/*
 * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
 *
 * Permission to use, copy, modify, distribute, and sell this software and
 * its documentation for any purpose is hereby granted without fee, provided
 * that (i) the above copyright notices and this permission notice appear in
 * all copies of the software and related documentation, and (ii) the name of
 * Silicon Graphics may not be used in any advertising or
 * publicity relating to the software without the specific, prior written
 * permission of Silicon Graphics.
 *
 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
 * ANY KIND,
 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
 *
 * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 * OF THIS SOFTWARE.
 */

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <time.h>
#include "gltk.h"

#define MAXOBJS 10000
#define MAXSELECT 100
#define MAXFEED 300
#define	SOLID 1
#define	LINE 2
#define	POINT 3

GLenum directRender;
GLint windW, windH;

GLuint selectBuf[MAXSELECT];
GLfloat feedBuf[MAXFEED];
GLint vp[4];
float zRotation = 90.0;
float zoom = 1.0;
GLint objectCount;
GLint numObjects;
struct object {
  float v1[2];
  float v2[2];
  float v3[2];
  float color[3];
} objects[MAXOBJS];
GLenum linePoly = GL_FALSE;

static void InitObjects(GLint num)
{
  GLint i;
  float x, y;

  if (num > MAXOBJS) {
    num = MAXOBJS;
  }
  if (num < 1) {
    num = 1;
  }
  objectCount = num;

  srand((unsigned int)time(NULL));
  for (i = 0; i < num; i++) {
    x = (rand() % 300) - 150;
    y = (rand() % 300) - 150;

    objects[i].v1[0] = x + (rand() % 50) - 25;
    objects[i].v2[0] = x + (rand() % 50) - 25;
    objects[i].v3[0] = x + (rand() % 50) - 25;
    objects[i].v1[1] = y + (rand() % 50) - 25;
    objects[i].v2[1] = y + (rand() % 50) - 25;
    objects[i].v3[1] = y + (rand() % 50) - 25;
    objects[i].color[0] = ((rand() % 100) + 50) / 150.0;
    objects[i].color[1] = ((rand() % 100) + 50) / 150.0;
    objects[i].color[2] = ((rand() % 100) + 50) / 150.0;
  }
}

static void Init(void)
{

  numObjects = 10;
  InitObjects(numObjects);
  glGetIntegerv(GL_VIEWPORT, vp);
}

static void Reshape(int width, int height)
{

  windW = (GLint) width;
  windH = (GLint) height;
}

static void Render(GLenum mode)
{
  GLint i;

  for (i = 0; i < objectCount; i++) {
    if (mode == GL_SELECT) {
      glLoadName(i);
    }
    glColor3fv(objects[i].color);
    glBegin(GL_POLYGON);
    glVertex2fv(objects[i].v1);
    glVertex2fv(objects[i].v2);
    glVertex2fv(objects[i].v3);
    glEnd();
  }
}

static GLint DoSelect(GLint x, GLint y)
{
  GLint hits;

  glSelectBuffer(MAXSELECT, selectBuf);
  (void)glRenderMode(GL_SELECT);
  glInitNames();
  glPushName(~0);

  glPushMatrix();

  glViewport(0, 0, windW, windH);
  glGetIntegerv(GL_VIEWPORT, vp);

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluPickMatrix(x, windH - y, 4, 4, vp);
  gluOrtho2D(-175, 175, -175, 175);
  glMatrixMode(GL_MODELVIEW);

  glClearColor(0.0, 0.0, 0.0, 0.0);
  glClear(GL_COLOR_BUFFER_BIT);

  glScalef(zoom, zoom, zoom);
  glRotatef(zRotation, 0, 0, 1);

  Render(GL_SELECT);

  glPopMatrix();

  hits = glRenderMode(GL_RENDER);
  if (hits <= 0) {
    return -1;
  }

  return selectBuf[(hits - 1) * 4 + 3];
}

static void RecolorTri(GLint h)
{

  objects[h].color[0] = ((rand() % 100) + 50) / 150.0;
  objects[h].color[1] = ((rand() % 100) + 50) / 150.0;
  objects[h].color[2] = ((rand() % 100) + 50) / 150.0;
}

static void DeleteTri(GLint h)
{

  objects[h] = objects[objectCount - 1];
  objectCount--;
}

static void GrowTri(GLint h)
{
  float v[2];
  float *oldV;
  GLint i;

  v[0] = objects[h].v1[0] + objects[h].v2[0] + objects[h].v3[0];
  v[1] = objects[h].v1[1] + objects[h].v2[1] + objects[h].v3[1];
  v[0] /= 3;
  v[1] /= 3;

  for (i = 0; i < 3; i++) {
    switch (i) {
      case 0:
	oldV = objects[h].v1;
	break;
      case 1:
	oldV = objects[h].v2;
	break;
      case 2:
	oldV = objects[h].v3;
	break;
    }
    oldV[0] = 1.5 * (oldV[0] - v[0]) + v[0];
    oldV[1] = 1.5 * (oldV[1] - v[1]) + v[1];
  }
}

static GLenum Mouse(int mouseX, int mouseY, GLenum button)
{
  GLint hit;

  hit = DoSelect((GLint) mouseX, (GLint) mouseY);
  if (hit != -1) {
    if (button & TK_LEFTBUTTON) {
      RecolorTri(hit);
    }
    if (button & TK_MIDDLEBUTTON) {
      GrowTri(hit);
    }
    if (button & TK_RIGHTBUTTON) {
      DeleteTri(hit);
    }
    return GL_TRUE;
  }
  return GL_FALSE;
}

static void Draw(void)
{

  glPushMatrix();

  glViewport(0, 0, windW, windH);
  glGetIntegerv(GL_VIEWPORT, vp);

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluOrtho2D(-175, 175, -175, 175);
  glMatrixMode(GL_MODELVIEW);

  glClearColor(0.0, 0.0, 0.0, 0.0);
  glClear(GL_COLOR_BUFFER_BIT);

  glScalef(zoom, zoom, zoom);
  glRotatef(zRotation, 0, 0, 1);

  Render(GL_RENDER);

  glPopMatrix();

  glFlush();
}

static void DrawZoom(GLint x, GLint y)
{

  glPushMatrix();

  glViewport(0, 0, windW, windH);
  glGetIntegerv(GL_VIEWPORT, vp);

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluPickMatrix(x, windH - y, 4, 4, vp);
  gluOrtho2D(-175, 175, -175, 175);
  glMatrixMode(GL_MODELVIEW);

  glClearColor(0.0, 0.0, 0.0, 0.0);
  glClear(GL_COLOR_BUFFER_BIT);

  glScalef(zoom, zoom, zoom);
  glRotatef(zRotation, 0, 0, 1);

  Render(GL_RENDER);

  glPopMatrix();
}

static void DumpFeedbackVert(GLint * i, GLint n)
{
  GLint index;

  index = *i;
  if (index + 7 > n) {
    *i = n;
    printf("  ???\n");
    return;
  }
  printf("  (%g %g %g), color = (%4.2f %4.2f %4.2f)\n",
	 feedBuf[index],
	 feedBuf[index + 1],
	 feedBuf[index + 2],
	 feedBuf[index + 3],
	 feedBuf[index + 4],
	 feedBuf[index + 5]);
  index += 7;
  *i = index;
}

static void DrawFeedback(GLint n)
{
  GLint i;
  GLint verts;

  printf("Feedback results (%d floats):\n", n);
  for (i = 0; i < n; i++) {
    switch ((GLint) feedBuf[i]) {
      case GL_POLYGON_TOKEN:
	printf("Polygon");
	i++;
	if (i < n) {
	  verts = (GLint) feedBuf[i];
	  i++;
	  printf(": %d vertices", verts);
	}
	else {
	  verts = 0;
	}
	printf("\n");
	while (verts) {
	  DumpFeedbackVert(&i, n);
	  verts--;
	}
	i--;
	break;
      case GL_LINE_TOKEN:
	printf("Line:\n");
	i++;
	DumpFeedbackVert(&i, n);
	DumpFeedbackVert(&i, n);
	i--;
	break;
      case GL_LINE_RESET_TOKEN:
	printf("Line Reset:\n");
	i++;
	DumpFeedbackVert(&i, n);
	DumpFeedbackVert(&i, n);
	i--;
	break;
      default:
	printf("%9.2f\n", feedBuf[i]);
	break;
    }
  }
  if (i == MAXFEED) {
    printf("...\n");
  }
  printf("\n");
}

static void DoFeedback(void)
{
  GLint x;

  glFeedbackBuffer(MAXFEED, GL_3D_COLOR, feedBuf);
  (void)glRenderMode(GL_FEEDBACK);

  glPushMatrix();

  glViewport(0, 0, windW, windH);
  glGetIntegerv(GL_VIEWPORT, vp);

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluOrtho2D(-175, 175, -175, 175);
  glMatrixMode(GL_MODELVIEW);

  glClearColor(0.0, 0.0, 0.0, 0.0);
  glClear(GL_COLOR_BUFFER_BIT);

  glScalef(zoom, zoom, zoom);
  glRotatef(zRotation, 0, 0, 1);

  Render(GL_FEEDBACK);

  glPopMatrix();

  x = glRenderMode(GL_RENDER);
  if (x == -1) {
    x = MAXFEED;
  }

  DrawFeedback((GLint) x);
}

static GLenum Key(int key, GLenum mask)
{
  int mouseX, mouseY;

  switch (key) {
    case TK_ESCAPE:
      tkQuit();
    case TK_LEFT:
      zRotation += 0.5;
      break;
    case TK_RIGHT:
      zRotation -= 0.5;
      break;
    case TK_Z:
      zoom /= 0.75;
      break;
    case TK_z:
      zoom *= 0.75;
      break;
    case TK_f:
      DoFeedback();
      break;
    case TK_d:
      tkGetMouseLoc(&mouseX, &mouseY);
      DrawZoom((GLint) mouseX, (GLint) mouseY);
      break;
    case TK_l:
      linePoly = !linePoly;
      if (linePoly) {
	glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
      }
      else {
	glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
      }
      break;
    default:
      return GL_FALSE;
  }
  return GL_TRUE;
}

static GLenum Args(int argc, char **argv)
{
  GLint i;

  directRender = GL_TRUE;

  for (i = 1; i < argc; i++) {
    if (strcmp(argv[i], "-dr") == 0) {
      directRender = GL_TRUE;
    }
    else if (strcmp(argv[i], "-ir") == 0) {
      directRender = GL_FALSE;
    }
    else {
      printf("%s (Bad option).\n", argv[i]);
      return GL_FALSE;
    }
  }
  return GL_TRUE;
}

void main(int argc, char **argv)
{
  GLenum type;

  if (Args(argc, argv) == GL_FALSE) {
    tkQuit();
  }

  windW = 300;
  windH = 300;
  tkInitPosition(0, 0, windW, windH);

  type = TK_RGB | TK_SINGLE;
  type |= (directRender) ? TK_DIRECT : TK_INDIRECT;
  tkInitDisplayMode(type);

  if (tkInitWindow("Select Test") == GL_FALSE) {
    tkQuit();
  }

  Init();

  tkExposeFunc(Reshape);
  tkReshapeFunc(Reshape);
  tkKeyDownFunc(Key);
  tkMouseDownFunc(Mouse);
  tkDisplayFunc(Draw);
  tkExec();
}
