Short: Alien Breed 3D II LevelEditor V2.01 Uploader: top_cat@post8.tele.dk (Jens Vang Petersen) Author: top_cat@post8.tele.dk (Jens Vang Petersen) Type: game/hint Rewritten version of the original editors, create your new levels with this one.. Requires - The original editor data-files (Graphics, guns, etc.) - KS 2.00 (Locale suport with 2.1) - 4 Mb RAM - 68000 Cpu (68030 is recomended) Features: - Danish locale - Gamelinker included - Converters included - Written in AMOS Pro - Many new error-catchers - Loads of bugs fixed.. - Source code included The history of the Editor: - News in V2.01: (Released on 24-11-1997) - Small fixes in the danish locale.. - 'Easylife.Library' included in archive.. - Some changes in the build-in-text.. - Enabled a 'missing-file-check'.. - News in V2.00: (Released on 21-11-1997) - Small fixes in GUI-GFX's.. - Editor is now compiled using Turbo+ 2.00 - News in V2.00b2: (Released on 02-11-1997) - Editor sets 'Ab3:' if not found.. - Editor's external files (The ones in 'C:') can alternatly be placed in relation to the editor as 'editor_path/C', where they'll be if the archive is unpacked in the normal way. - Danish locale included. - Wallconverter now gives warning if width >640 (the game won't handle it). - Editor now uses ASL filerequester.. - Walls, Floor and Texture files can be packed directly.. - Selecting cancel in filerequesters caused some crashes, fixed - Mouse-pointer fixed when loading/saving link-philez - Marking of inactive point in 'point-bright' removed.. - Filepattern fixed in HQN generator.. - News in V2.00b1: - 'Define zone' fixed - 'Iconify' Fixed - Menu crash found and fixed - 'Wall 2 Iff' crashed if 'cancel' was choosen in the filerequester.. - Locale support compleated - 'Floor 2 Iff' written - 'Texture 2 Iff' written - 'ObjFrames 2 Iff' written - 'Fib 2 Sample' written - Mousepointer gets busy - Editor reports load and save errors - From 'Original' to 2.00a - Startup procedure. - Now shows missing files during start. - The ASM-procedures was included permanant in the program. - 'TEST.LNK' may be packed if you'd like - '256pal' is no longer needed, It's been included as fixed data in the program, but if it's present in 'ab3:includes/" it'll be loaded.. - Startup has been made lots faster, as it no longer has to load floor data-tiles - Disc-operations: - Load function: - Moved to pull-down menu. - Filenamechecks. - Loads =SB= packed files (Standard AB3DII packing). - Uses path set by 'gamelinker' part of program.. - Save function: - Moved to pull-down menu. - Error-catcher, shows error and exits to mainmenu - Filenamechecks. - Uses path set by 'gamelinker' part of program.. - Errors becouse of 'missing' zones was corected. - Clip function: - Moved to pull-down menu. - Error-catcher, shows error and exits to mainmenu - Filenamechecks. - Uses path set by 'gamelinker' part of program.. - LinkUp: - External Program included. - Placed in pull-down menu. - Error-catcher, shows error and exits to mainmenu - Filenamechecks. - Uses path set by 'gamelinker' part of program.. - Level-packing: - New function in pull-down menu. - Filenamechecks. - Checks that pack-programs are present. - Checks the files are not packed allready. - Uses path set by 'gamelinker' part of program.. - 'Make' function: - New function in pull-down menu, Clips, Saves, Links and Packs. - 'Check' function: - New function in program. - Checks teleports for destination. - Checks removed lifts. - Checks all zones for walls wrongly attached to lift/door. - Removes 'lose' rising walls. - On The Map - Zoom functions moved to pull-down menu. - Grid added to aid in placing points. (Optional) - Indicator for start-point-player2. - Teleports shown on map. (Optional) - Heights shown on map. (Optional) - Lifts and Doors can be Hiden. - Fixed a few colour problems. - Map update was made a wee-bit faster.. - Removed some of the gfx errors on the map.. - Faster scrolling around was enabled using (shift/alt/ctrl).. - Possible to center map (back to square one).. - Wall-select indicates what wall will been chosen. - Checks on what needs to be draw, thereby increasing update speed. - Map now runs in highres, the map will look less crowded when you have many values on screen and the pull-down menus looks better.. - Objects can be hidden on the map.. - Editing functions - All functions displays their keys on screen (if they have any). - Buttons with no function was removed from screen. - Set Points: - Del point function was included on RMB. - Del point won't delete a point belonging to a zone. - Move points: - Button moved next to set/del point. - Define zone: - Checks that points are selected clock-wise. - Don't crash when selecting another function when defining. - Selecting another function while defining will cancel the define. - Don't crash when choosing more than 10 point for a zone. - Cleans up the old data before adding new. - Define walls: - Delete zone now clean up walls in bordering zones. - Automatic alter both sides of a wall. (Optional) - Lift Defining: - Special menu, no hidden keys. - There are 16 lifts, not 17 as in the original editor. - Lift can only be placed once. - Can't place 2 lifts in one zone. - Can't place lift in door zone. - Rising wall must be placed next to lift-zone. - Lift-zone is auto-selected if defined. - Limit check on Speed - Limit check on SFX - Limit check on lift at top - Selector for SFX's (Shows names) - Can play SFX's (May even be packed SFX's) - Door Defining: - Special menu, no hidden keys. - There are 16 doors, not 17 as in the original editor. - Door can only be placed once. - Can't place 2 doors in one zone - Can't place door in lift zone. - Rising wall must be placed next to door-zone. - Door-zone is auto-selected if defined. - Limit check on Speed - Limit check on SFX - Selector for SFX's (Shows names) - Can play SFX's (May even be packed SFX's) - Object/Alien defining: - Special menu, no hidden keys. - Object type requester.. (No more stepping back/next) - Alien type requester.. (no more stepping back/next) - Shows BM-frames when choosing starting-frame.. - Range-check on starting frame.. - Set Heights: - All 5 heights are now defined at the same time (One button). - Heights are limited to (-4000 -> 5000). - Roof can't be placed below the floor. - Floor can't be placed above the roof. - Copy to all zones from each height. - Roof and Floor in ground level can't be disabled.. - Select what heights to be copied to a single zone... - Autostair systems, helps in building stairs.. - Set point bright: - Gathered in 2 buttons rather than 4. - Presents are shown on screen - Painting walls: - Keys shown on screen - Texts are shown in visible colour - No Crashes when going to far when choosing walls - Walls may be packed.. - Walltiles are shown scaled in full-height, so variations below line 64 can be seen.. - Painting roofs: - Keys shown on screen - Texts are shown in visible colour - Roof tiles is loaded from the file that the game uses, and not from some bunch of IFF-files.. - Painting Floors: - Keys shown on screen - Texts are shown in visible colour - Floor tiles is loaded from the file that the game uses, and not from some bunch of IFF-files.. - WaterAnimations: - Settings shown on screen - Background SFX's - SFX names are show on screen - SFX's can be played - GameLinker part - Gamelinker was included in the editor, a bit at a time.. - Select Wall-GFX's has been included. - '256wall' was included, palette rurines was fixed.. - Select Object-GFX's has been included. - ObjectFrame set has been included.. - '256OBJ' was included.. - 'Compobj' was included.. - '256lit' included.. - 'complight' included.. - Select SFX's has been included. - Posibility to hear the SFX.. - Sampleconverter/packer included.. - Set background SFX's included.. - Posibility to hear the SFX.. - Set Echoed SFX's included.. - Posibility to hear the SFX.. - Set Level Directory is working.. - Creation of sub-directories now selecteble.. - Set Level Names has been included.. - Set FloorFile is included.. - '256Floor' is included.. - Set TextureFile is included.. - '256Texture' is included.. - Set Vector Files included.. - Set Bullet Types included.. - Posibility to hear the SFX.. - Set gun types included.. - Posibility to hear the SFX.. - Set Aliens stats included - Set Object Stats included - Fixed the 'damage' animation, making the frames selecteble. - Floor footsteps and Floor damage was included in one menu - Shows the tile you're working on - Set level backgroundmusic is included - Texteditor for 'level-intro-texts' written - Wall to IFF converter written - Internaly in program - Subrutines changed to Procedures - App. 1300 lines of redundant code removed - Sprites are stored rather than defined - Removed double-definings. - The userinterface now based on AMOS-interface, makes it easier. - Improved Multi-tasking operation. - Gamelinker-data are run directly from memory, in the old linker most of the data was stored 2->4 times, making loading/saving quite slow.