/* $Id: gl.h,v 3.19 1998/07/31 03:23:36 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.0
 * Copyright (C) 1995-1998  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


/*
 * $Log: gl.h,v $
 * Revision 3.19  1998/07/31 03:23:36  brianp
 * Added Ted Jump's latest Win32 changes
 *
 * Revision 3.18  1998/07/26 03:10:28  brianp
 * added defines for non-Windows compilation!
 *
 * Revision 3.17  1998/07/26 01:38:39  brianp
 * updated for Windows compilation per Ted Jump
 *
 * Revision 3.16  1998/07/18 02:43:07  brianp
 * added missing enums: GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE
 * added missing enums: GL_TEXTURE_INTERNAL_FORMAT
 *
 * Revision 3.15  1998/06/07 22:17:58  brianp
 * added GL_EXT_multitexture extension
 *
 * Revision 3.14  1998/04/01 03:01:20  brianp
 * added void parameter to glResizeBuffersMESA()
 *
 * Revision 3.13  1998/03/19 02:03:51  brianp
 * added GL_SGIS_texture_edge_clamp
 *
 * Revision 3.12  1998/03/15 18:48:55  brianp
 * added GL_EXT_abgr extension
 *
 * Revision 3.11  1998/02/28 15:15:05  brianp
 * added official enum values for some constants
 *
 * Revision 3.10  1998/02/20 04:54:45  brianp
 * implemented GL_SGIS_multitexture
 *
 * Revision 3.9  1998/02/10 03:31:31  brianp
 * added static Win32 lib support (Theodore Jump)
 *
 * Revision 3.8  1998/02/06 01:57:42  brianp
 * added GL 1.2 3-D texture enums and functions
 *
 * Revision 3.7  1998/02/03 04:27:54  brianp
 * added texture lod clamping
 *
 * Revision 3.6  1998/02/02 03:09:34  brianp
 * added GL_LIGHT_MODEL_COLOR_CONTROL (separate specular color interpolation)
 *
 * Revision 3.5  1998/02/01 22:29:09  brianp
 * added support for packed pixel formats
 *
 * Revision 3.4  1998/02/01 20:47:42  brianp
 * added GL_BGR and GL_BGRA pixel formats
 *
 * Revision 3.3  1998/02/01 20:05:10  brianp
 * added glDrawRangeElements()
 *
 * Revision 3.2  1998/02/01 19:39:36  brianp
 * added GL_CLAMP_TO_EDGE texture wrap mode
 *
 * Revision 3.1  1998/02/01 16:36:47  brianp
 * added GL_EXT_rescale_normal extension
 *
 * Revision 3.0  1998/02/01 16:03:04  brianp
 * initial rev
 *
 */


#ifndef GL_H
#define GL_H


#if defined(USE_MGL_NAMESPACE)
#include "gl_mangle.h"
#endif


#if defined(__WIN32__) || defined(__CYGWIN32__)
#include <windows.h>
#pragma warning (disable:4273)
#pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
#pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
#pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
#pragma warning( disable : 4013 ) /* 'function' undefined; assuming extern returning int */
#pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
#pragma warning( disable : 4273 ) /* 'identifier' : inconsistent DLL linkage. dllexport assumed */
#if (MESA_WARNQUIET>1)
#       pragma warning( disable : 4146 ) /* unary minus operator applied to unsigned type, result still unsigned */
#endif
#undef APIENTRY
#undef CALLBACK
#undef WINGDIAPI
#define APIENTRY __stdcall
#define CALLBACK __stdcall
#if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
#define WINGDIAPI __declspec(dllexport)
#elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
#define WINGDIAPI __declspec(dllimport)
#else /* for use with static link lib build of Win32 edition only */
#define WINGDIAPI extern
#endif /* _STATIC_MESA support */

#elif defined(__STORM__)
#define WINGDIAPI extern
#define APIENTRY __saveds
#define CALLBACK
#define WINAPI

#else
/* non-Windows compilation */
#define WINGDIAPI extern
#define APIENTRY
#define CALLBACK
#define WINAPI
#endif /* WIN32 / CYGWIN32 bracket */


#ifdef __cplusplus
extern "C" {
#endif


#ifdef macintosh
        #pragma enumsalwaysint on
        #if PRAGMA_IMPORT_SUPPORTED
        #pragma import on
        #endif
#endif



/*
 * Apps can test for this symbol to do conditional compilation if needed.
 */
#define MESA

#define MESA_MAJOR_VERSION 3
#define MESA_MINOR_VERSION 0


#define GL_VERSION_1_1   1
#define GL_VERSION_1_2   1


/*
 *
 * Enumerations
 *
 */

typedef enum {
        /* Boolean values */
        GL_FALSE                        = 0,
        GL_TRUE                         = 1,

        /* Data types */
        GL_BYTE                         = 0x1400,
        GL_UNSIGNED_BYTE                = 0x1401,
        GL_SHORT                        = 0x1402,
        GL_UNSIGNED_SHORT               = 0x1403,
        GL_INT                          = 0x1404,
        GL_UNSIGNED_INT                 = 0x1405,
        GL_FLOAT                        = 0x1406,
        GL_DOUBLE                       = 0x140A,
        GL_2_BYTES                      = 0x1407,
        GL_3_BYTES                      = 0x1408,
        GL_4_BYTES                      = 0x1409,

        /* Primitives */
        GL_LINES                        = 0x0001,
        GL_POINTS                       = 0x0000,
        GL_LINE_STRIP                   = 0x0003,
        GL_LINE_LOOP                    = 0x0002,
        GL_TRIANGLES                    = 0x0004,
        GL_TRIANGLE_STRIP               = 0x0005,
        GL_TRIANGLE_FAN                 = 0x0006,
        GL_QUADS                        = 0x0007,
        GL_QUAD_STRIP                   = 0x0008,
        GL_POLYGON                      = 0x0009,
        GL_EDGE_FLAG                    = 0x0B43,

        /* Vertex Arrays */
        GL_VERTEX_ARRAY                 = 0x8074,
        GL_NORMAL_ARRAY                 = 0x8075,
        GL_COLOR_ARRAY                  = 0x8076,
        GL_INDEX_ARRAY                  = 0x8077,
        GL_TEXTURE_COORD_ARRAY          = 0x8078,
        GL_EDGE_FLAG_ARRAY              = 0x8079,
        GL_VERTEX_ARRAY_SIZE            = 0x807A,
        GL_VERTEX_ARRAY_TYPE            = 0x807B,
        GL_VERTEX_ARRAY_STRIDE          = 0x807C,
        GL_NORMAL_ARRAY_TYPE            = 0x807E,
        GL_NORMAL_ARRAY_STRIDE          = 0x807F,
        GL_COLOR_ARRAY_SIZE             = 0x8081,
        GL_COLOR_ARRAY_TYPE             = 0x8082,
        GL_COLOR_ARRAY_STRIDE           = 0x8083,
        GL_INDEX_ARRAY_TYPE             = 0x8085,
        GL_INDEX_ARRAY_STRIDE           = 0x8086,
        GL_TEXTURE_COORD_ARRAY_SIZE     = 0x8088,
        GL_TEXTURE_COORD_ARRAY_TYPE     = 0x8089,
        GL_TEXTURE_COORD_ARRAY_STRIDE   = 0x808A,
        GL_EDGE_FLAG_ARRAY_STRIDE       = 0x808C,
        GL_VERTEX_ARRAY_POINTER         = 0x808E,
        GL_NORMAL_ARRAY_POINTER         = 0x808F,
        GL_COLOR_ARRAY_POINTER          = 0x8090,
        GL_INDEX_ARRAY_POINTER          = 0x8091,
        GL_TEXTURE_COORD_ARRAY_POINTER  = 0x8092,
        GL_EDGE_FLAG_ARRAY_POINTER      = 0x8093,
        GL_V2F                          = 0x2A20,
        GL_V3F                          = 0x2A21,
        GL_C4UB_V2F                     = 0x2A22,
        GL_C4UB_V3F                     = 0x2A23,
        GL_C3F_V3F                      = 0x2A24,
        GL_N3F_V3F                      = 0x2A25,
        GL_C4F_N3F_V3F                  = 0x2A26,
        GL_T2F_V3F                      = 0x2A27,
        GL_T4F_V4F                      = 0x2A28,
        GL_T2F_C4UB_V3F                 = 0x2A29,
        GL_T2F_C3F_V3F                  = 0x2A2A,
        GL_T2F_N3F_V3F                  = 0x2A2B,
        GL_T2F_C4F_N3F_V3F              = 0x2A2C,
        GL_T4F_C4F_N3F_V4F              = 0x2A2D,

        /* Matrix Mode */
        GL_MATRIX_MODE                  = 0x0BA0,
        GL_MODELVIEW                    = 0x1700,
        GL_PROJECTION                   = 0x1701,
        GL_TEXTURE                      = 0x1702,

        /* Points */
        GL_POINT_SMOOTH                 = 0x0B10,
        GL_POINT_SIZE                   = 0x0B11,
        GL_POINT_SIZE_GRANULARITY       = 0x0B13,
        GL_POINT_SIZE_RANGE             = 0x0B12,

        /* Lines */
        GL_LINE_SMOOTH                  = 0x0B20,
        GL_LINE_STIPPLE                 = 0x0B24,
        GL_LINE_STIPPLE_PATTERN         = 0x0B25,
        GL_LINE_STIPPLE_REPEAT          = 0x0B26,
        GL_LINE_WIDTH                   = 0x0B21,
        GL_LINE_WIDTH_GRANULARITY       = 0x0B23,
        GL_LINE_WIDTH_RANGE             = 0x0B22,

        /* Polygons */
        GL_POINT                        = 0x1B00,
        GL_LINE                         = 0x1B01,
        GL_FILL                         = 0x1B02,
        GL_CCW                          = 0x0901,
        GL_CW                           = 0x0900,
        GL_FRONT                        = 0x0404,
        GL_BACK                         = 0x0405,
        GL_CULL_FACE                    = 0x0B44,
        GL_CULL_FACE_MODE               = 0x0B45,
        GL_POLYGON_SMOOTH               = 0x0B41,
        GL_POLYGON_STIPPLE              = 0x0B42,
        GL_FRONT_FACE                   = 0x0B46,
        GL_POLYGON_MODE                 = 0x0B40,
        GL_POLYGON_OFFSET_FACTOR        = 0x8038,
        GL_POLYGON_OFFSET_UNITS         = 0x2A00,
        GL_POLYGON_OFFSET_POINT         = 0x2A01,
        GL_POLYGON_OFFSET_LINE          = 0x2A02,
        GL_POLYGON_OFFSET_FILL          = 0x8037,

        /* Display Lists */
        GL_COMPILE                      = 0x1300,
        GL_COMPILE_AND_EXECUTE          = 0x1301,
        GL_LIST_BASE                    = 0x0B32,
        GL_LIST_INDEX                   = 0x0B33,
        GL_LIST_MODE                    = 0x0B30,

        /* Depth buffer */
        GL_NEVER                        = 0x0200,
        GL_LESS                         = 0x0201,
        GL_GEQUAL                       = 0x0206,
        GL_LEQUAL                       = 0x0203,
        GL_GREATER                      = 0x0204,
        GL_NOTEQUAL                     = 0x0205,
        GL_EQUAL                        = 0x0202,
        GL_ALWAYS                       = 0x0207,
        GL_DEPTH_TEST                   = 0x0B71,
        GL_DEPTH_BITS                   = 0x0D56,
        GL_DEPTH_CLEAR_VALUE            = 0x0B73,
        GL_DEPTH_FUNC                   = 0x0B74,
        GL_DEPTH_RANGE                  = 0x0B70,
        GL_DEPTH_WRITEMASK              = 0x0B72,
        GL_DEPTH_COMPONENT              = 0x1902,

        /* Lighting */
        GL_LIGHTING                     = 0x0B50,
        GL_LIGHT0                       = 0x4000,
        GL_LIGHT1                       = 0x4001,
        GL_LIGHT2                       = 0x4002,
        GL_LIGHT3                       = 0x4003,
        GL_LIGHT4                       = 0x4004,
        GL_LIGHT5                       = 0x4005,
        GL_LIGHT6                       = 0x4006,
        GL_LIGHT7                       = 0x4007,
        GL_SPOT_EXPONENT                = 0x1205,
        GL_SPOT_CUTOFF                  = 0x1206,
        GL_CONSTANT_ATTENUATION         = 0x1207,
        GL_LINEAR_ATTENUATION           = 0x1208,
        GL_QUADRATIC_ATTENUATION        = 0x1209,
        GL_AMBIENT                      = 0x1200,
        GL_DIFFUSE                      = 0x1201,
        GL_SPECULAR                     = 0x1202,
        GL_SHININESS                    = 0x1601,
        GL_EMISSION                     = 0x1600,
        GL_POSITION                     = 0x1203,
        GL_SPOT_DIRECTION               = 0x1204,
        GL_AMBIENT_AND_DIFFUSE          = 0x1602,
        GL_COLOR_INDEXES                = 0x1603,
        GL_LIGHT_MODEL_TWO_SIDE         = 0x0B52,
        GL_LIGHT_MODEL_LOCAL_VIEWER     = 0x0B51,
        GL_LIGHT_MODEL_AMBIENT          = 0x0B53,
        GL_FRONT_AND_BACK               = 0x0408,
        GL_SHADE_MODEL                  = 0x0B54,
        GL_FLAT                         = 0x1D00,
        GL_SMOOTH                       = 0x1D01,
        GL_COLOR_MATERIAL               = 0x0B57,
        GL_COLOR_MATERIAL_FACE          = 0x0B55,
        GL_COLOR_MATERIAL_PARAMETER     = 0x0B56,
        GL_NORMALIZE                    = 0x0BA1,

        /* User clipping planes */
        GL_CLIP_PLANE0                  = 0x3000,
        GL_CLIP_PLANE1                  = 0x3001,
        GL_CLIP_PLANE2                  = 0x3002,
        GL_CLIP_PLANE3                  = 0x3003,
        GL_CLIP_PLANE4                  = 0x3004,
        GL_CLIP_PLANE5                  = 0x3005,

        /* Accumulation buffer */
        GL_ACCUM_RED_BITS               = 0x0D58,
        GL_ACCUM_GREEN_BITS             = 0x0D59,
        GL_ACCUM_BLUE_BITS              = 0x0D5A,
        GL_ACCUM_ALPHA_BITS             = 0x0D5B,
        GL_ACCUM_CLEAR_VALUE            = 0x0B80,
        GL_ACCUM                        = 0x0100,
        GL_ADD                          = 0x0104,
        GL_LOAD                         = 0x0101,
        GL_MULT                         = 0x0103,
        GL_RETURN                       = 0x0102,

        /* Alpha testing */
        GL_ALPHA_TEST                   = 0x0BC0,
        GL_ALPHA_TEST_REF               = 0x0BC2,
        GL_ALPHA_TEST_FUNC              = 0x0BC1,

        /* Blending */
        GL_BLEND                        = 0x0BE2,
        GL_BLEND_SRC                    = 0x0BE1,
        GL_BLEND_DST                    = 0x0BE0,
        GL_ZERO                         = 0,
        GL_ONE                          = 1,
        GL_SRC_COLOR                    = 0x0300,
        GL_ONE_MINUS_SRC_COLOR          = 0x0301,
        GL_DST_COLOR                    = 0x0306,
        GL_ONE_MINUS_DST_COLOR          = 0x0307,
        GL_SRC_ALPHA                    = 0x0302,
        GL_ONE_MINUS_SRC_ALPHA          = 0x0303,
        GL_DST_ALPHA                    = 0x0304,
        GL_ONE_MINUS_DST_ALPHA          = 0x0305,
        GL_SRC_ALPHA_SATURATE           = 0x0308,
        GL_CONSTANT_COLOR               = 0x8001,
        GL_ONE_MINUS_CONSTANT_COLOR     = 0x8002,
        GL_CONSTANT_ALPHA               = 0x8003,
        GL_ONE_MINUS_CONSTANT_ALPHA     = 0x8004,

        /* Render Mode */
        GL_FEEDBACK                     = 0x1C01,
        GL_RENDER                       = 0x1C00,
        GL_SELECT                       = 0x1C02,

        /* Feedback */
        GL_2D                           = 0x0600,
        GL_3D                           = 0x0601,
        GL_3D_COLOR                     = 0x0602,
        GL_3D_COLOR_TEXTURE             = 0x0603,
        GL_4D_COLOR_TEXTURE             = 0x0604,
        GL_POINT_TOKEN                  = 0x0701,
        GL_LINE_TOKEN                   = 0x0702,
        GL_LINE_RESET_TOKEN             = 0x0707,
        GL_POLYGON_TOKEN                = 0x0703,
        GL_BITMAP_TOKEN                 = 0x0704,
        GL_DRAW_PIXEL_TOKEN             = 0x0705,
        GL_COPY_PIXEL_TOKEN             = 0x0706,
        GL_PASS_THROUGH_TOKEN           = 0x0700,
        GL_FEEDBACK_BUFFER_POINTER      = 0x0DF0,
        GL_FEEDBACK_BUFFER_SIZE         = 0x0DF1,
        GL_FEEDBACK_BUFFER_TYPE         = 0x0DF2,

        /* Selection */
        GL_SELECTION_BUFFER_POINTER     = 0x0DF3,
        GL_SELECTION_BUFFER_SIZE        = 0x0DF4,

        /* Fog */
        GL_FOG                          = 0x0B60,
        GL_FOG_MODE                     = 0x0B65,
        GL_FOG_DENSITY                  = 0x0B62,
        GL_FOG_COLOR                    = 0x0B66,
        GL_FOG_INDEX                    = 0x0B61,
        GL_FOG_START                    = 0x0B63,
        GL_FOG_END                      = 0x0B64,
        GL_LINEAR                       = 0x2601,
        GL_EXP                          = 0x0800,
        GL_EXP2                         = 0x0801,

        /* Logic Ops */
        GL_LOGIC_OP                     = 0x0BF1,
        GL_INDEX_LOGIC_OP               = 0x0BF1,
        GL_COLOR_LOGIC_OP               = 0x0BF2,
        GL_LOGIC_OP_MODE                = 0x0BF0,
        GL_CLEAR                        = 0x1500,
        GL_SET                          = 0x150F,
        GL_COPY                         = 0x1503,
        GL_COPY_INVERTED                = 0x150C,
        GL_NOOP                         = 0x1505,
        GL_INVERT                       = 0x150A,
        GL_AND                          = 0x1501,
        GL_NAND                         = 0x150E,
        GL_OR                           = 0x1507,
        GL_NOR                          = 0x1508,
        GL_XOR                          = 0x1506,
        GL_EQUIV                        = 0x1509,
        GL_AND_REVERSE                  = 0x1502,
        GL_AND_INVERTED                 = 0x1504,
        GL_OR_REVERSE                   = 0x150B,
        GL_OR_INVERTED                  = 0x150D,

        /* Stencil */
        GL_STENCIL_TEST                 = 0x0B90,
        GL_STENCIL_WRITEMASK            = 0x0B98,
        GL_STENCIL_BITS                 = 0x0D57,
        GL_STENCIL_FUNC                 = 0x0B92,
        GL_STENCIL_VALUE_MASK           = 0x0B93,
        GL_STENCIL_REF                  = 0x0B97,
        GL_STENCIL_FAIL                 = 0x0B94,
        GL_STENCIL_PASS_DEPTH_PASS      = 0x0B96,
        GL_STENCIL_PASS_DEPTH_FAIL      = 0x0B95,
        GL_STENCIL_CLEAR_VALUE          = 0x0B91,
        GL_STENCIL_INDEX                = 0x1901,
        GL_KEEP                         = 0x1E00,
        GL_REPLACE                      = 0x1E01,
        GL_INCR                         = 0x1E02,
        GL_DECR                         = 0x1E03,

        /* Buffers, Pixel Drawing/Reading */
        GL_NONE                         = 0,
        GL_LEFT                         = 0x0406,
        GL_RIGHT                        = 0x0407,
        /*GL_FRONT                      = 0x0404, */
        /*GL_BACK                       = 0x0405, */
        /*GL_FRONT_AND_BACK             = 0x0408, */
        GL_FRONT_LEFT                   = 0x0400,
        GL_FRONT_RIGHT                  = 0x0401,
        GL_BACK_LEFT                    = 0x0402,
        GL_BACK_RIGHT                   = 0x0403,
        GL_AUX0                         = 0x0409,
        GL_AUX1                         = 0x040A,
        GL_AUX2                         = 0x040B,
        GL_AUX3                         = 0x040C,
        GL_COLOR_INDEX                  = 0x1900,
        GL_RED                          = 0x1903,
        GL_GREEN                        = 0x1904,
        GL_BLUE                         = 0x1905,
        GL_ALPHA                        = 0x1906,
        GL_LUMINANCE                    = 0x1909,
        GL_LUMINANCE_ALPHA              = 0x190A,
        GL_ALPHA_BITS                   = 0x0D55,
        GL_RED_BITS                     = 0x0D52,
        GL_GREEN_BITS                   = 0x0D53,
        GL_BLUE_BITS                    = 0x0D54,
        GL_INDEX_BITS                   = 0x0D51,
        GL_SUBPIXEL_BITS                = 0x0D50,
        GL_AUX_BUFFERS                  = 0x0C00,
        GL_READ_BUFFER                  = 0x0C02,
        GL_DRAW_BUFFER                  = 0x0C01,
        GL_DOUBLEBUFFER                 = 0x0C32,
        GL_STEREO                       = 0x0C33,
        GL_BITMAP                       = 0x1A00,
        GL_COLOR                        = 0x1800,
        GL_DEPTH                        = 0x1801,
        GL_STENCIL                      = 0x1802,
        GL_DITHER                       = 0x0BD0,
        GL_RGB                          = 0x1907,
        GL_RGBA                         = 0x1908,

        /* Implementation limits */
        GL_MAX_LIST_NESTING             = 0x0B31,
        GL_MAX_ATTRIB_STACK_DEPTH       = 0x0D35,
        GL_MAX_MODELVIEW_STACK_DEPTH    = 0x0D36,
        GL_MAX_NAME_STACK_DEPTH         = 0x0D37,
        GL_MAX_PROJECTION_STACK_DEPTH   = 0x0D38,
        GL_MAX_TEXTURE_STACK_DEPTH      = 0x0D39,
        GL_MAX_EVAL_ORDER               = 0x0D30,
        GL_MAX_LIGHTS                   = 0x0D31,
        GL_MAX_CLIP_PLANES              = 0x0D32,
        GL_MAX_TEXTURE_SIZE             = 0x0D33,
        GL_MAX_PIXEL_MAP_TABLE          = 0x0D34,
        GL_MAX_VIEWPORT_DIMS            = 0x0D3A,
        GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,

        /* Gets */
        GL_ATTRIB_STACK_DEPTH           = 0x0BB0,
        GL_CLIENT_ATTRIB_STACK_DEPTH    = 0x0BB1,
        GL_COLOR_CLEAR_VALUE            = 0x0C22,
        GL_COLOR_WRITEMASK              = 0x0C23,
        GL_CURRENT_INDEX                = 0x0B01,
        GL_CURRENT_COLOR                = 0x0B00,
        GL_CURRENT_NORMAL               = 0x0B02,
        GL_CURRENT_RASTER_COLOR         = 0x0B04,
        GL_CURRENT_RASTER_DISTANCE      = 0x0B09,
        GL_CURRENT_RASTER_INDEX         = 0x0B05,
        GL_CURRENT_RASTER_POSITION      = 0x0B07,
        GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
        GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
        GL_CURRENT_TEXTURE_COORDS       = 0x0B03,
        GL_INDEX_CLEAR_VALUE            = 0x0C20,
        GL_INDEX_MODE                   = 0x0C30,
        GL_INDEX_WRITEMASK              = 0x0C21,
        GL_MODELVIEW_MATRIX             = 0x0BA6,
        GL_MODELVIEW_STACK_DEPTH        = 0x0BA3,
        GL_NAME_STACK_DEPTH             = 0x0D70,
        GL_PROJECTION_MATRIX            = 0x0BA7,
        GL_PROJECTION_STACK_DEPTH       = 0x0BA4,
        GL_RENDER_MODE                  = 0x0C40,
        GL_RGBA_MODE                    = 0x0C31,
        GL_TEXTURE_MATRIX               = 0x0BA8,
        GL_TEXTURE_STACK_DEPTH          = 0x0BA5,
        GL_VIEWPORT                     = 0x0BA2,


        /* Evaluators */
        GL_AUTO_NORMAL                  = 0x0D80,
        GL_MAP1_COLOR_4                 = 0x0D90,
        GL_MAP1_GRID_DOMAIN             = 0x0DD0,
        GL_MAP1_GRID_SEGMENTS           = 0x0DD1,
        GL_MAP1_INDEX                   = 0x0D91,
        GL_MAP1_NORMAL                  = 0x0D92,
        GL_MAP1_TEXTURE_COORD_1         = 0x0D93,
        GL_MAP1_TEXTURE_COORD_2         = 0x0D94,
        GL_MAP1_TEXTURE_COORD_3         = 0x0D95,
        GL_MAP1_TEXTURE_COORD_4         = 0x0D96,
        GL_MAP1_VERTEX_3                = 0x0D97,
        GL_MAP1_VERTEX_4                = 0x0D98,
        GL_MAP2_COLOR_4                 = 0x0DB0,
        GL_MAP2_GRID_DOMAIN             = 0x0DD2,
        GL_MAP2_GRID_SEGMENTS           = 0x0DD3,
        GL_MAP2_INDEX                   = 0x0DB1,
        GL_MAP2_NORMAL                  = 0x0DB2,
        GL_MAP2_TEXTURE_COORD_1         = 0x0DB3,
        GL_MAP2_TEXTURE_COORD_2         = 0x0DB4,
        GL_MAP2_TEXTURE_COORD_3         = 0x0DB5,
        GL_MAP2_TEXTURE_COORD_4         = 0x0DB6,
        GL_MAP2_VERTEX_3                = 0x0DB7,
        GL_MAP2_VERTEX_4                = 0x0DB8,
        GL_COEFF                        = 0x0A00,
        GL_DOMAIN                       = 0x0A02,
        GL_ORDER                        = 0x0A01,

        /* Hints */
        GL_FOG_HINT                     = 0x0C54,
        GL_LINE_SMOOTH_HINT             = 0x0C52,
        GL_PERSPECTIVE_CORRECTION_HINT  = 0x0C50,
        GL_POINT_SMOOTH_HINT            = 0x0C51,
        GL_POLYGON_SMOOTH_HINT          = 0x0C53,
        GL_DONT_CARE                    = 0x1100,
        GL_FASTEST                      = 0x1101,
        GL_NICEST                       = 0x1102,

        /* Scissor box */
        GL_SCISSOR_TEST                 = 0x0C11,
        GL_SCISSOR_BOX                  = 0x0C10,

        /* Pixel Mode / Transfer */
        GL_MAP_COLOR                    = 0x0D10,
        GL_MAP_STENCIL                  = 0x0D11,
        GL_INDEX_SHIFT                  = 0x0D12,
        GL_INDEX_OFFSET                 = 0x0D13,
        GL_RED_SCALE                    = 0x0D14,
        GL_RED_BIAS                     = 0x0D15,
        GL_GREEN_SCALE                  = 0x0D18,
        GL_GREEN_BIAS                   = 0x0D19,
        GL_BLUE_SCALE                   = 0x0D1A,
        GL_BLUE_BIAS                    = 0x0D1B,
        GL_ALPHA_SCALE                  = 0x0D1C,
        GL_ALPHA_BIAS                   = 0x0D1D,
        GL_DEPTH_SCALE                  = 0x0D1E,
        GL_DEPTH_BIAS                   = 0x0D1F,
        GL_PIXEL_MAP_S_TO_S_SIZE        = 0x0CB1,
        GL_PIXEL_MAP_I_TO_I_SIZE        = 0x0CB0,
        GL_PIXEL_MAP_I_TO_R_SIZE        = 0x0CB2,
        GL_PIXEL_MAP_I_TO_G_SIZE        = 0x0CB3,
        GL_PIXEL_MAP_I_TO_B_SIZE        = 0x0CB4,
        GL_PIXEL_MAP_I_TO_A_SIZE        = 0x0CB5,
        GL_PIXEL_MAP_R_TO_R_SIZE        = 0x0CB6,
        GL_PIXEL_MAP_G_TO_G_SIZE        = 0x0CB7,
        GL_PIXEL_MAP_B_TO_B_SIZE        = 0x0CB8,
        GL_PIXEL_MAP_A_TO_A_SIZE        = 0x0CB9,
        GL_PIXEL_MAP_S_TO_S             = 0x0C71,
        GL_PIXEL_MAP_I_TO_I             = 0x0C70,
        GL_PIXEL_MAP_I_TO_R             = 0x0C72,
        GL_PIXEL_MAP_I_TO_G             = 0x0C73,
        GL_PIXEL_MAP_I_TO_B             = 0x0C74,
        GL_PIXEL_MAP_I_TO_A             = 0x0C75,
        GL_PIXEL_MAP_R_TO_R             = 0x0C76,
        GL_PIXEL_MAP_G_TO_G             = 0x0C77,
        GL_PIXEL_MAP_B_TO_B             = 0x0C78,
        GL_PIXEL_MAP_A_TO_A             = 0x0C79,
        GL_PACK_ALIGNMENT               = 0x0D05,
        GL_PACK_LSB_FIRST               = 0x0D01,
        GL_PACK_ROW_LENGTH              = 0x0D02,
        GL_PACK_SKIP_PIXELS             = 0x0D04,
        GL_PACK_SKIP_ROWS               = 0x0D03,
        GL_PACK_SWAP_BYTES              = 0x0D00,
        GL_UNPACK_ALIGNMENT             = 0x0CF5,
        GL_UNPACK_LSB_FIRST             = 0x0CF1,
        GL_UNPACK_ROW_LENGTH            = 0x0CF2,
        GL_UNPACK_SKIP_PIXELS           = 0x0CF4,
        GL_UNPACK_SKIP_ROWS             = 0x0CF3,
        GL_UNPACK_SWAP_BYTES            = 0x0CF0,
        GL_ZOOM_X                       = 0x0D16,
        GL_ZOOM_Y                       = 0x0D17,

        /* Texture mapping */
        GL_TEXTURE_ENV                  = 0x2300,
        GL_TEXTURE_ENV_MODE             = 0x2200,
        GL_TEXTURE_1D                   = 0x0DE0,
        GL_TEXTURE_2D                   = 0x0DE1,
        GL_TEXTURE_WRAP_S               = 0x2802,
        GL_TEXTURE_WRAP_T               = 0x2803,
        GL_TEXTURE_MAG_FILTER           = 0x2800,
        GL_TEXTURE_MIN_FILTER           = 0x2801,
        GL_TEXTURE_ENV_COLOR            = 0x2201,
        GL_TEXTURE_GEN_S                = 0x0C60,
        GL_TEXTURE_GEN_T                = 0x0C61,
        GL_TEXTURE_GEN_MODE             = 0x2500,
        GL_TEXTURE_BORDER_COLOR         = 0x1004,
        GL_TEXTURE_WIDTH                = 0x1000,
        GL_TEXTURE_HEIGHT               = 0x1001,
        GL_TEXTURE_BORDER               = 0x1005,
        GL_TEXTURE_COMPONENTS           = 0x1003,
        GL_TEXTURE_RED_SIZE             = 0x805C,
        GL_TEXTURE_GREEN_SIZE           = 0x805D,
        GL_TEXTURE_BLUE_SIZE            = 0x805E,
        GL_TEXTURE_ALPHA_SIZE           = 0x805F,
        GL_TEXTURE_LUMINANCE_SIZE       = 0x8060,
        GL_TEXTURE_INTENSITY_SIZE       = 0x8061,
        GL_NEAREST_MIPMAP_NEAREST       = 0x2700,
        GL_NEAREST_MIPMAP_LINEAR        = 0x2702,
        GL_LINEAR_MIPMAP_NEAREST        = 0x2701,
        GL_LINEAR_MIPMAP_LINEAR         = 0x2703,
        GL_OBJECT_LINEAR                = 0x2401,
        GL_OBJECT_PLANE                 = 0x2501,
        GL_EYE_LINEAR                   = 0x2400,
        GL_EYE_PLANE                    = 0x2502,
        GL_SPHERE_MAP                   = 0x2402,
        GL_DECAL                        = 0x2101,
        GL_MODULATE                     = 0x2100,
        GL_NEAREST                      = 0x2600,
        GL_REPEAT                       = 0x2901,
        GL_CLAMP                        = 0x2900,
        GL_S                            = 0x2000,
        GL_T                            = 0x2001,
        GL_R                            = 0x2002,
        GL_Q                            = 0x2003,
        GL_TEXTURE_GEN_R                = 0x0C62,
        GL_TEXTURE_GEN_Q                = 0x0C63,

        /* GL 1.1 texturing */
        GL_PROXY_TEXTURE_1D             = 0x8063,
        GL_PROXY_TEXTURE_2D             = 0x8064,
        GL_TEXTURE_PRIORITY             = 0x8066,
        GL_TEXTURE_RESIDENT             = 0x8067,
        GL_TEXTURE_BINDING_1D           = 0x8068,
        GL_TEXTURE_BINDING_2D           = 0x8069,
        GL_TEXTURE_INTERNAL_FORMAT      = 0x1003,

        /* GL 1.2 texturing */
        GL_PACK_SKIP_IMAGES             = 0x806B,
        GL_PACK_IMAGE_HEIGHT            = 0x806C,
        GL_UNPACK_SKIP_IMAGES           = 0x806D,
        GL_UNPACK_IMAGE_HEIGHT          = 0x806E,
        GL_TEXTURE_3D                   = 0x806F,
        GL_PROXY_TEXTURE_3D             = 0x8070,
        GL_TEXTURE_DEPTH                = 0x8071,
        GL_TEXTURE_WRAP_R               = 0x8072,
        GL_MAX_3D_TEXTURE_SIZE          = 0x8073,
        GL_TEXTURE_BINDING_3D           = 0x806A,

        /* Internal texture formats (GL 1.1) */
        GL_ALPHA4                       = 0x803B,
        GL_ALPHA8                       = 0x803C,
        GL_ALPHA12                      = 0x803D,
        GL_ALPHA16                      = 0x803E,
        GL_LUMINANCE4                   = 0x803F,
        GL_LUMINANCE8                   = 0x8040,
        GL_LUMINANCE12                  = 0x8041,
        GL_LUMINANCE16                  = 0x8042,
        GL_LUMINANCE4_ALPHA4            = 0x8043,
        GL_LUMINANCE6_ALPHA2            = 0x8044,
        GL_LUMINANCE8_ALPHA8            = 0x8045,
        GL_LUMINANCE12_ALPHA4           = 0x8046,
        GL_LUMINANCE12_ALPHA12          = 0x8047,
        GL_LUMINANCE16_ALPHA16          = 0x8048,
        GL_INTENSITY                    = 0x8049,
        GL_INTENSITY4                   = 0x804A,
        GL_INTENSITY8                   = 0x804B,
        GL_INTENSITY12                  = 0x804C,
        GL_INTENSITY16                  = 0x804D,
        GL_R3_G3_B2                     = 0x2A10,
        GL_RGB4                         = 0x804F,
        GL_RGB5                         = 0x8050,
        GL_RGB8                         = 0x8051,
        GL_RGB10                        = 0x8052,
        GL_RGB12                        = 0x8053,
        GL_RGB16                        = 0x8054,
        GL_RGBA2                        = 0x8055,
        GL_RGBA4                        = 0x8056,
        GL_RGB5_A1                      = 0x8057,
        GL_RGBA8                        = 0x8058,
        GL_RGB10_A2                     = 0x8059,
        GL_RGBA12                       = 0x805A,
        GL_RGBA16                       = 0x805B,

        /* Utility */
        GL_VENDOR                       = 0x1F00,
        GL_RENDERER                     = 0x1F01,
        GL_VERSION                      = 0x1F02,
        GL_EXTENSIONS                   = 0x1F03,

        /* Errors */
        GL_INVALID_VALUE                = 0x0501,
        GL_INVALID_ENUM                 = 0x0500,
        GL_INVALID_OPERATION            = 0x0502,
        GL_STACK_OVERFLOW               = 0x0503,
        GL_STACK_UNDERFLOW              = 0x0504,
        GL_OUT_OF_MEMORY                = 0x0505,

        /*
         * Extensions
         */

        /* GL_EXT_blend_minmax and GL_EXT_blend_color */
        GL_CONSTANT_COLOR_EXT                   = 0x8001,
        GL_ONE_MINUS_CONSTANT_COLOR_EXT         = 0x8002,
        GL_CONSTANT_ALPHA_EXT                   = 0x8003,
        GL_ONE_MINUS_CONSTANT_ALPHA_EXT         = 0x8004,
        GL_BLEND_EQUATION_EXT                   = 0x8009,
        GL_MIN_EXT                              = 0x8007,
        GL_MAX_EXT                              = 0x8008,
        GL_FUNC_ADD_EXT                         = 0x8006,
        GL_FUNC_SUBTRACT_EXT                    = 0x800A,
        GL_FUNC_REVERSE_SUBTRACT_EXT            = 0x800B,
        GL_BLEND_COLOR_EXT                      = 0x8005,

        /* GL_EXT_polygon_offset */
        GL_POLYGON_OFFSET_EXT                   = 0x8037,
        GL_POLYGON_OFFSET_FACTOR_EXT            = 0x8038,
        GL_POLYGON_OFFSET_BIAS_EXT              = 0x8039,

        /* GL_EXT_vertex_array */
        GL_VERTEX_ARRAY_EXT                     = 0x8074,
        GL_NORMAL_ARRAY_EXT                     = 0x8075,
        GL_COLOR_ARRAY_EXT                      = 0x8076,
        GL_INDEX_ARRAY_EXT                      = 0x8077,
        GL_TEXTURE_COORD_ARRAY_EXT              = 0x8078,
        GL_EDGE_FLAG_ARRAY_EXT                  = 0x8079,
        GL_VERTEX_ARRAY_SIZE_EXT                = 0x807A,
        GL_VERTEX_ARRAY_TYPE_EXT                = 0x807B,
        GL_VERTEX_ARRAY_STRIDE_EXT              = 0x807C,
        GL_VERTEX_ARRAY_COUNT_EXT               = 0x807D,
        GL_NORMAL_ARRAY_TYPE_EXT                = 0x807E,
        GL_NORMAL_ARRAY_STRIDE_EXT              = 0x807F,
        GL_NORMAL_ARRAY_COUNT_EXT               = 0x8080,
        GL_COLOR_ARRAY_SIZE_EXT                 = 0x8081,
        GL_COLOR_ARRAY_TYPE_EXT                 = 0x8082,
        GL_COLOR_ARRAY_STRIDE_EXT               = 0x8083,
        GL_COLOR_ARRAY_COUNT_EXT                = 0x8084,
        GL_INDEX_ARRAY_TYPE_EXT                 = 0x8085,
        GL_INDEX_ARRAY_STRIDE_EXT               = 0x8086,
        GL_INDEX_ARRAY_COUNT_EXT                = 0x8087,
        GL_TEXTURE_COORD_ARRAY_SIZE_EXT         = 0x8088,
        GL_TEXTURE_COORD_ARRAY_TYPE_EXT         = 0x8089,
        GL_TEXTURE_COORD_ARRAY_STRIDE_EXT       = 0x808A,
        GL_TEXTURE_COORD_ARRAY_COUNT_EXT        = 0x808B,
        GL_EDGE_FLAG_ARRAY_STRIDE_EXT           = 0x808C,
        GL_EDGE_FLAG_ARRAY_COUNT_EXT            = 0x808D,
        GL_VERTEX_ARRAY_POINTER_EXT             = 0x808E,
        GL_NORMAL_ARRAY_POINTER_EXT             = 0x808F,
        GL_COLOR_ARRAY_POINTER_EXT              = 0x8090,
        GL_INDEX_ARRAY_POINTER_EXT              = 0x8091,
        GL_TEXTURE_COORD_ARRAY_POINTER_EXT      = 0x8092,
        GL_EDGE_FLAG_ARRAY_POINTER_EXT          = 0x8093,

        /* GL_EXT_texture_object */
        GL_TEXTURE_PRIORITY_EXT                 = 0x8066,
        GL_TEXTURE_RESIDENT_EXT                 = 0x8067,
        GL_TEXTURE_1D_BINDING_EXT               = 0x8068,
        GL_TEXTURE_2D_BINDING_EXT               = 0x8069,

        /* GL_EXT_texture3D */
        GL_PACK_SKIP_IMAGES_EXT                 = 0x806B,
        GL_PACK_IMAGE_HEIGHT_EXT                = 0x806C,
        GL_UNPACK_SKIP_IMAGES_EXT               = 0x806D,
        GL_UNPACK_IMAGE_HEIGHT_EXT              = 0x806E,
        GL_TEXTURE_3D_EXT                       = 0x806F,
        GL_PROXY_TEXTURE_3D_EXT                 = 0x8070,
        GL_TEXTURE_DEPTH_EXT                    = 0x8071,
        GL_TEXTURE_WRAP_R_EXT                   = 0x8072,
        GL_MAX_3D_TEXTURE_SIZE_EXT              = 0x8073,
        GL_TEXTURE_3D_BINDING_EXT               = 0x806A,

        /* GL_EXT_paletted_texture */
        GL_TABLE_TOO_LARGE_EXT                  = 0x8031,
        GL_COLOR_TABLE_FORMAT_EXT               = 0x80D8,
        GL_COLOR_TABLE_WIDTH_EXT                = 0x80D9,
        GL_COLOR_TABLE_RED_SIZE_EXT             = 0x80DA,
        GL_COLOR_TABLE_GREEN_SIZE_EXT           = 0x80DB,
        GL_COLOR_TABLE_BLUE_SIZE_EXT            = 0x80DC,
        GL_COLOR_TABLE_ALPHA_SIZE_EXT           = 0x80DD,
        GL_COLOR_TABLE_LUMINANCE_SIZE_EXT       = 0x80DE,
        GL_COLOR_TABLE_INTENSITY_SIZE_EXT       = 0x80DF,
        GL_TEXTURE_INDEX_SIZE_EXT               = 0x80ED,
        GL_COLOR_INDEX1_EXT                     = 0x80E2,
        GL_COLOR_INDEX2_EXT                     = 0x80E3,
        GL_COLOR_INDEX4_EXT                     = 0x80E4,
        GL_COLOR_INDEX8_EXT                     = 0x80E5,
        GL_COLOR_INDEX12_EXT                    = 0x80E6,
        GL_COLOR_INDEX16_EXT                    = 0x80E7,

        /* GL_EXT_shared_texture_palette */
        GL_SHARED_TEXTURE_PALETTE_EXT           = 0x81FB,

        /* GL_EXT_point_parameters */
        GL_POINT_SIZE_MIN_EXT                   = 0x8126,
        GL_POINT_SIZE_MAX_EXT                   = 0x8127,
        GL_POINT_FADE_THRESHOLD_SIZE_EXT        = 0x8128,
        GL_DISTANCE_ATTENUATION_EXT             = 0x8129,

        /* GL_EXT_rescale_normal */
        GL_RESCALE_NORMAL_EXT                   = 0x803A,

        /* GL_EXT_abgr */
        GL_ABGR_EXT                             = 0x8000,

        /* GL_SGIS_multitexture */
        GL_SELECTED_TEXTURE_SGIS                = 0x835C,
        GL_SELECTED_TEXTURE_COORD_SET_SGIS      = 0x835D,
        GL_MAX_TEXTURES_SGIS                    = 0x835E,
        GL_TEXTURE0_SGIS                        = 0x835F,
        GL_TEXTURE1_SGIS                        = 0x8360,
        GL_TEXTURE2_SGIS                        = 0x8361,
        GL_TEXTURE3_SGIS                        = 0x8362,
        GL_TEXTURE_COORD_SET_SOURCE_SGIS        = 0x8363,

        /* GL_EXT_multitexture */
        GL_SELECTED_TEXTURE_EXT                 = 0x83C0,
        GL_SELECTED_TEXTURE_COORD_SET_EXT       = 0x83C1,
        GL_SELECTED_TEXTURE_TRANSFORM_EXT       = 0x83C2,
        GL_MAX_TEXTURES_EXT                     = 0x83C3,
        GL_MAX_TEXTURE_COORD_SETS_EXT           = 0x83C4,
        GL_TEXTURE_ENV_COORD_SET_EXT            = 0x83C5,
        GL_TEXTURE0_EXT                         = 0x83C6,
        GL_TEXTURE1_EXT                         = 0x83C7,
        GL_TEXTURE2_EXT                         = 0x83C8,
        GL_TEXTURE3_EXT                         = 0x83C9,

        /* GL_SGIS_texture_edge_clamp */
        GL_CLAMP_TO_EDGE_SGIS                   = 0x812F,

        /* OpenGL 1.2 */
        GL_RESCALE_NORMAL                       = 0x803A,
        GL_CLAMP_TO_EDGE                        = 0x812F,
        GL_MAX_ELEMENTS_VERTICES                = 0xF0E8,
        GL_MAX_ELEMENTS_INDICES                 = 0xF0E9,
        GL_BGR                                  = 0x80E0,
        GL_BGRA                                 = 0x80E1,
        GL_UNSIGNED_BYTE_3_3_2                  = 0x8032,
        GL_UNSIGNED_BYTE_2_3_3_REV              = 0x8362,
        GL_UNSIGNED_SHORT_5_6_5                 = 0x8363,
        GL_UNSIGNED_SHORT_5_6_5_REV             = 0x8364,
        GL_UNSIGNED_SHORT_4_4_4_4               = 0x8033,
        GL_UNSIGNED_SHORT_4_4_4_4_REV           = 0x8365,
        GL_UNSIGNED_SHORT_5_5_5_1               = 0x8034,
        GL_UNSIGNED_SHORT_1_5_5_5_REV           = 0x8366,
        GL_UNSIGNED_INT_8_8_8_8                 = 0x8035,
        GL_UNSIGNED_INT_8_8_8_8_REV             = 0x8367,
        GL_UNSIGNED_INT_10_10_10_2              = 0x8036,
        GL_UNSIGNED_INT_2_10_10_10_REV          = 0x8368,
        GL_LIGHT_MODEL_COLOR_CONTROL            = 0x81F8,
        GL_SINGLE_COLOR                         = 0x81F9,
        GL_SEPARATE_SPECULAR_COLOR              = 0x81FA,
        GL_TEXTURE_MIN_LOD                      = 0x813A,
        GL_TEXTURE_MAX_LOD                      = 0x813B,
        GL_TEXTURE_BASE_LEVEL                   = 0x813C,
        GL_TEXTURE_MAX_LEVEL                    = 0x813D
}
#ifdef CENTERLINE_CLPP
  /* CenterLine C++ workaround: */
  gl_enum;
  typedef int GLenum;
#else
  /* all other compilers */
  GLenum;
#endif


/* GL_NO_ERROR must be zero */
#define GL_NO_ERROR 0



enum {
        GL_CURRENT_BIT          = 0x00000001,
        GL_POINT_BIT            = 0x00000002,
        GL_LINE_BIT             = 0x00000004,
        GL_POLYGON_BIT          = 0x00000008,
        GL_POLYGON_STIPPLE_BIT  = 0x00000010,
        GL_PIXEL_MODE_BIT       = 0x00000020,
        GL_LIGHTING_BIT         = 0x00000040,
        GL_FOG_BIT              = 0x00000080,
        GL_DEPTH_BUFFER_BIT     = 0x00000100,
        GL_ACCUM_BUFFER_BIT     = 0x00000200,
        GL_STENCIL_BUFFER_BIT   = 0x00000400,
        GL_VIEWPORT_BIT         = 0x00000800,
        GL_TRANSFORM_BIT        = 0x00001000,
        GL_ENABLE_BIT           = 0x00002000,
        GL_COLOR_BUFFER_BIT     = 0x00004000,
        GL_HINT_BIT             = 0x00008000,
        GL_EVAL_BIT             = 0x00010000,
        GL_LIST_BIT             = 0x00020000,
        GL_TEXTURE_BIT          = 0x00040000,
        GL_SCISSOR_BIT          = 0x00080000,
        GL_ALL_ATTRIB_BITS      = 0x000fffff
};


enum {
        GL_CLIENT_PIXEL_STORE_BIT       = 0x00000001,
        GL_CLIENT_VERTEX_ARRAY_BIT      = 0x00000002,
        GL_CLIENT_ALL_ATTRIB_BITS       = 0x0000FFFF
};



typedef unsigned int GLbitfield;


#ifdef CENTERLINE_CLPP
#define signed
#endif


/*
 *
 * Data types (may be architecture dependent in some cases)
 *
 */

/*  C type              GL type         storage                            */
/*-------------------------------------------------------------------------*/
typedef void            GLvoid;
typedef unsigned char   GLboolean;
typedef signed char     GLbyte;         /* 1-byte signed */
typedef short           GLshort;        /* 2-byte signed */
typedef int             GLint;          /* 4-byte signed */
typedef unsigned char   GLubyte;        /* 1-byte unsigned */
typedef unsigned short  GLushort;       /* 2-byte unsigned */
typedef unsigned int    GLuint;         /* 4-byte unsigned */
typedef int             GLsizei;        /* 4-byte signed */
typedef float           GLfloat;        /* single precision float */
typedef float           GLclampf;       /* single precision float in [0,1] */
typedef double          GLdouble;       /* double precision float */
typedef double          GLclampd;       /* double precision float in [0,1] */



#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export on
#endif


/*
 * Miscellaneous
 */

WINGDIAPI void APIENTRY glClearIndex( GLfloat c );

WINGDIAPI void APIENTRY glClearColor( GLclampf red,
                          GLclampf green,
                          GLclampf blue,
                          GLclampf alpha );

WINGDIAPI void APIENTRY glClear( GLbitfield mask );

WINGDIAPI void APIENTRY glIndexMask( GLuint mask );

WINGDIAPI void APIENTRY glColorMask( GLboolean red, GLboolean green,
                         GLboolean blue, GLboolean alpha );

WINGDIAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref );

WINGDIAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );

WINGDIAPI void APIENTRY glLogicOp( GLenum opcode );

WINGDIAPI void APIENTRY glCullFace( GLenum mode );

WINGDIAPI void APIENTRY glFrontFace( GLenum mode );

WINGDIAPI void APIENTRY glPointSize( GLfloat size );

WINGDIAPI void APIENTRY glLineWidth( GLfloat width );

WINGDIAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern );

WINGDIAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode );

WINGDIAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units );

WINGDIAPI void APIENTRY glPolygonStipple( const GLubyte *mask );

WINGDIAPI void APIENTRY glGetPolygonStipple( GLubyte *mask );

WINGDIAPI void APIENTRY glEdgeFlag( GLboolean flag );

WINGDIAPI void APIENTRY glEdgeFlagv( const GLboolean *flag );

WINGDIAPI void APIENTRY glScissor( GLint x, GLint y,
                                   GLsizei width, GLsizei height);

WINGDIAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation );

WINGDIAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );

WINGDIAPI void APIENTRY glDrawBuffer( GLenum mode );

WINGDIAPI void APIENTRY glReadBuffer( GLenum mode );

WINGDIAPI void APIENTRY glEnable( GLenum cap );

WINGDIAPI void APIENTRY glDisable( GLenum cap );

WINGDIAPI GLboolean APIENTRY glIsEnabled( GLenum cap );


WINGDIAPI void APIENTRY glEnableClientState( GLenum cap );  /* 1.1 */

WINGDIAPI void APIENTRY glDisableClientState( GLenum cap );  /* 1.1 */


WINGDIAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params );

WINGDIAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params );

WINGDIAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params );

WINGDIAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params );


WINGDIAPI void APIENTRY glPushAttrib( GLbitfield mask );

WINGDIAPI void APIENTRY glPopAttrib( void );


WINGDIAPI void APIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */

WINGDIAPI void APIENTRY glPopClientAttrib( void );  /* 1.1 */


WINGDIAPI GLint APIENTRY glRenderMode( GLenum mode );

WINGDIAPI GLenum APIENTRY glGetError( void );

WINGDIAPI const GLubyte* APIENTRY glGetString( GLenum name );

WINGDIAPI void APIENTRY glFinish( void );

WINGDIAPI void APIENTRY glFlush( void );

WINGDIAPI void APIENTRY glHint( GLenum target, GLenum mode );



/*
 * Depth Buffer
 */

WINGDIAPI void APIENTRY glClearDepth( GLclampd depth );

WINGDIAPI void APIENTRY glDepthFunc( GLenum func );

WINGDIAPI void APIENTRY glDepthMask( GLboolean flag );

WINGDIAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );


/*
 * Accumulation Buffer
 */

WINGDIAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green,
                                      GLfloat blue, GLfloat alpha );

WINGDIAPI void APIENTRY glAccum( GLenum op, GLfloat value );



/*
 * Transformation
 */

WINGDIAPI void APIENTRY glMatrixMode( GLenum mode );

WINGDIAPI void APIENTRY glOrtho( GLdouble left, GLdouble right,
                                 GLdouble bottom, GLdouble top,
                                 GLdouble near_val, GLdouble far_val );

WINGDIAPI void APIENTRY glFrustum( GLdouble left, GLdouble right,
                                   GLdouble bottom, GLdouble top,
                                   GLdouble near_val, GLdouble far_val );

WINGDIAPI void APIENTRY glViewport( GLint x, GLint y,
                                    GLsizei width, GLsizei height );

WINGDIAPI void APIENTRY glPushMatrix( void );

WINGDIAPI void APIENTRY glPopMatrix( void );

WINGDIAPI void APIENTRY glLoadIdentity( void );

WINGDIAPI void APIENTRY glLoadMatrixd( const GLdouble *m );
WINGDIAPI void APIENTRY glLoadMatrixf( const GLfloat *m );

WINGDIAPI void APIENTRY glMultMatrixd( const GLdouble *m );
WINGDIAPI void APIENTRY glMultMatrixf( const GLfloat *m );

WINGDIAPI void APIENTRY glRotated( GLdouble angle,
                                   GLdouble x, GLdouble y, GLdouble z );
WINGDIAPI void APIENTRY glRotatef( GLfloat angle,
                                   GLfloat x, GLfloat y, GLfloat z );

WINGDIAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
WINGDIAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );

WINGDIAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
WINGDIAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );



/*
 * Display Lists
 */

WINGDIAPI GLboolean APIENTRY glIsList( GLuint list );

WINGDIAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range );

WINGDIAPI GLuint APIENTRY glGenLists( GLsizei range );

WINGDIAPI void APIENTRY glNewList( GLuint list, GLenum mode );

WINGDIAPI void APIENTRY glEndList( void );

WINGDIAPI void APIENTRY glCallList( GLuint list );

WINGDIAPI void APIENTRY glCallLists( GLsizei n, GLenum type,
                                     const GLvoid *lists );

WINGDIAPI void APIENTRY glListBase( GLuint base );



/*
 * Drawing Functions
 */

WINGDIAPI void APIENTRY glBegin( GLenum mode );

WINGDIAPI void APIENTRY glEnd( void );


WINGDIAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y );
WINGDIAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y );
WINGDIAPI void APIENTRY glVertex2i( GLint x, GLint y );
WINGDIAPI void APIENTRY glVertex2s( GLshort x, GLshort y );

WINGDIAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
WINGDIAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
WINGDIAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z );
WINGDIAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );

WINGDIAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
WINGDIAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
WINGDIAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
WINGDIAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );

WINGDIAPI void APIENTRY glVertex2dv( const GLdouble *v );
WINGDIAPI void APIENTRY glVertex2fv( const GLfloat *v );
WINGDIAPI void APIENTRY glVertex2iv( const GLint *v );
WINGDIAPI void APIENTRY glVertex2sv( const GLshort *v );

WINGDIAPI void APIENTRY glVertex3dv( const GLdouble *v );
WINGDIAPI void APIENTRY glVertex3fv( const GLfloat *v );
WINGDIAPI void APIENTRY glVertex3iv( const GLint *v );
WINGDIAPI void APIENTRY glVertex3sv( const GLshort *v );

WINGDIAPI void APIENTRY glVertex4dv( const GLdouble *v );
WINGDIAPI void APIENTRY glVertex4fv( const GLfloat *v );
WINGDIAPI void APIENTRY glVertex4iv( const GLint *v );
WINGDIAPI void APIENTRY glVertex4sv( const GLshort *v );


WINGDIAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
WINGDIAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
WINGDIAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
WINGDIAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
WINGDIAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );

WINGDIAPI void APIENTRY glNormal3bv( const GLbyte *v );
WINGDIAPI void APIENTRY glNormal3dv( const GLdouble *v );
WINGDIAPI void APIENTRY glNormal3fv( const GLfloat *v );
WINGDIAPI void APIENTRY glNormal3iv( const GLint *v );
WINGDIAPI void APIENTRY glNormal3sv( const GLshort *v );


WINGDIAPI void APIENTRY glIndexd( GLdouble c );
WINGDIAPI void APIENTRY glIndexf( GLfloat c );
WINGDIAPI void APIENTRY glIndexi( GLint c );
WINGDIAPI void APIENTRY glIndexs( GLshort c );
WINGDIAPI void APIENTRY glIndexub( GLubyte c );  /* 1.1 */

WINGDIAPI void APIENTRY glIndexdv( const GLdouble *c );
WINGDIAPI void APIENTRY glIndexfv( const GLfloat *c );
WINGDIAPI void APIENTRY glIndexiv( const GLint *c );
WINGDIAPI void APIENTRY glIndexsv( const GLshort *c );
WINGDIAPI void APIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */

WINGDIAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
WINGDIAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
WINGDIAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
WINGDIAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue );
WINGDIAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
WINGDIAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
WINGDIAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
WINGDIAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );

WINGDIAPI void APIENTRY glColor4b( GLbyte red, GLbyte green,
                                   GLbyte blue, GLbyte alpha );
WINGDIAPI void APIENTRY glColor4d( GLdouble red, GLdouble green,
                                   GLdouble blue, GLdouble alpha );
WINGDIAPI void APIENTRY glColor4f( GLfloat red, GLfloat green,
                                   GLfloat blue, GLfloat alpha );
WINGDIAPI void APIENTRY glColor4i( GLint red, GLint green,
                                   GLint blue, GLint alpha );
WINGDIAPI void APIENTRY glColor4s( GLshort red, GLshort green,
                                   GLshort blue, GLshort alpha );
WINGDIAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green,
                                    GLubyte blue, GLubyte alpha );
WINGDIAPI void APIENTRY glColor4ui( GLuint red, GLuint green,
                                    GLuint blue, GLuint alpha );
WINGDIAPI void APIENTRY glColor4us( GLushort red, GLushort green,
                                    GLushort blue, GLushort alpha );


WINGDIAPI void APIENTRY glColor3bv( const GLbyte *v );
WINGDIAPI void APIENTRY glColor3dv( const GLdouble *v );
WINGDIAPI void APIENTRY glColor3fv( const GLfloat *v );
WINGDIAPI void APIENTRY glColor3iv( const GLint *v );
WINGDIAPI void APIENTRY glColor3sv( const GLshort *v );
WINGDIAPI void APIENTRY glColor3ubv( const GLubyte *v );
WINGDIAPI void APIENTRY glColor3uiv( const GLuint *v );
WINGDIAPI void APIENTRY glColor3usv( const GLushort *v );

WINGDIAPI void APIENTRY glColor4bv( const GLbyte *v );
WINGDIAPI void APIENTRY glColor4dv( const GLdouble *v );
WINGDIAPI void APIENTRY glColor4fv( const GLfloat *v );
WINGDIAPI void APIENTRY glColor4iv( const GLint *v );
WINGDIAPI void APIENTRY glColor4sv( const GLshort *v );
WINGDIAPI void APIENTRY glColor4ubv( const GLubyte *v );
WINGDIAPI void APIENTRY glColor4uiv( const GLuint *v );
WINGDIAPI void APIENTRY glColor4usv( const GLushort *v );


WINGDIAPI void APIENTRY glTexCoord1d( GLdouble s );
WINGDIAPI void APIENTRY glTexCoord1f( GLfloat s );
WINGDIAPI void APIENTRY glTexCoord1i( GLint s );
WINGDIAPI void APIENTRY glTexCoord1s( GLshort s );

WINGDIAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t );
WINGDIAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t );
WINGDIAPI void APIENTRY glTexCoord2i( GLint s, GLint t );
WINGDIAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t );

WINGDIAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
WINGDIAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
WINGDIAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
WINGDIAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );

WINGDIAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
WINGDIAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
WINGDIAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
WINGDIAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );

WINGDIAPI void APIENTRY glTexCoord1dv( const GLdouble *v );
WINGDIAPI void APIENTRY glTexCoord1fv( const GLfloat *v );
WINGDIAPI void APIENTRY glTexCoord1iv( const GLint *v );
WINGDIAPI void APIENTRY glTexCoord1sv( const GLshort *v );

WINGDIAPI void APIENTRY glTexCoord2dv( const GLdouble *v );
WINGDIAPI void APIENTRY glTexCoord2fv( const GLfloat *v );
WINGDIAPI void APIENTRY glTexCoord2iv( const GLint *v );
WINGDIAPI void APIENTRY glTexCoord2sv( const GLshort *v );

WINGDIAPI void APIENTRY glTexCoord3dv( const GLdouble *v );
WINGDIAPI void APIENTRY glTexCoord3fv( const GLfloat *v );
WINGDIAPI void APIENTRY glTexCoord3iv( const GLint *v );
WINGDIAPI void APIENTRY glTexCoord3sv( const GLshort *v );

WINGDIAPI void APIENTRY glTexCoord4dv( const GLdouble *v );
WINGDIAPI void APIENTRY glTexCoord4fv( const GLfloat *v );
WINGDIAPI void APIENTRY glTexCoord4iv( const GLint *v );
WINGDIAPI void APIENTRY glTexCoord4sv( const GLshort *v );


WINGDIAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y );
WINGDIAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y );
WINGDIAPI void APIENTRY glRasterPos2i( GLint x, GLint y );
WINGDIAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y );

WINGDIAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
WINGDIAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
WINGDIAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
WINGDIAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );

WINGDIAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
WINGDIAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
WINGDIAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
WINGDIAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );

WINGDIAPI void APIENTRY glRasterPos2dv( const GLdouble *v );
WINGDIAPI void APIENTRY glRasterPos2fv( const GLfloat *v );
WINGDIAPI void APIENTRY glRasterPos2iv( const GLint *v );
WINGDIAPI void APIENTRY glRasterPos2sv( const GLshort *v );

WINGDIAPI void APIENTRY glRasterPos3dv( const GLdouble *v );
WINGDIAPI void APIENTRY glRasterPos3fv( const GLfloat *v );
WINGDIAPI void APIENTRY glRasterPos3iv( const GLint *v );
WINGDIAPI void APIENTRY glRasterPos3sv( const GLshort *v );

WINGDIAPI void APIENTRY glRasterPos4dv( const GLdouble *v );
WINGDIAPI void APIENTRY glRasterPos4fv( const GLfloat *v );
WINGDIAPI void APIENTRY glRasterPos4iv( const GLint *v );
WINGDIAPI void APIENTRY glRasterPos4sv( const GLshort *v );


WINGDIAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
WINGDIAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
WINGDIAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
WINGDIAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );


WINGDIAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
WINGDIAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
WINGDIAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 );
WINGDIAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );



/*
 * Vertex Arrays  (1.1)
 */

WINGDIAPI void APIENTRY glVertexPointer( GLint size, GLenum type,
                                         GLsizei stride, const GLvoid *ptr );

WINGDIAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride,
                                         const GLvoid *ptr );

WINGDIAPI void APIENTRY glColorPointer( GLint size, GLenum type,
                                        GLsizei stride, const GLvoid *ptr );

WINGDIAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride,
                                        const GLvoid *ptr );

WINGDIAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type,
                                           GLsizei stride, const GLvoid *ptr );

WINGDIAPI void APIENTRY glEdgeFlagPointer( GLsizei stride,
                                           const GLboolean *ptr );

WINGDIAPI void APIENTRY glGetPointerv( GLenum pname, void **params );

WINGDIAPI void APIENTRY glArrayElement( GLint i );

WINGDIAPI void APIENTRY glDrawArrays( GLenum mode, GLint first,
                                      GLsizei count );

WINGDIAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count,
                                        GLenum type, const GLvoid *indices );

WINGDIAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
                                             const GLvoid *pointer );


/*
 * Lighting
 */

WINGDIAPI void APIENTRY glShadeModel( GLenum mode );

WINGDIAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param );
WINGDIAPI void APIENTRY glLightfv( GLenum light, GLenum pname,
                                   const GLfloat *params );
WINGDIAPI void APIENTRY glLightiv( GLenum light, GLenum pname,
                                   const GLint *params );

WINGDIAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname,
                                      GLfloat *params );
WINGDIAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname,
                                      GLint *params );

WINGDIAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glLightModeli( GLenum pname, GLint param );
WINGDIAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
WINGDIAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params );

WINGDIAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
WINGDIAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
WINGDIAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );

WINGDIAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
WINGDIAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );

WINGDIAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode );




/*
 * Raster functions
 */

WINGDIAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );

WINGDIAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );

WINGDIAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param );

WINGDIAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize,
                                      const GLfloat *values );
WINGDIAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize,
                                       const GLuint *values );
WINGDIAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize,
                                       const GLushort *values );

WINGDIAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
WINGDIAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
WINGDIAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values );

WINGDIAPI void APIENTRY glBitmap( GLsizei width, GLsizei height,
                                  GLfloat xorig, GLfloat yorig,
                                  GLfloat xmove, GLfloat ymove,
                                  const GLubyte *bitmap );

WINGDIAPI void APIENTRY glReadPixels( GLint x, GLint y,
                                      GLsizei width, GLsizei height,
                                      GLenum format, GLenum type,
                                      GLvoid *pixels );

WINGDIAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height,
                                      GLenum format, GLenum type,
                                      const GLvoid *pixels );

WINGDIAPI void APIENTRY glCopyPixels( GLint x, GLint y,
                                      GLsizei width, GLsizei height,
                                      GLenum type );



/*
 * Stenciling
 */

WINGDIAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );

WINGDIAPI void APIENTRY glStencilMask( GLuint mask );

WINGDIAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );

WINGDIAPI void APIENTRY glClearStencil( GLint s );



/*
 * Texture mapping
 */

WINGDIAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
WINGDIAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );

WINGDIAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
WINGDIAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
WINGDIAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );

WINGDIAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
WINGDIAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
WINGDIAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );


WINGDIAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );

WINGDIAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
WINGDIAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );

WINGDIAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
WINGDIAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );


WINGDIAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );

WINGDIAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname,
                                          const GLfloat *params );
WINGDIAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname,
                                          const GLint *params );

WINGDIAPI void APIENTRY glGetTexParameterfv( GLenum target,
                                             GLenum pname, GLfloat *params);
WINGDIAPI void APIENTRY glGetTexParameteriv( GLenum target,
                                             GLenum pname, GLint *params );

WINGDIAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
                                                  GLenum pname, GLfloat *params );
WINGDIAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
                                                  GLenum pname, GLint *params );


WINGDIAPI void APIENTRY glTexImage1D( GLenum target, GLint level,
                                      GLint internalFormat,
                                      GLsizei width, GLint border,
                                      GLenum format, GLenum type,
                                      const GLvoid *pixels );

WINGDIAPI void APIENTRY glTexImage2D( GLenum target, GLint level,
                                      GLint internalFormat,
                                      GLsizei width, GLsizei height,
                                      GLint border, GLenum format, GLenum type,
                                      const GLvoid *pixels );

WINGDIAPI void APIENTRY glGetTexImage( GLenum target, GLint level,
                                       GLenum format, GLenum type,
                                       GLvoid *pixels );



/* 1.1 functions */

WINGDIAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );

WINGDIAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);

WINGDIAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );

WINGDIAPI void APIENTRY glPrioritizeTextures( GLsizei n,
                                              const GLuint *textures,
                                              const GLclampf *priorities );

WINGDIAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n,
                                                    const GLuint *textures,
                                                    GLboolean *residences );

WINGDIAPI GLboolean APIENTRY glIsTexture( GLuint texture );


WINGDIAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level,
                                         GLint xoffset,
                                         GLsizei width, GLenum format,
                                         GLenum type, const GLvoid *pixels );


WINGDIAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level,
                                         GLint xoffset, GLint yoffset,
                                         GLsizei width, GLsizei height,
                                         GLenum format, GLenum type,
                                         const GLvoid *pixels );


WINGDIAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level,
                                          GLenum internalformat,
                                          GLint x, GLint y,
                                          GLsizei width, GLint border );


WINGDIAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level,
                                          GLenum internalformat,
                                          GLint x, GLint y,
                                          GLsizei width, GLsizei height,
                                          GLint border );


WINGDIAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
                                             GLint xoffset, GLint x, GLint y,
                                             GLsizei width );


WINGDIAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
                                             GLint xoffset, GLint yoffset,
                                             GLint x, GLint y,
                                             GLsizei width, GLsizei height );




/*
 * Evaluators
 */

WINGDIAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
                                 GLint stride,
                                 GLint order, const GLdouble *points );
WINGDIAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
                                 GLint stride,
                                 GLint order, const GLfloat *points );

WINGDIAPI void APIENTRY glMap2d( GLenum target,
                     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
                     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
                     const GLdouble *points );
WINGDIAPI void APIENTRY glMap2f( GLenum target,
                     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
                     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
                     const GLfloat *points );

WINGDIAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
WINGDIAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
WINGDIAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );

WINGDIAPI void APIENTRY glEvalCoord1d( GLdouble u );
WINGDIAPI void APIENTRY glEvalCoord1f( GLfloat u );

WINGDIAPI void APIENTRY glEvalCoord1dv( const GLdouble *u );
WINGDIAPI void APIENTRY glEvalCoord1fv( const GLfloat *u );

WINGDIAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
WINGDIAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v );

WINGDIAPI void APIENTRY glEvalCoord2dv( const GLdouble *u );
WINGDIAPI void APIENTRY glEvalCoord2fv( const GLfloat *u );

WINGDIAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
WINGDIAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );

WINGDIAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
                                     GLint vn, GLdouble v1, GLdouble v2 );
WINGDIAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
                                     GLint vn, GLfloat v1, GLfloat v2 );

WINGDIAPI void APIENTRY glEvalPoint1( GLint i );

WINGDIAPI void APIENTRY glEvalPoint2( GLint i, GLint j );

WINGDIAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );

WINGDIAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );



/*
 * Fog
 */

WINGDIAPI void APIENTRY glFogf( GLenum pname, GLfloat param );

WINGDIAPI void APIENTRY glFogi( GLenum pname, GLint param );

WINGDIAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params );

WINGDIAPI void APIENTRY glFogiv( GLenum pname, const GLint *params );



/*
 * Selection and Feedback
 */

WINGDIAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );

WINGDIAPI void APIENTRY glPassThrough( GLfloat token );

WINGDIAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );

WINGDIAPI void APIENTRY glInitNames( void );

WINGDIAPI void APIENTRY glLoadName( GLuint name );

WINGDIAPI void APIENTRY glPushName( GLuint name );

WINGDIAPI void APIENTRY glPopName( void );



/*
 * 1.0 Extensions
 */

/* GL_EXT_blend_minmax */
WINGDIAPI void APIENTRY glBlendEquationEXT( GLenum mode );



/* GL_EXT_blend_color */
WINGDIAPI void APIENTRY glBlendColorEXT( GLclampf red, GLclampf green,
                                         GLclampf blue, GLclampf alpha );



/* GL_EXT_polygon_offset */
WINGDIAPI void APIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias );



/* GL_EXT_vertex_array */

WINGDIAPI void APIENTRY glVertexPointerEXT( GLint size, GLenum type,
                                            GLsizei stride,
                                            GLsizei count, const GLvoid *ptr );

WINGDIAPI void APIENTRY glNormalPointerEXT( GLenum type, GLsizei stride,
                                            GLsizei count, const GLvoid *ptr );

WINGDIAPI void APIENTRY glColorPointerEXT( GLint size, GLenum type,
                                           GLsizei stride,
                                           GLsizei count, const GLvoid *ptr );

WINGDIAPI void APIENTRY glIndexPointerEXT( GLenum type, GLsizei stride,
                                           GLsizei count, const GLvoid *ptr );

WINGDIAPI void APIENTRY glTexCoordPointerEXT( GLint size, GLenum type,
                                              GLsizei stride, GLsizei count,
                                              const GLvoid *ptr );

WINGDIAPI void APIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count,
                                              const GLboolean *ptr );

WINGDIAPI void APIENTRY glGetPointervEXT( GLenum pname, void **params );

WINGDIAPI void APIENTRY glArrayElementEXT( GLint i );

WINGDIAPI void APIENTRY glDrawArraysEXT( GLenum mode, GLint first,
                                         GLsizei count );



/* GL_EXT_texture_object */

WINGDIAPI void APIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures );

WINGDIAPI void APIENTRY glDeleteTexturesEXT( GLsizei n,
                                             const GLuint *textures);

WINGDIAPI void APIENTRY glBindTextureEXT( GLenum target, GLuint texture );

WINGDIAPI void APIENTRY glPrioritizeTexturesEXT( GLsizei n,
                                                 const GLuint *textures,
                                                 const GLclampf *priorities );

WINGDIAPI GLboolean APIENTRY glAreTexturesResidentEXT( GLsizei n,
                                                       const GLuint *textures,
                                                       GLboolean *residences );

WINGDIAPI GLboolean APIENTRY glIsTextureEXT( GLuint texture );



/* GL_EXT_texture3D */

WINGDIAPI void APIENTRY glTexImage3DEXT( GLenum target, GLint level,
                                         GLenum internalFormat,
                                         GLsizei width, GLsizei height,
                                         GLsizei depth, GLint border,
                                         GLenum format, GLenum type,
                                         const GLvoid *pixels );

WINGDIAPI void APIENTRY glTexSubImage3DEXT( GLenum target, GLint level,
                                            GLint xoffset, GLint yoffset,
                                            GLint zoffset, GLsizei width,
                                            GLsizei height, GLsizei depth,
                                            GLenum format,
                                            GLenum type, const GLvoid *pixels);

WINGDIAPI void APIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level,
                                                GLint xoffset, GLint yoffset,
                                                GLint zoffset, GLint x,
                                                GLint y, GLsizei width,
                                                GLsizei height );



/* GL_EXT_color_table */

WINGDIAPI void APIENTRY glColorTableEXT( GLenum target, GLenum internalformat,
                                         GLsizei width, GLenum format,
                                         GLenum type, const GLvoid *table );

WINGDIAPI void APIENTRY glColorSubTableEXT( GLenum target,
                                            GLsizei start, GLsizei count,
                                            GLenum format, GLenum type,
                                            const GLvoid *data );

WINGDIAPI void APIENTRY glGetColorTableEXT( GLenum target, GLenum format,
                                            GLenum type, GLvoid *table );

WINGDIAPI void APIENTRY glGetColorTableParameterfvEXT( GLenum target,
                                                       GLenum pname,
                                                       GLfloat *params );

WINGDIAPI void APIENTRY glGetColorTableParameterivEXT( GLenum target,
                                                       GLenum pname,
                                                       GLint *params );


/* GL_SGIS_multitexture */

WINGDIAPI void APIENTRY glMultiTexCoord1dSGIS(GLenum target, GLdouble s);
WINGDIAPI void APIENTRY glMultiTexCoord1dvSGIS(GLenum target, const GLdouble *v);
WINGDIAPI void APIENTRY glMultiTexCoord1fSGIS(GLenum target, GLfloat s);
WINGDIAPI void APIENTRY glMultiTexCoord1fvSGIS(GLenum target, const GLfloat *v);
WINGDIAPI void APIENTRY glMultiTexCoord1iSGIS(GLenum target, GLint s);
WINGDIAPI void APIENTRY glMultiTexCoord1ivSGIS(GLenum target, const GLint *v);
WINGDIAPI void APIENTRY glMultiTexCoord1sSGIS(GLenum target, GLshort s);
WINGDIAPI void APIENTRY glMultiTexCoord1svSGIS(GLenum target, const GLshort *v);
WINGDIAPI void APIENTRY glMultiTexCoord2dSGIS(GLenum target, GLdouble s, GLdouble t);
WINGDIAPI void APIENTRY glMultiTexCoord2dvSGIS(GLenum target, const GLdouble *v);
WINGDIAPI void APIENTRY glMultiTexCoord2fSGIS(GLenum target, GLfloat s, GLfloat t);
WINGDIAPI void APIENTRY glMultiTexCoord2fvSGIS(GLenum target, const GLfloat *v);
WINGDIAPI void APIENTRY glMultiTexCoord2iSGIS(GLenum target, GLint s, GLint t);
WINGDIAPI void APIENTRY glMultiTexCoord2ivSGIS(GLenum target, const GLint *v);
WINGDIAPI void APIENTRY glMultiTexCoord2sSGIS(GLenum target, GLshort s, GLshort t);
WINGDIAPI void APIENTRY glMultiTexCoord2svSGIS(GLenum target, const GLshort *v);
WINGDIAPI void APIENTRY glMultiTexCoord3dSGIS(GLenum target, GLdouble s, GLdouble t, GLdouble r);
WINGDIAPI void APIENTRY glMultiTexCoord3dvSGIS(GLenum target, const GLdouble *v);
WINGDIAPI void APIENTRY glMultiTexCoord3fSGIS(GLenum target, GLfloat s, GLfloat t, GLfloat r);
WINGDIAPI void APIENTRY glMultiTexCoord3fvSGIS(GLenum target, const GLfloat *v);
WINGDIAPI void APIENTRY glMultiTexCoord3iSGIS(GLenum target, GLint s, GLint t, GLint r);
WINGDIAPI void APIENTRY glMultiTexCoord3ivSGIS(GLenum target, const GLint *v);
WINGDIAPI void APIENTRY glMultiTexCoord3sSGIS(GLenum target, GLshort s, GLshort t, GLshort r);
WINGDIAPI void APIENTRY glMultiTexCoord3svSGIS(GLenum target, const GLshort *v);
WINGDIAPI void APIENTRY glMultiTexCoord4dSGIS(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
WINGDIAPI void APIENTRY glMultiTexCoord4dvSGIS(GLenum target, const GLdouble *v);
WINGDIAPI void APIENTRY glMultiTexCoord4fSGIS(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
WINGDIAPI void APIENTRY glMultiTexCoord4fvSGIS(GLenum target, const GLfloat *v);
WINGDIAPI void APIENTRY glMultiTexCoord4iSGIS(GLenum target, GLint s, GLint t, GLint r, GLint q);
WINGDIAPI void APIENTRY glMultiTexCoord4ivSGIS(GLenum target, const GLint *v);
WINGDIAPI void APIENTRY glMultiTexCoord4sSGIS(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
WINGDIAPI void APIENTRY glMultiTexCoord4svSGIS(GLenum target, const GLshort *v);

WINGDIAPI void APIENTRY glMultiTexCoordPointerSGIS(GLenum target, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);

WINGDIAPI void APIENTRY glSelectTextureSGIS(GLenum target);

WINGDIAPI void APIENTRY glSelectTextureCoordSetSGIS(GLenum target);


/* GL_EXT_multitexture */

WINGDIAPI void APIENTRY glMultiTexCoord1dEXT(GLenum target, GLdouble s);
WINGDIAPI void APIENTRY glMultiTexCoord1dvEXT(GLenum target, const GLdouble *v);
WINGDIAPI void APIENTRY glMultiTexCoord1fEXT(GLenum target, GLfloat s);
WINGDIAPI void APIENTRY glMultiTexCoord1fvEXT(GLenum target, const GLfloat *v);
WINGDIAPI void APIENTRY glMultiTexCoord1iEXT(GLenum target, GLint s);
WINGDIAPI void APIENTRY glMultiTexCoord1ivEXT(GLenum target, const GLint *v);
WINGDIAPI void APIENTRY glMultiTexCoord1sEXT(GLenum target, GLshort s);
WINGDIAPI void APIENTRY glMultiTexCoord1svEXT(GLenum target, const GLshort *v);
WINGDIAPI void APIENTRY glMultiTexCoord2dEXT(GLenum target, GLdouble s, GLdouble t);
WINGDIAPI void APIENTRY glMultiTexCoord2dvEXT(GLenum target, const GLdouble *v);
WINGDIAPI void APIENTRY glMultiTexCoord2fEXT(GLenum target, GLfloat s, GLfloat t);
WINGDIAPI void APIENTRY glMultiTexCoord2fvEXT(GLenum target, const GLfloat *v);
WINGDIAPI void APIENTRY glMultiTexCoord2iEXT(GLenum target, GLint s, GLint t);
WINGDIAPI void APIENTRY glMultiTexCoord2ivEXT(GLenum target, const GLint *v);
WINGDIAPI void APIENTRY glMultiTexCoord2sEXT(GLenum target, GLshort s, GLshort t);
WINGDIAPI void APIENTRY glMultiTexCoord2svEXT(GLenum target, const GLshort *v);
WINGDIAPI void APIENTRY glMultiTexCoord3dEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
WINGDIAPI void APIENTRY glMultiTexCoord3dvEXT(GLenum target, const GLdouble *v);
WINGDIAPI void APIENTRY glMultiTexCoord3fEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
WINGDIAPI void APIENTRY glMultiTexCoord3fvEXT(GLenum target, const GLfloat *v);
WINGDIAPI void APIENTRY glMultiTexCoord3iEXT(GLenum target, GLint s, GLint t, GLint r);
WINGDIAPI void APIENTRY glMultiTexCoord3ivEXT(GLenum target, const GLint *v);
WINGDIAPI void APIENTRY glMultiTexCoord3sEXT(GLenum target, GLshort s, GLshort t, GLshort r);
WINGDIAPI void APIENTRY glMultiTexCoord3svEXT(GLenum target, const GLshort *v);
WINGDIAPI void APIENTRY glMultiTexCoord4dEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
WINGDIAPI void APIENTRY glMultiTexCoord4dvEXT(GLenum target, const GLdouble *v);
WINGDIAPI void APIENTRY glMultiTexCoord4fEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
WINGDIAPI void APIENTRY glMultiTexCoord4fvEXT(GLenum target, const GLfloat *v);
WINGDIAPI void APIENTRY glMultiTexCoord4iEXT(GLenum target, GLint s, GLint t, GLint r, GLint q);
WINGDIAPI void APIENTRY glMultiTexCoord4ivEXT(GLenum target, const GLint *v);
WINGDIAPI void APIENTRY glMultiTexCoord4sEXT(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
WINGDIAPI void APIENTRY glMultiTexCoord4svEXT(GLenum target, const GLshort *v);

WINGDIAPI void APIENTRY glInterleavedTextureCoordSetsEXT( GLint factor );

WINGDIAPI void APIENTRY glSelectTextureEXT( GLenum target );

WINGDIAPI void APIENTRY glSelectTextureCoordSetEXT( GLenum target );

WINGDIAPI void APIENTRY glSelectTextureTransformEXT( GLenum target );






/* GL_EXT_point_parameters */
WINGDIAPI void APIENTRY glPointParameterfEXT( GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glPointParameterfvEXT( GLenum pname,
                                               const GLfloat *params );



/* GL_MESA_window_pos */

WINGDIAPI void APIENTRY glWindowPos2iMESA( GLint x, GLint y );
WINGDIAPI void APIENTRY glWindowPos2sMESA( GLshort x, GLshort y );
WINGDIAPI void APIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y );
WINGDIAPI void APIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y );

WINGDIAPI void APIENTRY glWindowPos2ivMESA( const GLint *p );
WINGDIAPI void APIENTRY glWindowPos2svMESA( const GLshort *p );
WINGDIAPI void APIENTRY glWindowPos2fvMESA( const GLfloat *p );
WINGDIAPI void APIENTRY glWindowPos2dvMESA( const GLdouble *p );

WINGDIAPI void APIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z );
WINGDIAPI void APIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
WINGDIAPI void APIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
WINGDIAPI void APIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );

WINGDIAPI void APIENTRY glWindowPos3ivMESA( const GLint *p );
WINGDIAPI void APIENTRY glWindowPos3svMESA( const GLshort *p );
WINGDIAPI void APIENTRY glWindowPos3fvMESA( const GLfloat *p );
WINGDIAPI void APIENTRY glWindowPos3dvMESA( const GLdouble *p );

WINGDIAPI void APIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
WINGDIAPI void APIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w );
WINGDIAPI void APIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
WINGDIAPI void APIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);

WINGDIAPI void APIENTRY glWindowPos4ivMESA( const GLint *p );
WINGDIAPI void APIENTRY glWindowPos4svMESA( const GLshort *p );
WINGDIAPI void APIENTRY glWindowPos4fvMESA( const GLfloat *p );
WINGDIAPI void APIENTRY glWindowPos4dvMESA( const GLdouble *p );


/* GL_MESA_resize_buffers */

WINGDIAPI void APIENTRY glResizeBuffersMESA( void );


/* 1.2 functions */
WINGDIAPI void APIENTRY glDrawRangeElements( GLenum mode, GLuint start,
        GLuint end, GLsizei count, GLenum type, const GLvoid *indices );

WINGDIAPI void APIENTRY glTexImage3D( GLenum target, GLint level,
                                      GLenum internalFormat,
                                      GLsizei width, GLsizei height,
                                      GLsizei depth, GLint border,
                                      GLenum format, GLenum type,
                                      const GLvoid *pixels );

WINGDIAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level,
                                         GLint xoffset, GLint yoffset,
                                         GLint zoffset, GLsizei width,
                                         GLsizei height, GLsizei depth,
                                         GLenum format,
                                         GLenum type, const GLvoid *pixels);

WINGDIAPI void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
                                             GLint xoffset, GLint yoffset,
                                             GLint zoffset, GLint x,
                                             GLint y, GLsizei width,
                                             GLsizei height );




#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export off
#endif


/*
 * Compile-time tests for extensions:
 */
#define GL_EXT_blend_color              1
#define GL_EXT_blend_logic_op           1
#define GL_EXT_blend_minmax             1
#define GL_EXT_blend_subtract           1
#define GL_EXT_polygon_offset           1
#define GL_EXT_vertex_array             1
#define GL_EXT_texture_object           1
#define GL_EXT_texture3D                1
#define GL_EXT_paletted_texture         1
#define GL_EXT_shared_texture_palette   1
#define GL_EXT_point_parameters         1
#define GL_EXT_rescale_normal           1
#define GL_EXT_abgr                     1
#define GL_EXT_multitexture             1
#define GL_MESA_window_pos              1
#define GL_MESA_resize_buffers          1
#define GL_SGIS_multitexture            1
#define GL_SGIS_texture_edge_clamp      1


#ifdef macintosh
        #pragma enumsalwaysint reset
        #if PRAGMA_IMPORT_SUPPORTED
        #pragma import off
        #endif
#endif


#ifdef __cplusplus
}
#endif

#endif
