/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// defs common to client and server

#define GLQUAKE_VERSION 1.00
#define VERSION   2.40
#define LINUX_VERSION 0.98


#if (defined(_M_IX86) || defined(__i386__)) && !defined(id386)
#define id386 1
#else
#define id386 0
#endif

#ifdef SERVERONLY   // no asm in dedicated server
#undef id386
#endif

#if id386
#define UNALIGNED_OK  1 // set to 0 if unaligned accesses are not supported
#else
#define UNALIGNED_OK  0
#endif

// !!! if this is changed, it must be changed in d_ifacea.h too !!!
#define CACHE_SIZE  32    // used to align key data structures

#define UNUSED(x) (x = x) // for pesky compiler / lint warnings

#define MINIMUM_MEMORY  0x550000

// up / down
#define PITCH 0

// left / right
#define YAW   1

// fall over
#define ROLL  2


#define MAX_SCOREBOARD    16    // max numbers of players

#define SOUND_CHANNELS    8


#define MAX_QPATH   64      // max length of a quake game pathname
#define MAX_OSPATH    128     // max length of a filesystem pathname

#define ON_EPSILON    0.1     // point on plane side epsilon

#define MAX_MSGLEN    1450    // max length of a reliable message
#define MAX_DATAGRAM  1450    // max length of unreliable message

//
// per-level limits
//
#define MAX_EDICTS    768     // FIXME: ouch! ouch! ouch!
#define MAX_LIGHTSTYLES 64
#define MAX_MODELS    256     // these are sent over the net as bytes
#define MAX_SOUNDS    256     // so they cannot be blindly increased

#define SAVEGAME_COMMENT_LENGTH 39

#define MAX_STYLESTRING 64

//
// stats are integers communicated to the client by the server
//
#define MAX_CL_STATS    32
#define STAT_HEALTH     0
//define  STAT_FRAGS      1
#define STAT_WEAPON     2
#define STAT_AMMO     3
#define STAT_ARMOR      4
//define  STAT_WEAPONFRAME  5
#define STAT_SHELLS     6
#define STAT_NAILS      7
#define STAT_ROCKETS    8
#define STAT_CELLS      9
#define STAT_ACTIVEWEAPON 10
#define STAT_TOTALSECRETS 11
#define STAT_TOTALMONSTERS  12
#define STAT_SECRETS    13    // bumped on client side by svc_foundsecret
#define STAT_MONSTERS   14    // bumped by svc_killedmonster
#define STAT_ITEMS      15
//define  STAT_VIEWHEIGHT   16


//
// item flags
//
#define IT_SHOTGUN        1
#define IT_SUPER_SHOTGUN    2
#define IT_NAILGUN        4
#define IT_SUPER_NAILGUN    8

#define IT_GRENADE_LAUNCHER   16
#define IT_ROCKET_LAUNCHER    32
#define IT_LIGHTNING      64
#define IT_SUPER_LIGHTNING    128

#define IT_SHELLS       256
#define IT_NAILS        512
#define IT_ROCKETS        1024
#define IT_CELLS        2048

#define IT_AXE          4096

#define IT_ARMOR1       8192
#define IT_ARMOR2       16384
#define IT_ARMOR3       32768

#define IT_SUPERHEALTH      65536

#define IT_KEY1         131072
#define IT_KEY2         262144

#define IT_INVISIBILITY     524288

#define IT_INVULNERABILITY    1048576
#define IT_SUIT         2097152
#define IT_QUAD         4194304

#define IT_SIGIL1       (1<<28)

#define IT_SIGIL2       (1<<29)
#define IT_SIGIL3       (1<<30)
#define IT_SIGIL4       (1<<31)

//
// print flags
//
#define PRINT_LOW     0   // pickup messages
#define PRINT_MEDIUM    1   // death messages
#define PRINT_HIGH      2   // critical messages
#define PRINT_CHAT      3   // chat messages

