_ __ _ ___| |______/ |________/ \ .--.______________ .----- -- - / ___________ ______ / | _______ \_____/ - -- ---------. | \________ \/ \/ \/ / | | _ __/ __/ | | / \ || \ ŻŻŻŻ | |\ \ | | `------ -- - \____ _____/___||____/\_____|__|__| \ \_| - -- -----------' |_| \/ \_/[$MF] $murf cracked and hacked - A2M10E. Hiya do0dz!! Ok, so I released a cracked A2m10E already, BUT, that version only had the 40k file limit removed... check out this version: -> 40k file limit nuked -> Delays removed from main loop (speed increase of around x10) -> Added play-mod feature -> A few optimisations here and there So this version is actually >>BETTER<< than the registered one! I just had the almost-fully-commented disassembly of it lying around (took me bloody ages to comment it... compilers make such confusing code...) and decided to have a hack around... The play-mod feature works as follows: When you load a .ABK music file, it gets converted. As soon as its converted, whack play to hear the mod. It plays it until you next press the LMB... cool huh? Having a look at the disassembly would make you weep, Amiga E makes such messy code!! Half the time you get BRAnches which branch to a branch which branch to a branch which branch to a branch...... it'd be so much easier to BRAnch directly to where the PC ends up after all that BRAnching! OK do0dz.. I'm off now, but remember to look out for the *UNOFFICIAL* ABK2MOD version !$MURF!, which will be a total overhaul of the code, maybe an improved interface and, with optimisations here and there, maybe even as much as a 20% speed increase (which will never be gained in the official one, seeing as the optimisations are at ASM level, whereas the geezer who wrote A2M is using Amiga E...) cyaz.................. [$MF] _ __ _ ___| |______/ |________/ \ .--.______________ .----- -- - / ___________ ______ / | _______ \_____/ - -- ---------. | \________ \/ \/ \/ / | | _ __/ __/ | | / \ || \ ŻŻŻŻ | |\ \ | | `------ -- - \____ _____/___||____/\_____|__|__| \ \_| - -- -----------' |_| \/ \_/[$MF]