
                        Animation Station V1.0
                     ----------------------------


            Designed and written by: Michael W. Hartman
         
                                            of
                                 
                                     Cryogenic Software


              Published by:            Progressive
                                       Peripherals
                                       & Software



UNDER 1 MEG USERS!!!!

   You will not be able to use this program unless you have at least 1
megabyte of memory (more is recommended).


1 MEGABYTE USERS!!!!!


   Since animation is so highly memory intensive it is recommended that 
you expand your system to at least 1.5 megabytes.  But for those who wish 
to use Animation Station with only 1 Meg the following hints are given.

   1.  Either save your undo buffer to a floppy or a hard disk, or modify
       the Station.CONFIG file so that Animation Station will not attempt
       to save its undo buffers.

   2.  Work on a BARE MINUMIM system.  This means you should not run
       ANYTHING else in the background prior to running Animation Station.
       
   3.  Run Animation Station from the Workbench.  Have NO open CLI or Shell
       windows.  Make sure that the Station.CONFIG file has the CLOSEWBENCH
       flag set to "YES".  This will allow Animation Station to close the
       workbench screen, freeing up an additional 40K of CHIP RAM.

   4.  Some features will undoubtably not function when you have only 1
       Meg.  Sometimes you will not be able to load the animation without
       entering LOW MEMORY mode.  Sometimes it will load the animation
       properly, but it will not be able to allocate enough memory to
       perform a specific function.  Simple editing (COPY, MOVE, DELETE,
       etc...)  should function in MOST cases.  The higher level functions,
       such as special effects require larger amounts of memory, hence they
       probably will NOT function, they also are not implemented for LOW
       MEMORY mode.

   5.  After loading an animation, check available memory displayed on the
      title bar of the screen.  If you have less that 200K total, I would
      recommend that you split the animation. If you have less than 300K
      total the advanced features will probably not function, but you
      should be able to view, and perform simple editing.  If CHIP ram ever
      drops below 100K the situation should be considered DANGEROUS, and I
      highly recommend spliting the animation.  If FAST memory drops below
      200K you will most likely be limited simple editing functions.

   6.  BE CAREFUL!  If the available system memory get too low the system
      will run out of memory, and the results are unpredictable.

  Animation is a memory HOG!  If you are serious about animation you will
most likely require much more that 1 Meg of memory.

EVERYONE !!!!!

Sometimes even those people with lots of spare memory will run into an
animation that requires more memory than they have.  The BEST solution to
this problem is to use the SplitANIM and CombineANIM programs.  Split the
animation in half, perform the editing that you want (saving individual
frames on disk for importation into the OTHER half if need be), and combine
them together when you are done.  This technique will allow you to use all
the features of Animation Station which aren't available when using LOW
MEMORY MODE.


---------Keyboard equivalents !!!!

   This file contains keyboard equivalents for Animation Station
Users.  Most of the screens and requesters within Animation Station
have keyboard equivalents for the gadgets and icons.  The main edit 
display has a key equivalent for every gadget and icon.  To see what 
these key equivalents are press the HELP key while on the main edit 
screen.  They are repeated here for convienence.

      NOTE: no key equivalents within Animation Station are case 
            sensitive.

      ALSO NOTE:  The F1 key always corresponds to the positive gadgets.
                  i.e.  Proceed, OK, and Accept.  While the F10 key always
                  corresponds to the negative gadgets.  i.e.  Exit and
                  Cancel.

      P = Play
      F = Fast Play
      [ = Insert before frame
      ] = Insert after frame
      + = Select all frames
      - = Deselect all frames.
      R = Mirror selected frames
      Y = Gray scale selected frames
      A = Append ILBM
      Q = Palette
      X = Special Effects
      B = Brush Movement
      T = Frame Timing
      ; = Grab brush
      ' = Crop frames
      / = Fast Mode
      , = Save ILBM 
      . = Load ILBM
      S = Save ANIM
      L = Load ANIM
      M = Move mode
      C = Copy Mode
      V = View Frames
      G = Merge ILBM 
      U = Undo last
      I = Disk Info
      E = Erase frames
      D = Delete Frames
 ARROWS = scroll through frames  
   HELP = Help with key equivalents

         
   The rest of the requesters key equivalents are documented below.


*****

   Palette Requester

      A = All or One mode toggle
      / = Calculate color usage
      P = Previous frame
      N = Next frame
      G = Gray scale
      V = View the frame
      R = Restore changes
      S = Spread mode
      W = Swap mode
      C = Copy mode
   
      Keypad
      3 = + Blue value
      6 = + Green value
      9 = + Red value
      1 = - Blue value
      4 = - Green value
      7 = - Red value

*****
   
   F/X Requester

      X = Flip on X
      Y = Flip on Y
      I = Toggle IN/OUT scroll direction
 ARROWS = scrolling direction
      H = Scale to Half size
      F = Scale to Fourth size
      1 = From A
      5 = To A
      2 = From B
      6 = To B
      3 = From C
      7 = To C
      4 = From D
      8 = To D
      
*****

   Brush Movement Requester

      N = Next frame
      P = Previous frame
      Q = Quick/Smart toggle
      F = Front/Back toggle
      I = Show Image
      B = Show Brush
      K = Set Key
      M = Make Key
      S = Show Motion path
      H = Home
      > = As Next
      < = As Prev
 ARROWS = move brush

*****

   Merge Requester
      
      S = Smart Merge
      Q = Quick Merge
      F = Merge in Front 
      B = Merge in Back
      A = Merge with all frames
      E = Merge with selected frames

*****

   Frame Info Requester

      N = Next frame
      P = Previous frame
      A = All mode

*****

   Disk Info Requester
      
      1 = Far left device in list
    2-9 = in between devices in list.
      0 = Far right device in list   

*****

      
      
      
      
