/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// sbar.c -- status bar code

#include "quakedef.h"


int     sb_updates;   // if >= vid.numpages, no update needed

#define STAT_MINUS    10  // num frame for '-' stats digit
qpic_t    *sb_nums[2][11];
qpic_t    *sb_colon, *sb_slash;
qpic_t    *sb_ibar;
qpic_t    *sb_sbar;
qpic_t    *sb_scorebar;

qpic_t      *sb_weapons[7][8];   // 0 is active, 1 is owned, 2-5 are flashes
qpic_t      *sb_ammo[4];
qpic_t    *sb_sigil[4];
qpic_t    *sb_armor[3];
qpic_t    *sb_items[32];

qpic_t  *sb_faces[7][2];    // 0 is gibbed, 1 is dead, 2-6 are alive
              // 0 is static, 1 is temporary animation
qpic_t  *sb_face_invis;
qpic_t  *sb_face_quad;
qpic_t  *sb_face_invuln;
qpic_t  *sb_face_invis_invuln;

qboolean  sb_showscores;

int     sb_lines;     // scan lines to draw

qpic_t      *rsb_invbar[2];
qpic_t      *rsb_weapons[5];
qpic_t      *rsb_items[2];
qpic_t      *rsb_ammo[3];
qpic_t      *rsb_teambord;    // PGM 01/19/97 - team color border

//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
qpic_t      *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
int         hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
qpic_t      *hsb_items[2];

void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
void M_DrawPic (int x, int y, qpic_t *pic);

/*
===============
Sbar_ShowScores

Tab key down
===============
*/
void Sbar_ShowScores (void)
{
  if (sb_showscores)
    return;
  sb_showscores = true;
  sb_updates = 0;
}

/*
===============
Sbar_DontShowScores

Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
  sb_showscores = false;
  sb_updates = 0;
}

/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
  sb_updates = 0; // update next frame
}

/*
===============
Sbar_Init
===============
*/
void Sbar_Init (void)
{
  int   i;

  for (i=0 ; i<10 ; i++)
  {
    sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
    sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
  }

  sb_nums[0][10] = Draw_PicFromWad ("num_minus");
  sb_nums[1][10] = Draw_PicFromWad ("anum_minus");

  sb_colon = Draw_PicFromWad ("num_colon");
  sb_slash = Draw_PicFromWad ("num_slash");

  sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
  sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
  sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
  sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
  sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
  sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
  sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");

  sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
  sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
  sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
  sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
  sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
  sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
  sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");

  for (i=0 ; i<5 ; i++)
  {
    sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
    sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
    sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
    sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
    sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
    sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
    sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
  }

  sb_ammo[0] = Draw_PicFromWad ("sb_shells");
  sb_ammo[1] = Draw_PicFromWad ("sb_nails");
  sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
  sb_ammo[3] = Draw_PicFromWad ("sb_cells");

  sb_armor[0] = Draw_PicFromWad ("sb_armor1");
  sb_armor[1] = Draw_PicFromWad ("sb_armor2");
  sb_armor[2] = Draw_PicFromWad ("sb_armor3");

  sb_items[0] = Draw_PicFromWad ("sb_key1");
  sb_items[1] = Draw_PicFromWad ("sb_key2");
  sb_items[2] = Draw_PicFromWad ("sb_invis");
  sb_items[3] = Draw_PicFromWad ("sb_invuln");
  sb_items[4] = Draw_PicFromWad ("sb_suit");
  sb_items[5] = Draw_PicFromWad ("sb_quad");

  sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
  sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
  sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
  sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");

  sb_faces[4][0] = Draw_PicFromWad ("face1");
  sb_faces[4][1] = Draw_PicFromWad ("face_p1");
  sb_faces[3][0] = Draw_PicFromWad ("face2");
  sb_faces[3][1] = Draw_PicFromWad ("face_p2");
  sb_faces[2][0] = Draw_PicFromWad ("face3");
  sb_faces[2][1] = Draw_PicFromWad ("face_p3");
  sb_faces[1][0] = Draw_PicFromWad ("face4");
  sb_faces[1][1] = Draw_PicFromWad ("face_p4");
  sb_faces[0][0] = Draw_PicFromWad ("face5");
  sb_faces[0][1] = Draw_PicFromWad ("face_p5");

  sb_face_invis = Draw_PicFromWad ("face_invis");
  sb_face_invuln = Draw_PicFromWad ("face_invul2");
  sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
  sb_face_quad = Draw_PicFromWad ("face_quad");

  Cmd_AddCommand ("+showscores", Sbar_ShowScores);
  Cmd_AddCommand ("-showscores", Sbar_DontShowScores);

  sb_sbar = Draw_PicFromWad ("sbar");
  sb_ibar = Draw_PicFromWad ("ibar");
  sb_scorebar = Draw_PicFromWad ("scorebar");

//MED 01/04/97 added new hipnotic weapons
  if (hipnotic)
  {
    hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
    hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
    hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
    hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
    hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");

    hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
    hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
    hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
    hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
    hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");

    for (i=0 ; i<5 ; i++)
    {
     hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
     hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
     hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
     hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
     hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
    }

    hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
    hsb_items[1] = Draw_PicFromWad ("sb_eshld");
  }

  if (rogue)
  {
    rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
    rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");

    rsb_weapons[0] = Draw_PicFromWad ("r_lava");
    rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
    rsb_weapons[2] = Draw_PicFromWad ("r_gren");
    rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
    rsb_weapons[4] = Draw_PicFromWad ("r_plasma");

    rsb_items[0] = Draw_PicFromWad ("r_shield1");
        rsb_items[1] = Draw_PicFromWad ("r_agrav1");

// PGM 01/19/97 - team color border
        rsb_teambord = Draw_PicFromWad ("r_teambord");
// PGM 01/19/97 - team color border

    rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
    rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
    rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
  }
}


//=============================================================================

// drawing routines are relative to the status bar location

/*
=============
Sbar_DrawPic
=============
*/
void Sbar_DrawPic (int x, int y, qpic_t *pic)
{
  if (cl.gametype == GAME_DEATHMATCH)
    Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
  else
    Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
}

/*
=============
Sbar_DrawTransPic
=============
*/
void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
{
  if (cl.gametype == GAME_DEATHMATCH)
    Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
  else
    Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
}

/*
================
Sbar_DrawCharacter

Draws one solid graphics character
================
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
  if (cl.gametype == GAME_DEATHMATCH)
    Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
  else
    Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
}

/*
================
Sbar_DrawString
================
*/
void Sbar_DrawString (int x, int y, char *str)
{
  if (cl.gametype == GAME_DEATHMATCH)
    Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str);
  else
    Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str);
}

/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
  char  *str;
  int   pow10;
  int   dig;

  str = buf;

  if (num < 0)
  {
    *str++ = '-';
    num = -num;
  }

  for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
  ;

  do
  {
    pow10 /= 10;
    dig = num/pow10;
    *str++ = '0'+dig;
    num -= dig*pow10;
  } while (pow10 != 1);

  *str = 0;

  return str-buf;
}


/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
  char      str[12];
  char      *ptr;
  int       l, frame;

  l = Sbar_itoa (num, str);
  ptr = str;
  if (l > digits)
    ptr += (l-digits);
  if (l < digits)
    x += (digits-l)*24;

  while (*ptr)
  {
    if (*ptr == '-')
      frame = STAT_MINUS;
    else
      frame = *ptr -'0';

    Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
    x += 24;
    ptr++;
  }
}

//=============================================================================

int   fragsort[MAX_SCOREBOARD];

char  scoreboardtext[MAX_SCOREBOARD][20];
int   scoreboardtop[MAX_SCOREBOARD];
int   scoreboardbottom[MAX_SCOREBOARD];
int   scoreboardcount[MAX_SCOREBOARD];
int   scoreboardlines;

/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (void)
{
  int   i, j, k;

// sort by frags
  scoreboardlines = 0;
  for (i=0 ; i<cl.maxclients ; i++)
  {
    if (cl.scores[i].name[0])
    {
      fragsort[scoreboardlines] = i;
      scoreboardlines++;
    }
  }

  for (i=0 ; i<scoreboardlines ; i++)
    for (j=0 ; j<scoreboardlines-1-i ; j++)
      if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
      {
        k = fragsort[j];
        fragsort[j] = fragsort[j+1];
        fragsort[j+1] = k;
      }
}

int Sbar_ColorForMap (int m)
{
  return m < 128 ? m + 8 : m + 8;
}

/*
===============
Sbar_UpdateScoreboard
===============
*/
void Sbar_UpdateScoreboard (void)
{
  int   i, k;
  int   top, bottom;
  scoreboard_t  *s;

  Sbar_SortFrags ();

// draw the text
  memset (scoreboardtext, 0, sizeof(scoreboardtext));

  for (i=0 ; i<scoreboardlines; i++)
  {
    k = fragsort[i];
    s = &cl.scores[k];
    sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);

    top = s->colors & 0xf0;
    bottom = (s->colors & 15) <<4;
    scoreboardtop[i] = Sbar_ColorForMap (top);
    scoreboardbottom[i] = Sbar_ColorForMap (bottom);
  }
}



/*
===============
Sbar_SoloScoreboard
===============
*/
void Sbar_SoloScoreboard (void)
{
  char  str[80];
  int   minutes, seconds, tens, units;
  int   l;

  sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
  Sbar_DrawString (8, 4, str);

  sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
  Sbar_DrawString (8, 12, str);

// time
  minutes = cl.time / 60;
  seconds = cl.time - 60*minutes;
  tens = seconds / 10;
  units = seconds - 10*tens;
  sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
  Sbar_DrawString (184, 4, str);

// draw level name
  l = strlen (cl.levelname);
  Sbar_DrawString (232 - l*4, 12, cl.levelname);
}

/*
===============
Sbar_DrawScoreboard
===============
*/
void Sbar_DrawScoreboard (void)
{
  Sbar_SoloScoreboard ();
  if (cl.gametype == GAME_DEATHMATCH)
    Sbar_DeathmatchOverlay ();
#if 0
  int   i, j, c;
  int   x, y;
  int   l;
  int   top, bottom;
  scoreboard_t  *s;

  if (cl.gametype != GAME_DEATHMATCH)
  {
    Sbar_SoloScoreboard ();
    return;
  }

  Sbar_UpdateScoreboard ();

  l = scoreboardlines <= 6 ? scoreboardlines : 6;

  for (i=0 ; i<l ; i++)
  {
    x = 20*(i&1);
    y = i/2 * 8;

    s = &cl.scores[fragsort[i]];
    if (!s->name[0])
      continue;

  // draw background
    top = s->colors & 0xf0;
    bottom = (s->colors & 15)<<4;
    top = Sbar_ColorForMap (top);
    bottom = Sbar_ColorForMap (bottom);

    Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top);
    Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);

  // draw text
    for (j=0 ; j<20 ; j++)
    {
      c = scoreboardtext[i][j];
      if (c == 0 || c == ' ')
        continue;
      Sbar_DrawCharacter ( (x+j)*8, y, c);
    }
  }
#endif
}

//=============================================================================

/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory (void)
{
  int   i;
  char  num[6];
  float time;
  int   flashon;

  if (rogue)
  {
    if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
      Sbar_DrawPic (0, -24, rsb_invbar[0]);
    else
      Sbar_DrawPic (0, -24, rsb_invbar[1]);
  }
  else
  {
    Sbar_DrawPic (0, -24, sb_ibar);
  }

// weapons
  for (i=0 ; i<7 ; i++)
  {
    if (cl.items & (IT_SHOTGUN<<i) )
    {
      time = cl.item_gettime[i];
      flashon = (int)((cl.time - time)*10);
      if (flashon >= 10)
      {
        if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i)  )
          flashon = 1;
        else
          flashon = 0;
      }
      else
        flashon = (flashon%5) + 2;

         Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);

      if (flashon > 1)
        sb_updates = 0;   // force update to remove flash
    }
  }

// MED 01/04/97
// hipnotic weapons
    if (hipnotic)
    {
      int grenadeflashing=0;
      for (i=0 ; i<4 ; i++)
      {
         if (cl.items & (1<<hipweapons[i]) )
         {
            time = cl.item_gettime[hipweapons[i]];
            flashon = (int)((cl.time - time)*10);
            if (flashon >= 10)
            {
               if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i])  )
                  flashon = 1;
               else
                  flashon = 0;
            }
            else
               flashon = (flashon%5) + 2;

            // check grenade launcher
            if (i==2)
            {
               if (cl.items & HIT_PROXIMITY_GUN)
               {
                  if (flashon)
                  {
                     grenadeflashing = 1;
                     Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
                  }
               }
            }
            else if (i==3)
            {
               if (cl.items & (IT_SHOTGUN<<4))
               {
                  if (flashon && !grenadeflashing)
                  {
                     Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
                  }
                  else if (!grenadeflashing)
                  {
                     Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
                  }
               }
               else
                  Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
            }
            else
               Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
            if (flashon > 1)
               sb_updates = 0;      // force update to remove flash
         }
      }
    }

  if (rogue)
  {
    // check for powered up weapon.
    if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
    {
      for (i=0;i<5;i++)
      {
        if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
        {
          Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
        }
      }
    }
  }

// ammo counts
  for (i=0 ; i<4 ; i++)
  {
    sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
    if (num[0] != ' ')
      Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
    if (num[1] != ' ')
      Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
    if (num[2] != ' ')
      Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
  }

  flashon = 0;
   // items
   for (i=0 ; i<6 ; i++)
      if (cl.items & (1<<(17+i)))
      {
         time = cl.item_gettime[17+i];
         if (time && time > cl.time - 2 && flashon )
         {  // flash frame
            sb_updates = 0;
         }
         else
         {
         //MED 01/04/97 changed keys
            if (!hipnotic || (i>1))
            {
               Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
            }
         }
         if (time && time > cl.time - 2)
            sb_updates = 0;
      }
   //MED 01/04/97 added hipnotic items
   // hipnotic items
   if (hipnotic)
   {
      for (i=0 ; i<2 ; i++)
         if (cl.items & (1<<(24+i)))
         {
            time = cl.item_gettime[24+i];
            if (time && time > cl.time - 2 && flashon )
            {  // flash frame
               sb_updates = 0;
            }
            else
            {
               Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
            }
            if (time && time > cl.time - 2)
               sb_updates = 0;
         }
   }

  if (rogue)
  {
  // new rogue items
    for (i=0 ; i<2 ; i++)
    {
      if (cl.items & (1<<(29+i)))
      {
        time = cl.item_gettime[29+i];

        if (time && time > cl.time - 2 && flashon )
        { // flash frame
          sb_updates = 0;
        }
        else
        {
          Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
        }

        if (time && time > cl.time - 2)
          sb_updates = 0;
      }
    }
  }
  else
  {
  // sigils
    for (i=0 ; i<4 ; i++)
    {
      if (cl.items & (1<<(28+i)))
      {
        time = cl.item_gettime[28+i];
        if (time && time > cl.time - 2 && flashon )
        { // flash frame
          sb_updates = 0;
        }
        else
          Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
        if (time && time > cl.time - 2)
          sb_updates = 0;
      }
    }
  }
}

//=============================================================================

/*
===============
Sbar_DrawFrags
===============
*/
void Sbar_DrawFrags (void)
{
  int       i, k, l;
  int       top, bottom;
  int       x, y, f;
  int       xofs;
  char      num[12];
  scoreboard_t  *s;

  Sbar_SortFrags ();

// draw the text
  l = scoreboardlines <= 4 ? scoreboardlines : 4;

  x = 23;
  if (cl.gametype == GAME_DEATHMATCH)
    xofs = 0;
  else
    xofs = (vid.width - 320)>>1;
  y = vid.height - SBAR_HEIGHT - 23;

  for (i=0 ; i<l ; i++)
  {
    k = fragsort[i];
    s = &cl.scores[k];
    if (!s->name[0])
      continue;

  // draw background
    top = s->colors & 0xf0;
    bottom = (s->colors & 15)<<4;
    top = Sbar_ColorForMap (top);
    bottom = Sbar_ColorForMap (bottom);

    Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
    Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);

  // draw number
    f = s->frags;
    sprintf (num, "%3i",f);

    Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
    Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
    Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);

    if (k == cl.viewentity - 1)
    {
      Sbar_DrawCharacter (x*8+2, -24, 16);
      Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
    }
    x+=4;
  }
}

//=============================================================================


/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (void)
{
  int   f, anim;

// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
  if (rogue &&
        (cl.maxclients != 1) &&
        (teamplay.value>3) &&
        (teamplay.value<7))
  {
    int       top, bottom;
    int       xofs;
    char      num[12];
    scoreboard_t  *s;
    
    s = &cl.scores[cl.viewentity - 1];
    // draw background
    top = s->colors & 0xf0;
    bottom = (s->colors & 15)<<4;
    top = Sbar_ColorForMap (top);
    bottom = Sbar_ColorForMap (bottom);

    if (cl.gametype == GAME_DEATHMATCH)
      xofs = 113;
    else
      xofs = ((vid.width - 320)>>1) + 113;

    Sbar_DrawPic (112, 0, rsb_teambord);
    Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
    Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);

    // draw number
    f = s->frags;
    sprintf (num, "%3i",f);

    if (top==8)
    {
      if (num[0] != ' ')
        Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
      if (num[1] != ' ')
        Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
      if (num[2] != ' ')
        Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
    }
    else
    {
      Sbar_DrawCharacter ( 109, 3, num[0]);
      Sbar_DrawCharacter ( 116, 3, num[1]);
      Sbar_DrawCharacter ( 123, 3, num[2]);
    }
    
    return;
  }
// PGM 01/19/97 - team color drawing

  if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
  == (IT_INVISIBILITY | IT_INVULNERABILITY) )
  {
    Sbar_DrawPic (112, 0, sb_face_invis_invuln);
    return;
  }
  if (cl.items & IT_QUAD)
  {
    Sbar_DrawPic (112, 0, sb_face_quad );
    return;
  }
  if (cl.items & IT_INVISIBILITY)
  {
    Sbar_DrawPic (112, 0, sb_face_invis );
    return;
  }
  if (cl.items & IT_INVULNERABILITY)
  {
    Sbar_DrawPic (112, 0, sb_face_invuln);
    return;
  }

  if (cl.stats[STAT_HEALTH] >= 100)
    f = 4;
  else
    f = cl.stats[STAT_HEALTH] / 20;

  if (cl.time <= cl.faceanimtime)
  {
    anim = 1;
    sb_updates = 0;   // make sure the anim gets drawn over
  }
  else
    anim = 0;
  Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}

/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
  if (scr_con_current == vid.height)
    return;   // console is full screen

  if (sb_updates >= vid.numpages)
    return;

  scr_copyeverything = 1;

  sb_updates++;

  if (sb_lines && vid.width > 320) 
    Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);

  if (sb_lines > 24)
  {
    Sbar_DrawInventory ();
    if (cl.maxclients != 1)
      Sbar_DrawFrags ();
  }

  if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
  {
    Sbar_DrawPic (0, 0, sb_scorebar);
    Sbar_DrawScoreboard ();
    sb_updates = 0;
  }
  else if (sb_lines)
  {
    Sbar_DrawPic (0, 0, sb_sbar);

   // keys (hipnotic only)
      //MED 01/04/97 moved keys here so they would not be overwritten
      if (hipnotic)
      {
         if (cl.items & IT_KEY1)
            Sbar_DrawPic (209, 3, sb_items[0]);
         if (cl.items & IT_KEY2)
            Sbar_DrawPic (209, 12, sb_items[1]);
      }
   // armor
    if (cl.items & IT_INVULNERABILITY)
    {
      Sbar_DrawNum (24, 0, 666, 3, 1);
      Sbar_DrawPic (0, 0, draw_disc);
    }
    else
    {
      if (rogue)
      {
        Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
                cl.stats[STAT_ARMOR] <= 25);
        if (cl.items & RIT_ARMOR3)
          Sbar_DrawPic (0, 0, sb_armor[2]);
        else if (cl.items & RIT_ARMOR2)
          Sbar_DrawPic (0, 0, sb_armor[1]);
        else if (cl.items & RIT_ARMOR1)
          Sbar_DrawPic (0, 0, sb_armor[0]);
      }
      else
      {
        Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
        , cl.stats[STAT_ARMOR] <= 25);
        if (cl.items & IT_ARMOR3)
          Sbar_DrawPic (0, 0, sb_armor[2]);
        else if (cl.items & IT_ARMOR2)
          Sbar_DrawPic (0, 0, sb_armor[1]);
        else if (cl.items & IT_ARMOR1)
          Sbar_DrawPic (0, 0, sb_armor[0]);
      }
    }

  // face
    Sbar_DrawFace ();

  // health
    Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
    , cl.stats[STAT_HEALTH] <= 25);

  // ammo icon
    if (rogue)
    {
      if (cl.items & RIT_SHELLS)
        Sbar_DrawPic (224, 0, sb_ammo[0]);
      else if (cl.items & RIT_NAILS)
        Sbar_DrawPic (224, 0, sb_ammo[1]);
      else if (cl.items & RIT_ROCKETS)
        Sbar_DrawPic (224, 0, sb_ammo[2]);
      else if (cl.items & RIT_CELLS)
        Sbar_DrawPic (224, 0, sb_ammo[3]);
      else if (cl.items & RIT_LAVA_NAILS)
        Sbar_DrawPic (224, 0, rsb_ammo[0]);
      else if (cl.items & RIT_PLASMA_AMMO)
        Sbar_DrawPic (224, 0, rsb_ammo[1]);
      else if (cl.items & RIT_MULTI_ROCKETS)
        Sbar_DrawPic (224, 0, rsb_ammo[2]);
    }
    else
    {
      if (cl.items & IT_SHELLS)
        Sbar_DrawPic (224, 0, sb_ammo[0]);
      else if (cl.items & IT_NAILS)
        Sbar_DrawPic (224, 0, sb_ammo[1]);
      else if (cl.items & IT_ROCKETS)
        Sbar_DrawPic (224, 0, sb_ammo[2]);
      else if (cl.items & IT_CELLS)
        Sbar_DrawPic (224, 0, sb_ammo[3]);
    }

    Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
            cl.stats[STAT_AMMO] <= 10);
  }

  if (vid.width > 320) {
    if (cl.gametype == GAME_DEATHMATCH)
      Sbar_MiniDeathmatchOverlay ();
  }
}

//=============================================================================

/*
==================
Sbar_IntermissionNumber

==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
  char      str[12];
  char      *ptr;
  int       l, frame;

  l = Sbar_itoa (num, str);
  ptr = str;
  if (l > digits)
    ptr += (l-digits);
  if (l < digits)
    x += (digits-l)*24;

  while (*ptr)
  {
    if (*ptr == '-')
      frame = STAT_MINUS;
    else
      frame = *ptr -'0';

    Draw_TransPic (x,y,sb_nums[color][frame]);
    x += 24;
    ptr++;
  }
}

/*
==================
Sbar_DeathmatchOverlay

==================
*/
void Sbar_DeathmatchOverlay (void)
{
  qpic_t      *pic;
  int       i, k, l;
  int       top, bottom;
  int       x, y, f;
  char      num[12];
  scoreboard_t  *s;

  scr_copyeverything = 1;
  scr_fullupdate = 0;

  pic = Draw_CachePic ("gfx/ranking.lmp");
  M_DrawPic ((320-pic->width)/2, 8, pic);

// scores
  Sbar_SortFrags ();

// draw the text
  l = scoreboardlines;

  x = 80 + ((vid.width - 320)>>1);
  y = 40;
  for (i=0 ; i<l ; i++)
  {
    k = fragsort[i];
    s = &cl.scores[k];
    if (!s->name[0])
      continue;

  // draw background
    top = s->colors & 0xf0;
    bottom = (s->colors & 15)<<4;
    top = Sbar_ColorForMap (top);
    bottom = Sbar_ColorForMap (bottom);

    Draw_Fill ( x, y, 40, 4, top);
    Draw_Fill ( x, y+4, 40, 4, bottom);

  // draw number
    f = s->frags;
    sprintf (num, "%3i",f);

    Draw_Character ( x+8 , y, num[0]);
    Draw_Character ( x+16 , y, num[1]);
    Draw_Character ( x+24 , y, num[2]);

    if (k == cl.viewentity - 1)
      Draw_Character ( x - 8, y, 12);

#if 0
{
  int       total;
  int       n, minutes, tens, units;

  // draw time
    total = cl.completed_time - s->entertime;
    minutes = (int)total/60;
    n = total - minutes*60;
    tens = n/10;
    units = n%10;

    sprintf (num, "%3i:%i%i", minutes, tens, units);

    Draw_String ( x+48 , y, num);
}
#endif

  // draw name
    Draw_String (x+64, y, s->name);

    y += 10;
  }
}

/*
==================
Sbar_DeathmatchOverlay

==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
  qpic_t      *pic;
  int       i, k, l;
  int       top, bottom;
  int       x, y, f;
  char      num[12];
  scoreboard_t  *s;
  int       numlines;

  if (vid.width < 512 || !sb_lines)
    return;

  scr_copyeverything = 1;
  scr_fullupdate = 0;

// scores
  Sbar_SortFrags ();

// draw the text
  l = scoreboardlines;
  y = vid.height - sb_lines;
  numlines = sb_lines/8;
  if (numlines < 3)
    return;

  //find us
  for (i = 0; i < scoreboardlines; i++)
    if (fragsort[i] == cl.viewentity - 1)
      break;

    if (i == scoreboardlines) // we're not there
            i = 0;
    else // figure out start
            i = i - numlines/2;

    if (i > scoreboardlines - numlines)
            i = scoreboardlines - numlines;
    if (i < 0)
            i = 0;

  x = 324;
  for (/* */; i < scoreboardlines && y < vid.height - 8 ; i++)
  {
    k = fragsort[i];
    s = &cl.scores[k];
    if (!s->name[0])
      continue;

  // draw background
    top = s->colors & 0xf0;
    bottom = (s->colors & 15)<<4;
    top = Sbar_ColorForMap (top);
    bottom = Sbar_ColorForMap (bottom);

    Draw_Fill ( x, y+1, 40, 3, top);
    Draw_Fill ( x, y+4, 40, 4, bottom);

  // draw number
    f = s->frags;
    sprintf (num, "%3i",f);

    Draw_Character ( x+8 , y, num[0]);
    Draw_Character ( x+16 , y, num[1]);
    Draw_Character ( x+24 , y, num[2]);

    if (k == cl.viewentity - 1) {
      Draw_Character ( x, y, 16);
      Draw_Character ( x + 32, y, 17);
    }

#if 0
{
  int       total;
  int       n, minutes, tens, units;

  // draw time
    total = cl.completed_time - s->entertime;
    minutes = (int)total/60;
    n = total - minutes*60;
    tens = n/10;
    units = n%10;

    sprintf (num, "%3i:%i%i", minutes, tens, units);

    Draw_String ( x+48 , y, num);
}
#endif

  // draw name
    Draw_String (x+48, y, s->name);

    y += 8;
  }
}

/*
==================
Sbar_IntermissionOverlay

==================
*/
void Sbar_IntermissionOverlay (void)
{
  qpic_t  *pic;
  int   dig;
  int   num;

  scr_copyeverything = 1;
  scr_fullupdate = 0;

  if (cl.gametype == GAME_DEATHMATCH)
  {
    Sbar_DeathmatchOverlay ();
    return;
  }

  pic = Draw_CachePic ("gfx/complete.lmp");
  Draw_Pic (64, 24, pic);

  pic = Draw_CachePic ("gfx/inter.lmp");
  Draw_TransPic (0, 56, pic);

// time
  dig = cl.completed_time/60;
  Sbar_IntermissionNumber (160, 64, dig, 3, 0);
  num = cl.completed_time - dig*60;
  Draw_TransPic (234,64,sb_colon);
  Draw_TransPic (246,64,sb_nums[0][num/10]);
  Draw_TransPic (266,64,sb_nums[0][num%10]);

  Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
  Draw_TransPic (232,104,sb_slash);
  Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);

  Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
  Draw_TransPic (232,144,sb_slash);
  Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);

}


/*
==================
Sbar_FinaleOverlay

==================
*/
void Sbar_FinaleOverlay (void)
{
  qpic_t  *pic;

  scr_copyeverything = 1;

  pic = Draw_CachePic ("gfx/finale.lmp");
  Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
}
