/*
 * aux.c 
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/gltk.h>
#include <GL/glaux.h>

static struct {
  int keyField;
  void (*KeyFunc) (void);
} keyTable[200];

static struct {
  int mouseField;
  void (*MouseFunc) (AUX_EVENTREC *);
} mouseDownTable[20], mouseUpTable[20], mouseLocTable[20];

static int keyTableCount = 0;
static int mouseDownTableCount = 0;
static int mouseUpTableCount = 0;
static int mouseLocTableCount = 0;
static GLenum displayModeType = 0;
static GLenum displayModePolicy = AUX_MINIMUM_CRITERIA;
static int displayModeID = 0;

static int animate = 0;

#define NCOLORS 8
float auxRGBMap[NCOLORS][3] =
{
  {0, 0, 0},
  {1, 0, 0},
  {0, 1, 0},
  {1, 1, 0},
  {0, 0, 1},
  {1, 0, 1},
  {0, 1, 1},
  {1, 1, 1}
};

static void DefaultHandleReshape(int w, int h)
{
  glViewport(0, 0, w, h);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glOrtho(0.0, (GLdouble) w, 0.0, (GLdouble) h, -1.0, 1.0);
  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
}

static void DefaultHandleExpose(int w, int h)
{
}

static GLenum MouseLoc(int x, int y, GLenum button)
{
  AUX_EVENTREC info;
  GLenum flag;
  int i;

  flag = GL_FALSE;
  for (i = 0; i < mouseLocTableCount; i++) {
    if ((button & AUX_LEFTBUTTON) == mouseLocTable[i].mouseField) {
      info.event = AUX_MOUSELOC;
      info.data[AUX_MOUSEX] = x;
      info.data[AUX_MOUSEY] = y;
      info.data[AUX_MOUSESTATUS] = AUX_LEFTBUTTON;
      (*mouseLocTable[i].MouseFunc) (&info);
      flag |= GL_TRUE;
    }
    if ((button & AUX_RIGHTBUTTON) == mouseLocTable[i].mouseField) {
      info.event = AUX_MOUSELOC;
      info.data[AUX_MOUSEX] = x;
      info.data[AUX_MOUSEY] = y;
      info.data[AUX_MOUSESTATUS] = AUX_RIGHTBUTTON;
      (*mouseLocTable[i].MouseFunc) (&info);
      flag |= GL_TRUE;
    }
    if ((button & AUX_MIDDLEBUTTON) == mouseLocTable[i].mouseField) {
      info.event = AUX_MOUSELOC;
      info.data[AUX_MOUSEX] = x;
      info.data[AUX_MOUSEY] = y;
      info.data[AUX_MOUSESTATUS] = AUX_MIDDLEBUTTON;
      (*mouseLocTable[i].MouseFunc) (&info);
      flag |= GL_TRUE;
    }
  }
  return flag;
}

static GLenum MouseUp(int x, int y, GLenum button)
{
  AUX_EVENTREC info;
  GLenum flag;
  int i;

  flag = GL_FALSE;
  for (i = 0; i < mouseUpTableCount; i++) {
    if ((button & AUX_LEFTBUTTON) == mouseUpTable[i].mouseField) {
      info.event = AUX_MOUSEUP;
      info.data[AUX_MOUSEX] = x;
      info.data[AUX_MOUSEY] = y;
      info.data[AUX_MOUSESTATUS] = AUX_LEFTBUTTON;
      (*mouseUpTable[i].MouseFunc) (&info);
      flag |= GL_TRUE;
    }
    if ((button & AUX_RIGHTBUTTON) == mouseUpTable[i].mouseField) {
      info.event = AUX_MOUSEUP;
      info.data[AUX_MOUSEX] = x;
      info.data[AUX_MOUSEY] = y;
      info.data[AUX_MOUSESTATUS] = AUX_RIGHTBUTTON;
      (*mouseUpTable[i].MouseFunc) (&info);
      flag |= GL_TRUE;
    }
    if ((button & AUX_MIDDLEBUTTON) == mouseUpTable[i].mouseField) {
      info.event = AUX_MOUSEUP;
      info.data[AUX_MOUSEX] = x;
      info.data[AUX_MOUSEY] = y;
      info.data[AUX_MOUSESTATUS] = AUX_MIDDLEBUTTON;
      (*mouseUpTable[i].MouseFunc) (&info);
      flag |= GL_TRUE;
    }
  }
  return flag;
}

static GLenum MouseDown(int x, int y, GLenum button)
{
  AUX_EVENTREC info;
  GLenum flag;
  int i;

  flag = GL_FALSE;
  for (i = 0; i < mouseDownTableCount; i++) {
    if ((button & AUX_LEFTBUTTON) == mouseDownTable[i].mouseField) {
      info.event = AUX_MOUSEDOWN;
      info.data[AUX_MOUSEX] = x;
      info.data[AUX_MOUSEY] = y;
      info.data[AUX_MOUSESTATUS] = AUX_LEFTBUTTON;
      (*mouseDownTable[i].MouseFunc) (&info);
      flag |= GL_TRUE;
    }
    if ((button & AUX_RIGHTBUTTON) == mouseDownTable[i].mouseField) {
      info.event = AUX_MOUSEDOWN;
      info.data[AUX_MOUSEX] = x;
      info.data[AUX_MOUSEY] = y;
      info.data[AUX_MOUSESTATUS] = AUX_RIGHTBUTTON;
      (*mouseDownTable[i].MouseFunc) (&info);
      flag |= GL_TRUE;
    }
    if ((button & AUX_MIDDLEBUTTON) == mouseDownTable[i].mouseField) {
      info.event = AUX_MOUSEDOWN;
      info.data[AUX_MOUSEX] = x;
      info.data[AUX_MOUSEY] = y;
      info.data[AUX_MOUSESTATUS] = AUX_MIDDLEBUTTON;
      (*mouseDownTable[i].MouseFunc) (&info);
      flag |= GL_TRUE;
    }
  }
  return flag;
}

static GLenum KeyDown(int key, GLenum status)
{
  GLenum flag;
  int i;

  flag = GL_FALSE;
  if (keyTableCount) {
    for (i = 0; i < keyTableCount; i++) {
      if (key == keyTable[i].keyField) {
	(*keyTable[i].KeyFunc) ();
	flag |= GL_TRUE;
      }
    }
  }
  return flag;
}

void auxExposeFunc(void (*Func) (int, int))
{
  tkExposeFunc(Func);
}

void auxReshapeFunc(void (*Func) (int, int))
{
  tkExposeFunc(Func);
  tkReshapeFunc(Func);
}

void auxIdleFunc(void (*Func) (void))
{
  tkIdleFunc(Func);
}

void auxKeyFunc(int key, void (*Func) (void))
{
  keyTable[keyTableCount].keyField = key;
  keyTable[keyTableCount++].KeyFunc = Func;
}

void auxMouseFunc(int mouse, int mode, void (*Func) (AUX_EVENTREC *))
{
  if (mode == AUX_MOUSEDOWN) {
    mouseDownTable[mouseDownTableCount].mouseField = mouse;
    mouseDownTable[mouseDownTableCount++].MouseFunc = Func;
  }
  else if (mode == AUX_MOUSEUP) {
    mouseUpTable[mouseUpTableCount].mouseField = mouse;
    mouseUpTable[mouseUpTableCount++].MouseFunc = Func;
  }
  else if (mode == AUX_MOUSELOC) {
    mouseLocTable[mouseLocTableCount].mouseField = mouse;
    mouseLocTable[mouseLocTableCount++].MouseFunc = Func;
  }
}

void auxDeleteMouseFunc(int mouse, int mode, void (*Func) (AUX_EVENTREC *))
{
  int i, j;

  for (i = 0; i < mouseLocTableCount; i++) {
    if (mouseLocTable[i].MouseFunc == Func) {
      /*
       * delete this one 
       */
      for (j = i + 1; j < mouseLocTableCount; j++) {
	mouseLocTable[j - 1].MouseFunc = mouseLocTable[j].MouseFunc;
	mouseLocTable[j - 1].mouseField = mouseLocTable[j].mouseField;
      }
      mouseLocTableCount--;
      break;
    }
  }

}

static void idle(void)
{
  /* do nothing */
}

void auxMainLoop(void (*Func) (void))
{
  if (animate)
    auxIdleFunc(idle);

  tkDisplayFunc(Func);
  tkExec();
}

void auxInitPosition(int x, int y, int width, int height)
{
  tkInitPosition(x, y, width, height);
}

void auxInitDisplayMode(GLbitfield type)
{
  displayModeType = type;
  tkInitDisplayMode(type);
}

void auxInitDisplayModePolicy(GLenum type)
{

  displayModePolicy = type;
  tkInitDisplayModePolicy(type);
}

GLenum auxInitDisplayModeID(GLint id)
{
  displayModeID = id;
  return tkInitDisplayModeID(id);
}

GLenum auxInitWindow(char *title)
{
  int useDoubleAsSingle = 0;

  if (tkInitWindow(title) == GL_FALSE) {
    if (AUX_WIND_IS_SINGLE(displayModeType)) {
      tkInitDisplayMode(displayModeType | AUX_DOUBLE);
      if (!tkInitWindow(title))
	return GL_FALSE;
      fprintf(stderr, "Can't initialize a single buffer visual.\n");
      fprintf(stderr, "Will use a double buffer visual instead,");
      fprintf(stderr, "only drawing into the front buffer.\n");
      displayModeType = displayModeType | AUX_DOUBLE;
      useDoubleAsSingle = 1;
    }
    else
      return GL_FALSE;
  }
  tkReshapeFunc(DefaultHandleReshape);
  tkExposeFunc(DefaultHandleExpose);
  tkMouseUpFunc(MouseUp);
  tkMouseDownFunc(MouseDown);
  tkMouseMoveFunc(MouseLoc);
  tkKeyDownFunc(KeyDown);
  auxKeyFunc(AUX_ESCAPE, auxQuit);
  glClearColor(0.0, 0.0, 0.0, 1.0);
  glClearIndex(0);
  glLoadIdentity();
  if (useDoubleAsSingle) {
    glReadBuffer(GL_FRONT);
    glDrawBuffer(GL_FRONT);
  }
  return GL_TRUE;
}

void auxCloseWindow(void)
{
  tkCloseWindow();
  keyTableCount = 0;
  mouseDownTableCount = 0;
  mouseUpTableCount = 0;
  mouseLocTableCount = 0;
}

void auxQuit(void)
{
  tkQuit();
}

void auxSwapBuffers(void)
{
  tkSwapBuffers();
}

void *auxAOSScreen(void)
{
  void *ptr;

  tkGetSystem(TK_AOS_SCREEN, (void *)&ptr);
  return ptr;
}

void *auxAOSWindow(void)
{
  void *ptr;

  tkGetSystem(TK_AOS_WINDOW, (void *)&ptr);
  return ptr;
}

void *auxAOSContext(void)
{
  void *ptr;

  tkGetSystem(TK_AOS_CONTEXT, (void *)&ptr);
  return ptr;
}

GLenum auxGetDisplayModePolicy(void)
{
  return tkGetDisplayModePolicy();
}

GLint auxGetDisplayModeID(void)
{
  return tkGetDisplayModeID();
}

GLenum auxGetDisplayMode(void)
{
  return tkGetDisplayMode();
}

void auxSetOneColor(int index, float r, float g, float b)
{
  tkSetOneColor(index, r, g, b);
}

void auxSetFogRamp(int density, int startIndex)
{
  tkSetFogRamp(density, startIndex);
}

void auxSetGreyRamp(void)
{
  tkSetGreyRamp();
}

void auxSetRGBMap(int size, float *rgb)
{
  tkSetRGBMap(size, rgb);
}

int auxGetColorMapSize(void)
{
  return tkGetColorMapSize();;
}

void auxGetMouseLoc(int *x, int *y)
{
  tkGetMouseLoc(x, y);
}

#include <intuition/screens.h>
void auxGetScreenSize(GLint * width, GLint * height)
{
  struct Screen *ptr;

  tkGetSystem(TK_AOS_SCREEN, (void *)&ptr);

  if(ptr) {
    *width = ptr->Width;
    *height = ptr->Height;
  }
  else {
    *width = 0;
    *height = 0;
  }
}

void auxAnimation(GLint state)
{
  animate = state;
}
