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	 @{" Warcraft 2 - The Dark Saga - Passwords " link "Warcraft 2 - The Dark Saga - Passwords"}
	 @{" Warcraft 2 - The Dark Saga - Cheats " link "Warcraft 2 - The Dark Saga - Cheats"}

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@node "Warcraft 2 - The Dark Saga - Passwords"
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@{b}Warcraft 2 - The Dark Saga@{ub}
ŻŻŻŻŻŻŻŻŻŻ   ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Tides Of Darkness

Level	Human   Orc

  1     HLLBRD  ZLDR
  2     MBSHTM  RDTHLL
  3     HSTHSH  RCSTHS
  4     TTCKNZ  SSLTNH
  5     HTLBRD  RCTLBR
  6     DNLGZ   BDLNDS
  7     GRMBTL  FLLFST
  8     TYRHND  RNSTNT
  9     BTTLTD  RZNGFT
 10     PRSNRS  DSTRCT
 11     BTRYLN  DDRSSQ
 12     BTTLTC  TMBFSR
 13     SSLTNB  SGFDLR
 14     GRTPRT  FLLFLR


Beyond The Dark Portal

Level   Human  Orc

  1     LLRSJR SLYRFT
  2     BTTLFR SKLLFG
  3     NCMRNT THNDRL
  4     BYNDTH RFTWKN
  5     SHDWSS DRGNSF
  6     FLLFCH NWSTRM
  7     DTHWNG SSFZRT
  8     CSTFBN SSLTNK
  9     HRTFVL DPTMBF
 10     BTTLFH LTRC
 11     DNCFTH YFDLRN
 12     BTTRTS DPDRKP

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@node "Warcraft 2 - The Dark Saga - Cheats"
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@{b}Warcraft 2 - The Dark Saga@{ub}
ŻŻŻŻŻŻŻŻŻŻ   ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Cheats:-

PASSWORD	EFFECT

GLTTRNG		10000 Gold, 5000 Lumber, 5000 Oil
VRYLTTL		All Spells, Full Mana
NVRWNNR		Disable complete Victory
NGLS		Disable Magic Traps
NSCRN		Disable Full Map
HTCHT		Faster Woodchopping
NTPRF		Flashing Red line background
DCKMT		Full upgrades
TSGDDYTOD	Invincibility, boost unit strength
NTTHCLNS	Level skip
YPTFLWRM	Lose game
MKTS		Quick building and upgrade
THRCNBNLYN	Win entire game

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@node "Wargods"
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@{b}Wargods@{ub}
ŻŻŻŻŻŻŻ
Cheat Menu	At title screen, press Right, Right, Right, B, B, A, A

Free Play	At title screen, press C-Left, C-Left, Right, A, B, C-Up,
		C-Right

Easy Fatals	Just press HP + LP + HK + LK for Fatal when enabled in cheat
		menu 


Cheat Menu Codes:-

Use this in conjunction with the four zeros that appear in the cheat menu
once you have entered that code. To turn the cheat off, enter the code
in ['s.

      7453 [3547] - Enable Fatalities
      0705 [5070] - Free Play
      2358 [8532] - Player 1 Invincible
      1224 [4221] - Player 2 Invincible
      7879 [9787] - Player 1 Extra Damage
      3961 [1693] - Player 2 Extra Damage
      4258 [8524] - One win to finish game
      0322 [2230] - Easy Fatals (just HP+LK)
      6969 [9696] - Play as Grox
      2791 [1972] - Play as Exor
      5550 [5556] - Always Level 1
      5551 [5556] - Always Level 2
      5552 [5556] - Always Level 3
      5553 [5556] - Always Level 4
      5554 [5556] - Always Level 5
      5555 [5556] - Always Level 6
      5557 [5556] - Always Level 7 (Hidden)
      5721 [5721] - Frame Rate Display toggle 

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@node "Warhammer - Shadow of the Horn Rat"
@TOC "W"
@FONT small.font 7
@{b}Warhammer - Shadow of the Horn Rat@{ub}
ŻŻŻŻŻŻŻŻŻ   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Update on the items in the three unwinnable missions (Loren too early):

You can steal them by rushing for them and then retreating or even
by surrendering the mission.


Protect Schnappleburg --------------------------------------------------
Sword of Might          - Between trees in north east of deployment zone
                          and road (west of road).
                
Capture Otto Hiln ------------------------------------------------------
Dragon Blade            - In the snowman behind the house at the 
                          northeast corner of the map.

Rescue Ilmarin ---------------------------------------------------------
Shield of Pthlos        - Behind the trees on the western edge of the
                          map.

Slave Train ------------------------------------------------------------
Sword of Heroes         - in the cemetery right next to the chapel in
                          the north east.

Shattered Pass ---------------------------------------------------------
Potion of Strength      - north of the deployment area in the north east
                          corner of the cliff.

Squatter's Rights ------------------------------------------------------
Talisman of Obsidian    - near house on middle right side

Surprise Attack --------------------------------------------------------
Potion of Strength      - at the east side of the map aginst the
                          mountain
Banner of Arcane Warding- at a rock to the upper west

Rat Trap ---------------------------------------------------------------
+1 Chain Mail Armour    - after winning the mission units with armour
                          below 2 get it

Slave assault ----------------------------------------------------------
Banner of Might         - at rocks north of deployment area

Bandit Hideout ---------------------------------------------------------
Armour of Meteoric Iron - west of the camp by some trees.

Extermination ----------------------------------------------------------
Banner of Dread         - lower right corner of the battlefield

Skaven Tunnels ---------------------------------------------------------
Potion of Strength      - near two rocks in the centre of the map
Banner of Arcane Protection
                        - northwest of deployment zone

Troll Valley -----------------------------------------------------------
Potion of Strength      - in the east near the lava falls
Banner of Wrath         - in the west near the 3 lava pools

First ambush of Loren patrol mission -----------------------------------
Sword of Parrying       - ???

========================================================================

How to get to the "Counterattack" mission

This might or might not be a secret mission, it might be a little known
mission. Anyway, it is called Counterattack and to get it, first try at
least one of the three unwinnable Loren missions.  After that chose the
select, but instead of selecting one, return to the caravan and then
select mission again you will then be able to chose the Counterattack
mission. You might need to get the Zufbar mission briefing first.


HERE ARE THE MISSION STRATEGY TIPS:

I have been playing this game off and on for a week now and have made
several observations about what strategies work and don't work.  Others
who have thoughts or ideas are welcome to follow this thread.

1. In missions where you have the option to choose and place units,
especially later in the game, use a line of archers backed by morters
to kill large groups and numbers of the enemy.  In the dwarve missions,
such as Skaven Slaves, I have used a a line archers, Mercenary
Crossbows - Holgars Crossbows (Leitdorff) - Dwarve Crossbows, backed by
morters to eliminate everything which comes my way.  Hence this rule:
The best assault is a defensive one. Make the enemy come to you.

2. Always back up your morters and archers etc. with infantry and
cavalry - just in case.

3. Never place two morters in close proximity side by side as this
often leads to the explosion of one of them and the partial death of
the crew (possible bug?).

4. Allor should never be placed behind your lines or he will kill your
guys with a hunting spear.  Allor isn't bright this way, so place him
out front or on a flank and cover him with infantry or Cav.

5. When faced with large numbers of charging skaven or otherwise,
always use morters and crossbows/bows on the fastest moving groups.
Look for choke points and hit the units passing through these areas
with artillery or projectile weapons.  Use the curse and tangle thorn
spells liberally in these situations.

6. Always switch targets when you decimate a group of the enemy.  Never
just keep shooting at the same group, switch to another one, you can
mop up later and the group you don't hit will inevitably breach your
line.

7. When faced with a choice between shooting at a monster or oncoming
infantry units, hit the monster.  The monster will require time to kill
and will cause your units to flee.

8. In the dwarve missions when you are in a fortress or tunnels,
advance with caution. Be wary of the situation where the shooting has
stopped and nothing is alive out in front of you, but the mission still
is going.  This generally means that one of your units must advance and
trip a flag which will cause more of the enemy to appear.  For these
situations, use cavalry. They can run if outnumbered.

9. When taking on enemy artillery always use infantry and try to avoid
the straight on attack, it gives too much time to the enemy to get the
yardage right.  Also, if you are being fired on, close with the enemy,
he usually avoids shooting his own and this can buy time.

10. Anybody ever kill the dragon in the dwarf missions?  Use it to kill
the enemy (hint).

11. Always survey the battlefield prior to the start of a mission to
grasp how many and what is around.  Look for magic items to get later.

12. Use terrian to your advantage.  If you are on a hill it will take
time to get to you, just as in real life.  Archers/crossbows shooting
down hill are deadly in these cases. For the same reasons, get the heck
out of valleys.

13. It is possible to finish this game without editing the save game
files.  This practice is risky and so far has not been explained well
in this group.  I have tried this but have given it up for a more
purist approach and have found that I can make it.  You just have to be
prepared think out what the best way to achieve a victory is.  This is
a hard game, and you have to be fast in your decisions and have a loose
plan that makes sense before you start a mission.


Save Carlson's Family 
==================================================---------------------
Ceridan and the mage on the far left
crossbowmen in the middle rear
gb cav center
gb inf right center
black avengers far right

My first move was to charge the units flanking the dwarves with the GB
cav to relieve them.  I charge ceridan at the biguns to the far left as
a delaying tactic and allor casts curse on em, then spears em until
they break (luck!) I focus the crossbows on the biguns at first and
then move on to the unit behind them, depending on opportunity.

The black avengers move up the left side of the screen and attempt to
engage units moving to attack the gb cav which by now is probably
running down its first opponent.  The gb inf you should hold back until
you get a flank shot at something good.

The battle rages on for a while and if you are fortunate, the dwarves
who are now relieved of the pressure of an enemy on their flank kick
some serious ass and orc units start shattering.  I recommend holding
the hero button on the GB cav and using grudge bringer as often as
possible.  You need those orcs to break fast.

The challenge on the left side is that you have to keep allor alive
which means that he may have to retreat and be relieved by the
crossbowmen who you may have to engage the remainders of biguns
(hopefully not) or the orcs behind them.  If you break the center, send
the gb cav around the stand of trees on the left side of the screen and
attack the lefternmost orcs from rear.

Like most of the missions, it requires a lot of luck and great deal of
skill to pull off.  You have to execute your moves almost flawlessly
and have the wind and sun to your back to boot.

If you don't, you'll end up getting chewed to death quite mercilessly.

-----

From: russ <poer@aa.wl.com>

Thanks for your post.  You're strategy sounds a little better than the
one I finally used.  What worked for me was to use the valley on the
far right as trap for the group of black orcs on the right.  The bait
was the black avengers (BA) who I placed back in the valley deeper than
the trees in the center, behind which I placed the Grudgebringer CAV
and Inf (GC and GI).  Their job was to pounce on the black orcs going
after the BA.  I placed my crossbows to the right of the clump of trees
on the left and next to them I placed Allor.  In the center I placed
Ceridan.  As soon as the battle opened up, the black orcs at the bottom
of the hill, started to advance up the hill towards the crossbows.  By
then, the dwarves had already got themselves surrounded and had routed
one group of ORCs.  I had Allor curse the black orcs advancing on the
crossbows and then I had crossbows and Allor pick them apart until they
routed and were wiped out.  The remaining set of orcs backing up the
now defunct black orcs on the left was then turned on by the crossbows,
Allor, and ultimately Ceridan when they got too close to the top of the
hill.  After several minutes they too were eliminated.  The dwarves,
having routed and damaged one group of orcs, took a severe beating at
the hand of combined ORC units and under fire from orc archers.  They
eventually routed and were severely beaten on their way off the map.
They fought a good holding battle for me.  I used them to buy time.

On the right,  the black orcs charged up the valley after the black
avengers, who held fast until the absolute last moment.  The Orcs then
seemed to pause, slightly, perhaps the AI realized that the GC and GI
were poised to stike at the orc rear, which they did simultaneously
with the black avengers frontal assault.  The result?  Black Orcs were
eliminated to a man.  No survivors.  I then moved the Black Avengers,
GC, and GI to the center and charged down the hill while the crossbows
held the orc archers at the foot of the hill at bay.  The Orc units at
the foot of the hill were not at full strength, as the dwarves had
severely mauled them.  The Black Avengers, GC, and GI crushed them one
at a time and then ran down and destoryed the orc archers.  The unit
guarding Carlsson's family was also eliminated quickly by these three
units.

My overall strategy was to use the dwarves as a deversion, and to crush
the powerful black orc units in the right and left as quickly as
possible, and to rely on magic and crossbows to slow other units
attempting to scale the hill to get me.  It may be questionable to let
the dwarves serve as cannon fodder, but at least it gave me the time to
overwhelm the more powerful ORC units by surprise.  I am sure the
dwarves are pissed off, but such are the fortunes of war.

-----

From: opus@marconi.ih.att.com (Robin Kim)

Try to engage only at 2:1 odds if you can.  Keep your infantry
regiments close together for mutual support.  Use Curse of Anraheir on
one of the Black Orc regiments to slow them down.  They are your
biggest threat, and the longer you can postpone having to deal with at
least one of them, the better.

-----

From: nicholas.john@pop.srv.ualberta.ca (Nicholas John)

On this mission I used the above tactics but used the cavalry plus some
other regiment (Celidan..who's fast and doesn't die easily and is there
afterward even if he does, and maybe some other regiment too) to rollup
the left flank, hitting the biguns hard and fast.  I had 7 cavalry and
otherwise more or less full tho the Grudgebringers infantry were a
little low. The BA and GB infantry held the centre with the dwarves.  I
used the wizard as above (his spells are very important in this one)
but positioned him southish at first, and had to withdraw him as the
Black orcs and others closed...it was a necessary diversion of their
attention I think.  Oh yes..I also had to replay it many times to be
sure the dwarves didn't rout and to be sure that casualties were
minimal...the usual.

-----

From: nicholas.john@pop.srv.ualberta.ca (Nicholas John)

Use the mage to the SE to Curse one Black orc unit and decoy one doewn that 
way, then move him back in near you other units. Don't worry about Ceridan..he 
holds his own in H-H combat and can doo damage/cause routs if teamed witht he 
cavalry (I had 7 left) in an attack on the left flank..then you can move in on 
the other untis' flanks.  Some say to abandon the dwarves.  I found that 
supporting them worked better for me.  There are other strategies, and i had 
to try this one a couple of times before it worked well.

Worse lies ahead ;-)


Rescue Ilmarin 
=========================================================--------------

From: hean@pop.jaring.my (Ong Boon Hean)

Ok, main problem for me was the Rat Ogre guy b/c he kept chopping up my
melee troops, so deploy your crossbowmen and Alorr near him. Place the
infantry and calvary to defend against the Skaven troops which will
charge...When combat starts, curse the Rat Ogre and keep hitting him
with Amber Spears and crossbolts...When it finally kicks the bucket,
use the Calvary to slay the elite Skaven troops, and infantry +
crossbowmen against the others...With Alorr's help, you'll easily
dispatch the others.

-----

From: greyjack@macatawa.org (Greyjack)

From what I recall, I found that telling Allor to start chucking spells
full-speed at the rat-ogre was what did it for me.  Once it was dead,
the rest of the enemy regiments fell pretty quickly.

To give a spellcaster that order, click on the spell button; when the
list of spells comes up, click the spell button _again_, then choose a
target.  The mage will then attack the target repeatedly with spells
(of his own choosing--in this case, he first cast the Curse of
Anraheir, followed by Hunting Spear over and over until it died),
pausing of course when he's out of spell points.


Shattered Pass 
=========================================================--------------

From: kak@ipp-garching.mpg.de (Karl Krieger)

Here is my solution, which however depends on your amber mages
experience. It's based on using the spell "Tangling Thorn", which
becomes accessible for him after the first 1000 experience points.

Place your two mortar units, which should be available at this time, in
the south east corner of the deploy area. In front of them just at the
eastern cliff position the crossbow men. Just for security, place the
Carlson guard in front of the mortars. If all goes well you won't need
them. Place the amber wiz at the north west corner of the deployment
area but make sure that he is not in the line of sight of the orc's
doomdivers. Place cavalry behind him (south) just in case...

Now let em come! DON't let the wiz cast anything else than "Tangling
Thorn".  You must direct the spells so that the foremost orc hordes
block the advance of the following. At the same time, use your mortar
units and the crossbow men to shred the pinned enemy to pieces. Again,
DON't let the wiz cast any other spell because he'll need all magic
energy for those Tangling Thorn spells.

The only monster coming through to my lines was the troll and he got
his ass kicked by the mad axemen (Ragnars Wolves) because their leader
got the sword of heroes with special abilities against big monsters in
an earlier mission.  After you have destroyed all advancing units that
way, use your cavalry to mop up the doom divers. It helps if they have
the shield of Ptolos to protect them from the remaining archers. You
can use the wizard to disturb these guys a bit until the cavalry is
ready to take care of them.  Ah, don't forget to switch off the AI of
the guard units. In my first attempt they happily charged toward the
pinned enemy and committed suicide :-)

-----

From: russ <poer@aa.wl.com>

I have beaten this scenario several times by putting my morters at the
very bottom of the ravine (side by side) where the setup is at the
start of the mission, and my cross bows to the right side along with
Allor.  The Cavalry units should be to the bottom left, next to the
morters as a qick response team.  In front of the morters, yet very
close to them should be all of your infantry units.  When the attack
comes the orcs will tend to pile up at the bend leading to the place
where your troops are.  Keep the morter and crossbows going.  Do not
assualt but attack only those units which get close enough to attack
your front line, when they do, hit them will ALL of your CAV and Inf.
This will rout them.  Use Allor to curse large groups so the morter can
destroy them.  I have completed this scenario several times this way
with only a few dead.  Try it.

-----

From: russ <poer@aa.wl.com>

It is winnable and here is how:
I have won this scenario every time this way.  

Put your two morter sections at the bottom of the map, side by side, at
the bottom of the area where you set up.  The key is to use them to
cover the bend to the upper left of thier postions.  In the corner,
next to the morters, place the Cavalry, all of them that you have. In
front of the morters, and as close to them as possible, place your
infantry, and on the right side of the morters should be the crossbows
and Allor.  The key is to use Allor to curse and spear the oncoming orc
units, and while they bunch up at the bend to the left pound them with
the morters.  Your infantry and cavalry should be used to attack those
units which get close to your morters.  All units should hit
simultaniously on any orc units that get close to ensure a rout.

Try it!

-----

From: Vlad <email adress escaped my save proc.>

HEre's my strategy (note - any casualties are on my core units,
Carlsson's army is used as "orc meat"):  Put all Carlsson's units to
north edge of deployement area (about middle of it) with your Xbows and
mage. From your cavalry form line somewhere in middle of deployement
area (I use rock on left cliff as marker - about 5 lines of cav behind
it) and put your mortars behind it (it's good if at least one faces
nw). As the battle commence order mortars to destroy archers (with a
bit luck about 3rd hit should eliminate them, help them also with mage
and Xbows), then start bombarding comming units (once again mage and
xbows). Troll can either approach your cavalry - then try to burn him
with fireball, or just charge him (your personal cavalry should
eliminate him without any problems), or go after your mage, then use
Carlssons to get him. With Carlssons also stop orcs (you don't need to
destroy them , just stop them to make good targets for your mortars)
and run with mage and xbows (time to time send hunting spear or some
shafts to help Carlssons. Keep moratars firing into orcs - don't mind
if they will hit carlssons from time to time - they are not your units
:).  Just watch your mortars and if some is destroyed reload :(. After
you've successfuly eliminated orcs, wait for doomdivers to destroy
themselves (give them some bait behind rocks - they won't hit it and
with time destroy themselves). The last orc archers will come then.
Destroy them with mortars (or any other way as you wish as well). After
this just destroy wandering routed orcs with mage to get him some xps.

This plan relays heavily on mortars - if any of them is destroyed
reload (I reload anyway if any of my mortars is destroyed), if they
don't hit too much - reload. It takes some time but I've come to very
nice results with it  (no casualities on my side except Carlssons wiped
out)and mortar crews got about 1000 exps each :).


Escort Dwarves to Fortress 
=============================================--------------------------

(this is the first Zhufbar mission)

From: "S. Patrick Gallaty" <choke@sirius.com>

Curse of Anrahir is the key.
Since the orc mage is mounted, the curse will break his will.  Then you
can run him down at your leisure.

I just found this one out - previously I had been suffering mightily at
the hands of this loser.


Grumm's Gate 
===========================================================------------

From: Huang Shze Jiun <jiun@pop.jaring.my>

I solved this problem by trapping the night goblins when they are
coming out the pass with a tangling thorns spell.  I then move my two
crossbow units, cavalry, and dwarf warriors to the north.  I have the
crossbowmen and allor whittle the wolf warriors as they circle around
the night goblins.  Then attack them with my cavalry and dwarf
warriors.  Important points are: Kill the wolf warriors completely,
Don't go too close to the night warriors to avoid fanatics.  Don't put
anybody in the path of the caravan. That is don't fight or leave any
units blocking the caravan.  Make sure the units you use are safely
inside or at least near the gate.  I manage to pass this mission losing
only the last horse and cart right behind the last mortar. Therefore I
did not lose any units.

-----

From: nawang@lynx.dac.neu.edu (Nan Wang)

Well, here's mine, it's not perfect, but it worked.

Try take as many regiments as possible, that will shorten the length of
the wagon train and reduce the chance of a bottleneck.  Your wagons will
travel on the left side, make sure you don't have some unit end up over
there.  Leave the dwarven warriors behind the trees in the middle of the 
map and make sure they are facing down.  Move your range strikers forward
so they can strike the goblins coming down the pass.  Don't worry too much
about the frantics, most of the times they can't hit anything.  Use thorns/
flock of doom to kill/paralyze the wolf riders.  Meanwhile the gate should
be open and soon more greenskins appear.  Just move everybody inside the 
gates, the newly appeared enemy should be pre-occuppied with the dwarven
warriors instead of give chase.  

Come to think of it, I think I should have sacrificed the Black Avengers.
Those dwarven warriors are pretty nice.

-----

From: jwld@st-andrews.ac.uk (Jez)

I had great difficulty with breaking into the Dwarven fortress, it is
more fiddly than anything else as you are up against the clock.

The way I did it seems to work quite well, as I only lost six archers.
Try to go through the gate guarded by orcs as the goblin wolf riders
are quicker. Take as few units as possible, as you want to save money.
The second reason for this is that the greenskin reinforcements arrive
after a certain proportion of the wagon train is in the gate, so, with
a long train, most of your army is safe before they arrive.

Okay, mechanics of it. I took all the cavalry, two units of crossbows,
Allor (very important) and no one else. These units dispose of the
guards as quickly as possible and then run for the gates. The Mercenary
crossbows and Allor now mount a rearguard action. Any riders that come
in to range get hit with the Curse, making their mounts flee so they
will not engage. Any units which don't flee should after one volley of
crossbows.

When I did this I lost half the Merc. crossbows (the price of a
rearguard) and no one else. I would not advise sacrificing whole units,
the Black Avengers do have their uses...

And for my next trick I will get past the Dragon without any losses..

P.S  Anyone who can't get past the dragon without loss, try this. Take
as few units as possible. Get All or to cast tangling thorn on the
dragon, he now cannot breath. The cavalry go past to get the orcs and
then run back down to the bottom. Allor gets rid of the spell on the
dragon and the orcs are toast. Recast the spell and finish the
mission....

-----

From: "S. Patrick Gallaty" <choke@sirius.com>

I used ceridan for this.

March him across so that the enemy appear (he didn't get hit by dragon
flames even when they landed on/around him).  Run him back to your own
side.

When the enemy come, those that manage to get past the flaming death
you charge with ceridan.  He holds up the train while the dragon burns
them to a crispy.  Even better, when they break he runs the confused
remains down.  Works best if you return him to your side of the dragon
alley when the enemy units are in disarray.  That way you can use him
to hold up another wave.

Tangling thorn and curse of anrahir are both very useful here.
Anything that slows down the advance of the enemy helps you.

On my side I kept the GB cav and the amber mage only - the dwarves I
got from the dwarven king.

Good luck!

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "Warhawk"
@TOC "W"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Warhawk - Passwords " link "Warhawk - Passwords"}
	 @{" Warhawk - Cheats " link "Warhawk - Cheats"}
	 @{" Warhawk - Action Replay/GameShark Codes " link "Warhawk - ARGS"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "Warhawk - Cheats"
@TOC "W"
@FONT small.font 7
@{b}Warhawk@{ub}
ŻŻŻŻŻŻŻ
Enter the following cheats as passwords:-

A-La Mode - Circle, Circle, Circle Cross, Triangle, Cross, Cross
Infinite  - Triangle, Triangle, Circle, Triangle, Square, Triangle,Triangle,
Weapons     Cross
Thor Mode - Square, Circle, Square, Square, Triangle, Cross, Triangle,
            Triangle
Kali Mode - Cross, Circle,Circle, Square, Cross, Triangle, Circle, Triangle

View FMV  - Triangle, Cross, Circle, Circle, Cross, Triangle, Square

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "Warhawk - Passwords"
@TOC "W"
@FONT small.font 7
@{b}Warhawk@{ub}
ŻŻŻŻŻŻŻ
Passwords:-

TSXTXXSS = Desert Level
TSXTOSOX = Pyramid Has Risen
TOXTOOXS = Desert All But Done
OTTXOOSO = Canyon Level
OSOSXOOT = In Canyon with Amber
OTXSOOTT = In Canyon with Belle
OSTSTTTS = In Canyon with Crystal
OOOSTTST = Approaching Uma
XTXSSTST = Airship Level
XOTTOOOX = Post Transformation Airship
XSTOXTSS = Airship Rear Hanger Open
STXXXTOS = Volcano Level
SSXOTOST = Volcano Boss is Active
TOTOTXSS = Gauntlet Level
TOXTOXTS = East Gauntlet Boss
TOOSTOOX = West Gauntlet Boss
TOOTTXST = In with the Gatekeeper
TXTSOXOO = Stormland
TXXSOSOX = Above 1st Force Field
TXTTTXOT = Above 2nd Force Field
TXSOTXTS = Above 3rd Force Field
TXSTOSXX = Kreel's Door is Open
TXTSSSXT = Face to Face with Kreel

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "Warhawk - ARGS"
@TOC "W"
@FONT small.font 7
@{b}Warhawk@{ub}
ŻŻŻŻŻŻŻ
Action Replay/GameShark Codes:-

Infinite Front Shield     -> 	801A2D50 0190
Infinite Left Shield      ->	801A2D52 012C
Infinite Right Shield     ->	801A2D54 012C
Infinite Back Shield      ->	801A2D56 012C
Infinite Rockets          ->	801B8C56 0064
Infinite Lock-ons         ->	801B8C58 000A
Infinite Screamers        ->	801B8C5A 0018
Infinite Plasma           ->	801B8C5C 0320
Infinite Doomsday Bombs   ->	801B8C60 0001
Infinite Flash Bombs      ->	801B8C62 0001
Machine-gun Coolant       ->	801B8C54 0000

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "WCW Vs NWO"
@TOC "W"
@FONT small.font 7
@{b}WCW Vs NWO@{ub}
ŻŻŻŻŻŻŻŻŻŻ
Play as Diamond Dallas Page:
Want to play as Diamon Dallas Page in WCW vs NWO: World Tour?
Go to League Challenge, choose WCW and play the game until you get to Dallas
Page. Defeat Dallas Page. You will now be able to pick him from the select
screen.

Play as Glacier:
To access Glacier, beat IU in League Challenge mode.

Play as Joe Bruiser and BlackWidow:
When you beat all the different game modes, you will get to an extra menu
called Whole World Wrestling. After you beat both Heavyweight and
Cruiserweight you face a boss. Defeat that boss and you will be able to pick
him as a playable character.

The bosses are:
WWW Super Heavy = Joe Bruiser.
WWW Super Cruiser = BlackWidow.

Play as Macho Man Randy Savage:
To access Macho Man Randy Savage, beat NWO in League Challenge mode.

Play as Wrath:
Choose DOA and play until you meet Wrath. Defeat Wrath and you can select him
as a playable character. Be sure to save your game from the option menu.

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "WCW Vs the World"
@TOC "W"
@FONT small.font 7
@{b}WCW Vs the World@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Eight Secret Wrestlers:-

The Giant (Andre the Giant)
Complete all of the leagues with a Heavyweight wrestler.  A "Super Heavy"
league will appear.  Complete this league and defeat the giant, he will
then become selectable.

Jaguar (Tiger Mask)
Complete all of the leagues with a Lightweight/ Junior weight wrestler.  A
"Super Junior" league will appear.  Complete this league and defeat Tiger
Mask, he will then become selectable.

Jeff Jarrett
Complete the WCW league with any wrestler, he will then become selectable.

Grizz Lee (Bruiser Brody)
Complete the Idependent Union Wrestling league with any wrestler, he will
then become selectable.

Le Mascarade (Mil Mascaras)
Complete the Samurai Wrestling Federation with any wrestler, he will then
become selectable.

Major Tom (Terry Funk)
Complete the Empire Wrestling Federation with any wrestler, he will then
become selectable.

Steel Talon (Antonio Anoki)
Complete the Neo-Strong Wrestling league with any wrestler, he will then
become selectable.

Shanghai (Karl Gotch)
Complete the Dead or alive league with any wrestler, he will then become
selectable.

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "Wild Arms"
@TOC "W"
@FONT small.font 7
@{b}Wild Arms@{ub}
ŻŻŻŻŻŻŻŻŻ
Beginning:

1. Rody = Berry cave
a.Destroy most things with bomb.
b.Substory ends at town. Head to Aldehyde.

2. Zack = Ruins of Memory
a.Password = name of the eru elder.goto substory section.
b.Head to Aldehyde.

3. Secilia = Hidden Library
a.Talk to everyone.Then talk to girl in left corridor, then a switch on
statues in the center garden will appear.  Replace their position and
use the goods crystal.
b1. Burn three books at fire.
b2. A book you can't read. Leave it alone for now.
c. Head to Aldehyde.

4. Aldehyde
Gather everyone and have Secilia talk to king and someone talk to Emma.

5. Coffin of Lilitia
Can jump off unblocked edges.

6. Ruins Festival
Talk to the kid in the center w/red balloon. Event begins.

7. Demons come down.
Join with Secilia and save people. You can save people before talking to
Secilia.  The more people you save the more reward you get at meeting
room.

8.Aldehyde Castle.  
a. Secilia talks to king. Event begins.
b. Run away from guards and goto kitchen and talk to very left cook. 
Escape through underground pathway.

9. Mountain pass
Next to the exit. A bomb-destroyable wall.

10. Milahma
Talk to women in pub, then the master.  Hint on guardian shrine.

11. Guardian Shrine.
a. Light according to hint. 2,10,6,12 o'clock directions in order.
b. Use Zack's mouse diagonally to obtain things. 

12.Buskar village
Talk to village leader. Then, goto top of town. Nothing happens for now.

13. Zenom mountain
Move dark statues to a certain pattern.

14. saint sentolu
talk to police at west of village. Obtain key to Caging Tower.

15. Caging Tower
New ARM

14b. Saint sentolu- no people
Lot of items to take. Be sure to get duplicator at the place the police
guarded.

16.Timney
To talk to shop keeper, destroy big wooden box behind pub.

17. Kai-shi no meikyu = destructed dungeon(in desert)
refer to substory.

18. Fake marriage.
Answer all questions correctly and get a reward.

19. Sand River
Read sign with lighter.

20. yard of ship graveyard.
Talk to man in one of houses to the east.

21. Wandering Garden
a. First enterance- enter from right then exit left.
b. room with light shining through= way up to the right.
c. Passage way that is like a cross. go left(dead end), go down,and back
left. Switch should have replaced lamp.  Allows entry into boss room.
d. Boss room- use bombs to get boss out of ground when near.  Through
its head at switch.

22.Ghost ship
a. get all red chests. Blue chest will be at #20.

23.Town Rosetta
Talk to girl in east, goto shrine in the forest, then talk to village
leader.  Jane will appear(after event) at the entrance of town.

24. Holy Forest Shrine
Event

25.Volcannon Trap
a. Located NW of #20.
b. Split with Jane at Treasure room and goto other route. Push button on
wall to proceed.

26.Tripillar
a.Inner sea's east end.
b.Zack takes left route,secilia-middle, rody-right.

27.Carriage of giants
a. NE of Aldehyde.
b. Find golem, talk to Emma, Go back.
c. Event ends, goto Cortseim

28.Cortseim
Talk to maxwell and obtain key.

29. Epitaph of sea of wind
a.Use mouse if you find a small hole and you're stuck.
b.password = name of book you obtain here.

30. Hideout
Hit kid w/mouse next to sister. Talk to sister. Goto back room.

31. Fortsphere
a.After long upward stairs, you get the crystal back. Proceed through
the passage that was blocked before getting crystal.

31b.After #31 goto Town Rosetta

32. Deep sea dragon shrine
a. East of Rosetta
b. Talk to village leader of Rosetta and obtain guardians name.

33. Talk to Buskar leader and goto Demon's laboratory on west part of
map.

34. Wandering Isle
a. Obtain giant ocarina at rody's father's house.
b. use it to get to fallen sanctuary

35. Fallen Sanctuary
The four statues= destroy light blue statue and put gold statue in
center and alternate blue and red one. 

36. Demon's laboratory
Password here is obtained at very right room.  Change data that is shown
and the second data should reveal Japanese characters.

37. Gate generator
a. wire hook connects to Zet
b. Use rollerdash to avoid damage.

38. World of Eru
Goto Rosetta and then to #24.

39. Turgen town
Obtain key from 4 men in east house.

40. Forest prison
from enterance follow right wall end you'll reach guardian of life.

41. Pashim's workshop

42. Guardian of evil
in hidden library; the book that you couldn't read.

43.De le Metallica
a.In room with 5 chests. open 3 and 4 from left.
b.Pick up all books to learn new sword move.
pathway of question towards end. take left,r,r,l,r.

44. #41
Save for 1 on 1 boss battle.

45. After airship obtained
goto Gemini no nakigara west of Cortseim.

46. Gemini no nakigara.
obtain jewels and place them accordingly to activate doors.

47. Aldehyde.
Talk to Emma.

48. Gemini circuit in yard of ship graveyard

49. New air ship
Head to Pandemonium

50.Pandemonium 
a.Use mouse to turn off locks.
b.alternate characters to push switches
c.gather all three and fight boss.

51. castle of Arctica.
NE of Fortsphere

52. Ka Dingil
a. Use golem to enter.
b. Room w/ three doors. Open first two doors, jump down, switch left
lever.
c. 8 levers- move each once.

53. Malduc
a. Destroy some block from diagonal direction.
b. Eyes of Malduc have fakes. To reveal which one is right, walk in
front of eye.If wrong, put it back and pick up right one.  It should be
the one second from right.  The eye is covered by rocks, destroy it with
bomb.
c. Can return to Ka Dingil from real right room.
d. Obtain old guitar, Arc smasher, and other weapons and items.

Substories

1.Ruins of memory= See attached pic.

2.Ruins Festival
a.buy 99 flowers from girl
b.play mole game to get items to increase stats.

3. Guardian of death
After defeating boss in destructed dungeon, destroy cracked wall in
front of save point.  Also crestographs here.

4.Treasure call
Rody's good-in east house at Milahma. Use Secilia's goods staff to move
dog.

5.Guardian in Wandering Garden
At warp points with three in one room, warp in certain order.

6.Heaven pathway
a.Search pot in area( the upper right area soon as you enter) with
bookshelf for switch. Push it.
b.Between two trees at end, use Secilia's crystal to obtain her 4th
force.

7.Rody's 4th Force
Talk to Pashim after Rody is fixed.

8. Repairing Aldehyde. Talk to one of the people in the house with about
seven people in it. One asks for money to repair the town. Pay, Leave,
Pay, Leave & so on. People should increase in town. Required for many
events.

9. Leviathon= golem of sea.
Repairing aldehyde, a ship maker should appear at the NE corner of town.
Talk to him and obtain ship. Golem appears at low rates.

10. Black market.
Black pass should have been obtained at Gemini. Use this at Aldehyde
weapon and item shop bookshelf.

11. Stonehenge like structure.
Talk to Buskar leader's dog and a new man in Aldehyde's pub that will
give you an item. Use it i this order. NW,SW,SE,NE,W,S,E,N next to
stones.

12. Saint Sentol( near end of game)
Zet should appear. Kill him to get Doombringer.

13. Abyss
a.goto eru shrines(warp ones). Keep everyone in best shape and then have
rody puch near the warper. Enter warp.  Repeat until reached.
b.don't light up lamps
c.Use Zac's old guitar at circular area to fight Ragyu O Ragyura.
To beat it you need the l.hand item: the sheep-look-like item that
prevents death. Obtain it at black market. At least enough like 99.Gives
sheriff star.

14. Colessium
Another major boss here.  To get there, need 5 duplicators from beating
normal enemies from colessium.  To get there punch out the bluish
glass-like wall in the room behind the host.

15. Boomerang boss.  After beating him at Ka Dingil entrance, he appears
at Colessium.  Equip sheep-like accessory to survive easier.

Other hints.
1.Easy leveling= Accident Rabbits in strip of desert NW on map.  Little
Nw of Aldehyde.  Goto the most southern part of the desrt to fight
these.  Kill a group of these and get about 60000 exp. 

2.Best equipment:
guards are love, hope, courage.

Rody
Divine weapon: Boomerang guy at colessium
sheriff star
Buleibar vest: Golem in Malduc 2nd area where eyes are. Zack has to use
guitar
Deadheat: Abyss(need duplicator)

Zack
Juggarnaut: Hidden boss at colessium
sheriff star
Shadewilder: Golem in Malduc 1st area that looks like shrine.Zack needs
to use          guitar
Texas Number: Abyss

Secilia
Dist Dimus: NW stretch of desert on map. fighting Barbados the Golem.
Necronomicon: Strong book enemies drop it in De la Metallica
Autokutulu: Leviathon
Terrace Tiara: Abyss

3.4th Force
Rody(boost attack): Pashim
Zack(double command): after Ka Dingil boss
Secilia(dual cast): heaven pathway

4.Golem
Lilitia - Fortsphere
Diablo - gate generator
Leviathon - Inner sea
Barbados - Nw strech of desert
Seto - Malduc mine area
Lucifer - Malduc shrine area
Berial - Malduc

5. Sword attacks
psychocrack- starts with
sonic buster- mountain pass
meteor drive- Zenom mountains
Trickster- Timney
Healing Factor- Sand River
Divide Shot- Tripillar
Blaster charge- Epitaph of sea of wind
Slash rave- hideout
soul breaker- aldehyde, one of citizens- west of magic guild
blade guilty- gemini
shadow bind- fallen sanctuary-furthest part
magnum fang- demons laboratory
phaser zap- De le Metallica
Infinity Nova- Gemini
Cross Dimension- Arctica castle (chair)
Ace in the Fall- Malduc

12. Rody's ARMS
Cannon- begins with
prism laser- caging tower.
ABM launcher- Volcannon trap
Twin Device- Fortsphere
Napalm Flare- Demon's lab
Banishing ray- gemini
wild punch- arctica castle
arc smasher- malduc

13. Guardians 
water: library
earth: guardian shrine
fire: "
wind: "
Mountain: Zenom
Holy man (centaur looking knight): Saint Sentolu
Death: detructed dungeon
lightning: Sweet Candy ship
Stare Roe: Wandering Garden
Star: Fortsphere( after destruction)
Rucardia: deep sea (swirl east of Rosetta)
Life: Forest Prison
Evil: De le Metallica
Love: Pahim's workshop
sword: cave above Carriage of giants
courage: Arctica castle
hope: Buskar
defense: Aldehyde(give construction item to man in house left of magic
guild)and       later search the fixed statue.
snow: NE island on map
holy(solas emus) one of the Islands south of snow guardian
time: stonehenge like structure.

14.Goods
Rody
might glove- gemini
treasure call-milahma

Zack
lighter-mountain pass
hook- wandering garden
guitar- Malduc

Secilia
clock- beginning area
staff- sweet candy ship after fake marriage
magic pot- deep sea dragon shrine

Author: Akira Nakada - akiran@uky.campus.mci.net

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "Wing Commander IV"
@TOC "W"
@FONT small.font 7
@{b}Wing Commander IV@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Scene Select :-  At the WING COMMANDER copyright screen, press Up, Down,
                 Down, Up, R2.  You can now select any scene in the game
                 by pressing R1 or R2.

Single-shot  :-  With the Scene Select cheat activated you can kill any
                 ship with just one shot by pressing L1 + L2 + Square.

@{JCENTER}@{"  Back to Menu  " Link "W"}
@endnode
--------------------------------------------------------------------------
@node "Winning 11"
@TOC "W"
@FONT small.font 7
@{b}Winning 11@{ub}
ŻŻŻŻŻŻŻŻŻŻ
Extra Teams When selecting teams, go to the right most teams. If you press
L1, L2, R1 and R2 at the same time and press right, you'll have another team
to choose from. Works with both right-most teams.

@{JCENTER}@{"  Back to Menu  " Link "W"}
@endnode
--------------------------------------------------------------------------
@node "WipeOut"
@TOC "W"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" WipeOut - Cheats " link "WipeOut - Cheats"}
	 @{" WipeOut - Action Replay/GameShark Codes " link  "WipeOut - ARGS"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "WipeOut - Cheats"
@TOC "W"
@FONT small.font 7
@{b}Wipeout@{ub}
ŻŻŻŻŻŻŻ
To Access Rapier Class :-
Highlight 'One Player' Press And Hold l2, r2, Left, Start And Select.
Then Press X To Pick The Option.
                                                                 
To Access Firestar (The Secret Hidden Track!) :-
Highlight 'One Player' Press And Hold l1, r1, Right, Start, Square And
Circle.  Press X To Select Option.
                                                       
Turbo Start :-
Is Achieved By Having The Red Rev Bar On The Second Line From The End When
The Announcer Says 'Go'. Best Way Is To Press Accelerate As The Orange
Light Comes On (Possibly Slightly Different Depending On The Vehicle) Or
In The Middle Of The Announcer Saying 'One'.

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "WipeOut - ARGS"
@TOC "W"
@FONT small.font 7
@{b}Wipeout@{ub}
ŻŻŻŻŻŻŻ
Action Replay/GameShark Codes:-

Infinite Re-Starts          D01F7014 0802
                            801F7014 0803
Infinite Turbo Level 1      C013CB42 FF00
                            8013CB42 FF09
Infinite Turbo Level 2      C0124096 FF00
                            80124096 FF09
Infinite Turbo Level 3      C011ED3A FF00
                            8011ED3A FF09

@{JCENTER}@{"  Back to Menu  " Link "W"}
@endnode
--------------------------------------------------------------------------
@node "WipeOut 2097"
@TOC "W"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" WipeOut 2097 - Passwords " link "WipeOut 2097 - Passwords"}
	 @{" WipeOut 2097 - Cheats " link "WipeOut 2097 - Cheats"}
	 @{" WipeOut 2097 - Action Replay/GameShark Codes " link  "WipeOut 2097 - ARGS"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "WipeOut 2097 - Passwords"
@TOC "W"
@FONT small.font 7
@{b}WipeOut 2097@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻ
Sagarmatha Gold Awarded    -> O,O,O,X,[],X,/\,O,/\,[],O,[],X,X
Valparaiso Gold Awarded    -> O,O,[],X,[],X,/\,O,/\,[],[],X,/\,[]
Phenitia Gold Awarded      -> O,O,[],/\,[],X,/\,O,/\,[],[],/\,/\,[]
Gare D´Europa Gold Awarded -> O,O,[],/\,O,X,/\,O,/\,[],X,[],X,[]
Odesa Gold Awarded         -> O,O,[],/\,O,/\,/\,O,/\,[],O,/\,/\,[]
Talons Reach Gold Awarded  -> [],O,[],/\,O,/\,/\,O,[],[],[],/\,X,[]
Phantom Challenge Complete -> [],O,[],/\,O,/\,/\,O,[],/\,[],O,/\,[]
Vostok Gold Awarded        -> [],O,[],/\,O,/\,X,O,[],/\,O,X,/\,[]
Spilkinanke Gold Awarded   -> [],O,[],/\,O,/\,X,[],X,/\,/\,x,O,O
Piranha Challenge Complete -> [],O,[],/\,O,/\,X,[],X,X,[],O,/\,[]

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "WipeOut 2097 - Cheats"
@TOC "W"
@FONT small.font 7
@{b}WipeOut 2097@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻ
Codes :-

X=X
O=O
T=Triangle
S=Square

To enable the following cheats, keep L1 + R1 + "select" pressed down
anywhere in the menu.

 Piranha ship:  X X X X O T S
 Phantom Class: T T T O O O
 Track Cheat:   S O T O S (Enables you to race all tracks on Easy level)

These codes are enabled by pausing the game and holding down L1 + R1 +
"select".

 Mini Gun:         S O X S O X T (This transforms Wipeout to a shoot'em up)
 Infinite Energy:  T X S O T X S O
 Infinite Weapons: X X S S O O T
 Infinite Time:    T S O X T S O X

I have tried them out and they all work.

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "WipeOut 2097 - ARGS"
@TOC "W"
@FONT small.font 7
@{b}WipeOut 2097@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻ
Action Replay/GameShark Codes:-

Infinte Energy - 30094529 0001
Track Select   - 801fe4d2 0001
Piranha Team   - 801fe4ac 0100

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "Worms"
@TOC "W"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Worms - Cheats " link "Worms - Cheats"}
	 @{" Worms - Landscape Codes " link  "Worms - Landscape Codes"}
	 @{" Worms - Action Replay/GameShark Codes " link  "Worms - ARGS"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "Worms - Cheats"
@TOC "W"
@FONT small.font 7
@{b}Worms@{ub}
ŻŻŻŻŻ
Sheep & Banana Bombs:-

When at the weapon select screen, simply press Square & Cross eight to ten
times and you should then gain access to both the big banana bombs and
exploding sheep.


Exploding Sheep:-

Go to the Worms option screen, then go onto the Weapons Options Screen.
Move the cursor away from the Exit logo and press the following buttons:-
Cross, Square, Square, Cross, Square, Square, Cross, Square, Square

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "Worms - Landscape Codes"
@TOC "W"
@FONT small.font 7
@{b}Worms@{ub}
ŻŻŻŻŻ
Desert Storm         -> 00956
Beach Weather        -> 390524687
Low Bridge           -> 29726
The Tide is High     -> 56429996
A Bridge Too Far     -> 4802043
Martianscape         -> 46463
Another Martianscape -> 57805
Forestscape          -> 62332782
Another Forestscape  -> 742182075
Alienscape           -> 77004498
Alien Bridge         -> 203953110
Another Alienscape   -> 733737544
Crowded Alienscape   -> 326576
Lollipop             -> 70345
Lollipop Bridge      -> 51545127
Cliffs of Hell       -> 99426730
Hell                 -> 43662
Cliffs and Lakes     -> 635199159
Threes a Crowd       -> 97155
Kill Smiley          -> 149147
Christmas Time       -> 223981979
Alternate Jungle     -> 208041
Jungle Island        -> 209072302
Bless You            -> 954338916
Snow Joke            -> 7007230
Another Candyscape   -> 1408066876
Beach                -> 7841228
Snorkel Island       -> 3329407250
Lifes A Beach        -> 13410325
Fires of Hell        -> 73733888390
All Beached Hoch     -> 23418990
Jungle               -> 8902118313
Hollow Mountain      -> CHEZZY
Dig Carefully        -> THORAHIRD

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
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@node "Worms - ARGS"
@TOC "W"
@FONT small.font 7
@{b}Worms@{ub}
ŻŻŻŻŻ
Action Replay/GameShark Codes:-

Infinite Cluster Bombs   80144E5C 0005
Infinite Homing Missiles 80144E54 0002
Infinite Dynamite        80144E70 0002
Infinite Mines           80144E74 0002
Infinite Airstrikes      80144E78 0001
Infinite Teleports       80144E7C 0002

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
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@node "WWF In Your House"
@TOC "W"
@FONT small.font 7
@{b}WWF In Your House@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
(YOU MUST PAUSE GAME FIRST)

Computer Players off	Left, Left, Up, Down, R2
Big Damage		Up, Up, L1, L2, Down
Combos always on	R1, L2, R2, L2, Right
Superpins on		Down, Down, Down, Down L1

@{JCENTER}@{"  Back to Menu  " Link "W"}
@endnode
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@node "WWF WrestleMania"
@TOC "W"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" WWF WrestleMania - Moves " link "WWF WrestleMania - Moves"}
	 @{" WWF WrestleMania - Action Replay/GameShark Codes " link  "WWF WrestleMania - ARGS"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
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@node "WWF WrestleMania - Moves"
@TOC "W"
@FONT small.font 7
@{b}WWF WrestleMania@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Moves:-

FF = Tap forward twice		DF = Down/Forward diagonal
BB = Tap back twice		DB = Down/Back diagonal
				DD = Down/Down

Power Throw   - Press Triangle + Circle. Only BamBam Bigelow, Yokozuna, &
                Lex Luger possess this move.  It is non reversible if you
                connect with it.

Hip Toss      - BB + Square. An excellent move.

Shove         - L1 + Square.  Good move to use to create some free space for
                yourself.

Reverse Throw - Either FF Square or DD Circle.  In my opinion this is the
                most important thing to learn.  When grabbed press in the
                motions listed (careful, they differ with every character).
                You will then reverse there attack and look really cool.

Power Up      - Do two 360's away from the opponent. By doing this you will
                enable a power up that will last for 5 seconds. All moves
                will then do 4x damage, except for super combos.

Speed Up      - Do two 360's toward the opponent. By doing this you will
                enable turbo spped for around 5 seconds.

Throw         - B + Square.  This will throw your opponent when they are
                running at you.

DOINK
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The clapper      - B D F Square. Press Square repeatedly to get four hits.
Joybuzzer        - Hold Square for three seconds then release it.
Happy Hammer     - FF Circle. Press Cross repeatedly to get up to four hits.
BoCrossing Glove - Square rapidly.
Grabs:-
Head Slam        - FF Triangle.
Face Smash       -  DD Circle. Press Cross repeatedly for up to four hits.
Backbreaker      - DD Circle.
Slam             - FF Triangle.
Combos Links     - (Grab) F+Square.
Initiators       - Triangle,Circle.
Mini Combo       - FF Square, hold F and tap Square 4 times, then hit
                   Triangle.
18 Hit           - FF Triangle, Circle, Cross, Square, Triangle, Circle.
16 Hit           - FF Triangle, Circle, Square, Cross.
16 Hit           - FF Circle, Triangle, Cross, Square.
16 Hit           - FF Circle, Triangle, Cross, Square, Triangle.

RAZOR RAMON
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Quick Slice   - D DF F Square.
Dashing Slice - Hold Square for three seconds then release it.
Quad Slam     - FF Cross. Tap Cross up to 4 times. You dont have to grab.
Grabs:-
Razors Edge   - FF Triangle.
Slam          - DD Circle.
Uppercut      - DD Triangle.
Combos Links  - (Grab)U+Square or (Grab) D+Square.
Initiators    - Triangle,Cross.
Mini Combo    - Hold D and press Square 5 times, then press Triangle.
24 Hit        - FF Triangle, Square, Cross, Circle, Triangle.

UNDERTAKER
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Neck Choke         - D DF F Square.
Neck Breaker       - Hold Square for three seconds then release it.
Shadow Neckbreaker - Hold Square, run at opponent & release Triangle when
                     near.
Dark Ghosts        - D DF F Cross.
Light Ghosts       - D DF F Cross.
Tombstone Smash    - FF Circle. Press Cross repeatedly to get up to 4 hits.
Grabs:-
Uppercut           - DD Triangle.
Mystic Glove       - DD Circle.
Neck Twist         - FF Triangle.
Shadow Slam        - DD Cross. Press Square repeatedly for up to 4 hits.
Fiery Mystic Glove - (Neck Choke) then press D+Circle.
Combos Links       - (Grab)F+Square.
Initiators         - Cross,Circle.
Mini Combo         - Hold F and tap Square 5 times then press D+Circle.
21 Hit             - FF Circle, Cross, Square, Triangle,Circle.

YOKOZUNA
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Quick Jabs     - D DF F Square.
Salt Throw     - Hold Square for three seconds then release.
Belly Rush     - FF Square.
Head Knocker   - Square (when close)
Body Slam      - FF Circle (when close)
Grabs:-
Power Grab     - Triangle+Circle.
Leg Spin Throw - (Power Grab) D+Circle.
Body Slam      - FF Triangle.
Piledriver     - DD Circle.
Salt Throw     - D DF F Square.
Combos Links   - ???
Initiators     - Square,Triangle.
Mini Combo     - Hold F and tap Square.
14 Hit         - FF Triangle, Square, Circle, Cross, Square,Triangle.
13 Hit         - FF Square, Triangle,Circle,Cross,Square,Triangle.

SHAWN MICHAELS
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Flying Snap Kick  - BB Circle.
Back SupleCross   - Hold Square for three seconds then release.
Flying Drop Kick  - Charge Circle for three seconds then release.
Frankensteiner    - FF Circle.
Sliding Kick Toss - FF Cross.
Sunset Flip       - FF Triangle.
Quad Speed Kick   - Press B D F Cross.  Press Cross repeatedly for 4 hits.
Quad Stomp        - Run, and press Cross repeatedly neCrosst to opponant.
Grabs:-
Face Smash        - FF Circle. Press Circle repeatedly for up to four hits.
Arm Breaker       - FF Square.
Back SupleCross   - DD Circle.
Slam              - FF Triangle.
Kick Toss         - FF Cross.
Combos Links      - (Grab) F+Circle or (Grab) F+Cross.
Initiators        - Square,Cross.
Mini Combo        - (Grab) Hold F, press Triangle 5 times. 
20 Hit            - FF Cross, Circle, Triangle, Square, L1.
17 Hit            - FF Square, Triangle, Circle, Cross, L1.

BAMBAM BIGELOW
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Fiery Fists - Hold Square for three seconds then release.
Throw Hold  - Triangle for three seconds then release.
Fire Throw  - Hold Triangle, run at opponent and release Triangle.
Flying Kick - BB Circle.
Grabs:- 
Power Grab  - Triangle+Circle.
Piledriver  - DD Circle.  Press Triangle repeatedly for upto 4 hits.
Backbreaker - (Power Grab) then press D+Circle.
Combo Links - (grab) F+Circle.
Initiator   - Square,Triangle.
Mini Combo  - Hold F, and tap Circle 4 times then tap Triangle once,
              then press DD Circle.
19 Hit      - FF Square, Triangle, Circle, Cross. Square.
20 Hit      - FF Triangle, Square, Cross, Circle, Triangle.
22 Hit      - FF Square, Triangle, Cross, Circle, Triangle.

BRETT HART
ŻŻŻŻŻŻŻŻŻŻ
Rolling Uppercut - D DF F Triangle.
Eye Raker        - D DF F Square.
SharpShooter     - Hit Triangle next to fallen opponents feet.
Dashing Uppercut - DD Square.
Lunging Kick     - BB Circle. DDT Run and press Triangle.
Grabs:-
Face Slam        - B D F Square. Press Square repeatedly for up to 4 hits.
Backbreaker      - DD Circle.
Slam FF          - Triangle.
Combos Links     - (grab) F+Square or (grab) F+Cross.
Initiators       - Square,Circle.
Mini Combo       - (Grab) hold F and tap Square 5 times, then press Circle.
16 Hit           - FF Circle, Triangle, Square, Cross, Circle.
13 Hit           - FF Square, Triangle, Square, Cross, Circle.

LEX LUGER
ŻŻŻŻŻŻŻŻŻ
Fist Smash   - Hold Square for three seconds then release it. 
Fun Flail    - FF Circle.  Press Cross repeatedly for up to 4 hits.
Elbow Girder - FF Square. 
Grabs:- 
Power Grab   - Triangle,Circle. 
SupleCross   - FF Triangle. 
Throw        - DD Circle.
Backbreaker  - (Power Grab) then press U+Circle.
Combos Links - ??? 
Initiators   - Circle,Cross. 
Mini Combo   - (Grab) hold F, Circle Cross 4 times, then press Triangle once.
17 Hit       - FF Cross, Circle, Triangle, Square, Circle.
19 Hit       - FF Circle, Cross, Square, Triangle, Circle, L1.

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
--------------------------------------------------------------------------
@node "WWF WrestleMania - ARGS"
@TOC "W"
@FONT small.font 7
@{b}WWF WrestleMania@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Action Replay/GameShark Codes:-

Master Code                 D003AD9A 1414
Player 1 - Infinite Energy  8006E898 00A7
Player 2 - Infinite Energy  8006E8A8 00A7
Player 2 - Kill his Energy  8006E8A8 0000

@{JCENTER}@{"  Back to Menu  " Link "W"}

@endnode
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