@DATABASE "PSX CHEAT R"
@INDEX "PSX_Index/Index"
@HELP "PSX_Index/HELP-ME"
@NODE "R"
@FONT Small.font 7
@TOC "PSX_Index/Main"

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Rage Racer " link "Rage Racer"}				@{" Ridge Racer " link "Ridge Racer"}
	 @{" Raging Skies " link "Raging Skies"}				@{" Ridge Racer Revolution " link "Ridge Racer Revolution"}
	 @{" Raiden Project " link "Raiden Project"}			@{" Rise 2 - Resurection " link "Rise 2 - Resurection"}
	 @{" Rainbow Islands " link "Rainbow Islands - ARGS"}			@{" Road Rash " link "Road Rash"}
	 @{" Rally Cross " link "Rally Cross"}				@{" Robo Pit " link "Robo Pit"}
	 @{" Ranma 1-2 " link "Ranma 1-2"}				@{" Robotron X " link "Robotron X"}
	 @{" Rapid Racer " link "Rapid Racer"}				@{" Rosco McQueen " link "Rosco McQueen"}
	 @{" Rapid Reload " link "Rapid Reload"}				@{" Runabout " link "Runabout"}
	 @{" Rayman " link "Rayman"}				@{" Rush Hour " link "Rush Hour"}
	 @{" Ray Tracers " link "Ray Tracers"}
	 @{" Rebel Assault 2 " link "Rebel Assault 2"}
	 @{" Reloaded " link "Reloaded"}
	 @{" Resident Evil " link "Resident Evil"}
	 @{" Resident Evil 2 " link "Resident Evil 2"}
	 @{" Return Fire " link "Return Fire"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}

@{JCENTER}@{"  Back to A-Z Menu  " Link "FILES:PSX_Index/Cheats"}  @{"  Back to Index Menu  " Link "FILES:PSX_Index/Index"}

@ENDNODE
--------------------------------------------------------------------------
@node "Rage Racer"
@TOC "R"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Rage Racer - Cheats " link "Rage Racer - Cheats"}
	 @{" Rage Racer - Action Replay/GameShark Codes " link "Rage Racer - ARGS"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "Rage Racer - Cheats"
@TOC "R"
@FONT small.font 7
                 @{b}RAGE RACER (JAPAN VERSION) - PLAYSTATION@{ub}
                      CONVENTIONAL CONTROLLER CHEATS

Have fun RACERS!!!!!!!

Compliments of RAYSURX


<< TURN OFF REAR VIEW MIRROR >>
Pause while playing- press and hold Triangle and press 
L1 or R1 to toggle mirror on or off.

<< ACCESS "MIRRORED" TRACKS >>
After selecting RACE START - press and HOLD L1 + R1 + 
SELECT + START until the race begins and the track 
will be "mirrored" << NOT BACKWARDS >>.

<< ACCESS ADVANCED COLOR PALETTES and ROTATE LOGO OPTION >>
Do the following... select CUSTOMIZE / select DESIGN / select 
any logo or create your own...
THEN, select PAINT.  
Press  to move the painting cursor off the painting area 
and onto the color palette THEN PRESS L1 + L2 + R1 + R2 + SELECT... 
If done correctly, additional boxes labeled R / G / B will appear 
on the right side of the painting area. The numbers represent the 
amount of that hue (color) for that specific palette that the cursor 
is resting on. Using the controller left or right OR R1 + up or down 
will change the figures in the boxes....

R= RED
G= GREEN
B= BLUE
 
NOW... move the cursor onto the painting area and PRESS
L1 + L2 + R1 + R2 + SELECT... and you'll see a targeting crosshair 
appear in the smaller picture view area... (this is to be more 
accurate... i guess?)

NOW.... keep the cursor in the painting area and press 
L1 + R1 + ANY direction on the controller pad and watch your 
LOGO or CUSTOM artwork rotate / flip / move.

<<< Congratulations.. you've now completed NAMCO PAINTING 101 >>> 

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Rage Racer - ARGS"
@TOC "R"
@FONT small.font 7
@{b}GAME     -  RAGE RACER@{ub}
@{b}PLATFORM -  PLAYSTATION@{ub}
@{b}COUNTRY  -  JAPAN@{ub}

Codes cracked by RAYSURX

UNLOCK GRAND PRIX CLASSES 1-5 
**SEE NOTE 1**
8009DD4C  0004
801E3718  0004

UNLOCK EXTRA GRAND PRIX 
8019C168  0001

ALWAYS PLACE 1ST 
**SEE NOTE 2**
8009DEDC  0001

9 MILLION RACE CREDITS (NORMAL GP)
801E371C  0000
801E371E  0090

9 MILLION RACE CREDITS (EXTRA GP)
801E6500  0000
801E6502  0090 

GRAND PRIX - ENABLE ALL CARS - STOCK GRADE
**SEE NOTE 3**
801E45BC  0100
801E45DC  0104
801E45C4  0101
801E45E4  0105
801E45F4  0107
801E45CC  0102
801E45EC  0106
801E45FC  0108
801E4604  0109
801E460C  0110
801E4614  0112
801E461C  0111

GRAND PRIX - FULLY UPGRADE ALL CARS
**SEE NOTE 3**
801E45D0  0104
801E45B8  0203
801E45D8  0003
801E45C0  0302
801E45E0  0002
801E45F0  0202
801E45C8  0401
801E45E8  0001
801E45F8  0201

EXTRA GP - ENABLE ALL CARS - STOCK GRADE
**SEE NOTE 4**
8019BFC0  0100
8019BFE0  0104
8019BFC8  0101
8019BFE8  0105
8019BFD8  0107
8019BFD0  0102
8019BFF0  0106
8019C000  0108
8019C008  0109
8019C010  0100
8019C018  0100
8019C020  0100

EXTRA GP - FULLY UPGRADE ALL CARS
**SEE NOTE 4**
8019BFD4  0104
8019BFBC  0203
8019BFDC  0003
8019BFC4  0302
8019BFE4  0002
8019BFF4  0202
8019BFCC  0401
8019BFEC  0001
8019BFFC  0201

**NOTE 1**
Turn OFF GS/PAR during initial game boot up.
Turn ON GS/PAR in "track selection" screen then
save your game, reset, and discard the code.

**NOTE 2**
The display will show actual position, but upon finishing,
you will be 1st.

**NOTE 3**
DO NOT use this set while racing in the EXTRA G.P.!!

**NOTE 4**
DO NOT use this set while racing in the NORMAL G.P.!

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Raging Skies"
@TOC "R"
@FONT small.font 7
@{b}Raging Skies@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻ
Extra Time

Hold L1 + L2 + R1 + R2 + X + O + /\ + [] + Left as the game loads.

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Raiden Project"
@TOC "R"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Raiden Project - Cheats " link "Raiden Project - Cheats"}
	 @{" Raiden Project - Action Replay/GameShark Codes " link "Raiden Project - ARGS"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "Raiden Project - Cheats"
@TOC "R"
@FONT small.font 7
@{b}Raiden Project@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Options Screen - During game, hold the top four buttons to bring up a
                 screen which allows you to adjust the resolution and
                 move the screen around to your liking, in addition to
                 several other features.

Unlimited      - Press select during the Game Over countdown timer to
Continues        receive full credits.

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Raiden Project - ARGS"
@TOC "R"
@FONT small.font 7
@{b}Raiden Project@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Action Replay/GameShark Codes:-

Raiden Project I

MASTER CODE                   D00FA250 0D00
Player 1 Infinite Lives       8012F804 0003
Player 1 Infinite Nukes       8012F812 0003
Player 1 Maximum Vulcan       8012F80A 0008
Player 1 Maximum Laser        8012F80C 0008
Player 1 Max. Nuke Raketen    8012F80E 0004
Player 1 Max. homing Missiles 8012F810 0004
Player 2 Infinite Lives       8012F834 0003
Player 2 Infinite Nukes       8012F842 0003
Player 2 Maximum Vulcan       8012F83A 0008
Player 2 Maximum Laser        8012F83C 0008
Player 2 Max. Nuke Raketen    8012F83E 0004
Player 2 Max. Homing Missiles 8012F840 0004
Infinite Credits              8004D5F2 0003


             Raiden Project II             

Player 1 Infinite Lives       800ECFA4 0003
Player 1 Infinite Nukes       800ECF9C 0101
Player 1 Unendl. Cluster Bomb 800ECF9C 0202
Player 1 Max. Nuke Raketen    800ECF94 0004
Player 1 Max. Homing Missiles 800ECF96 0004
Player 1 Maximum Vulcan       800ECF8C 0008
Player 1 Maximum Laser        800ECF8E 0008
Player 1 Maximum Plasma       800ECF90 0008
Player 2 Infinite Lives       800ECFE4 0003
Player 2 Infinite Nukes       800ECFDC 0101
Player 2 Unendl. Cluster Bomb 800ECFDC 0202
Player 2 Max. Nuke Raketen    800ECFD4 0004
Player 2 Max. homing Missiles 800ECFD6 0004
Player 2 Maximum Vulcan       800ECFCC 0008
Player 2 Maximum Laser        800ECFCE 0008
Player 2 Maximum Plasma       800ECFD0 0008
Infinite Credits              800FFC88 0003

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Rainbow Islands - ARGS"
@TOC "R"
@FONT small.font 7
@{b}Rainbow Islands@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Action Replay/GameShark Code:-

Infinite Lives  8005DB7C 0015
                8005DC3A 0003

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode 
--------------------------------------------------------------------------
@node "Rally Cross"
@TOC "R"
@FONT small.font 7
@{b}Rally Cross@{ub}
ŻŻŻŻŻŻŻŻŻŻŻ
Enter these as your name:-

VET ME    = Won Rookie
IM A PRO  = Won Veteran
WEEOO     = Won Pro

STONE     = Heavy Car
FEATHER   = Lighter Cars
FLOAT     = Low Gravity
SPINNER   = Sharp Turning
FAT TYRES = Fat Tyres
NO WHEELS = No Wheels
WHEELS    = Just Wheels
BANZAI    = No Collisions

@{JCENTER}@{"  Back to Menu  " Link "R"}
@endnode
--------------------------------------------------------------------------
@node "Ranma 1-2"
@TOC "R"
@FONT small.font 7
@{b}Ranma 1-2@{ub}
ŻŻŻŻŻŻŻŻŻ
    Conventions:
    -----------

 T: Triangle Button
 S: Square Button
 X: X Button
 O: Circle Button
 d,u,f,b: (*tap* stick down, up, toward opponent, away from opponent)
 d/f,d/b,u/f, etc: (tap stick diagonally)
 QCB: Quarter-Circle Back (circle stick from down to backward)
 HCT: Half-Circle Towards (circle stick from back to down to forward)

 * A plus sign (+) indicates that the things on either side of it must be
   done together.

 * A comma (,) indicates that the things on either side are
   of it must be done one after the other.  f,f would mean
   tap the joystick right two times.

 PD :  Power gage Desperation.  Pow gage must be at maximum.
 LD :  Life Desperation.  Life bar must be flashing red.
 SD :  Super Desperation.  Pow gage must be at maximum and Life bar must be
       flashing red.


 Ranma:
   PD : f,S+O,u       Super Hiryu Shoten Ha
   LD :  ???
   SD : QCB+(X+T)     Reverse Moko Takabisha

 Akane:
   PD: d,f,X+O                       ???(Quick series of spinning side kicks)
   LD: HCB+T                         ???(Body engulfs in flames)
   SD: HCB+(X+T)   **unblockable**   ???(Charges forward and delivers a punch) 


 Ryoga:
   PD: d,S+T,u           Super Shishi Hoko-dan(Energy beam shoots up & then comes down)
   LD: (close) HCB+(S+T) ???(Grabs opponent by the neck and slams them to the ground)   
   SD: HCB+(X+T)         ???(Acts lost and then runs down opponent) 

 Kuno:
   PD: b,d,f,O       Sutsutsutsut...(pokes at opponent with sword)     
   LD: HCB+T         Dadadadadada...(runs at opponent and slashes opponent like crazy)
   SD: HCB+(X+T)   **unblockable**  ???(spins on sword) 

 Shampoo:
   PD: d,b,X+O            ???(series of quick flipping kicks)  
   LD: (close) HCB+(S+T)  ???(flips opponent on stomach and stomps on back like crazy) 
   SD: HCB+(X+T)          ???(Blanka's Spinning roll attack)

 Genma:
   PD: db,f,X+T           ???(flurry of rushing punches)    
   LD: HCB+T              ???(Panda Hug)
   SD: HCB+(X+T)          ???(repeatly bangs head on ground they does a flying squat)

 Ryu:
   PD: f,b,O+X      ???(Tornado spin with "sonic booms" flying everywhere)
   LD: ???
   SD: HCB+(X+T)    ???(Stomps on ground then delivers a double punch)

 Hopposai:
   PD: b,f,T            ???(Super pineapple bomb)
   LD: (close) HCB+T    ???(Flips around opponent and does a mule kick to their head)
   SD: HCB+(X+T)        ???(Image projection attack)


 If you have more supers or corrections, please let me know.  Also, I'm still looking
 for the boss code and any hidden characters code for this game.  Hope this helps all
 those people lucky enough to have this game.   

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Rapid Racer"
@TOC "R"
@FONT small.font 7
@{b}Rapid Racer@{ub}
ŻŻŻŻŻŻŻŻŻŻŻ
Enter the following as your name.

Note `_' indicates a space.

Extra PowerBoats	->	_BOA

Duck Mode		->	_QAK

Hurricane Mode		->	HURR

All Daytime Courses	->	_DAY

All Night Courses	->	_NIT

All Mirror Courses	->	RRIM

Enable Fractal Tracks	->	FRAC

Always Win Races	->	WINR

Porsche Mode		->	BXTR    Requires a Porsche Challenge save
					file on the memory card.

@{JCENTER}@{"  Back to Menu  " Link "R"}
@endnode
--------------------------------------------------------------------------
@node "Rapid Reload"
@TOC "R"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Rapid Reload - Cheats " link "Rapid Reload - Cheats"}
	 @{" Rapid Reload - Action Replay/GameShark Codes " link "Rapid Reload - ARGS"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "Rapid Reload - Cheats"
@TOC "R"
@FONT small.font 7
@{b}Rapid Reload@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻ
After the first demo game a screen appears when push start is on screen,
press simultaneously L1, L2, R1, R2 & Select.
 
Now you can enter the following codes:-
  
 MAXIMUM POWER          :- SS
 FOR A LITTLE CHARACTER :- CM
 FOR A BIG CHARACTER    :- QB
 PLAY LEVEL 2           :- MA
 PLAY LEVEL 3           :- UT
 PLAY LEVEL 4           :- RH

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Rapid Reload - ARGS"
@TOC "R"
@FONT small.font 7
@{b}Rapid Reload@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻ
Infinite Energy  801E3660 0060
Infinite Power   801BBC64 9080

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Rayman"
@TOC "R"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Rayman - Passwords " link "Rayman Passwords"}
	 @{" Rayman - Cheats " link "Rayman Cheats"}
	 @{" Rayman - Action Replay/GameShark Codes " link "Rayman - ARGS"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "Rayman Cheats"
@TOC "R"
@FONT small.font 7
@{b}Rayman@{ub}
ŻŻŻŻŻŻ
Cheats:-

10 Continues - When you have three or less continues left, press Up, Down,
               Right, Left on the continue screen (with the alarm clock).

Picture in   - Pause the game while holding Down R2 hit Circle, Circle,
Picture        Left, Circle, Circle


No Paused    - While Paused holding down R1 & R2 makes the `game paused,
Text           press start to continue' text disappear! handy for ripping
               screens.

Large Rayman - After the Ubi-Soft logo, press and hold L1, L2, R1, R2 keep
Demo           holding them down untill the animation of the brick wall and
               press and hold down start.  When the screen goes black
               release.

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Rayman Passwords"
@TOC "R"
@FONT small.font 7
@{b}Rayman@{ub}
ŻŻŻŻŻŻ
Passwords:-

Finish Music Level      -  J 5 V L F P 5 8 V B

Finish Moutain Level    -  J 5 K ! Z Z C 8 M D

Finish Cave Level       -  S M ! K V 7 W S X D

Finish Image Level      -  S X 2 ! Z P 5 8 M D

Access to Space Mama    -  T 6 4 H 5 M ! ? B B

Access to Skops         -  ? 2 M C 9 J ! G T B

99 Lives                -  X N B 9 F M ! Z 2 ?

All Levels Completed    -  0 D 2 K V 7 W W M D

All Levels & Electoons, -  4 9 2 K V 3 W 9 X D
99 Lives

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Rayman - ARGS"
@TOC "R"
@FONT small.font 7
@{b}Rayman@{ub}
ŻŻŻŻŻŻ
Master Code         D003983C 7b37
Infinite Health     801F8EB0 0002
Infinite Lives      801E4230 0003
Infinite Continues  801E6068 0005

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Ray Tracers"
@TOC "R"
@FONT small.font 7
@{b}Ray Tracers@{ub}
ŻŻŻŻŻŻŻŻŻŻŻ
Select Time Attack mode and choose Tsumuji as your opponent.  Finish in
first place and his car will then become selectable.  This status is saved
with the game.

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------

@node "Rebel Assault 2"
@TOC "R"
@FONT small.font 7
@{b}Rebel Assault 2@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Password :- Cross, Triangle, Square, Circle, Cross, Triangle

Invulnerability  ->  Triangle, Square, Square, Triangle, Square, Cross
Level Skip       ->  Triangle, Triangle, Circle, Triangle, Square, Square,
Master Code      ->  Cross, Triangle, Triangle, Square, Cross, Triangle
The Credits      ->  Triangle, Triangle, Circle, Triangle, Square, Square

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Reloaded"
@TOC "R"
@FONT small.font 7
@{b}Reloaded@{ub}
ŻŻŻŻŻŻŻŻ
HEALING

Pause the game and hold L1 + L2 for 10 seconds.  Then, while still holding
the buttons press Down, Right, Left, Triangle, Right, Down.  Now Health
will be available in the pause menu.


EXTRA AMMO

Pause the game and hold L1 + L2 for 10 seconds.  Then, while still holding
the buttons press Triangle, Left, Left, Left, Circle, Triangle, Down.
Now Extra Ammunition will be available in the pause menu.


WEAPON POWER UP

Pause the game and hold L1 + L2 for 10 seconds.  Then, while still holding
the buttons press Left, Up, Cross, Circle.  Now Power Up will be available
in the pause menu.


SKIP LEVELS

Pause the game and hold L1 + L2 for 10 seconds.  Then, while still holding
the buttons press Left, Triangle, Cross, Right, Circle, Triangle, Down.
Now Skip Levels will be available in the pause menu.


PLAY AS FWANK

Highlight Mamma and press L1, Circle, R1, Down, Down, R1, Circle, L1, L1.
A Red balloon will appear over Sister Magpie.  Move the cursor there and
Fwank will be playable.

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Resident Evil"
@TOC "R"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Resident Evil - Walk through F.A.Q. " link "REvil-WT"}
	 @{" Resident Evil - Cheats " link "REvil-Cheats"}
	 @{" Resident Evil - Tips " link "REvil-Tips"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "REvil-WT"
@TOC "R"
@FONT small.font 7
@{b}Resident Evil@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
QUICK Run-Through FAQ - How to get the Rocket Launcher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Introduction
ŻŻŻŻŻŻŻŻŻŻŻŻ
Capcom has surely outdone themselves by making the game, Resident 
Evil.The game, while filled with great graphics, puzzles and music, is  
awesome in animation and storyline development.  Plus, blowing away a few 
zombies here and there doesn't hurt either.  The possible different 
storylines depending on the character, plus different little sub-plots 
depending on what you do and don't do make this game even more in depth 
and interesting.  Kudos to Capcom for such a great game.
The following is a basic walk through on how to get the rocket launcher 
with Jill. To get the rocket launcher, you need to win the game in under 
three hours.  If done correctly, you will restart the game with Jill and 
a rocket launcher with unlimited ammo.  Let's just say that this thing 
rocks!  It totally nukes anyone and everything and makes the game 
better.  Although the game is way too easy with it, but it does add for 
variation and a definite plus on the fun factor.  
*NOTE:  This walk through should make more sense if you've already won 
the game once.  There are spoiler notes so be warned....  It's also 
helpful if you know the floor plan of the mansion and other areas 
beforehand.  Many steps will leave out how to exactly get to the next 
room.  I'll be assuming you'll know the most direct route to the next 
room I indicate.

Walk-through:

*NOTE:  It's up to you if you want to just run past the zombies (or go 
ahead and kill them.)  A good way to kill them is by one shot of the 
shotgun.  Wait until they're up close to you and fire.  The zombie's 
heads will literally explode.

1- Start the Jill storyline and with Barry run into the dining room.  
Get the emblem and go into the next room.  Kill the zombie and get ammo.
2- Return to Barry and the to the main hall.  Get lock-pick and head off 
to the right room.  Don't bother with map and ink ribbon. 
3- Enter hell hound room (where 2 hell hounds leap out of the window at 
you.) Either  a-)kill them or  b-)run past them and quickly grab the 
clip by moving the second cabinet.  
4- Go through the door at the end of the hound room and pick up the 
plant.Go into the shotgun room and take it.  Leave and the ceiling 
should come down on you.  Barry will come and save you in the nick of time.
5- Go into the next hallway (door across the shotgun door) and run into 
the picture room (the room with the crows/ravens and paintings.)  Flip 
the switches in order from new born baby, infant, young boy, young man, 
middle aged man to bold old looking man. Flip the last switch to get the 
medallion.
6- Leave room and run to the storage room.  Pick up plant chemicals.  
Exchange items--take only shotgun, beretta, and clips (herbs if you 
think you'll need them).  
7- Leave storage area and go up stairs.  Kill the right zombie.  Run 
down the hall and through door.  Run down hall into the main 
hall-upstairs.  Barry will be there to give you acid rounds for the 
bazooka.  Run over to the patio room to see dead Forest.  Get bazooka.
8- Return to main hall upstairs.  Go across to next room and enter 
upstairs dining room.  Kill left zombie and push statue down.  Exit 
through back door.
9- Kill zombies and go down stairs and go into second storage room.  
Feel free to save your game with the ink ribbon on the bed.  Exchange 
items--take chemicals, wooden emblem and weapons you feel good with.
10- Run to nursery and poison the plant.  Get key.  While there, pick up 
red and green chemicals.  Mix them to save room and have good healing 
items. SAVE atleast three spaces in inventory.
11- Go down hall into the caretaker's room.  Pick up clip and go to 
desk.Kill zombie from closet (one good quick shotgun blast to head) 
and pick up ammo (don't need to pick up diary.  Waste of time...) for 
the shotgun.  MAKE SURE you still have atleast two spaces still.
12- Exit room and turn right, down to the door.  Unlock door and you 
should be in the hallway where Kenneth's body is.  Turn left into the 
Bar/Piano room.  Get sheet music and play piano.  Go in the secret room 
and exchange emblems.
13- Return to dining room.  Place gold emblem over fireplace and get 
armor key.  Run around table and pick up blue gem.  (Inventory should be 
about full)
14- Return to hall (where Kenneth's body is) and turn right and take 
first door on left.  This will take you back to the hall with the 
nursery and tiger statue.  Go to tiger statue room and exchange blue gem 
for the medallion.
15- Go to the back door (the hall with the ammo room and storage) and 
enter the ammo room.  (The room with the broken shotgun.)  Pick up clip 
and shotgun ammo.  Should be able to carry these because hopefully you 
already have these in inventory.
16- Return to storage room down the hall.  Exchange items--take armor 
key, ammunition for beretta and shotgun.  Run back to dining room 
(lower-level.  NOT UPPER level.)  Run into the main hall way (LOWER LEVEL).
17- Go across into the second door (the locked one that requires the 
armor key.  Unlock and go in.  Get clip on the desk and kill zombie.  
Get shotgun ammo in locked desk.  Leave into main hall.  Go up the main 
hall stairs and go right into the hallway.  Run to the suit of armor room 
and get medallion.  (Don't forget to move the statues over the poison 
gas holes.)  
18-Leave and run to the attic door.  Unlock and enter and see Richard 
(if you have space, pick up the green plants).  Talk to him and run back 
to storage room and get serum.  May want to save game here just in 
case.  Exchange items--stock up on healing products, shotgun and ammo 
(hopefully, your shotgun and ammo will be enough.  If you're not that 
good at killing the snake, then take bazooka too.)  TAKE SHIELD KEY also 
(the one behind the clock) with you.  Don't need the armor key anymore.  
Run back to Richard.  
19- Get the radio (who cares...) and enter the attic.  If you want to, 
you can run next door to the candle room and get a clip.  You won't be 
able to the shotgun shells because you don't have your lighter yet.
20- Kill the snake.  Remember to heal yourself occasionally.  Pick up 
medallion and shotgun shells.
21- Leave and assuming you've been poisoned, Barry will save you.  If 
not,go to the next step (22).  Wake up in bed, and run to storage box.  
Exchange items--take all four medallions and weapons.  Run across to the 
dining room, out into the main hall.
22-  Exit out the back door and go to the mantle/medallion placement 
door.(The place where you put the medallions.)
23- Place medallions and enter the garden room.  Push the stairway and 
climb.  Get the crank.  Leave into courtyard.  Pick up plants and mix 
red and green together.  Kill hounds FIRST.  Pick up blue ones on other 
side and mix also.  Run across to opposite gate and use crank to open 
flood gate/dam.  Go down ladder and up to other side.  Run to the 
elevator.  Here the radio will go off.  Just ignore it because it takes 
up time and is not necessary for the story.  Every minute counts.... 
24- Either kill or run past hounds below.  Cross over to the opposite 
gate.  Pick up and mix plants.  Kill hounds.  (Not necessarily in that 
order.)
25- Enter dormitory.  Push statue over the hole (the one where the plant 
grabs you.)  Enter storage area.  Pick up ammo and health spray.  Save 
game.  
*NOTE:  If you feel like saving the game more often, that's fine too.  
Just do it whenever you make a trip to the storage room.
26- Exchange items--Just take weapons and ammo.
27- Cross over to next dormitory room (001).  Kill zombies and get Red 
book.Enter bathroom.  Drain tub and get C-Room Key.
28- Cross over to the other hallway (past the statue over the plant 
hole) and enter the room with the key pad and wasp/hornet nest.  Run 
past nest and get dorm key (002).  Return into the previous hall and run 
to the end room using the dorm key.  Discard key.  Go into room and push 
bookcases away to reveal ladder down.  (Don't pick up item on bed, just 
waste of time.  Plus, if you feel like you need ammo, run into the 
bathroom, kill zombie and pick up clip in sink.)
29- Go down ladder and push crates over the water space.  Run down into 
the water and enter the shark room.  Run directly to the Control Room 
and use the key.  Discard key and enter room (before the shark has a 
chance to get to you.)  Push lever and remove water from lower level.  
Push button to open next door.  
30- Enter next door.  Pick up two clips and two boxes of shotgun ammo.  
Pick up dorm room key (003) also.  Run out and back up ladder to dorm 
room 002.  If you have space along the way, pick up plants and fill 
inventory.
31- Run back to storage and stock up on weapons and healing medicines, 
take dorm key (003) and red book with you.  Save game would be advised.
32- Run to dorm room 003 (the room next to the wasp nests and key pad.)  
Enter the room and go into the bathroom, killing zombie and picking up 
the flame rounds.  Exchange books with the red book, revealing secret door.
33- Enter secret door and kill big plant.  It will wither, but not be 
dead.  It will then pick you up and then Barry will come and save you.  
Run to the fireplace and get key.  Go to step 34.  If you feel that you 
can't kill the plant the first time you'll need to return to step 31 and 
now follow along these ideas.
31a- If you don't think you can take on the plant, you'll need to make 
v-jolt.  Exchange items--make sure you have four empty spaces!  Take the 
red book and dorm room key 003.  Pick up the flame rounds in the 
bathroom and exchange books.  Walk through the door and exit the other 
door before you have to seriously fight the plant.  Run to the chemical 
room and on the key pad punch in 3-4-5.  This will unlock the door.  
Pick up empty bottles and mix together v-jolt.  
32a- Run down to dorm room 002 and return into the shark room.  Enter 
the room with the roots and put v-jolt on the roots.  Return up to the 
storage room and stock up on weapons and medicine.
33a- Return to the plant via the double doors (not dorm room 003) and 
kill plant.  Get key in fireplace.
34- Return to mansion.  Kill the hunter that follows you after entering 
the mansion.  Go into the room on the left and get doom book 1.  (No 
need to get ammo for the Colt Python.)  
35- Go next door into the storage room and stock up on new ammo and 
items. Exchange items--take weapons and healing and helmet key.  Going 
to fight the snake next, so may be wise to save your game.
36- Go upstairs and left to the fireplace room (the room where you used 
the lighter to get the map.)  Go through the door to the right and go to 
the piano.  Click on it and the snake will come out.  Kill snake and 
look at hole while it's dying.  Barry will come in and help you.  Fall 
in and push switch on grave.  Wait for Barry to return before going 
down.  Get pass code then go back down hole.  MAKE SURE YOU'LL HAVE ROOM 
FOR THE ELEVATOR BATTERY AND EXPLOSIVE ROUNDS.  IF NOT, RETURN TO THE 
STORAGE ROOM B EFORE GOING DOWN.  Go down the ladder under the grave.
37- Kill zombies and get shotgun ammo to the left.  Run down hall to the 
door.  Go down next hall and skip the zombies eating the person.  
They'll leave you pretty much alone.
38- Enter kitchen and go right to the elevator. Kill the zombie on the 
ground.  Hopefully, you have two spaces still.  Go up the elevator and 
kill zombie.  Go into the closet  and get the battery for the elevator 
and some explosive rounds.
39- Back track exactly the way you came from and return to the ladder 
and hole (the place where you killed the snake).  Return to the storage 
room downstairs and exchange items--take battery, crank, and weapons, 
especially the bazooka (healing also would be nice since the spider's 
next.  Have about two empty slots).  And if you have an ink ribbon with 
one slot, go ahead and take it.  Make sure there's one slot so it'll 
disappear when you use it.
40- Go out into the garden and cross over to the elevator on the other 
side of the pond.  Go down elevator.  Go to other elevator, install 
battery.  Go up and over to the flood gate/dam.  Use crank closing the 
gate and return to the newly powered elevator.  Go down and enter the 
ladder down (the one behind the waterfall.)  
41- Go into the door on the right and see Barry.  When he asks to go 
with you, say yes, but have him lead.  Follow him and enter.   He'll 
kill a hunter guy and then follow you.  Run into the back room and pick 
up ammo and health spray.  MAKE SURE YOU HAVE ATLEAST ONE SPACE FOR THE 
HEXAGONAL CRANK.  Go into the room where Enrico is and follow 
storyline.   If you have room for a clip, pick up clip on Enrico's body, 
but MAKE SURE YOU HAVE ONE SPACE FOR THE HEXAGONAL CRANK.  Run and pick 
up crank and run out.
Just run past the new hunters, or kill them, but running past would be 
advised to save time and ammo.  
42- Go to first hall way and run over to typewriter.  Save game if you 
have a ribbon.  Use crank on hole and turn hallway.  Go down hall and 
past door.  Turn right and run to the boulder.  Then start running 
back.  The boulder will follow, run to safety.  Then run and get flame 
rounds.  If you've been killing the hunters, then one won't open the 
door and follow you.  But there will be one next to the crashed 
boulder.  If you ran past them, one will open the door as you get to the 
flame round and attack you.  Kill him or run past him to the door beyond 
the smashed wall boulder.  There won't be a hunter in there.
43- Go beyond the door and kill the spider.  It is possible to kill it 
with two blasts of the flame round as long as they hit it's body and not 
the legs.  Pick up knife if you don't have one in inventory and swipe 
open the door.  Hopefully you'll have a space for the knife in inventory 
(you probably used an herb fighting the spider.)  If you don't have room 
for the knife, just get bitten a few times by the baby spiders that pour 
out and then use an herb.  Go to the left and enter storage.  Pick up 
healing products and save game or don't.   Exchange items--take doom 
book 1 (eagle medallion if you already opened it), weapons and hexagonal 
crank.  Run down hall and enter the second boulder stretch.  You don't 
need to run from the boulder, just use the crank three times and enter 
the room where the second doom book is.
44- Get second doom book and open.  Get medallion.  Go up the elevator 
into the garden where the fountain is.  Place medallions accordingly and 
pick up herbs.  Go down fountain and enter elevator.  Go further down 
the ladder and enter the room with the storage box.  Exchange items, or 
don't.  Run across into the room.  Kill zombies and go downstairs.  Go 
to the left into the computer room and login.  Use JOHN for login and 
ADA for password.  Unlock door on B2 with password MOLE.  Return 
upstairs to the now unlocked room.
45- Run over to the panel and open it.  Push the button and then get the 
Lab key.Run back down into the lab and go to the door to use the lab 
key on.Run across to the storage room and stock up on healing and save 
the game.  Exchange items--weapons and healing.  Run out door and down to 
the left to give power to the elevator.
46- Enter room.  You don't have to kill the ceiling creatures.  Just run 
to the right and use the terminal there to give power to the elevator.  
Run to the back of the boiler room and open door.  Go down the corridor 
to the right and enter the room with the triggering computer and the 
circuit computer.  Activate the elevator and run out of the boiler room.
47- Run over to the now operational elevator.  Barry will join you and 
follow story line.  Kill Tyrant.  It's easy if you just shoot and run.  
Shoot and run.  You'll probably never get hit, but try to kill him quick.
48- Barry and you will escape.  After the elevator ride run to the 
emergency elevator, All you should have to kill along the way are two 
ceiling monsters and three zombies.  Feel free to use bazooka and 
whatnot to kill them quickly.Run out the emergency door.Barry will be 
waiting for you.On your way you'll cross the storage box.Exchange 
items-- all you need now is healing.MAKE SURE YOU HAVE ONE SPACE EMPTY 
FOR THE SECOND ELEVATOR BATTERY.
49- Run over the battery (the radio will go off automatically and you'll 
have to listen to it.)  Pick up battery and place in elevator.  Go up 
elevator.  Leave elevator and pick up flare.  Use flare. (You don't have 
to walk out a ways or anything.  Just use it right away if you want.)  
Tyrant will come out, just avoid him and run around till the helicopter 
drops the rocket launcher.  Kill Tyrant. 
50- The End.  Hopefully, this will take you less than three hours. (I 
did it with 2:09:10 and 11 saves.)  Restart game with Rocket Launcher.  
Blow thy enemies to little pieces.  Smile with a big grin......

That's about it.  Please make any necessary adjustments and such 
according to your style of play.  If you feel you need to carry more 
weapons than healing that's fine, or vice versa.  But it's definitely 
worth it to run around with the Rocket Launcher.  It's kind of funny 
when you play it again with a Huge Rocket Launcher in your arms and when 
Barry gives you the acid rounds, you ask him what about him, and he 
says, "I have this!"  and you're carrying this huge weapon 'o 
destruction.  Or if/when you meet him on the balcony to see Forest and he 
says to you, "Take this (bazooka).  You don't have a weapon Jill."  And 
there you are carrying a Rocket Launcher in your arms.  Anyways, good 
luck to everybody and enjoy.....

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "REvil-Cheats"
@TOC "R"
@FONT small.font 7
@{b}Resident Evil@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Super Power Gun
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

NOTE: THIS CODE WILL ONLY WORK ON EARLY VERSIONS OF THE GAME

As you get to the Fifth Zombie on level one, Punch him to the ground
without killing him, he will pretend to be dead, but as you walk over
him he will grab your leg. Shooting at his head will make a skull key
appear, use it to open the chest in the next room which contains a very
powerful gun that will make it easier to dispose of the enemy.


Weapons Select
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

NOTE: THIS CODE WILL ONLY WORK ON SOME VERSIONS OF THE GAME 

When the title screen pops up enter :- Triangle, Square, Square, Cross,
                                       Triangle

You should hear a scream to tell you that you've done it right.

When you start playing press Start, then Cross, Cross, Cross, Triangle then
Start and you'll have all the guns including a secret Flame-thrower gun. 

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "REvil-Tips"
@TOC "R"
@FONT small.font 7
@{b}Resident Evil@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Plant 42
ŻŻŻŻŻŻŻŻ
I killed Plant 42 using nothing but a box of shells for the shotgun and
about 30 or 40 shots from the Beretta. Here's how: enter the room, keep
running, stop here and there and shoot the Plant with the shotgun. Shoot
once, and run. You will run out of shells before it dies, so switch to
the Beretta and keep shooting. The Plant will die once, BUT IT WILL COME
BACK! Only when it comes back, it has only one or two tentacles. Walk REAL
close to the Plant (there are many places where it can't reach you), aim
high and never stop shooting. It will die soon. 

Change Clothes
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Finish the game and (Rescue the others) wait for the message "You have got
the special Key". Save and start the game. Go into the room that has the
big mirror in it and unlock the door at the back. On entering the closet
press CROSS and change clothes.


Doom Books
ŻŻŻŻŻŻŻŻŻŻ
To get the emblems from the Doom Books, examine them and turn on the side
with the pages facing you. Press X and you can get the emblems. 
(Pauline Morris)


Rocket Launcher in Whole Game
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Finish the game within 3 hours (don't bother to save anyone in order to
conserve time). The result is well worth the effort! Only potential problem
is that the rocket launcher doesn't shoot upwards or downwards.


Secret Room
ŻŻŻŻŻŻŻŻŻŻŻ
Collect all the mansion keys. When the keys become useless, do not discard
them.  When you beat the game, you will get the closet key. With the closet
key you can get a new set of clothing for your character plus you can
access a secret room within the mansion.

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Resident Evil 2"
@TOC "R"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Resident Evil 2 - Walk through " link "Resident Evil 2 - Walk through"}
	 @{" Resident Evil - Tips " link "Resident Evil 2 - Tips"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "Resident Evil 2 - Tips"
@TOC "R"
@FONT small.font 7
@{b}Resident Evil 2@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Two playable characters are hidden in Resident Evil 2, Hunk and Tofu.
Follow the directions below to find out how to play as them.

Hunk:

The fourth survivor is a bonus game mode that features another
playable character named "Hunk." Hunk is one of the soldiers
who tried to take the G-virus from William, as seen during the midgame
CG FMV.
Hunk's mission is to get from the sewer to the second floor of the
police station.
It is a battle mode of sorts, with no puzzles to solve or items to
pick up. To open up this mode, beat the second scenario for either of
the two characters in under two and a half hours, using fewer
than twelve saves.

Tofu:

Tofu is yet another playable character... well sort of.
He's actually a giant piece of tofu, who plays the same scenario as
Hunk but is armed with only a knife.
To open up Tofu, you must play through the game three consecutive times.
Play through a first scenario, then its corresponding second scenario,
then the other character's first scenario and its corresponding second
scenario, then finally the first and second scenario all over again.
If you can finish each one of the six scenarios in under three hours,
with fewer than twelve saves in each one, and without using any of the
unlimited weapons mentioned below, he's all yours.

-----------------------------------------------------------------------

Trick

The special key is fairly easy to get. In the first scenario, simply
get to the police station without picking up any ammo. Then grab the
box of handgun ammo off the desk near the computer. Go back outside,
and down the stairs you will see a zombie, wearing camouflage
pants and a yellow vest, who normally isn't there. He'll take about 30
shots before going down. When he finally does, search him to get the
special key.
Take it to the room near the stairway, and inside you'll find a
locker that the key will open, with a change of clothes waiting inside.

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Resident Evil 2 - Walk through"
@TOC "R"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Walk through - Leon 1st Scenario " link "Leon 1st"}
	 @{" Walk through - Claire 1st Scenario " link "Claire 1st"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
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@node "Leon 1st"
@TOC "R"
@FONT small.font 7
@{b}Resident Evil 2@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
RESIDENT EVIL 2 [US]  Walktrough
--------------------------------

(from Davis Loh J. Y.  ...alien_xenomorph@hotmail.com)

Leons First Scenario...
=======================

From the starting point, clear a path through the zombies and make
your way to the gun shop. There, you'll find two boxes of handgun
ammunition. Once the zombies break through the glass, you can either
flee in terror or kill the zombies and get the shop owner's bow gun.

Once in the alley behind the shop, make your way to the back of the
van and collect the handgun rounds. The zombies will break through the
gate; take care of them and go to the door on the other side of the
basketball court. From this point, run by the zombies and head to the
bus. Once inside, take the handgun bullets out of the bag and take
care of the flesh eaters. Head for the front door of the bus.

From here, it's only a short distance to the police station, but
beware - many of the undead are waiting.

In the main hall of the police station, pick up the handgun bullets
and ink ribbon. You can save here at the typewriter. Go through the
unlocked door and speak with the wounded officer. He will give you a
key card. Use the key card on the computer in the main hall where you
first entered the station house. It unlocks the other door. Now go
through it, and you'll find a police memo. Head through the door next
to the window. In the hallway you will come across an officer who has
had a slight problem with his head. If you double-check him you will
find that he has some handgun bullets that you might need. Further
down the hall you'll come across a pool of blood. Beware of the
creature that drops down. Simply aim low and shoot until it doesn't
move anymore. Pick up the green herbs to heal yourself now or later.

Enter the door at the end of the hall. Go down the hall and through
the double doors to the right. To your immediate left on a desk you
will find the Operation Report file. Head to the small room to the
left of the chalkboard. There, go to the fireplace and ignite the fire
with the lighter to reveal the first red jewel. Take it and head out
the door and continue down the hallway. When you reach the room with
the zombies, take care of them quickly and head up the stairs to the
left. Now head down the hall until you reach the statue with the
second red jewel in its hand. Push the smaller gray statue over the
square on the floor to the left of the big statue. Push the reddish
statue over the square on the right side of the statue. The red jewel
will be released and is yours for the taking. Head through the door to
the right of the statue and down the hallway. Enter the first door,
which is the S.T.A.R.S. office. On Chris's desk you will find his
diary, and beneath that you will find the Unicorn Medal. Get the
shotgun out of the locker and exit the room.

Take the Unicorn Medal to the fountain in the main hall of the police
station, where you first entered. Place the Unicorn Medal in the front
of the fountain. This will release the spade key. Go back into the
door from which you came and down the hall, and unlock the door to the
file room. There, you'll find the Patrol Report, ink ribbon, and a
crank. To get the crank, push the step stool to the cabinet, climb up,
and get it. Exit the room and head up to the second floor

Go down the hall past the statues and enter the door. Make your way to
the library. From there, head up the stairs to the right and down the
walkway. You will fall through the floor. Look at the picture clue and
push the red button. Approach the face of the bookshelves and push the
red switches to make the bookcases match the picture clue. Once in the
correct position, the picture will fall away and reveal the bishop
plug. Take the plug and exit the double doors. Then make your way to
the other side of the balcony, past the zombies, and through the door
on the far side. Enter the room and pick up the desk key, ink ribbon,
and the Chief Secretary's Diary A. Then exit through the opposite door
and head down the hallway. Exit through the door straight ahead.

Once outside go down the stairs and enter the door. In the hallway,
enter the open doorway on the left. Enter the small room with the open
door to the right. Inside you will find green herbs behind a desk and
a safe in front. To open the safe, use the combo 2236. Inside you will
find acid rounds and the police station map. Exit double doors at far
end of room.

Make your way to the burning helicopter outside the police station. Go
down the stairs and enter the door around the corner, where you'll
find a save point, bow darts, and a valve handle. With valve handle in
hand, return to the burning helicopter. Go behind the open fence next
to the door and use the valve handle on the water-pressure
valve. Water will quench the flames and in the smoke you will find
handgun bullets. Head back to hallway inside the house where the
helicopter was protruding in. Now with the flames out you can enter
the door on the right.

In this room you will find the diamond key and two stone busts
protruding out of the wall. Place a red jewel in each one of the
busts. This will reveal the king plug. Take the plug and head back to
the first floor. Use the diamond key to enter the evidence room on the
first floor to the right of the main staircase. Dispatch the zombies
quickly, and then search for the film and shotgun shells. Exit through
the other door into the room where the officer gave you the key card
at the beginning. This time he won't be so nice. On the desk in the
room where you find him will be the heart key. If you look around the
main room you will find some handgun bullets in the locker and a memo
to Leon on the desk. When you're done poking around, head to the
interrogation room that you can open with the diamond key. Once inside
you'll find the rook plug and cord. Make your way out of the room
quickly....

Now go back to the room where you got the memo to Leon. From there, go
down the short hallway to the door you need the heart key for. Use it
and discard. Now head for the stairs, and look out for the dogs. Take
your first right and run to the first door on your right. Inside, pick
up the green herbs and police B1 map, then head for the reserve power
control panel. Once there press up, down, up, down, up. This will
activate the key card lock door. Now head back out, take a right, and
head to the door at the end of the hallway marked parking.

You will now meet up with Ada Wong. Help Ada move the paddy wagon out
of the way. Follow her in and find the cell that Ben is in. After a
brief conversation, look to the shelf on the right for the manhole
opener. Head to the left of the kennels and look for the manhole. Use
the manhole opener and head down. Once there you will become
Ada. Beware of the dogs!

You want to take the first right and head straight for the
door. Inside the room, look to the right to find the sewage-disposal
map hanging on the wall. Hop down to the left of the control panel and
push the boxes in place so they make a bridge. Once they are in place,
hop back up to the water-level control switch and push the button. The
water will raise the boxes and you can walk across and get the club
key. Now head back to the door on the right, where some grenade rounds
are waiting, and head back to where you first became Ada. She will
automatically give Leon the items. Once you are yourself again, head
back up the stairs, open the door using the diamond key, and discard
it. Inside the room, you'll acquire the Magnum, the night watchman's
diary, and ammo. Now go into the only room on the first-floor map you
haven't been in: the middle room on the upper right side. Use the club
key to enter and discard. With lighter in hand, ignite the furnace on
the far side of the room. Then turn the faucets on the wall in this
order: 12, 13, and 11. This will make the golden cogwheel fall out of
the painting. Take it and head to the third floor via the library on
the second floor.

Enter the only other door on the third floor and use the crank in the
square hole in the wall to lower a staircase. Head up the staircase
and use the golden cogwheel on the gears, then press the button to
open the door to the right. Behind the door you will find the knight
plug. Go down the shaft and pick up the mail to the chief. Keep going
and prepare for a fierce fight with the hideous monster waiting for
you. Once he's defeated, make your way to the door at which you need
to place all of the chess piece plugs to enter. From there you can
find the room that contains the ink ribbon, sewer manager file, and
save point.

When you exit, you'll run into Ada again. After a brief conversation,
you will be shot and become Ada again. Follow the woman up the ladder
and on into the vent shaft. After you meet up with her, head down the
ladder. Here you'll once again become Leon. Go down the hallway and
find the wolf coin. Follow the sewer until you reach the
equipment. Use the valve handle on the bridge-lowering mechanism. Once
across and on the other side, use it again to raise the bridge back up
(trust me). Head down the corridor until the alligator attacks. Then
run back until you get to the red light on the left. Push the button
to release the gas canister. Let the alligator take the canister into
his mouth, then shoot it! Head down to the door in the direction the
alligator came from. Head up the ladder, go to the left, and get the
eagle medal and sewer manager's diary.

Head to the right and use the valve handle on the lighted machine to
the left of the spinning fan. This will allow you to climb up the
ladder and through the airshaft. Follow the sewer until you reach the
waterfall and use both of the medals on the water-flow control panel
to the right. This will stop the flow of water and allow you access to
the door behind. Make your way to the right side of the trolley and
turn on the power switch on the control panel. This will activate the
trolley. Enter it, but beware of the monster. When he attacks, shoot
up at his arms. Once on the other side, exit, and to the immediate
left, use the lighter on the flare signal to make the weapon-box key
gleam in the light. Pick up the key and head for the door.

Go down the walkway until you reach some zombies and the first
intersection. Go to the left, and search on the dead guy for shotgun
parts, which can be combined with the shotgun to make a super
shotgun. Head to the right and up the ladder. In the room above,
you'll find ink ribbons, Magnum bullets, shotgun rounds, and a save
point. Once all of the items have been collected, head out the
door. Go into the tractor housing sitting on the platform. Inside,
you'll find more ammo and the key to activate the platform. Take the
key out to the control panel in front of the tractor housing, use it,
and press the button to activate. Once inside, William, the creature
(you can't miss him), will attack. Exit the tractor and get ready for
battle!

Once William is defeated, go back in the tractor housing. After Ada is
done talking, explore the room for various items, head to the east
area, and go through the frozen door. Get the fuse case off the cart
and use it at table to have it put together by the mechanical
arm. Take the fuse to the junction in between the east and west area,
and use it. Head to the west area and go in the door to the right. Get
the security memo and temporary-user note. Go to the computer and turn
on the anti-B.O.W. sprinklers. Shoot the plant coming out of the
ventilation shaft with flame rounds or the flamethrower found in the
locker. Climb through the vent shaft and pick up the ammo and ink
ribbon.

Now go to open the door to the right, but beware of the fierce plant
creatures waiting behind the door. Once they have been dealt with,
head through the door and destroy one more. Then head down the ladder
by the big plant. Enter the door and search beneath all of the
monitors for the map. Go through the door and use the weapon-box key
to get the Magnum parts. These can be combined to make a custom
Magnum. Go in and deal with the zombies and pick up the red lab
card. Take it and head to the door with the huge eggs out front. Use
the card to enter, and kill the giant moth. Then move over to the
computer and clear off the keyboard by killing all of the little
creatures on it.

Use the computer and enter in the password "guest." Then head back up
to the east area and use the key card on the door. Enter and kill the
zombies and turn on the light switch. Pick up the first-aid spray,
Magnum rounds, and most importantly the MO disk. When you go outside
you'll run into Annette and receive the G-virus. Head to the large
door to use the MO disk. Ada will confront you. After this, continue
on your way to the MO disk door. Enter and prepare for the final
battle with William. Just make sure you have a lot of herbs and/or
first-aid spray and ammo!

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Claire 1st"
@TOC "R"
@FONT small.font 7
@{b}Resident Evil 2@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
RESIDENT EVIL 2 [US]  Walktrough
--------------------------------

(from Davis Loh J. Y.  ...alien_xenomorph@hotmail.com)

Claire First Scenario...
========================

From the starting point, clear a path through the zombies and make
your way to the gun shop. There, you will find two boxes of handgun
ammunition. After the zombies break though the glass, you can either
flee in terror or kill the zombies and get the shop owner's shotgun.

In the alley behind the shop, make your way to the back of the van and
collect the handgun rounds. The zombies will break through the gate;
take care of them and go to the door on the other side of the
basketball court. From this point, run by the zombies and head to the
bus. Once inside, take the handgun bullets out of the bag, take care
of the flesh eaters, and head for the front door of the bus. From
here, it's only a short distance to the police station, but beware -
many of the undead are waiting.

In the main hall of the police station, pick up the handgun bullets
and ink ribbon. You can save here at the typewriter. Go into the
unlocked door and speak with the wounded officer who will give you a
key card. Use the key card on the computer in the main hall where you
first entered the station house. It unlocks the other door. In this
room, you'll find a police memo, and locked inside the desk is a can
of first-aid spray. Head through the door next to the window. In the
hallway, you'll come across an officer who's had a slight problem with
his head. If you double-check him, you'll find that he has some
handgun bullets. Further down the hall, you'll come across a pool of
blood. Beware of the creature that drops down. Simply aim low and
shoot until it doesn't move anymore. Pick up the green herbs to heal
yourself now or later.

Enter the door at the end of the hall. Go down the hall and into the
double doors to the right. To your immediate left on a desk you will
find the Operation Report file. Exit the room and head down the hall
to yet another door. Beware - on the other side of this door is a mess
of zombies. Go to the top of the stairs and head down the hallway
until you reach a statue with a red jewel in its hand. Push the
smaller gray statue over the square on the floor to the left of the
big statue. Push the reddish statue over the square spot on the right
side of the statue. The red jewel will be released and is yours for
the taking. Head through the door to the right of the statue and down
the hallway.

Enter the first door to find the S.T.A.R.S. office. On Chris's desk
you will find his diary, and beneath that you'll find the Unicorn
Medal. Get the grenade launcher out of the locker and exit the
room. When you try to exit, a fax will come in, which you should
grab. Take the Unicorn Medal to the main hall of the police station
where you first entered, and place it in the front of the
fountain. This will release the spade key. Go back through the door
from which you came and down the hall, and unlock the door to the file
room. There, you'll find the Patrol Report, ink ribbon, and a
crank. To get the crank, push the step stool to the cabinet, climb up,
and get it.

Exit the room and head up to the second floor. Go down the hall past
the statues and enter the door. Inside, you'll find a little girl in
trouble. Shoot the zombie and talk to Chris. Down the hallway behind
him, you'll find a box of handgun bullets. Down the hall to the right
you'll find a box of flame rounds in the desk. Enter the library to
the left. Head up the stairs to the right and down the walkway, where
you'll fall through the floor. There, look at the picture clue and
push the red button. Approach the face of the leftmost bookshelf, push
the red switch, and move it to the right. Go to the next bookshelf to
the right and move it to the right as well. This will trigger the
picture to move and reveal the serpent stone. Take the stone and exit
the double doors. Then make your way to the other side of the balcony,
past the zombies, and through the door on the far side.

Enter the room and pick up the lighter, ink ribbon, and the Chief
Secretary's Diary A. Return to the first floor via the emergency
ladder and head for the briefing room. Inside, go to the small room in
the back with the fireplace. Use the lighter to light the fire and
burn the painting. This will reveal the second red jewel. Take it and
go back to the second-floor save-point room where you got the
lighter. Then, exit through the opposite door and head down the
hallway. Exit through the door straight ahead. Once outside, go down
the stairs and enter the door. In the hallway, enter the open doorway
on the left.

Enter the small room with the open door to the right. Inside you'll
find green herbs behind the desk and a safe in front. To open the
safe, use the combo 2236. Inside you will find acid rounds and the
police station map.. Exit the double doors at the far end of
room. Make your way to the burning helicopter outside the police
station. Go down the stairs and enter the door around the corner for a
save point, shells, and a valve handle. With valve handle in hand,
return to the burning helicopter, go behind the open fence next to the
door, and use the valve handle on the water-pressure valve. Water will
quench the flames, and in the smoke you'll find handgun bullets. Head
back to the hallway inside the house where the helicopter was
protruding in. Now, with the flames out, you can enter the door on the
right. Once inside the room you'll find the diamond key, along with
two stone busts protruding out of the wall. Place a red jewel in each
one of the busts. This will reveal part of the blue stone. Take the
stone and head back to the first floor.

Use the diamond key to enter the evidence room on the first floor to
the right of the main staircase. Dispatch of the zombies quickly, and
search for the film and plastic explosive. Exit through the other door
into the room where the officer gave you the key card at the
beginning. This time he won't be so nice. On the desk in the room
where you find him will be the detonator. If you look around the main
room you'll come across some handgun bullets in the locker and a memo
to Leon on the desk.

When you're done poking around, head to the interrogation room that
you can open with the diamond key. Once inside you will find the eagle
stone and cord. Make your way out of the room quickly....

Now go back to the room where you got the memo to Leon. From that
room, go down the short hallway to the door you need the heart key
for. Use it and discard. Now head for the stairs. Look out for the
dogs, take your first right, and run to the first door on your right.

Inside, pick up the green herbs and police B1 map, then head for the
reserve power control panel. There, press up, down, up, down, up. This
will activate the key card lock door. Now head back out and take a
left, pass the first door on your right, and enter the door to the
left. Go down the corridor and enter the door on your left. Here you
can save your progress or get some things out of the storage
chest. Once you exit the room you will run into Sherry. After a brief
talk you'll play as Sherry. Head to the elevator and go up. Beware of
the dogs! You want to take the first right and head straight for the
door. Once inside the room, look to the right - hanging on the wall is
the sewage-disposal map. Grab it, hop down to the left of the control
panel, and push the boxes in place so they make a bridge. Once the
boxes are in place, hop back up to the water-level control switch and
push the button. The water will raise the boxes and you can walk
across and get the club key.

You can head back to the elevator or to the door on the right where
some grenade rounds are waiting. Once back up the elevator, Sherry
will automatically give Claire the items, and you will once again
control Claire. Go back up the manhole ladder and through a set of
doors. Then, use the club key on the autopsy room to the left. Inside,
in the far left of the room in a cabinet, you'll discover the red key
card. Watch out! The moment you pick up the red key card, all of the
zombies in the room spring to life.

Next, go down the hallway to the key-card door and use the key card to
enter. There are two boxes of handgun ammunition, an equipment bag,
and a submachine gun.

Now, head all the way back to the top of the stairs. Follow the
railing to the door immediately to your right, and use the club key to
open it. Inside, you'll find the night watchman's diary and acid
rounds. Now go into the only room on the first-floor map you haven't
been in: the middle room on the upper right side. Use the club key to
enter and discard. Ignite the furnace on the far side of the room
using the lighter. Then turn the faucets on the wall in this order 12,
13, and 11. This will make the golden cogwheel fall out of the
painting. Take it and head to the third floor via the library on the
second floor.

Once there, enter the only other door on the third floor and use the
crank in the square hole in the wall to lower a staircase. Head
upstairs and use the golden cogwheel on the gears, then press the
button to open the door to the right. Behind the door you'll find the
other piece to the blue stone. Combine both pieces to make the jaguar
stone.

Take all three stones to the chief's office, after saving. Go behind
his desk and press the button beneath the painting. This will cause
the painting to move. Place the three stones in the three slots
provided. This will open a door. Head through it, pick up the mail to
the chief, and then go down the elevator.

Talk to the chief, pick up the rounds, and go down the ladder. Battle
the horrible monster and, once victorious, go back and get
Sherry. Then head to where you fought the monster, and push the button
to lower the ladder.

Head into the sewers with Sherry. She will fall into a floodgate, and
once again you will be forced to play as her. Simply forge ahead,
enter the first room, and exit it through an air vent. Evade some
bats, and pick up a silver coin at the end. After Sherry helplessly
falls, you become Claire once again. Now go further down the sewer and
through the first door, picking up green herbs before entering. This
large room contains a save point, a storage bin, and a memo. If you go
down the ladder first, you'll discover acid rounds and first-aid
spray, as well as a zombie. Or you can just go down the elevator
platform. Once down, grab the map on wall, head into the water, and
search for the flame rounds in the cubbyhole near one end. Then go in
the other direction, take a left, go through the door, and evade or
destroy the spiders. Go into the door to the left of the waterfall.

You'll encounter Annette, Sherry's mother. After a brief discussion,
you'll go your separate ways. Use the valve handle on the
bridge-lowering mechanism. Once across and on the other side, use it
again to raise the bridge back up (trust me). Head down the corridor
until the alligator attacks, then run back until you get to the red
light on the left. Push the button to release the gas canister. Let
the alligator take the canister into his mouth, then shoot it! Head
down to the door in the direction the alligator came from. Open the
doors, and collect the coin and Sherry. Head up the ladder, go left,
and get the golden coin and sewer managerss' memo. Veer right and use
the valve handle on the lighted machine to the left of the spinning
fan. This will allow you to climb up the ladder and through the
airshaft.

Once down on the other side, look for the waterfall, and drop both of
the coins into the water-flow control panel. This will stop the flow
of water and allow you access to the door behind. Make your way to the
right side of the trolley and turn on the power switch on the control
panel to activate the trolley. Enter it and take it for a ride. Once
on the other side, exit and use the lighter on the flare signal
(located to the immediate right) to make the weapon-box key gleam in
the light. Pick up the key and head for the door. Go down the walkway
until you reach some zombies and the first intersection. Go to the
left and search the dead guy to find the almighty spark gun.

Head to the right and go through the door. Inside, you'll encounter
some more zombies. To the right, there are two green herbs and to the
left a ladder that leads to the room. It contains a save point, a
storage box, first-aid spray, flame rounds, and grenade rounds. Once
all of the items have been collected, head out the door. Go into the
tractor housing sitting on the platform. Inside, you'll find more ammo
and the key to activate the platform. Take the key out to the control
panel in front of the tractor housing, use it, and then press the
button to activate. Once inside, William, the creature (you can't miss
him), will attack. Exit the tractor and get ready for battle! The
spark gun works very well against him. Once he's down, head back
inside the tractor housing.

After Sherry gives her speech, head to the west area and go into the
only door accessible. There, find the memo, go to the computer, and
activate the anti-B.O.W. program. Get the other memo on the sofa and
the shells in the locker. Head to the east area and into the
frozen-door room. Get the fuse case off the cart and use at table to
have it put together by the mechanical arm. Take the fuse to the
junction in between the east and west area, and use it. Now the door
in the west area can be opened, but beware of the fierce plant
creatures waiting behind the door. Once they've been dealt with, head
through the door and destroy one more. Then head down the ladder by
the big plant. Enter the door and find the map beneath all of the
monitors. Go through the door and use the weapon-box key to get the
grenade rounds.

Enter the automatic door and pick up the red key card after battling
the zombies. When you exit the room Annette will confront you. After
she's attacked, get the serum instructions from her. Use the red key
card to enter the door by the eggs. Kill the big moth, and then use
the handgun to clear off the creatures on the computer. Enter the
password "guest." Head up to the west area and use flame rounds to
kill the plant in the air shaft, then climb into the air shaft and
grab the ink ribbon and two cases of grenade rounds in the
locker. Enter the east area and use the key card on the door, pick up
the serum canister, shoot the zombies, and turn on the lights. You
will find the MO disk in the corner. Go to the computer and use the
serum canister, then hit the switch on the machine to the right,
return to the computer terminal, and retrieve the processed
serum. Head back down the ladder by the plant, enter the large P4 door
where you picked up the key card, go to the machine on the left, and
use the serum canister. The machine will process it. Then head to the
door that requires the MO disk. Go inside and get ready for the final
battle with William. After defeating him, run for the train. Enjoy the
ride!

The End... for now.

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Return Fire"
@TOC "R"
@FONT small.font 7
@{b}Return Fire@{ub}
ŻŻŻŻŻŻŻŻŻŻŻ
One Player Mode:-

LVL	PASSWORD
 
02	Umbrella,Bird,Butterfly,Flower
03	Smiley,Cup,Rabbit,Umbrella
04	Rabbit,Umbrella,Bird,Bird
05	Flower,Umbrella,Rabbit,Cup
06	Bird,Cup,Butterfly,Bear
07	Bear,Bear,Shamrock,Bird
08	Rabbit,Cup,Umbrella,Heart
09	Shamrock,Butterfly,Bird,Heart
10	Heart,Butterfly,Cup,Heart
11	Umbrella,Umbrella,Bird,Flower
12	Flower,Cup,Shamrock,Butterfly
13	Heart,Umbrella,Shamrock,Heart
14	Rabbit,Smiley,Flower,Shamrock
15	Rabbit,Smiley,Bear,Bird
16	Flower,Umbrella,Bird,Rabbit
17	Flower,Bear,Heart,Umbrella
18	Smiley,Bear,Heart,Shamrock

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Ridge Racer"
@TOC "R"
@FONT small.font 7
                                @{b}RIDGE RACER@{ub}
                                ŻŻŻŻŻŻŻŻŻŻŻ
Extra Cars Shoot all the Galaxians during load-up to chose from eight
additional cars. Start shooting immediately to get off a couple
early shots.

Extra Tracks Finish all the tracks in first place to race track backwards.

Banner Effects Hold L1+R1 (L2+R2 will also work) then move the pad and
press the buttons to make the flag turn or get bigger and smaller.
The Start button will make it transparent.  

Spinning Cars/Tracks During the car and level selects screens, hold 
down L1 or R1 to make them rotate.

Mirror Tracks At the start of a race, turn around right away and run into
the wall behind the starting area at full speed.

Black Lambo To drive the Black Lambo, beat him in the Time Trial (TT) extra.

Play Your Own Music First load the game up to the title screen, then remove
the Ridge Racer CD with the power ON, then put in your own music CD.

When the checkered flag screen appears hold down L1 and R1 and then press
the following keys for different effects.  Up and Down for vertical flip,
Left and Right to rotate, Triangle to zoom out X to zoom in & Square and
Circle for horizontal flip.

eND.

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Ridge Racer Revolution"
@TOC "R"
@FONT small.font 7
                          @{b}RIDGE RACER REVOLUTION@{ub}
                          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
CAMERA TRICK

when you are out of the driver's seat mode, pause the game and you can
change the distance that you see the vehicle from. To do this, pause the
game and hold down the triangle button. While holding the use R1+L1 
(not at the same time) to zoom in and out.  

CAR 13, KID CAR, WHITE ANGEL

beat the game getting first in the Novice, Advanced and Expert and than
beat the same tracks in Time Trial Mode and if you beat the 2 cars you
get the car for that track. For beating the Novice track you get Car 13,
for beating the advanced track you get the Kid Car (very bad handeling)
and for beating the Expert track you get the White Angel.

BACKWARDS RACING

To play backwards racing go up a little and turn around; speed up to 
60 mph and you will go through the wall.

HOMING LASER

In order to get the extra cars, you have to kill all the ships at the
begining of the game. Hold L1+R1+Dwn+select+Tri to kill all the ships 
with homing laser.

eND.

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
--------------------------------------------------------------------------
@node "Rise 2 - Resurection"
@TOC "R"
@FONT small.font 7
@{b}Rise 2 - Resurection@{ub}
ŻŻŻŻŻŻ   ŻŻŻŻŻŻŻŻŻŻŻ

To play as the boss Vitriol on the character select screen, press the 
following :-
Right, Right, Right, Up, Up, Down, Left, Left, Down, Down on controller 1.

@{JCENTER}@{"  Back to Menu  " Link "R"}
@endnode
--------------------------------------------------------------------------
@node "Road Rash"
@TOC "R"
@FONT Small.font 7

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@{JLEFT}
	 @{" Road Rash - Hint " link "Road Rash - Hint"}
	 @{" Road Rash - Action Replay/GameShark Codes " link "Road Rash - ARGS"}

@{B}@{JCENTER}-=-=-=-=-=-=-=-=-=-=-=-=-=- cHEATS & dOCS -=-=-=-=-=-=-=-=-=-=-=-=-=-@{UB}
@endnode
--------------------------------------------------------------------------
@node "Road Rash - Hint"
@TOC "R"
@FONT small.font 7
@{b}Road Rash@{ub}
ŻŻŻŻŻŻŻŻŻ
Dismount Bike

All you have to do is to slow down and come to a complete halt.  Now do the
following :- Push Up + L1 + R1, and you will get off your bike.

@{JCENTER}@{"  Back to Menu  " Link "R"}
@endnode
--------------------------------------------------------------------------
@node "Road Rash - ARGS"
@TOC "R"
@FONT small.font 7
@{b}Road Rash@{ub}
ŻŻŻŻŻŻŻŻŻ
Action Replay/GameShark Codes:-

Infinite Gold  800DCE04 FAB1

@{JCENTER}@{"  Back to Menu  " Link "R"}
@endnode
--------------------------------------------------------------------------
@node "Robo Pit"
@TOC "R"
@FONT small.font 7
@{b}Robo Pit@{ub}
ŻŻŻŻŻŻŻŻŻŻ
Stage Select code:  At the Main Menu press and hold L1,L2,R1,and R2.
                    While holding these press Select.  A message will
                    appear in the upper right hand corner with the
                    stage number.  Press left and right on the pad to
                    choose the stage that you want.

Fight Zio Gigas:    At the main menu go to the password option. Enter
                    the following passwords correctly, paying attention
                    to the upper and lower case letters:

                                                      X9y147OMUGWNGXXkX
                                                      fPX3Xn3jYWWWaXXdO

                    Once in this game you will be upgraded with the best
                    equipment, and you will be able to access all of the
                    different arms in the game.

@{JCENTER}@{"  Back to Menu  " Link "R"}
@endnode
--------------------------------------------------------------------------
@node "Robotron X"
@TOC "R"
@FONT small.font 7
@{b}Robotron X@{ub}
ŻŻŻŻŻŻŻŻŻŻ
Cheats:-

Enter the following codes during play for various Power-Ups.

Shield			Down,Left,Square,Circle
2-Way Gun		Up,Triangle,Up,Triangle
3-Way Gun		Right,Right,Square,Cross
4-Way Gun		Down,Down,Up,Circle
Pulse Wave		Up,Circle,Down,Right,Square
Speed Up		Left,Left,Right,Right,Triangle
Flame Thrower		Down,Right,Down,Right,Circle

@{JCENTER}@{"  Back to Menu  " Link "R"}
@endnode
--------------------------------------------------------------------------
@node "Rosco McQueen"
@TOC "R"
@FONT small.font 7
@{b}Rosco McQueen@{ub}
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
LVL	PASSWORDS

01	FLUFFY
02	SWEATY
03	HOTROD
04	GREASE
05	BIGEND
06	SMELLY
07	WIDETV
08	PILLOW
09	TRICEP
10	MOTION
11	HIPHOP
12	KENNEL
13	BARREL
14	SPLASH

@{JCENTER}@{"  Back to Menu  " Link "R"}
@endnode
--------------------------------------------------------------------------
@node "Runabout"
@TOC "R"
@FONT small.font 7
@{b}Runabout@{ub}
ŻŻŻŻŻŻŻŻ
Unoffical FAQ. RUNABOUT: ARE YOU BORN TO DRIVE? FAQ V1.0
Written by: Vincent Liu(cl678@torfree.net)

---------------------------------------------------------
This Document may be freely copied, distributed or used
in any way provided proper credit is given to it's author.
---------------------------------------------------------

RUNABOUT
========

GAME:           RUNABOUT
SYSTEM:         SONY PLAYSTATION
RELEASE DATE:   1997
PRODUCED BY:    YANOMAN GAMES & CLIMAX

Again I make no claims as to knowing everything.  If you think something
is wrong or have information to add let me know.

Table of CONTENTS

        -Tradmarks
        -Copyright and Disclaimer Notice
        -Story Line
        -The Game
        -Controller Settings
        -Missions (Courses)
        -Gas Station
        -Vechiles
        -Time Trial
        -Setting
        -Test Run
        -IMPORTANT!!! (READ)


Trademarks
----------
PlayStation and the game itself Runabout are trademarks, and so is
acknowledged.  Any other trademarks not mentioned here are still
acknowledged.

Copyright and Disclaimer Notice
-------------------------------
This were I give out the "SHOUTS" to all the amazing guys and gals
at Climax & Yanoman Games for bring out this cool game.

Story Line
----------
Can't give you much one since the whole game is in Japanese.  Maybe
later on I'll try to get a translation of it and I'll write it then.
All I give you now is that you have a mission to retrieve items that
this guys wants.

The Game
--------
This game so far is only avaible in Japan as far as I know. There
is no American version out in the market to this date.
This game can be compared to Twisted Metal.  You can drive around and
smash anything in sight. You start off with 4 vehicles and 2 missions to
start off with.  More vechiles and an additional track will come later
once the first two mission are completed. All the course have to
completed before the given time in order to sucessfully complete the mission.
The only way you can not complete the mission is 1) you did not finish
the mission on time or 2) there was too much damage on your vechile to go
any further.

Controller Settings
-------------------
These settings can be changed in the OPTION SCREEN
The defaults are:

LEFT & RIGHT    - Move left and right
START           - Pause/Quit
L & R           - Gear Up & Down (MANUAL ONLY)
X               - Gas
SQUARE          - Brake
CIRCLE          - Reverse
TRIANGLE        - Toggle View


Missions (Courses)
------------------

MISSION 1 (DOWNTOWN)

Your mission is retrieve all the items in Chinatown first and make it to
the end before the time runs out. This course is tough at first, but once
you find the shortest paths to each item the rest is easy.

MISSION 2 (SEA SIDE)

Your mission is to retrieve ONE ITEM from a LIMO.  The LIMO can be seen
travelling the other direction around the GAS STATION.  Hit the LIMO
and you will retrieve the item.  Once you get the item press the pedal
to metal and dash for the finish line.

MISSION 3 (METRO CITY)

Mission 3 is only selectable once you have completed MISSIONS 1 & 2.

This mission is tough since there are many possibilities to reach the end.
You will reach a point were there will be three possible items you can
retrieve.  Get one and the others will disappear.  Once you get the item,
again dash for the finish line.


GAS STATION
-----------
This were you fill up for gas.  Park you vechile in the yellow box and
gas is already being pumped.  You will see your fule gauge filling up, once
its full leave.  I found this useless since most vechiles can finish each
mission with a full tank of gas.

VECHILES
--------
Now to the good part. You start off with 4 cars RAM, 320, MIN and VES. Once
you beat each mission 2 additional cars will be selectable. Each vechile will
have either AT/MT transmisson or just AT or MT transmisson ONLY!

RAM - The good old American Pick-up.  Great power.
320 - From the looks of it, it looks like a BMW.  Fast and good pickup.
MIN - The Classic British Car.
VES - MOPED. Fun to play with.

When you beat MISSION 1 (DOWNTOWN) you will be able to choose

SIR - A sports car
NSR - A.K.A. NSX

When you beat MISSION 2 (SEASIDE) you will be able to choose

GTR - A sports car
BUS - BUS

When you beat MISSION 3 (METRO CITY) you will be able to choose

DAM - A contruction dump truck
LIM - LIMO

There are also 12 HIDDEN vechiles that are available.

Get these 10 hidden cars and the other 2???? :

GTS - Beat easy mode with total amount over $1,000,000
ELS - Beat medium mode with total amount over $2,500,000
360 - Beat hard mode with total amount over $2,500,000

FD7 - Beat easy mode within 4 mins
GT1 - Beat medium mode within 4 mins
TAC - Beat hard mode within 4 mins

TRD = Trash truck.  On the freeway section of the Seaside course, break
      the speed limit by at least 60-75MPH

19A = Indy car.  Complete Downtown with no accumulated money(no damage)
PLC = Police cruiser.  Complete Seaside with no accumulated money(no damage)
TNK = Tank.  Complete Metro city with no accumulated money(no damage)

TIME TRIAL
----------
This is an other option to play each mission without the TIME LIMIT. So
just drive around, find some secrets, short cuts and have fun.

SETTING
-------
This is where you can do some real work. You are give the following options:

Steering, Front Suspension, Read Suspension, Grip Balance, Acceleration
& Brake

You can custom fit any car to your style of liking! COoL!

You can then TEST RUN your car.

TEST RUN
--------
This is another course given to test drive your car.  There is no time limit
and all you have to do is test the car out.

IMPORTANT!!!!!!!!!!!!!!
-----------------------
REMEMBER TO SAVE THE GAME TO YOUR MEMORY CARD AFTER GETTING THE NEW 
CARS. IF YOU DON'T THEN YOU CAN SAY BYE-BYE TO ALL YOUR HARD WORK!!!

@{JCENTER}@{"  Back to Menu  " Link "R"}

@endnode
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@node "Rush Hour"
@TOC "R"
@FONT small.font 7
@{b}Rush Hour@{ub}
ŻŻŻŻŻŻŻŻŻ
Enter codes when the phrase "Start" appears on the title screen. A sound
will confirm correct code entry.

Super cars                 Press Up, Left, Right, X, Circle, Square

Bonus track                Press X, Up, Triangle, Down, R1, L1

Reversed tracks            Press Left, Triangle, R1, Circle, L1, Down

Super Championship race    Press Right, Square, Left, Circle, Up, X

@{JCENTER}@{"  Back to Menu  " Link "R"}
@endnode
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