/*
 * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
 *
 * Permission to use, copy, modify, distribute, and sell this software and
 * its documentation for any purpose is hereby granted without fee, provided
 * that (i) the above copyright notices and this permission notice appear in
 * all copies of the software and related documentation, and (ii) the name of
 * Silicon Graphics may not be used in any advertising or
 * publicity relating to the software without the specific, prior written
 * permission of Silicon Graphics.
 *
 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
 * ANY KIND,
 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
 *
 * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 * OF THIS SOFTWARE.
 */

/*
 * Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
 */

/*
 * Modified by Li Wei(liwei@aiar.xjtu.edu.cn) to be able to run in Windows
 * 6/13
 *
 * Modified by Brian Paul to compile with Windows OR Unix.  7/23/97
 */

#define _HPUX_SOURCE

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <sys/types.h>
#ifndef __WIN32__
#include <sys/time.h>
#endif
#include "gltk.h"

#ifndef RAND_MAX
#define RAND_MAX 32767
#endif

#define XSIZE	100
#define YSIZE	75

#define RINGS 5
#define BLUERING 0
#define BLACKRING 1
#define REDRING 2
#define YELLOWRING 3
#define GREENRING 4

#define BACKGROUND 8

enum {
  BLACK = 0,
  RED,
  GREEN,
  YELLOW,
  BLUE,
  MAGENTA,
  CYAN,
  WHITE
};

GLenum rgb, doubleBuffer, directRender;

unsigned char rgb_colors[RINGS][3];
int mapped_colors[RINGS];
float dests[RINGS][3];
float offsets[RINGS][3];
float angs[RINGS];
float rotAxis[RINGS][3];
int iters[RINGS];
GLuint theTorus;

void FillTorus(float rc, int numc, float rt, int numt)
{
  int i, j, k;
  double s, t;
  double x, y, z;
  double pi, twopi;

  pi = 3.14159265358979323846;
  twopi = 2 * pi;

  for (i = 0; i < numc; i++) {
    glBegin(GL_QUAD_STRIP);
    for (j = 0; j <= numt; j++) {
      for (k = 1; k >= 0; k--) {
	s = (i + k) % numc + 0.5;
	t = j % numt;

	x = cos(t * twopi / numt) * cos(s * twopi / numc);
	y = sin(t * twopi / numt) * cos(s * twopi / numc);
	z = sin(s * twopi / numc);
	glNormal3f(x, y, z);

	x = (rt + rc * cos(s * twopi / numc)) * cos(t * twopi / numt);
	y = (rt + rc * cos(s * twopi / numc)) * sin(t * twopi / numt);
	z = rc * sin(s * twopi / numc);
	glVertex3f(x, y, z);
      }
    }
    glEnd();
  }
}

float Clamp(int iters_left, float t)
{

  if (iters_left < 3) {
    return 0.0;
  }
  return (iters_left - 2) * t / iters_left;
}

void DrawScene(void)
{
  int i, j;
  GLboolean goIdle;

  goIdle = GL_TRUE;
  for (i = 0; i < RINGS; i++) {
    if (iters[i]) {
      for (j = 0; j < 3; j++) {
	offsets[i][j] = Clamp(iters[i], offsets[i][j]);
      }
      angs[i] = Clamp(iters[i], angs[i]);
      iters[i]--;
      goIdle = GL_FALSE;
    }
  }
  if (goIdle) {
    tkIdleFunc(NULL);
  }

  glPushMatrix();

  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);

  for (i = 0; i < RINGS; i++) {
    if (rgb) {
      glColor3ubv(rgb_colors[i]);
    }
    else {
      glIndexi(mapped_colors[i]);
    }
    glPushMatrix();
    glTranslatef(dests[i][0] + offsets[i][0], dests[i][1] + offsets[i][1],
		 dests[i][2] + offsets[i][2]);
    glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
    glCallList(theTorus);
    glPopMatrix();
  }

  glPopMatrix();

  glFlush();
  if (doubleBuffer) {
    tkSwapBuffers();
  }
}

float MyRand(void)
{
  return 10.0 * ((float)rand() / (float)RAND_MAX - 0.5);
}

void ReInit(void)
{
  int i;
  float deviation;

  deviation = MyRand() / 2;
  deviation = deviation * deviation;
  for (i = 0; i < RINGS; i++) {
    offsets[i][0] = MyRand();
    offsets[i][1] = MyRand();
    offsets[i][2] = MyRand();
    angs[i] = 260.0 * MyRand();
    rotAxis[i][0] = MyRand();
    rotAxis[i][1] = MyRand();
    rotAxis[i][2] = MyRand();
    iters[i] = (deviation * MyRand() + 60.0);
  }
  tkIdleFunc(DrawScene);
}

void Init(void)
{
  float base, height;
  float aspect, x, y;
  int i;

#ifdef __WIN32__
  long t;

#else
  struct timeval t;

#endif

  float top_y = 1.0;
  float bottom_y = 0.0;
  float top_z = 0.15;
  float bottom_z = 0.69;
  float spacing = 2.5;
  static float lmodel_ambient[] =
  {0.0, 0.0, 0.0, 0.0};
  static float lmodel_twoside[] =
  {GL_FALSE};
  static float lmodel_local[] =
  {GL_FALSE};
  static float light0_ambient[] =
  {0.1, 0.1, 0.1, 1.0};
  static float light0_diffuse[] =
  {1.0, 1.0, 1.0, 0.0};
  static float light0_position[] =
  {0.8660254, 0.5, 1, 0};
  static float light0_specular[] =
  {1.0, 1.0, 1.0, 0.0};
  static float bevel_mat_ambient[] =
  {0.0, 0.0, 0.0, 1.0};
  static float bevel_mat_shininess[] =
  {40.0};
  static float bevel_mat_specular[] =
  {1.0, 1.0, 1.0, 0.0};
  static float bevel_mat_diffuse[] =
  {1.0, 0.0, 0.0, 0.0};

#ifdef __WIN32__
  t = clock();
  srand(t);
#else
  gettimeofday(&t, NULL);
  srand(t.tv_usec);
#endif

  ReInit();
  for (i = 0; i < RINGS; i++) {
    rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
  }
  rgb_colors[BLUERING][2] = 255;
  rgb_colors[REDRING][0] = 255;
  rgb_colors[GREENRING][1] = 255;
  rgb_colors[YELLOWRING][0] = 255;
  rgb_colors[YELLOWRING][1] = 255;
  mapped_colors[BLUERING] = BLUE;
  mapped_colors[REDRING] = RED;
  mapped_colors[GREENRING] = GREEN;
  mapped_colors[YELLOWRING] = YELLOW;
  mapped_colors[BLACKRING] = BLACK;

  dests[BLUERING][0] = -spacing;
  dests[BLUERING][1] = top_y;
  dests[BLUERING][2] = top_z;

  dests[BLACKRING][0] = 0.0;
  dests[BLACKRING][1] = top_y;
  dests[BLACKRING][2] = top_z;

  dests[REDRING][0] = spacing;
  dests[REDRING][1] = top_y;
  dests[REDRING][2] = top_z;

  dests[YELLOWRING][0] = -spacing / 2.0;
  dests[YELLOWRING][1] = bottom_y;
  dests[YELLOWRING][2] = bottom_z;

  dests[GREENRING][0] = spacing / 2.0;
  dests[GREENRING][1] = bottom_y;
  dests[GREENRING][2] = bottom_z;

  base = 2.0;
  height = 2.0;
  theTorus = glGenLists(1);
  glNewList(theTorus, GL_COMPILE);
  FillTorus(0.1, 8, 1.0, 25);
  glEndList();

  x = (float)XSIZE;
  y = (float)YSIZE;
  aspect = x / y;
  glEnable(GL_CULL_FACE);
  glCullFace(GL_BACK);
  glEnable(GL_DEPTH_TEST);
  glClearDepth(1.0);

  if (rgb) {
    glClearColor(0.5, 0.5, 0.5, 0.0);
    glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
    glEnable(GL_LIGHT0);

    glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
    glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
    glEnable(GL_LIGHTING);

    glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
    glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
    glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
    glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);

    glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
    glEnable(GL_COLOR_MATERIAL);
    glShadeModel(GL_SMOOTH);
  }
  else {
    glClearIndex(BACKGROUND);
    glShadeModel(GL_FLAT);
  }

  glMatrixMode(GL_PROJECTION);
  gluPerspective(45, 1.33, 0.1, 100.0);
  glMatrixMode(GL_MODELVIEW);
}

void Reshape(int width, int height)
{

  glViewport(0, 0, width, height);
}

GLenum Key(int key, GLenum mask)
{

  switch (key) {
    case TK_ESCAPE:
      tkQuit();
    case TK_SPACE:
      ReInit();
      break;
    default:
      return GL_FALSE;
  }
  return GL_TRUE;
}

GLenum Args(int argc, char **argv)
{
  GLint i;

  rgb = GL_TRUE;
  doubleBuffer = GL_FALSE;
  directRender = GL_TRUE;

  for (i = 1; i < argc; i++) {
    if (strcmp(argv[i], "-ci") == 0) {
      rgb = GL_FALSE;
    }
    else if (strcmp(argv[i], "-rgb") == 0) {
      rgb = GL_TRUE;
    }
    else if (strcmp(argv[i], "-sb") == 0) {
      doubleBuffer = GL_FALSE;
    }
    else if (strcmp(argv[i], "-db") == 0) {
      doubleBuffer = GL_TRUE;
    }
    else if (strcmp(argv[i], "-dr") == 0) {
      directRender = GL_TRUE;
    }
    else if (strcmp(argv[i], "-ir") == 0) {
      directRender = GL_FALSE;
    }
    else {
      printf("%s (Bad option).\n", argv[i]);
      return GL_FALSE;
    }
  }
  return GL_TRUE;
}

void main(int argc, char **argv)
{
  GLenum type;

  if (Args(argc, argv) == GL_FALSE) {
    tkQuit();
  }

  tkInitPosition(0, 0, 400, 300);

  type = TK_DEPTH;
  type |= (rgb) ? TK_RGB : TK_INDEX;
  type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE;
  type |= (directRender) ? TK_DIRECT : TK_INDIRECT;
  tkInitDisplayMode(type);

  if (tkInitWindow("Olympic") == GL_FALSE) {
    tkQuit();
  }

  Init();

  tkExposeFunc(Reshape);
  tkReshapeFunc(Reshape);
  tkKeyDownFunc(Key);
  tkIdleFunc(DrawScene);

  tkExec();
}
