/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// gl_vidnt.c -- NT GL vid component

#include "quakedef.h"
#include "winquake.h"
#include "resource.h"
#include <commctrl.h>

#define MAX_MODE_LIST 30
#define VID_ROW_SIZE  3
#define WARP_WIDTH    320
#define WARP_HEIGHT   200
#define MAXWIDTH    10000
#define MAXHEIGHT   10000
#define BASEWIDTH   320
#define BASEHEIGHT    200

#define MODE_WINDOWED     0
#define NO_MODE         (MODE_WINDOWED - 1)
#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)

typedef struct {
  modestate_t type;
  int     width;
  int     height;
  int     modenum;
  int     dib;
  int     fullscreen;
  int     bpp;
  int     halfscreen;
  char    modedesc[17];
} vmode_t;

typedef struct {
  int     width;
  int     height;
} lmode_t;

lmode_t lowresmodes[] = {
  {320, 200},
  {320, 240},
  {400, 300},
  {512, 384},
};

const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;

qboolean    DDActive;
qboolean    scr_skipupdate;

static vmode_t  modelist[MAX_MODE_LIST];
static int    nummodes;
static vmode_t  *pcurrentmode;
static vmode_t  badmode;

static DEVMODE  gdevmode;
static qboolean vid_initialized = false;
static qboolean windowed, leavecurrentmode;
static qboolean vid_canalttab = false;
static qboolean vid_wassuspended = false;
static int    windowed_mouse;
extern qboolean mouseactive;  // from in_win.c
static HICON  hIcon;

int     DIBWidth, DIBHeight;
RECT    WindowRect;
DWORD   WindowStyle, ExWindowStyle;

HWND  mainwindow, dibwindow;

int     vid_modenum = NO_MODE;
int     vid_realmode;
int     vid_default = MODE_WINDOWED;
static int  windowed_default;
unsigned char vid_curpal[256*3];
static qboolean fullsbardraw = false;

static float vid_gamma = 1.0;

HGLRC baseRC;
HDC   maindc;

glvert_t glv;

cvar_t  gl_ztrick = {"gl_ztrick","1"};

HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);

viddef_t  vid;        // global video state

unsigned short  d_8to16table[256];
unsigned  d_8to24table[256];
unsigned char d_15to8table[65536];

float   gldepthmin, gldepthmax;

modestate_t modestate = MS_UNINIT;

void VID_MenuDraw (void);
void VID_MenuKey (int key);

LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void AppActivate(BOOL fActive, BOOL minimize);
char *VID_GetModeDescription (int mode);
void ClearAllStates (void);
void VID_UpdateWindowStatus (void);
void GL_Init (void);

PROC glArrayElementEXT;
PROC glColorPointerEXT;
PROC glTexCoordPointerEXT;
PROC glVertexPointerEXT;

typedef void (APIENTRY *lp3DFXFUNC) (int, int, int, int, int, const void*);
lp3DFXFUNC glColorTableEXT;
qboolean is8bit = false;
qboolean isPermedia = false;
qboolean gl_mtexable = false;

//====================================

cvar_t    vid_mode = {"vid_mode","0", false};
// Note that 0 is MODE_WINDOWED
cvar_t    _vid_default_mode = {"_vid_default_mode","0", true};
// Note that 3 is MODE_FULLSCREEN_DEFAULT
cvar_t    _vid_default_mode_win = {"_vid_default_mode_win","3", true};
cvar_t    vid_wait = {"vid_wait","0"};
cvar_t    vid_nopageflip = {"vid_nopageflip","0", true};
cvar_t    _vid_wait_override = {"_vid_wait_override", "0", true};
cvar_t    vid_config_x = {"vid_config_x","800", true};
cvar_t    vid_config_y = {"vid_config_y","600", true};
cvar_t    vid_stretch_by_2 = {"vid_stretch_by_2","1", true};
cvar_t    _windowed_mouse = {"_windowed_mouse","1", true};

int     window_center_x, window_center_y, window_x, window_y, window_width, window_height;
RECT    window_rect;

// direct draw software compatability stuff

void VID_HandlePause (qboolean pause)
{
}

void VID_ForceLockState (int lk)
{
}

void VID_LockBuffer (void)
{
}

void VID_UnlockBuffer (void)
{
}

int VID_ForceUnlockedAndReturnState (void)
{
  return 0;
}

void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}

void D_EndDirectRect (int x, int y, int width, int height)
{
}


void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
{
    RECT    rect;
    int     CenterX, CenterY;

  CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
  CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
  if (CenterX > CenterY*2)
    CenterX >>= 1;  // dual screens
  CenterX = (CenterX < 0) ? 0: CenterX;
  CenterY = (CenterY < 0) ? 0: CenterY;
  SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
      SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
}

qboolean VID_SetWindowedMode (int modenum)
{
  HDC       hdc;
  int       lastmodestate, width, height;
  RECT      rect;

  lastmodestate = modestate;

  WindowRect.top = WindowRect.left = 0;

  WindowRect.right = modelist[modenum].width;
  WindowRect.bottom = modelist[modenum].height;

  DIBWidth = modelist[modenum].width;
  DIBHeight = modelist[modenum].height;

  WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
          WS_MINIMIZEBOX;
  ExWindowStyle = 0;

  rect = WindowRect;
  AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);

  width = rect.right - rect.left;
  height = rect.bottom - rect.top;

  // Create the DIB window
  dibwindow = CreateWindowEx (
     ExWindowStyle,
     "WinQuake",
     "GLQuake",
     WindowStyle,
     rect.left, rect.top,
     width,
     height,
     NULL,
     NULL,
     global_hInstance,
     NULL);

  if (!dibwindow)
    Sys_Error ("Couldn't create DIB window");

  // Center and show the DIB window
  CenterWindow(dibwindow, WindowRect.right - WindowRect.left,
         WindowRect.bottom - WindowRect.top, false);

  ShowWindow (dibwindow, SW_SHOWDEFAULT);
  UpdateWindow (dibwindow);

  modestate = MS_WINDOWED;

// because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop),
// we clear the window to black when created, otherwise it will be
// empty while Quake starts up.
  hdc = GetDC(dibwindow);
  PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
  ReleaseDC(dibwindow, hdc);

  if (vid.conheight > modelist[modenum].height)
    vid.conheight = modelist[modenum].height;
  if (vid.conwidth > modelist[modenum].width)
    vid.conwidth = modelist[modenum].width;
  vid.width = vid.conwidth;
  vid.height = vid.conheight;

  vid.numpages = 2;

  mainwindow = dibwindow;

  SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
  SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);

  return true;
}


qboolean VID_SetFullDIBMode (int modenum)
{
  HDC       hdc;
  int       lastmodestate, width, height;
  RECT      rect;

  if (!leavecurrentmode)
  {
    gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
    gdevmode.dmBitsPerPel = modelist[modenum].bpp;
    gdevmode.dmPelsWidth = modelist[modenum].width <<
                 modelist[modenum].halfscreen;
    gdevmode.dmPelsHeight = modelist[modenum].height;
    gdevmode.dmSize = sizeof (gdevmode);

    if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
      Sys_Error ("Couldn't set fullscreen DIB mode");
  }

  lastmodestate = modestate;
  modestate = MS_FULLDIB;

  WindowRect.top = WindowRect.left = 0;

  WindowRect.right = modelist[modenum].width;
  WindowRect.bottom = modelist[modenum].height;

  DIBWidth = modelist[modenum].width;
  DIBHeight = modelist[modenum].height;

  WindowStyle = WS_POPUP;
  ExWindowStyle = 0;

  rect = WindowRect;
  AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);

  width = rect.right - rect.left;
  height = rect.bottom - rect.top;

  // Create the DIB window
  dibwindow = CreateWindowEx (
     ExWindowStyle,
     "WinQuake",
     "GLQuake",
     WindowStyle,
     rect.left, rect.top,
     width,
     height,
     NULL,
     NULL,
     global_hInstance,
     NULL);

  if (!dibwindow)
    Sys_Error ("Couldn't create DIB window");

  ShowWindow (dibwindow, SW_SHOWDEFAULT);
  UpdateWindow (dibwindow);

  // Because we have set the background brush for the window to NULL
  // (to avoid flickering when re-sizing the window on the desktop), we
  // clear the window to black when created, otherwise it will be
  // empty while Quake starts up.
  hdc = GetDC(dibwindow);
  PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
  ReleaseDC(dibwindow, hdc);

  if (vid.conheight > modelist[modenum].height)
    vid.conheight = modelist[modenum].height;
  if (vid.conwidth > modelist[modenum].width)
    vid.conwidth = modelist[modenum].width;
  vid.width = vid.conwidth;
  vid.height = vid.conheight;

  vid.numpages = 2;

// needed because we're not getting WM_MOVE messages fullscreen on NT
  window_x = 0;
  window_y = 0;

  mainwindow = dibwindow;

  SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
  SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);

  return true;
}


int VID_SetMode (int modenum, unsigned char *palette)
{
  int       original_mode, temp;
  qboolean    stat;
    MSG       msg;
  HDC       hdc;

  if ((windowed && (modenum != 0)) ||
    (!windowed && (modenum < 1)) ||
    (!windowed && (modenum >= nummodes)))
  {
    Sys_Error ("Bad video mode\n");
  }

// so Con_Printfs don't mess us up by forcing vid and snd updates
  temp = scr_disabled_for_loading;
  scr_disabled_for_loading = true;

  CDAudio_Pause ();

  if (vid_modenum == NO_MODE)
    original_mode = windowed_default;
  else
    original_mode = vid_modenum;

  // Set either the fullscreen or windowed mode
  if (modelist[modenum].type == MS_WINDOWED)
  {
    if (_windowed_mouse.value && key_dest == key_game)
    {
      stat = VID_SetWindowedMode(modenum);
      IN_ActivateMouse ();
      IN_HideMouse ();
    }
    else
    {
      IN_DeactivateMouse ();
      IN_ShowMouse ();
      stat = VID_SetWindowedMode(modenum);
    }
  }
  else if (modelist[modenum].type == MS_FULLDIB)
  {
    stat = VID_SetFullDIBMode(modenum);
    IN_ActivateMouse ();
    IN_HideMouse ();
  }
  else
  {
    Sys_Error ("VID_SetMode: Bad mode type in modelist");
  }

  window_width = DIBWidth;
  window_height = DIBHeight;
  VID_UpdateWindowStatus ();

  CDAudio_Resume ();
  scr_disabled_for_loading = temp;

  if (!stat)
  {
    Sys_Error ("Couldn't set video mode");
  }

// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't.  We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
  SetForegroundWindow (mainwindow);
  VID_SetPalette (palette);
  vid_modenum = modenum;
  Cvar_SetValue ("vid_mode", (float)vid_modenum);

  while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
  {
        TranslateMessage (&msg);
        DispatchMessage (&msg);
  }

  Sleep (100);

  SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
          SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
          SWP_NOCOPYBITS);

  SetForegroundWindow (mainwindow);

// fix the leftover Alt from any Alt-Tab or the like that switched us away
  ClearAllStates ();

  if (!msg_suppress_1)
    Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum));

  VID_SetPalette (palette);

  vid.recalc_refdef = 1;

  return true;
}


/*
================
VID_UpdateWindowStatus
================
*/
void VID_UpdateWindowStatus (void)
{

  window_rect.left = window_x;
  window_rect.top = window_y;
  window_rect.right = window_x + window_width;
  window_rect.bottom = window_y + window_height;
  window_center_x = (window_rect.left + window_rect.right) / 2;
  window_center_y = (window_rect.top + window_rect.bottom) / 2;

  IN_UpdateClipCursor ();
}


//====================================

BINDTEXFUNCPTR bindTexFunc;

#define TEXTURE_EXT_STRING "GL_EXT_texture_object"


void CheckTextureExtensions (void)
{
  char    *tmp;
  qboolean  texture_ext;
  HINSTANCE hInstGL;

  texture_ext = FALSE;
  /* check for texture extension */
  tmp = (unsigned char *)glGetString(GL_EXTENSIONS);
  while (*tmp)
  {
    if (strncmp((const char*)tmp, TEXTURE_EXT_STRING, strlen(TEXTURE_EXT_STRING)) == 0)
      texture_ext = TRUE;
    tmp++;
  }

  if (!texture_ext || COM_CheckParm ("-gl11") )
  {
    hInstGL = LoadLibrary("opengl32.dll");
    
    if (hInstGL == NULL)
      Sys_Error ("Couldn't load opengl32.dll\n");

    bindTexFunc = (void *)GetProcAddress(hInstGL,"glBindTexture");

    if (!bindTexFunc)
      Sys_Error ("No texture objects!");
    return;
  }

/* load library and get procedure adresses for texture extension API */
  if ((bindTexFunc = (BINDTEXFUNCPTR)
    wglGetProcAddress((LPCSTR) "glBindTextureEXT")) == NULL)
  {
    Sys_Error ("GetProcAddress for BindTextureEXT failed");
    return;
  }
}

void CheckArrayExtensions (void)
{
  char    *tmp;

  /* check for texture extension */
  tmp = (unsigned char *)glGetString(GL_EXTENSIONS);
  while (*tmp)
  {
    if (strncmp((const char*)tmp, "GL_EXT_vertex_array", strlen("GL_EXT_vertex_array")) == 0)
    {
      if (
((glArrayElementEXT = wglGetProcAddress("glArrayElementEXT")) == NULL) ||
((glColorPointerEXT = wglGetProcAddress("glColorPointerEXT")) == NULL) ||
((glTexCoordPointerEXT = wglGetProcAddress("glTexCoordPointerEXT")) == NULL) ||
((glVertexPointerEXT = wglGetProcAddress("glVertexPointerEXT")) == NULL) )
      {
        Sys_Error ("GetProcAddress for vertex extension failed");
        return;
      }
      return;
    }
    tmp++;
  }

  Sys_Error ("Vertex array extension not present");
}

//int   texture_mode = GL_NEAREST;
//int   texture_mode = GL_NEAREST_MIPMAP_NEAREST;
//int   texture_mode = GL_NEAREST_MIPMAP_LINEAR;
int   texture_mode = GL_LINEAR;
//int   texture_mode = GL_LINEAR_MIPMAP_NEAREST;
//int   texture_mode = GL_LINEAR_MIPMAP_LINEAR;

int   texture_extension_number = 1;

#ifdef _WIN32
void CheckMultiTextureExtensions(void) 
{
  if (strstr(gl_extensions, "GL_SGIS_multitexture ") && !COM_CheckParm("-nomtex")) {
    Con_Printf("Multitexture extensions found.\n");
    qglMTexCoord2fSGIS = (void *) wglGetProcAddress("glMTexCoord2fSGIS");
    qglSelectTextureSGIS = (void *) wglGetProcAddress("glSelectTextureSGIS");
    gl_mtexable = true;
  }
}
#else
void CheckMultiTextureExtensions(void) 
{
    gl_mtexable = true;
}
#endif

/*
===============
GL_Init
===============
*/
void GL_Init (void)
{
  gl_vendor = glGetString (GL_VENDOR);
  Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
  gl_renderer = glGetString (GL_RENDERER);
  Con_Printf ("GL_RENDERER: %s\n", gl_renderer);

  gl_version = glGetString (GL_VERSION);
  Con_Printf ("GL_VERSION: %s\n", gl_version);
  gl_extensions = glGetString (GL_EXTENSIONS);
  Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);

//  Con_Printf ("%s %s\n", gl_renderer, gl_version);

    if (strnicmp(gl_renderer,"PowerVR",7)==0)
         fullsbardraw = true;

    if (strnicmp(gl_renderer,"Permedia",8)==0)
         isPermedia = true;

  CheckTextureExtensions ();
  CheckMultiTextureExtensions ();

  glClearColor (1,0,0,0);
  glCullFace(GL_FRONT);
  glEnable(GL_TEXTURE_2D);

  glEnable(GL_ALPHA_TEST);
  glAlphaFunc(GL_GREATER, 0.666);

  glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
  glShadeModel (GL_FLAT);

  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

//  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

#if 0
  CheckArrayExtensions ();

  glEnable (GL_VERTEX_ARRAY_EXT);
  glEnable (GL_TEXTURE_COORD_ARRAY_EXT);
  glVertexPointerEXT (3, GL_FLOAT, 0, 0, &glv.x);
  glTexCoordPointerEXT (2, GL_FLOAT, 0, 0, &glv.s);
  glColorPointerEXT (3, GL_FLOAT, 0, 0, &glv.r);
#endif
}

/*
=================
GL_BeginRendering

=================
*/
void GL_BeginRendering (int *x, int *y, int *width, int *height)
{
  extern cvar_t gl_clear;

  *x = *y = 0;
  *width = WindowRect.right - WindowRect.left;
  *height = WindowRect.bottom - WindowRect.top;

//    if (!wglMakeCurrent( maindc, baseRC ))
//    Sys_Error ("wglMakeCurrent failed");

//  glViewport (*x, *y, *width, *height);
}


void GL_EndRendering (void)
{
  if (!scr_skipupdate || block_drawing)
    SwapBuffers(maindc);

// handle the mouse state when windowed if that's changed
  if (modestate == MS_WINDOWED)
  {
    if (!_windowed_mouse.value) {
      if (windowed_mouse) {
        IN_DeactivateMouse ();
        IN_ShowMouse ();
        windowed_mouse = false;
      }
    } else {
      windowed_mouse = true;
      if (key_dest == key_game && !mouseactive && ActiveApp) {
        IN_ActivateMouse ();
        IN_HideMouse ();
      } else if (mouseactive && key_dest != key_game) {
        IN_DeactivateMouse ();
        IN_ShowMouse ();
      }
    }
  }
  if (fullsbardraw)
    Sbar_Changed();
}

void  VID_SetPalette (unsigned char *palette)
{
  byte  *pal;
  unsigned r,g,b;
  unsigned v;
  int     r1,g1,b1;
  int   j,k,l,m;
  unsigned short i;
  unsigned  *table;
  FILE *f;
  char s[255];
  HWND hDlg, hProgress;
  float gamma;

//
// 8 8 8 encoding
//
  pal = palette;
  table = d_8to24table;
  for (i=0 ; i<256 ; i++)
  {
    r = pal[0];
    g = pal[1];
    b = pal[2];
    pal += 3;
    
//    v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
//    v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
    v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
    *table++ = v;
  }
  d_8to24table[255] &= 0xffffff;  // 255 is transparent

  // JACK: 3D distance calcs - k is last closest, l is the distance.
  // FIXME: Precalculate this and cache to disk.
  for (i=0; i < (1<<15); i++) {
    /* Maps
      000000000000000
      000000000011111 = Red  = 0x1F
      000001111100000 = Blue = 0x03E0
      111110000000000 = Grn  = 0x7C00
    */
    r = ((i & 0x1F) << 3)+4;
    g = ((i & 0x03E0) >> 2)+4;
    b = ((i & 0x7C00) >> 7)+4;
    pal = (unsigned char *)d_8to24table;
    for (v=0,k=0,l=10000*10000; v<256; v++,pal+=4) {
      r1 = r-pal[0];
      g1 = g-pal[1];
      b1 = b-pal[2];
      j = (r1*r1)+(g1*g1)+(b1*b1);
      if (j<l) {
        k=v;
        l=j;
      }
    }
    d_15to8table[i]=k;
  }
}

BOOL  gammaworks;

void  VID_ShiftPalette (unsigned char *palette)
{
  extern  byte ramps[3][256];
  
//  VID_SetPalette (palette);

//  gammaworks = SetDeviceGammaRamp (maindc, ramps);
}


void VID_SetDefaultMode (void)
{
  IN_DeactivateMouse ();
}


void  VID_Shutdown (void)
{
    HGLRC hRC;
    HDC   hDC;

  if (vid_initialized)
  {
    vid_canalttab = false;
    hRC = wglGetCurrentContext();
      hDC = wglGetCurrentDC();

      wglMakeCurrent(NULL, NULL);

      if (hRC)
          wglDeleteContext(hRC);

    if (hDC && dibwindow)
      ReleaseDC(dibwindow, hDC);

    if (modestate == MS_FULLDIB)
      ChangeDisplaySettings (NULL, 0);

    if (maindc && dibwindow)
      ReleaseDC (dibwindow, maindc);

    AppActivate(false, false);
  }
}


//==========================================================================


BOOL bSetupPixelFormat(HDC hDC)
{
    static PIXELFORMATDESCRIPTOR pfd = {
  sizeof(PIXELFORMATDESCRIPTOR),  // size of this pfd
  1,        // version number
  PFD_DRAW_TO_WINDOW    // support window
  |  PFD_SUPPORT_OPENGL   // support OpenGL
  |  PFD_DOUBLEBUFFER , // double buffered
  PFD_TYPE_RGBA,      // RGBA type
  24,       // 24-bit color depth
  0, 0, 0, 0, 0, 0,   // color bits ignored
  0,        // no alpha buffer
  0,        // shift bit ignored
  0,        // no accumulation buffer
  0, 0, 0, 0,       // accum bits ignored
  32,       // 32-bit z-buffer  
  0,        // no stencil buffer
  0,        // no auxiliary buffer
  PFD_MAIN_PLANE,     // main layer
  0,        // reserved
  0, 0, 0       // layer masks ignored
    };
    int pixelformat;

    if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
    {
        MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
        return FALSE;
    }

    if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE)
    {
        MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
        return FALSE;
    }

    return TRUE;
}



byte        scantokey[128] = 
          { 
//  0           1       2       3       4       5       6       7 
//  8           9       A       B       C       D       E       F 
  0  ,    27,     '1',    '2',    '3',    '4',    '5',    '6', 
  '7',    '8',    '9',    '0',    '-',    '=',    K_BACKSPACE, 9, // 0 
  'q',    'w',    'e',    'r',    't',    'y',    'u',    'i', 
  'o',    'p',    '[',    ']',    13 ,    K_CTRL,'a',  's',      // 1 
  'd',    'f',    'g',    'h',    'j',    'k',    'l',    ';', 
  '\'' ,    '`',    K_SHIFT,'\\',  'z',    'x',    'c',    'v',      // 2 
  'b',    'n',    'm',    ',',    '.',    '/',    K_SHIFT,'*', 
  K_ALT,' ',   0  ,    K_F1, K_F2, K_F3, K_F4, K_F5,   // 3 
  K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE  ,    0  , K_HOME, 
  K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4 
  K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0,             0,              K_F11, 
  K_F12,0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0,        // 5 
  0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0, 
  0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0,        // 6 
  0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0, 
  0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0         // 7 
          }; 

byte        shiftscantokey[128] = 
          { 
//  0           1       2       3       4       5       6       7 
//  8           9       A       B       C       D       E       F 
  0  ,    27,     '!',    '@',    '#',    '$',    '%',    '^', 
  '&',    '*',    '(',    ')',    '_',    '+',    K_BACKSPACE, 9, // 0 
  'Q',    'W',    'E',    'R',    'T',    'Y',    'U',    'I', 
  'O',    'P',    '{',    '}',    13 ,    K_CTRL,'A',  'S',      // 1 
  'D',    'F',    'G',    'H',    'J',    'K',    'L',    ':', 
  '"' ,    '~',    K_SHIFT,'|',  'Z',    'X',    'C',    'V',      // 2 
  'B',    'N',    'M',    '<',    '>',    '?',    K_SHIFT,'*', 
  K_ALT,' ',   0  ,    K_F1, K_F2, K_F3, K_F4, K_F5,   // 3 
  K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE  ,    0  , K_HOME, 
  K_UPARROW,K_PGUP,'_',K_LEFTARROW,'%',K_RIGHTARROW,'+',K_END, //4 
  K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0,             0,              K_F11, 
  K_F12,0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0,        // 5 
  0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0, 
  0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0,        // 6 
  0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0, 
  0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0         // 7 
          }; 


/*
=======
MapKey

Map from windows to quake keynums
=======
*/
int MapKey (int key)
{
  key = (key>>16)&255;
  if (key > 127)
    return 0;
  if (scantokey[key] == 0)
    Con_DPrintf("key 0x%02x has no translation\n", key);
  return scantokey[key];
}

/*
===================================================================

MAIN WINDOW

===================================================================
*/

/*
================
ClearAllStates
================
*/
void ClearAllStates (void)
{
  int   i;
  
// send an up event for each key, to make sure the server clears them all
  for (i=0 ; i<256 ; i++)
  {
    Key_Event (i, false);
  }

  Key_ClearStates ();
  IN_ClearStates ();
}

void AppActivate(BOOL fActive, BOOL minimize)
/****************************************************************************
*
* Function:     AppActivate
* Parameters:   fActive - True if app is activating
*
* Description:  If the application is activating, then swap the system
*               into SYSPAL_NOSTATIC mode so that our palettes will display
*               correctly.
*
****************************************************************************/
{
  MSG msg;
    HDC     hdc;
    int     i, t;
  static BOOL sound_active;

  ActiveApp = fActive;
  Minimized = minimize;

// enable/disable sound on focus gain/loss
  if (!ActiveApp && sound_active)
  {
    S_BlockSound ();
    sound_active = false;
  }
  else if (ActiveApp && !sound_active)
  {
    S_UnblockSound ();
    sound_active = true;
  }

  if (fActive)
  {
    if (modestate == MS_FULLDIB)
    {
      IN_ActivateMouse ();
      IN_HideMouse ();
      if (vid_canalttab && vid_wassuspended) {
        vid_wassuspended = false;
        ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
        ShowWindow(mainwindow, SW_SHOWNORMAL);
      }
    }
    else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
    {
      IN_ActivateMouse ();
      IN_HideMouse ();
    }
  }

  if (!fActive)
  {
    if (modestate == MS_FULLDIB)
    {
      IN_DeactivateMouse ();
      IN_ShowMouse ();
      if (vid_canalttab) { 
        ChangeDisplaySettings (NULL, 0);
        vid_wassuspended = true;
      }
    }
    else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
    {
      IN_DeactivateMouse ();
      IN_ShowMouse ();
    }
  }
}


/* main window procedure */
LONG WINAPI MainWndProc (
    HWND    hWnd,
    UINT    uMsg,
    WPARAM  wParam,
    LPARAM  lParam)
{
    LONG    lRet = 1;
  int   fwKeys, xPos, yPos, fActive, fMinimized, temp;
  extern unsigned int uiWheelMessage;

  if ( uMsg == uiWheelMessage )
    uMsg = WM_MOUSEWHEEL;

    switch (uMsg)
    {
    case WM_KILLFOCUS:
      if (modestate == MS_FULLDIB)
        ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
      break;

    case WM_CREATE:
      break;

    case WM_MOVE:
      window_x = (int) LOWORD(lParam);
      window_y = (int) HIWORD(lParam);
      VID_UpdateWindowStatus ();
      break;

    case WM_KEYDOWN:
    case WM_SYSKEYDOWN:
      Key_Event (MapKey(lParam), true);
      break;
      
    case WM_KEYUP:
    case WM_SYSKEYUP:
      Key_Event (MapKey(lParam), false);
      break;

    case WM_SYSCHAR:
    // keep Alt-Space from happening
      break;

  // this is complicated because Win32 seems to pack multiple mouse events into
  // one update sometimes, so we always check all states and look for events
    case WM_LBUTTONDOWN:
    case WM_LBUTTONUP:
    case WM_RBUTTONDOWN:
    case WM_RBUTTONUP:
    case WM_MBUTTONDOWN:
    case WM_MBUTTONUP:
    case WM_MOUSEMOVE:
      temp = 0;

      if (wParam & MK_LBUTTON)
        temp |= 1;

      if (wParam & MK_RBUTTON)
        temp |= 2;

      if (wParam & MK_MBUTTON)
        temp |= 4;

      IN_MouseEvent (temp);

      break;

    // JACK: This is the mouse wheel with the Intellimouse
    // Its delta is either positive or neg, and we generate the proper
    // Event.
    case WM_MOUSEWHEEL: 
      if ((short) HIWORD(wParam) > 0) {
        Key_Event(K_MWHEELUP, true);
        Key_Event(K_MWHEELUP, false);
      } else {
        Key_Event(K_MWHEELDOWN, true);
        Key_Event(K_MWHEELDOWN, false);
      }
      break;

      case WM_SIZE:
            break;

        case WM_CLOSE:
      if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
            MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
      {
        Sys_Quit ();
      }

          break;

    case WM_ACTIVATE:
      fActive = LOWORD(wParam);
      fMinimized = (BOOL) HIWORD(wParam);
      AppActivate(!(fActive == WA_INACTIVE), fMinimized);

    // fix the leftover Alt from any Alt-Tab or the like that switched us away
      ClearAllStates ();

      break;

        case WM_DESTROY:
        {
      if (dibwindow)
        DestroyWindow (dibwindow);

            PostQuitMessage (0);
        }
        break;

    case MM_MCINOTIFY:
            lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
      break;

      default:
            /* pass all unhandled messages to DefWindowProc */
            lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
        break;
    }

    /* return 1 if handled message, 0 if not */
    return lRet;
}


/*
=================
VID_NumModes
=================
*/
int VID_NumModes (void)
{
  return nummodes;
}

  
/*
=================
VID_GetModePtr
=================
*/
vmode_t *VID_GetModePtr (int modenum)
{

  if ((modenum >= 0) && (modenum < nummodes))
    return &modelist[modenum];
  else
    return &badmode;
}


/*
=================
VID_GetModeDescription
=================
*/
char *VID_GetModeDescription (int mode)
{
  char    *pinfo;
  vmode_t   *pv;
  static char temp[100];

  if ((mode < 0) || (mode >= nummodes))
    return NULL;

  if (!leavecurrentmode)
  {
    pv = VID_GetModePtr (mode);
    pinfo = pv->modedesc;
  }
  else
  {
    sprintf (temp, "Desktop resolution (%dx%d)",
         modelist[MODE_FULLSCREEN_DEFAULT].width,
         modelist[MODE_FULLSCREEN_DEFAULT].height);
    pinfo = temp;
  }

  return pinfo;
}


// KJB: Added this to return the mode driver name in description for console

char *VID_GetExtModeDescription (int mode)
{
  static char pinfo[40];
  vmode_t   *pv;

  if ((mode < 0) || (mode >= nummodes))
    return NULL;

  pv = VID_GetModePtr (mode);
  if (modelist[mode].type == MS_FULLDIB)
  {
    if (!leavecurrentmode)
    {
      sprintf(pinfo,"%s fullscreen", pv->modedesc);
    }
    else
    {
      sprintf (pinfo, "Desktop resolution (%dx%d)",
           modelist[MODE_FULLSCREEN_DEFAULT].width,
           modelist[MODE_FULLSCREEN_DEFAULT].height);
    }
  }
  else
  {
    if (modestate == MS_WINDOWED)
      sprintf(pinfo, "%s windowed", pv->modedesc);
    else
      sprintf(pinfo, "windowed");
  }

  return pinfo;
}


/*
=================
VID_DescribeCurrentMode_f
=================
*/
void VID_DescribeCurrentMode_f (void)
{
  Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
}


/*
=================
VID_NumModes_f
=================
*/
void VID_NumModes_f (void)
{

  if (nummodes == 1)
    Con_Printf ("%d video mode is available\n", nummodes);
  else
    Con_Printf ("%d video modes are available\n", nummodes);
}


/*
=================
VID_DescribeMode_f
=================
*/
void VID_DescribeMode_f (void)
{
  int   t, modenum;
  
  modenum = Q_atoi (Cmd_Argv(1));

  t = leavecurrentmode;
  leavecurrentmode = 0;

  Con_Printf ("%s\n", VID_GetExtModeDescription (modenum));

  leavecurrentmode = t;
}


/*
=================
VID_DescribeModes_f
=================
*/
void VID_DescribeModes_f (void)
{
  int     i, lnummodes, t;
  char    *pinfo;
  vmode_t   *pv;

  lnummodes = VID_NumModes ();

  t = leavecurrentmode;
  leavecurrentmode = 0;

  for (i=1 ; i<lnummodes ; i++)
  {
    pv = VID_GetModePtr (i);
    pinfo = VID_GetExtModeDescription (i);
    Con_Printf ("%2d: %s\n", i, pinfo);
  }

  leavecurrentmode = t;
}


void VID_InitDIB (HINSTANCE hInstance)
{
  WNDCLASS    wc;
  HDC       hdc;
  int       i;

  /* Register the frame class */
    wc.style         = 0;
    wc.lpfnWndProc   = (WNDPROC)MainWndProc;
    wc.cbClsExtra    = 0;
    wc.cbWndExtra    = 0;
    wc.hInstance     = hInstance;
    wc.hIcon         = 0;
    wc.hCursor       = LoadCursor (NULL,IDC_ARROW);
  wc.hbrBackground = NULL;
    wc.lpszMenuName  = 0;
    wc.lpszClassName = "WinQuake";

    if (!RegisterClass (&wc) )
    Sys_Error ("Couldn't register window class");

  modelist[0].type = MS_WINDOWED;

  if (COM_CheckParm("-width"))
    modelist[0].width = Q_atoi(com_argv[COM_CheckParm("-width")+1]);
  else
    modelist[0].width = 640;

  if (modelist[0].width < 320)
    modelist[0].width = 320;

  if (COM_CheckParm("-height"))
    modelist[0].height= Q_atoi(com_argv[COM_CheckParm("-height")+1]);
  else
    modelist[0].height = modelist[0].width * 240/320;

  if (modelist[0].height < 240)
    modelist[0].height = 240;

  sprintf (modelist[0].modedesc, "%dx%d",
       modelist[0].width, modelist[0].height);

  modelist[0].modenum = MODE_WINDOWED;
  modelist[0].dib = 1;
  modelist[0].fullscreen = 0;
  modelist[0].halfscreen = 0;
  modelist[0].bpp = 0;

  nummodes = 1;
}


/*
=================
VID_InitFullDIB
=================
*/
void VID_InitFullDIB (HINSTANCE hInstance)
{
  DEVMODE devmode;
  int   i, modenum, cmodes, originalnummodes, existingmode, numlowresmodes;
  int   j, bpp, done;
  BOOL  stat;

// enumerate >8 bpp modes
  originalnummodes = nummodes;
  modenum = 0;

  do
  {
    stat = EnumDisplaySettings (NULL, modenum, &devmode);

    if ((devmode.dmBitsPerPel >= 15) &&
      (devmode.dmPelsWidth <= MAXWIDTH) &&
      (devmode.dmPelsHeight <= MAXHEIGHT) &&
      (nummodes < MAX_MODE_LIST))
    {
      devmode.dmFields = DM_BITSPERPEL |
                 DM_PELSWIDTH |
                 DM_PELSHEIGHT;

      if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
          DISP_CHANGE_SUCCESSFUL)
      {
        modelist[nummodes].type = MS_FULLDIB;
        modelist[nummodes].width = devmode.dmPelsWidth;
        modelist[nummodes].height = devmode.dmPelsHeight;
        modelist[nummodes].modenum = 0;
        modelist[nummodes].halfscreen = 0;
        modelist[nummodes].dib = 1;
        modelist[nummodes].fullscreen = 1;
        modelist[nummodes].bpp = devmode.dmBitsPerPel;
        sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
             devmode.dmPelsWidth, devmode.dmPelsHeight,
             devmode.dmBitsPerPel);

      // if the width is more than twice the height, reduce it by half because this
      // is probably a dual-screen monitor
        if (!COM_CheckParm("-noadjustaspect"))
        {
          if (modelist[nummodes].width > (modelist[nummodes].height << 1))
          {
            modelist[nummodes].width >>= 1;
            modelist[nummodes].halfscreen = 1;
            sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
                 modelist[nummodes].width,
                 modelist[nummodes].height,
                 modelist[nummodes].bpp);
          }
        }

        for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
        {
          if ((modelist[nummodes].width == modelist[i].width)   &&
            (modelist[nummodes].height == modelist[i].height) &&
            (modelist[nummodes].bpp == modelist[i].bpp))
          {
            existingmode = 1;
            break;
          }
        }

        if (!existingmode)
        {
          nummodes++;
        }
      }
    }

    modenum++;
  } while (stat);

// see if there are any low-res modes that aren't being reported
  numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]);
  bpp = 16;
  done = 0;

  do
  {
    for (j=0 ; (j<numlowresmodes) && (nummodes < MAX_MODE_LIST) ; j++)
    {
      devmode.dmBitsPerPel = bpp;
      devmode.dmPelsWidth = lowresmodes[j].width;
      devmode.dmPelsHeight = lowresmodes[j].height;
      devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;

      if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
          DISP_CHANGE_SUCCESSFUL)
      {
        modelist[nummodes].type = MS_FULLDIB;
        modelist[nummodes].width = devmode.dmPelsWidth;
        modelist[nummodes].height = devmode.dmPelsHeight;
        modelist[nummodes].modenum = 0;
        modelist[nummodes].halfscreen = 0;
        modelist[nummodes].dib = 1;
        modelist[nummodes].fullscreen = 1;
        modelist[nummodes].bpp = devmode.dmBitsPerPel;
        sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
             devmode.dmPelsWidth, devmode.dmPelsHeight,
             devmode.dmBitsPerPel);

        for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
        {
          if ((modelist[nummodes].width == modelist[i].width)   &&
            (modelist[nummodes].height == modelist[i].height) &&
            (modelist[nummodes].bpp == modelist[i].bpp))
          {
            existingmode = 1;
            break;
          }
        }

        if (!existingmode)
        {
          nummodes++;
        }
      }
    }
    switch (bpp)
    {
      case 16:
        bpp = 32;
        break;

      case 32:
        bpp = 24;
        break;

      case 24:
        done = 1;
        break;
    }
  } while (!done);

  if (nummodes == originalnummodes)
    Con_SafePrintf ("No fullscreen DIB modes found\n");
}

qboolean VID_Is8bit() {
  return is8bit;
}

#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB

void VID_Init8bitPalette() 
{
  // Check for 8bit Extensions and initialize them.
  int i;
  char thePalette[256*3];
  char *oldPalette, *newPalette;

  glColorTableEXT = (void *)wglGetProcAddress("glColorTableEXT");
    if (!glColorTableEXT || strstr(gl_extensions, "GL_EXT_shared_texture_palette") ||
    COM_CheckParm("-no8bit"))
    return;

  Con_SafePrintf("8-bit GL extensions enabled.\n");
    glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
  oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
  newPalette = thePalette;
  for (i=0;i<256;i++) {
    *newPalette++ = *oldPalette++;
    *newPalette++ = *oldPalette++;
    *newPalette++ = *oldPalette++;
    oldPalette++;
  }
  glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE,
    (void *) thePalette);
  is8bit = TRUE;
}

static void Check_Gamma (unsigned char *pal)
{
  float f, inf;
  unsigned char palette[768];
  int   i;

  if ((i = COM_CheckParm("-gamma")) == 0) {
    if ((gl_renderer && strstr(gl_renderer, "Voodoo")) ||
      (gl_vendor && strstr(gl_vendor, "3Dfx")))
      vid_gamma = 1;
    else
      vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware
  } else
    vid_gamma = Q_atof(com_argv[i+1]);

  for (i=0 ; i<768 ; i++)
  {
    f = pow ( (pal[i]+1)/256.0 , vid_gamma );
    inf = f*255 + 0.5;
    if (inf < 0)
      inf = 0;
    if (inf > 255)
      inf = 255;
    palette[i] = inf;
  }

  memcpy (pal, palette, sizeof(palette));
}

/*
===================
VID_Init
===================
*/
void  VID_Init (unsigned char *palette)
{
  int   i, existingmode;
  int   basenummodes, width, height, bpp, findbpp, done;
  byte  *ptmp;
  char  gldir[MAX_OSPATH];
  HDC   hdc;
  DEVMODE devmode;

  memset(&devmode, 0, sizeof(devmode));

  Cvar_RegisterVariable (&vid_mode);
  Cvar_RegisterVariable (&vid_wait);
  Cvar_RegisterVariable (&vid_nopageflip);
  Cvar_RegisterVariable (&_vid_wait_override);
  Cvar_RegisterVariable (&_vid_default_mode);
  Cvar_RegisterVariable (&_vid_default_mode_win);
  Cvar_RegisterVariable (&vid_config_x);
  Cvar_RegisterVariable (&vid_config_y);
  Cvar_RegisterVariable (&vid_stretch_by_2);
  Cvar_RegisterVariable (&_windowed_mouse);
  Cvar_RegisterVariable (&gl_ztrick);

  Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
  Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
  Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
  Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);

  hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));

  InitCommonControls();

  VID_InitDIB (global_hInstance);
  basenummodes = nummodes = 1;

  VID_InitFullDIB (global_hInstance);

  if (COM_CheckParm("-window"))
  {
    hdc = GetDC (NULL);

    if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
    {
      Sys_Error ("Can't run in non-RGB mode");
    }

    ReleaseDC (NULL, hdc);

    windowed = true;

    vid_default = MODE_WINDOWED;
  }
  else
  {
    if (nummodes == 1)
      Sys_Error ("No RGB fullscreen modes available");

    windowed = false;

    if (COM_CheckParm("-mode"))
    {
      vid_default = Q_atoi(com_argv[COM_CheckParm("-mode")+1]);
    }
    else
    {
      if (COM_CheckParm("-current"))
      {
        modelist[MODE_FULLSCREEN_DEFAULT].width =
            GetSystemMetrics (SM_CXSCREEN);
        modelist[MODE_FULLSCREEN_DEFAULT].height =
            GetSystemMetrics (SM_CYSCREEN);
        vid_default = MODE_FULLSCREEN_DEFAULT;
        leavecurrentmode = 1;
      }
      else
      {
        if (COM_CheckParm("-width"))
        {
          width = Q_atoi(com_argv[COM_CheckParm("-width")+1]);
        }
        else
        {
          width = 640;
        }

        if (COM_CheckParm("-bpp"))
        {
          bpp = Q_atoi(com_argv[COM_CheckParm("-bpp")+1]);
          findbpp = 0;
        }
        else
        {
          bpp = 15;
          findbpp = 1;
        }

        if (COM_CheckParm("-height"))
          height = Q_atoi(com_argv[COM_CheckParm("-height")+1]);

      // if they want to force it, add the specified mode to the list
        if (COM_CheckParm("-force") && (nummodes < MAX_MODE_LIST))
        {
          modelist[nummodes].type = MS_FULLDIB;
          modelist[nummodes].width = width;
          modelist[nummodes].height = height;
          modelist[nummodes].modenum = 0;
          modelist[nummodes].halfscreen = 0;
          modelist[nummodes].dib = 1;
          modelist[nummodes].fullscreen = 1;
          modelist[nummodes].bpp = bpp;
          sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
               devmode.dmPelsWidth, devmode.dmPelsHeight,
               devmode.dmBitsPerPel);

          for (i=nummodes, existingmode = 0 ; i<nummodes ; i++)
          {
            if ((modelist[nummodes].width == modelist[i].width)   &&
              (modelist[nummodes].height == modelist[i].height) &&
              (modelist[nummodes].bpp == modelist[i].bpp))
            {
              existingmode = 1;
              break;
            }
          }

          if (!existingmode)
          {
            nummodes++;
          }
        }

        done = 0;

        do
        {
          if (COM_CheckParm("-height"))
          {
            height = Q_atoi(com_argv[COM_CheckParm("-height")+1]);

            for (i=1, vid_default=0 ; i<nummodes ; i++)
            {
              if ((modelist[i].width == width) &&
                (modelist[i].height == height) &&
                (modelist[i].bpp == bpp))
              {
                vid_default = i;
                done = 1;
                break;
              }
            }
          }
          else
          {
            for (i=1, vid_default=0 ; i<nummodes ; i++)
            {
              if ((modelist[i].width == width) && (modelist[i].bpp == bpp))
              {
                vid_default = i;
                done = 1;
                break;
              }
            }
          }

          if (!done)
          {
            if (findbpp)
            {
              switch (bpp)
              {
              case 15:
                bpp = 16;
                break;
              case 16:
                bpp = 32;
                break;
              case 32:
                bpp = 24;
                break;
              case 24:
                done = 1;
                break;
              }
            }
            else
            {
              done = 1;
            }
          }
        } while (!done);

        if (!vid_default)
        {
          Sys_Error ("Specified video mode not available");
        }
      }
    }
  }

  vid_initialized = true;

  if ((i = COM_CheckParm("-conwidth")) != 0)
    vid.conwidth = Q_atoi(com_argv[i+1]);
  else
    vid.conwidth = 640;

  vid.conwidth &= 0xfff8; // make it a multiple of eight

  if (vid.conwidth < 320)
    vid.conwidth = 320;

  // pick a conheight that matches with correct aspect
  vid.conheight = vid.conwidth*3 / 4;

  if ((i = COM_CheckParm("-conheight")) != 0)
    vid.conheight = Q_atoi(com_argv[i+1]);
  if (vid.conheight < 200)
    vid.conheight = 200;

  vid.maxwarpwidth = WARP_WIDTH;
  vid.maxwarpheight = WARP_HEIGHT;
  vid.colormap = host_colormap;
  vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));

  DestroyWindow (hwnd_dialog);

  Check_Gamma(palette);
  VID_SetPalette (palette);

  VID_SetMode (vid_default, palette);

    maindc = GetDC(mainwindow);
  bSetupPixelFormat(maindc);

    baseRC = wglCreateContext( maindc );
  if (!baseRC)
    Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window.");
    if (!wglMakeCurrent( maindc, baseRC ))
    Sys_Error ("wglMakeCurrent failed");

  GL_Init ();

  sprintf (gldir, "%s/glquake", com_gamedir);
  Sys_mkdir (gldir);

  vid_realmode = vid_modenum;

  // Check for 3DFX Extensions and initialize them.
  VID_Init8bitPalette();

  vid_menudrawfn = VID_MenuDraw;
  vid_menukeyfn = VID_MenuKey;

  strcpy (badmode.modedesc, "Bad mode");
  vid_canalttab = true;

  if (COM_CheckParm("-fullsbar"))
    fullsbardraw = true;
}


//========================================================
// Video menu stuff
//========================================================

extern void M_Menu_Options_f (void);
extern void M_Print (int cx, int cy, char *str);
extern void M_PrintWhite (int cx, int cy, char *str);
extern void M_DrawCharacter (int cx, int line, int num);
extern void M_DrawTransPic (int x, int y, qpic_t *pic);
extern void M_DrawPic (int x, int y, qpic_t *pic);

static int  vid_line, vid_wmodes;

typedef struct
{
  int   modenum;
  char  *desc;
  int   iscur;
} modedesc_t;

#define MAX_COLUMN_SIZE   9
#define MODE_AREA_HEIGHT  (MAX_COLUMN_SIZE + 2)
#define MAX_MODEDESCS   (MAX_COLUMN_SIZE*3)

static modedesc_t modedescs[MAX_MODEDESCS];

/*
================
VID_MenuDraw
================
*/
void VID_MenuDraw (void)
{
  qpic_t    *p;
  char    *ptr;
  int     lnummodes, i, j, k, column, row, dup, dupmode;
  char    temp[100];
  vmode_t   *pv;

  p = Draw_CachePic ("gfx/vidmodes.lmp");
  M_DrawPic ( (320-p->width)/2, 4, p);

  vid_wmodes = 0;
  lnummodes = VID_NumModes ();
  
  for (i=1 ; (i<lnummodes) && (vid_wmodes < MAX_MODEDESCS) ; i++)
  {
    ptr = VID_GetModeDescription (i);
    pv = VID_GetModePtr (i);

    k = vid_wmodes;

    modedescs[k].modenum = i;
    modedescs[k].desc = ptr;
    modedescs[k].iscur = 0;

    if (i == vid_modenum)
      modedescs[k].iscur = 1;

    vid_wmodes++;

  }

  if (vid_wmodes > 0)
  {
    M_Print (2*8, 36+0*8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)");

    column = 8;
    row = 36+2*8;

    for (i=0 ; i<vid_wmodes ; i++)
    {
      if (modedescs[i].iscur)
        M_PrintWhite (column, row, modedescs[i].desc);
      else
        M_Print (column, row, modedescs[i].desc);

      column += 13*8;

      if ((i % VID_ROW_SIZE) == (VID_ROW_SIZE - 1))
      {
        column = 8;
        row += 8;
      }
    }
  }

  M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*2,
       "Video modes must be set from the");
  M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3,
       "command line with -width <width>");
  M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4,
       "and -bpp <bits-per-pixel>");
  M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6,
       "Select windowed mode with -window");
}


/*
================
VID_MenuKey
================
*/
void VID_MenuKey (int key)
{
  switch (key)
  {
  case K_ESCAPE:
    S_LocalSound ("misc/menu1.wav");
    M_Menu_Options_f ();
    break;

  default:
    break;
  }
}
