@database "wfmhcybergfx_r3d.library v40.1"
@author "Miloslaw Smyk"
@(c) "Miloslaw Smyk"
@width 80

##
##  $VER: wfmhcybergfx_r3d.library v40.1
##
##  İ 1995-1996 Miloslaw Smyk
##  İ 1995-1996 World Federation of Mad Hackers
##

@node main "wfmhcybergfx_r3d.library v40.1"
@{BG HIGHLIGHT}                                                                             
                       @{b}wfmhcybergfx_r3d.library v40.1@{ub}                        
                      --------------------------------                       
@{BG FILL}@{FG HIGHLIGHT}
     Render library for Real3Dv3.11 and CyberGraphX supported boards.        
                         İ1995-1996 Miloslaw Smyk                            
                İ 1995-1996 World Federation of Mad Hackers                  
@{FG TEXT}

@{BG HIGHLIGHT}  @{BG BACK}  @{" Copyrights         " link Copyrights}    -  as usually - boring
@{BG HIGHLIGHT}  @{BG BACK}  @{" Disclaimer         " link Disclaimer}    -  not that this one is interesting :(
@{BG HIGHLIGHT}  @{BG BACK}  @{" Introduction       " link Intro}    -  what's inside
@{BG HIGHLIGHT}  @{BG BACK}  @{" Features           " link Features}    -  there is a lot
@{BG HIGHLIGHT}  @{BG BACK}  @{" Registration       " link Registration}    -  yep, it's not free!
@{BG HIGHLIGHT}  @{BG BACK}  @{" Requirements       " link Requirements}    -  @{FG HIGHLIGHT}IMPORTANT!! READ THIS!!!@{FG TEXT}

@{BG HIGHLIGHT}  @{BG BACK}  @{" Installation       " link Installation}    -  child's play
@{BG HIGHLIGHT}  @{BG BACK}  @{" Usage              " link Usage}    -  that's easy, too
@{BG HIGHLIGHT}  @{BG BACK}  @{" Limitations        " link Limitations}    -  what are limitations of unregistered version
@{BG HIGHLIGHT}  @{BG BACK}  @{" Technical info     " link Techno}    -  for techies among you
@{BG HIGHLIGHT}  @{BG BACK}  @{" Known bugs         " link Bugs}    -  read before you send bug-report!

@{BG HIGHLIGHT}  @{BG BACK}  @{" Credits            " link Credits}    -  and who did all this?
@{BG HIGHLIGHT}  @{BG BACK}  @{" History            " link History}    -  quite short for the moment
@{BG HIGHLIGHT}  @{BG BACK}  @{" To do              " link ToDo}    -  what you can expect in the future
@{BG HIGHLIGHT}  @{BG BACK}  @{" Support sites      " link BBS}    -  where to get the updates
@{BG HIGHLIGHT}  @{BG BACK}  @{" Thanks             " link Thanks}    -  you pay $100 to get here. :)

@{BG HIGHLIGHT}  @{BG BACK}  @{" Other releases     " link Other}    -  worth a closer look...

    @{u}Note for language purists@{uu}

    Please  bear in mind that English is not author's native language, thus
this documentation can contain some grammar and spelling errors.  Please be
overlooking with them, or even better - @{" send me a mail " Link Credits}, so I can fix them
ASAP.  Thank you.


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@endnode


@node Copyrights "Copyrights"

        ---------------------------------------------------------

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             ***    ***    ***        ****  ****    ***    ***
             ***    ***    ***        *** ** ***    ***    ***
             ***    ***    ********   *** ** ***    **********
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             *** ** ***    ***        ***    ***    ***    ***
             ****  **** ** ***     ** ***    *** ** ***    *** **
             ***    *** ** ***     ** ***    *** ** ***    *** **

        ---------------------------------------------------------

                         @{b}wfmhcybergfx_r3d.library@{ub}

                         @{b}İ 1995-1996 Miloslaw Smyk@{ub}
                @{b}İ 1995-1996 World Federation of Mad Hackers@{ub}
                          @{b}Real3D is İ realsoft ky@{ub}



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@endnode

@node Disclaimer "Disclaimer"

This software is subject to the "Standard Amiga FD-Software Copyright Note"
It is SHAREWARE as defined in paragraph 4s.
If you like it and use it regularly please send $20 or 30DM to author.
For more information please read @{" AFD-COPYRIGHT " Link "AFD-COPYRIGHT/main"} (Version 1 or higher).


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@endnode


@node Intro "Introduction"

   @{u}Introduction@{uu}

    Real3D  is  great  rendering  and  animation software, that can only be
rivaled   by   high-end   products  available  on  expensive  workstations.
Unfortunately  its  Amiga  version  is  only  capable  of using max.  8-bit
screens,  thus  limiting  on-screen  work  to 256 colors or shades of gray.
Although  Real3D  can  of course render 24-bit data to files, most gfx-card
owners  find it inconvenient to render picture to disk just to view it with
some  external  software.   This problem is somewhat cured by the so called
"external screens" - a display library interface that allows programmers to
redirect rendering engine output to graphics card's framebuffer.  Still, it
is  a far cry from what PC users can do - render 15/16/24-bit data directly
to  the  same windows they model in.  This allows for faster work, as there
are  no  hassles  associated with switching screens, different resolutions,
etc.  Not-so-good design of Real3D's Display Driver Interface doesn't allow
for such extravagance on Amiga...

    ...or  does  it?  My fascination with CyberVision64 graphics board (and
its  great software) made me sit and think about the matter carefully - the
result  is  library  capable  of everything the PC can do, plus a lot more!
See @{" features " Link Features} for  complete  listing.   Using Real3D with this library and
gfx-board is a whole new ball game, but remember - this is @{" shareware " Link Registration}!


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@endnode


@node Registration "Registration"

   @{u}Registration@{uu}

    Vast amount of work went into making this library possible.  Many hours
with  the  debugger  and Real3D were necessary to find out all the required
information  that  Display  Driver  Interface  failed to supply.  Some were
present  on  the  stack,  some  in data areas of certain Real3D's tasks and
processes - if you are a programmer you can probably realize that it wasn't
easy  job - in fact it was more a struggle between me and brain-deadness of
DDI  combined  with unsuitable (from my point of view) data handling inside
Real3D.

    I  would like to ask for a small amount of money in reward for my work,
namely  $20  or  30DM,  if  you  use  this  library  and  find  it  useful.
Considering  the fact that you have already bought an Amiga with Zorro slot
(A3000  or  A4000), graphics board and (perhaps) Real3D, it should not be a
big  expense for you.  I am sure the speed-up gained with this library will
quickly justify this one-time cost.

    Just  print  out  included  @{" registration  form " Link Form}, fill-in the necessary
details,  and  send  it  together  with  money  (cash  only, please) to the
following address:

@{FG HIGHLIGHT}      Miloslaw Smyk
      ul. Orawska 22/34
      70-131 Szczecin
      POLAND
@{FG TEXT}

    When  I  receive it I will send you a @{" keyfile " Link Keyfile}, that allows you to use
all features disabled in the public release.  If the "e-mail" field in your
registration  form  won't  be empty, I will personally notify you about any
updates available.


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@endnode


@node Form "Fill-in and send out"

 **********************************************************************

                                    ##   ## ##### ##   ## ##  ##
                                    ## # ## ##    ### ### ##  ##
   Send this form and fee to        ## # ## ####  ## # ## ######
                                    ### ### ##    ## # ## ##  ##
                                    ##   ## ##    ##   ## ##  ##
   Miloslaw Smyk
   ul. Orawska 22/34              ·2·4· ·B·I·T· ·P·O·W·E·R· ·F·O·R·
   70-131 Szczecin
                                     #####   ####  #####   ####
   Poland                            ##  ## ##  ## ##  ## ##  ##
                                     #####     ##  ##  ##    ##
                                     ##  ## ##  ## ##  ## ##  ##
                                     ##  ##  ####  #####   ####

 **********************************************************************

   YES, I WOULD LIKE TO BECOME REGISTERED USER AND RECEIVE A KEYFILE

 **********************************************************************


      Name:
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   Address:
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

    E-mail:                             Phone:
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

    Config:
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Real3D v.:
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Notes and suggestions:
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                I would like to receive my personal keyfile:

                     _                      _
                    ( ) - on diskette      ( ) - by E-mail
                     Ż                      Ż

         I enclose a shareware fee in CASH together with this form:
                     _                      _
                    ( ) - US$ 20           ( ) - DM30
                     Ż                      Ż

           I HEREWITH DECLARE TO KEEP RECEIVED KEYFILE TO MYSELF
                    AND NOT DISTRIBUTE IT BY ANY MEANS.


      Date:  __________________   Signature:  _____________________

@endnode


@node Features "What's in store"

   @{u}Features@{uu}

   @{FG HIGHLIGHT}*@{FG TEXT} rendering on 15/16/24-bit deep screens directly to windows you use for
     modelling,

   @{FG HIGHLIGHT}*@{FG TEXT} simultaneous rendering to several windows at once,

   @{FG HIGHLIGHT}*@{FG TEXT} two optional @{" dithering " Link Dithering} modes - Floyd-Steinberg and ordered 4x4 - for
     high quality 15- and 16-bit deep renderings,

   @{FG HIGHLIGHT}*@{FG TEXT} contents of any window can be saved as IFF file,

   @{FG HIGHLIGHT}*@{FG TEXT} small preferences editor that lets you change dithering modes and save
     your preferred settings to disk,

   @{FG HIGHLIGHT}*@{FG TEXT} you  can  have  more than one copy of Real3D using this library at the
     same time.


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@endnode


@node Requirements "What do you need to run this - Cray 2?"

   @{u}Requirements@{uu}

    @{FG HIGHLIGHT}*@{FG TEXT} Real3D @{FG HIGHLIGHT}v3.11@{FG TEXT} - the most powerful rendering package for Amiga.
    @{FG HIGHLIGHT}*@{FG TEXT} graphics  board  with  CyberGraphX  software  from   Vision   Factory
      Development.
    @{FG HIGHLIGHT}*@{FG TEXT} 68020+  and  OS  3.0  or  better  -  but  you  already have these, as
      CyberGraphX requires them too.


    @{FG HIGHLIGHT}IMPORTANT!@{FG TEXT}

   This  library is only able to work with Real3D @{FG HIGHLIGHT}v3.11@{FG TEXT}.  Any other version
of  Real  most  likely  won't render at all but rather crash/whetever, when
used  with  this  library.   For  more  on  that look into @{" Technical info " Link Techno}
section of the documentation.


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@node Installation "Installation"

   @{u}Installation@{uu}

    Installation  can  be  effortlessly  performed  by  included  Installer
script.   Simply  double  click  "Install" icon and follow the instructions
that will be shown.

    If  you  are  one  of  these  do-it-yourselves,  you may just copy file
@{b}wfmhcybergfx_r3d.library@{ub}  to  LIBS:  or R3D3:  (standard assignment made by
Real3Dv3), @{b}wfmhcybergfx_r3d.prefs@{ub} to ENVARC:, and @{b}wfmhcybergfx_r3d.guide@{ub} to
R3D3:Help/ .  Sample project file and image can be copied (or not) wherever
you want.  That's it.

    If  you have received the keyfile with this release and want to install
it manually, see @{" here " Link Keyfile}.


    @{FG HIGHLIGHT}IMPORTANT!@{FG TEXT}

    In  case  you dislike library's name and want to change it - FORGET IT!
The  library with changed name will not work - in fact Real3D won't be even
able to open it.


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@endnode


@node Keyfile "Keyfile"

   @{u}Keyfile@{uu}

    The  keyfile  is  provided  to registered users only.  It has a form of
short  library,  that  should  be  put  in  either  LIBS:  or Real3D's main
directory  (usually  R3D3:).   The  third  possible  location  is the place
pointed  to  by  environmental  variable  KEYPATH.  This allows you to have
keyfile  stored  on  e.g.   partition protected with MuFS, readable only by
you.

    @{FG HIGHLIGHT}IMPORTANT!@{FG TEXT}

    Please  remember  that  your  name  and  address  are stored inside the
keyfile.   If  you try to distribute it, sooner or later I will get to know
about  this  fact, because even if you think only your closest friends have
it,  experience  teaches us that it won't be long before it can be found on
some pirate ftp or BBS.

@{FG HIGHLIGHT}
    If  I  will  notice  that copies of your keyfile are spread around, you
won't  be  able  to register any other program from W.F.M.H., no matter how
believable your explanation will be.  Period.

@{FG TEXT}

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@endnode


@node Usage "Usage"

   @{u}Usage@{uu}

    As  it  was  previously  mentioned, this library uses slightly enhanced
Display  Driver  Interface to do its job.  Because of that, in order to use
it you have to configure Real3D first:

    - start Real3D,

    - select  "Project/External  Screen/Settings"  from  the  menu and type
      "wfmhcybergfx_r3d.library" in the string gadget, then click OK,

    - select   "Project/Environment/Open   Screen",   choose  one  of  your
      gfx-board's  "deep"  screen-modes  (e.g.  "CVision:  16Bit 800x600"),
      and  @{FG HIGHLIGHT}change  the  "depth"  slider's  value  to  eight@{FG TEXT}.   This is very
      important,  as Real3D will probably crash if it's left at its maximum
      setting (it's a bug in Real3D),

    - now,  as  you  have  screen  open,  you can set up your usual working
      environment  (view,  select, tool and other windows), and save it for
      later use.  View windows that you would like to render in full-color,
      should  have their output mode set to "External".  At this stage, you
      may  also  try  out ("Project/Project/Insert") example project file I
      included in the archive.  Note that 15-/16-/24-bit screen has already
      to  be  open,  as ModeIDs change between different setups, and thus I
      couldn't store it in the project file.


    Real3D  is  now ready to work, and you just have to activate the render
library   ("Project/External   Screen/Open").   All  functions  related  to
external  libraries are located in "Project/External Screen" menu, and here
is what they mean for @{b}wfmhcybergfx_r3d.library@{ub}.

    @{" Open      " Link Open}
    @{" Close     " Link Close}
    @{" Set Modes " Link SetModes}
    @{" Save      " Link Save}


    When  everything is set up properly, you can work as usually, rendering
in current window using Amiga-R (or corresponding menu item).  One thing to
remember  is that windows rendering in full-color MUST have output mode set
to "External".


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@endnode


@node Open "Project/External Screen/Open"

   @{u}Open@{uu}

    The  library  is loaded to memory and initialized.  Requester is shown,
displaying  information about me and you - naturally if you are registered.
From this moment you can render in full-color.


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@endnode


@node Close "Project/External Screen/Close"

   @{u}Close@{uu}

    The  library is closed.  You won't be able to render in full-color from
now on.  Not much use for this function.  ;)


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@endnode


@node SetModes "Project/External Screen/Set Modes"

   @{u}Set Modes@{uu}

    The  preferences  window  opens,  allowing  you  to  modify the kind of
@{" dithering " Link Dithering}  used  by  the library.  If you are using unregistered version,
your only choice is "NONE" (see @{" Limitations " Link Limitations}).

    You  can  @{b}save@{ub},  @{b}use@{ub}  or @{b}cancel@{ub} your choice.  @{b}Saving@{ub} means storing your
settings  in  ENVARC:   and  ENV:   so  that they will be valid even if you
restart your machine.  @{b}Using@{ub} - storing only in ENV:  - after reset you will
have  your previous settings.  Along with dithering method, the position of
preferences window is kept in settings file.

    In  case  you  wanted  to  modify  settings  file manually, it's called
@{b}wfmhcybergfx_r3d.prefs@{ub},  and  its  first  line  is  parsed according to the
following  template:  @{b}"DITHER/K,POSX/N,POSY/N"@{ub}, where possible dither types
are:  @{b}NONE@{ub}, @{b}ORDERED@{ub} and @{b}FS@{ub}.


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@node Dithering "Dithering"

   @{u}Dithering@{uu}

    On  the  16-bit  screen  you have choice of 65535 colors.  32 shades of
blue  and  red,  and  64  of green.  In 15-bit mode matters get even worse,
number  of  colors  shrinks  to 32768, 32 shades per color gun.  This makes
many pictures look poor.  Images containing a lot of smooth color gradients
are  simply  tragic.   But on the other hand, 15/16-bit screens take only a
half  of  24-bit  screen's memory, and they are faster to work with (due to
smaller amount of data to shift around).

    In  order  to  help  non-24-bit  screens  look  acceptable I decided to
implement  dithering.  The result is so good, that there is hardly a reason
to  use  full  24-bit  with  Real3D  anymore  (I  mean, for screen output).
There's a picture included in the archive to let you compare the difference
visually.

    Two dithering modes are available:

    @{b}Ordered@{ub}  -  classical  and  very  fast, using 4x4 dispersed dot ordered
    dither  pattern.   Produces  good results, but under some circumstances
    aliasing  can  be  observed, due to the simple ("mechanical") nature of
    this method.

    @{b}Floyd-Steinberg@{ub}  -  more  accurate  and just a bit slower.  Minding the
    fact that the huge percentage of render time is taken by Real3D itself,
    it  is  unlikely  that  you  notice  any  difference  in speed.  Little
    digression  (techies only):  I replaced original error-diffusion values
    with  ones  that  look  better  when quantizing from 24 to 16 bits.  In
    result, 16-bit output is nearly indistinguishable from 24-bit original,
    even on good monitor (tested on 20' Sony Black Trinitron).


    All   algorithms   have   been   tested   visually  and  statistically,
Floyd-Steinberg  having  both  visual  perception and mean square error per
color  gun  notably  better  for  sample images I rendered.  Not that I was
surprised.  :)


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@node Save "Project/External Screen/Save"

   @{u}Save@{uu}

    This  function  saves  contents of currently selected window to a file.
It doesn't have to be view-type window - in fact it doesn't have to be
Real3D's window at all. :)


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@endnode


@node Limitations "Limitations of unregistered version"

   @{u}Limitations@{uu}

    The  unregistered  version is only intended to give you overall feeling
of  how  software  works  and  to  let you find out if it is usable on your
system.  The following features are not present in the public release:

    @{FG HIGHLIGHT}*@{FG TEXT} @{" dithering " Link Dithering}  -  the  only  supported dithering type is NONE, and that
      shows in 15- or 16-bit pictures with smooth color gradients.  ;-)

    @{FG HIGHLIGHT}*@{FG TEXT} rendering  to  screens  bigger  than  640x512  -  which  is generally
insufficient for professional work

    Additionally,  the library lets you make only 50 renders in one session
and then it will deactivate itself, showing a requester reminding you about
@{" what you should do " Link Registration} to get full, uncrippled version.


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@endnode


@node Techno "Technical information"

   @{u}Technical information@{uu}

    Well,   Display   Driver   Interface   (DDI   from  now  on)  developer
documentation  says  that  it  is  impossible to render to several external
screens  at  once.   This library proves it wrong, but unfortunately - at a
cost.   To  make  DDI render to several resizeable windows simultaneously I
had  to  fiddle  with values on the Real3D's stack and in its A5 data area.
Yes,  I know it is a heavy hack, but this was the only way, of course apart
from  modifying  Real3D's source code.  :) Quite understandable side-effect
of  this  behavior  is  the library's inability to cooperate with any other
version of Real3D than 3.11 - the one I had handy.

    If  I will gain access to any other binaries than 3.11 I will certainly
make this library compatible with them, so stay tuned...


    And  the  last  thought  -  there  IS  some  probability  that internal
structure of Real3D has changed so little, that this library will work with
other  binaries than 3.11.  So if you are using Real3D v3.3 you can give it
a  try  - in the worst case it will just crash and you will have to reboot.
In  the  best  - it will work.  I will be grateful if you @{" notify me " Link Credits} about
your results.


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@node Bugs "Known bugs"

    @{FG HIGHLIGHT}IMPORTANT!@{FG TEXT}

    Before  you  fill  out bug report form please ensure that you are using
this  software with Real3D v3.11 and CyberGraphX supported board capable of
non-CLUT (i.e.  15/16/24-bit deep) screen modes.  Also check if the problem
you would like to report isn't mentioned on the list below.


    @{u}Known bug (or rather limitation):@{uu}

    -  at  the start of rendering the library looks for an active window to
find out where to draw the render engine output.  As a result of this fact,
you  can't  use  auto-redrawing  windows in "External" (i.e.  "deep") mode.
This  is  also the reason why "Extras/ Refresh All/ Raytrace" won't work if
there  is  more than one view-type window open.  The rule of thumb:  window
have  to  be  an  active  one  when  rendering  starts.  This is not as big
limitation as it may seem at the first glance, because color output is very
seldom used in auto-redrawing windows.


    If all of above applies to you and the thing that bothers you is not on
the  list,  please  @{" send  me  a  mail " Link Credits},  specifying  your  full  hardware
configuration  (ShowConfig output), programs in WBStartup and user-startup,
as well as CyberGraphX software version/revision numbers (preferably output
from  "Versions"  script included with CyberGraphX distribution).  I may be
able to help you.


    To date this software has been tested on the following equipment:

    A3000/030/25, 1.3GB HD,  8MB RAM, CyberVision 64 2MB, Kickstart 3.0
    A4000/040/25, 1.3GB HD, 18MB RAM, CyberVision 64 2MB, Kickstart 3.0
    A4000/040/40, 5.6GB HD, 22MB RAM, GVP Spectrum 2MB, Kickstart 3.0
    A4000/040/40, 1.3GB HD, 26MB RAM, Piccolo II 2MB, Kickstart 3.0
    A4000/040/40, 2.6GB HD, 74MB RAM, CyberVision 64 4MB, Kickstart 3.1

    all running CyberGraphX v2.16


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@node Credits "Credits"

   @{u}Author@{uu}

    I  am the computer-science undergraduate at the Technical University of
Szczecin,  Poland.   My  specialization  is  computer  graphics,  hence  my
interest in Real3D, but I am generally computer freak and Amiga enthusiast.
I  use  A4000/040  and eagerly await PowerAmigas.  I tend to bite and laugh
hysterically when confronted with this marvel of software MS-Windows is.


 I can be contacted by e-mail:

    smykm@felix.univ.szczecin.pl

 WWW:
    http://dedal.man.szczecin.pl/~thorgal/milek.html

 or snail-mail:

    Miloslaw Smyk
    ul. Orawska 22/34
    70-131 Szczecin
    POLAND


 I sometimes cruise as Thorgal on irc #amiga and #amigapl


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@node History "History"

 @{u}History:@{uu}

 v40.1   - Initial release


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@node ToDo "Things I plan in next releases"

   @{u}To do:@{uu}

    Support  for  versions  of  Real  other  than  3.11,  and  perhaps some
additions suggested by you - the users.


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@node BBS "Support sites"

            The official @{b}wfmhcybergfx_r3d.library@{ub} WWW page is:

            http://dedal.man.szczecin.pl/~thorgal/R3D/main.html

             where you can always download the newest version.

                                @{FG FILL}** ** ** **@{FG TEXT}

         This archive is also available from any Aminet site, e.g.
                            @{b}wuarchive.wustl.edu@{ub}
                                @{b}ftp.luth.se@{ub}
                                @{b}aminet.org@{ub}
               where it can be found in gfx/board directory.

                                @{FG FILL}** ** ** **@{FG TEXT}

         Modem traders may try our support BBS - newest version is
        always placed in section "Files/W.F.M.H. Support", which is
                        available even for guests.


@{FG HIGHLIGHT}      ______ __   __@{FG TEXT}
@{FG HIGHLIGHT}     / ____//_/  / /@{FG TEXT}    The smallest & slowest BBS in central Europe !!!
@{FG HIGHLIGHT}    / /___ __   / /  __  __ ______ _____@{FG TEXT}
@{FG HIGHLIGHT}   /___  // /  / /  / / / // ____// .__/@{FG FILL}     THE POLISH LOCALE WHQ@{FG TEXT}
@{FG HIGHLIGHT}  ____/ // /_ / /_ / /_/ // __/_ / /@{FG TEXT}
@{FG HIGHLIGHT} /_____//___//___/ \\____//_____//_/@{FG FILL}             W.F.M.H. support@{FG TEXT}
                 @{FG HIGHLIGHT}                                                __@{FG TEXT}
                 @{FG HIGHLIGHT}      ____      @{FG TEXT} GlobalNet: 52:4800/6@{FG HIGHLIGHT}       __ / /@{FG TEXT}
  +48 91 540431  @{FG HIGHLIGHT}     / __ \\    @{FG TEXT}    FidoNet: 2:481/22.2@{FG HIGHLIGHT}     / / \\/@{FG TEXT}
                 @{FG HIGHLIGHT}    / / / /_____ ______ ______ _   _      / /   ______@{FG TEXT}
 24 Hours / Day  @{FG HIGHLIGHT}   / / / // .__// ____// __  // \\_/ \\    /_/   / ____/@{FG TEXT}
                 @{FG HIGHLIGHT}  / /_/ // /   / __/_ / __  // /__/ /   __    _\__  /@{FG TEXT}
 1200-19200 bps  @{FG HIGHLIGHT} /_____//_/   /_____//_/ /_//_/  /_/   /_/   /_____/@{FG TEXT}

     Serving on A3000, 2CDTVs, 2A500+, 4 additional CD-ROMs on-line
                 For all Amiga, Mac, C64 and Spectrum fans


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@node Thanks "Acknowledgments"

   @{u}Acknowledgments@{uu}

    I would like to thank my betatesters:

    - @{b}Patryk Logiewa@{ub}
    - @{b}Marcin Orlowski@{ub}
    - @{b}Arkadiusz Jarzabek@{ub}


    Also  greetings  fly  to  all people on Real3D discussion list - you do
great work, friends!


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@node "Other" "Other releases by W.F.M.H."

   @{u}@{b}Other releases by W.F.M.H.@{uu}@{ub}

   - aMiPEG 0.6
   - ASL v42+
   - FED 1.41
   - ham8_r3d.library
   - LocalePL v2!
   - MaxManager
   - Max-FileGuide
   - Max-DoorPack
   - Memory Viewer
   - ImageFX MTV Loader
   - ImageFX Progressive JPEG loader
   - Wasted Time


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