/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// gl_mesh.c: triangle model functions

#include "quakedef.h"

/*
=================================================================

ALIAS MODEL DISPLAY LIST GENERATION

=================================================================
*/

model_t   *aliasmodel;
aliashdr_t  *paliashdr;

qboolean  used[8192];

// the command list holds counts and s/t values that are valid for
// every frame
int   commands[8192];
int   numcommands;

// all frames will have their vertexes rearranged and expanded
// so they are in the order expected by the command list
int   vertexorder[8192];
int   numorder;

int   allverts, alltris;

int   stripverts[128];
int   striptris[128];
int   stripcount;

/*
================
StripLength
================
*/
int StripLength (int starttri, int startv)
{
  int     m1, m2;
  int     j;
  mtriangle_t *last, *check;
  int     k;

  used[starttri] = 2;

  last = &triangles[starttri];

  stripverts[0] = last->vertindex[(startv)%3];
  stripverts[1] = last->vertindex[(startv+1)%3];
  stripverts[2] = last->vertindex[(startv+2)%3];

  striptris[0] = starttri;
  stripcount = 1;

  m1 = last->vertindex[(startv+2)%3];
  m2 = last->vertindex[(startv+1)%3];

  // look for a matching triangle
nexttri:
  for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
  {
    if (check->facesfront != last->facesfront)
      continue;
    for (k=0 ; k<3 ; k++)
    {
      if (check->vertindex[k] != m1)
        continue;
      if (check->vertindex[ (k+1)%3 ] != m2)
        continue;

      // this is the next part of the fan

      // if we can't use this triangle, this tristrip is done
      if (used[j])
        goto done;

      // the new edge
      if (stripcount & 1)
        m2 = check->vertindex[ (k+2)%3 ];
      else
        m1 = check->vertindex[ (k+2)%3 ];

      stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ];
      striptris[stripcount] = j;
      stripcount++;

      used[j] = 2;
      goto nexttri;
    }
  }
done:

  // clear the temp used flags
  for (j=starttri+1 ; j<pheader->numtris ; j++)
    if (used[j] == 2)
      used[j] = 0;

  return stripcount;
}

/*
===========
FanLength
===========
*/
int FanLength (int starttri, int startv)
{
  int   m1, m2;
  int   j;
  mtriangle_t *last, *check;
  int   k;

  used[starttri] = 2;

  last = &triangles[starttri];

  stripverts[0] = last->vertindex[(startv)%3];
  stripverts[1] = last->vertindex[(startv+1)%3];
  stripverts[2] = last->vertindex[(startv+2)%3];

  striptris[0] = starttri;
  stripcount = 1;

  m1 = last->vertindex[(startv+0)%3];
  m2 = last->vertindex[(startv+2)%3];


  // look for a matching triangle
nexttri:
  for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
  {
    if (check->facesfront != last->facesfront)
      continue;
    for (k=0 ; k<3 ; k++)
    {
      if (check->vertindex[k] != m1)
        continue;
      if (check->vertindex[ (k+1)%3 ] != m2)
        continue;

      // this is the next part of the fan

      // if we can't use this triangle, this tristrip is done
      if (used[j])
        goto done;

      // the new edge
      m2 = check->vertindex[ (k+2)%3 ];

      stripverts[stripcount+2] = m2;
      striptris[stripcount] = j;
      stripcount++;

      used[j] = 2;
      goto nexttri;
    }
  }
done:

  // clear the temp used flags
  for (j=starttri+1 ; j<pheader->numtris ; j++)
    if (used[j] == 2)
      used[j] = 0;

  return stripcount;
}


/*
================
BuildTris

Generate a list of trifans or strips
for the model, which holds for all frames
================
*/
void BuildTris (void)
{
  int   i, j, k;
  int   startv;
  mtriangle_t *last, *check;
  int   m1, m2;
  int   striplength;
  trivertx_t  *v;
  mtriangle_t *tv;
  float s, t;
  int   index;
  int   len, bestlen, besttype;
  int   bestverts[1024];
  int   besttris[1024];
  int   type;

  //
  // build tristrips
  //
  numorder = 0;
  numcommands = 0;
  memset (used, 0, sizeof(used));
  for (i=0 ; i<pheader->numtris ; i++)
  {
    // pick an unused triangle and start the trifan
    if (used[i])
      continue;

    bestlen = 0;
    for (type = 0 ; type < 2 ; type++)
//  type = 1;
    {
      for (startv =0 ; startv < 3 ; startv++)
      {
        if (type == 1)
          len = StripLength (i, startv);
        else
          len = FanLength (i, startv);
        if (len > bestlen)
        {
          besttype = type;
          bestlen = len;
          for (j=0 ; j<bestlen+2 ; j++)
            bestverts[j] = stripverts[j];
          for (j=0 ; j<bestlen ; j++)
            besttris[j] = striptris[j];
        }
      }
    }

    // mark the tris on the best strip as used
    for (j=0 ; j<bestlen ; j++)
      used[besttris[j]] = 1;

    if (besttype == 1)
      commands[numcommands++] = (bestlen+2);
    else
      commands[numcommands++] = -(bestlen+2);

    for (j=0 ; j<bestlen+2 ; j++)
    {
      // emit a vertex into the reorder buffer
      k = bestverts[j];
      vertexorder[numorder++] = k;

      // emit s/t coords into the commands stream
      s = stverts[k].s;
      t = stverts[k].t;
      if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
        s += pheader->skinwidth / 2;  // on back side
      s = (s + 0.5) / pheader->skinwidth;
      t = (t + 0.5) / pheader->skinheight;

      *(float *)&commands[numcommands++] = s;
      *(float *)&commands[numcommands++] = t;
    }
  }

  commands[numcommands++] = 0;    // end of list marker

  Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands);

  allverts += numorder;
  alltris += pheader->numtris;
}


/*
================
GL_MakeAliasModelDisplayLists
================
*/
void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
{
  int   i, j;
  maliasgroup_t *paliasgroup;
  int     *cmds;
  trivertx_t  *verts;
  char  cache[MAX_QPATH], fullpath[MAX_OSPATH], *c;
  FILE  *f;
  int   len;
  byte  *data;

  aliasmodel = m;
  paliashdr = hdr;  // (aliashdr_t *)Mod_Extradata (m);

  //
  // look for a cached version
  //
  strcpy (cache, "glquake/");
  COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/"));
  strcat (cache, ".ms2");

  COM_FOpenFile (cache, &f);  
  if (f)
  {
    fread (&numcommands, 4, 1, f);
    fread (&numorder, 4, 1, f);
    fread (&commands, numcommands * sizeof(commands[0]), 1, f);
    fread (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
    fclose (f);
  }
  else
  {
    //
    // build it from scratch
    //
    Con_Printf ("meshing %s...\n",m->name);

    BuildTris ();   // trifans or lists

    //
    // save out the cached version
    //
    sprintf (fullpath, "%s/%s", com_gamedir, cache);
    f = fopen (fullpath, "wb");
    if (f)
    {
      fwrite (&numcommands, 4, 1, f);
      fwrite (&numorder, 4, 1, f);
      fwrite (&commands, numcommands * sizeof(commands[0]), 1, f);
      fwrite (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
      fclose (f);
    }
  }


  // save the data out

  paliashdr->poseverts = numorder;

  cmds = Hunk_Alloc (numcommands * 4);
  paliashdr->commands = (byte *)cmds - (byte *)paliashdr;
  memcpy (cmds, commands, numcommands * 4);

  verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts 
    * sizeof(trivertx_t) );
  paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
  for (i=0 ; i<paliashdr->numposes ; i++)
    for (j=0 ; j<numorder ; j++)
      *verts++ = poseverts[i][vertexorder[j]];
}

