/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
#include <termios.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/vt.h>
#include <stdarg.h>
#include <stdio.h>
#include <signal.h>

#include <asm/io.h>

/*#include "vga.h" */
#include "vgakeyboard.h"
#include "vgamouse.h"

#include "quakedef.h"
#include "GL/fxmesa.h"

#define WARP_WIDTH              320
#define WARP_HEIGHT             200

static fxMesaContext fc = NULL;
#define stringify(m) { #m, m }

unsigned short  d_8to16table[256];
unsigned  d_8to24table[256];
unsigned char d_15to8table[65536];

int num_shades=32;

struct
{
  char *name;
  int num;
} mice[] =
{
  stringify(MOUSE_MICROSOFT),
  stringify(MOUSE_MOUSESYSTEMS),
  stringify(MOUSE_MMSERIES),
  stringify(MOUSE_LOGITECH),
  stringify(MOUSE_BUSMOUSE),
  stringify(MOUSE_PS2),
};

static unsigned char scantokey[128];

int num_mice = sizeof (mice) / sizeof(mice[0]);

int d_con_indirect = 0;

int   svgalib_inited=0;
int   UseMouse = 1;
int   UseKeyboard = 1;

int   mouserate = MOUSE_DEFAULTSAMPLERATE;

cvar_t    vid_mode = {"vid_mode","5",false};
cvar_t    vid_redrawfull = {"vid_redrawfull","0",false};
cvar_t    vid_waitforrefresh = {"vid_waitforrefresh","0",true};
 
char  *framebuffer_ptr;

cvar_t  mouse_button_commands[3] =
{
    {"mouse1","+attack"},
    {"mouse2","+strafe"},
    {"mouse3","+forward"},
};

int     mouse_buttons;
int     mouse_buttonstate;
int     mouse_oldbuttonstate;
float   mouse_x, mouse_y;
float old_mouse_x, old_mouse_y;
int   mx, my;

cvar_t _windowed_mouse = {"_windowed_mouse", "1", true};
cvar_t  m_filter = {"m_filter","0"};

int scr_width, scr_height;

/*-----------------------------------------------------------------------*/

//int   texture_mode = GL_NEAREST;
//int   texture_mode = GL_NEAREST_MIPMAP_NEAREST;
//int   texture_mode = GL_NEAREST_MIPMAP_LINEAR;
int   texture_mode = GL_LINEAR;
//int   texture_mode = GL_LINEAR_MIPMAP_NEAREST;
//int   texture_mode = GL_LINEAR_MIPMAP_LINEAR;

int   texture_extension_number = 1;

float   gldepthmin, gldepthmax;

cvar_t  gl_ztrick = {"gl_ztrick","1"};

const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;

qboolean is8bit = false;
qboolean isPermedia = false;
qboolean gl_mtexable = false;

/*-----------------------------------------------------------------------*/
void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}

void D_EndDirectRect (int x, int y, int width, int height)
{
}

/*
=================
VID_Gamma_f

Keybinding command
=================
*/
void VID_Gamma_f (void)
{
  float gamma, f, inf;
  unsigned char palette[768];
  int   i;

  if (Cmd_Argc () == 2)
  {
    gamma = Q_atof (Cmd_Argv(1));

    for (i=0 ; i<768 ; i++)
    {
      f = pow ( (host_basepal[i]+1)/256.0 , gamma );
      inf = f*255 + 0.5;
      if (inf < 0)
        inf = 0;
      if (inf > 255)
        inf = 255;
      palette[i] = inf;
    }

    VID_SetPalette (palette);

    vid.recalc_refdef = 1;        // force a surface cache flush
  }
}

int matchmouse(int mouse, char *name)
{
  int i;
  for (i=0 ; i<num_mice ; i++)
    if (!strcmp(mice[i].name, name))
      return i;
  return mouse;
}

#if 0

void vtswitch(int newconsole)
{

  int fd;
  struct vt_stat x;

// switch consoles and wait until reactivated
  fd = open("/dev/console", O_RDONLY);
  ioctl(fd, VT_GETSTATE, &x);
  ioctl(fd, VT_ACTIVATE, newconsole);
  ioctl(fd, VT_WAITACTIVE, x.v_active);
  close(fd);

}

#endif

void keyhandler(int scancode, int state)
{
  
  int sc;

  sc = scancode & 0x7f;
//  Con_Printf("scancode=%x (%d%s)\n", scancode, sc, scancode&0x80?"+128":"");
  Key_Event(scantokey[sc], state == KEY_EVENTPRESS);

}

void VID_Shutdown(void)
{
  if (!fc)
    return;

  fxMesaDestroyContext(fc);

  if (UseKeyboard)
    keyboard_close();
}

void signal_handler(int sig)
{
  printf("Received signal %d, exiting...\n", sig);
  VID_Shutdown();
  exit(0);
}

void InitSig(void)
{
  signal(SIGHUP, signal_handler);
  signal(SIGQUIT, signal_handler);
  signal(SIGILL, signal_handler);
  signal(SIGTRAP, signal_handler);
  signal(SIGIOT, signal_handler);
  signal(SIGBUS, signal_handler);
  signal(SIGFPE, signal_handler);
  signal(SIGSEGV, signal_handler);
  signal(SIGTERM, signal_handler);
}

void VID_ShiftPalette(unsigned char *p)
{
  VID_SetPalette(p);
}

void  VID_SetPalette (unsigned char *palette)
{
  byte  *pal;
  unsigned short r,g,b;
  int     v;
  int     r1,g1,b1;
  int   k;
  unsigned short i;
  unsigned  *table;
  FILE *f;
  char s[255];
  float dist, bestdist;
  static qboolean palflag = false;

//
// 8 8 8 encoding
//
  pal = palette;
  table = d_8to24table;
  for (i=0 ; i<256 ; i++)
  {
    r = pal[0];
    g = pal[1];
    b = pal[2];
    pal += 3;
    
//    v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
//    v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
    v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
    *table++ = v;
  }
  d_8to24table[255] &= 0xffffff;  // 255 is transparent

  // JACK: 3D distance calcs - k is last closest, l is the distance.
  // FIXME: Precalculate this and cache to disk.
  if (palflag)
    return;
  palflag = true;

  COM_FOpenFile("glquake/15to8.pal", &f);
  if (f) {
    fread(d_15to8table, 1<<15, 1, f);
    fclose(f);
  } else {
    for (i=0; i < (1<<15); i++) {
      /* Maps
      000000000000000
      000000000011111 = Red  = 0x1F
      000001111100000 = Blue = 0x03E0
      111110000000000 = Grn  = 0x7C00
      */
      r = ((i & 0x1F) << 3)+4;
      g = ((i & 0x03E0) >> 2)+4;
      b = ((i & 0x7C00) >> 7)+4;
      pal = (unsigned char *)d_8to24table;
      for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
        r1 = (int)r - (int)pal[0];
        g1 = (int)g - (int)pal[1];
        b1 = (int)b - (int)pal[2];
        dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
        if (dist < bestdist) {
          k=v;
          bestdist = dist;
        }
      }
      d_15to8table[i]=k;
    }
    sprintf(s, "%s/glquake", com_gamedir);
    Sys_mkdir (s);
    sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
    if ((f = fopen(s, "wb")) != NULL) {
      fwrite(d_15to8table, 1<<15, 1, f);
      fclose(f);
    }
  }
}

/*
===============
GL_Init
===============
*/
void GL_Init (void)
{
  gl_vendor = glGetString (GL_VENDOR);
  Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
  gl_renderer = glGetString (GL_RENDERER);
  Con_Printf ("GL_RENDERER: %s\n", gl_renderer);

  gl_version = glGetString (GL_VERSION);
  Con_Printf ("GL_VERSION: %s\n", gl_version);
  gl_extensions = glGetString (GL_EXTENSIONS);
  Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);

//  Con_Printf ("%s %s\n", gl_renderer, gl_version);

  glClearColor (1,0,0,0);
  glCullFace(GL_FRONT);
  glEnable(GL_TEXTURE_2D);

  glEnable(GL_ALPHA_TEST);
  glAlphaFunc(GL_GREATER, 0.666);

  glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
  glShadeModel (GL_FLAT);

  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

//  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}

/*
=================
GL_BeginRendering

=================
*/
void GL_BeginRendering (int *x, int *y, int *width, int *height)
{
  extern cvar_t gl_clear;

  *x = *y = 0;
  *width = scr_width;
  *height = scr_height;

//    if (!wglMakeCurrent( maindc, baseRC ))
//    Sys_Error ("wglMakeCurrent failed");

//  glViewport (*x, *y, *width, *height);
}


void GL_EndRendering (void)
{
  glFlush();
  fxMesaSwapBuffers();
}

void Init_KBD(void)
{
  int i;

  if (COM_CheckParm("-nokbd")) UseKeyboard = 0;

  if (UseKeyboard)
  {
    for (i=0 ; i<128 ; i++)
      scantokey[i] = ' ';

    scantokey[  1] = K_ESCAPE;
    scantokey[  2] = '1';
    scantokey[  3] = '2';
    scantokey[  4] = '3';
    scantokey[  5] = '4';
    scantokey[  6] = '5';
    scantokey[  7] = '6';
    scantokey[  8] = '7';
    scantokey[  9] = '8';
    scantokey[ 10] = '9';
    scantokey[ 11] = '0';
    scantokey[ 12] = '-';
    scantokey[ 13] = '=';
    scantokey[ 14] = K_BACKSPACE;
    scantokey[ 15] = K_TAB;
    scantokey[ 16] = 'q';       
    scantokey[ 17] = 'w';       
    scantokey[ 18] = 'e';       
    scantokey[ 19] = 'r';       
    scantokey[ 20] = 't';       
    scantokey[ 21] = 'y';       
    scantokey[ 22] = 'u';       
    scantokey[ 23] = 'i';       
    scantokey[ 24] = 'o';       
    scantokey[ 25] = 'p';       
    scantokey[ 26] = '[';
    scantokey[ 27] = ']';
    scantokey[ 28] = K_ENTER;
    scantokey[ 29] = K_CTRL; //left
    scantokey[ 30] = 'a';
    scantokey[ 31] = 's';       
    scantokey[ 32] = 'd';       
    scantokey[ 33] = 'f';       
    scantokey[ 34] = 'g';       
    scantokey[ 35] = 'h';       
    scantokey[ 36] = 'j';       
    scantokey[ 37] = 'k';       
    scantokey[ 38] = 'l';       
    scantokey[ 39] = ';';
    scantokey[ 40] = '\'';
    scantokey[ 41] = '`';
    scantokey[ 42] = K_SHIFT; //left
    scantokey[ 43] = '\\';
    scantokey[ 44] = 'z';       
    scantokey[ 45] = 'x';  
    scantokey[ 46] = 'c';
    scantokey[ 47] = 'v';       
    scantokey[ 48] = 'b';
    scantokey[ 49] = 'n';       
    scantokey[ 50] = 'm';       
    scantokey[ 51] = ',';
    scantokey[ 52] = '.';
    scantokey[ 53] = '/';
    scantokey[ 54] = K_SHIFT; //right
    scantokey[ 55] = '*'; //keypad
    scantokey[ 56] = K_ALT; //left
    scantokey[ 57] = ' ';
    // 58 caps lock
    scantokey[ 59] = K_F1;
    scantokey[ 60] = K_F2;
    scantokey[ 61] = K_F3;
    scantokey[ 62] = K_F4;
    scantokey[ 63] = K_F5;
    scantokey[ 64] = K_F6;
    scantokey[ 65] = K_F7;
    scantokey[ 66] = K_F8;
    scantokey[ 67] = K_F9;
    scantokey[ 68] = K_F10;
    // 69 numlock
    // 70 scrollock
    scantokey[ 71] = K_HOME;
    scantokey[ 72] = K_UPARROW;
    scantokey[ 73] = K_PGUP;
    scantokey[ 74] = '-';
    scantokey[ 75] = K_LEFTARROW;
    scantokey[ 76] = '5';
    scantokey[ 77] = K_RIGHTARROW;
    scantokey[ 79] = K_END;
    scantokey[ 78] = '+';
    scantokey[ 80] = K_DOWNARROW;
    scantokey[ 81] = K_PGDN;
    scantokey[ 82] = K_INS;
    scantokey[ 83] = K_DEL;
    // 84 to 86 not used
    scantokey[ 87] = K_F11;
    scantokey[ 88] = K_F12;
    // 89 to 95 not used
    scantokey[ 96] = K_ENTER; //keypad enter
    scantokey[ 97] = K_CTRL; //right
    scantokey[ 98] = '/';
    scantokey[ 99] = K_F12; // print screen, bind to screenshot by default
    scantokey[100] = K_ALT; // right


    scantokey[101] = K_PAUSE; // break
    scantokey[102] = K_HOME;
    scantokey[103] = K_UPARROW;
    scantokey[104] = K_PGUP;
    scantokey[105] = K_LEFTARROW;
    scantokey[106] = K_RIGHTARROW;
    scantokey[107] = K_END;
    scantokey[108] = K_DOWNARROW;
    scantokey[109] = K_PGDN;
    scantokey[110] = K_INS;
    scantokey[111] = K_DEL;

    scantokey[119] = K_PAUSE;

    if (keyboard_init())
      Sys_Error("keyboard_init() failed");
    keyboard_seteventhandler(keyhandler);
  }
}

#define NUM_RESOLUTIONS 3

static resolutions[NUM_RESOLUTIONS][3]={ 
  { 512, 384, GR_RESOLUTION_512x384 },
  { 640, 400, GR_RESOLUTION_640x400 },
  { 640, 480, GR_RESOLUTION_640x480 }
};

int findres(int *width, int *height)
{
  int i;

  for(i=0;i<NUM_RESOLUTIONS;i++)
    if((*width<=resolutions[i][0]) && (*height<=resolutions[i][1])) {
      *width = resolutions[i][0];
      *height = resolutions[i][1];
      return resolutions[i][2];
    }
        
  *width = 640;
  *height = 480;
  return GR_RESOLUTION_640x480;
}

qboolean VID_Is8bit(void)
{
  return is8bit;
}

#ifdef GL_EXT_SHARED
void VID_Init8bitPalette() 
{
  // Check for 8bit Extensions and initialize them.
  int i;
  char thePalette[256*3];
  char *oldPalette, *newPalette;

  if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") == NULL)
    return;

  Con_SafePrintf("8-bit GL extensions enabled.\n");
  glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
  oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
  newPalette = thePalette;
  for (i=0;i<256;i++) {
    *newPalette++ = *oldPalette++;
    *newPalette++ = *oldPalette++;
    *newPalette++ = *oldPalette++;
    oldPalette++;
  }
  glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
  is8bit = true;
}

#else
extern void gl3DfxSetPaletteEXT(GLuint *pal);

void VID_Init8bitPalette(void) 
{
  // Check for 8bit Extensions and initialize them.
  int i;
  GLubyte table[256][4];
  char *oldpal;

  if (strstr(gl_extensions, "3DFX_set_global_palette") == NULL)
    return;

  Con_SafePrintf("8-bit GL extensions enabled.\n");
  glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
  oldpal = (char *) d_8to24table; //d_8to24table3dfx;
  for (i=0;i<256;i++) {
    table[i][2] = *oldpal++;
    table[i][1] = *oldpal++;
    table[i][0] = *oldpal++;
    table[i][3] = 255;
    oldpal++;
  }
  gl3DfxSetPaletteEXT((GLuint *)table);
  is8bit = true;
}
#endif

void VID_Init(unsigned char *palette)
{
  int i;
  GLint attribs[32];
  char  gldir[MAX_OSPATH];
  int width = 640, height = 480;

  S_Init();

  Init_KBD();

  Cvar_RegisterVariable (&vid_mode);
  Cvar_RegisterVariable (&vid_redrawfull);
  Cvar_RegisterVariable (&vid_waitforrefresh);
  Cvar_RegisterVariable (&gl_ztrick);
  
        vid.maxwarpwidth = WARP_WIDTH;
        vid.maxwarpheight = WARP_HEIGHT;
        vid.colormap = host_colormap;
        vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));

// interpret command-line params

// set vid parameters
  attribs[0] = FXMESA_DOUBLEBUFFER;
  attribs[1] = FXMESA_ALPHA_SIZE;
  attribs[2] = 1;
  attribs[3] = FXMESA_DEPTH_SIZE;
  attribs[4] = 1;
  attribs[5] = FXMESA_NONE;

  if ((i = COM_CheckParm("-width")) != 0)
    width = atoi(com_argv[i+1]);
  if ((i = COM_CheckParm("-height")) != 0)
    height = atoi(com_argv[i+1]);

  if ((i = COM_CheckParm("-conwidth")) != 0)
    vid.conwidth = Q_atoi(com_argv[i+1]);
  else
    vid.conwidth = 640;

  vid.conwidth &= 0xfff8; // make it a multiple of eight

  if (vid.conwidth < 320)
    vid.conwidth = 320;

  // pick a conheight that matches with correct aspect
  vid.conheight = vid.conwidth*3 / 4;

  if ((i = COM_CheckParm("-conheight")) != 0)
    vid.conheight = Q_atoi(com_argv[i+1]);
  if (vid.conheight < 200)
    vid.conheight = 200;

  fc = fxMesaCreateContext(0, findres(&width, &height), GR_REFRESH_75Hz, 
    attribs);
  if (!fc)
    Sys_Error("Unable to create 3DFX context.\n");

  scr_width = width;
  scr_height = height;

  fxMesaMakeCurrent(fc);

  if (vid.conheight > height)
    vid.conheight = height;
  if (vid.conwidth > width)
    vid.conwidth = width;
  vid.width = vid.conwidth;
  vid.height = vid.conheight;

  vid.aspect = ((float)vid.height / (float)vid.width) *
        (320.0 / 240.0);
  vid.numpages = 2;

  InitSig(); // trap evil signals

  GL_Init();

  sprintf (gldir, "%s/glquake", com_gamedir);
  Sys_mkdir (gldir);

  VID_SetPalette(palette);

  // Check for 3DFX Extensions and initialize them.
  VID_Init8bitPalette();

  Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);

  vid.recalc_refdef = 1;        // force a surface cache flush
}

void Sys_SendKeyEvents(void)
{
  if (UseKeyboard)
    while (keyboard_update());
}

void Force_CenterView_f (void)
{
  cl.viewangles[PITCH] = 0;
}


void mousehandler(int buttonstate, int dx, int dy)
{
  mouse_buttonstate = buttonstate;
  mx += dx;
  my += dy;
}

void IN_Init(void)
{

  int mtype;
  char *mousedev;
  int mouserate;

  if (UseMouse)
  {

    Cvar_RegisterVariable (&mouse_button_commands[0]);
    Cvar_RegisterVariable (&mouse_button_commands[1]);
    Cvar_RegisterVariable (&mouse_button_commands[2]);
    Cmd_AddCommand ("force_centerview", Force_CenterView_f);

    mouse_buttons = 3;

    mtype = vga_getmousetype();

    mousedev = "/dev/mouse";
    if (getenv("MOUSEDEV")) mousedev = getenv("MOUSEDEV");
    if (COM_CheckParm("-mdev"))
      mousedev = com_argv[COM_CheckParm("-mdev")+1];

    mouserate = 1200;
    if (getenv("MOUSERATE")) mouserate = atoi(getenv("MOUSERATE"));
    if (COM_CheckParm("-mrate"))
      mouserate = atoi(com_argv[COM_CheckParm("-mrate")+1]);

    if (mouse_init(mousedev, mtype, mouserate))
    {
      Con_Printf("No mouse found\n");
      UseMouse = 0;
    }
    else
      mouse_seteventhandler(mousehandler);

  }

}

void IN_Shutdown(void)
{
  if (UseMouse)
    mouse_close();
}

/*
===========
IN_Commands
===========
*/
void IN_Commands (void)
{
  if (UseMouse)
  {
    // poll mouse values
    while (mouse_update())
      ;

    // perform button actions
    if ((mouse_buttonstate & MOUSE_LEFTBUTTON) &&
      !(mouse_oldbuttonstate & MOUSE_LEFTBUTTON))
      Key_Event (K_MOUSE1, true);
    else if (!(mouse_buttonstate & MOUSE_LEFTBUTTON) &&
      (mouse_oldbuttonstate & MOUSE_LEFTBUTTON))
      Key_Event (K_MOUSE1, false);

    if ((mouse_buttonstate & MOUSE_RIGHTBUTTON) &&
      !(mouse_oldbuttonstate & MOUSE_RIGHTBUTTON))
      Key_Event (K_MOUSE2, true);
    else if (!(mouse_buttonstate & MOUSE_RIGHTBUTTON) &&
      (mouse_oldbuttonstate & MOUSE_RIGHTBUTTON))
      Key_Event (K_MOUSE2, false);

    if ((mouse_buttonstate & MOUSE_MIDDLEBUTTON) &&
      !(mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON))
      Key_Event (K_MOUSE3, true);
    else if (!(mouse_buttonstate & MOUSE_MIDDLEBUTTON) &&
      (mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON))
      Key_Event (K_MOUSE3, false);

    mouse_oldbuttonstate = mouse_buttonstate;
  }
}

/*
===========
IN_Move
===========
*/
void IN_MouseMove (usercmd_t *cmd)
{
  if (!UseMouse)
    return;

  // poll mouse values
  while (mouse_update())
    ;

  if (m_filter.value)
  {
    mouse_x = (mx + old_mouse_x) * 0.5;
    mouse_y = (my + old_mouse_y) * 0.5;
  }
  else
  {
    mouse_x = mx;
    mouse_y = my;
  }
  old_mouse_x = mx;
  old_mouse_y = my;
  mx = my = 0; // clear for next update

  mouse_x *= sensitivity.value;
  mouse_y *= sensitivity.value;

// add mouse X/Y movement to cmd
  if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
    cmd->sidemove += m_side.value * mouse_x;
  else
    cl.viewangles[YAW] -= m_yaw.value * mouse_x;
  
  if (in_mlook.state & 1)
    V_StopPitchDrift ();
    
  if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
  {
    cl.viewangles[PITCH] += m_pitch.value * mouse_y;
    if (cl.viewangles[PITCH] > 80)
      cl.viewangles[PITCH] = 80;
    if (cl.viewangles[PITCH] < -70)
      cl.viewangles[PITCH] = -70;
  }
  else
  {
    if ((in_strafe.state & 1) && noclip_anglehack)
      cmd->upmove -= m_forward.value * mouse_y;
    else
      cmd->forwardmove -= m_forward.value * mouse_y;
  }
}

void IN_Move (usercmd_t *cmd)
{
  IN_MouseMove(cmd);
}


void  VID_LockBuffer (void) {}
void  VID_UnlockBuffer (void) {}

