
{
  void  *d;
  unsigned *buf;
  byte  stackbuf[1024];   // avoid dirtying the cache heap

  if (!mod->needload)
  {
    if (mod->type == mod_alias)
    {
      d = Cache_Check (&mod->cache);
      if (d)
        return mod;
    }
    else
      return mod;   // not cached at all
  }

//
// because the world is so huge, load it one piece at a time
//
  if (!crash)
  {
  
  }
  
//
// load the file
//
  buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
  if (!buf)
  {
    if (crash)
      Sys_Error ("Mod_NumForName: %s not found", mod->name);
    return NULL;
  }
  
//
// allocate a new model
//
  COM_FileBase (mod->name, loadname);
  
  loadmodel = mod;

//
// fill it in
//

// call the apropriate loader
  mod->needload = false;
  
  switch (LittleLong(*(unsigned *)buf))
  {
  case IDPOLYHEADER:
    Mod_LoadAliasModel (mod, buf);
    break;
    
  case IDSPRITEHEADER:
    Mod_LoadSpriteModel (mod, buf);
    break;
  
  default:
    Mod_LoadBrushModel (mod, buf);
    break;
  }

  return mod;
}

/*
==================
Mod_ForName

Loads in a model for the given name
==================
*/
model_t *Mod_ForName (char *name, qboolean crash)
{
  model_t *mod;
  
  mod = Mod_FindName (name);
  
  return Mod_LoadModel (mod, crash);
}


/*
===============================================================================

          BRUSHMODEL LOADING

===============================================================================
*/

byte  *mod_base;


/*
=================
Mod_LoadTextures
=================
*/
void Mod_LoadTextures (lump_t *l)
{
  int   i, j, pixels, num, max, altmax;
  miptex_t  *mt;
  texture_t *tx, *tx2;
  texture_t *anims[10];
  texture_t *altanims[10];
  dmiptexlump_t *m;

  if (!l->filelen)
  {
    loadmodel->textures = NULL;
    return;
  }
  m = (dmiptexlump_t *)(mod_base + l->fileofs);
  
  m->nummiptex = LittleLong (m->nummiptex);
  
  loadmodel->numtextures = m->nummiptex;
  loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);

  for (i=0 ; i<m->nummiptex ; i++)
  {
    m->dataofs[i] = LittleLong(m->dataofs[i]);
    if (m->dataofs[i] == -1)
      continue;
    mt = (miptex_t *)((byte *)m + m->dataofs[i]);
    mt->width = LittleLong (mt->width);
    mt->height = LittleLong (mt->height);
    for (j=0 ; j<MIPLEVELS ; j++)
      mt->offsets[j] = LittleLong (mt->offsets[j]);
    
    if ( (mt->width & 15) || (mt->height & 15) )
      Sys_Error ("Texture %s is not 16 aligned", mt->name);
    pixels = mt->width*mt->height/64*85;
    tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
    loadmodel->textures[i] = tx;

    memcpy (tx->name, mt->name, sizeof(tx->name));
    tx->width = mt->width;
    tx->height = mt->height;
    for (j=0 ; j<MIPLEVELS ; j++)
      tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
    // the pixels immediately follow the structures
    memcpy ( tx+1, mt+1, pixels);
    
    if (!Q_strncmp(mt->name,"sky",3)) 
      R_InitSky (tx);
  }

//
// sequence the animations
//
  for (i=0 ; i<m->nummiptex ; i++)
  {
    tx = loadmodel->textures[i];
    if (!tx || tx->name[0] != '+')
      continue;
    if (tx->anim_next)
      continue; // allready sequenced

  // find the number of frames in the animation
    memset (anims, 0, sizeof(anims));
    memset (altanims, 0, sizeof(altanims));

    max = tx->name[1];
    altmax = 0;
    if (max >= 'a' && max <= 'z')
      max -= 'a' - 'A';
    if (max >= '0' && max <= '9')
    {
      max -= '0';
      altmax = 0;
      anims[max] = tx;
      max++;
    }
    else if (max >= 'A' && max <= 'J')
    {
      altmax = max - 'A';
      max = 0;
      altanims[altmax] = tx;
      altmax++;
    }
    else
      Sys_Error ("Bad animating texture %s", tx->name);

    for (j=i+1 ; j<m->nummiptex ; j++)
    {
      tx2 = loadmodel->textures[j];
      if (!tx2 || tx2->name[0] != '+')
        continue;
      if (strcmp (tx2->name+2, tx->name+2))
        continue;

      num = tx2->name[1];
      if (num >= 'a' && num <= 'z')
        num -= 'a' - 'A';
      if (num >= '0' && num <= '9')
      {
        num -= '0';
        anims[num] = tx2;
        if (num+1 > max)
          max = num + 1;
      }
      else if (num >= 'A' && num <= 'J')
      {
        num = num - 'A';
        altanims[num] = tx2;
        if (num+1 > altmax)
          altmax = num+1;
      }
      else
        Sys_Error ("Bad animating texture %s", tx->name);
    }
    
#define ANIM_CYCLE  2
  // link them all together
    for (j=0 ; j<max ; j++)
    {
      tx2 = anims[j];
      if (!tx2)
        Sys_Error ("Missing frame %i of %s",j, tx->name);
      tx2->anim_total = max * ANIM_CYCLE;
      tx2->anim_min = j * ANIM_CYCLE;
      tx2->anim_max = (j+1) * ANIM_CYCLE;
      tx2->anim_next = anims[ (j+1)%max ];
      if (altmax)
        tx2->alternate_anims = altanims[0];
    }
    for (j=0 ; j<altmax ; j++)
    {
      tx2 = altanims[j];
      if (!tx2)
        Sys_Error ("Missing frame %i of %s",j, tx->name);
      tx2->anim_total = altmax * ANIM_CYCLE;
      tx2->anim_min = j * ANIM_CYCLE;
      tx2->anim_max = (j+1) * ANIM_CYCLE;
      tx2->anim_next = altanims[ (j+1)%altmax ];
      if (max)
        tx2->alternate_anims = anims[0];
    }
  }
}

/*
=================
Mod_LoadLighting
=================
*/
void Mod_LoadLighting (lump_t *l)
{
  if (!l->filelen)
  {
    loadmodel->lightdata = NULL;
    return;
  }
  loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);  
  memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}


/*
=================
Mod_LoadVisibility
=================
*/
void Mod_LoadVisibility (lump_t *l)
{
  if (!l->filelen)
  {
    loadmodel->visdata = NULL;
    return;
  }
  loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);  
  memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
}


/*
=================
Mod_LoadEntities
=================
*/
void Mod_LoadEntities (lump_t *l)
{
  if (!l->filelen)
  {
    loadmodel->entities = NULL;
    return;
  }
  loadmodel->entities = Hunk_AllocName ( l->filelen, loadname); 
  memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
}


/*
=================
Mod_LoadVertexes
=================
*/
void Mod_LoadVertexes (lump_t *l)
{
  dvertex_t *in;
  mvertex_t *out;
  int     i, count;

  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( count*sizeof(*out), loadname); 

  loadmodel->vertexes = out;
  loadmodel->numvertexes = count;

  for ( i=0 ; i<count ; i++, in++, out++)
  {
    out->position[0] = LittleFloat (in->point[0]);
    out->position[1] = LittleFloat (in->point[1]);
    out->position[2] = LittleFloat (in->point[2]);
  }
}

/*
=================
Mod_LoadSubmodels
=================
*/
void Mod_LoadSubmodels (lump_t *l)
{
  dmodel_t  *in;
  dmodel_t  *out;
  int     i, j, count;

  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( count*sizeof(*out), loadname); 

  loadmodel->submodels = out;
  loadmodel->numsubmodels = count;

  for ( i=0 ; i<count ; i++, in++, out++)
  {
    for (j=0 ; j<3 ; j++)
    { // spread the mins / maxs by a pixel
      out->mins[j] = LittleFloat (in->mins[j]) - 1;
      out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
      out->origin[j] = LittleFloat (in->origin[j]);
    }
    for (j=0 ; j<MAX_MAP_HULLS ; j++)
      out->headnode[j] = LittleLong (in->headnode[j]);
    out->visleafs = LittleLong (in->visleafs);
    out->firstface = LittleLong (in->firstface);
    out->numfaces = LittleLong (in->numfaces);
  }
}

/*
=================
Mod_LoadEdges
=================
*/
void Mod_LoadEdges (lump_t *l)
{
  dedge_t *in;
  medge_t *out;
  int   i, count;

  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); 

  loadmodel->edges = out;
  loadmodel->numedges = count;

  for ( i=0 ; i<count ; i++, in++, out++)
  {
    out->v[0] = (unsigned short)LittleShort(in->v[0]);
    out->v[1] = (unsigned short)LittleShort(in->v[1]);
  }
}

/*
=================
Mod_LoadTexinfo
=================
*/
void Mod_LoadTexinfo (lump_t *l)
{
  texinfo_t *in;
  mtexinfo_t *out;
  int   i, j, count;
  int   miptex;
  float len1, len2;

  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( count*sizeof(*out), loadname); 

  loadmodel->texinfo = out;
  loadmodel->numtexinfo = count;

  for ( i=0 ; i<count ; i++, in++, out++)
  {
    for (j=0 ; j<8 ; j++)
      out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
    len1 = Length (out->vecs[0]);
    len2 = Length (out->vecs[1]);
    len1 = (len1 + len2)/2;
    if (len1 < 0.32)
      out->mipadjust = 4;
    else if (len1 < 0.49)
      out->mipadjust = 3;
    else if (len1 < 0.99)
      out->mipadjust = 2;
    else
      out->mipadjust = 1;
#if 0
    if (len1 + len2 < 0.001)
      out->mipadjust = 1;   // don't crash
    else
      out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
#endif

    miptex = LittleLong (in->miptex);
    out->flags = LittleLong (in->flags);
  
    if (!loadmodel->textures)
    {
      out->texture = r_notexture_mip; // checkerboard texture
      out->flags = 0;
    }
    else
    {
      if (miptex >= loadmodel->numtextures)
        Sys_Error ("miptex >= loadmodel->numtextures");
      out->texture = loadmodel->textures[miptex];
      if (!out->texture)
      {
        out->texture = r_notexture_mip; // texture not found
        out->flags = 0;
      }
    }
  }
}

/*
================
CalcSurfaceExtents

Fills in s->texturemins[] and s->extents[]
================
*/
void CalcSurfaceExtents (msurface_t *s)
{
  float mins[2], maxs[2], val;
  int   i,j, e;
  mvertex_t *v;
  mtexinfo_t  *tex;
  int   bmins[2], bmaxs[2];

  mins[0] = mins[1] = 999999;
  maxs[0] = maxs[1] = -99999;

  tex = s->texinfo;
  
  for (i=0 ; i<s->numedges ; i++)
  {
    e = loadmodel->surfedges[s->firstedge+i];
    if (e >= 0)
      v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
    else
      v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
    
    for (j=0 ; j<2 ; j++)
    {
      val = v->position[0] * tex->vecs[j][0] + 
        v->position[1] * tex->vecs[j][1] +
        v->position[2] * tex->vecs[j][2] +
        tex->vecs[j][3];
      if (val < mins[j])
        mins[j] = val;
      if (val > maxs[j])
        maxs[j] = val;
    }
  }

  for (i=0 ; i<2 ; i++)
  { 
    bmins[i] = floor(mins[i]/16);
    bmaxs[i] = ceil(maxs[i]/16);

    s->texturemins[i] = bmins[i] * 16;
    s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
    if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
      Sys_Error ("Bad surface extents");
  }
}


/*
=================
Mod_LoadFaces
=================
*/
void Mod_LoadFaces (lump_t *l)
{
  dface_t   *in;
  msurface_t  *out;
  int     i, count, surfnum;
  int     planenum, side;

  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( count*sizeof(*out), loadname); 

  loadmodel->surfaces = out;
  loadmodel->numsurfaces = count;

  for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
  {
    out->firstedge = LittleLong(in->firstedge);
    out->numedges = LittleShort(in->numedges);    
    out->flags = 0;

    planenum = LittleShort(in->planenum);
    side = LittleShort(in->side);
    if (side)
      out->flags |= SURF_PLANEBACK;     

    out->plane = loadmodel->planes + planenum;

    out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);

    CalcSurfaceExtents (out);
        
  // lighting info

    for (i=0 ; i<MAXLIGHTMAPS ; i++)
      out->styles[i] = in->styles[i];
    i = LittleLong(in->lightofs);
    if (i == -1)
      out->samples = NULL;
    else
      out->samples = loadmodel->lightdata + i;
    
  // set the drawing flags flag
    
    if (!Q_strncmp(out->texinfo->texture->name,"sky",3))  // sky
    {
      out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
      continue;
    }
    
    if (!Q_strncmp(out->texinfo->texture->name,"*",1))    // turbulent
    {
      out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
      for (i=0 ; i<2 ; i++)
      {
        out->extents[i] = 16384;
        out->texturemins[i] = -8192;
      }
      continue;
    }
  }
}


/*
=================
Mod_SetParent
=================
*/
void Mod_SetParent (mnode_t *node, mnode_t *parent)
{
  node->parent = parent;
  if (node->contents < 0)
    return;
  Mod_SetParent (node->children[0], node);
  Mod_SetParent (node->children[1], node);
}

/*
=================
Mod_LoadNodes
=================
*/
void Mod_LoadNodes (lump_t *l)
{
  int     i, j, count, p;
  dnode_t   *in;
  mnode_t   *out;

  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( count*sizeof(*out), loadname); 

  loadmodel->nodes = out;
  loadmodel->numnodes = count;

  for ( i=0 ; i<count ; i++, in++, out++)
  {
    for (j=0 ; j<3 ; j++)
    {
      out->minmaxs[j] = LittleShort (in->mins[j]);
      out->minmaxs[3+j] = LittleShort (in->maxs[j]);
    }
  
    p = LittleLong(in->planenum);
    out->plane = loadmodel->planes + p;

    out->firstsurface = LittleShort (in->firstface);
    out->numsurfaces = LittleShort (in->numfaces);
    
    for (j=0 ; j<2 ; j++)
    {
      p = LittleShort (in->children[j]);
      if (p >= 0)
        out->children[j] = loadmodel->nodes + p;
      else
        out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
    }
  }
  
  Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
}

/*
=================
Mod_LoadLeafs
=================
*/
void Mod_LoadLeafs (lump_t *l)
{
  dleaf_t   *in;
  mleaf_t   *out;
  int     i, j, count, p;

  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( count*sizeof(*out), loadname); 

  loadmodel->leafs = out;
  loadmodel->numleafs = count;

  for ( i=0 ; i<count ; i++, in++, out++)
  {
    for (j=0 ; j<3 ; j++)
    {
      out->minmaxs[j] = LittleShort (in->mins[j]);
      out->minmaxs[3+j] = LittleShort (in->maxs[j]);
    }

    p = LittleLong(in->contents);
    out->contents = p;

    out->firstmarksurface = loadmodel->marksurfaces +
      LittleShort(in->firstmarksurface);
    out->nummarksurfaces = LittleShort(in->nummarksurfaces);
    
    p = LittleLong(in->visofs);
    if (p == -1)
      out->compressed_vis = NULL;
    else
      out->compressed_vis = loadmodel->visdata + p;
    out->efrags = NULL;
    
    for (j=0 ; j<4 ; j++)
      out->ambient_sound_level[j] = in->ambient_level[j];
  } 
}

/*
=================
Mod_LoadClipnodes
=================
*/
void Mod_LoadClipnodes (lump_t *l)
{
  dclipnode_t *in, *out;
  int     i, count;
  hull_t    *hull;

  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( count*sizeof(*out), loadname); 

  loadmodel->clipnodes = out;
  loadmodel->numclipnodes = count;

  hull = &loadmodel->hulls[1];
  hull->clipnodes = out;
  hull->firstclipnode = 0;
  hull->lastclipnode = count-1;
  hull->planes = loadmodel->planes;
  hull->clip_mins[0] = -16;
  hull->clip_mins[1] = -16;
  hull->clip_mins[2] = -24;
  hull->clip_maxs[0] = 16;
  hull->clip_maxs[1] = 16;
  hull->clip_maxs[2] = 32;

  hull = &loadmodel->hulls[2];
  hull->clipnodes = out;
  hull->firstclipnode = 0;
  hull->lastclipnode = count-1;
  hull->planes = loadmodel->planes;
  hull->clip_mins[0] = -32;
  hull->clip_mins[1] = -32;
  hull->clip_mins[2] = -24;
  hull->clip_maxs[0] = 32;
  hull->clip_maxs[1] = 32;
  hull->clip_maxs[2] = 64;

  for (i=0 ; i<count ; i++, out++, in++)
  {
    out->planenum = LittleLong(in->planenum);
    out->children[0] = LittleShort(in->children[0]);
    out->children[1] = LittleShort(in->children[1]);
  }
}

/*
=================
Mod_MakeHull0

Deplicate the drawing hull structure as a clipping hull
=================
*/
void Mod_MakeHull0 (void)
{
  mnode_t   *in, *child;
  dclipnode_t *out;
  int     i, j, count;
  hull_t    *hull;
  
  hull = &loadmodel->hulls[0];  
  
  in = loadmodel->nodes;
  count = loadmodel->numnodes;
  out = Hunk_AllocName ( count*sizeof(*out), loadname); 

  hull->clipnodes = out;
  hull->firstclipnode = 0;
  hull->lastclipnode = count-1;
  hull->planes = loadmodel->planes;

  for (i=0 ; i<count ; i++, out++, in++)
  {
    out->planenum = in->plane - loadmodel->planes;
    for (j=0 ; j<2 ; j++)
    {
      child = in->children[j];
      if (child->contents < 0)
        out->children[j] = child->contents;
      else
        out->children[j] = child - loadmodel->nodes;
    }
  }
}

/*
=================
Mod_LoadMarksurfaces
=================
*/
void Mod_LoadMarksurfaces (lump_t *l)
{ 
  int   i, j, count;
  short   *in;
  msurface_t **out;
  
  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( count*sizeof(*out), loadname); 

  loadmodel->marksurfaces = out;
  loadmodel->nummarksurfaces = count;

  for ( i=0 ; i<count ; i++)
  {
    j = LittleShort(in[i]);
    if (j >= loadmodel->numsurfaces)
      Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
    out[i] = loadmodel->surfaces + j;
  }
}

/*
=================
Mod_LoadSurfedges
=================
*/
void Mod_LoadSurfedges (lump_t *l)
{ 
  int   i, count;
  int   *in, *out;
  
  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( count*sizeof(*out), loadname); 

  loadmodel->surfedges = out;
  loadmodel->numsurfedges = count;

  for ( i=0 ; i<count ; i++)
    out[i] = LittleLong (in[i]);
}

/*
=================
Mod_LoadPlanes
=================
*/
void Mod_LoadPlanes (lump_t *l)
{
  int     i, j;
  mplane_t  *out;
  dplane_t  *in;
  int     count;
  int     bits;
  
  in = (void *)(mod_base + l->fileofs);
  if (l->filelen % sizeof(*in))
    Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
  count = l->filelen / sizeof(*in);
  out = Hunk_AllocName ( count*2*sizeof(*out), loadname); 
  
  loadmodel->planes = out;
  loadmodel->numplanes = count;

  for ( i=0 ; i<count ; i++, in++, out++)
  {
    bits = 0;
    for (j=0 ; j<3 ; j++)
    {
      out->normal[j] = LittleFloat (in->normal[j]);
      if (out->normal[j] < 0)
        bits |= 1<<j;
    }

    out->dist = LittleFloat (in->dist);
    out->type = LittleLong (in->type);
    out->signbits = bits;
  }
}

/*
=================
RadiusFromBounds
=================
*/
float RadiusFromBounds (vec3_t mins, vec3_t maxs)
{
  int   i;
  vec3_t  corner;

  for (i=0 ; i<3 ; i++)
  {
    corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
  }

  return Length (corner);
}

/*
=================
Mod_LoadBrushModel
=================
*/
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
  int     i, j;
  dheader_t *header;
  dmodel_t  *bm;
  
  loadmodel->type = mod_brush;
  
  header = (dheader_t *)buffer;

  i = LittleLong (header->version);
  if (i != BSPVERSION)
    Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);

// swap all the lumps
  mod_base = (byte *)header;

  for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
    ((int *)header)[i] = LittleLong ( ((int *)header)[i]);

  mod->checksum = 0;
  mod->checksum2 = 0;

// checksum all of the map, except for entities
  for (i = 0; i < HEADER_LUMPS; i++) {
    if (i == LUMP_ENTITIES)
      continue;
    mod->checksum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, 
      header->lumps[i].filelen);

    if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
      continue;
    mod->checksum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, 
      header->lumps[i].filelen);
  }
  
// load into heap

  Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
  Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
  Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
  Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
  Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
  Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
  Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
  Mod_LoadFaces (&header->lumps[LUMP_FACES]);
  Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
  Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
  Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
  Mod_LoadNodes (&header->lumps[LUMP_NODES]);
  Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
  Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
  Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);

  Mod_MakeHull0 ();
  
  mod->numframes = 2;   // regular and alternate animation
  
//
// set up the submodels (FIXME: this is confusing)
//
  for (i=0 ; i<mod->numsubmodels ; i++)
  {
    bm = &mod->submodels[i];

    mod->hulls[0].firstclipnode = bm->headnode[0];
    for (j=1 ; j<MAX_MAP_HULLS ; j++)
    {
      mod->hulls[j].firstclipnode = bm->headnode[j];
      mod->hulls[j].lastclipnode = mod->numclipnodes-1;
    }
    
    mod->firstmodelsurface = bm->firstface;
    mod->nummodelsurfaces = bm->numfaces;
    mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
    
    VectorCopy (bm->maxs, mod->maxs);
    VectorCopy (bm->mins, mod->mins);
  
    mod->numleafs = bm->visleafs;

    if (i < mod->numsubmodels-1)
    { // duplicate the basic information
      char  name[10];

      sprintf (name, "*%i", i+1);
      loadmodel = Mod_FindName (name);
      *loadmodel = *mod;
      strcpy (loadmodel->name, name);
      mod = loadmodel;
    }
  }
}

/*
==============================================================================

ALIAS MODELS

==============================================================================
*/

/*
=================
Mod_LoadAliasFrame
=================
*/
void * Mod_LoadAliasFrame (void * pin, int *pframeindex, int numv,
  trivertx_t *pbboxmin, trivertx_t *pbboxmax, aliashdr_t *pheader, char *name)
{
  trivertx_t    *pframe, *pinframe;
  int       i, j;
  daliasframe_t *pdaliasframe;

  pdaliasframe = (daliasframe_t *)pin;

  strcpy (name, pdaliasframe->name);

  for (i=0 ; i<3 ; i++)
  {
  // these are byte values, so we don't have to worry about
  // endianness
    pbboxmin->v[i] = pdaliasframe->bboxmin.v[i];
    pbboxmax->v[i] = pdaliasframe->bboxmax.v[i];
  }

  pinframe = (trivertx_t *)(pdaliasframe + 1);
  pframe = Hunk_AllocName (numv * sizeof(*pframe), loadname);

  *pframeindex = (byte *)pframe - (byte *)pheader;

  for (j=0 ; j<numv ; j++)
  {
    int   k;

  // these are all byte values, so no need to deal with endianness
    pframe[j].lightnormalindex = pinframe[j].lightnormalindex;

    for (k=0 ; k<3 ; k++)
    {
      pframe[j].v[k] = pinframe[j].v[k];
    }
  }

  pinframe += numv;

  return (void *)pinframe;
}


/*
=================
Mod_LoadAliasGroup
=================
*/
void * Mod_LoadAliasGroup (void * pin, int *pframeindex, int numv,
  trivertx_t *pbboxmin, trivertx_t *pbboxmax, aliashdr_t *pheader, char *name)
{
  daliasgroup_t   *pingroup;
  maliasgroup_t   *paliasgroup;
  int         i, numframes;
  daliasinterval_t  *pin_intervals;
  float       *poutintervals;
  void        *ptemp;
  
  pingroup = (daliasgroup_t *)pin;

  numframes = LittleLong (pingroup->numframes);

  paliasgroup = Hunk_AllocName (sizeof (maliasgroup_t) +
      (numframes - 1) * sizeof (paliasgroup->frames[0]), loadname);

  paliasgroup->numframes = numframes;

  for (i=0 ; i<3 ; i++)
  {
  // these are byte values, so we don't have to worry about endianness
    pbboxmin->v[i] = pingroup->bboxmin.v[i];
    pbboxmax->v[i] = pingroup->bboxmax.v[i];
  }

  *pframeindex = (byte *)paliasgroup - (byte *)pheader;

  pin_intervals = (daliasinterval_t *)(pingroup + 1);

  poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);

  paliasgroup->intervals = (byte *)poutintervals - (byte *)pheader;

  for (i=0 ; i<numframes ; i++)
  {
    *poutintervals = LittleFloat (pin_intervals->interval);
    if (*poutintervals <= 0.0)
      Sys_Error ("Mod_LoadAliasGroup: interval<=0");

    poutintervals++;
    pin_intervals++;
  }

  ptemp = (void *)pin_intervals;

  for (i=0 ; i<numframes ; i++)
  {
    ptemp = Mod_LoadAliasFrame (ptemp,
                  &paliasgroup->frames[i].frame,
                  numv,
                  &paliasgroup->frames[i].bboxmin,
                  &paliasgroup->frames[i].bboxmax,
                  pheader, name);
  }

  return ptemp;
}


/*
=================
Mod_LoadAliasSkin
=================
*/
void * Mod_LoadAliasSkin (void * pin, int *pskinindex, int skinsize,
  aliashdr_t *pheader)
{
  int   i;
  byte  *pskin, *pinskin;
  unsigned short  *pusskin;

  pskin = Hunk_AllocName (skinsize * r_pixbytes, loadname);
  pinskin = (byte *)pin;
  *pskinindex = (byte *)pskin - (byte *)pheader;

  if (r_pixbytes == 1)
  {
    Q_memcpy (pskin, pinskin, skinsize);
  }
  else if (r_pixbytes == 2)
  {
    pusskin = (unsigned short *)pskin;

    for (i=0 ; i<skinsize ; i++)
      pusskin[i] = d_8to16table[pinskin[i]];
  }
  else
  {
    Sys_Error ("Mod_LoadAliasSkin: driver set invalid r_pixbytes: %d\n",
         r_pixbytes);
  }

  pinskin += skinsize;

  return ((void *)pinskin);
}


/*
=================
Mod_LoadAliasSkinGroup
=================
*/
void * Mod_LoadAliasSkinGroup (void * pin, int *pskinindex, int skinsize,
  aliashdr_t *pheader)
{
  daliasskingroup_t   *pinskingroup;
  maliasskingroup_t   *paliasskingroup;
  int           i, numskins;
  daliasskininterval_t  *pinskinintervals;
  float         *poutskinintervals;
  void          *ptemp;

  pinskingroup = (daliasskingroup_t *)pin;

  numskins = LittleLong (pinskingroup->numskins);

  paliasskingroup = Hunk_AllocName (sizeof (maliasskingroup_t) +
      (numskins - 1) * sizeof (paliasskingroup->skindescs[0]),
      loadname);

  paliasskingroup->numskins = numskins;

  *pskinindex = (byte *)paliasskingroup - (byte *)pheader;

  pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);

  poutskinintervals = Hunk_AllocName (numskins * sizeof (float),loadname);

  paliasskingroup->intervals = (byte *)poutskinintervals - (byte *)pheader;

  for (i=0 ; i<numskins ; i++)
  {
    *poutskinintervals = LittleFloat (pinskinintervals->interval);
    if (*poutskinintervals <= 0)
      Sys_Error ("Mod_LoadAliasSkinGroup: interval<=0");

    poutskinintervals++;
    pinskinintervals++;
  }

  ptemp = (void *)pinskinintervals;

  for (i=0 ; i<numskins ; i++)
  {
    ptemp = Mod_LoadAliasSkin (ptemp,
        &paliasskingroup->skindescs[i].skin, skinsize, pheader);
  }

  return ptemp;
}


/*
=================
Mod_LoadAliasModel
=================
*/
void Mod_LoadAliasModel (model_t *mod, void *buffer)
{
  int         i;
  mdl_t       *pmodel, *pinmodel;
  stvert_t      *pstverts, *pinstverts;
  aliashdr_t      *pheader;
  mtriangle_t     *ptri;
  dtriangle_t     *pintriangles;
  int         version, numframes, numskins;
  int         size;
  daliasframetype_t *pframetype;
  daliasskintype_t  *pskintype;
  maliasskindesc_t  *pskindesc;
  int         skinsize;
  int         start, end, total;
  
  if (!strcmp(loadmodel->name, "progs/player.mdl") ||
    !strcmp(loadmodel->name, "progs/eyes.mdl")) {
    unsigned short crc;
    byte *p;
    int len;
    char st[40];

    CRC_Init(&crc);
    for (len = com_filesize, p = buffer; len; len--, p++)
      CRC_ProcessByte(&crc, *p);
  
    sprintf(st, "%d", (int) crc);
    Info_SetValueForKey (cls.userinfo, 
      !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
      st, MAX_INFO_STRING);

    if (cls.state >= ca_connected) {
      MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
      sprintf(st, "setinfo %s %d", 
        !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
        (int)crc);
      SZ_Print (&cls.netchan.message, st);
    }
  }

  start = Hunk_LowMark ();

  pinmodel = (mdl_t *)buffer;

  version = LittleLong (pinmodel->version);
  if (version != ALIAS_VERSION)
    Sys_Error ("%s has wrong version number (%i should be %i)",
         mod->name, version, ALIAS_VERSION);

//
// allocate space for a working header, plus all the data except the frames,
// skin and group info
//
  size =  sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) *
       sizeof (pheader->frames[0]) +
      sizeof (mdl_t) +
      LittleLong (pinmodel->numverts) * sizeof (stvert_t) +
      LittleLong (pinmodel->numtris) * sizeof (mtriangle_t);

  pheader = Hunk_AllocName (size, loadname);
  pmodel = (mdl_t *) ((byte *)&pheader[1] +
      (LittleLong (pinmodel->numframes) - 1) *
       sizeof (pheader->frames[0]));
  
//  mod->cache.data = pheader;
  mod->flags = LittleLong (pinmodel->flags);

//
// endian-adjust and copy the data, starting with the alias model header
//
  pmodel->boundingradius = LittleFloat (pinmodel->boundingradius);
  pmodel->numskins = LittleLong (pinmodel->numskins);
  pmodel->skinwidth = LittleLong (pinmodel->skinwidth);
  pmodel->skinheight = LittleLong (pinmodel->skinheight);

  if (pmodel->skinheight > MAX_LBM_HEIGHT)
    Sys_Error ("model %s has a skin taller than %d", mod->name,
           MAX_LBM_HEIGHT);

  pmodel->numverts = LittleLong (pinmodel->numverts);

  if (pmodel->numverts <= 0)
    Sys_Error ("model %s has no vertices", mod->name);

  if (pmodel->numverts > MAXALIASVERTS)
    Sys_Error ("model %s has too many vertices", mod->name);

  pmodel->numtris = LittleLong (pinmodel->numtris);

  if (pmodel->numtris <= 0)
    Sys_Error ("model %s has no triangles", mod->name);

  pmodel->numframes = LittleLong (pinmodel->numframes);
  pmodel->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
  mod->synctype = LittleLong (pinmodel->synctype);
  mod->numframes = pmodel->numframes;

  for (i=0 ; i<3 ; i++)
  {
    pmodel->scale[i] = LittleFloat (pinmodel->scale[i]);
    pmodel->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
    pmodel->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
  }

  numskins = pmodel->numskins;
  numframes = pmodel->numframes;

  if (pmodel->skinwidth & 0x03)
    Sys_Error ("Mod_LoadAliasModel: skinwidth not multiple of 4");

  pheader->model = (byte *)pmodel - (byte *)pheader;

//
// load the skins
//
  skinsize = pmodel->skinheight * pmodel->skinwidth;

  if (numskins < 1)
    Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);

  pskintype = (daliasskintype_t *)&pinmodel[1];

  pskindesc = Hunk_AllocName (numskins * sizeof (maliasskindesc_t),
                loadname);

  pheader->skindesc = (byte *)pskindesc - (byte *)pheader;

  for (i=0 ; i<numskins ; i++)
  {
    aliasskintype_t skintype;

    skintype = LittleLong (pskintype->type);
    pskindesc[i].type = skintype;

    if (skintype == ALIAS_SKIN_SINGLE)
    {
      pskintype = (daliasskintype_t *)
          Mod_LoadAliasSkin (pskintype + 1,
                     &pskindesc[i].skin,
                     skinsize, pheader);
    }
    else
    {
      pskintype = (daliasskintype_t *)
          Mod_LoadAliasSkinGroup (pskintype + 1,
                      &pskindesc[i].skin,
                      skinsize, pheader);
    }
  }

//
// set base s and t vertices
//
  pstverts = (stvert_t *)&pmodel[1];
  pinstverts = (stvert_t *)pskintype;

  pheader->stverts = (byte *)pstverts - (byte *)pheader;

  for (i=0 ; i<pmodel->numverts ; i++)
  {
    pstverts[i].onseam = LittleLong (pinstverts[i].onseam);
  // put s and t in 16.16 format
    pstverts[i].s = LittleLong (pinstverts[i].s) << 16;
    pstverts[i].t = LittleLong (pinstverts[i].t) << 16;
  }

//
// set up the triangles
//
  ptri = (mtriangle_t *)&pstverts[pmodel->numverts];
  pintriangles = (dtriangle_t *)&pinstverts[pmodel->numverts];

  pheader->triangles = (byte *)ptri - (byte *)pheader;

  for (i=0 ; i<pmodel->numtris ; i++)
  {
    int   j;

    ptri[i].facesfront = LittleLong (pintriangles[i].facesfront);

    for (j=0 ; j<3 ; j++)
    {
      ptri[i].vertindex[j] =
          LittleLong (pintriangles[i].vertindex[j]);
    }
  }

//
// load the frames
//
  if (numframes < 1)
    Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);

  pframetype = (daliasframetype_t *)&pintriangles[pmodel->numtris];

  for (i=0 ; i<numframes ; i++)
  {
    aliasframetype_t  frametype;

    frametype = LittleLong (pframetype->type);
    pheader->frames[i].type = frametype;


    if (frametype == ALIAS_SINGLE)
    {
      pframetype = (daliasframetype_t *)
          Mod_LoadAliasFrame (pframetype + 1,
                    &pheader->frames[i].frame,
                    pmodel->numverts,
                    &pheader->frames[i].bboxmin,
                    &pheader->frames[i].bboxmax,
                    pheader, pheader->frames[i].name);
    }
    else
    {
      pframetype = (daliasframetype_t *)
          Mod_LoadAliasGroup (pframetype + 1,
                    &pheader->frames[i].frame,
                    pmodel->numverts,
                    &pheader->frames[i].bboxmin,
                    &pheader->frames[i].bboxmax,
                    pheader, pheader->frames[i].name);
    }
  }

  mod->type = mod_alias;

// FIXME: do this right
  mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
  mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;

//
// move the complete, relocatable alias model to the cache
//  
  end = Hunk_LowMark ();
  total = end - start;
  
  Cache_Alloc (&mod->cache, total, loadname);
  if (!mod->cache.data)
    return;
  memcpy (mod->cache.data, pheader, total);

  Hunk_FreeToLowMark (start);
}

//=============================================================================

/*
=================
Mod_LoadSpriteFrame
=================
*/
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe)
{
  dspriteframe_t    *pinframe;
  mspriteframe_t    *pspriteframe;
  int         i, width, height, size, origin[2];
  unsigned short    *ppixout;
  byte        *ppixin;

  pinframe = (dspriteframe_t *)pin;

  width = LittleLong (pinframe->width);
  height = LittleLong (pinframe->height);
  size = width * height;

  pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size*r_pixbytes,
                   loadname);

  Q_memset (pspriteframe, 0, sizeof (mspriteframe_t) + size);
  *ppframe = pspriteframe;

  pspriteframe->width = width;
  pspriteframe->height = height;
  origin[0] = LittleLong (pinframe->origin[0]);
  origin[1] = LittleLong (pinframe->origin[1]);

  pspriteframe->up = origin[1];
  pspriteframe->down = origin[1] - height;
  pspriteframe->left = origin[0];
  pspriteframe->right = width + origin[0];

  if (r_pixbytes == 1)
  {
    Q_memcpy (&pspriteframe->pixels[0], (byte *)(pinframe + 1), size);
  }
  else if (r_pixbytes == 2)
  {
    ppixin = (byte *)(pinframe + 1);
    ppixout = (unsigned short *)&pspriteframe->pixels[0];

    for (i=0 ; i<size ; i++)
      ppixout[i] = d_8to16table[ppixin[i]];
  }
  else
  {
    Sys_Error ("Mod_LoadSpriteFrame: driver set invalid r_pixbytes: %d\n",
         r_pixbytes);
  }

  return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
}


/*
=================
Mod_LoadSpriteGroup
=================
*/
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe)
{
  dspritegroup_t    *pingroup;
  mspritegroup_t    *pspritegroup;
  int         i, numframes;
  dspriteinterval_t *pin_intervals;
  float       *poutintervals;
  void        *ptemp;

  pingroup = (dspritegroup_t *)pin;

  numframes = LittleLong (pingroup->numframes);

  pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
        (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);

  pspritegroup->numframes = numframes;

  *ppframe = (mspriteframe_t *)pspritegroup;

  pin_intervals = (dspriteinterval_t *)(pingroup + 1);

  poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);

  pspritegroup->intervals = poutintervals;

  for (i=0 ; i<numframes ; i++)
  {
    *poutintervals = LittleFloat (pin_intervals->interval);
    if (*poutintervals <= 0.0)
      Sys_Error ("Mod_LoadSpriteGroup: interval<=0");

    poutintervals++;
    pin_intervals++;
  }

  ptemp = (void *)pin_intervals;

  for (i=0 ; i<numframes ; i++)
  {
    ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i]);
  }

  return ptemp;
}


/*
=================
Mod_LoadSpriteModel
=================
*/
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
{
  int         i;
  int         version;
  dsprite_t     *pin;
  msprite_t     *psprite;
  int         numframes;
  int         size;
  dspriteframetype_t  *pframetype;
  
  pin = (dsprite_t *)buffer;

  version = LittleLong (pin->version);
  if (version != SPRITE_VERSION)
    Sys_Error ("%s has wrong version number "
         "(%i should be %i)", mod->name, version, SPRITE_VERSION);

  numframes = LittleLong (pin->numframes);

  size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);

  psprite = Hunk_AllocName (size, loadname);

  mod->cache.data = psprite;

  psprite->type = LittleLong (pin->type);
  psprite->maxwidth = LittleLong (pin->width);
  psprite->maxheight = LittleLong (pin->height);
  psprite->beamlength = LittleFloat (pin->beamlength);
  mod->synctype = LittleLong (pin->synctype);
  psprite->numframes = numframes;

  mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
  mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
  mod->mins[2] = -psprite->maxheight/2;
  mod->maxs[2] = psprite->maxheight/2;
  
//
// load the frames
//
  if (numframes < 1)
    Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);

  mod->numframes = numframes;

  pframetype = (dspriteframetype_t *)(pin + 1);

  for (i=0 ; i<numframes ; i++)
  {
    spriteframetype_t frametype;

    frametype = LittleLong (pframetype->type);
    psprite->frames[i].type = frametype;

    if (frametype == SPR_SINGLE)
    {
      pframetype = (dspriteframetype_t *)
          Mod_LoadSpriteFrame (pframetype + 1,
                     &psprite->frames[i].frameptr);
    }
    else
    {
      pframetype = (dspriteframetype_t *)
          Mod_LoadSpriteGroup (pframetype + 1,
                     &psprite->frames[i].frameptr);
    }
  }

  mod->type = mod_sprite;
}

//=============================================================================

/*
================
Mod_Print
================
*/
void Mod_Print (void)
{
  int   i;
  model_t *mod;

  Con_Printf ("Cached models:\n");
  for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
  {
    Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
  }
}


