/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// r_alias.c: routines for setting up to draw alias models

#include "quakedef.h"
#include "r_local.h"
#include "d_local.h"  // FIXME: shouldn't be needed (is needed for patch
            // right now, but that should move)

#define LIGHT_MIN 5   // lowest light value we'll allow, to avoid the
              //  need for inner-loop light clamping

mtriangle_t   *ptriangles;
affinetridesc_t r_affinetridesc;

void *      acolormap;  // FIXME: should go away

trivertx_t    *r_apverts;

// TODO: these probably will go away with optimized rasterization
mdl_t       *pmdl;
vec3_t        r_plightvec;
int         r_ambientlight;
float       r_shadelight;
aliashdr_t      *paliashdr;
finalvert_t     *pfinalverts;
auxvert_t     *pauxverts;
static float    ziscale;
static model_t    *pmodel;

static vec3_t   alias_forward, alias_right, alias_up;

static maliasskindesc_t *pskindesc;

int       r_amodels_drawn;
int       a_skinwidth;
int       r_anumverts;

float aliastransform[3][4];

typedef struct {
  int index0;
  int index1;
} aedge_t;

static aedge_t  aedges[12] = {
{0, 1}, {1, 2}, {2, 3}, {3, 0},
{4, 5}, {5, 6}, {6, 7}, {7, 4},
{0, 5}, {1, 4}, {2, 7}, {3, 6}
};

#define NUMVERTEXNORMALS  162

float r_avertexnormals[NUMVERTEXNORMALS][3] = {
#include "anorms.h"
};

void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv,
  stvert_t *pstverts);
void R_AliasSetUpTransform (int trivial_accept);
void R_AliasTransformVector (vec3_t in, vec3_t out);
void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av,
  trivertx_t *pverts, stvert_t *pstverts);
void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av);


/*
================
R_AliasCheckBBox
================
*/
qboolean R_AliasCheckBBox (void)
{
  int         i, flags, frame, numv;
  aliashdr_t      *pahdr;
  float       zi, basepts[8][3], v0, v1, frac;
  finalvert_t     *pv0, *pv1, viewpts[16];
  auxvert_t     *pa0, *pa1, viewaux[16];
  maliasframedesc_t *pframedesc;
  qboolean      zclipped, zfullyclipped;
  unsigned      anyclip, allclip;
  int         minz;
  
// expand, rotate, and translate points into worldspace

  currententity->trivial_accept = 0;
  pmodel = currententity->model;
  pahdr = Mod_Extradata (pmodel);
  pmdl = (mdl_t *)((byte *)pahdr + pahdr->model);

  R_AliasSetUpTransform (0);

// construct the base bounding box for this frame
  frame = currententity->frame;
// TODO: don't repeat this check when drawing?
  if ((frame >= pmdl->numframes) || (frame < 0))
  {
    Con_DPrintf ("No such frame %d %s\n", frame,
        pmodel->name);
    frame = 0;
  }

  pframedesc = &pahdr->frames[frame];

// x worldspace coordinates
  basepts[0][0] = basepts[1][0] = basepts[2][0] = basepts[3][0] =
      (float)pframedesc->bboxmin.v[0];
  basepts[4][0] = basepts[5][0] = basepts[6][0] = basepts[7][0] =
      (float)pframedesc->bboxmax.v[0];

// y worldspace coordinates
  basepts[0][1] = basepts[3][1] = basepts[5][1] = basepts[6][1] =
      (float)pframedesc->bboxmin.v[1];
  basepts[1][1] = basepts[2][1] = basepts[4][1] = basepts[7][1] =
      (float)pframedesc->bboxmax.v[1];

// z worldspace coordinates
  basepts[0][2] = basepts[1][2] = basepts[4][2] = basepts[5][2] =
      (float)pframedesc->bboxmin.v[2];
  basepts[2][2] = basepts[3][2] = basepts[6][2] = basepts[7][2] =
      (float)pframedesc->bboxmax.v[2];

  zclipped = false;
  zfullyclipped = true;

  minz = 9999;
  for (i=0; i<8 ; i++)
  {
    R_AliasTransformVector  (&basepts[i][0], &viewaux[i].fv[0]);

    if (viewaux[i].fv[2] < ALIAS_Z_CLIP_PLANE)
    {
    // we must clip points that are closer than the near clip plane
      viewpts[i].flags = ALIAS_Z_CLIP;
      zclipped = true;
    }
    else
    {
      if (viewaux[i].fv[2] < minz)
        minz = viewaux[i].fv[2];
      viewpts[i].flags = 0;
      zfullyclipped = false;
    }
  }

  
  if (zfullyclipped)
  {
    return false; // everything was near-z-clipped
  }

  numv = 8;

  if (zclipped)
  {
  // organize points by edges, use edges to get new points (possible trivial
  // reject)
    for (i=0 ; i<12 ; i++)
    {
    // edge endpoints
      pv0 = &viewpts[aedges[i].index0];
      pv1 = &viewpts[aedges[i].index1];
      pa0 = &viewaux[aedges[i].index0];
      pa1 = &viewaux[aedges[i].index1];

    // if one end is clipped and the other isn't, make a new point
      if (pv0->flags ^ pv1->flags)
      {
        frac = (ALIAS_Z_CLIP_PLANE - pa0->fv[2]) /
             (pa1->fv[2] - pa0->fv[2]);
        viewaux[numv].fv[0] = pa0->fv[0] +
            (pa1->fv[0] - pa0->fv[0]) * frac;
        viewaux[numv].fv[1] = pa0->fv[1] +
            (pa1->fv[1] - pa0->fv[1]) * frac;
        viewaux[numv].fv[2] = ALIAS_Z_CLIP_PLANE;
        viewpts[numv].flags = 0;
        numv++;
      }
    }
  }

// project the vertices that remain after clipping
  anyclip = 0;
  allclip = ALIAS_XY_CLIP_MASK;

// TODO: probably should do this loop in ASM, especially if we use floats
  for (i=0 ; i<numv ; i++)
  {
  // we don't need to bother with vertices that were z-clipped
    if (viewpts[i].flags & ALIAS_Z_CLIP)
      continue;

    zi = 1.0 / viewaux[i].fv[2];

  // FIXME: do with chop mode in ASM, or convert to float
    v0 = (viewaux[i].fv[0] * xscale * zi) + xcenter;
    v1 = (viewaux[i].fv[1] * yscale * zi) + ycenter;

    flags = 0;

    if (v0 < r_refdef.fvrectx)
      flags |= ALIAS_LEFT_CLIP;
    if (v1 < r_refdef.fvrecty)
      flags |= ALIAS_TOP_CLIP;
    if (v0 > r_refdef.fvrectright)
      flags |= ALIAS_RIGHT_CLIP;
    if (v1 > r_refdef.fvrectbottom)
      flags |= ALIAS_BOTTOM_CLIP;

    anyclip |= flags;
    allclip &= flags;
  }

  if (allclip)
    return false; // trivial reject off one side

  currententity->trivial_accept = !anyclip & !zclipped;

  if (currententity->trivial_accept)
  {
    if (minz > (r_aliastransition + (pmdl->size * r_resfudge)))
    {
      currententity->trivial_accept |= 2;
    }
  }

  return true;
}


/*
================
R_AliasTransformVector
================
*/
void R_AliasTransformVector (vec3_t in, vec3_t out)
{
  out[0] = DotProduct(in, aliastransform[0]) + aliastransform[0][3];
  out[1] = DotProduct(in, aliastransform[1]) + aliastransform[1][3];
  out[2] = DotProduct(in, aliastransform[2]) + aliastransform[2][3];
}


/*
================
R_AliasPreparePoints

General clipped case
================
*/
void R_AliasPreparePoints (void)
{
  int     i;
  stvert_t  *pstverts;
  finalvert_t *fv;
  auxvert_t *av;
  mtriangle_t *ptri;
  finalvert_t *pfv[3];

  pstverts = (stvert_t *)((byte *)paliashdr + paliashdr->stverts);
  r_anumverts = pmdl->numverts;
  fv = pfinalverts;
  av = pauxverts;

  for (i=0 ; i<r_anumverts ; i++, fv++, av++, r_apverts++, pstverts++)
  {
    R_AliasTransformFinalVert (fv, av, r_apverts, pstverts);
    if (av->fv[2] < ALIAS_Z_CLIP_PLANE)
      fv->flags |= ALIAS_Z_CLIP;
    else
    {
       R_AliasProjectFinalVert (fv, av);

      if (fv->v[0] < r_refdef.aliasvrect.x)
        fv->flags |= ALIAS_LEFT_CLIP;
      if (fv->v[1] < r_refdef.aliasvrect.y)
        fv->flags |= ALIAS_TOP_CLIP;
      if (fv->v[0] > r_refdef.aliasvrectright)
        fv->flags |= ALIAS_RIGHT_CLIP;
      if (fv->v[1] > r_refdef.aliasvrectbottom)
        fv->flags |= ALIAS_BOTTOM_CLIP; 
    }
  }

//
// clip and draw all triangles
//
  r_affinetridesc.numtriangles = 1;

  ptri = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles);
  for (i=0 ; i<pmdl->numtris ; i++, ptri++)
  {
    pfv[0] = &pfinalverts[ptri->vertindex[0]];
    pfv[1] = &pfinalverts[ptri->vertindex[1]];
    pfv[2] = &pfinalverts[ptri->vertindex[2]];

    if ( pfv[0]->flags & pfv[1]->flags & pfv[2]->flags & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP) )
      continue;   // completely clipped
    
    if ( ! ( (pfv[0]->flags | pfv[1]->flags | pfv[2]->flags) &
      (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP) ) )
    { // totally unclipped
      r_affinetridesc.pfinalverts = pfinalverts;
      r_affinetridesc.ptriangles = ptri;
      D_PolysetDraw ();
    }
    else    
    { // partially clipped
      R_AliasClipTriangle (ptri);
    }
  }
}


/*
================
R_AliasSetUpTransform
================
*/
void R_AliasSetUpTransform (int trivial_accept)
{
  int       i;
  float     rotationmatrix[3][4], t2matrix[3][4];
  static float  tmatrix[3][4];
  static float  viewmatrix[3][4];
  vec3_t      angles;

// TODO: should really be stored with the entity instead of being reconstructed
// TODO: should use a look-up table
// TODO: could cache lazily, stored in the entity

  angles[ROLL] = currententity->angles[ROLL];
  angles[PITCH] = -currententity->angles[PITCH];
  angles[YAW] = currententity->angles[YAW];
  AngleVectors (angles, alias_forward, alias_right, alias_up);

  tmatrix[0][0] = pmdl->scale[0];
  tmatrix[1][1] = pmdl->scale[1];
  tmatrix[2][2] = pmdl->scale[2];

  tmatrix[0][3] = pmdl->scale_origin[0];
  tmatrix[1][3] = pmdl->scale_origin[1];
  tmatrix[2][3] = pmdl->scale_origin[2];

// TODO: can do this with simple matrix rearrangement

  for (i=0 ; i<3 ; i++)
  {
    t2matrix[i][0] = alias_forward[i];
    t2matrix[i][1] = -alias_right[i];
    t2matrix[i][2] = alias_up[i];
  }

  t2matrix[0][3] = -modelorg[0];
  t2matrix[1][3] = -modelorg[1];
  t2matrix[2][3] = -modelorg[2];

// FIXME: can do more efficiently than full concatenation
  R_ConcatTransforms (t2matrix, tmatrix, rotationmatrix);

// TODO: should be global, set when vright, etc., set
  VectorCopy (vright, viewmatrix[0]);
  VectorCopy (vup, viewmatrix[1]);
  VectorInverse (viewmatrix[1]);
  VectorCopy (vpn, viewmatrix[2]);

//  viewmatrix[0][3] = 0;
//  viewmatrix[1][3] = 0;
//  viewmatrix[2][3] = 0;

  R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform);

// do the scaling up of x and y to screen coordinates as part of the transform
// for the unclipped case (it would mess up clipping in the clipped case).
// Also scale down z, so 1/z is scaled 31 bits for free, and scale down x and y
// correspondingly so the projected x and y come out right
// FIXME: make this work for clipped case too?
  if (trivial_accept)
  {
    for (i=0 ; i<4 ; i++)
    {
      aliastransform[0][i] *= aliasxscale *
          (1.0 / ((float)0x8000 * 0x10000));
      aliastransform[1][i] *= aliasyscale *
          (1.0 / ((float)0x8000 * 0x10000));
      aliastransform[2][i] *= 1.0 / ((float)0x8000 * 0x10000);

    }
  }
}


/*
================
R_AliasTransformFinalVert
================
*/
void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av,
  trivertx_t *pverts, stvert_t *pstverts)
{
  int   temp;
  float lightcos, *plightnormal;

  av->fv[0] = DotProduct(pverts->v, aliastransform[0]) +
      aliastransform[0][3];
  av->fv[1] = DotProduct(pverts->v, aliastransform[1]) +
      aliastransform[1][3];
  av->fv[2] = DotProduct(pverts->v, aliastransform[2]) +
      aliastransform[2][3];

  fv->v[2] = pstverts->s;
  fv->v[3] = pstverts->t;

  fv->flags = pstverts->onseam;

// lighting
  plightnormal = r_avertexnormals[pverts->lightnormalindex];
  lightcos = DotProduct (plightnormal, r_plightvec);
  temp = r_ambientlight;

  if (lightcos < 0)
  {
    temp += (int)(r_shadelight * lightcos);

  // clamp; because we limited the minimum ambient and shading light, we
  // don't have to clamp low light, just bright
    if (temp < 0)
      temp = 0;
  }

  fv->v[4] = temp;
}


#if !id386

/*
================
R_AliasTransformAndProjectFinalVerts
================
*/
void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts)
{
  int     i, temp;
  float   lightcos, *plightnormal, zi;
  trivertx_t  *pverts;

  pverts = r_apverts;

  for (i=0 ; i<r_anumverts ; i++, fv++, pverts++, pstverts++)
  {
  // transform and project
    zi = 1.0 / (DotProduct(pverts->v, aliastransform[2]) +
        aliastransform[2][3]);

  // x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is
  // scaled up by 1/2**31, and the scaling cancels out for x and y in the
  // projection
    fv->v[5] = zi;

    fv->v[0] = ((DotProduct(pverts->v, aliastransform[0]) +
        aliastransform[0][3]) * zi) + aliasxcenter;
    fv->v[1] = ((DotProduct(pverts->v, aliastransform[1]) +
        aliastransform[1][3]) * zi) + aliasycenter;

    fv->v[2] = pstverts->s;
    fv->v[3] = pstverts->t;
    fv->flags = pstverts->onseam;

  // lighting
    plightnormal = r_avertexnormals[pverts->lightnormalindex];
    lightcos = DotProduct (plightnormal, r_plightvec);
    temp = r_ambientlight;

    if (lightcos < 0)
    {
      temp += (int)(r_shadelight * lightcos);

    // clamp; because we limited the minimum ambient and shading light, we
    // don't have to clamp low light, just bright
      if (temp < 0)
        temp = 0;
    }

    fv->v[4] = temp;
  }
}

#endif


/*
================
R_AliasProjectFinalVert
================
*/
void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av)
{
  float zi;

// project points
  zi = 1.0 / av->fv[2];

  fv->v[5] = zi * ziscale;

  fv->v[0] = (av->fv[0] * aliasxscale * zi) + aliasxcenter;
  fv->v[1] = (av->fv[1] * aliasyscale * zi) + aliasycenter;
}


/*
================
R_AliasPrepareUnclippedPoints
================
*/
void R_AliasPrepareUnclippedPoints (void)
{
  stvert_t  *pstverts;
  finalvert_t *fv;

  pstverts = (stvert_t *)((byte *)paliashdr + paliashdr->stverts);
  r_anumverts = pmdl->numverts;
// FIXME: just use pfinalverts directly?
  fv = pfinalverts;

  R_AliasTransformAndProjectFinalVerts (fv, pstverts);

  if (r_affinetridesc.drawtype)
    D_PolysetDrawFinalVerts (fv, r_anumverts);

  r_affinetridesc.pfinalverts = pfinalverts;
  r_affinetridesc.ptriangles = (mtriangle_t *)
      ((byte *)paliashdr + paliashdr->triangles);
  r_affinetridesc.numtriangles = pmdl->numtris;

  D_PolysetDraw ();
}

/*
===============
R_AliasSetupSkin
===============
*/
void R_AliasSetupSkin (void)
{
  int         skinnum;
  int         i, numskins;
  maliasskingroup_t *paliasskingroup;
  float       *pskinintervals, fullskininterval;
  float       skintargettime, skintime;

  skinnum = currententity->skinnum;
  if ((skinnum >= pmdl->numskins) || (skinnum < 0))
  {
    Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum);
    skinnum = 0;
  }

  pskindesc = ((maliasskindesc_t *)
      ((byte *)paliashdr + paliashdr->skindesc)) + skinnum;
  a_skinwidth = pmdl->skinwidth;

  if (pskindesc->type == ALIAS_SKIN_GROUP)
  {
    paliasskingroup = (maliasskingroup_t *)((byte *)paliashdr +
        pskindesc->skin);
    pskinintervals = (float *)
        ((byte *)paliashdr + paliasskingroup->intervals);
    numskins = paliasskingroup->numskins;
    fullskininterval = pskinintervals[numskins-1];
  
    skintime = cl.time + currententity->syncbase;
  
  // when loading in Mod_LoadAliasSkinGroup, we guaranteed all interval
  // values are positive, so we don't have to worry about division by 0
    skintargettime = skintime -
        ((int)(skintime / fullskininterval)) * fullskininterval;
  
    for (i=0 ; i<(numskins-1) ; i++)
    {
      if (pskinintervals[i] > skintargettime)
        break;
    }
  
    pskindesc = &paliasskingroup->skindescs[i];
  }

  r_affinetridesc.pskindesc = pskindesc;
  r_affinetridesc.pskin = (void *)((byte *)paliashdr + pskindesc->skin);
  r_affinetridesc.skinwidth = a_skinwidth;
  r_affinetridesc.seamfixupX16 =  (a_skinwidth >> 1) << 16;
  r_affinetridesc.skinheight = pmdl->skinheight;
}

/*
================
R_AliasSetupLighting
================
*/
void R_AliasSetupLighting (alight_t *plighting)
{

// guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't have
// to clamp off the bottom
  r_ambientlight = plighting->ambientlight;

  if (r_ambientlight < LIGHT_MIN)
    r_ambientlight = LIGHT_MIN;

  r_ambientlight = (255 - r_ambientlight) << VID_CBITS;

  if (r_ambientlight < LIGHT_MIN)
    r_ambientlight = LIGHT_MIN;

  r_shadelight = plighting->shadelight;

  if (r_shadelight < 0)
    r_shadelight = 0;

  r_shadelight *= VID_GRADES;

// rotate the lighting vector into the model's frame of reference
  r_plightvec[0] = DotProduct (plighting->plightvec, alias_forward);
  r_plightvec[1] = -DotProduct (plighting->plightvec, alias_right);
  r_plightvec[2] = DotProduct (plighting->plightvec, alias_up);
}

/*
=================
R_AliasSetupFrame

set r_apverts
=================
*/
void R_AliasSetupFrame (void)
{
  int       frame;
  int       i, numframes;
  maliasgroup_t *paliasgroup;
  float     *pintervals, fullinterval, targettime, time;

  frame = currententity->frame;
  if ((frame >= pmdl->numframes) || (frame < 0))
  {
    Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame);
    frame = 0;
  }

  if (paliashdr->frames[frame].type == ALIAS_SINGLE)
  {
    r_apverts = (trivertx_t *)
        ((byte *)paliashdr + paliashdr->frames[frame].frame);
    return;
  }
  
  paliasgroup = (maliasgroup_t *)
        ((byte *)paliashdr + paliashdr->frames[frame].frame);
  pintervals = (float *)((byte *)paliashdr + paliasgroup->intervals);
  numframes = paliasgroup->numframes;
  fullinterval = pintervals[numframes-1];

  time = cl.time + currententity->syncbase;

//
// when loading in Mod_LoadAliasGroup, we guaranteed all interval values
// are positive, so we don't have to worry about division by 0
//
  targettime = time - ((int)(time / fullinterval)) * fullinterval;

  for (i=0 ; i<(numframes-1) ; i++)
  {
    if (pintervals[i] > targettime)
      break;
  }

  r_apverts = (trivertx_t *)
        ((byte *)paliashdr + paliasgroup->frames[i].frame);
}


/*
================
R_AliasDrawModel
================
*/
void R_AliasDrawModel (alight_t *plighting)
{
  finalvert_t   finalverts[MAXALIASVERTS +
            ((CACHE_SIZE - 1) / sizeof(finalvert_t)) + 1];
  auxvert_t   auxverts[MAXALIASVERTS];

  r_amodels_drawn++;

// cache align
  pfinalverts = (finalvert_t *)
      (((long)&finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
  pauxverts = &auxverts[0];

  paliashdr = (aliashdr_t *)Mod_Extradata (currententity->model);
  pmdl = (mdl_t *)((byte *)paliashdr + paliashdr->model);

  R_AliasSetupSkin ();
  R_AliasSetUpTransform (currententity->trivial_accept);
  R_AliasSetupLighting (plighting);
  R_AliasSetupFrame ();

  if (!currententity->colormap)
    Sys_Error ("R_AliasDrawModel: !currententity->colormap");

  r_affinetridesc.drawtype = (currententity->trivial_accept == 3) &&
      r_recursiveaffinetriangles;

  if (r_affinetridesc.drawtype)
  {
    D_PolysetUpdateTables ();   // FIXME: precalc...
  }
  else
  {
#if id386
    D_Aff8Patch (currententity->colormap);
#endif
  }

  acolormap = currententity->colormap;

  if (currententity != &cl.viewent)
    ziscale = (float)0x8000 * (float)0x10000;
  else
    ziscale = (float)0x8000 * (float)0x10000 * 3.0;

  if (currententity->trivial_accept)
    R_AliasPrepareUnclippedPoints ();
  else
    R_AliasPreparePoints ();
}

