/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#include "quakedef.h"

extern cvar_t pausable;

int current_skill;

void Mod_Print (void);

/*
==================
Host_Quit_f
==================
*/

extern void M_Menu_Quit_f (void);

void Host_Quit_f (void)
{
  if (key_dest != key_console && cls.state != ca_dedicated)
  {
    M_Menu_Quit_f ();
    return;
  }
  CL_Disconnect ();
  Host_ShutdownServer(false);   

  Sys_Quit ();
}


/*
==================
Host_Status_f
==================
*/
void Host_Status_f (void)
{
  client_t  *client;
  int     seconds;
  int     minutes;
  int     hours = 0;
  int     j;
  void    (*print) (char *fmt, ...);
  
  if (cmd_source == src_command)
  {
    if (!sv.active)
    {
      Cmd_ForwardToServer ();
      return;
    }
    print = Con_Printf;
  }
  else
    print = SV_ClientPrintf;

  print ("host:    %s\n", Cvar_VariableString ("hostname"));
  print ("version: %4.2f\n", VERSION);
  if (tcpipAvailable)
    print ("tcp/ip:  %s\n", my_tcpip_address);
  if (ipxAvailable)
    print ("ipx:     %s\n", my_ipx_address);
  print ("map:     %s\n", sv.name);
  print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
  for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
  {
    if (!client->active)
      continue;
    seconds = (int)(net_time - client->netconnection->connecttime);
    minutes = seconds / 60;
    if (minutes)
    {
      seconds -= (minutes * 60);
      hours = minutes / 60;
      if (hours)
        minutes -= (hours * 60);
    }
    else
      hours = 0;
    print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
    print ("   %s\n", client->netconnection->address);
  }
}


/*
==================
Host_God_f

Sets client to godmode
==================
*/
void Host_God_f (void)
{
  if (cmd_source == src_command)
  {
    Cmd_ForwardToServer ();
    return;
  }

  if (pr_global_struct->deathmatch && !host_client->privileged)
    return;

  sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
  if (!((int)sv_player->v.flags & FL_GODMODE) )
    SV_ClientPrintf ("godmode OFF\n");
  else
    SV_ClientPrintf ("godmode ON\n");
}

void Host_Notarget_f (void)
{
  if (cmd_source == src_command)
  {
    Cmd_ForwardToServer ();
    return;
  }

  if (pr_global_struct->deathmatch && !host_client->privileged)
    return;

  sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
  if (!((int)sv_player->v.flags & FL_NOTARGET) )
    SV_ClientPrintf ("notarget OFF\n");
  else
    SV_ClientPrintf ("notarget ON\n");
}

qboolean noclip_anglehack;

void Host_Noclip_f (void)
{
  if (cmd_source == src_command)
  {
    Cmd_ForwardToServer ();
    return;
  }

  if (pr_global_struct->deathmatch && !host_client->privileged)
    return;

  if (sv_player->v.movetype != MOVETYPE_NOCLIP)
  {
    noclip_anglehack = true;
    sv_player->v.movetype = MOVETYPE_NOCLIP;
    SV_ClientPrintf ("noclip ON\n");
  }
  else
  {
    noclip_anglehack = false;
    sv_player->v.movetype = MOVETYPE_WALK;
    SV_ClientPrintf ("noclip OFF\n");
  }
}

/*
==================
Host_Fly_f

Sets client to flymode
==================
*/
void Host_Fly_f (void)
{
  if (cmd_source == src_command)
  {
    Cmd_ForwardToServer ();
    return;
  }

  if (pr_global_struct->deathmatch && !host_client->privileged)
    return;

  if (sv_player->v.movetype != MOVETYPE_FLY)
  {
    sv_player->v.movetype = MOVETYPE_FLY;
    SV_ClientPrintf ("flymode ON\n");
  }
  else
  {
    sv_player->v.movetype = MOVETYPE_WALK;
    SV_ClientPrintf ("flymode OFF\n");
  }
}


/*
==================
Host_Ping_f

==================
*/
void Host_Ping_f (void)
{
  int   i, j;
  float total;
  client_t  *client;
  
  if (cmd_source == src_command)
  {
    Cmd_ForwardToServer ();
    return;
  }

  SV_ClientPrintf ("Client ping times:\n");
  for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
  {
    if (!client->active)
      continue;
    total = 0;
    for (j=0 ; j<NUM_PING_TIMES ; j++)
      total+=client->ping_times[j];
    total /= NUM_PING_TIMES;
    SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
  }
}

/*
===============================================================================

SERVER TRANSITIONS

===============================================================================
*/


/*
======================
Host_Map_f

handle a 
map <servername>
command from the console.  Active clients are kicked off.
======================
*/
void Host_Map_f (void)
{
  int   i;
  char  name[MAX_QPATH];

  if (cmd_source != src_command)
    return;

  cls.demonum = -1;   // stop demo loop in case this fails

  CL_Disconnect ();
  Host_ShutdownServer(false);   

  key_dest = key_game;      // remove console or menu
  SCR_BeginLoadingPlaque ();

  cls.mapstring[0] = 0;
  for (i=0 ; i<Cmd_Argc() ; i++)
  {
    strcat (cls.mapstring, Cmd_Argv(i));
    strcat (cls.mapstring, " ");
  }
  strcat (cls.mapstring, "\n");

  svs.serverflags = 0;      // haven't completed an episode yet
  strcpy (name, Cmd_Argv(1));
#ifdef QUAKE2
  SV_SpawnServer (name, NULL);
#else
  SV_SpawnServer (name);
#endif
  if (!sv.active)
    return;
  
  if (cls.state != ca_dedicated)
  {
    strcpy (cls.spawnparms, "");

    for (i=2 ; i<Cmd_Argc() ; i++)
    {
      strcat (cls.spawnparms, Cmd_Argv(i));
      strcat (cls.spawnparms, " ");
    }
    
    Cmd_ExecuteString ("connect local", src_command);
  } 
}

/*
==================
Host_Changelevel_f

Goes to a new map, taking all clients along
==================
*/
void Host_Changelevel_f (void)
{
#ifdef QUAKE2
  char  level[MAX_QPATH];
  char  _startspot[MAX_QPATH];
  char  *startspot;

  if (Cmd_Argc() < 2)
  {
    Con_Printf ("changelevel <levelname> : continue game on a new level\n");
    return;
  }
  if (!sv.active || cls.demoplayback)
  {
    Con_Printf ("Only the server may changelevel\n");
    return;
  }

  strcpy (level, Cmd_Argv(1));
  if (Cmd_Argc() == 2)
    startspot = NULL;
  else
  {
    strcpy (_startspot, Cmd_Argv(2));
    startspot = _startspot;
  }

  SV_SaveSpawnparms ();
  SV_SpawnServer (level, startspot);
#else
  char  level[MAX_QPATH];

  if (Cmd_Argc() != 2)
  {
    Con_Printf ("changelevel <levelname> : continue game on a new level\n");
    return;
  }
  if (!sv.active || cls.demoplayback)
  {
    Con_Printf ("Only the server may changelevel\n");
    return;
  }
  SV_SaveSpawnparms ();
  strcpy (level, Cmd_Argv(1));
  SV_SpawnServer (level);
#endif
}

/*
==================
Host_Restart_f

Restarts the current server for a dead player
==================
*/
void Host_Restart_f (void)
{
  char  mapname[MAX_QPATH];
#ifdef QUAKE2
  char  startspot[MAX_QPATH];
#endif

  if (cls.demoplayback || !sv.active)
    return;

  if (cmd_source != src_command)
    return;
  strcpy (mapname, sv.name);  // must copy out, because it gets cleared
                // in sv_spawnserver
#ifdef QUAKE2
  strcpy(startspot, sv.startspot);
  SV_SpawnServer (mapname, startspot);
#else
  SV_SpawnServer (mapname);
#endif
}

/*
==================
Host_Reconnect_f

This command causes the client to wait for the signon messages again.
This is sent just before a server changes levels
==================
*/
void Host_Reconnect_f (void)
{
  SCR_BeginLoadingPlaque ();
  cls.signon = 0;   // need new connection messages
}

/*
=====================
Host_Connect_f

User command to connect to server
=====================
*/
void Host_Connect_f (void)
{
  char  name[MAX_QPATH];
  
  cls.demonum = -1;   // stop demo loop in case this fails
  if (cls.demoplayback)
  {
    CL_StopPlayback ();
    CL_Disconnect ();
  }
  strcpy (name, Cmd_Argv(1));
  CL_EstablishConnection (name);
  Host_Reconnect_f ();
}


/*
===============================================================================

LOAD / SAVE GAME

===============================================================================
*/

#define SAVEGAME_VERSION  5

/*
===============
Host_SavegameComment

Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current 
===============
*/
void Host_SavegameComment (char *text)
{
  int   i;
  char  kills[20];

  for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
    text[i] = ' ';
  memcpy (text, cl.levelname, strlen(cl.levelname));
  sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
  memcpy (text+22, kills, strlen(kills));
// convert space to _ to make stdio happy
  for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
    if (text[i] == ' ')
      text[i] = '_';
  text[SAVEGAME_COMMENT_LENGTH] = '\0';
}


/*
===============
Host_Savegame_f
===============
*/
void Host_Savegame_f (void)
{
  char  name[256];
  FILE  *f;
  int   i;
  char  comment[SAVEGAME_COMMENT_LENGTH+1];

  if (cmd_source != src_command)
    return;

  if (!sv.active)
  {
    Con_Printf ("Not playing a local game.\n");
    return;
  }

  if (cl.intermission)
  {
    Con_Printf ("Can't save in intermission.\n");
    return;
  }

  if (svs.maxclients != 1)
  {
    Con_Printf ("Can't save multiplayer games.\n");
    return;
  }

  if (Cmd_Argc() != 2)
  {
    Con_Printf ("save <savename> : save a game\n");
    return;
  }

  if (strstr(Cmd_Argv(1), ".."))
  {
    Con_Printf ("Relative pathnames are not allowed.\n");
    return;
  }
    
  for (i=0 ; i<svs.maxclients ; i++)
  {
    if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
    {
      Con_Printf ("Can't savegame with a dead player\n");
      return;
    }
  }

  sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
  COM_DefaultExtension (name, ".sav");
  
  Con_Printf ("Saving game to %s...\n", name);
  f = fopen (name, "w");
  if (!f)
  {
    Con_Printf ("ERROR: couldn't open.\n");
    return;
  }
  
  fprintf (f, "%i\n", SAVEGAME_VERSION);
  Host_SavegameComment (comment);
  fprintf (f, "%s\n", comment);
  for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
    fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
  fprintf (f, "%d\n", current_skill);
  fprintf (f, "%s\n", sv.name);
  fprintf (f, "%f\n",sv.time);

// write the light styles

  for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
  {
    if (sv.lightstyles[i])
      fprintf (f, "%s\n", sv.lightstyles[i]);
    else
      fprintf (f,"m\n");
  }


  ED_WriteGlobals (f);
  for (i=0 ; i<sv.num_edicts ; i++)
  {
    ED_Write (f, EDICT_NUM(i));
    fflush (f);
  }
  fclose (f);
  Con_Printf ("done.\n");
}


/*
===============
Host_Loadgame_f
===============
*/
void Host_Loadgame_f (void)
{
  char  name[MAX_OSPATH];
  FILE  *f;
  char  mapname[MAX_QPATH];
  float time, tfloat;
  char  str[32768], *start;
  int   i, r;
  edict_t *ent;
  int   entnum;
  int   version;
  float     spawn_parms[NUM_SPAWN_PARMS];

  if (cmd_source != src_command)
    return;

  if (Cmd_Argc() != 2)
  {
    Con_Printf ("load <savename> : load a game\n");
    return;
  }

  cls.demonum = -1;   // stop demo loop in case this fails

  sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
  COM_DefaultExtension (name, ".sav");
  
// we can't call SCR_BeginLoadingPlaque, because too much stack space has
// been used.  The menu calls it before stuffing loadgame command
//  SCR_BeginLoadingPlaque ();

  Con_Printf ("Loading game from %s...\n", name);
  f = fopen (name, "r");
  if (!f)
  {
    Con_Printf ("ERROR: couldn't open.\n");
    return;
  }

  fscanf (f, "%i\n", &version);
  if (version != SAVEGAME_VERSION)
  {
    fclose (f);
    Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
    return;
  }
  fscanf (f, "%s\n", str);
  for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
    fscanf (f, "%f\n", &spawn_parms[i]);
// this silliness is so we can load 1.06 save files, which have float skill values
  fscanf (f, "%f\n", &tfloat);
  current_skill = (int)(tfloat + 0.1);
  Cvar_SetValue ("skill", (float)current_skill);

#ifdef QUAKE2
  Cvar_SetValue ("deathmatch", 0);
  Cvar_SetValue ("coop", 0);
  Cvar_SetValue ("teamplay", 0);
#endif

  fscanf (f, "%s\n",mapname);
  fscanf (f, "%f\n",&time);

  CL_Disconnect_f ();
  
#ifdef QUAKE2
  SV_SpawnServer (mapname, NULL);
#else
  SV_SpawnServer (mapname);
#endif
  if (!sv.active)
  {
    Con_Printf ("Couldn't load map\n");
    return;
  }
  sv.paused = true;   // pause until all clients connect
  sv.loadgame = true;

// load the light styles

  for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
  {
    fscanf (f, "%s\n", str);
    sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
    strcpy (sv.lightstyles[i], str);
  }

// load the edicts out of the savegame file
  entnum = -1;    // -1 is the globals
  while (!feof(f))
  {
    for (i=0 ; i<sizeof(str)-1 ; i++)
    {
      r = fgetc (f);
      if (r == EOF || !r)
        break;
      str[i] = r;
      if (r == '}')
      {
        i++;
        break;
      }
    }
    if (i == sizeof(str)-1)
      Sys_Error ("Loadgame buffer overflow");
    str[i] = 0;
    start = str;
    start = COM_Parse(str);
    if (!com_token[0])
      break;    // end of file
    if (strcmp(com_token,"{"))
      Sys_Error ("First token isn't a brace");
      
    if (entnum == -1)
    { // parse the global vars
      ED_ParseGlobals (start);
    }
    else
    { // parse an edict

      ent = EDICT_NUM(entnum);
      memset (&ent->v, 0, progs->entityfields * 4);
      ent->free = false;
      ED_ParseEdict (start, ent);
  
    // link it into the bsp tree
      if (!ent->free)
        SV_LinkEdict (ent, false);
    }

    entnum++;
  }
  
  sv.num_edicts = entnum;
  sv.time = time;

  fclose (f);

  for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
    svs.clients->spawn_parms[i] = spawn_parms[i];

  if (cls.state != ca_dedicated)
  {
    CL_EstablishConnection ("local");
    Host_Reconnect_f ();
  }
}

#ifdef QUAKE2
void SaveGamestate()
{
  char  name[256];
  FILE  *f;
  int   i;
  char  comment[SAVEGAME_COMMENT_LENGTH+1];
  edict_t *ent;

  sprintf (name, "%s/%s.gip", com_gamedir, sv.name);
  
  Con_Printf ("Saving game to %s...\n", name);
  f = fopen (name, "w");
  if (!f)
  {
    Con_Printf ("ERROR: couldn't open.\n");
    return;
  }
  
  fprintf (f, "%i\n", SAVEGAME_VERSION);
  Host_SavegameComment (comment);
  fprintf (f, "%s\n", comment);
//  for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
//    fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
  fprintf (f, "%f\n", skill.value);
  fprintf (f, "%s\n", sv.name);
  fprintf (f, "%f\n", sv.time);

// write the light styles

  for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
  {
    if (sv.lightstyles[i])
      fprintf (f, "%s\n", sv.lightstyles[i]);
    else
      fprintf (f,"m\n");
  }


  for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
  {
    ent = EDICT_NUM(i);
    if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE)
      continue;
    fprintf (f, "%i\n",i);
    ED_Write (f, ent);
    fflush (f);
  }
  fclose (f);
  Con_Printf ("done.\n");
}

int LoadGamestate(char *level, char *startspot)
{
  char  name[MAX_OSPATH];
  FILE  *f;
  char  mapname[MAX_QPATH];
  float time, sk;
  char  str[32768], *start;
  int   i, r;
  edict_t *ent;
  int   entnum;
  int   version;
//  float spawn_parms[NUM_SPAWN_PARMS];

  sprintf (name, "%s/%s.gip", com_gamedir, level);
  
  Con_Printf ("Loading game from %s...\n", name);
  f = fopen (name, "r");
  if (!f)
  {
    Con_Printf ("ERROR: couldn't open.\n");
    return -1;
  }

  fscanf (f, "%i\n", &version);
  if (version != SAVEGAME_VERSION)
  {
    fclose (f);
    Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
    return -1;
  }
  fscanf (f, "%s\n", str);
//  for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
//    fscanf (f, "%f\n", &spawn_parms[i]);
  fscanf (f, "%f\n", &sk);
  Cvar_SetValue ("skill", sk);

  fscanf (f, "%s\n",mapname);
  fscanf (f, "%f\n",&time);

  SV_SpawnServer (mapname, startspot);

  if (!sv.active)
  {
    Con_Printf ("Couldn't load map\n");
    return -1;
  }

// load the light styles
  for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
  {
    fscanf (f, "%s\n", str);
    sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
    strcpy (sv.lightstyles[i], str);
  }

// load the edicts out of the savegame file
  while (!feof(f))
  {
    fscanf (f, "%i\n",&entnum);
    for (i=0 ; i<sizeof(str)-1 ; i++)
    {
      r = fgetc (f);
      if (r == EOF || !r)
        break;
      str[i] = r;
      if (r == '}')
      {
        i++;
        break;
      }
    }
    if (i == sizeof(str)-1)
      Sys_Error ("Loadgame buffer overflow");
    str[i] = 0;
    start = str;
    start = COM_Parse(str);
    if (!com_token[0])
      break;    // end of file
    if (strcmp(com_token,"{"))
      Sys_Error ("First token isn't a brace");
      
    // parse an edict

    ent = EDICT_NUM(entnum);
    memset (&ent->v, 0, progs->entityfields * 4);
    ent->free = false;
    ED_ParseEdict (start, ent);
  
    // link it into the bsp tree
    if (!ent->free)
      SV_LinkEdict (ent, false);
  }
  
//  sv.num_edicts = entnum;
  sv.time = time;
  fclose (f);

//  for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
//    svs.clients->spawn_parms[i] = spawn_parms[i];

  return 0;
}

// changing levels within a unit
void Host_Changelevel2_f (void)
{
  char  level[MAX_QPATH];
  char  _startspot[MAX_QPATH];
  char  *startspot;

  if (Cmd_Argc() < 2)
  {
    Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n");
    return;
  }
  if (!sv.active || cls.demoplayback)
  {
    Con_Printf ("Only the server may changelevel\n");
    return;
  }

  strcpy (level, Cmd_Argv(1));
  if (Cmd_Argc() == 2)
    startspot = NULL;
  else
  {
    strcpy (_startspot, Cmd_Argv(2));
    startspot = _startspot;
  }

  SV_SaveSpawnparms ();

  // save the current level's state
  SaveGamestate ();

  // try to restore the new level
  if (LoadGamestate (level, startspot))
    SV_SpawnServer (level, startspot);
}
#endif


//============================================================================

/*
======================
Host_Name_f
======================
*/
void Host_Name_f (void)
{
  char  *newName;

  if (Cmd_Argc () == 1)
  {
    Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
    return;
  }
  if (Cmd_Argc () == 2)
    newName = Cmd_Argv(1);  
  else
    newName = Cmd_Args();
  newName[15] = 0;

  if (cmd_source == src_command)
  {
    if (Q_strcmp(cl_name.string, newName) == 0)
      return;
    Cvar_Set ("_cl_name", newName);
    if (cls.state == ca_connected)
      Cmd_ForwardToServer ();
    return;
  }

  if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
    if (Q_strcmp(host_client->name, newName) != 0)
      Con_Printf ("%s renamed to %s\n", host_client->name, newName);
  Q_strcpy (host_client->name, newName);
  host_client->edict->v.netname = host_client->name - pr_strings;
  
// send notification to all clients
  
  MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
  MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
  MSG_WriteString (&sv.reliable_datagram, host_client->name);
}

  
void Host_Version_f (void)
{
  Con_Printf ("Version %4.2f\n", VERSION);
  Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
#ifdef AMIGA
  Con_Printf ("Quake%s V%4.2f\n",
#ifdef __PPC__
#ifdef WOS
              "WOS",
#else
              "PPC",
#endif
#else
              "68k",
#endif
              AMIGA_VERSION);
#endif
}

#ifdef IDGODS
void Host_Please_f (void)
{
  client_t *cl;
  int     j;
  
  if (cmd_source != src_command)
    return;

  if ((Cmd_Argc () == 3) && Q_strcmp(Cmd_Argv(1), "#") == 0)
  {
    j = Q_atof(Cmd_Argv(2)) - 1;
    if (j < 0 || j >= svs.maxclients)
      return;
    if (!svs.clients[j].active)
      return;
    cl = &svs.clients[j];
    if (cl->privileged)
    {
      cl->privileged = false;
      cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
      cl->edict->v.movetype = MOVETYPE_WALK;
      noclip_anglehack = false;
    }
    else
      cl->privileged = true;
  }

  if (Cmd_Argc () != 2)
    return;

  for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++)
  {
    if (!cl->active)
      continue;
    if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0)
    {
      if (cl->privileged)
      {
        cl->privileged = false;
        cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
        cl->edict->v.movetype = MOVETYPE_WALK;
        noclip_anglehack = false;
      }
      else
        cl->privileged = true;
      break;
    }
  }
}
#endif


void Host_Say(qboolean teamonly)
{
  client_t *client;
  client_t *save;
  int   j;
  char  *p;
  unsigned char text[64];
  qboolean  fromServer = false;

  if (cmd_source == src_command)
  {
    if (cls.state == ca_dedicated)
    {
      fromServer = true;
      teamonly = false;
    }
    else
    {
      Cmd_ForwardToServer ();
      return;
    }
  }

  if (Cmd_Argc () < 2)
    return;

  save = host_client;

  p = Cmd_Args();
// remove quotes if present
  if (*p == '"')
  {
    p++;
    p[Q_strlen(p)-1] = 0;
  }

// turn on color set 1
  if (!fromServer)
    sprintf (text, "%c%s: ", 1, save->name);
  else
    sprintf (text, "%c<%s> ", 1, hostname.string);

  j = sizeof(text) - 2 - Q_strlen(text);  // -2 for /n and null terminator
  if (Q_strlen(p) > j)
    p[j] = 0;

  strcat (text, p);
  strcat (text, "\n");

  for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
  {
    if (!client || !client->active || !client->spawned)
      continue;
    if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
      continue;
    host_client = client;
    SV_ClientPrintf("%s", text);
  }
  host_client = save;

  Sys_Printf("%s", &text[1]);
}


void Host_Say_f(void)
{
  Host_Say(false);
}


void Host_Say_Team_f(void)
{
  Host_Say(true);
}


void Host_Tell_f(void)
{
  client_t *client;
  client_t *save;
  int   j;
  char  *p;
  char  text[64];

  if (cmd_source == src_command)
  {
    Cmd_ForwardToServer ();
    return;
  }

  if (Cmd_Argc () < 3)
    return;

  Q_strcpy(text, host_client->name);
  Q_strcat(text, ": ");

  p = Cmd_Args();

// remove quotes if present
  if (*p == '"')
  {
    p++;
    p[Q_strlen(p)-1] = 0;
  }

// check length & truncate if necessary
  j = sizeof(text) - 2 - Q_strlen(text);  // -2 for /n and null terminator
  if (Q_strlen(p) > j)
    p[j] = 0;

  strcat (text, p);
  strcat (text, "\n");

  save = host_client;
  for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
  {
    if (!client->active || !client->spawned)
      continue;
    if (Q_strcasecmp(client->name, Cmd_Argv(1)))
      continue;
    host_client = client;
    SV_ClientPrintf("%s", text);
    break;
  }
  host_client = save;
}


/*
==================
Host_Color_f
==================
*/
void Host_Color_f(void)
{
  int   top, bottom;
  int   playercolor;
  
  if (Cmd_Argc() == 1)
  {
    Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
    Con_Printf ("color <0-13> [0-13]\n");
    return;
  }

  if (Cmd_Argc() == 2)
    top = bottom = atoi(Cmd_Argv(1));
  else
  {
    top = atoi(Cmd_Argv(1));
    bottom = atoi(Cmd_Argv(2));
  }
  
  top &= 15;
  if (top > 13)
    top = 13;
  bottom &= 15;
  if (bottom > 13)
    bottom = 13;
  
  playercolor = top*16 + bottom;

  if (cmd_source == src_command)
  {
    Cvar_SetValue ("_cl_color", playercolor);
    if (cls.state == ca_connected)
      Cmd_ForwardToServer ();
    return;
  }

  host_client->colors = playercolor;
  host_client->edict->v.team = bottom + 1;

// send notification to all clients
  MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
  MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
  MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
}

/*
==================
Host_Kill_f
==================
*/
void Host_Kill_f (void)
{
  if (cmd_source == src_command)
  {
    Cmd_ForwardToServer ();
    return;
  }

  if (sv_player->v.health <= 0)
  {
    SV_ClientPrintf ("Can't suicide -- allready dead!\n");
    return;
  }
  
  pr_global_struct->time = sv.time;
  pr_global_struct->self = EDICT_TO_PROG(sv_player);
  PR_ExecuteProgram (pr_global_struct->ClientKill);
}


/*
==================
Host_Pause_f
==================
*/
void Host_Pause_f (void)
{
  
  if (cmd_source == src_command)
  {
    Cmd_ForwardToServer ();
    return;
  }
  if (!pausable.value)
    SV_ClientPrintf ("Pause not allowed.\n");
  else
  {
    sv.paused ^= 1;

    if (sv.paused)
    {
      SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname);
    }
    else
    {
      SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname);
    }

  // send notification to all clients
    MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
    MSG_WriteByte (&sv.reliable_datagram, sv.paused);
  }
}

//===========================================================================


/*
==================
Host_PreSpawn_f
==================
*/
void Host_PreSpawn_f (void)
{
  if (cmd_source == src_command)
  {
    Con_Printf ("prespawn is not valid from the console\n");
    return;
  }

  if (host_client->spawned)
  {
    Con_Printf ("prespawn not valid -- allready spawned\n");
    return;
  }
  
  SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
  MSG_WriteByte (&host_client->message, svc_signonnum);
  MSG_WriteByte (&host_client->message, 2);
  host_client->sendsignon = true;
}

/*
==================
Host_Spawn_f
==================
*/
void Host_Spawn_f (void)
{
  int   i;
  client_t  *client;
  edict_t *ent;

  if (cmd_source == src_command)
  {
    Con_Printf ("spawn is not valid from the console\n");
    return;
  }

  if (host_client->spawned)
  {
    Con_Printf ("Spawn not valid -- allready spawned\n");
    return;
  }

// run the entrance script
  if (sv.loadgame)
  { // loaded games are fully inited allready
    // if this is the last client to be connected, unpause
    sv.paused = false;
  }
  else
  {
    // set up the edict
    ent = host_client->edict;

    memset (&ent->v, 0, progs->entityfields * 4);
    ent->v.colormap = NUM_FOR_EDICT(ent);
    ent->v.team = (host_client->colors & 15) + 1;
    ent->v.netname = host_client->name - pr_strings;

    // copy spawn parms out of the client_t

    for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
      (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];

    // call the spawn function

    pr_global_struct->time = sv.time;
    pr_global_struct->self = EDICT_TO_PROG(sv_player);
    PR_ExecuteProgram (pr_global_struct->ClientConnect);

    if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time)
      Sys_Printf ("%s entered the game\n", host_client->name);

    PR_ExecuteProgram (pr_global_struct->PutClientInServer);  
  }


// send all current names, colors, and frag counts
  SZ_Clear (&host_client->message);

// send time of update
  MSG_WriteByte (&host_client->message, svc_time);
  MSG_WriteFloat (&host_client->message, sv.time);

  for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
  {
    MSG_WriteByte (&host_client->message, svc_updatename);
    MSG_WriteByte (&host_client->message, i);
    MSG_WriteString (&host_client->message, client->name);
    MSG_WriteByte (&host_client->message, svc_updatefrags);
    MSG_WriteByte (&host_client->message, i);
    MSG_WriteShort (&host_client->message, client->old_frags);
    MSG_WriteByte (&host_client->message, svc_updatecolors);
    MSG_WriteByte (&host_client->message, i);
    MSG_WriteByte (&host_client->message, client->colors);
  }
  
// send all current light styles
  for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
  {
    MSG_WriteByte (&host_client->message, svc_lightstyle);
    MSG_WriteByte (&host_client->message, (char)i);
    MSG_WriteString (&host_client->message, sv.lightstyles[i]);
  }

//
// send some stats
//
  MSG_WriteByte (&host_client->message, svc_updatestat);
  MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
  MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);

  MSG_WriteByte (&host_client->message, svc_updatestat);
  MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
  MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);

  MSG_WriteByte (&host_client->message, svc_updatestat);
  MSG_WriteByte (&host_client->message, STAT_SECRETS);
  MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);

  MSG_WriteByte (&host_client->message, svc_updatestat);
  MSG_WriteByte (&host_client->message, STAT_MONSTERS);
  MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);

  
//
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
  ent = EDICT_NUM( 1 + (host_client - svs.clients) );
  MSG_WriteByte (&host_client->message, svc_setangle);
  for (i=0 ; i < 2 ; i++)
    MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
  MSG_WriteAngle (&host_client->message, 0 );

  SV_WriteClientdataToMessage (sv_player, &host_client->message);

  MSG_WriteByte (&host_client->message, svc_signonnum);
  MSG_WriteByte (&host_client->message, 3);
  host_client->sendsignon = true;
}

/*
==================
Host_Begin_f
==================
*/
void Host_Begin_f (void)
{
  if (cmd_source == src_command)
  {
    Con_Printf ("begin is not valid from the console\n");
    return;
  }

  host_client->spawned = true;
}

//===========================================================================


/*
==================
Host_Kick_f

Kicks a user off of the server
==================
*/
void Host_Kick_f (void)
{
  char    *who;
  char    *message = NULL;
  client_t  *save;
  int     i;
  qboolean  byNumber = false;

  if (cmd_source == src_command)
  {
    if (!sv.active)
    {
      Cmd_ForwardToServer ();
      return;
    }
  }
  else if (pr_global_struct->deathmatch && !host_client->privileged)
    return;

  save = host_client;

  if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0)
  {
    i = Q_atof(Cmd_Argv(2)) - 1;
    if (i < 0 || i >= svs.maxclients)
      return;
    if (!svs.clients[i].active)
      return;
    host_client = &svs.clients[i];
    byNumber = true;
  }
  else
  {
    for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
    {
      if (!host_client->active)
        continue;
      if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
        break;
    }
  }

  if (i < svs.maxclients)
  {
    if (cmd_source == src_command)
      if (cls.state == ca_dedicated)
        who = "Console";
      else
        who = cl_name.string;
    else
      who = save->name;

    // can't kick yourself!
    if (host_client == save)
      return;

    if (Cmd_Argc() > 2)
    {
      message = COM_Parse(Cmd_Args());
      if (byNumber)
      {
        message++;              // skip the #
        while (*message == ' ')       // skip white space
          message++;
        message += Q_strlen(Cmd_Argv(2)); // skip the number
      }
      while (*message && *message == ' ')
        message++;
    }
    if (message)
      SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
    else
      SV_ClientPrintf ("Kicked by %s\n", who);
    SV_DropClient (false);
  }

  host_client = save;
}

/*
===============================================================================

DEBUGGING TOOLS

===============================================================================
*/

/*
==================
Host_Give_f
==================
*/
void Host_Give_f (void)
{
  char  *t;
  int   v, w;
  eval_t  *val;

  if (cmd_source == src_command)
  {
    Cmd_ForwardToServer ();
    return;
  }

  if (pr_global_struct->deathmatch && !host_client->privileged)
    return;

  t = Cmd_Argv(1);
  v = atoi (Cmd_Argv(2));
  
  switch (t[0])
  {
   case '0':
   case '1':
   case '2':
   case '3':
   case '4':
   case '5':
   case '6':
   case '7':
   case '8':
   case '9':
      // MED 01/04/97 added hipnotic give stuff
      if (hipnotic)
      {
         if (t[0] == '6')
         {
            if (t[1] == 'a')
               sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
            else
               sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
         }
         else if (t[0] == '9')
            sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
         else if (t[0] == '0')
            sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
         else if (t[0] >= '2')
            sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
      }
      else
      {
         if (t[0] >= '2')
            sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
      }
    break;
  
    case 's':
    if (rogue)
    {
          val = GetEdictFieldValue(sv_player, "ammo_shells1");
        if (val)
          val->_float = v;
    }

        sv_player->v.ammo_shells = v;
        break;    
    case 'n':
    if (rogue)
    {
      val = GetEdictFieldValue(sv_player, "ammo_nails1");
      if (val)
      {
        val->_float = v;
        if (sv_player->v.weapon <= IT_LIGHTNING)
          sv_player->v.ammo_nails = v;
      }
    }
    else
    {
      sv_player->v.ammo_nails = v;
    }
        break;    
    case 'l':
    if (rogue)
    {
      val = GetEdictFieldValue(sv_player, "ammo_lava_nails");
      if (val)
      {
        val->_float = v;
        if (sv_player->v.weapon > IT_LIGHTNING)
          sv_player->v.ammo_nails = v;
      }
    }
        break;
    case 'r':
    if (rogue)
    {
      val = GetEdictFieldValue(sv_player, "ammo_rockets1");
      if (val)
      {
        val->_float = v;
        if (sv_player->v.weapon <= IT_LIGHTNING)
          sv_player->v.ammo_rockets = v;
      }
    }
    else
    {
      sv_player->v.ammo_rockets = v;
    }
        break;    
    case 'm':
    if (rogue)
    {
      val = GetEdictFieldValue(sv_player, "ammo_multi_rockets");
      if (val)
      {
        val->_float = v;
        if (sv_player->v.weapon > IT_LIGHTNING)
          sv_player->v.ammo_rockets = v;
      }
    }
        break;    
    case 'h':
        sv_player->v.health = v;
        break;    
    case 'c':
    if (rogue)
    {
      val = GetEdictFieldValue(sv_player, "ammo_cells1");
      if (val)
      {
        val->_float = v;
        if (sv_player->v.weapon <= IT_LIGHTNING)
          sv_player->v.ammo_cells = v;
      }
    }
    else
    {
      sv_player->v.ammo_cells = v;
    }
        break;    
    case 'p':
    if (rogue)
    {
      val = GetEdictFieldValue(sv_player, "ammo_plasma");
      if (val)
      {
        val->_float = v;
        if (sv_player->v.weapon > IT_LIGHTNING)
          sv_player->v.ammo_cells = v;
      }
    }
        break;    
    }
}

edict_t *FindViewthing (void)
{
  int   i;
  edict_t *e;
  
  for (i=0 ; i<sv.num_edicts ; i++)
  {
    e = EDICT_NUM(i);
    if ( !strcmp (pr_strings + e->v.classname, "viewthing") )
      return e;
  }
  Con_Printf ("No viewthing on map\n");
  return NULL;
}

/*
==================
Host_Viewmodel_f
==================
*/
void Host_Viewmodel_f (void)
{
  edict_t *e;
  model_t *m;

  e = FindViewthing ();
  if (!e)
    return;

  m = Mod_ForName (Cmd_Argv(1), false);
  if (!m)
  {
    Con_Printf ("Can't load %s\n", Cmd_Argv(1));
    return;
  }
  
  e->v.frame = 0;
  cl.model_precache[(int)e->v.modelindex] = m;
}

/*
==================
Host_Viewframe_f
==================
*/
void Host_Viewframe_f (void)
{
  edict_t *e;
  int   f;
  model_t *m;

  e = FindViewthing ();
  if (!e)
    return;
  m = cl.model_precache[(int)e->v.modelindex];

  f = atoi(Cmd_Argv(1));
  if (f >= m->numframes)
    f = m->numframes-1;

  e->v.frame = f;   
}


void PrintFrameName (model_t *m, int frame)
{
  aliashdr_t      *hdr;
  maliasframedesc_t *pframedesc;

  hdr = (aliashdr_t *)Mod_Extradata (m);
  if (!hdr)
    return;
  pframedesc = &hdr->frames[frame];
  
  Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
}

/*
==================
Host_Viewnext_f
==================
*/
void Host_Viewnext_f (void)
{
  edict_t *e;
  model_t *m;
  
  e = FindViewthing ();
  if (!e)
    return;
  m = cl.model_precache[(int)e->v.modelindex];

  e->v.frame = e->v.frame + 1;
  if (e->v.frame >= m->numframes)
    e->v.frame = m->numframes - 1;

  PrintFrameName (m, e->v.frame);   
}

/*
==================
Host_Viewprev_f
==================
*/
void Host_Viewprev_f (void)
{
  edict_t *e;
  model_t *m;

  e = FindViewthing ();
  if (!e)
    return;

  m = cl.model_precache[(int)e->v.modelindex];

  e->v.frame = e->v.frame - 1;
  if (e->v.frame < 0)
    e->v.frame = 0;

  PrintFrameName (m, e->v.frame);   
}

/*
===============================================================================

DEMO LOOP CONTROL

===============================================================================
*/


/*
==================
Host_Startdemos_f
==================
*/
void Host_Startdemos_f (void)
{
  int   i, c;

  if (cls.state == ca_dedicated)
  {
    if (!sv.active)
      Cbuf_AddText ("map start\n");
    return;
  }

  c = Cmd_Argc() - 1;
  if (c > MAX_DEMOS)
  {
    Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
    c = MAX_DEMOS;
  }
  Con_Printf ("%i demo(s) in loop\n", c);

  for (i=1 ; i<c+1 ; i++)
    strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);

  if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
  {
    cls.demonum = 0;
    CL_NextDemo ();
  }
  else
    cls.demonum = -1;
}


/*
==================
Host_Demos_f

Return to looping demos
==================
*/
void Host_Demos_f (void)
{
  if (cls.state == ca_dedicated)
    return;
  if (cls.demonum == -1)
    cls.demonum = 1;
  CL_Disconnect_f ();
  CL_NextDemo ();
}

/*
==================
Host_Stopdemo_f

Return to looping demos
==================
*/
void Host_Stopdemo_f (void)
{
  if (cls.state == ca_dedicated)
    return;
  if (!cls.demoplayback)
    return;
  CL_StopPlayback ();
  CL_Disconnect ();
}

//=============================================================================

/*
==================
Host_InitCommands
==================
*/
void Host_InitCommands (void)
{
  Cmd_AddCommand ("status", Host_Status_f);
  Cmd_AddCommand ("quit", Host_Quit_f);
  Cmd_AddCommand ("god", Host_God_f);
  Cmd_AddCommand ("notarget", Host_Notarget_f);
  Cmd_AddCommand ("fly", Host_Fly_f);
  Cmd_AddCommand ("map", Host_Map_f);
  Cmd_AddCommand ("restart", Host_Restart_f);
  Cmd_AddCommand ("changelevel", Host_Changelevel_f);
#ifdef QUAKE2
  Cmd_AddCommand ("changelevel2", Host_Changelevel2_f);
#endif
  Cmd_AddCommand ("connect", Host_Connect_f);
  Cmd_AddCommand ("reconnect", Host_Reconnect_f);
  Cmd_AddCommand ("name", Host_Name_f);
  Cmd_AddCommand ("noclip", Host_Noclip_f);
  Cmd_AddCommand ("version", Host_Version_f);
#ifdef IDGODS
  Cmd_AddCommand ("please", Host_Please_f);
#endif
  Cmd_AddCommand ("say", Host_Say_f);
  Cmd_AddCommand ("say_team", Host_Say_Team_f);
  Cmd_AddCommand ("tell", Host_Tell_f);
  Cmd_AddCommand ("color", Host_Color_f);
  Cmd_AddCommand ("kill", Host_Kill_f);
  Cmd_AddCommand ("pause", Host_Pause_f);
  Cmd_AddCommand ("spawn", Host_Spawn_f);
  Cmd_AddCommand ("begin", Host_Begin_f);
  Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
  Cmd_AddCommand ("kick", Host_Kick_f);
  Cmd_AddCommand ("ping", Host_Ping_f);
  Cmd_AddCommand ("load", Host_Loadgame_f);
  Cmd_AddCommand ("save", Host_Savegame_f);
  Cmd_AddCommand ("give", Host_Give_f);

  Cmd_AddCommand ("startdemos", Host_Startdemos_f);
  Cmd_AddCommand ("demos", Host_Demos_f);
  Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);

  Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
  Cmd_AddCommand ("viewframe", Host_Viewframe_f);
  Cmd_AddCommand ("viewnext", Host_Viewnext_f);
  Cmd_AddCommand ("viewprev", Host_Viewprev_f);

  Cmd_AddCommand ("mcache", Mod_Print);
}
