/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// r_misc.c

#include "quakedef.h"
#include "r_local.h"


/*
===============
R_CheckVariables
===============
*/
void R_CheckVariables (void)
{
  static float  oldbright;

  if (r_fullbright.value != oldbright)
  {
    oldbright = r_fullbright.value;
    D_FlushCaches (); // so all lighting changes
  }
}


/*
============
Show

Debugging use
============
*/
void Show (void)
{
  vrect_t vr;

  vr.x = vr.y = 0;
  vr.width = vid.width;
  vr.height = vid.height;
  vr.pnext = NULL;
  VID_Update (&vr);
}


/*
====================
R_TimeRefresh_f

For program optimization
====================
*/
void R_TimeRefresh_f (void)
{
  int     i;
  float   start, stop, time;
  int     startangle;
  vrect_t   vr;

  startangle = r_refdef.viewangles[1];
  
  start = Sys_FloatTime ();
  for (i=0 ; i<128 ; i++)
  {
    r_refdef.viewangles[1] = i/128.0*360.0;

    VID_LockBuffer ();

    R_RenderView ();

    VID_UnlockBuffer ();

    vr.x = r_refdef.vrect.x;
    vr.y = r_refdef.vrect.y;
    vr.width = r_refdef.vrect.width;
    vr.height = r_refdef.vrect.height;
    vr.pnext = NULL;
    VID_Update (&vr);
  }
  stop = Sys_FloatTime ();
  time = stop-start;
  Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
  
  r_refdef.viewangles[1] = startangle;
}


/*
================
R_LineGraph

Only called by R_DisplayTime
================
*/
void R_LineGraph (int x, int y, int h)
{
  int   i;
  byte  *dest;
  int   s;

// FIXME: should be disabled on no-buffer adapters, or should be in the driver
  
  x += r_refdef.vrect.x;
  y += r_refdef.vrect.y;
  
  dest = vid.buffer + vid.rowbytes*y + x;
  
  s = r_graphheight.value;
  
  if (h>s)
    h = s;
    
  for (i=0 ; i<h ; i++, dest -= vid.rowbytes*2)
  {
    dest[0] = 0xff;
    *(dest-vid.rowbytes) = 0x30;
  }
  for ( ; i<s ; i++, dest -= vid.rowbytes*2)
  {
    dest[0] = 0x30;
    *(dest-vid.rowbytes) = 0x30;
  }
}

/*
==============
R_TimeGraph

Performance monitoring tool
==============
*/
#define MAX_TIMINGS   100
extern float mouse_x, mouse_y;
void R_TimeGraph (void)
{
  static  int   timex;
  int   a;
  float r_time2;
  static byte r_timings[MAX_TIMINGS];
  int   x;
  
  r_time2 = Sys_FloatTime ();

  a = (r_time2-r_time1)/0.01;
//a = fabs(mouse_y * 0.05);
//a = (int)((r_refdef.vieworg[2] + 1024)/1)%(int)r_graphheight.value;
//a = fabs(velocity[0])/20;
//a = ((int)fabs(origin[0])/8)%20;
//a = (cl.idealpitch + 30)/5;
  r_timings[timex] = a;
  a = timex;

  if (r_refdef.vrect.width <= MAX_TIMINGS)
    x = r_refdef.vrect.width-1;
  else
    x = r_refdef.vrect.width -
        (r_refdef.vrect.width - MAX_TIMINGS)/2;
  do
  {
    R_LineGraph (x, r_refdef.vrect.height-2, r_timings[a]);
    if (x==0)
      break;    // screen too small to hold entire thing
    x--;
    a--;
    if (a == -1)
      a = MAX_TIMINGS-1;
  } while (a != timex);

  timex = (timex+1)%MAX_TIMINGS;
}


/*
=============
R_PrintTimes
=============
*/
void R_PrintTimes (void)
{
  float r_time2;
  float   ms;

  r_time2 = Sys_FloatTime ();

  ms = 1000* (r_time2 - r_time1);
  
  Con_Printf ("%5.1f ms %3i/%3i/%3i poly %3i surf\n",
        ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf);
  c_surf = 0;
}


/*
=============
R_PrintDSpeeds
=============
*/
void R_PrintDSpeeds (void)
{
  float ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, dv_time;

  r_time2 = Sys_FloatTime ();

  dp_time = (dp_time2 - dp_time1) * 1000;
  rw_time = (rw_time2 - rw_time1) * 1000;
  db_time = (db_time2 - db_time1) * 1000;
  se_time = (se_time2 - se_time1) * 1000;
  de_time = (de_time2 - de_time1) * 1000;
  dv_time = (dv_time2 - dv_time1) * 1000;
  ms = (r_time2 - r_time1) * 1000;

  Con_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n",
        (int)ms, dp_time, (int)rw_time, db_time, (int)se_time, de_time,
        dv_time);
}


/*
=============
R_PrintAliasStats
=============
*/
void R_PrintAliasStats (void)
{
  Con_Printf ("%3i polygon model drawn\n", r_amodels_drawn);
}


void WarpPalette (void)
{
  int   i,j;
  byte  newpalette[768];
  int   basecolor[3];
  
  basecolor[0] = 130;
  basecolor[1] = 80;
  basecolor[2] = 50;

// pull the colors halfway to bright brown
  for (i=0 ; i<256 ; i++)
  {
    for (j=0 ; j<3 ; j++)
    {
      newpalette[i*3+j] = (host_basepal[i*3+j] + basecolor[j])/2;
    }
  }
  
  VID_ShiftPalette (newpalette);
}


/*
===================
R_TransformFrustum
===================
*/
void R_TransformFrustum (void)
{
  int   i;
  vec3_t  v, v2;
  
  for (i=0 ; i<4 ; i++)
  {
    v[0] = screenedge[i].normal[2];
    v[1] = -screenedge[i].normal[0];
    v[2] = screenedge[i].normal[1];

    v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0];
    v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1];
    v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];

    VectorCopy (v2, view_clipplanes[i].normal);

    view_clipplanes[i].dist = DotProduct (modelorg, v2);
  }
}


#if !id386

/*
================
TransformVector
================
*/
void TransformVector (vec3_t in, vec3_t out)
{
  out[0] = DotProduct(in,vright);
  out[1] = DotProduct(in,vup);
  out[2] = DotProduct(in,vpn);    
}

#endif


/*
================
R_TransformPlane
================
*/
void R_TransformPlane (mplane_t *p, float *normal, float *dist)
{
  float d;
  
  d = DotProduct (r_origin, p->normal);
  *dist = p->dist - d;
// TODO: when we have rotating entities, this will need to use the view matrix
  TransformVector (p->normal, normal);
}


/*
===============
R_SetUpFrustumIndexes
===============
*/
void R_SetUpFrustumIndexes (void)
{
  int   i, j, *pindex;

  pindex = r_frustum_indexes;

  for (i=0 ; i<4 ; i++)
  {
    for (j=0 ; j<3 ; j++)
    {
      if (view_clipplanes[i].normal[j] < 0)
      {
        pindex[j] = j;
        pindex[j+3] = j+3;
      }
      else
      {
        pindex[j] = j+3;
        pindex[j+3] = j;
      }
    }

  // FIXME: do just once at start
    pfrustum_indexes[i] = pindex;
    pindex += 6;
  }
}


/*
===============
R_SetupFrame
===============
*/
void R_SetupFrame (void)
{
  int       edgecount;
  vrect_t     vrect;
  float     w, h;

// don't allow cheats in multiplayer
  if (cl.maxclients > 1)
  {
    Cvar_Set ("r_draworder", "0");
    Cvar_Set ("r_fullbright", "0");
    Cvar_Set ("r_ambient", "0");
    Cvar_Set ("r_drawflat", "0");
  }

  if (r_numsurfs.value)
  {
    if ((surface_p - surfaces) > r_maxsurfsseen)
      r_maxsurfsseen = surface_p - surfaces;

    Con_Printf ("Used %d of %d surfs; %d max\n", surface_p - surfaces,
        surf_max - surfaces, r_maxsurfsseen);
  }

  if (r_numedges.value)
  {
    edgecount = edge_p - r_edges;

    if (edgecount > r_maxedgesseen)
      r_maxedgesseen = edgecount;

    Con_Printf ("Used %d of %d edges; %d max\n", edgecount,
        r_numallocatededges, r_maxedgesseen);
  }

  r_refdef.ambientlight = r_ambient.value;

  if (r_refdef.ambientlight < 0)
    r_refdef.ambientlight = 0;

  if (!sv.active)
    r_draworder.value = 0;  // don't let cheaters look behind walls
    
  R_CheckVariables ();
  
  R_AnimateLight ();

  r_framecount++;

  numbtofpolys = 0;

// debugging
#if 0
r_refdef.vieworg[0]=  80;
r_refdef.vieworg[1]=      64;
r_refdef.vieworg[2]=      40;
r_refdef.viewangles[0]=    0;
r_refdef.viewangles[1]=    46.763641357;
r_refdef.viewangles[2]=    0;
#endif

// build the transformation matrix for the given view angles
  VectorCopy (r_refdef.vieworg, modelorg);
  VectorCopy (r_refdef.vieworg, r_origin);

  AngleVectors (r_refdef.viewangles, vpn, vright, vup);

// current viewleaf
  r_oldviewleaf = r_viewleaf;
  r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);

  r_dowarpold = r_dowarp;
  r_dowarp = r_waterwarp.value && (r_viewleaf->contents <= CONTENTS_WATER);

  if ((r_dowarp != r_dowarpold) || r_viewchanged || lcd_x.value)
  {
    if (r_dowarp)
    {
      if ((vid.width <= vid.maxwarpwidth) &&
        (vid.height <= vid.maxwarpheight))
      {
        vrect.x = 0;
        vrect.y = 0;
        vrect.width = vid.width;
        vrect.height = vid.height;

        R_ViewChanged (&vrect, sb_lines, vid.aspect);
      }
      else
      {
        w = vid.width;
        h = vid.height;

        if (w > vid.maxwarpwidth)
        {
          h *= (float)vid.maxwarpwidth / w;
          w = vid.maxwarpwidth;
        }

        if (h > vid.maxwarpheight)
        {
          h = vid.maxwarpheight;
          w *= (float)vid.maxwarpheight / h;
        }

        vrect.x = 0;
        vrect.y = 0;
        vrect.width = (int)w;
        vrect.height = (int)h;

        R_ViewChanged (&vrect,
                 (int)((float)sb_lines * (h/(float)vid.height)),
                 vid.aspect * (h / w) *
                 ((float)vid.width / (float)vid.height));
      }
    }
    else
    {
      vrect.x = 0;
      vrect.y = 0;
      vrect.width = vid.width;
      vrect.height = vid.height;

      R_ViewChanged (&vrect, sb_lines, vid.aspect);
    }

    r_viewchanged = false;
  }

// start off with just the four screen edge clip planes
  R_TransformFrustum ();

// save base values
  VectorCopy (vpn, base_vpn);
  VectorCopy (vright, base_vright);
  VectorCopy (vup, base_vup);
  VectorCopy (modelorg, base_modelorg);

  R_SetSkyFrame ();

  R_SetUpFrustumIndexes ();

  r_cache_thrash = false;

// clear frame counts
  c_faceclip = 0;
  d_spanpixcount = 0;
  r_polycount = 0;
  r_drawnpolycount = 0;
  r_wholepolycount = 0;
  r_amodels_drawn = 0;
  r_outofsurfaces = 0;
  r_outofedges = 0;

  D_SetupFrame ();
}

