/* $Id: teximage.c,v 3.11 1998/07/18 03:35:01 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.0
 * Copyright (C) 1995-1998  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


/*
 * $Log: teximage.c,v $
 * Revision 3.11  1998/07/18 03:35:01  brianp
 * fixed a few error reporting mistakes
 *
 * Revision 3.10  1998/07/17 03:25:17  brianp
 * implemented glGetTexImage()
 *
 * Revision 3.9  1998/05/05 00:28:52  brianp
 * GL_ABGR_EXT pixel format now works with glTexImageXD()
 *
 * Revision 3.8  1998/05/05 00:19:47  brianp
 * added GL_COLOR_INDEX to cases in components_in_intformat
 *
 * Revision 3.7  1998/04/20 21:46:08  brianp
 * added David's second glCopyTexSubImage() patch
 *
 * Revision 3.6  1998/04/13 23:16:57  brianp
 * fixed 3Dfx glCopyTexSubImage() bug (David Bucciarelli)
 *
 * Revision 3.5  1998/03/27 04:17:31  brianp
 * fixed G++ warnings
 *
 * Revision 3.4  1998/03/03 02:42:38  brianp
 * removed a few unneeded assertions
 *
 * Revision 3.3  1998/02/20 04:53:37  brianp
 * implemented GL_SGIS_multitexture
 *
 * Revision 3.2  1998/02/07 14:42:29  brianp
 * NULL proxy image given to glTexImageXD() caused crash (Wes Bethel)
 *
 * Revision 3.1  1998/02/01 22:28:41  brianp
 * removed an unneeded header
 *
 * Revision 3.0  1998/01/31 21:04:38  brianp
 * initial rev
 *
 */


#ifdef PC_HEADER
#include "all.h"
#else
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "context.h"
#include "image.h"
#include "macros.h"
#include "span.h"
#include "teximage.h"
#include "types.h"
#endif


/*
 * NOTES:
 *
 * The internal texture storage convension is an array of N GLubytes
 * where N = width * height * components.  There is no padding.
 */




/*
 * Compute log base 2 of n.
 * If n isn't an exact power of two return -1.
 * If n<0 return -1.
 */
static int logbase2( int n )
{
   GLint i = 1;
   GLint log2 = 0;

   if (n<0) {
      return -1;
   }

   while ( n > i ) {
      i *= 2;
      log2++;
   }
   if (i != n) {
      return -1;
   }
   else {
      return log2;
   }
}



/*
 * Given an internal texture format enum or 1, 2, 3, 4 return the
 * corresponding _base_ internal format:  GL_ALPHA, GL_LUMINANCE,
 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.  Return -1 if
 * invalid enum.
 */
static GLint decode_internal_format( GLint format )
{
   switch (format) {
      case GL_ALPHA:
      case GL_ALPHA4:
      case GL_ALPHA8:
      case GL_ALPHA12:
      case GL_ALPHA16:
	 return GL_ALPHA;
      case 1:
      case GL_LUMINANCE:
      case GL_LUMINANCE4:
      case GL_LUMINANCE8:
      case GL_LUMINANCE12:
      case GL_LUMINANCE16:
	 return GL_LUMINANCE;
      case 2:
      case GL_LUMINANCE_ALPHA:
      case GL_LUMINANCE4_ALPHA4:
      case GL_LUMINANCE6_ALPHA2:
      case GL_LUMINANCE8_ALPHA8:
      case GL_LUMINANCE12_ALPHA4:
      case GL_LUMINANCE12_ALPHA12:
      case GL_LUMINANCE16_ALPHA16:
	 return GL_LUMINANCE_ALPHA;
      case GL_INTENSITY:
      case GL_INTENSITY4:
      case GL_INTENSITY8:
      case GL_INTENSITY12:
      case GL_INTENSITY16:
	 return GL_INTENSITY;
      case 3:
      case GL_RGB:
      case GL_R3_G3_B2:
      case GL_RGB4:
      case GL_RGB5:
      case GL_RGB8:
      case GL_RGB10:
      case GL_RGB12:
      case GL_RGB16:
	 return GL_RGB;
      case 4:
      case GL_RGBA:
      case GL_RGBA2:
      case GL_RGBA4:
      case GL_RGB5_A1:
      case GL_RGBA8:
      case GL_RGB10_A2:
      case GL_RGBA12:
      case GL_RGBA16:
	 return GL_RGBA;
      case GL_COLOR_INDEX1_EXT:
      case GL_COLOR_INDEX2_EXT:
      case GL_COLOR_INDEX4_EXT:
      case GL_COLOR_INDEX8_EXT:
      case GL_COLOR_INDEX12_EXT:
      case GL_COLOR_INDEX16_EXT:
	 return GL_COLOR_INDEX;
      default:
	 return -1;  /* error */
   }
}



/*
 * Given an internal texture format enum or 1, 2, 3, 4 return the
 * corresponding _base_ internal format:  GL_ALPHA, GL_LUMINANCE,
 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.  Return the
 * number of components for the format.  Return -1 if invalid enum.
 */
static GLint components_in_intformat( GLint format )
{
   switch (format) {
      case GL_ALPHA:
      case GL_ALPHA4:
      case GL_ALPHA8:
      case GL_ALPHA12:
      case GL_ALPHA16:
	 return 1;
      case 1:
      case GL_LUMINANCE:
      case GL_LUMINANCE4:
      case GL_LUMINANCE8:
      case GL_LUMINANCE12:
      case GL_LUMINANCE16:
	 return 1;
      case 2:
      case GL_LUMINANCE_ALPHA:
      case GL_LUMINANCE4_ALPHA4:
      case GL_LUMINANCE6_ALPHA2:
      case GL_LUMINANCE8_ALPHA8:
      case GL_LUMINANCE12_ALPHA4:
      case GL_LUMINANCE12_ALPHA12:
      case GL_LUMINANCE16_ALPHA16:
	 return 2;
      case GL_INTENSITY:
      case GL_INTENSITY4:
      case GL_INTENSITY8:
      case GL_INTENSITY12:
      case GL_INTENSITY16:
	 return 1;
      case 3:
      case GL_RGB:
      case GL_R3_G3_B2:
      case GL_RGB4:
      case GL_RGB5:
      case GL_RGB8:
      case GL_RGB10:
      case GL_RGB12:
      case GL_RGB16:
	 return 3;
      case 4:
      case GL_RGBA:
      case GL_RGBA2:
      case GL_RGBA4:
      case GL_RGB5_A1:
      case GL_RGBA8:
      case GL_RGB10_A2:
      case GL_RGBA12:
      case GL_RGBA16:
	 return 4;
      case GL_COLOR_INDEX:
      case GL_COLOR_INDEX1_EXT:
      case GL_COLOR_INDEX2_EXT:
      case GL_COLOR_INDEX4_EXT:
      case GL_COLOR_INDEX8_EXT:
      case GL_COLOR_INDEX12_EXT:
      case GL_COLOR_INDEX16_EXT:
	 return 1;
      default:
	 return -1;  /* error */
   }
}



struct gl_texture_image *gl_alloc_texture_image( void )
{
   return (struct gl_texture_image *) calloc( 1, sizeof(struct gl_texture_image) );
}



void gl_free_texture_image( struct gl_texture_image *teximage )
{
   if (teximage->Data) {
      free( teximage->Data );
   }
   free( teximage );
}



/*
 * Given a gl_image, apply the pixel transfer scale, bias, and mapping
 * to produce a gl_texture_image.  Convert image data to GLubytes.
 * Input:  image - the incoming gl_image
 *         internalFormat - desired format of resultant texture
 *         border - texture border width (0 or 1)
 * Return:  pointer to a gl_texture_image or NULL if an error occurs.
 */
static struct gl_texture_image *
image_to_texture( GLcontext *ctx, const struct gl_image *image,
		  GLint internalFormat, GLint border )
{
   GLint components;
   struct gl_texture_image *texImage;
   GLint numPixels, pixel;
   GLboolean scaleOrBias;

   assert(image);
   assert(image->Width>0);
   assert(image->Height>0);
   assert(image->Depth>0);

   /*   internalFormat = decode_internal_format(internalFormat);*/
   components = components_in_intformat(internalFormat);
   numPixels = image->Width * image->Height * image->Depth;

   texImage = gl_alloc_texture_image();
   if (!texImage)
      return NULL;

   texImage->Format = (GLenum) decode_internal_format(internalFormat);
   texImage->IntFormat = (GLenum) internalFormat;
   texImage->Border = border;
   texImage->Width = image->Width;
   texImage->Height = image->Height;
   texImage->Depth = image->Depth;
   texImage->WidthLog2 = logbase2(image->Width - 2*border);
   if (image->Height==1)  /* 1-D texture */
      texImage->HeightLog2 = 0;
   else
      texImage->HeightLog2 = logbase2(image->Height - 2*border);
   if (image->Depth==1)   /* 2-D texture */
      texImage->DepthLog2 = 0;
   else
      texImage->DepthLog2 = logbase2(image->Depth - 2*border);
   texImage->Width2 = 1 << texImage->WidthLog2;
   texImage->Height2 = 1 << texImage->HeightLog2;
   texImage->Depth2 = 1 << texImage->DepthLog2;
   texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 );
   texImage->Data = (GLubyte *) malloc( numPixels * components );

   if (!texImage->Data) {
      /* out of memory */
      gl_free_texture_image( texImage );
      return NULL;
   }

   /* Determine if scaling and/or biasing is needed */
   if (ctx->Pixel.RedScale!=1.0F   || ctx->Pixel.RedBias!=0.0F ||
       ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F ||
       ctx->Pixel.BlueScale!=1.0F  || ctx->Pixel.BlueBias!=0.0F ||
       ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) {
      scaleOrBias = GL_TRUE;
   }
   else {
      scaleOrBias = GL_FALSE;
   }

   switch (image->Type) {
      case GL_BITMAP:
	 {
	    GLint shift = ctx->Pixel.IndexShift;
	    GLint offset = ctx->Pixel.IndexOffset;
	    /* MapIto[RGBA]Size must be powers of two */
	    GLint rMask = ctx->Pixel.MapItoRsize-1;
	    GLint gMask = ctx->Pixel.MapItoGsize-1;
	    GLint bMask = ctx->Pixel.MapItoBsize-1;
	    GLint aMask = ctx->Pixel.MapItoAsize-1;
	    GLint i, j;
	    GLubyte *srcPtr = (GLubyte *) image->Data;

	    assert( image->Format==GL_COLOR_INDEX );

	    for (j=0; j<image->Height; j++) {
	       GLubyte bitMask = 128;
	       for (i=0; i<image->Width; i++) {
		  GLint index;
		  GLubyte red, green, blue, alpha;

		  /* Fetch image color index */
		  index = (*srcPtr & bitMask) ? 1 : 0;
		  bitMask = bitMask >> 1;
		  if (bitMask==0) {
		     bitMask = 128;
		     srcPtr++;
		  }
		  /* apply index shift and offset */
		  if (shift>=0) {
		     index = (index << shift) + offset;
		  }
		  else {
		     index = (index >> -shift) + offset;
		  }
		  /* convert index to RGBA */
		  red   = (GLint) (ctx->Pixel.MapItoR[index & rMask] * 255.0F);
		  green = (GLint) (ctx->Pixel.MapItoG[index & gMask] * 255.0F);
		  blue  = (GLint) (ctx->Pixel.MapItoB[index & bMask] * 255.0F);
		  alpha = (GLint) (ctx->Pixel.MapItoA[index & aMask] * 255.0F);

		  /* store texel (components are GLubytes in [0,255]) */
		  pixel = j * image->Width + i;
		  switch (texImage->Format) {
		     case GL_ALPHA:
			texImage->Data[pixel] = alpha;
			break;
		     case GL_LUMINANCE:
			texImage->Data[pixel] = red;
			break;
		     case GL_LUMINANCE_ALPHA:
			texImage->Data[pixel*2+0] = red;
			texImage->Data[pixel*2+1] = alpha;
			break;
		     case GL_INTENSITY:
			texImage->Data[pixel] = red;
			break;
		     case GL_RGB:
			texImage->Data[pixel*3+0] = red;
			texImage->Data[pixel*3+1] = green;
			texImage->Data[pixel*3+2] = blue;
			break;
		     case GL_RGBA:
			texImage->Data[pixel*4+0] = red;
			texImage->Data[pixel*4+1] = green;
			texImage->Data[pixel*4+2] = blue;
			texImage->Data[pixel*4+3] = alpha;
			break;
		     default:
			gl_problem(ctx,"Bad format in image_to_texture");
			return NULL;
		  }
	       }
	       if (bitMask!=128) {
		  srcPtr++;
	       }
	    }
	 }
	 break;

      case GL_UNSIGNED_BYTE:
	 for (pixel=0; pixel<numPixels; pixel++) {
	    GLubyte red, green, blue, alpha;
	    switch (image->Format) {
	       case GL_COLOR_INDEX:
		  if (decode_internal_format(internalFormat)==GL_COLOR_INDEX) {
		     /* a paletted texture */
		     GLint index = ((GLubyte*)image->Data)[pixel];
		     red = index;
		  }
		  else {
		     /* convert color index to RGBA */
		     GLint index = ((GLubyte*)image->Data)[pixel];
		     red   = (GLint) (255.0F * ctx->Pixel.MapItoR[index]);
		     green = (GLint) (255.0F * ctx->Pixel.MapItoG[index]);
		     blue  = (GLint) (255.0F * ctx->Pixel.MapItoB[index]);
		     alpha = (GLint) (255.0F * ctx->Pixel.MapItoA[index]);
		  }
		  break;
	       case GL_RGB:
		  /* Fetch image RGBA values */
		  red   = ((GLubyte*) image->Data)[pixel*3+0];
		  green = ((GLubyte*) image->Data)[pixel*3+1];
		  blue  = ((GLubyte*) image->Data)[pixel*3+2];
		  alpha = 255;
		  break;
	       case GL_RGBA:
		  red   = ((GLubyte*) image->Data)[pixel*4+0];
		  green = ((GLubyte*) image->Data)[pixel*4+1];
		  blue  = ((GLubyte*) image->Data)[pixel*4+2];
		  alpha = ((GLubyte*) image->Data)[pixel*4+3];
		  break;
	       case GL_RED:
		  red   = ((GLubyte*) image->Data)[pixel];
		  green = 0;
		  blue  = 0;
		  alpha = 255;
		  break;
	       case GL_GREEN:
		  red   = 0;
		  green = ((GLubyte*) image->Data)[pixel];
		  blue  = 0;
		  alpha = 255;
		  break;
	       case GL_BLUE:
		  red   = 0;
		  green = 0;
		  blue  = ((GLubyte*) image->Data)[pixel];
		  alpha = 255;
		  break;
	       case GL_ALPHA:
		  red   = 0;
		  green = 0;
		  blue  = 0;
		  alpha = ((GLubyte*) image->Data)[pixel];
		  break;
	       case GL_LUMINANCE: 
		  red   = ((GLubyte*) image->Data)[pixel];
		  green = red;
		  blue  = red;
		  alpha = 255;
		  break;
	      case GL_LUMINANCE_ALPHA:
		  red   = ((GLubyte*) image->Data)[pixel*2+0];
		  green = red;
		  blue  = red;
		  alpha = ((GLubyte*) image->Data)[pixel*2+1];
		  break;
	      default:
		 gl_problem(ctx,"Bad format (2) in image_to_texture");
		 return NULL;
	    }
	    
	    if (scaleOrBias || ctx->Pixel.MapColorFlag) {
	       /* Apply RGBA scale and bias */
	       GLfloat r = red   * (1.0F/255.0F);
	       GLfloat g = green * (1.0F/255.0F);
	       GLfloat b = blue  * (1.0F/255.0F);
	       GLfloat a = alpha * (1.0F/255.0F);
	       if (scaleOrBias) {
		  /* r,g,b,a now in [0,1] */
		  r = r * ctx->Pixel.RedScale   + ctx->Pixel.RedBias;
		  g = g * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
		  b = b * ctx->Pixel.BlueScale  + ctx->Pixel.BlueBias;
		  a = a * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
		  r = CLAMP( r, 0.0F, 1.0F );
		  g = CLAMP( g, 0.0F, 1.0F );
		  b = CLAMP( b, 0.0F, 1.0F );
		  a = CLAMP( a, 0.0F, 1.0F );
	       }
	       /* Apply pixel maps */
	       if (ctx->Pixel.MapColorFlag) {
		  GLint ir = (GLint) (r*ctx->Pixel.MapRtoRsize);
		  GLint ig = (GLint) (g*ctx->Pixel.MapGtoGsize);
		  GLint ib = (GLint) (b*ctx->Pixel.MapBtoBsize);
		  GLint ia = (GLint) (a*ctx->Pixel.MapAtoAsize);
		  r = ctx->Pixel.MapRtoR[ir];
		  g = ctx->Pixel.MapGtoG[ig];
		  b = ctx->Pixel.MapBtoB[ib];
		  a = ctx->Pixel.MapAtoA[ia];
	       }
	       red   = (GLint) (r * 255.0F);
	       green = (GLint) (g * 255.0F);
	       blue  = (GLint) (b * 255.0F);
	       alpha = (GLint) (a * 255.0F);
	    }

	    /* store texel (components are GLubytes in [0,255]) */
	    switch (texImage->Format) {
	       case GL_COLOR_INDEX:
		  texImage->Data[pixel] = red; /* really an index */
		  break;
	       case GL_ALPHA:
		  texImage->Data[pixel] = alpha;
		  break;
	       case GL_LUMINANCE:
		  texImage->Data[pixel] = red;
		  break;
	       case GL_LUMINANCE_ALPHA:
		  texImage->Data[pixel*2+0] = red;
		  texImage->Data[pixel*2+1] = alpha;
		  break;
	       case GL_INTENSITY:
		  texImage->Data[pixel] = red;
		  break;
	       case GL_RGB:
		  texImage->Data[pixel*3+0] = red;
		  texImage->Data[pixel*3+1] = green;
		  texImage->Data[pixel*3+2] = blue;
		  break;
	       case GL_RGBA:
		  texImage->Data[pixel*4+0] = red;
		  texImage->Data[pixel*4+1] = green;
		  texImage->Data[pixel*4+2] = blue;
		  texImage->Data[pixel*4+3] = alpha;
		  break;
	       default:
		  gl_problem(ctx,"Bad format (3) in image_to_texture");
		  return NULL;
	    }
	 }
	 break;

      case GL_FLOAT:
	 for (pixel=0; pixel<numPixels; pixel++) {
	    GLfloat red, green, blue, alpha;
	    switch (texImage->Format) {
	       case GL_COLOR_INDEX:
		  if (decode_internal_format(internalFormat)==GL_COLOR_INDEX) {
		     /* a paletted texture */
		     GLint index = (GLint) ((GLfloat*) image->Data)[pixel];
		     red = index;
		  }
		  else {
		     GLint shift = ctx->Pixel.IndexShift;
		     GLint offset = ctx->Pixel.IndexOffset;
		     /* MapIto[RGBA]Size must be powers of two */
		     GLint rMask = ctx->Pixel.MapItoRsize-1;
		     GLint gMask = ctx->Pixel.MapItoGsize-1;
		     GLint bMask = ctx->Pixel.MapItoBsize-1;
		     GLint aMask = ctx->Pixel.MapItoAsize-1;
		     /* Fetch image color index */
		     GLint index = (GLint) ((GLfloat*) image->Data)[pixel];
		     /* apply index shift and offset */
		     if (shift>=0) {
			index = (index << shift) + offset;
		     }
		     else {
			index = (index >> -shift) + offset;
		     }
		     /* convert index to RGBA */
		     red   = ctx->Pixel.MapItoR[index & rMask];
		     green = ctx->Pixel.MapItoG[index & gMask];
		     blue  = ctx->Pixel.MapItoB[index & bMask];
		     alpha = ctx->Pixel.MapItoA[index & aMask];
		  }
		  break;
	       case GL_RGB:
		  /* Fetch image RGBA values */
		  red   = ((GLfloat*) image->Data)[pixel*3+0];
		  green = ((GLfloat*) image->Data)[pixel*3+1];
		  blue  = ((GLfloat*) image->Data)[pixel*3+2];
		  alpha = 1.0;
		  break;
	       case GL_RGBA:
		  red   = ((GLfloat*) image->Data)[pixel*4+0];
		  green = ((GLfloat*) image->Data)[pixel*4+1];
		  blue  = ((GLfloat*) image->Data)[pixel*4+2];
		  alpha = ((GLfloat*) image->Data)[pixel*4+3];
		  break;
	       case GL_RED:
		  red   = ((GLfloat*) image->Data)[pixel];
		  green = 0.0;
		  blue  = 0.0;
		  alpha = 1.0;
		  break;
	       case GL_GREEN:
		  red   = 0.0;
		  green = ((GLfloat*) image->Data)[pixel];
		  blue  = 0.0;
		  alpha = 1.0;
		  break;
	       case GL_BLUE:
		  red   = 0.0;
		  green = 0.0;
		  blue  = ((GLfloat*) image->Data)[pixel];
		  alpha = 1.0;
		  break;
	       case GL_ALPHA:
		  red   = 0.0;
		  green = 0.0;
		  blue  = 0.0;
		  alpha = ((GLfloat*) image->Data)[pixel];
		  break;
	       case GL_LUMINANCE: 
		  red   = ((GLfloat*) image->Data)[pixel];
		  green = red;
		  blue  = red;
		  alpha = 1.0;
		  break;
	      case GL_LUMINANCE_ALPHA:
		  red   = ((GLfloat*) image->Data)[pixel*2+0];
		  green = red;
		  blue  = red;
		  alpha = ((GLfloat*) image->Data)[pixel*2+1];
		  break;
	       default:
		  gl_problem(ctx,"Bad format (4) in image_to_texture");
		  return NULL;
	    }
	    
	    if (image->Format!=GL_COLOR_INDEX) {
	       /* Apply RGBA scale and bias */
	       if (scaleOrBias) {
		  red   = red   * ctx->Pixel.RedScale   + ctx->Pixel.RedBias;
		  green = green * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
		  blue  = blue  * ctx->Pixel.BlueScale  + ctx->Pixel.BlueBias;
		  alpha = alpha * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
		  red   = CLAMP( red,    0.0F, 1.0F );
		  green = CLAMP( green,  0.0F, 1.0F );
		  blue  = CLAMP( blue,   0.0F, 1.0F );
		  alpha = CLAMP( alpha,  0.0F, 1.0F );
	       }
	       /* Apply pixel maps */
	       if (ctx->Pixel.MapColorFlag) {
		  GLint ir = (GLint) (red  *ctx->Pixel.MapRtoRsize);
		  GLint ig = (GLint) (green*ctx->Pixel.MapGtoGsize);
		  GLint ib = (GLint) (blue *ctx->Pixel.MapBtoBsize);
		  GLint ia = (GLint) (alpha*ctx->Pixel.MapAtoAsize);
		  red   = ctx->Pixel.MapRtoR[ir];
		  green = ctx->Pixel.MapGtoG[ig];
		  blue  = ctx->Pixel.MapBtoB[ib];
		  alpha = ctx->Pixel.MapAtoA[ia];
	       }
	    }

	    /* store texel (components are GLubytes in [0,255]) */
	    switch (texImage->Format) {
	       case GL_COLOR_INDEX:
		  /* a paletted texture */
		  texImage->Data[pixel] = (GLint) (red * 255.0F);
		  break;
	       case GL_ALPHA:
		  texImage->Data[pixel] = (GLint) (alpha * 255.0F);
		  break;
	       case GL_LUMINANCE:
		  texImage->Data[pixel] = (GLint) (red * 255.0F);
		  break;
	       case GL_LUMINANCE_ALPHA:
		  texImage->Data[pixel*2+0] = (GLint) (red * 255.0F);
		  texImage->Data[pixel*2+1] = (GLint) (alpha * 255.0F);
		  break;
	       case GL_INTENSITY:
		  texImage->Data[pixel] = (GLint) (red * 255.0F);
		  break;
	       case GL_RGB:
		  texImage->Data[pixel*3+0] = (GLint) (red   * 255.0F);
		  texImage->Data[pixel*3+1] = (GLint) (green * 255.0F);
		  texImage->Data[pixel*3+2] = (GLint) (blue  * 255.0F);
		  break;
	       case GL_RGBA:
		  texImage->Data[pixel*4+0] = (GLint) (red   * 255.0F);
		  texImage->Data[pixel*4+1] = (GLint) (green * 255.0F);
		  texImage->Data[pixel*4+2] = (GLint) (blue  * 255.0F);
		  texImage->Data[pixel*4+3] = (GLint) (alpha * 255.0F);
		  break;
	       default:
		  gl_problem(ctx,"Bad format (5) in image_to_texture");
		  return NULL;
	    }
	 }
	 break;

      default:
	 gl_problem(ctx, "Bad image type in image_to_texture");
	 return NULL;
   }

   return texImage;
}



/*
 * glTexImage[123]D can accept a NULL image pointer.  In this case we
 * create a texture image with unspecified image contents per the OpenGL
 * spec.
 */
static struct gl_texture_image *
make_null_texture( GLcontext *ctx, GLenum internalFormat,
		   GLsizei width, GLsizei height, GLsizei depth, GLint border )
{
   GLint components;
   struct gl_texture_image *texImage;
   GLint numPixels;
   (void) ctx;

   /*internalFormat = decode_internal_format(internalFormat);*/
   components = components_in_intformat(internalFormat);
   numPixels = width * height * depth;

   texImage = gl_alloc_texture_image();
   if (!texImage)
      return NULL;

   texImage->Format = (GLenum) decode_internal_format(internalFormat);
   texImage->IntFormat = internalFormat;
   texImage->Border = border;
   texImage->Width = width;
   texImage->Height = height;
   texImage->Depth = depth;
   texImage->WidthLog2 = logbase2(width - 2*border);
   if (height==1)  /* 1-D texture */
      texImage->HeightLog2 = 0;
   else
      texImage->HeightLog2 = logbase2(height - 2*border);
   if (depth==1)   /* 2-D texture */
      texImage->DepthLog2 = 0;
   else
      texImage->DepthLog2 = logbase2(depth - 2*border);
   texImage->Width2 = 1 << texImage->WidthLog2;
   texImage->Height2 = 1 << texImage->HeightLog2;
   texImage->Depth2 = 1 << texImage->DepthLog2;
   texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 );

   /* XXX should we really allocate memory for the image or let it be NULL? */
   /*texImage->Data = NULL;*/

   texImage->Data = (GLubyte *) malloc( numPixels * components );

   /*
    * Let's see if anyone finds this.  If glTexImage2D() is called with
    * a NULL image pointer then load the texture image with something
    * interesting instead of leaving it indeterminate.
    */
   if (texImage->Data) {
      char message[8][32] = {
	 "   X   X  XXXXX   XXX     X    ",
	 "   XX XX  X      X   X   X X   ",
	 "   X X X  X      X      X   X  ",
	 "   X   X  XXXX    XXX   XXXXX  ",
	 "   X   X  X          X  X   X  ",
	 "   X   X  X      X   X  X   X  ",
	 "   X   X  XXXXX   XXX   X   X  ",
	 "                               "
      };

      GLubyte *imgPtr = texImage->Data;
      GLint i, j, k;
      for (i=0;i<height;i++) {
	 GLint srcRow = 7 - i % 8;
	 for (j=0;j<width;j++) {
	    GLint srcCol = j % 32;
	    GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
	    for (k=0;k<components;k++) {
	       *imgPtr++ = texel;
	    }
	 }
      }
   }

   return texImage;
}




/*
 * Test glTexImagee1D() parameters for errors.
 * Return:  GL_TRUE = an error was detected, GL_FALSE = no errors
 */
static GLboolean texture_1d_error_check( GLcontext *ctx, GLenum target,
					 GLint level, GLint internalFormat,
					 GLenum format, GLenum type,
					 GLint width, GLint border )
{
   GLint iformat;
   if (target!=GL_TEXTURE_1D && target!=GL_PROXY_TEXTURE_1D) {
      gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D" );
      return GL_TRUE;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(level)" );
      return GL_TRUE;
   }
   iformat = decode_internal_format( internalFormat );
   if (iformat<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(internalFormat)" );
      return GL_TRUE;
   }
   if (border!=0 && border!=1) {
      if (target!=GL_PROXY_TEXTURE_1D) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(border)" );
      }
      return GL_TRUE;
   }
   if (width<2*border || width>2+MAX_TEXTURE_SIZE) {
      if (target!=GL_PROXY_TEXTURE_1D) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(width)" );
      }
      return GL_TRUE;
   }
   if (logbase2( width-2*border )<0) {
      gl_error( ctx, GL_INVALID_VALUE,
	       "glTexImage1D(width != 2^k + 2*border)");
      return GL_TRUE;
   }
   switch (format) {
      case GL_COLOR_INDEX:
      case GL_RED:
      case GL_GREEN:
      case GL_BLUE:
      case GL_ALPHA:
      case GL_RGB:
      case GL_RGBA:
      case GL_LUMINANCE:
      case GL_LUMINANCE_ALPHA:
      case GL_ABGR_EXT:
	 /* OK */
	 break;
      default:
	 gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(format)" );
	 return GL_TRUE;
   }
   switch (type) {
      case GL_UNSIGNED_BYTE:
      case GL_BYTE:
      case GL_UNSIGNED_SHORT:
      case GL_SHORT:
      case GL_UNSIGNED_INT:
      case GL_INT:
      case GL_FLOAT:
	 /* OK */
	 break;
      default:
	 gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(type)" );
	 return GL_TRUE;
   }
   return GL_FALSE;
}


/*
 * Test glTexImagee2D() parameters for errors.
 * Return:  GL_TRUE = an error was detected, GL_FALSE = no errors
 */
static GLboolean texture_2d_error_check( GLcontext *ctx, GLenum target,
					 GLint level, GLint internalFormat,
					 GLenum format, GLenum type,
					 GLint width, GLint height,
					 GLint border )
{
   GLint iformat;
   if (target!=GL_TEXTURE_2D && target!=GL_PROXY_TEXTURE_2D) {
      gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
      return GL_TRUE;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(level)" );
      return GL_TRUE;
   }
   iformat = decode_internal_format( internalFormat );
   if (iformat<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(internalFormat)" );
      return GL_TRUE;
   }
   if (border!=0 && border!=1) {
      if (target!=GL_PROXY_TEXTURE_2D) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(border)" );
      }
      return GL_TRUE;
   }
   if (width<2*border || width>2+MAX_TEXTURE_SIZE) {
      if (target!=GL_PROXY_TEXTURE_2D) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(width)" );
      }
      return GL_TRUE;
   }
   if (height<2*border || height>2+MAX_TEXTURE_SIZE) {
      if (target!=GL_PROXY_TEXTURE_2D) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(height)" );
      }
      return GL_TRUE;
   }
   if (logbase2( width-2*border )<0) {
      gl_error( ctx,GL_INVALID_VALUE,
	       "glTexImage2D(width != 2^k + 2*border)");
      return GL_TRUE;
   }
   if (logbase2( height-2*border )<0) {
      gl_error( ctx,GL_INVALID_VALUE,
	       "glTexImage2D(height != 2^k + 2*border)");
      return GL_TRUE;
   }
   switch (format) {
      case GL_COLOR_INDEX:
      case GL_RED:
      case GL_GREEN:
      case GL_BLUE:
      case GL_ALPHA:
      case GL_RGB:
      case GL_RGBA:
      case GL_LUMINANCE:
      case GL_LUMINANCE_ALPHA:
      case GL_ABGR_EXT:
	 /* OK */
	 break;
      default:
	 gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(format)" );
	 return GL_TRUE;
   }
   switch (type) {
      case GL_UNSIGNED_BYTE:
      case GL_BYTE:
      case GL_UNSIGNED_SHORT:
      case GL_SHORT:
      case GL_UNSIGNED_INT:
      case GL_INT:
      case GL_FLOAT:
	 /* OK */
	 break;
      default:
	 gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(type)" );
	 return GL_TRUE;
   }
   return GL_FALSE;
}


/*
 * Test glTexImage3DEXT() parameters for errors.
 * Return:  GL_TRUE = an error was detected, GL_FALSE = no errors
 */
static GLboolean texture_3d_error_check( GLcontext *ctx, GLenum target,
					 GLint level, GLint internalFormat,
					 GLenum format, GLenum type,
					 GLint width, GLint height,
					 GLint depth, GLint border )
{
   GLint iformat;
   if (target!=GL_TEXTURE_3D_EXT && target!=GL_PROXY_TEXTURE_3D_EXT) {
      gl_error( ctx, GL_INVALID_ENUM, "glTexImage3DEXT(target)" );
      return GL_TRUE;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexImage3DEXT(level)" );
      return GL_TRUE;
   }
   iformat = decode_internal_format( internalFormat );
   if (iformat<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexImage3DEXT(internalFormat)" );
      return GL_TRUE;
   }
   if (border!=0 && border!=1) {
      if (target!=GL_PROXY_TEXTURE_3D_EXT) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexImage3DEXT(border)" );
      }
      return GL_TRUE;
   }
   if (width<2*border || width>2+MAX_TEXTURE_SIZE) {
      if (target!=GL_PROXY_TEXTURE_3D_EXT) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexImage3DEXT(width)" );
      }
      return GL_TRUE;
   }
   if (height<2*border || height>2+MAX_TEXTURE_SIZE) {
      if (target!=GL_PROXY_TEXTURE_3D_EXT) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexImage3DEXT(height)" );
      }
      return GL_TRUE;
   }
   if (depth<2*border || depth>2+MAX_TEXTURE_SIZE) {
      if (target!=GL_PROXY_TEXTURE_3D_EXT) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexImage3DEXT(depth)" );
      }
      return GL_TRUE;
   }
   if (logbase2( width-2*border )<0) {
      gl_error( ctx,GL_INVALID_VALUE,
	       "glTexImage3DEXT(width != 2^k + 2*border))");
      return GL_TRUE;
   }
   if (logbase2( height-2*border )<0) {
      gl_error( ctx,GL_INVALID_VALUE,
	       "glTexImage3DEXT(height != 2^k + 2*border))");
      return GL_TRUE;
   }
   if (logbase2( depth-2*border )<0) {
      gl_error( ctx,GL_INVALID_VALUE,
	       "glTexImage3DEXT(depth  != 2^k + 2*border))");
      return GL_TRUE;
   }
   switch (format) {
      case GL_COLOR_INDEX:
      case GL_RED:
      case GL_GREEN:
      case GL_BLUE:
      case GL_ALPHA:
      case GL_RGB:
      case GL_RGBA:
      case GL_LUMINANCE:
      case GL_LUMINANCE_ALPHA:
      case GL_ABGR_EXT:
	 /* OK */
	 break;
      default:
	 gl_error( ctx, GL_INVALID_ENUM, "glTexImage3DEXT(format)" );
	 return GL_TRUE;
   }
   switch (type) {
      case GL_UNSIGNED_BYTE:
      case GL_BYTE:
      case GL_UNSIGNED_SHORT:
      case GL_SHORT:
      case GL_UNSIGNED_INT:
      case GL_INT:
      case GL_FLOAT:
	 /* OK */
	 break;
      default:
	 gl_error( ctx, GL_INVALID_ENUM, "glTexImage3DEXT(type)" );
	 return GL_TRUE;
   }
   return GL_FALSE;
}



/*
 * Called from the API.  Note that width includes the border.
 */
void gl_TexImage1D( GLcontext *ctx,
		    GLenum target, GLint level, GLint internalformat,
		    GLsizei width, GLint border, GLenum format,
		    GLenum type, struct gl_image *image )
{
   struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
   if (INSIDE_BEGIN_END(ctx)) {
      gl_error( ctx, GL_INVALID_OPERATION, "glTexImage1D" );
      return;
   }

   if (target==GL_TEXTURE_1D) {
      struct gl_texture_image *teximage;
      if (texture_1d_error_check( ctx, target, level, internalformat,
				  format, type, width, border )) {
	 /* error in texture image was detected */
	 return;
      }

      /* free current texture image, if any */
      if (texSet->Current1D->Image[level]) {
	 gl_free_texture_image( texSet->Current1D->Image[level] );
      }

      /* make new texture from source image */
      if (image) {
	 teximage = image_to_texture(ctx, image, internalformat, border);
      }
      else {
	 teximage = make_null_texture(ctx, (GLenum) internalformat,
				      width, 1, 1, border);
      }

      /* install new texture image */
      texSet->Current1D->Image[level] = teximage;
      texSet->Current1D->Dirty = GL_TRUE;
      ctx->Texture.AnyDirty = GL_TRUE;
      ctx->NewState |= NEW_TEXTURING;

      /* free the source image */
      if (image && image->RefCount==0) {
	 /* if RefCount>0 then image must be in a display list */
	 gl_free_image(image);
      }

      /* tell driver about change */
      if (ctx->Driver.TexImage) {
	 (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
				  texSet->Current1D,
				  level, internalformat, teximage );
      }
   }
   else if (target==GL_PROXY_TEXTURE_1D) {
      /* Proxy texture: check for errors and update proxy state */
      if (texture_1d_error_check( ctx, target, level, internalformat,
				  format, type, width, border )) {
	 if (level>=0 && level<MAX_TEXTURE_LEVELS) {
	    MEMSET( ctx->Texture.Proxy1D->Image[level], 0,
		    sizeof(struct gl_texture_image) );
	 }
      }
      else {
	 ctx->Texture.Proxy1D->Image[level]->Format = (GLenum) internalformat;
#ifdef BUGFIX
	 ctx->Texture.Proxy1D->Image[level]->IntFormat = (GLenum) internalformat;
#endif
	 ctx->Texture.Proxy1D->Image[level]->Border = border;
	 ctx->Texture.Proxy1D->Image[level]->Width = width;
	 ctx->Texture.Proxy1D->Image[level]->Height = 1;
      }
      if (image && image->RefCount==0) {
	 /* if RefCount>0 then image must be in a display list */
	 gl_free_image(image);
      }
   }
   else {
      gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
      return;
   }
}




/*
 * Called by the API or display list executor.
 * Note that width and height include the border.
 */
void gl_TexImage2D( GLcontext *ctx,
		    GLenum target, GLint level, GLint internalformat,
		    GLsizei width, GLsizei height, GLint border,
		    GLenum format, GLenum type,
		    struct gl_image *image )
{
   struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
   if (INSIDE_BEGIN_END(ctx)) {
      gl_error( ctx, GL_INVALID_OPERATION, "glTexImage2D" );
      return;
   }

   if (target==GL_TEXTURE_2D) {
      struct gl_texture_image *teximage;
      if (texture_2d_error_check( ctx, target, level, internalformat,
				  format, type, width, height, border )) {
	 /* error in texture image was detected */
	 return;
      }

      /* free current texture image, if any */
      if (texSet->Current2D->Image[level]) {
	 gl_free_texture_image( texSet->Current2D->Image[level] );
      }
      /* make new texture from source image */
      if (image) {
	 teximage = image_to_texture(ctx, image, internalformat, border);
      }
      else {
	 teximage = make_null_texture(ctx, (GLenum) internalformat,
				      width, height, 1, border);
      }

      /* install new texture image */
      texSet->Current2D->Image[level] = teximage;
      texSet->Current2D->Dirty = GL_TRUE;
      ctx->Texture.AnyDirty = GL_TRUE;
      ctx->NewState |= NEW_TEXTURING;

      /* free the source image */
      if (image && image->RefCount==0) {
	 /* if RefCount>0 then image must be in a display list */
	 gl_free_image(image);
      }

      /* tell driver about change */
      if (ctx->Driver.TexImage) {
	 (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
				  texSet->Current2D,
				  level, internalformat, teximage );
      }
   }
   else if (target==GL_PROXY_TEXTURE_2D) {
      /* Proxy texture: check for errors and update proxy state */
      if (texture_2d_error_check( ctx, target, level, internalformat,
				  format, type, width, height, border )) {
	 if (level>=0 && level<MAX_TEXTURE_LEVELS) {
	    MEMSET( ctx->Texture.Proxy2D->Image[level], 0,
		    sizeof(struct gl_texture_image) );
	 }
      }
      else {
	 ctx->Texture.Proxy2D->Image[level]->Format = (GLenum) internalformat;
#ifdef BUGFIX
	 ctx->Texture.Proxy2D->Image[level]->IntFormat = (GLenum) internalformat;
#endif
	 ctx->Texture.Proxy2D->Image[level]->Border = border;
	 ctx->Texture.Proxy2D->Image[level]->Width = width;
	 ctx->Texture.Proxy2D->Image[level]->Height = height;
      }
      if (image && image->RefCount==0) {
	 /* if RefCount>0 then image must be in a display list */
	 gl_free_image(image);
      }
   }
   else {
      gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
      return;
   }
}



/*
 * Called by the API or display list executor.
 * Note that width and height include the border.
 */
void gl_TexImage3DEXT( GLcontext *ctx,
		       GLenum target, GLint level, GLint internalformat,
		       GLsizei width, GLsizei height, GLsizei depth,
		       GLint border, GLenum format, GLenum type,
		       struct gl_image *image )
{
   struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
   if (INSIDE_BEGIN_END(ctx)) {
      gl_error( ctx, GL_INVALID_OPERATION, "glTexImage3DEXT" );
      return;
   }

   if (target==GL_TEXTURE_3D_EXT) {
      struct gl_texture_image *teximage;
      if (texture_3d_error_check( ctx, target, level, internalformat,
				  format, type, width, height, depth,
				  border )) {
	 /* error in texture image was detected */
	 return;
      }

      /* free current texture image, if any */
      if (texSet->Current3D->Image[level]) {
	 gl_free_texture_image( texSet->Current3D->Image[level] );
      }

      /* make new texture from source image */
      if (image) {
	 teximage = image_to_texture(ctx, image, internalformat, border);
      }
      else {
	 teximage = make_null_texture(ctx, (GLenum) internalformat,
				      width, height, depth, border);
      }

      /* install new texture image */
      texSet->Current3D->Image[level] = teximage;
      texSet->Current3D->Dirty = GL_TRUE;
      ctx->Texture.AnyDirty = GL_TRUE;
      ctx->NewState |= NEW_TEXTURING;

      /* free the source image */
      if (image && image->RefCount==0) {
	 /* if RefCount>0 then image must be in a display list */
	 gl_free_image(image);
      }

      /* tell driver about change */
      if (ctx->Driver.TexImage) {
	 (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT,
				  texSet->Current3D,
				  level, internalformat, teximage );
      }
   }
   else if (target==GL_PROXY_TEXTURE_3D_EXT) {
      /* Proxy texture: check for errors and update proxy state */
      if (texture_3d_error_check( ctx, target, level, internalformat,
				  format, type, width, height, depth,
				  border )) {
	 if (level>=0 && level<MAX_TEXTURE_LEVELS) {
	    MEMSET( ctx->Texture.Proxy3D->Image[level], 0,
		    sizeof(struct gl_texture_image) );
	 }
      }
      else {
	 ctx->Texture.Proxy3D->Image[level]->Format = (GLenum) internalformat;
#ifdef BUGFIX
	 ctx->Texture.Proxy3D->Image[level]->IntFormat = (GLenum) internalformat;
#endif
	 ctx->Texture.Proxy3D->Image[level]->Border = border;
	 ctx->Texture.Proxy3D->Image[level]->Width = width;
	 ctx->Texture.Proxy3D->Image[level]->Height = height;
	 ctx->Texture.Proxy3D->Image[level]->Depth  = depth;
      }
      if (image && image->RefCount==0) {
	 /* if RefCount>0 then image must be in a display list */
	 gl_free_image(image);
      }
   }
   else {
      gl_error( ctx, GL_INVALID_ENUM, "glTexImage3DEXT(target)" );
      return;
   }
}



void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format,
		     GLenum type, GLvoid *pixels )
{
   const struct gl_texture_object *texObj;

   if (INSIDE_BEGIN_END(ctx)) {
      gl_error( ctx, GL_INVALID_OPERATION, "glGetTexImage" );
      return;
   }

   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
      return;
   }

   if (gl_sizeof_type(type) <= 0) {
      gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
      return;
   }

   if (gl_components_in_format(format) <= 0) {
      gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
      return;
   }

   if (!pixels)
      return;  /* XXX generate an error??? */

   switch (target) {
      case GL_TEXTURE_1D:
	 texObj = ctx->Texture.Set[ctx->Texture.CurrentSet].Current1D;
	 break;
      case GL_TEXTURE_2D:
	 texObj = ctx->Texture.Set[ctx->Texture.CurrentSet].Current2D;
	 break;
      case GL_TEXTURE_3D:
	 texObj = ctx->Texture.Set[ctx->Texture.CurrentSet].Current3D;
	 break;
      default:
	 gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(target)" );
	 return;
   }

   if (texObj->Image[level] && texObj->Image[level]->Data) {
      const struct gl_texture_image *texImage = texObj->Image[level];
      GLint width = texImage->Width;
      GLint height = texImage->Height;
      GLint row;

      for (row = 0; row < height; row++) {
	 /* compute destination address in client memory */
	 GLvoid *dest = gl_pixel_addr_in_image( &ctx->Unpack, pixels,
						width, height,
						format, type, 0, row, 0);

	 assert(dest);
	 if (texImage->Format == GL_RGBA) {
	    const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte);
	    gl_pack_rgba_span( ctx, width, (void *) src, format, type, dest );
	 }
	 else {
	    /* fetch RGBA row from texture image then pack it in client mem */
	    GLubyte rgba[MAX_WIDTH][4];
	    GLint i;
	    const GLubyte *src;
	    switch (texImage->Format) {
	       case GL_ALPHA:
		  src = texImage->Data + row * width * sizeof(GLubyte);
		  for (i = 0; i < width; i++) {
		     rgba[i][RCOMP] = 255;
		     rgba[i][GCOMP] = 255;
		     rgba[i][BCOMP] = 255;
		     rgba[i][ACOMP] = src[i];
		  }
		  break;
	       case GL_LUMINANCE:
		  src = texImage->Data + row * width * sizeof(GLubyte);
		  for (i = 0; i < width; i++) {
		     rgba[i][RCOMP] = src[i];
		     rgba[i][GCOMP] = src[i];
		     rgba[i][BCOMP] = src[i];
		     rgba[i][ACOMP] = 255;
		   }
		  break;
	       case GL_LUMINANCE_ALPHA:
		  src = texImage->Data + row * 2 * width * sizeof(GLubyte);
		  for (i = 0; i < width; i++) {
		     rgba[i][RCOMP] = src[i*2+0];
		     rgba[i][GCOMP] = src[i*2+0];
		     rgba[i][BCOMP] = src[i*2+0];
		     rgba[i][ACOMP] = src[i*2+1];
		  }
		  break;
	       case GL_INTENSITY:
		  src = texImage->Data + row * width * sizeof(GLubyte);
		  for (i = 0; i < width; i++) {
		     rgba[i][RCOMP] = src[i];
		     rgba[i][GCOMP] = src[i];
		     rgba[i][BCOMP] = src[i];
		     rgba[i][ACOMP] = 255;
		  }
		  break;
	       case GL_RGB:
		  src = texImage->Data + row * 3 * width * sizeof(GLubyte);
		  for (i = 0; i < width; i++) {
		     rgba[i][RCOMP] = src[i*3+0];
		     rgba[i][GCOMP] = src[i*3+1];
		     rgba[i][BCOMP] = src[i*3+2];
		     rgba[i][ACOMP] = 255;
		  }
		  break;
	       case GL_RGBA:
		  /* this special case should have been handled above! */
		  gl_problem( ctx, "error 1 in gl_GetTexImage" );
		  break;
	       case GL_COLOR_INDEX:
		  gl_problem( ctx, "GL_COLOR_INDEX not implemented in gl_GetTexImage" );
		  break;
	       default:
		  gl_problem( ctx, "bad format in gl_GetTexImage" );
	    }
#ifndef __STORM__
	    gl_pack_rgba_span( ctx, width, rgba, format, type, dest );
#else
	    gl_pack_rgba_span( ctx, width, (CONST GLubyte(*)[4])rgba, format, type, dest );
#endif
	 }
      }
   }
}



/*
 * Unpack the image data given to glTexSubImage[12]D.
 * This function is just a wrapper for gl_unpack_image() but it does
 * some extra error checking.
 */
struct gl_image *
gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height,
		       GLenum format, GLenum type, const GLvoid *pixels )
{
   if (type==GL_BITMAP && format!=GL_COLOR_INDEX) {
      return NULL;
   }

   if (format==GL_STENCIL_INDEX || format==GL_DEPTH_COMPONENT){
      return NULL;
   }

   if (gl_sizeof_type(type)<=0) {
      return NULL;
   }

   return gl_unpack_image3D( ctx, width, height, 1, format, type, pixels );
}


/*
 * Unpack the image data given to glTexSubImage3D.
 * This function is just a wrapper for gl_unpack_image() but it does
 * some extra error checking.
 */
struct gl_image *
gl_unpack_texsubimage3D( GLcontext *ctx, GLint width, GLint height, GLint depth,
			 GLenum format, GLenum type, const GLvoid *pixels )
{
   if (type==GL_BITMAP && format!=GL_COLOR_INDEX) {
      return NULL;
   }

   if (format==GL_STENCIL_INDEX || format==GL_DEPTH_COMPONENT){
      return NULL;
   }

   if (gl_sizeof_type(type)<=0) {
      return NULL;
   }

   return gl_unpack_image3D( ctx, width, height, depth, format, type, pixels );
}



void gl_TexSubImage1D( GLcontext *ctx,
		       GLenum target, GLint level, GLint xoffset,
		       GLsizei width, GLenum format, GLenum type,
		       struct gl_image *image )
{
   struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
   struct gl_texture_image *destTex;

   if (target!=GL_TEXTURE_1D) {
      gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
      return;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(level)" );
      return;
   }

   destTex = texSet->Current1D->Image[level];
   if (!destTex) {
      gl_error( ctx, GL_INVALID_OPERATION, "glTexSubImage1D" );
      return;
   }

   if (xoffset < -((GLint)destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage1D(xoffset)" );
      return;
   }
   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage1D(xoffset+width)" );
      return;
   }

   if (image) {
      /* unpacking must have been error-free */
      GLint texcomponents = components_in_intformat(destTex->Format);

      if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) {
	 /* Simple case, just byte copy image data into texture image */
	 /* row by row. */
	 GLubyte *dst = destTex->Data + texcomponents * xoffset;
	 GLubyte *src = (GLubyte *) image->Data;
	 MEMCPY( dst, src, width * texcomponents );
      }
      else {
	 /* General case, convert image pixels into texels, scale, bias, etc */
	 struct gl_texture_image *subTexImg = image_to_texture(ctx, image,
					destTex->IntFormat, destTex->Border);
	 GLubyte *dst = destTex->Data + texcomponents * xoffset;
	 GLubyte *src = subTexImg->Data;
	 MEMCPY( dst, src, width * texcomponents );
	 gl_free_texture_image(subTexImg);
      }

      /* if the image's reference count is zero, delete it now */
      if (image->RefCount==0) {
	 gl_free_image(image);
      }

      texSet->Current1D->Dirty = GL_TRUE;
      ctx->Texture.AnyDirty = GL_TRUE;

      /* tell driver about change */
      if (ctx->Driver.TexSubImage) {
	(*ctx->Driver.TexSubImage)( ctx, GL_TEXTURE_1D,
				    texSet->Current1D, level,
				    xoffset,0,width,1,
				    texSet->Current1D->Image[level]->IntFormat,
				    destTex );
      }
      else {
	if (ctx->Driver.TexImage) {
	  (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, texSet->Current1D, level,
				   texSet->Current1D->Image[level]->IntFormat,
				   destTex );
	}
      }
   }
   else {
      /* if no image, an error must have occured, do more testing now */
      GLint components, size;

      if (width<0) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage1D(width)" );
	 return;
      }
      if (type==GL_BITMAP && format!=GL_COLOR_INDEX) {
	 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(format)" );
	 return;
      }
      components = components_in_intformat( format );
      if (components<0 || format==GL_STENCIL_INDEX
	  || format==GL_DEPTH_COMPONENT){
	 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(format)" );
	 return;
      }
      size = gl_sizeof_type( type );
      if (size<=0) {
	 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(type)" );
	 return;
      }
      /* if we get here, probably ran out of memory during unpacking */
      gl_error( ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D" );
   }
}



void gl_TexSubImage2D( GLcontext *ctx,
		       GLenum target, GLint level,
		       GLint xoffset, GLint yoffset,
		       GLsizei width, GLsizei height,
		       GLenum format, GLenum type,
		       struct gl_image *image )
{
   struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
   struct gl_texture_image *destTex;

   if (target!=GL_TEXTURE_2D) {
      gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
      return;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(level)" );
      return;
   }

   destTex = texSet->Current2D->Image[level];
   if (!destTex) {
      gl_error( ctx, GL_INVALID_OPERATION, "glTexSubImage2D" );
      return;
   }

   if (xoffset < -((GLint)destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(xoffset)" );
      return;
   }
   if (yoffset < -((GLint)destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(yoffset)" );
      return;
   }
   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(xoffset+width)" );
      return;
   }
   if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(yoffset+height)" );
      return;
   }

   if (image) {
      /* unpacking must have been error-free */
      GLint texcomponents = components_in_intformat(destTex->Format);

      if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) {
	 /* Simple case, just byte copy image data into texture image */
	 /* row by row. */
	 GLubyte *dst = destTex->Data 
		      + (yoffset * destTex->Width + xoffset) * texcomponents;
	 GLubyte *src = (GLubyte *) image->Data;
	 GLint  j;
	 for (j=0;j<height;j++) {
	    MEMCPY( dst, src, width * texcomponents );
	    dst += destTex->Width * texcomponents * sizeof(GLubyte);
	    src += width * texcomponents * sizeof(GLubyte);
	 }
      }
      else {
	 /* General case, convert image pixels into texels, scale, bias, etc */
	 struct gl_texture_image *subTexImg = image_to_texture(ctx, image,
					destTex->IntFormat, destTex->Border);
	 GLubyte *dst = destTex->Data
		  + (yoffset * destTex->Width + xoffset) * texcomponents;
	 GLubyte *src = subTexImg->Data;
	 GLint j;
	 for (j=0;j<height;j++) {
	    MEMCPY( dst, src, width * texcomponents );
	    dst += destTex->Width * texcomponents * sizeof(GLubyte);
	    src += width * texcomponents * sizeof(GLubyte);
	 }
	 gl_free_texture_image(subTexImg);
      }

      /* if the image's reference count is zero, delete it now */
      if (image->RefCount==0) {
	 gl_free_image(image);
      }

      texSet->Current2D->Dirty = GL_TRUE;
      ctx->Texture.AnyDirty = GL_TRUE;

      /* tell driver about change */
      if (ctx->Driver.TexSubImage) {
	(*ctx->Driver.TexSubImage)( ctx, GL_TEXTURE_2D, texSet->Current2D, level,
				    xoffset, yoffset, width, height,
				    texSet->Current2D->Image[level]->IntFormat,
				    destTex );
      }
      else {
	if (ctx->Driver.TexImage) {
	  (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, texSet->Current2D, level,
				   texSet->Current2D->Image[level]->IntFormat,
				   destTex );
	}
      }
   }
   else {
      /* if no image, an error must have occured, do more testing now */
      GLint components, size;

      if (width<0) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(width)" );
	 return;
      }
      if (height<0) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(height)" );
	 return;
      }
      if (type==GL_BITMAP && format!=GL_COLOR_INDEX) {
	 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(format)" );
	 return;
      }
      components = gl_components_in_format( format );
      if (components<0 || format==GL_STENCIL_INDEX
	  || format==GL_DEPTH_COMPONENT){
	 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(format)" );
	 return;
      }
      size = gl_sizeof_type( type );
      if (size<=0) {
	 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(type)" );
	 return;
      }
      /* if we get here, probably ran out of memory during unpacking */
      gl_error( ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D" );
   }
}



void gl_TexSubImage3DEXT( GLcontext *ctx,
			  GLenum target, GLint level,
			  GLint xoffset, GLint yoffset, GLint zoffset,
			  GLsizei width, GLsizei height, GLsizei depth,
			  GLenum format, GLenum type,
			  struct gl_image *image )
{
   struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
   struct gl_texture_image *destTex;

   if (target!=GL_TEXTURE_3D_EXT) {
      gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3DEXT(target)" );
      return;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3DEXT(level)" );
      return;
   }

   destTex = texSet->Current3D->Image[level];
   if (!destTex) {
      gl_error( ctx, GL_INVALID_OPERATION, "glTexSubImage3DEXT" );
      return;
   }

   if (xoffset < -((GLint)destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(xoffset)" );
      return;
   }
   if (yoffset < -((GLint)destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(yoffset)" );
      return;
   }
   if (zoffset < -((GLint)destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(zoffset)" );
      return;
   }
   if (xoffset + width > (GLint) (destTex->Width+destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(xoffset+width)" );
      return;
   }
   if (yoffset + height > (GLint) (destTex->Height+destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(yoffset+height)" );
      return;
   }
   if (zoffset + depth  > (GLint) (destTex->Depth+destTex->Border)) {
      gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(zoffset+depth)" );
      return;
   }

   if (image) {
      /* unpacking must have been error-free */
      GLint texcomponents = components_in_intformat(destTex->Format);
      GLint dstRectArea = destTex->Width * destTex->Height;
      GLint srcRectArea = width * height;

      if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) {
	 /* Simple case, just byte copy image data into texture image */
	 /* row by row. */
	 GLubyte *dst = destTex->Data 
	       + (zoffset * dstRectArea +  yoffset * destTex->Width + xoffset)
	       * texcomponents;
	 GLubyte *src = (GLubyte *) image->Data;
	 GLint j, k;
	 for(k=0;k<depth; k++) {
	   for (j=0;j<height;j++) {
	      MEMCPY( dst, src, width * texcomponents );
	      dst += destTex->Width * texcomponents;
	      src += width * texcomponents;
	   }
	   dst += dstRectArea * texcomponents * sizeof(GLubyte);
	   src += srcRectArea * texcomponents * sizeof(GLubyte);
	 }
      }
      else {
	 /* General case, convert image pixels into texels, scale, bias, etc */
	 struct gl_texture_image *subTexImg = image_to_texture(ctx, image,
					destTex->IntFormat, destTex->Border);
	 GLubyte *dst = destTex->Data 
	       + (zoffset * dstRectArea +  yoffset * destTex->Width + xoffset)
	       * texcomponents;
	 GLubyte *src = subTexImg->Data;
	 GLint j, k;
	 for(k=0;k<depth; k++) {
	   for (j=0;j<height;j++) {
	      MEMCPY( dst, src, width * texcomponents );
	      dst += destTex->Width * texcomponents;
	      src += width * texcomponents;
	   }
	   dst += dstRectArea * texcomponents * sizeof(GLubyte);
	   src += srcRectArea * texcomponents * sizeof(GLubyte);
	 }
	 gl_free_texture_image(subTexImg);
      }
      /* if the image's reference count is zero, delete it now */
      if (image->RefCount==0) {
	 gl_free_image(image);
      }

      texSet->Current3D->Dirty = GL_TRUE;
      ctx->Texture.AnyDirty = GL_TRUE;

      /* tell driver about change */
      if (ctx->Driver.TexImage) {
	 (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT, texSet->Current3D,
				  level, texSet->Current3D->Image[level]->IntFormat,
				  destTex );
      }
   }
   else {
      /* if no image, an error must have occured, do more testing now */
      GLint components, size;

      if (width<0) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(width)" );
	 return;
      }
      if (height<0) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(height)" );
	 return;
      }
      if (depth<0) {
	 gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(depth)" );
	 return;
      }
      if (type==GL_BITMAP && format!=GL_COLOR_INDEX) {
	 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3DEXT(format)" );
	 return;
      }
      components = components_in_intformat( format );
      if (components<0 || format==GL_STENCIL_INDEX
	  || format==GL_DEPTH_COMPONENT){
	 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3DEXT(format)" );
	 return;
      }
      size = gl_sizeof_type( type );
      if (size<=0) {
	 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3DEXT(type)" );
	 return;
      }
      /* if we get here, probably ran out of memory during unpacking */
      gl_error( ctx, GL_OUT_OF_MEMORY, "glTexSubImage3DEXT" );
   }
}



/*
 * Read an RGBA image from the frame buffer.
 * Input:  ctx - the context
 *         x, y - lower left corner
 *         width, height - size of region to read
 *         format - one of GL_RED, GL_RGB, GL_LUMINANCE, etc.
 * Return: gl_image pointer or NULL if out of memory
 */
static struct gl_image *read_color_image( GLcontext *ctx, GLint x, GLint y,
					  GLsizei width, GLsizei height,
					  GLenum format )
{
   struct gl_image *image;
   GLubyte *imgptr;
   GLint components;
   GLint i, j;

   components = components_in_intformat( format );

   /*
    * Allocate image struct and image data buffer
    */
   image = (struct gl_image *) malloc( sizeof(struct gl_image) );
   if (image) {
      image->Width = width;
      image->Height = height;
      image->Depth = 1;
      image->Components = components;
      image->Format = format;
      image->Type = GL_UNSIGNED_BYTE;
      image->RefCount = 0;
      image->Data = (GLubyte *) malloc( width * height * components );
      if (!image->Data) {
	 free(image);
	 return NULL;
      }
   }
   else {
      return NULL;
   }

   imgptr = (GLubyte *) image->Data;

   /* Select buffer to read from */
   (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer );

   for (j=0;j<height;j++) {
      GLubyte rgba[MAX_WIDTH][4];
      gl_read_rgba_span( ctx, width, x, y+j, rgba );

      switch (format) {
	 case GL_ALPHA:
	    for (i=0;i<width;i++) {
	       *imgptr++ = rgba[i][ACOMP];
	    }
	    break;
	 case GL_LUMINANCE:
	    for (i=0;i<width;i++) {
	       *imgptr++ = rgba[i][RCOMP];
	    }
	    break;
	 case GL_LUMINANCE_ALPHA:
	    for (i=0;i<width;i++) {
	       *imgptr++ = rgba[i][RCOMP];
	       *imgptr++ = rgba[i][ACOMP];
	    }
	    break;
	 case GL_INTENSITY:
	    for (i=0;i<width;i++) {
	       *imgptr++ = rgba[i][RCOMP];
	    }
	    break;
	 case GL_RGB:
	    for (i=0;i<width;i++) {
	       *imgptr++ = rgba[i][RCOMP];
	       *imgptr++ = rgba[i][GCOMP];
	       *imgptr++ = rgba[i][BCOMP];
	    }
	    break;
	 case GL_RGBA:
	    for (i=0;i<width;i++) {
	       *imgptr++ = rgba[i][RCOMP];
	       *imgptr++ = rgba[i][GCOMP];
	       *imgptr++ = rgba[i][BCOMP];
	       *imgptr++ = rgba[i][ACOMP];
	    }
	    break;
	 default:
	    gl_problem(ctx, "Bad format in read_color_image");
	    break;
      } /*switch*/

   } /*for*/         

   /* Restore drawing buffer */
   (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );

   return image;
}




void gl_CopyTexImage1D( GLcontext *ctx,
			GLenum target, GLint level,
			GLenum internalformat,
			GLint x, GLint y,
			GLsizei width, GLint border )
{
   GLint format;
   struct gl_image *teximage;

   if (INSIDE_BEGIN_END(ctx)) {
      gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexImage1D" );
      return;
   }
   if (target!=GL_TEXTURE_1D) {
      gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
      return;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(level)" );
      return;
   }
   if (border!=0 && border!=1) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(border)" );
      return;
   }
   if (width<2*border || width>2+MAX_TEXTURE_SIZE || width<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(width)" );
      return;
   }
   format = decode_internal_format( internalformat );
   if (format<0 || (internalformat>=1 && internalformat<=4)) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(format)" );
      return;
   }

   teximage = read_color_image( ctx, x, y, width, 1, (GLenum) format );
   if (!teximage) {
      gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
      return;
   }

   gl_TexImage1D( ctx, target, level, internalformat, width,
		  border, GL_RGBA, GL_UNSIGNED_BYTE, teximage );

   /* teximage was freed in gl_TexImage1D */
}



void gl_CopyTexImage2D( GLcontext *ctx,
			GLenum target, GLint level, GLenum internalformat,
			GLint x, GLint y, GLsizei width, GLsizei height,
			GLint border )
{
   GLint format;
   struct gl_image *teximage;

   if (INSIDE_BEGIN_END(ctx)) {
      gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexImage2D" );
      return;
   }
   if (target!=GL_TEXTURE_2D) {
      gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
      return;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(level)" );
      return;
   }
   if (border!=0 && border!=1) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(border)" );
      return;
   }
   if (width<2*border || width>2+MAX_TEXTURE_SIZE || width<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width)" );
      return;
   }
   if (height<2*border || height>2+MAX_TEXTURE_SIZE || height<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(height)" );
      return;
   }
   format = decode_internal_format( internalformat );
   if (format<0 || (internalformat>=1 && internalformat<=4)) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(format)" );
      return;
   }

   teximage = read_color_image( ctx, x, y, width, height, (GLenum) format );
   if (!teximage) {
      gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
      return;
   }

   gl_TexImage2D( ctx, target, level, internalformat, width, height,
		  border, GL_RGBA, GL_UNSIGNED_BYTE, teximage );

   /* teximage was freed in gl_TexImage2D */
}




/*
 * Do the work of glCopyTexSubImage[123]D.
 * TODO: apply pixel bias scale and mapping.
 */
static void copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest,
				GLint width, GLint height,
				GLint srcx, GLint srcy,
				GLint dstx, GLint dsty, GLint zoffset )
{
   GLint i, j;
   GLint format, components, rectarea;
   GLint texwidth, texheight; 

   texwidth = dest->Width;
   texheight = dest->Height;
   rectarea = texwidth * texheight;
   zoffset *= rectarea; 
   format = dest->Format;
   components = components_in_intformat( format );

   /* Select buffer to read from */
   (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer );

   for (j=0;j<height;j++) {
      GLubyte rgba[MAX_WIDTH][4];
      GLubyte *texptr;

      gl_read_rgba_span( ctx, width, srcx, srcy+j, rgba );

      texptr = dest->Data + ( zoffset + (dsty+j) * texwidth + dstx) * components;

      switch (format) {
	 case GL_ALPHA:
	    for (i=0;i<width;i++) {
	       *texptr++ = rgba[i][ACOMP];
	    }
	    break;
	 case GL_LUMINANCE:
	    for (i=0;i<width;i++) {
	       *texptr++ = rgba[i][RCOMP];
	    }
	    break;
	 case GL_LUMINANCE_ALPHA:
	    for (i=0;i<width;i++) {
	       *texptr++ = rgba[i][RCOMP];
	       *texptr++ = rgba[i][ACOMP];
	    }
	    break;
	 case GL_INTENSITY:
	    for (i=0;i<width;i++) {
	       *texptr++ = rgba[i][RCOMP];
	    }
	    break;
	 case GL_RGB:
	    for (i=0;i<width;i++) {
	       *texptr++ = rgba[i][RCOMP];
	       *texptr++ = rgba[i][GCOMP];
	       *texptr++ = rgba[i][BCOMP];
	    }
	    break;
	 case GL_RGBA:
	    for (i=0;i<width;i++) {
	       *texptr++ = rgba[i][RCOMP];
	       *texptr++ = rgba[i][GCOMP];
	       *texptr++ = rgba[i][BCOMP];
	       *texptr++ = rgba[i][ACOMP];
	    }
	    break;
      } /*switch*/
   } /*for*/         


   /* Restore drawing buffer */
   (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
}




void gl_CopyTexSubImage1D( GLcontext *ctx,
			      GLenum target, GLint level,
			      GLint xoffset, GLint x, GLint y, GLsizei width )
{
   struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
   struct gl_texture_image *teximage;

   if (INSIDE_BEGIN_END(ctx)) {
      gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage1D" );
      return;
   }
   if (target!=GL_TEXTURE_1D) {
      gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
      return;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(level)" );
      return;
   }
   if (width<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(width)" );
      return;
   }

   teximage = texSet->Current1D->Image[level];

   if (teximage) {
      if (xoffset < -((GLint)teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(xoffset)" );
	 return;
      }
      /* NOTE: we're adding the border here, not subtracting! */
      if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE,
		   "glCopyTexSubImage1D(xoffset+width)" );
	 return;
      }
      if (teximage->Data) {
	 copy_tex_sub_image( ctx, teximage, width, 1, x, y, xoffset, 0, 0 );

	 /* tell driver about change */
	 if (ctx->Driver.TexSubImage) {
	   (*ctx->Driver.TexSubImage)( ctx, GL_TEXTURE_1D,
				       texSet->Current1D, level,
				       xoffset,0,width,1,
				       teximage->IntFormat,
				       teximage );
	 }
	 else {
	   if (ctx->Driver.TexImage) {
	     (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, texSet->Current1D, level,
				      teximage->IntFormat,
				      teximage );
	   }
	 }
      }
   }
   else {
      gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage1D" );
   }
}



void gl_CopyTexSubImage2D( GLcontext *ctx,
			      GLenum target, GLint level,
			      GLint xoffset, GLint yoffset,
			      GLint x, GLint y, GLsizei width, GLsizei height )
{
   struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
   struct gl_texture_image *teximage;

   if (INSIDE_BEGIN_END(ctx)) {
      gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D" );
      return;
   }
   if (target!=GL_TEXTURE_2D) {
      gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
      return;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(level)" );
      return;
   }
   if (width<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(width)" );
      return;
   }
   if (height<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(height)" );
      return;
   }

   teximage = texSet->Current2D->Image[level];

   if (teximage) {
      if (xoffset < -((GLint)teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(xoffset)" );
	 return;
      }
      if (yoffset < -((GLint)teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(yoffset)" );
	 return;
      }
      /* NOTE: we're adding the border here, not subtracting! */
      if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE,
		   "glCopyTexSubImage2D(xoffset+width)" );
	 return;
      }
      if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE,
		   "glCopyTexSubImage2D(yoffset+height)" );
	 return;
      }

      if (teximage->Data) {
	 copy_tex_sub_image( ctx, teximage, width, height,
			     x, y, xoffset, yoffset, 0 );
	 /* tell driver about change */
	 if (ctx->Driver.TexSubImage) {
	   (*ctx->Driver.TexSubImage)( ctx, GL_TEXTURE_2D, texSet->Current2D, level,
				       xoffset, yoffset, width, height,
				       teximage->IntFormat,
				       teximage );
	 }
	 else {
	   if (ctx->Driver.TexImage) {
	     (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, texSet->Current2D, level,
				      teximage->IntFormat,
				      teximage );
	   }
	 }
      }
   }
   else {
      gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D" );
   }
}



void gl_CopyTexSubImage3DEXT( GLcontext *ctx,
			      GLenum target, GLint level,
			      GLint xoffset, GLint yoffset, GLint zoffset,
			      GLint x, GLint y, GLsizei width, GLsizei height )
{
   struct gl_texture_set *texSet = &ctx->Texture.Set[ctx->Texture.CurrentSet];
   struct gl_texture_image *teximage;

   if (INSIDE_BEGIN_END(ctx)) {
      gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage3DEXT" );
      return;
   }
   if (target!=GL_TEXTURE_2D) {
      gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3DEXT(target)" );
      return;
   }
   if (level<0 || level>=MAX_TEXTURE_LEVELS) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(level)" );
      return;
   }
   if (width<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(width)" );
      return;
   }
   if (height<0) {
      gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(height)" );
      return;
   }

   teximage = texSet->Current3D->Image[level];
   if (teximage) {
      if (xoffset < -((GLint)teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(xoffset)" );
	 return;
      }
      if (yoffset < -((GLint)teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(yoffset)" );
	 return;
      }
      if (zoffset < -((GLint)teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(zoffset)" );
	 return;
      }
      /* NOTE: we're adding the border here, not subtracting! */
      if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE,
		   "glCopyTexSubImage3DEXT(xoffset+width)" );
	 return;
      }
      if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE,
		   "glCopyTexSubImage3DEXT(yoffset+height)" );
	 return;
      }
      if (zoffset > (GLint) (teximage->Depth+teximage->Border)) {
	 gl_error( ctx, GL_INVALID_VALUE,
		   "glCopyTexSubImage3DEXT(zoffset+depth)" );
	 return;
      }

      if (teximage->Data) {
	 copy_tex_sub_image( ctx, teximage, width, height, 
			     x, y, xoffset, yoffset, zoffset);

	 /* tell driver about change */
	 if (ctx->Driver.TexImage) {
	   (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT, texSet->Current3D,
				    level, teximage->IntFormat,
				    teximage );
	 }
      }
   }
   else {
      gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage3DEXT" );
   }
}

