@BEGIN_FILE_ID.DIZ
___________   _______  ________
\_  __    / __|     /__|    __/
 |. _|   /_   |    /  .|.   .| rEKTUM
 || \_  /.| __|   /_  |||   || pROUDLY
 |·  |   || \_   / |  |||.  || pRESENTS
 |   |   ||  |    .|  ||||  ||  .....
 |___|   ·|__|    ||__|_||  ·|
 -dA!|____|  |_____|    |____|

   ARTICLE cIRCLE BY CELIC
	   ISSUE 24
@END_FILE_ID.DIZ

		     .....
      ____  .:::::.::::::::.     ___      /\      ____   ___         ______ _
   ___\__ \_ ::::::   ::::::  .-¯   ¯-. _(__)_ __(_   \_ )  |____   _\_____//
  /    _      :::::  .:::::· ·      _  Y      Y   l_____)   |    \_' ___/_____
  \_  (/  _ _ :::::·::::::.. _ _/   \__       _   l     _   |   _ /  \ _    _/
   `--.__///  :::::    ·:::::  (___))),`--._)))---.___)))---l__///`--///____)
	     ·::::·    :::::·  .     p)h.
  __________________ _ ·::::::· _ ____________________________________________

	       _   ,_  _|_  o         _         o  ,_         _
	      (_l  |¬   l   |  (  L  (-      (  |  |¬  (  L  (-
				      ¯                       ¯

				      B Y
						 ___
						/::/
      ___      ____  ___         _     ___  of /::/ ___       _____ __ __
   __(_  ¬.  _(____) )  |__    ((_) __(_  ¬.  /:·__(_  ¬.  __|    /(  \\ ¬.
 _/   l____)' ___)__(   |  ¬._'    Y   l____)· _/  (/  _/_'  |  _/_ \   _  \_
 \    l    _  \     _   |    /     _   l    _) \    _    /   _    /  \  /   /
  `---.____)---)____)---l___/`--.__)---.____) / `---(____\---(____\---\/---'
					  .  /
					 /__/

				     INDEX

01. DAVE HAYWNIE OPINION ABOUT VIScorp & PIOS!
02. ZMay 1996: Aminet is world's largest archive
03. A New Group Is Born [ALiEN DESiGNS]
04. - AT&T Announcement [23/05/96] - 384.000 bps till 1.920.000 bps MODEMS
05. TC2 Closes It Doors!]
06. Bill Buck's speech at the VIScorp Amiga meeting in Toulouse, France.
07. bYtEs iN pROGRESs - BPS - a new group iz born
08. Read The Truth about CLIQUE!
09. THE TOP SEVEN WAYS ON HOW NOT TO GET BUSTED.
10. EXTREME TERROR BBS GOES OFFLINE!
11. ANOTHER STEP WILL GO OFFLINE
12. TO BE OR NOT TO BE! AMIGA OR NOT AMIGA!
13. Icing 96 results
14. ALL ABOUT NEW POLISH BOARD CALLED  *!NEVERMiND!*
15. PHASE 5 Answers - Comments Made By Dave Haynie. read article 17 first
16. ZREAD ALL TRUTH ABOUT STASZIC PARTY III
17. letter 2 Phase 5 by Dave haynie
18. Infosheet about PIOS computer AG    .
19. PARADISE LOST AGAIN OFFLINE
20. ALL LEVEL CODES FOR XP8
21. Renegade SEARCHING FOR sAME nEW MEMBERZ!
22. SCENERS's E-MAIL ADDRESSES (may)
23. Toulouse - erster Eindruck
24. VIScorp - Meeting on 19-May-96
25. tHE 5o mOSt rESPECTEd aSCII-aRTISTz!
26. updated l!st of >>>734<<< groups !
27. A new linkvirus is on the run.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

       _______  _____________  ___  ____
   ___/  /  _ \/__/ __/_  _/_\/ _ \ \  _\
==/ _   /  /__/ /  __/ / / __/ /__/_/_/  =
-/ /   /  / /  /  /   / / |_  / /__\ \ --
/______/_/__/__/_/HKD/_/___/_/__/\___/©95
DAVE HAYWNIE OPINION ABOUT VIScorp & PIOS!
 Read All About the Sad Truth!

Comments From Dave Haynie on the Current Situation

 The following is an informal email interview conducted with Dave Haynie, Amiga
Hardware Guru-Daddy, formerly of Commodore. The interview was conducted by Brian
Sorli sorli@clas.ufl.edu of the [http://www.afn.org/~gang/] Gainesville Amiga
Networking Group. Brian was nice enough to share the interview with The Amiga
Web Directory and its users.

 Subject: Haynie joins AT team
From: Dave Haynie
Reply-To: Dave Haynie
Date: Wed, 22 May 1996 11:07 EDT

 : Heh....  Can you clear up a few things about what is going on and what you
: are involved with?

Sure.

: 1. Pios - a new company born from the ashes of the old and new Amiga
: groups.  Does Pios exist and how are you involved?

I guess pios officially became a company on the 15th. I'm working under contract
as their hardware guru, much in the same capacity as when I contracting for
Amiga Technologies.

: 2. Viscorp - alot of speculation about this company.  Supposidly held a
: conference in France on 5/19 - not sure myself - we have heard
: nothing.

I gather there was a conference on the 19th, but it was under NDA. I've only
heard rumors of what went on. Last I heard, VIScorp is supposed to be making
major announcements tommorrow (May 23, my birthday).

: Are you in communication with Viscorp and will Pios and Viscorp work
: together?

Yes, and I hope so. I have e-talked with a few of the folks I know at VIScorp,
but they couldn't really say much. The pios strategy is really counting on the
AmigaOS, since that's the enabling OS for low end multimedia systems (pios may
offer other OSs on their standard PPCP machine, just because that's easy to do
and may let us have product before the PowerAmiga OS is done). I'm hoping
VIScorp is open to collaboration on this. The one thing we definitely don't want
is a fragmented AmigaOS -- there has to be one API, one binary standard, etc.

: 3. Phase 5 - I guess they just got sick of waiting for Amiga Technologies
: to make the right moves.

Perhaps, AT did take too long to start on the Power Amiga stuff (it didn't even
start happening until late last November). I suspect everyone at AT was a victim
of ESCOM's money problems, even back then (though we didn't know about them). I
also think there's a little animosity on the part of phase 5 -- I think they
were expecting more an embrace of their stuff from AT than they got. They do,
apparently, have a simple way of running an AmigaOS emulator on a PPC with
native graphics support, though they didn't have anything ready to show last
February. Since Andy and I were advising AT, we insisted in doing things right.
Their approach on the software front is kind of a hack, and on the hardware
front it's just too much like the old Commodore; at best, they'll wind up with
interesting, non-standard, and overpriced machines that can't keep up with the
rapid changes in the industry. Computing in the 90s is radically different than
it was in the 80s or 70s. Things have just gotten more complicated. Chips are
far more complex to design, so you need larger volumes to make them practical at
all, and they might last only 1/2-1/4 as long in the market as their equivalents
of 10 years ago. IC processes have gotten exponentially more expensive, to the
point that only the top IC makers in the world have state-of-the-art fabs, and
even these guys are having to get together on the next generation fabs.

: It is ovious Phase5 has big plans for the future Power Amiga and
: alot to do with bringing the Power Amiga into existence.

The real question I have about phase 5's plan, all practical bits aside, is
this: will they sell you a Power Amiga, or a PhasePower system that,
oh-by-the-way runs Amiga 68K binaries. They're talking about writing their own
"advanced" OS as the native PPC part, and they're letting the 68K emulator hook
into some bits, like their graphics subsystem. That's not the same thing as a
real AmigaOS port, and I don't think the Amiga community can support multiple
OSs -- an Amiga runs the AmigaOS, and only the owner of that (presumable
VIScorp) gets to say just what that is and isn't.

Not to mention the fact that it takes a long time to write a good OS. I know of
three new OSs written by experienced OS people (rare, in these days of Microsoft
dominance): Scala's MMOS, the 3DO OS, and the BeOS. Scala and 3DO took each took
over three years for their OSs, and neither was intended as a general purpose
personal computer OS. Be's OS work started five years ago, and they're still
clearly in the beta testing phase (with some modules not out of alpha yet).
Either phase 5 is adpoting some other, unnamed OS, stealing the AmigaOS,
offering up an ugly hack, or they're not shipping any new OS in 1997.

: The Pios homepage mentioned that Pios was planning on working with
: anyone and everyone to achieve the ultimate goal -- bringing the
: ultimate Power Amiga to life.

Absolutely.

: Are there any plans for Pios, Viscorp, Amiga Technologies, and
: Phase5 working together on this effort?

Folks from pios and VIScorp are meeting to talk this week. Amiga Technologies,
far as I can tell, is no longer a factor -- there are no technical folks left
there. It's either a sales arm of VIScorp, a sales arm of ESCOM, or cancelled.
It would be nice to get phase 5 to cooperate on the PowerAmigaOS, rather than
going their own way, but I don't know if they will or not.

: We meet at the Amiga Atlantic Banquet back in February...

You mean the Amiga Atlanta Banquet in January?

: and I remember how knowledgeable and upfront you were with me and
: everyone you spoke with.

Well, with all we've been through, the last thing the Amiga community needs is
more bullshit. So I try to tell it like I see it, at least as far as any NDAs
permit.

: P.S.  If Pios plans on working with the other groups mentioned above -
: everyone would benefit from this knowledge.  Get the word out as soon as
: possible.

All of pios supports this kind of cooperation. Not that we have all that many
people yet :-).

 Return to the Amiga Web Directory

Champaign-Urbana Commodore Users Group / cucug@cucug.org

________________________________________________________________________________

[2]

ZMay 1996: Aminet is world's largest archive

Subject: Aminet is the world's largest archive

Today, May 16th 1996, four years after its inception, Aminet is the world's
largest collection of freely distributable software for any computer system.
I'd like to seize this opportunity to talk about the recent history of our
archive and thank everyone involved. Also, to celebrate the event, we're
giving away a CDROM drive and 10 Aminet CD subscriptions; read more below.



THE PAST
--------

It has been a long while - 17 months - since I last talked about the Aminet.
That's simply because the violent early days are definitely over. Much about
Aminet is now routine, everyone has grown used to it. (For more on the
early history, check docs/misc/5000.txt and 10000.txt).

Again, there has been steady growth. The number of mirrors has increased
from 12 to 30, we have more and better search services and other incremental
improvements. Some services still wait to be implemented, though, especially
the possibility for everyone to submit comments to Aminet software and
append them to the .readme file. Other services are only rudimentary, like
the rating facility. Clearly, improvement is due.

More important than those access features, however, are the contents. And
here, the situation looks very good. Firstly, there have been more uploads
by the users than ever before, with a record high of 430 in one week just
recently. Additional growth was caused by the fact that the Aminet CD's
now appear bi-monthly (which is the way the participants in a large survey
wanted it), and because those CD's don't get completely filled in that short
time, more material is integrated into Aminet regularly to fill them. Thanks
to that, we now have large collections of clip art, mods, fonts, games and
other interesting stuff from outside sources on Aminet.

The most important development, though, is the fact that Aminet has now
been accepted by the world outside the networks as the place where one can
publish freely distributable software to make it widely available. Thus,
almost everything that is available for the Amiga ends up here. And I am
absolutely convinced that this service, the availability of everything to
everyone, has contributed considerably to the amazing life-force that the
Amiga is showing in those tough times.



THE PRESENT
-----------

Once more, it's statistics time. Apart from the record number of 29.000
files (world record according to www.shareware.com), we're just crossing
the total size of 5 gigabytes (second to a 5.7G OS/2 distribution archive).
In addition, as mentioned before, we just saw an all time upload record
of 433 files in one week. Some further stats:

Monthly uploads (excluding integrated material):

 1995                                                    1996
  Feb  Mar  Apr  May  Jun  Jul  Aug  Sep  Oct  Nov  Dec   Jan  Mar  Apr
 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----  ---- ---- ----
 1061  923 1129  916 1269  776  907 1068  949  873 1042   985 1240 1274

Subdirectory size in megabytes: (total: 5052M)
Growth factor since the 10000 files posting:

  biz comm demo dev disk docs game gfx misc mods mus  pix text util
  --- ---- ---- --- ---- ---- ---- --- ---- ---- --- ---- ---- ----
  119  178  902 188   20  170  431 257  246  961  44 1049  317  162
  2.2  2.2  5.8 2.0  2.0  8.1  3.4 1.0  3.2  3.6 1.3  7.7  5.3  1.6

Number of files at the mirrors:

 ftp.wustl.edu             ALL
 ftp.ninemoons.com         ALL
 ftp.unina.it              ALL
 kelly.uni-paderborn.de    ALL
 ftp.uni-paderborn.de      ALL
 ftp.grolier.fr            ALL
 sunsite.doc.ic.ac.uk      ALL
 ftp.netnet.net          25950
 ftp.tas.gov.au          22273
 ftp.eunet.ch            20446
 ftp.uni-erlangen.de     19552
 ftp.luth.se             16053
 ftp.ua.pt               15019
 ftp.cs.tu-berlin.de     12329
 ftp.tu-chemnitz.de      12329
 ftp.uni-siegen.de        9009
 sunsite.cnam.fr          6336
 ftp.fh-augsburg.de       5647
 ftp.uni-trier.de         5453
 ftp.uni-stuttgart.de     3729
 ftp.uni-bremen.de        3240
 ftp.uni-kl.de            2180
 ftp.gui.uva.es           1792
 ftp.uni-oldenburg.de      916
 ftp.giga.or.at            871



THE FUTURE
----------

Currently, my main project is rewriting the Aminet mirror scripts. Duh,
you say, what does that mean for me? More than you think. The new scripts
will allow alternate main sites to take over in case wuarchive goes down,
so you get more reliable service. And they're very easy to install, so
you can expect more mirrors to pop up. Next, they run on Amigas as well,
do you can have your personal Aminet mirror on your harddisk. Finally,
they are a precondition for implementing the long promised annotations,
and a thing called views.

Annotations are the last big missing feature from Aminet. Everyone should
be able to post comments about other people's uploads, giving usage hints,
recommendations or compatibility notes. I still cannot promise any dates
on this one, but chances to get this implemented have increased now.

The other nice-to-have that's still missing are views. Views are trees
of softlinks that create a different image of the Aminet file collection.
You could, for example, have a second 'Aminet' that only contains modules,
but the modules are sorted by author. Or one that only contains files
that are in the download charts. That, too, will still take a while.

Finally, some improvements are due in the access software of Aminet CDs.
That will hopefully be adressed soon, too.



THE CONTEST
-----------

To celebrate this event, we've decided to run a big contest. To take part,
you have to guess the exact number of files there were on Aminet one year
ago, ie. on May 16th 1995. Mail your guess (just the raw number in the
body of the mail) to aminet-server@aminet.org . Among the best guesses,
we give away:

 1  CDROM drive with Aminet Set 1,2,3 and a one year Aminet CD subscription
 10 one year Aminet CD subscriptions

We're also accepting snail-mailed submissions, send them (just your guess
and your address) to:

 Schatztruhe GmbH
 Aminet-Wettbewerb
 Veronikastr. 33
 D-45131 Essen
 GERMANY

Submissions are accepted until mid-August. Winners will be drawn then.
Good luck!



THE CREDITS
-----------

There are countless people who keep Aminet going. I'd like to thank
them all, but especially:

The uploaders     for writing freely distributable software and taking the
		  pain write readmes and to upload them

Matthias Scheler  who helps a lot with the daily administration and
		  moderation at wuarchive

The mirror adms   for maintaining that large number of mirrors which made
		  the success of Aminet possible

The beta testers  for finding all my mistakes on the CDROMs

Stefan Ossowski   for producing the Aminet CD

James McCudden    for maintaining wuarchive.wustl.edu


I hope you liked the service so far, and if you have any comments, wishes or
ideas, please do contact me.

   Urban D. Mueller     umueller@aminet.org

________________________________________________________________________________

[3]

	     A New Group Is Born
	     ^^^^^^^^^^^^^^^^^^^
	       [ALiEN DESiGNS]
		    (ALS)
	  We Search For New Members

Hmmm a new group is born...

[ALiEN DESiGNS] (ALS)

AceMan          (Organiser) ([Suckers Zone] [WHQ] för ALS)
Exodite         (Pc Trader)
FaKED IQ        (Amiga Freak)
RayBan          (No Impulse, [SHQ])
Bigfoot         (Are not sure yet) (Amiga Trader)
Chillout        (Musican)

So if you are intrested of joining this group just call:
+46-[0]435-711911 [Suckers Zone] and drop a mess about it ...
[Let me know as soon as posible]... We do need some coders ,
graficer , Traders , Musicans and more ...

[The name of the group was Chillout´s work]
[The idea of starting a new group was my own idea]
								//AceMan

________________________________________________________________________________

[4]

--------------------------------------------------------------------------

FOR THE ENGLISH READING CROWD AMOUNG US :

The basic contents of this text are the anouncement of 384.000 bps till
1.920.000 bps MODEMS for NORMAL telephonelines by AT&T.. available late
1997.. priced between $300,- & $400,- US DOLLAR..

--------------------------------------------------------------------------

KPN RESEARCH TEST SUPERSNELLE MODEMS

KPN Research test binnenkort supersnelle modems die de bestaande modems
hopeloos ouderwets zullen maken.
Verscheidene medewerkers krijgen de beschikking over een pc-kaart die
snelheden accepteert van 384.000 bps tot maximaal 1.920.000 bps (ARGH!)
De huidige modems accepteren slechts 28.800 BPS (?! USR RuulZ! ;) ) aldus
een woordvoerder van AT&T.
De door AT&T ontwikkelde apparaten zullen het Internet-gebruik,
telewerken en op afstand vergaderen explosief stimuleren.(en wat nog meer?)
De gebruiker kan meer (nee zeg) informatie, geluid en beeld via een (DIT is
leuk) GEWONE telefoonkabel ophalen dan tot dusver mogelijk is.
Ook blijft de Internet-gebruiker als hij (en zij) "surft" telefonisch
bereikbaar.

Volgens een woordvoerder van AT&T hebben da nationale PTT's daarmee een
antwoord gekregen op de kabelmodems van de kabelmaatschappijen.
Die vormen met hun hogesnelheid-kabelmodems (1.440.000 bps heb ik eens
 gelezen) een bedreiging voor de telecommunicatiemaatschappijen (Gee)
die kalneten kunnen kwijtraken.

Volgens de zegsman van AT&T (alweer) liggen de kaartmodems waarschijnlijk
eind volgend jaar in de winkel.
De consument hoeft de kaart alleen maar in zijn pc in te bouwen om op
turbo-snelheid te kunnen surfen of telewerken (en traden ;) ).

De prijs zal tussen de fl 400,- en fl 600,- schommelen
		       --------------------

Aldus een artikel uit de TELEGRAAF 23/05/96 BLZ 39



-LiGHtNiNG! (Alway's Reachable At 'The Undiscovered' !!)


			  --- HaPPY TRaDING! ---

--------------------------------------------------------------------------

      - AT&T Announcement [23/05/96] -
	----------------------------
   384.000 bps till 1.920.000 bps MODEMS
    available late 1997 for conventional
       telephone-lines priced around
	 $300,- / $400,- US DOLLAR
	   (BELIEVE IT OR NOT!!)

________________________________________________________________________________

[5]

	   __   :     _ /                 :
Amiga  _  /\.\ -+--^--\/------------------+-
Tradin'/\ \ \\\ | DeF BaSe sEnDz tO yA:   |
Team/ / \\/  \_\|                         |
   / /   / /\/\.\"[TC2 Closes It Doors!]"_|/
  / /    \/_/\ \\\     B O L L O X       \/
 / /        \/  \_\ Yet Anuvva Lamer on   |
 \/____/\___/ /\/_/ the scene...read this |
dEF!        \/_/+---------------------^---+-


---===} DeF BaSe oF AtT bAcK AgAiN! {===---

	Ok dudes... firstly thanks for grabbing this file....

I really am sorryI have to release this file. It's yet another indicator of
the way the scene is going.. all horribly pear shaped.

"Why?" I hear ya scream.. well I called Digital Candy today, and as i look
through the new files, what do I see?

-- I love powersnap ;)

	   __   :     _ /                 :
Amiga  _  /\.\ -+--^--\/------------------+-
Tradin'/\ \ \\\ | * ANOTHER UK BBS GONE * |
Team/ / \\/  \_\|                         |
   / /   / /\/\.\"Due To LAMENESS In What_|/
  / /    \/_/\ \\\ Was A KEWL Scene...." \/
 / /        \/  \_\                       |
 \/____/\___/ /\/_/[TC2 Closes It Doors!] |
CbG!        \/_/+---------------------^---+-
		:                         :

-- end platonic relationship ;)

Ok well ya may wonder what the hell is wrong with that. A kewl file_id.diz
and another bbs closing txt file.

Well I'll save ya the bother... The file_id.diz belongs to a new group
called ATT (Amiga Tradin Team), and it was done by me the ascii bloke of
the group. There has only been one release with this fileid in it because I
only finished it last night, and this lame bastard goes and rips the fileid
from it and uses it for himself. Not only is he not associated with ATT in
any way (none of us have even heard of him), he removed my fucking sig
(-dEF!-) from the bottom of the A and replaced it with his CbG! one, short
for Carlsberg. He took the work that I did and spent time on and just
credited it to him.

WHY WHY WHY WHY? Why do you have to be so lame? I'm so sure that Hellfire
would love me to use their file id.diz for an ATT release, and that Nemes!s
wouldn't mind at all if i asked him for an ascii then scrubbed [nm$] off of
it. Not.

Anyone knows that I would have done a file_id.diz if ya had
asked for it. My name is in the Ascii request list on Digital Candy. All it
would have taken is one sodding little bit of mail. And y'know, I called
TCII last night, and it was most definately NOT CLOSED. So somehow this may
be just a little bit of a fake.

So I would suggest ya ignore this file, and Smudge dude, tell everyone that
ya board aint closed if it aint.

Carlsberg, it's people like you who start scene wars and make the scene
what it is today. Pretty SHIT. I don't want to start some shite scene war,
so just read this txt and think. No replies thanks.

Everything I have said here is backed up by all ATT members. ATT - The
group founded on friendship, not on how many megs you can upload to a
bbs.

Contact me on any ATT board:

HaVoK (mine!) o17o2 3o6474 Sysop DeF BaSe, Cos !n5ane, Banjo, AJ
      MiGGY^pC^AtT DisTro^G$P DisTro

Pyramid o1289 3o4426 Sysop Scarab, Cos Joe Bloggs, ???you????
      MiGGY^pC^AtT WHQ^FlatLiners^Anathema

The Forrest o13o2 363129 Sysop Joe Bloggs
      MiGGY^pC^AtT DiStro

All 24hrz of course!

email defbase@dcandy.demon.co.uk

Oh yeh a final plea to all ya sysops out there - c'mon, please stop adding
the multiple directory nests with like 100 subdirs and 1 add at the end of
it! They really piss people off! Keep the adds in the root!

sNaP greets to !n5ane, Banjo, Scarab, Stookie, Dreamflight, Orson, Guru,
Nemes!s, Joe Bloggs, Shumart, Necromancer, Gridrunner, Smudge and everyone
else I know.....

l8RZ ---===}

-- dEF! signing off with this final ascii, hoping that noone nicks it ;)


________________________________________________________________________________

[6]

Bill Buck's speech at the VIScorp Amiga
meeting in Toulouse, France.

VIScorp - Meeting in Toulouse on 19-May-96

Toulouse 05/19/96, Bensheim 05/21-22/96,

The Speech held by William 'Bill' Buck, CEO, VIScorp

Good morning Ladies and Gentlemen. Welcome to the Toulouse-Show. I want to
emphasize that this Press Conference is a working conference. We asked you
in the world of AMIGA show to give us your ideas and your initiate us.
We`ve had so many ideas that we've put in on the web site, and we had even
more ideas. We had over 2000 e-mails that have been provided by users for
the future of AMIGA. What we want to do here today, is we want to map out a
strategy to you and we think the future of AMIGA to be and we want to make
sure that you understand and we want to hear your ideas and your
opportunity to participate in that future. So, I want to say before we
began too much that excuse me for not answering, excuse us for not
answering all your e-mail. You can imagine that we had millions and
millions of e-mail messages that if there`s something that you would like
us us to respond to that we haven`t responded to yet. You can be sure that
I am responding to my e-mail as well as the rest of us now. In some cases
Eric as an example has done a fantastic job, he personally answered over
2000 e-mail messages himself and Carl was probably on the record for good
1000 himself as well.


I will try to speak slowly, I know I have got a funny American accent but
so, I try to do that. First, I do apologize for the confusion about today.
In the world of AMIGA show we`ve said that we will have a press conference
in Germany around the end of the month. Because we had so many ideas come
from you, in a community as a whole that said this kind of thing might be
better, because we want to show the people and the press that we talking
about what we are doing and we are doing what we`re doing. And so somehow
on the process of that information I think we got a little confused and we
still had some information on the AMIGA Technologies web site that was
different than ours and I apologize for that, especially to the people on
the German AMIGA community who I don`t want to feel excluded at all. We try
to answer a lot of questions before we came here about what our intentions
were for AMIGA. It`s our intention today to try to answer all the rest of
the questions that you might have.

So I`d ask out of respect for everybody in the world to hold their
questions until we get to that point of the presentation today. We want to
give you as much information as we can, when I finish my conversation,
Raquel Valesco will give you the high points in French and in Spanish.
Raquel, stand up please. Raquel has been the driving force behind this
conference. It was her idea and the way it was organized and we proceeded
was to her credit.

We also have Eric Laffont. Eric, stand up please. Eric really is an
employee, he has business cards and please take one from him. And Eric
really is the man who devises the survey and who implemented it and he did
such a fantastic job answering all the e-mails. Thank you Eric. In addition
to that, there was a staff of people very nervous who also helped
physically support today .I really appreciate what they did for us. We have
the rest of Viscorp Team here, we start here with Don Gilbreath, Carl
Sassenrath, David Rosen and we have Curtiz Gangi, so here he is, and we
have Petro Tyschtschenko and Stefan Haas.

Let`s talk first about the AMIGA transaction. Bill Buck and Helmut Jost
made a deal. It`s based on trust, it`s based on a handshake and it will
probably based on this much paper when it`s all finished. It`s not
finished. Bill Buck and Helmut Jost have a deal, and when it`s done,
Viscorp will be the owner of AMIGA.

One more thing I like to say about this. Raquel and I last week were the
guests of the New York Stock Exchange. And we stood in the member`s gallery
with the treasury and the secretary of the New York Stock Exchange, the
biggest capital market in the world. He told us that the reason why the
Stock Exchange works is because two people have a trust. And trust is based
on a "purple" agreement and for three days there`s nothing written. There`s
no transaction. This agreement that Helmut Jost and I have at this point is
we`re waiting for this is based on trust and that's why we don`t feel
uncomfortable with this meeting today, and that`s why I'm sure that this
transaction will be completed.

The second thing I like to say for the record is that Viscorp is committed
to the future of the AMIGA computer. We`re committed to the AMIGA computer
because we think the AMIGA computer represents a valuable choice to the
market place and we believe it can be a profitable business. We think that
means that we're gonna have to make some changes. We're gonna have to lever
up the good things that have happened in the past and try to step beyond
the things that everybody doesn't agree about. The difficulties that the
platform has had in general don`t and we think we can do that and I will
come back to that in a minute. Certainly, we believe in the operating
system. We licensed it in December because we believe in the operating
system. The fact that this opportunity was created for Viscorp because of
the difficulties of ESCOM have anything to do with our believe in the
operating system. We believe in the operating system. We think it still
lives. The only multimedia and multitasking operating system in the world
in our opinion.

The second thing is and probably the most important thing is we believe in
you. We believe in the community. Without a community of people like AMIGA
has AMIGA will be just like everybody else. You guy are fanatics ! You can
believe the thousands of e-mail messages I got. We asked you for your ideas
at the AMIGA show and we were amazed by how many ideas came back to us. It
was overwhelming. So, what we realized is that there is a future for AMIGA
that absolutely no doubt about it like any development community. There had
to be support, but this was going to be a little different in this case.
Your ideas from everything you can imagine and we`re gonna take advantage
of all those ideas. The first step we wanna make to you, the community, is
that we are ready to listen. We think we demonstrated that we have the
capacity to do that and that it's not our intention to change in that
respect at all. The second thing we want to share with you are the results
of our survey. We think it`s very vital information and we intend to do
that on our website. That's in fact how we intend to get a lot of
information to you in the future. We hope in the next few weeks to post
documentation on the website that will support you. We know that there are
people who can`t find this vital documentation that they need to do the
things they want. We`re gonna try to get back and use our website as our
best means of communication to the community. You can't imagine all the
different places in the world that we're talking to people about us.

We have a clear vision for what we want to do in the future and we believe
we can support that vision. Let me just say from the outset that we think
that in 1997 there will be more AMIGAs sold than we ever had been before.
Most of those AMIGAs are gonna be our products and in products. It`s not
gonna happen because little Viscorp makes them, it`s gonna happen because
big companies decide to license the technology and put technology into
existing products that they have. In the next few weeks there will be an
announcement from us about a big company that makes TV-sets. We`re gonna
put these things inside the TV set. First, as we get ready to talk about
the ED and I'm sorry to say that we just have the ED in NTSC-version today
because we had to develop our own operating system in the beginning which
Carl wrote too by the way. It only works in this environment right now.
That`s the great thing about AMIGA, it works in all the other environments.
You`ll be able to see that product very shortly, but today we want to show
you our ED, in black and white only, sorry.

Two things to remember here: The first thing is with all you AMIGA guys, we
know you have a great imagination, so pretend it`s in color. The second
thing is that television technology hasn't changed in four years. It's a
great thing about what we are proposing to do. The computer changes every
week, there`s a faster processor, there`s more memory and there`s a new
version of windows 95, it takes 95 megabytes. There`s lots of different
things that are happening. This environment hasn`t changed. It`s a stable
environment. It`s a very fertile field for us to do something, fantastic
things. One more thing I would like to say before I get into the little
demonstration of our ED. The past is the past, I don't care about what
happened before. This is a new deal. Don`t whine on me about this or that.
Look, I know that I`m not talking to you people because you are here on
sunday morning but there are a lot of people in the community that are
still upset about things that happened before. This is something new. We`re
going forward, we`re going to demonstrate it every step of the way we`re
going to go. That as an example that there are specific things that when we
know we`re gonna do we will tell you.

I can tell you right now a walker before Christmas, I don't think so. I
think there may be some other company that may decide: It was a good idea.
We won`t have a power PC port ready for Christmas. We got to do something,
we have parts and hardware that can take advantage of the OS. We got to
show these people that we are moving. Great idea, it`s a prototype, if
somebody wants to pick up the ball and run with it. We`re ready to try to
support that person. And in the same way, still even this month there were
people at AMIGA Technologies that were talking about the walker being
introduced this year. All I can say is that this person in particular
doesn't work at AMIGA Technologies anymore. There are a lot of people that
don't work at AMIGA Technologies anymore. The ones that we feel have
something to add to what we`re doing in the future are still there and work
silent about then. And we have to put all that stuff behind us. That was
just a little example.

Now what is Viscorp going to do for AMIGA? First thing is, we're gonna
introduce a new operating system by the fourth quarter. If there are
companies on the high end that have an interest in porting over the AMIGA
OS to another processor, maybe the power PC. We're happy to support those
people. No problem. We think there's another solution to this. We've been
in conversations with DEC about the Alpha Chip, that can do 300 megahertz
right now. We think that might be the right way to really boost the video.
I think that`s something that we are going to be working on and you might
see something about that in the middle of 1997. Also on the low end we have
our products.

Our products are ready. We're gonna talk to you about them later. These
things can be adapted in certain ways that can add new functionality to the
A1200 level products. And we think there are some ways so that we can tweak
the A1200 too. Or we can speed up the bus or something like that to help us
get the chipsets to work a little faster. We think we can do a lot of
things and that's why we wanna hear from you people because we think you
might have ideas we don't know about. And we want to leverage off those.
We're happy to let you participate in those idea`s success. So, before I
start talking about the ED, I`m going to ask Raquel to cover the main
points in French and Spanish, just to make sure we're all together before
we go to the next step. Raquel, please.

Thanks very much to Simone.

Pawletzki for listening very carefully to the tape and typing that much in
a foreign tongue.

Thanks must also go to Christoph Guelicher for helping, deciphering,
guessing and contributing to the 'missing parts' in the transscript.


CONTACT VISCorp: www.vistv.com
Amiga is a registered trademark of ESCOM AG
Copyright 1995-1996 by AMIGA Technologies GmbH - Editor: CG


Send comments to
 <webmaster@amiga.de>
 - Date: 22.05.96

________________________________________________________________________________

[7]


		  bYtEs iN pROGRESs - BPS


   A new group is born in Norway , based on nO rEMORSe as WHQ
   With wEiRd oNe as SYSOP^ORGANIZER^TRADER
	aNDy      as TRADER^COORGANIZER^INET SURFER
	cHEESe    as GFXER^CODER
	FIDO      as our MASCOT^FUNNY DUDE


   We are based on friendship and phun , to join ... Call no remorse
   and upload about 100 Mb and give sysop a comment ;D Or just a
   comment with info about yourselv and or samples of your work!
   We are interested in good ASC² ARTISTS, TRADERS, TRACERS, CODERS,
   SUPPLYERS, CRACKERS, SYSOPS & more

________________________________________________________________________________

[8]

------------------------------------------------------------------------------

---- real text starts here ----

.__________________________________________.
|         _____   __                       |
| _______/  __/ _(__)______________________:
:/  ____7  _7___7   7 __   |    7   7 _____7
/  :/   / / ~  /:  /  :/   7   /   /  ___) :
\______/______/____\__/   /\_______\______7|
:      ~      ~    ~ /____7        ~       |
|                                          |
|       Read The Truth about CLIQUE!       |
l________________________________________[k]

----------------------------------------------------------------------
* WOULD BE HIGHT APPRICIATED IF THIS CAN OCCUR IN SOME MAGAZINES AS AN
* ARTICLE, OR ITS SUMMARY BY THE EDITOR IN "NEWS" CHAPTER
----------------------------------------------------------------------

It's finally the time to clear some things up..

Precisely, the problem is about..

1-our group name, CLIQUE.
2-the news in the latest JURASSIC PACK, and the text-files going
around the BBS's, which says that we have members from TRSI,
Hoodlum etc etc..

-1-

We in Clique are the proud owners of this name for about 5 years in
the computer scene. We started on the little old C64 and had many
achievements.

We released the #1 rated diskmag called SCRIPT, and Clique swappers,
demos and lotsa other members had their places in the charts. We
had members from Turkiye (Clique is a TURKISH group),  Germany, England,
Israel, Finland, Belgium, Norway and Australia. We were even voted as
ONE OF THE BEST 10 GROUPS EVER IN C64 HISTORY in Fairlight's diskmag..

I gave these examples NOT TO boast around, but to prove that we
are one of the MOST SUCCESSFULL groups of the C64..

Time passed and our members started moving to other computers like
the Amiga and PC. But our group remained, coz we always were (and
still are) very good friends. Clique is for us, more than just a
computer group. Even if no one of us produces anything, and even if
we grow so old that none of us will be able to see our monitors, we
still be having that Clique-spirit, coz we had the best times together,
in computer scene and in real life..

When we saw some text-files going around in the BBS's, telling about
a new Australia-based group called Clique, we thought they would soon
be aware of the fact and change their name.. But seems, because of
our inactivity, they did not notice the case.. I guess this text
will help to clear some things up. The strange point was that, we
had a very large Australian division once. It must be a real luck,
that they didn't know that Clique already existed.


-2-

And now about the news about us in the latest JURASSIC PACK.

Seems some "children" from Turkiye, who can not stand our fame and
our success, are trying to spread some false rumours about us. Thanx
God we have many friends in the scene, who know what we are made of.
But to those of you, who still don't know anything about us..

WE ARE NO SMALL LAMEBRAIN SCENE CHILDREN..

We know what "Sonik Clique" is. We do *NOT* have any kind of problem
with them. We are "Clique" and they are "Sonik Clique"..

But, the asshole who supplied Jurassic Pack with the news about us..
He wanted us to get into some problems with some famous groups. He
sent news like "Detail joined Clique from TRSI" and so on. Well,
Detail has been a Clique member for over 3 years. And he NEVER WAS
in TRSI or so. And I, Remix/Clq, AM NOT A DOUBLE MEMBER in Virtual
Dreams. (like it appeared in the news..) Those were ALL wrong, and
were aimed to have us scorned by the scene.

After this JURASSIC PACK news, we met some text-files going around the
scene, telling that we really claimed that we HAVE members from TRSI,
Hoodlum and VD. They wrote that we said "We are the best team around"
etc etc..

We are very calm about this matter, fo we know that we never did such
a thing, but it was only some Turkish-wannabees, who are certainly aware
that they will never be able to do all the things we did for the Turkish
scene.. They are trying to put us down, but, unfortunately this is too
hard to do. (you assholes have to do much better than spreading lies
around...  :)) )

We in Clique hope this text will clear things up...

Thanx for your attention and time..
Clique-Turkiye..

(Active-Amiga) Member Status..
------------------------------
Coolshot. Sysop of -Chronique- [+90-216-3102150]
Master... Code
Mit...... Code
Kris..... Gfx, code, trade  [maineditor at ETERNAL diskmag, dbl member in REBELS]
Bloody... Trade             [maineditor at ETERNAL diskmag]
Detail... Code, Trade
Remix.... Trade
Melih.... Code
Smile.... Trade
Ravel.... Gfx
Cooper... Music

PS: Would be very happy if some of my old contacts on the C64 (or
Amiga) get in contact with me once again via internet:

Remix@magnet.com.tr

(or contact kris via kris@young.bbs.tr)

I was REMIX/CLIQUE on the C64, editor of SCRIPT, the disk-mag.
I also was REMIX/CRYSTAL and REMIX/CLASSIC on Amiga.

Greetings to all my personal friends. They all know that neither
REMIX nor his group would do such a thing..


Finally some Turkish crap..

Gerizekalilar..

Butun bu yaptiklarinizla Turkiye'nin ve Turk scene'inin agzina
sictiginizin umarim farkindasiniz. Sizler bilgisayariniza "atari"
derken, biz Turkiye'nin adini yurtdisinda duyurmaya calisiyorduk.
Dunyanin en buyuk gruplarindan biri olduk. Turkiye hakkinda kurdugumuz
bu buyuk ve guzel imaji sizin yalanlarla dolu textlerinizle bozmaniza
izin vermeyiz.

Tum scene'in eninde sonunda anlayacagi olay su olacak..
Turkiye'de buyuk gruplar var. Birseyler yapmis, biryerlere gelmis, belirli
"scene" olgunluguna ulasmis gruplar.. Ama her ulkede oldugu gibi,
Turkiye'de de kendini elit zanneden, 2-3 production cikardilar diye
bir bok olduklarini sanan, ve 3-4 stuff trade ettiler diye kendilerini
aktif zanneden dangalaklar var.. Iste bu dangalaklar en basit numaralarini
yaptilar..

Sizin anlamaniz gereken su..
Bizim gibi bir gruba bok atmak, kendi bok cukurunuzda bogulmaya benzer.
Boyle ucuz oyunlarla kendinizi ne kadar basitlestirdiginizin farkinda
oldugunuzu umuyoruz. (aslinda bunu anlayacak kapasitede olsaniz boyle
birsey yapmadiniz..)

Turk Scene'inin anlamasi gereken de su..
Ne yapalim.. Bu herifler "eylemlerine devam edecekler" cunku 'heyecanli
ve hevesli scene gencleri' olduklari icin tum bu yaptiklarinin onlara
birseyler getireceklerini umit ediyorlar. Yaptiklarinin yanlis oldugunu
anlayacaklarini sanmiyorum. O yuzden onlara katlanmak zorundayiz. Her
ulkede boyle "wanna-bee"ler vardir.. Bizimkiler de bunlar iste..


-----the end.

________________________________________________________________________________

[9]

THE TOP SEVEN WAYS ON HOW NOT
TO GET BUSTED. BY DATA STREAM.
IM AN ELITE HACKER AND PHREAKER
CALLED DATA STREAM I NEED A PBX TO
TRADE MY WAREZ ON. CONTACT ME.



  THE WAYS NOT TO GET BUSTED BY BRITISH TELECOM. BY AN ELITE WAREZ PHREAK.
  ========================================================================

OK WELL ERMM DATA STREAM HERE AGAIN WELL I JUST CALLED ILLICIT AND SAID IF
YOU WANT A DIAL TONE AT THE END OF YOUR PHONE THEN STOP REPLYING TO MY
ULTRA LAME TEXT FILES. I MEAN ITS NOT MY FAULT IM A LAMER IS IT LIKE THEY
SAY YOU ARE BORN A LAMER. ANYWAY ANYONE WHO WANTS TO CALL MY BBS AND UPLOAD
C00L WAREZ THEN JUST GIMME A CALL ON +44 1472 349808.. OR VOICE ON +44
1472 268334.. ERMM ANYWAY HERE IS THE TOP SEVEN WAYS ON HOW NOT TO GET
BUSTED BY BRITISH TELECOM.


1. WHEN YOU FIND A MESSAGEDESK CHANGE ALL THE PASSWORDS ON THE BOXES, THIS
WAY THEY WILL NEVER KNOW THE TRANSFER SETTINGS HAVE BEEN CHANGED.

2. FIND THE SUPERVISOR BOX AND CHANGE THE DEFAULT MAILBOX TO ONE OF YOUR
OWN THEN READ ALL THE MAIL BECAUSE ITS REALLY FUNNY.

3. ALWAYS DIAL 141 BEFORE THE NUMBER YOU DIAL AS ITS IMPOSSIBLE FOR THEM TO
TRACE YOU.

4. CALL BT SECURITY AND SAY A PBX IS BEING ABUSED AND GIVE THEM YOUR VOICE
NUMBER BECAUSE THEY WILL THINK YOU ARE THE OWNER AND EVEN IF THEY TRACE YOU
THEY WONT BUST YOU.

5. WHEN YOU ARE ON THE PHONE TALK IN A MUFFLED VOICE NOT LIKE YOUR OWN
BECAUSE IF THEY ARE LISTIENING INTO YOUR FONE CONVERSATIONS YOU CAN PRETEND
IT ISNT YOURSELF.

6. TELL EVERYONE YOU USE PBXS BECAUSE WHEN PEOPLE ARE BUSTED THEY WILL KNOW
NOT TO GRASS YOU IN BECAUSE YOU USE THEM.

7. IN THE HACK AND PHREAK SECTIONS ON YOUR BBSS THEN DELETE ALL THE FILES
YOU DONT LIKE.. I.E. ALL THE FILES EXCEPT THE ONES ABOUT ELiTE PBX HACKING.
THEN YOU CAN GIVE ALL THE PBXS YOU HAVE TO GROUP MEMBERS TO TRADE WAREZ ON
BUT DONT TELL ANYONE BECAUSE REALLY I AM A K-RAD ELITE H&P DUDE.


OK AND FINALLY A QUICK MESSAGE TO AT&T SECURITY, MCI SECURITY, BT SECURITY,
AND MERCURY SECURITY.. ERMM HI GUYZZZ I HAVE BEEN USING PBXS, ATT CALLING
CARDZZZ AND MCI CALLING CARDZZ FOR ABOUT 4 YEARS NOW BUT ERMM I DIDNT MEAN
TO MY HAND KEEPS SLIPPING ON THE PHONE SO ERMM IT WAS ALL AN ACCIDENT I
HOPE YOU CAN FORGIVE ME. IF YOU NEED THIS TO BE EXPLAINED JUST GIMME A CALL
ON +44 1472 268334 BUT YOU PROBABLY TRACED ME BACK ON 01472 349808. I AM IN
A GROUP CALLED SKID ROW AND FOR SOME REASON THE ENTIRE GROUP WAS SHUT DOWN
BY AT&T SECURITY.. ERMMM FOR SOME REASON WE KEEP GETTING SHIT ON BY AT&T.
OK HI TO SEMTEX HE IS MY BEST MATE EVER HE IS LIKE REALLY ELITE AND WE
OFTEN SEE EACH OTHER AT THE WEEKENDS FOR ORGASMIC PHREAKING SESSIONS ON THE
C00L PBXS I SCAN OUT. I FOUND ONE THE OTHER DAY IT ONLY LASTED 6 HOURS BUT
HEY I KNOW HOW TO USE A PBX LIKE ERMM THATS WHY I HAVE SO MANY.

GREETZ FLY OUT TO MY FRIENDS:

GOA: HEY DUDE COOL BBS ERMMM WHY ARE YOU SO ELITE.
SLAYER: HEY ERMMM SO WHERE ARE THESE PBXS YOU PROMISED ME THEN DUDE.
DOT^MATRIX: HI WELL ARE YOU GOING TO WIPE OUT MY FONE BILL VIA THE CSS.
NEMES!S: HI ERMM GIMME SOME WAREZ DUDE.

WELL ERMM I HAVENT GOT ANY OTHER FRIENDS BUT IF YOU WANT TO BE AN IMMORTAL
HACKER AND PHREAKER AND ANARCHIST LIKE ME THEN WHY NOT APPLY TO MY ELITE
BBS NO NEW USER PASSWORD FOR A LIMITED TIME. OK BYE.

SIGNING OFF: DATA STREAM/SR/TWAT/PRICK/WANKER/PERVERT.

________________________________________________________________________________

[10]
.------------------------------------------.
|                                          |
|     EXTREME TERROR BBS GOES OFFLINE!     |
|                                          |
|        READ ABOUT THE REASONS WHY!       |
|                                          |
`------------------------------------cBl!--'

Hi, this is cANNiBAl speaking.

I have today taken the decision to close my BBS "Extreme Terror" down!
I have lotz of reasons to do this. Some are just the high amount of
phone bills, the lame scene, the actual situation of the Amiga and the
very high bust risk nowadays.  When I look at the wares traded today, I
just can say I would nuke about 80% of it, coz there`s so much shit out
there.  The flood of renames makes it hard for REAL traders to see, what
is original and what is rename.  No dudes, this is not what I opened my
BBS for.  2-3 Majors per Month! Else just Internet Stuff and other crap.
I don`t see any reason to spend nearly all my money for that.

As I said the bust risk is really high today - but I don`t wonna get
busted for that. This is`nt really woth getting busted anymore!

The future for the Amiga is not very good. It seems that there is really
no company, who is able to make such a brilliant computer like the Amiga
is, uptodate with nowadays computer technology.  And the software comps.
nearly all move over to other systems - quitting in producing Amiga soft!

So facing this situation I took the decision to turn off the power switch
of my computer.  I don`t see any reason to work 50-60h weekly for my BBS
only, if I just get 70 Megs of Internet crap weekly , which I can get on
every Aminet CD.  I would say, maybe 30% (Maybe less) of todays wares, are
real wares worth trading.

But okay - I`d like to say thanks to every User of my BBS for giving me
the great support I had the last months.  It was really a great time with
nearly all of you. I`d like to greet noone special, coz I don`t want to
write 5K of greets in this useless textfile. I just want to greet everyone
I ever met in the Scene and specially all members of Hellfire, Flood and
Bad Conscience Inc!

Signing off:

cANNiBAl [HELLFIRE^FLOOD^DATA DIVISION^BAD CONSCIENCE INC!]

	 NOW EX SYSOP OF EXTREME TERROR BBS!

**************************************************************************
*** Sysops - Pleez don`t delete my account - I`m just no Sysop anymore ***
*** But I`m still going to call your BBS.                              ***
**************************************************************************

-[eOf]-------------------------------------------------------------------------

[11]
._________ ___ ______  _____ ___ _96/05/19_.
|    .. ___)  \__   _/\_  ___)  \___ ..    |
|  .-' _\_ _____/__ \__/ _\____   _/_ `-.  |
|  : _/   __/__    \_  _/   __/__    \_ :  |
|  `-\______/_/     /  \______/_/     /-'  |
|   :  -dV$/_______/       T!/_______/ :   |
|   |                                  |   |
|   | Fatal/Epsilon Design brings you: |   |
|   |                                  |   |
|   |   ANOTHER STEP WILL GO OFFLINE   |   |
|___¯)________________________________(¯___|
						 .
						 |
						 .
					   _____ |
   ___________   __________ ________   ___|_     |_____ ________    __________
 ./     _    _\__\_       /    _    \./     |_   |    _/     __/___ \_       /
 |      _    \    /      /     \     |      _/   _    \     _/     | /      /.
 |      |_____\  /_______\___________|______|____|     \___________| \_______|
 |______|      \/                                | _____|     /_______|-Mo!/aL
		    ________ _  _____  _______   | _____________
		    \        _./     |_    __/__ ./     _      /
   ·Another Step·   .\       \|      _/   _/     |      /     /
		    |_________\______|___________|      _____/
						 | _____|
						 |
Another  Step will be offline for some time. You .  E P S I L O N   D E S I G N
can  still get in  contact with  me, by  dialing |              J E D I A R T S
+46-21-330975 (The bbs line) voice. I'm changing
BBS  program  and  sorting  over  100megs  of ascii collections, so I feel that
Another  Step  would only suffer from this with a lot of down time.  So until I
reopen  the  board.   Hang  in there all of my fans!  ;) When Another Step goes
online  there  will  be  a  massive Ascii conference with over 100 megs of pure
ascii  enjoyment  and  everything  will  be  for  freeleech.   If you have some
questions  and  can't  phone  me  for  some reason, catch me on the irc channel
#AMIFRONT  with the nick fTL^eD.  Or drop me an email at fatal@quicknet.se, and
please  NO ascii requests.  Those letters will be discarded.  Have a beautyfull
life and until next time!
				      / Fatal Of Epsilon Design/Obscene/G^Force

________________________________________________________________________________

[12]

.------------------------------------------.
||                                        ||
||          TO BE OR NOT TO BE!           ||
||                                        ||
||          AMIGA OR NOT AMIGA!           ||
||                                        ||
||      VERARSCHT OR NOT VERARSCHT!       ||
||                                        ||
||                                        ||
||       THAT'S DA DAMNED QUESTION!       ||
||                                        ||
`------------------------------------------'
jo, was nun?

werded ihr euch fragen, schon wieder so ne stink scheiss mail.  jo, was soll
ich sonst machen, klar, ich habe wieder langeweile..  wie einige von euch
bestimmt denken.

ich zappe so neulich durch die fernseh kanaele und was sehe ich da, NEUSS die
computer sendung, fuer PC LAMER, die gerne mal alle funktionen von EXCEL
erklaert haben wollen, da man als normaler user jeden tag auch kraeftig mit
allen funktionen damit arbeitet.  nundenn, neugierig wie man auch ist, glotzt
man den scheiss, mit der hoffnung, das sie eventuell was anderes bringen.  und
siehe da.  ungeachtet dessen bekommt man eine 30 sekunden interview mit
tschetschenko (polski:  kurva!) ueber amiga technlologies und der zukunft des
amigas.

sicherlich freut man sich ueber jegliche art von engagment ueber amiga im
fernsehen, doch was ich gehoert habe war nur dreck.  ich moechte nicht
beleidingend wirken, aber der reportierte hat nur dreck von sich gegeben.
schoen wie es das marketing und das kaputte denken diesem herren entspricht,
labert er ueber "amiga gemeinde", "tolle technologie", "nichts neues",
"bemuehen das was neues kommt", "walker".  etc.  aber immer noch nichts
handfestes.  ich persoenlich bin immer noch guter hoffnung ueber phase 5.

ich persoenlich habe mit amiga technologies abgeschlossen.  haette sogar einen
tip GRATIS fuer diese herren.

spart euch das geld und den einsatzt, fuer den walker.  im verlauf muelltonne
genannt.  ich sehe tag taeglich immer mehr leute den amiga verlassen, in der
letzten woche habe ich alleine schon mehr als 20 adverts von bekannten scene
leuten gesehen, die ihren schotter an die maus bringen wollen.  was meint ihr
wer wuerde so normal sein und sich so eine muelltonne zulegen wollen, die zumal
noch antiquitaets wuerdige eigenschaften besitzt?.  gebt das geld lieber
kompetenten leuten in phase 5, die koennen damit besser umgehen.

es ist bedauerlich von euch leuten zu sehen, wie ihr mit eurem minderen
verstaendis den amiga mehr und mehr in die tiefe schiebt.  ihr reded staendig
davon den amiga retten zu wollen, aber in wirklichkeit tretet ihr noch kraeftig
hinein, damit er auch gewaltig tiefer faellt.  ihr labert in interviews, von
"amiga kreisen", die es tollfinden was ihr macht und von denen die es nicht
toll finden.

ich haette zu gerne gewusst, wer da der positiv denker ist.  ich wuerde diese
mail nicht verfassen, wenn ich mich nicht vorher ausgiebig mit einigen leuten
unterhalten haette.  alle aber auch RESTLOS alle in der AMIGA scene, damit
meine ich die leute, die amiga zu dem gemacht haben was es heute ist (ich meine
damit die real scene, die den amiga zu dem kult gemacht haben den er heute hat)
sind der meinung, das ihr in amiga technologies total inkompetente irre seid.
ihr glaubt sicherlich selber nicht an dem was ihr da verbreitet.  es ist so
wie, als wenn man einem hund sein fresschen geben will.  die muelltonne ist so
ein fresschen, ebend mal zusammengeschnitzt und da haste.

sicherlich hat man in amiga technologies mit "amiga kreisen" die parkuhren vor
der firma gemeint, die man mit 0.50 DM befragt hat, na, was denkt ihr ueber
amiga, und als antwort hat man dann gehoert....  XXXXXXX was bei amiga
technologies heisst, "japps ihr seit die hechte, genau die leute, worauf die
amiga scene gewartet hat.  ihr holt amiga aus dem dreck".  scheisse ist
passiert.  nochmal nachgetreten habt ihr.

was soll denn nun konsequent passieren?  haha!  ich weiss ich bin 100% sicher
das ihr frueher oder spaeter mal diese mail zu lesen bekommt.  waehre gelacht,
wenn sich keiner von euch in der scene aufhaelt.  ich hasse es, wenn man um den
heissen brei herumlabert!  das stinkt nicht nur mir, sondern dem ganzen rest
der amiga scene "ich rede von scene, da es keine gemeinde ist.  man trifft sich
nicht jeden tag persoenlich!".  wir werden mit dritt klassigen texten und infos
fuer kleinkinder abgewimmelt.  ist ganz klar, wie soll man leute informieren,
wenn nichts zum informieren da ist.  ist logo das keiner wissen will wie
kickstart 3.2 aufgenaut ist, da es sich um kickstart 3.1 handelt mit neuer
version, funktionstechnisch sicherlich voll indentisch.  den hex editor habt
ihr gefunden.  selbst die includes die von euch mit neuer version rausgegeben
wurdenm beinhalten nichts neues.  man schrieb von fixes etc, aber da war jedes
byte exakt dem byte der alten commodore version, ausser dem kopf natuerlich der
angepasst wurde.  das ist, als wolle man einen hund bei laune halten und ihn
mit stoeckchen holen beschaeftigen.

ihr macht etwas gutes, wenn ihr ebend mal so kurz bei phase 5 ancallt und
sacht.  start frei, das ist genau das richtige.  davon mal abgesehen und
nebenbei bemerkt, das phase 5 schon immer kappiert hat was da bei euch kranken
in amiga technologies abgeht.  ich habe schon vor einiger zeit gesagt, das bei
amiga technologies nichts kommt.  und siehe da es kommt nichts, die muelltonne
ist da eingeschlossen, da es nichts ist.

bei fisch-korb kann man auch nichts erwarten.  sicherlich sind da leute drin,
die damals unter "CATS" den schotter zusammengemelted haben, aber heute ist das
nicht mehr aktuell.  wo steht da jegliche relation?  es ist relativ zu
beurteilen, das man von artfremden firmen erwarten kann, das sie sich mit einem
widerum artfremden projekt befassen.  die technologie ist ueberall gerne
gesehen, nur ist es leider bedauerlich zu sehen, wohin die technologie
verschenkt wird.  amiga technologies dachte sicherlich, wir packen es an wie
intel, wir geben die technologie frei, damit man sie repruduzieren kann um so
die wirtschaftliche basis des amigas zu sichern, dabei haben sie genau das
verkehrte gemacht.  irgendwie haben sie nicht kapiert, das man, rein
hypothetisch, mit kuhmilch nur kaelber fuettern sollte und nicht ferkel.  d.h.
amiga technologie nicht in kuehlschraenke einsetzten sollte, sondern als
computer.  naja, wie koennen wir was anderes erwarten als inkompetenz.  es sind
bekanntlich die falschen menschen am richtigen projekt.  die es nicht besser
verstehen als das geld sinnlos auszugeben.  das fisch-korb die ganzen spinner
in amiga technologie rausgeworfen hat, ist vorteilhaft, je weniger dieser
idioten sich damit befassen, desto besser.  das kann man nur befuehrworten.  je
mehr spinner am projekt, desto tiefer sinkt der amiga, da wie erwaehnt die
falschen am zuge sind.  was nun fisch-krob macht, weis kein schwein.  wozu
sollen wir amiga leute uns noch kraeftig den hintern tot-treten und
irgendwelchen porno decoder herstellern anbetteln, den amiga zu retten.

wir die amiga scene haben damals ueber den c64 gelacht, aber dort sagte man
immer, der c64 stirbt erst, wenn der amiga laengst gestorben ist.  nunja wir
haben alle drueber gelacht, aber nun stehen wir selber in der scheisse.
allerdings weiss man auf dem c64 das es keine zukunft mehr gibt.  (damit meine
ich halt c64, c65 und c128 rechner).  wir hingegen wissen nichts.  noch nicht
einmal ob der amiga schon gestorben ist oder nicht.

ich kann mich nur meiner letzten mail anschliessen und hoffen das phase 5
durchgreift und den amiga aus der scheisse holt.  ich kann auch nur wiederholen
was ich bereits sagte.  ich konnte es nicht glauben, aber sehr viele teilten
die meinung was ich in meinem alten text verfasst hatte.  uns bleibt nichts
anderes uebrig als auf die kompetentz von phase 5 aufzubauen.  das ist so zu
sagen der letzte faden vom seil, wenn der reisst, dann kann man drueber
nachdenken ein potentieller bill gates kunde zu werden.  vorher jedoch nicht.
ich habe es gelernt niemals aufzugeben, egal was kommt.  ich rate jedem noch
ein weilchen auszuharren.  auf dem pc bekommt man bessere spiele, das ist
sicher, man bekommt leistungstaerkere programme, das ist auch sicher (naja kein
diropus etc.  aber egal) aber eines bekommt ihr da so schnell nicht.  das amiga
gefuehl, das betriebssystem und den fun.  nunja beim letzteren punkt bin ich
mir momentan nicht so sicher, da es vielen leuten momentan total auf dem sack
geht ueberhaupt etwas auf dem amiga zu machen aber irgendwie muss man die augen
zukneifen und sagen, ich muss da durch.  der amiga ist in der tat momentan vom
betriebssystem und anwendung her das genialste, was es auf dem computer sektor
gibt, da kann sich jedes andere unternehmen eine scheibe von abschneiden.  und
insgeheim freut es mich, das bill g(aids) dieses noch nicht geklaut hat, so wie
er jedes andere produkt klaut und es als seines deklariert, dies jedoch ist ein
weiters kapitel.

die gelder sind bei phase 5 besser augehoben, da diese firma uns immer mit
ihren cards ueberzeugt hat.  wir sehen ja seit jahren firmen dichtmachen und
den amiga verlassen, doch eine firma ist gekommen die es geschafft hat.  wir
wissen alle, wenn die hardware nichts taugen wuerde, dann haetten sie nie im
leben eine einzige card verkauft, doch dem ist mit nichten.  ich kann nur an
alle leute appelieren, behaltet eure amigas noch eine weile.  haltet durch,
verkauft des nicht so schnell, sicher kann man sagen, lieber jetzt verkaufen,
auf pc umsteigen und dann sehen was passiert, wenn was neues kommt, dann kaufen
wir uns nen amiga.  habt ihr euch auch die negativen aspekte des pc's klar
gemacht?  es gibt mehr als euch lieb ist, ich kann mir hut vorstellen, das ihr
bei euren freunden schoen mal ebend "duke nukem 3d" gezockt habt (eg:  mir
persoenlich gefaellt die stelle, wo er wartet und ruft:  "what are you waitin'
for...  christmas?) aber scherz beiseite, ihr seht nur die tollen spiele, im
hinterkopf habt ihr die tollen und reichhaltigen programme, aber denken tut ihr
nicht.  es gibt soviel negatives.

- schutzfehler unter windows
- das lange laden
- kein directory opus like programm, glaubt mir ihr werded den alten diskmaster
  1.0 noch schaetzen lernen.  norton commander 6 ist genauso arm wie die 5er
  version.
- lange tempfiles
- windowsverzeichnis ist ein verzeichnis wo alles reinkommt, und nie wieder
  etwas rausgeht.halt ne muelltonne.  keine ordnung.
- das file system laesst noch zu wuenschen uebrig, wenn ihr mal euren fat-
  eintrag vernichtet habt, dann hattet ihr ueberlange datei namen.
- staendig plattenfehler, ohne jeglichen grund.
- ihr koennt keinerlei ordnung in die dateien bringen, so wie man es unter
  amiga gewohnt ist.  einige von uns (ich eingeschlossen) haben es gerne das
  die dateien kleingeschrieben sind, und die system abhengigen texte in
  kleinbuchstaben gewandelt sind etc, alles schoen mit tabs versehen usw.  also
  all das was das amiga system zum amiga gemacht hat.
- das windows 95 ist mit dossachen schneller als das dos 7.0!  was fuer mich
  ein raetsel darstellt.
- das pnp ist dreck auf pc, man muss dennoch konfigurieren was das zeug haelt,
  damit es laeuft.
- das installieren neuer treiber unter windows 95 ist die wahre hoelle.

- os2 warp, ist der noch groessere dreck, man sagte es sei vergleichbar mit
  amiga os, aber dem ist bei weitem nicht so, da ist noch mehr chaos in den
  datei verzeichnissen, ohne das normale microsoft scheiss kommt ihr damit eh
  nicht klar, ohne ms zusatz laufen viele spiele nicht usw.  naja dann hat man
  die ganzen sachen nicht, die man gerne haette usw.

- staendig irgendwelche konflikte usw.

- windows 3.11 auf einem pentium 100 zu installieren ist genauso als wenn man
  sich ohne narkose die hoden rausreisst.  eine einzige kastration, einen 32
  bit faehigen rechner auf 16 bit zu verwerten ist doch nicht im sinne des
  erfinders, ich hatte es mit den 32 bit erweiterungen versucht, aber dann zog
  meine scsi platte nur noch 6 mb anstatt 11 mb die sec, naja.  alles nur ne
  reine formsache.

dennoch sehe ich immer mehr leute auf pc umsteigen, sie denken einfach nicht
ueber die nachteile nach.  nach ca 2 tagen hatte ich die schnauze von meinem pc
total voll, und habe es bereuht dafuer 4000 dm ausgegeben zu haben (ohne
monitor, ohne platten), dafuer war das zu damaligen zeitpunkt mit bester
hardware (die im uebrigen heute sogar noch voll aktuell ist, aber die preise
sind gesunken) bestueckt.  ein guter pc macht leider noch keinen guten rechner.

es gibt sicherlich auch gute aspekte, doch sollte man sich vorher mal genauer
mit einem pc befassen, erst eine installation durchziehen zeigt, was so alles
in einem menschen an fluessigem breihaltigem steckt ;)

ich bin nach ca 4 monaten auf amiga zurueck gegangen, nunja der zeitraum war so
lange aber darueber moechte ich mich nicht auslassen, da es keinem etwas
anbelangen sollte.  ich baute meine 3.6 gb wieder aus dem pc tower, das toshiba
cd-rom und kloppte alles zurueck in den amiga und war happy.  ich fuehlte mich
sofort wohl, es ist einfach eine vergewaltigung der moral zu behaupten, man
koenne von heute auf morgen problemlos auf einem pc umsteigen, das geht einfach
nicht.  es koennte nur fuer leute gehen, die den rechner als eine art,
textverarbeitung ansehen.  aber als scener?  nie im leben, man wird krank.

man koennte so vorgenen das man sich einen pc als 2t rechner zulegt, aber wer
will schon einen pc haben, nachdem er eine installation da drauf durchgefuehrt
hat.  dort muss die hardware an die software angepasst werden, und nicht wie
wir es kennen, die software an die hardware.

coder haben es noch schwerer.  nein nicht die theorie, die ist ueberall gleich,
aber sich damit abfinden zu muessen, das mann das wofuer man jahrelang
gebraucht hat es sich anzueignen, aufgeben muss.  angenommen ihr habt ein
wichtiges programm geschrieben (und das in assembler auch noch) und dann nen
pc?  nope...  vorher muss ich kotzen.

amiga, um nochmal drauf zurueckzukommen, kann nur gerettet werden, wenn die
preise fuer hardware drastisch sinken, bzw.  phase 5 uebernimmt.  vergesst
einfach amiga technologie, sie sind es nicht wert sich darueber gedanken zu
machen, leute die einem staendig verarschen sollte man irgendwann total ans
bein pissen.  fisch-korb kann man auch vergessen.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--
-- der obige part stammte von vor paar tagen.
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

anfangs wollte ich den text nicht releasen, da mich alles momentan total
ankotzt.  die firmen wechseln wie ich taeglich meine unterhosen.  aber nun
langts mir total.  liest den crap oder lasst es sein.

was soll der dreck den nun?  pios????  was fuer ein schwachsinniger name?  was
sind das fuer leute?  was wissen sie ueber amiga?  was denken sie zu wissen,
was den amiga pleite gemacht hat?  warum behauptet so ein pollacke wie
tschetschenko, das solange er in amiga technologies ist, das es den amiga
weitergeben wird!!!  nicht er haelt den amiga am leben, sondern die momentane
scene (sofern man noch davon quatschen kann).  ich wage mal zu behaupten, das,
wenn er was wirkliches geschafft hat, dann die pleite von amiga technologies.
nun, das soll kein aufhetztbrief oder sowas sein.  aber was nun?  gott.  nun
bin ich so viele jahre auf amiga und das erste mal das ich ueberhaupt nicht
mehr durchsteige was denn nun sache ist?..  verarsch, laber dreck und
kotzen!...

in diesen tolouse texten spricht viscorp von phase 5 usw.  und von phase 5
hoert man genau das gegenteil, das diese es nicht fuer noetig befunden hatten
sich mit ihnen in verbindung zu setzen???  naja kann sein das es mittlerweile
zu einer einigung gekommen ist!  aber wie verhaelt sich PIOS zu dem scheiss?

pios labert von einem neuen weg, sagt die ganze scheisse kennen zu wollen, will
mit dave haynie und konsorten neu anfangen.  aber unterzeichnet den ganzen text
mit.  amiga is a trademark of escom?...  bahhh....  geht nach hause.  packt
ein.  dummes gelaber hatten wir schon..  meint ihr nicht das reicht..
volksverarschung wie die wildecker schweinzbuben!

ja gott?  wenn jeder die scheiss lage kennt, jeder weiss woran amiga krepiert
ist, und jeder den scheiss ueber marketing kennt.  dann warum unternimmt keiner
etwas reelles?  dumm labern wie bei den politikern!  die quatschen uns auch
taeglich mit dreck voll.  und raus kommt nischt.  nur tzatzicky gestank ausm
mund.

das ist genauso als wenn ein coder anfaengt ein intro zu coden, dieses nicht
fertig bekommt, aber dann ein neues anfaengt!  am ende haben wir 10000 nicht
fertige sachen und dann faken wir alles zusammen und haben wieder nichts.  also
nichts ganzes und nichts halbes.  was ist das fuer eine scheisse!!  das nenne
ich nun motiveren der amiga leute.  den text von phase 5 hatte ich damals als
ein lebendes echo aufgefasst.  aber das hier brennt nun die pfanne auf dem herd
an.

mir ist es nun scheiss egal wer nun was entwickelt, nur hoffentlich moeglichst
bald.  sonst ist die kacke voll am qualmen..  seit dem geschreibsel da oben
sind weitere 7 leute mit ihren sachen abgezwirbelt.  einige haben ihre hardware
verloren, wegen crashes usw.  und kaufen sich nun nen "domesdos" rechner.  wiso
macht ihr nicht dieses...  deklariert den amiga fuer tot.  loest eure firmen
auf, dann gibts keine probleme und entwickelt neu.  und ganz was anderes..
aber so ein gelaber.  einmal ja dann wieder nein, dann jain und dann leckt uns
am arsch.

				      ___
				     || ||
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				     |   |
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				     |   |
				     | O |
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				__|  |   |  |  \
			       |  |  |   |  |  |
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			       |  \         |  |
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				\             /
				 \           /
				  \         |
				   |        |
				   |        |
				   |        |
				   |        |
				   |        |

			      das hier ist fuer!

				   commodore
			      amiga technologies
				    viscorp
				     pios

fuer des gewaltige verarschen der leute.  steckt euch eure plaene in den arsch
daraus wird doch sowiso wieder dreck.  alles was ihr in die haende bekommt,
ended als dreck!!!

leute behaupten das ich irre bin, warum nicht.

________________________________________________________________________________

[13]

     D i r e c t   f r o m:
		     _
     .  _ .  _  _ ' (_) /_
     l (_ l | )(_|  __)(__)
	       __|
  r.  e.  s.  u.  l.  t.  s. !

 from:Keldon/Jewels ^ Baloo/Taste


       ..................................................................
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       ::: i.  c.  i.  n.  g.  .9  .6    r.  e.  s.  u.  l.  t.  s. ! :::
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       :::             / ____/         .:::·         ::.        .:·     ::.
       :::            /   |   \        ·::.       ::·::.    .::::::.  ::::
       :::           /    |_,  \         ·::.   .:·  ·::. .::·    ·:::::·
       ...          /___________\-kD!      ·:::.:     ·::::·:        ::.
       :::.....     `-----------'          ::·::·  .:.    ::. ::::.   :::
	     ::.........................   ::::    :: :    :: :.  ::   ·::
			______       :::    :::    ·:.:    ::  :..::.    ::
		       (______)      ...    .::          .::           :.::
 ....................../      \......:::   ·:::        .::         ...:::·
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       ····          /___________\   !   ||   |           :::
       ::::          `-----------'   `---'`---'           ...
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       ::::::::::::::::::::::::::::::::::::::::::::::::::::::

       Design And Written By:Keldon/Jewels/Why & Baloo/Taste

    Contributions in the 4-channel compo:

    1.Wasp/Powerline           "Hexagon"              460Kb
    2.Coma/3LE/Str             "Saltfattig kost"      260Kb
    3.Slice/Royal              "Shock Moves!"         336Kb
    4.Fender&Jazz/Smok         "Funk Bee"             417Kb
    5.Blade/Subspace           "Fields of Noice"      312Kb
    6.Deelite/Subspace         "Ride the Party Sky"   649Kb
    7.Mittag-Leffler/Nosebleed "Soft Amber"           197Kb
    8.Psycho/Session           "Plastic Impression"   195Kb
    9.Mr.Real/Craze            "Illusion"             239Kb


    Contributions in the  Multichannel compo:

    1.Poison/Goto 1O        "Waterfall"        cHn#14      196Kb
    2.Deelite/Candela       "Freakshow         cHn#19      487Kb
    3.Silverstance/Neurotic "Voyager"          cHn#16      771Kb
    4.Claw/C-Lous           "Pegasus"          cHn#12      347Kb
    5.Epsilon/Divine        "Prophecy"         cHn#16      460Kb
    6.Fender/Smoke          "Nova Spacematrix" cHn#18      323Kb
    7.Calvin/Proxima        "Balglab"          cHn#12      255Kb
    8.Alaster/Cybertech     "Sonic of Truth"   cHn#16      664Kb


    Contributions in Amiga-64kb


    1."Mind The Carrot 2"  Tbl                       286
    2."Decay"              Session                   179
    3."Memories"           Nemo / Factor              93
    4."Rosa Bananer 2"     Factor / Omen / Spiritual  92
    5."Everyone is Jesus"  Newage                     91
    6."I Dina Drömmar"     Smart                      45


    Contributions in Amiga Demo

    1.Tribe/Tree Little Elks         201
    2.Glow/The Black Lotus           181
    3.Freak/Balance                   67
    4.Funkybility/Subspace            48
    5.Kolor/C-Lous                    42
    6.Free Entrance/Giants            19


    Contributions in GFX Compo

    1."Deep Forest"            Newt/Subspace       115
    2."Real"                   Tudor/TBL           113
    3."Bu bo bu bo"            MRK/Subspace&Jewels 100
    4."En Skit Ur En Målarbok" Blomsterleif/Keso    38
    5."Girl"                   Firelord             38
    6."Grandfathers fish"      T.Jansson/Citron/Sdx 35
    7."Infiltration"           Frame/C-Lous         32
    8."Browallia"              Last Expedition      28
    9."Time"                   Deuterium            24
   10."Alien Moonlight"        Cheeus               20
   11."Panda"                  DJ Cat/Keso          19
   12."Se vad Scan Gjorde"     Puh/Agony            15
   13."Flashback"              Creon                16
   14."Xegaburk"               Creeedex             13
   15."Burning Up"             IZE/Fusion           13
   16."Skraepisch"             Desoto/Subspace      12
   17."Rip in Time"            Phase/Spaceballs     11
   18."Arla"                   X3M/X3M              11
   19."Thanatos"               Red Chost            09
   20."Alien Sk8"              Virtu/Smart          08
   21."Gnolman"                Earoba/Candle        06
   22."Wings Of Fury"          H Jansson            06
   23."Dreaming"               Mill                 05
   24."Twisted"                Inoxing              04
   25."Mask"                   Nightowl             02
   26."Sword of Thruth"        Caozer               01


   Contributions in Fast Intro Amiga/Pc

   1.Ward/Disco'96                  98
   2.Bonk/Heaven                    91
   3.Elfsong/Fast                   87
   4.Powerline/Fast                 64
   5.Los Laiban Division/Discodunk  43
   6.Rectum Cauda/Sykkelkonge       41
   7.Loafer Team/16 Ampere          37
   8.Factor/Grape                   29
   9.Nelluknets/Sensation           26


   Contributions in Pc-demo

   1.Why?           Elfsong         90
   2.Puh            Tpolm           88
   3.Scratch        Neurotica       68
   4.Zeotrope       Bonk!           47
   5.Rectum Cauda   17'e mai        28
   6.Olle           Niggers inc     28
   7.Exotic 3       Bus logic       25
   8.Liket 18       Loafer team     16


   Contributions in  Pc 64k Intro

   1.Halo         Orca             101
   2.Haloogen     Sublogic          85
   3.Atari rullar Elfsong           51
   4.GutGutGut    Proxima           44
   5.Design sucks Contortison       34
   6.Kasvopesu    Proxima           29
   7.Skog II      Cauda             28


   Contributions in the Fast RealTime Draw compo

   1.Nude/Three Little Elks       *WINNER*
   2.Newt/Subspace / Sardonyx
   3.Dj Cat/Keso
   4.Mrk/Jewels
   5.????
   6.Blomsterleif/Keso
   7.????



	       __ ------------------------------------------- __
	      /\_\ we are only here for some mailfriendship! /\_\
	      \/_/-------------------------------------------\/_/
	       ~   keldon/jewels^why         Baloo/taste     .^
	       ·:. kenneth fajkowski       jerker Olofsson   ·:.
	       .:·   Arvesgarde 30          Norumshojd 22     ·:
	      :·   417-44 gothenburg      417 45 gothenburg  .:·
	      ·:.       sweden                sweden        :·
		·:------------------------------------------·:.
		      oNLY aMIGA!              oNLY pC!
		  ------------------------------------------

________________________________________________________________________________

[14]

,-- ----  --- - ----- ----- ----- ---- --,
|  REAÐ!®EAD!®EAÐ!READ!REAÐ!®EAD!REAÐ!   |
¦                                        ¦
:   ALL ABOUT NEW POLISH BOARD CALLED    :
· _           *!NEVERMiND!*            _ ·
·//                                    \\·
.  __        DOWNLOAD NOW!!!         __  .
`--\/--- --- - ----  ------ -- - - --\/--'


.------------------------------------------------------------------------------.
					   ..............................
  _____ _____    ____       .____.  ____   :  _____                     :
  \__  \     \__(___/_______|    |_(___/______\_   \  rUNNiN' A12OO^O3O :
    \_  \     _    _____    |    _    _____   l/  _/_ 5OmHZ^1O MEGZ RAM :
     | \ \    |   l/   |    !    |   l/   |   _     / 1.3 GiG hD^CD-ROM :
     l__\   .¦l__    .¦|\__ ·  .¦l__    .¦l___/    /  USR SPORTSTER v34 :
	 \____|  )_____|   )_____|  )_____|: /____/   aNd LOGiC vER.1xx :
					.___ ___    __   _____     _____ .pSh.
    [^NØÐe 1^ +48 86 ¹895²3^] 288OO     |   \   \__(_/_/\     \____\__  \
    [^NØÐe 2^ +48 86 ¹LØCAL^] 576OO     |  \  /  _    _  \     _     /   \
					|   \/   |    | \ \    |    /    /
	 oNLiNe sINCe MaY 1996          l___/  .¦l____&__\   .¦l___/    /
					   /_____|        \____|  /____/:
 MAZTERS!: MA®O ^ JACOBS/ROYAL ^ PAT/ROYAL  :                           :
	  AND MAYBE YOU? CALL NOW!          :...........................:

[.AMiGA.WAREZ¦CONSOLE¦DOORS¦AZKi.COLLECTiONS¦TRAINERS¦SEXY.PICTURES¦AND.MORE...]

			     OPEN:> 2O-15 (nO 24h!)


ONE  MORE  THING:  I HAVE A BIG REQUEST TO ALL ASCII MAKERS.  I NEED SOME LOGOS
FOR MY BOARD.  SO IF YOU'LL FIND FREE MOMENT MAKE THEM FOR ME (PLIZ)...

				   I NEED...

			NEVERMIND    - NAME OF DA BOARD
			MARO         - HEHE, IT'S ME
			AMIGA!WAREZ  -
			CONSOLE      -
			MUSiC CORNER - NAMES OF CONFERENCES
			BIG BOOBS    -
			ASCII & ANSI -
			/X DOORS     -
	   PRIVATE (ONLY FOR SYSOPS) -
			REQUEST      -
			NEW USERS    -
	aNd oTHEr lIKe...
			BOARD CONFIG -
			BOARD RULEZ  -
			DOWNLOAD     -
			UPLOAD       -

ALL LOGOS YOU CAN UPLOAD INTO NEVERMIND (AZKi CONFERENCE) OR JUST PUT THEM INTO
YOUR  NEXT  COLLY  (I HOPE THAT I'LL GET THIS COLLY).  IF YOU WANT YOU CAN ALSO
GIVE THEM TO ONE OF TRADERS WHO CALL MY BOARD (EG.  JACOBS).
									   MARO
SORRY FOR MY ENGLISH...

			  DON'T LET THE AMIGA DIE!!!

._____________________________________________________________________________.

					   ..............................
  _____ _____    ____       .____.  ____   :  _____                     :
  \__  \     \__(___/_______|    |_(___/______\_   \  rUNNiN' A12OO^O3O :
    \_  \     _    _____    |    _    _____   l/  _/_ 5OmHZ^1O MEGZ RAM :
     | \ \    |   l/   |    !    |   l/   |   _     / 1.3 GiG hD^CD-ROM :
     l__\   .¦l__    .¦|\__ ·  .¦l__    .¦l___/    /  USR SPORTSTER v34 :
	 \____|  )_____|   )_____|  )_____|: /____/   aNd LOGiC vER.1xx :
					.___ ___    __   _____     _____ .pSh.
    [^NØÐe 1^ +48 86 ¹895²3^] 288OO     |   \   \__(_/_/\     \____\__  \
    [^NØÐe 2^ +48 86 ¹LØCAL^] 576OO     |  \  /  _    _  \     _     /   \
					|   \/   |    | \ \    |    /    /
	oNLiNe sINCe 14¦O5¦1996         l___/  .¦l____&__\   .¦l___/    /
					   /_____|        \____|  /____/:
 MAZTERS!: MARO ^ JACOBS/ROYAL ^ PAT/ROYAL  :                           :
	  AND MAYBE YOU? CALL NOW!          :...........................:

[.AMiGA.WAREZ¦CONSOLE¦DOORS¦AZKi.COLLECTiONS¦TRAINERS¦SEXY.PICTURES¦AND.MORE...]
							  [-AquaAdder v1.0-]

________________________________________________________________________________

[15]

PHASE 5 Answers - Comments Made By
Dave Haynie.

		phase 5 Answers Comments Made by Dave Haynie

Date sent: Sat, 25 May 1996 18:47:36 +0200
From: Wolf Dietrich
Organization: phase 5 digital products
To: cucug@cucug.org
Subject: News Release / Open answer to Dave Haynie

Open answer on Dave Haynie's comments on the current Amiga situation of May
22

from Wolf Dietrich, General Manager phase 5 digital products, on May 25, 96

With interest I have read Dave's comments on the current Amiga situation. As
we and the Amiga are in a situation where a lot of major decisions for the
future of this system are to come, I would like to answer some of his
comments to reflect our position and partial different view of things.

First of all, there was no animosity on our part against AT - we just wanted
to get things going, and so we started the PowerUP project in late 95 as AT
wasn't giving any view or commitment. We had been offering AT all of our
support for quite a long time, and continued to do so in a situation where
there was no development, no resources, no vision; what Dave believes to be
an animosity was simply the great concern that things wouldn't go into the
right direction for the Amiga. Meanwhile, all development on AT side is
cancelled, so there is no more cooperation as there is nothing left to
cooperate in.

But let's get into some technical considerations. First of all, Dave states
that our software development is kind of a hack. Funny to hear that, as he
has not seen a single line of code, and also was not involved in in-depth
discussions about what we are doing. To simply state the facts: For our
PowerUp program, which's goal is to develop PPC upgrade boards for existing
Amiga systems, we have re-written Exec and Expansion in PPC Natice Code, and
two versions of 68k emulators to run the rest of the OS out of the system
ROM. This is not a kind of a hack, but simple the first step which we could
realize. Our plan to add a PPC native version of CyberGraphX - which has
emerged as a standard today - is just a software add-on to increase the
performance of those upgraded systems where parts of the OS have to be
emulated. This way is not very different from, for example, having a 68040
or a 68060 library to emulate in software what is different in the processor
hardware - however, as 68k and PPC have some significant differences, it can
not simply be realized by a library or a new setpatch, but needs a
completely re-written, but fully function-compatible Exec.

Now getting to the comments on the hardware design. First of all, I leave it
up to the public to judge if our announced systems are overpriced (see
http://www.phase5.de/ in the news section); also the non-standard argument
is missing any fundamental. I know from the technology meetings which AT,
Motorola and phase5 joined in the recent months, that Dave's vision of a new
computer is a standard PPRP mainboard, with a PPC CPU and a PCI bus and
that's it; any idea of adding something specific which would have to be
developed had been rejected by him in these discussions. But, all innovative
developments today contain some individual parts, mostly in form of FPGAs or
ASICs; it's the only way to build something that stands out of the mass
markets. We at phase 5 definitely believe that a new Amiga system needs some
unique H/W features as it had in the past; just having a ported OS running
on a standard PPRP system which also runs MacOS, WindowsNT, and so on, would
be the death of AmigaOS simple as there would be no sufficient reason for
S/W developers to continue writing their code for Amiga OS. But even if
Amiga OS would survive for some time with some application or shareware
support, it would be the death of the Vision Amiga which never had been just
another PC (no matter if there is a PPC or a Pentium inside).

As Dave's comments on the rapid changes of the industry are concerned: We
know these rapid changes, we live - succesfully - in this world. Are chips
more complex to design today? Chips are more complex, but sophisticated
design tools, powerful design workstations, and comprehensive functionality
libraries are available today for ASIC designers. Today it's possible to
start *VERY* complex designs on FPGA basis and go to the more expensive
silicon in certain stages of the development. IC processes are *NOT*
exponentially more expensive than some years ago, at least not for companies
who want to do custom designs and get strongest support from various ASIC
suppliers in the world, among them the very big names such as Motorola. Yes,
even those big ones go together to build new fabs for the next millennium,
but were we talking about building a next generation IC fab?

As a summary of this, let me say the following: It has never been easier
even for medium-sized companies to develop own, complex and demanding custom
ICs than today. In such custom designs, visionary ideas can be realized
cheaper than ever to provide extremely powerful products. Yes, by choosing
*COMPLETELY* standard system (such as fully-assembled PPC mainboards) the
cost of a system may be reduced by some bucks - but not by hundreds of
Dollars. And that's what we, as we stated, don't want to do - dropping great
concepts and features that make up a very special and powerful system to
maybe save $25.

OK, all practical bits aside, Dave came up with the question what will come
out in the end. It's as simple as this: A computer that runs a PPC OS which
is compatible with Amiga OS. Long before this computer comes out, *LOTS* of
developers who have already joined the PowerUp program and are supported by
us can prepare their software to make use of advanced features of this new
OS, while other existing software will be running with the current features
in 68k emulation. As most professional software vendors do support the
PowerUp program, PPC native apps should be there in a considerable quantity
and quality by next year - just as, for example, many software companies
today already support the CyberGraphX standard which has brought an Amiga-OS
compatible 24-bit engine to all these programs and those users who have a
hardware that can display 24 bits of color.

As a matter of fact, what we are doing is the development for a next
generation OS which is Amiga compatible. We have decided to move on with our
projects after we had lost months of futile discussions with AT - without
those, beta developers today would have the first PPC developer boards in
their hands. We can't afford to waste more time. We do see the problem that
the Amiga community can't support multiple OSs, and we are absolutely open
to discuss these issues with the owner of the OS, probably VIScorp, once
they have time for us to talk about these things. However, Dave Haynie and
the new company PIOS, which he is working for, must also keep this in mind.
It's obviously PIOS, a new company, that starts out of nothing (and with no
recognizable concept or development behing it) and claims for themselves to
develop and market an OS "which will be recognized by the market as the next
generation of the former AMIGA OS 3.1." (as read in their web site). This
leaves a lot of questions open. We had meetings with the PIOS top management
already, who requested our support and cooperation, so I must wonder whether
Dave's comments are only given with an intention to support PIOS' position
in the market. BTW, everybody out there may estimate if it is more realistic
that an experienced hardware manufacturer, holding an established market
position, develops a powerful custom ASIC based system, or that a startup
company wants to bring the "ultimate Power Amiga" to life and reach a larger
market share than Apple Computer in four years from now.

phase 5 is very well aware that it will be a big and demanding task to write
an Amiga-OS compatible PPC OS; however, we have a large team of very
experienced S/W developers, and we have been working on parts of this
project for quite some time. While I can not judge how much efforts other
mentioned companies spent into their projects, we are sure to reach our
goals with the strong efforts we invest into this project.

To finalize my open answer, I must strictly reject that last comment from
Dave, which we could see as an affront. We will neither adopt an unnamed OS
nor will we offer an ugly hack; but much more important, we are not
"stealing the AmigaOS", as Dave assumes. There are lots of peope out there,
and companies which these people work for, who have been involved closely
with Commodore or AT in the past, and do have access to proprietary
information. We had several negotiations with AT, but no final agreements,
and we never had any access to proprietary information or other proprietary
stuff. Dave may address his assumptions that someone could steal the AmigaOS
into the direction of such people mentioned above, but not into ours. Again,
I strictly reject any statement that includes any such speculation.

I hope this statement supports readers building up their own opinion of the
current situation around the Amiga. phase 5 digital products, to reinforce
this, is committed to the idea and vision Amiga. We'll continue with our
project and support for all Amiga developers, fans and users. Everybody out
there please feel free to mail us her/his comments and suggestions for the
future of the Amiga and our project.

Wolf Dietrich
General Manager of phase 5 digital products
Amiga-dedicated since the A1000

You can contact phase 5 digital products at:

http://www.phase5.de
mail@phase5.de
aproject@phase5.de
Fax +49 6171 583789

or by mail to the street address: phase 5 digital products
In der Au 26
61440 Oberursel, Germany

________________________________________________________________________________

[16]

ZREAD ALL TRUTH ABOUT STASZIC PARTY III
ORGANIZED IN WARSAW!!!!!!!!!!!!!!!!!!!
--------------------------------------
party sie odbedzie, microsoft jest dalej
sponsorem poprzednie informacje ze party
sie nie odbedzie byly nieprawdziwe!!!

------------
"STASZIC COMPO III" party-info follows now...
------------

polskie znaki:

ACELNOSXZacelnosxz
(Mazowia)

------------------------------------------------------------------------------
STASZIC - COMPO III  -  amigowo-pecetowe party!  WARSZAWA - 1 i 2 CZERWCA 1996
------------------------------------------------------------------------------
				      !!
			      = Zamiast wstpu =
				      !!
Drodzy Partyzanci! UWAGA! Jaki wyjtkowo perfidny  l A M E R  (wanie tu owo
okrelenie  pasuje jak ula!) PODSZYWAJC SI pod nas (czyli pod organizatorw
Staszic-Compo  3)  i  podpisujc  si  naszymi ksywami i nazwiskami (po prostu
ordynarne   FASZERSTWO)   napisa  i  rozprzestrzeni  po  scenie  FASZYWE
OWIADCZENIE  O  ODWOANIU  party  (Staszic-Compo  3).   Jeli  kto  takie
owiadczenie  otrzyma  -  niech  wie,  e  -  podobnie  jak  my - pad ofiar
BEZCZELNEGO  OSZUSTWA.  Wszystkie bajeczki o tym, jak to Microsoft wycofa si
(?????)  ze  sponsoringu,  w  zwizku  z  czym  wejciwka miaaby wzrosn do
50 n.z.(???????  chyba  musielibymy  postawi  KADEMU  partowiczowi  po 2 l
czystej  -  eby  wyda  takie  pienidze...  ),  jak  i  o tym, e jest jaki
"fundusz  staszic-compo"  (???????????),  a konkurs rozstrzygnity zostanie na
amach Gamblera (??????????????????) - to GARSTWA !!!
  Podkrelam, wic, e:
				      !!
		   PARTY "STASZIC COMPO III" ODBDZIE SI
	       W ZAPOWIADANYM TERMINIE: 1 i 2 CZERWCA 1996 !!!
				      !!
	SPONSOREM NAGRD RZECZOWYCH JEST MICROSOFT (WSZELKIE POGOSKI
O WYCOFANIU SI TEJ FIRMY ZE SPONSORINGU STASZIC-COMPO 3 S NIEPRAWDZIWE) !!!
				      !!
	  WSZELKIE INFORMACJE O TYM, E PRACE NALEY NADSYA POCZT
	NA ADRES LICEUM STASZICA (BTW: NOWOWIEJSKA 37a, A NIE 37 ...),
	 JAK I O TYM, E KONKURS ZOSTANIE ROZSTRZYGNITY W GAMBLERZE,
		 CZY GDZIEKOLWIEK INDZIEJ S NIEPRAWDZIWE!!!
	   WSZYSTKIE KONKURSY ZWIZANE Z PARTY "STASZIC-COMPO III"
      ROZSTRZYGNITE ZOSTAN WYCZNIE NA SAMYM PARTY (1/2 CZERWCA '96),
	    A PRACE WINNY BY ODDANE TE BEZPOREDNIO NA PARTY !!!
				      !!
      WSZYSTKIE PODPISY, KTRE ZNALAZY SI NA WYEJ OMAWIANYM FASZYWYM
 ZAWIADOMIENIU ZOSTAY UYTE BEZ WIEDZY I ZGODY ICH PRAWOWITYCH WACICIELI.
	       CHODZI TU O KSYWY I NAZWISKA NASTPUJCYCH OSB:
			   ROSTOK = Micha Rostocki
		     Illegal / The Blood Brothers Studio
			     S.Laskus / MizioSoft
	    oraz  ZUO / Funzine & High Quality = Jan Kaliszewski.
	TYM SAMYM WYMIENIONE OSOBY NIE BIOR ODPOWIEDZIALNOCI ZA TO,
	       CO WYPISANO PONAD FALSYFIKATAMI ICH PODPISW !!!
				      !!
  Na  uwag  zasuguje  fakt  (o  ile  w ogle zasuguje na uwag tak paskudne
lamerstwo),  i  w  rzeczonej  "faszywce"  nasze namiary (tel. i email'e oraz
adres szkoy) zostay pozmieniane (eby adresat owego "zawiadomienia" nie mg
si z nami skontaktowa).
  Nie  wiem  kto  jest  aUTOREM  tego wistwa (nie mam dowodw na win adnej
konkretnej  osoby),  ale  uwaam, e na tego typu incydent scena powinna jako
zareagowa.  OSZUKANI ZOSTALI tu przecie przede wszystkim SCENOWCY - adresaci
tych "owiadcze".

	       LUDZIE! NIE DAJMY SI BEZCZELNEMU lAMERSTWU !!!
									 /ZUO/
------------------------------------------------------------------------------
Jeszcze  z  waniejszych  spraw,  ktre  warto poruszy na wstpie:  na skutek
Waszych  sugestii godziny trwania party ulegy zmianie!  Oficjalne rozpoczcie
imprezy:   NIE  12:00,  a  10:00,  koniec imprezy NIE 12:00 (drugiego dnia), a
18:00  (drugiego  dnia).   Ma  to by RZECZYWICIE (a nie tylko z nazwy) party
DWUDNIOWE,  prosimy  wic  o  nie  wyjedanie  zaraz drugiego dnia rano, gdy
bdzie to dopiero rodek imprezy.
------------------------------------------------------------------------------
Zachcam do przeczytania wierszyka, ktry zamieciem pod koniec tego tekstu.
									 /ZUO/
------------------------------------------------------------------------------
A po tym przydugim wstpie - czas na waciwe party-info.
------------------------------------------------------------------------------

   W  dniach  1  i  2  czerwca  1996  roku  odbdzie  si  w  Warszawie  party
Amigowo-PeCetowe!   Jest  to  ju  trzecia  edycja  Staszic  Compo,  tym razem
organizowana  w  formie  party  i  na  znacznie  wiksza  skal,  ni w latach
poprzednich  (histori  poprzednich  edycji  Staszic  Compo  mona  znale na
stronie  WWW  XIV  L.O.,  adres:  'http:\\boss.staszic.waw.pl').  W  tym  roku
spodziewamy si kilkuset przedstawicieli sceny amigowej i pecetowej.
				Przyjed i ty!

		       XIV L.O. im. Stanisawa STASZICA
			     ul. Nowowiejska 37a
			       02-010 WARSZAWA

- Party odbdzie si w weekend. Uczestnikw zapraszamy od 8:00. Oficjalne
  rozpoczecie party o 10:00. Impreza bdzie trwa non-stop do 18:00 dnia
  nastpnego (a wic bdzie to party naprawd dwudniowe - w przeciwiestwie
  do wielu innych tego typu imprez).
- Wstp na party - prawdopodobnie 15 z (150.000 s.z) - na pewno nie wicej.
- Mona oczywicie przywie komputer (warto wzi rozdzielacz/przeduacz).
- Osoby, ktre zamierzaj spa, musz same zaopatrzy si w piwory, koce itp.
  (my zapewniamy tylko "sleeping-room").
- Organizatorzy nie odpowiadaj za sprzt, czy inne rzeczy nalece do
  uczestnikw party.
- Bdzie bogato wyposaony bufet.
- Bdzie manga-room i game-room.
- Dyskietki po compotach bd zwracane.
- Odbdzie si masa konkursw... Konkursy podstawowe to:
  MUSIC COMPO (najprawdopodobniej rozbite na cztero- oraz wielo-kanaowe),
  GRAFIKA AUTORSKA (bitmapowe obrazki wlasne oraz raytracking itp.),
  TECHNIKA GRAFICZNA (przede wszystkim "przerysowywanki" cudzych obrazw),
  /powyszy podzia composw graficznych na konkurs autorski oraz techniczny
  jest  eksperymentem  (czy  udanym  -  praktyka pokae); stwierdzilimy, e
  znacznie  wiksza rnica w kryteriach oceniania istnieje midzy grafikami
  wasnymi  i  przerysowywanymi  z  cudzych dzie, ni midzy ray-tracingami
  (ktre s bd, co bd pracami autorskimi) i grafikami wasnymi/;
  ANIM & VHS-DEMO COMPO, INTRO COMPO (64 KB, 4 KB - dla AMIGI oraz dla PC),
  LAME-DEMO COMPO (dla pocztkujcych oraz dla rnych niewyytych amo-koderw
  lubicych tworzy produkcje w stylu wytworw LAMERSW, czy POLSKA BROTHERS)
  i oczywicie DEMO-COMPO (dla AMIGI oraz PC /osobno/).
  Oprcz  tego  odbd  si  konkursy poboczne (np. FAST MUSIC COMPO, MASTER
  BLASTER COMPO) oraz crazy-compos (rne mieszne konkurencje...).
- Oto planowane deadline'y:
				      -
			   MUSIC 4-CH         14:00
			   MUSIC MULTI-CH     14:00
				      -
			   !!! DEMO !!!       17:00
			   LAME DEMO          17:00
			   INTRO 4 K          17:00
				      -
			   GRAFIKA TECH.      19:00
			   GRAFIKA AUT.       19:00
				      -
			   INTRO 64 K         22:30
			   ANIM & VHS         22:30
				      -

   Wszystkie demo- i intro- compos bd rozgrywane osobno dla Amigi i PeCeta
   [patrz regulamin competitionw punkt 2.1] chyba, e liczba uczestnikw
   tych konkursw bdzie naprawd BARDZO maa, ale to chyba nie grozi.
   Wyjtek stanowi LAME-DEMO COMPO (wsplne dla PC i AMIGI).

- Dojazd:   jak  trafi  do  Warszawy  nie  trzeba  chyba  tumaczy.
  Po  "wyldowaniu" na dworcu Warszawa Centralna, naley uda si przejciem
  podziemnym,  dotrze  do  przystanku  tramwajowego  (w  kierunku Mokotowa).
  Jedzie  si  tak  jak  na  Intel  Outside  Party,  z tym,  e naley wysi
  na drugim przystanku - przy  skrzyowaniu  Al.  Niepodlegoci (przeduenie
  ulicy  Chabiskiego,  czyli  tej,  ktr  jedziemy) z  ul. Nowowiejsk.  Tu
  skrcamy  w  prawo  - w ul.  Nowowiejsk, ale najpierw naley przej na jej
  drug stron.   Std  bd  ju  wyranie  widoczne  drogowskazy  na party i
  kierujc  si  nimi nie sposb nie trafi...  Oczywicie nie trzeba jecha z
  dworca  tramwajem  -  party-place  znajduje si par minut drogi piechot od
  Warszawy Centralnej.

    A oto mapka:  .      . .         . .. .               . || .
	     .    .      . .         . .. .               . || .
t#DWORZEC  # . || .      . .         . .. .               . || .
a#WARSZAWA &&&&|| .      . .         .    .               . || .
x#CENTRALNA# .&|| .      . .         .   .                . || .
i########### .&|| .      . .         .   .                . || .
^.............&|| ........ ...........   .................. || ...........
^             &||           ul. Chabiskiego                 || Al.Niepodl.
^==========T*=&++=*===*===*===*===*T==*===*===*===*===*=T===++============
^..........&&&&&&&.^..................   ...............*.. || ...........
|          ^ . || &^&&**(pieszo)***^********************^********
|         tu . l| .^              tu .   .             tu . || .*
|        wsi!. A| .|    nie wysiada  . u .           wysi!. u| .*
|            . l| .|                 . l .                . l| .*
po tej       . .| .|                 . . .                . .| .*.........
stronie      . J| .tu jest charakte- . K .                . N| .*.........
dworca       . e| .rystyczny wiadukt . o .                . o| .*
jest         . r| .(przez cae        . s .                . w| .*
postj        . o| .skrzyzowanie      . z .                . o| .*
taxi         . z| .ul.Chabiskiego    . y .                . w| .*#########
	     . o| .z Al.Jerozolimsk.). k .                . i| .*
	     . l| .                  . o .                . e| .*  PARTY
	     . i| .                  . w .                . j| .*    -
	     . m| .                  . a .                . s| .* PLACE !
	     . s| .                  .   .                . k| .*
	     . k| .                  .   .                . a| .****
	     . i| .                  .   .                . || .#
	     . e| .                  .   .                . || .##########

    legenda:  ...........  < konturowe oznaczenie waniejszych ulic
	      = , || , ++  < linie tramwajowe
			T  < przystanki tramwajowe
			&  < oznaczenie drogi przejciami podziemnymi
			*  < oznaczenie drogi pieszo
	      =*===*===*=  < oznaczenie drogi tramwajem

------------------------------------------------------------------------------

			 = Regulamin competitionw =

1. Oficjalny WSTP do Regulaminu.
   Konkursy, ktre odbd si na "STASZIC - COMPO III" organizowane s
z myl o ludziach, ktrzy  potrafi  wykorzystywa  komputer  TWRCZO .
Rozgrywane s pod ktem takich dziedzin nauki i sztuki jak PROGRAMOWANIE,
GRAFIKA, ANIMACJA, MUZYKA... Zapraszamy do udziau wszystkich, ktrzy uywaj
komputera, jako nowego rodka wyrazu artystycznego.
1.1 Kniec oficjalnego WSTPU do Regulaminu.


2. Kwestie formalno-praktyczne...

2.1 Competitions:
- AMIGA-DEMO - demo na AMIG;
- PC-DEMO - demo na PC;
- AMIGA-INTRO 64 KB - max. 64 kilobajtowe intro na AMIG;
- PC-INTRO 64 KB - max. 64 kilobajtowe intro na PC;
- AMIGA-INTRO 4 KB - max. 4 kilobajtowe intro na AMIG;
- PC-INTRO 4 KB - max. 4 kilobajtowe intro na PC;
- LAME-DEMO - demo na PC lub AMIG, raczej w jzyku wysokiego poziomu
  - mile widziane zaczenie kodu rdowego!;
  konkurencja stworzona z myl o pocztkujcych, tudzie jajcarzach i innych
  Lamesoftach...);
- MUZYKA - muzyka komputerowa - raczej trackerowa; jeeli liczba
  uczestnikw bdzie wystarczajca oddzielimy moduy 4-kanaowe od
  wielokanaowych, wic odbd si wtedy 2 compa: 4-channel i multi-channel;
- GRAFIKA AUTORSKA - ray-tracing, jak i rysowana rcznie, ale wasna, a nie
  przerysowywana np. z Borisa V.;
- TECHNIKA GRAFICZNA - rysowana rcznie, przerysowanki dozwolone, skany
  zakazane; obowizkowe zaczenie kilku faz powstawania obrazka oraz podanie
  tytuu i autora oryginau;
- ANIMACJA & VHS-DEMO - animacje albo pliki uruchamialne
  (mog by z dwikiem) lub dema na kasetach VHS (PAL).

2.2 Dostarczanie prac: bezporednio na party (pierwszy dead-line na pewno
nie bdzie wczeniej, ni o godz. 12:50).

2.3  Kady uczestnik powinien potwierdzi autorstwo skadanej pracy doczajc
do niej pisemne owiadczenie (jako takie owiadczenie bdziemy uznawa dowolny
podpis, nawet tylko ten na dyskietce z prac).  Podpisanie owiadczenia, jak i
sam  udzia  w  kompo jest rwnoznaczny z akceptacj ninejszych warunkw.
Przypominamy,  e  dla GRAFIKI TECHNICZNEJ obowizkowe jest:  podanie autora i
tytuu oryginalu oraz zaczenie kilku faz powstawania obrazka!

2.4  Kadego z uczestnikw music-compo (4ch i multi-ch)), gfx-compo (autorskie
i  przerysowanki),  anim&vhs-compo  i  lame-demo-compo  prosimy o podanie typu
posiadanego komputera (Amiga/PC/inny-jaki?).

3. Wymagania techniczne +inietylko+:
- PC-DEMO, PC-64KB-INTRO, PC-4KB-INTRO -
	   na PC 486 DX 33 Mhz (i szybszych) + SVGA + Gravis Ultra Sound,
	   lub Sound Blaster, lub Covox, lub cISZA
	   (PC-sPEAKER nie zalecany <= bez nagonienia = cisza);
	   demo odpala si z twardysku, max. d. wersji wykonywalnej: 4 MB;
	   intro 64 kb odpala sie z twardysku, max. dl. wer. wyk.: 64 KB;
	   intro 4 kb odpala sie z twardysku, max. dl. wer. wyk.: 4 KB;
- AMIGA-DEMO, AMIGA-64KB-INTRO, AMIGA-4KB-INTRO -
	   musz dziaa na "goej" AMIDZE 1200 + HDD;
	   demo odpala si z twardysku lub z dyskietek, max. d. wersji
	   wykonywalnej: 4MB lub 5 dyskietek DD;
	   intro - j.w., max. dl. wersji wyk.: odpowiednio 64 i 4 KB;
- LAME-DEMO - musi dziaa na jednej z powyszych konfiguracji,
	    max. d. 5 metrw :)
	    preferowane jzyki wysokiego poziomu (np. Pascal, bASIC, AMOS,
	    *.bat);
- MUZYKA - formaty:
	   4-channel: tylko czterokanaowy MOD /"M.K."/
     - za standard uznajemy amigowy ProTracker 2.xx;
	   multi-channel: S3M, XM lub inny (ale wtedy trzeba zaczy
	   program do odtwarzania na PC lub AMIG);
	   uywanie sekwencji samplowanych z CUDZYCH utworw zabronine!;
	   WASNE sekwencje - jak najbardziej dopuszczone!;
- GRAFIKA AUTORSKA - formaty: IFF-ILBM, JPEG, GIF, PCX, BMP lub inne
     (ale wtedy trzeba zaczy program do wywietlenia na AMIG lub PC);
- TECHNIKA GRAFICZNA - j.w.;  skany zakazane!;
- ANIMACJA - formaty FLI, FLC, MPEG lub inne (ale wtedy... /patrz wyej/);
	    pliki wykonywalne - na AMIG lub PC ofcoz;
- VHS-DEMO - na kastetach VHS.


4. W konkurencjach MUZYKA, GRAFIKA AUTORSKA i TECHNIKA GRAFICZNA mona odda
max. po 1 (jednej) pracy.  W pozostaych - dowolna ilo.


5. Zastrzegamy  sobie  prawo  do  rnych  przekrtw  typu:   selekcja,
rozdzielanie/czenie pokrewnych kategorii w zalenosci od liczby uczestnikw,
przenoszenie za dugich DEM (max. dl. - patrz wyej) do kategorii ANIM & VHS,
dyskwalifikacja w uzasadninych przypadkach (treci obsceniczne, faszystowskie,
konie trojaskie, muzyka disco-polo :-) itp.  itd.  etc.  .....

------------------------------------------------------------------------------

				 = Nagrody =

		    Sponsor nagrd rzeczowych: Microsoft.

			 Nagrody w compach pecetowych
	(pc-demo, pc-intro 64 kb, pc-intro 4 kb, multichannel-music,
		 i cz konkurencji graficzno-animacyjnych):

		   I miejsce - do wyboru jeden z pakietw:
Windows NT Workstation,  Windows 95, Visual Basic, Visual C++, 3D Movie Maker

		   II miejsce: Windows 95 lub Visual Basic

		III miejsce: mysz Microsoft lub 3D Movie Maker


			 Nagrody w compach amigowych:
	     - gotwka (konkretne sumy na razie nie s ustalone,
	 zaley to te od liczby uczestnikw i wysokoci wejciwki)


			 Oraz we wszystkich compach:
	     bonusowo - dla I, II i III miejsca komplet narzdzi
	     do przegldania WWW i tworzenia wasnych home page.


		    By moe bd, te, nagrody dodatkowe.

-----------------------------------------------------------------------------
		  Jeszcze tylko osobisty komentarz od ZUO...
  Rozmawiajc  z  dzwonicymi  do  mnie  partowiczami  stwierdziem,  e pewne
kwestie stale si powtarzaj i postanowiem od razu napisa o tych najczciej
poruszanych (przeze mnie i rozmwcw) problemach.
  Moe zaczn od tego, e na STASZIC-COMPO III nie bdzie zysku organizatorw.
Nie  po to organizuj party, eby zarobi.  W ogle nie do tego przecie suy
scena.
   Co  do  palenia  -  to  raczej  nie bdzie specjalnie wyznaczanych miejsc -
zdajemy si na kultur palaczy - lepiej, eby robili to na korytarzach ni np.
w kiblu, w kadym razie nie bdziemy z tego robi problemu. Gorsz spraw jest
picie.  Nie  chcemy wprowadza zakazw, ale ostrzegamy - nie naley rzuca si
w  oczy  pracownikom  szkoy  (w drugim skrzydle szkoy w sobot bd lekcje -
wic apelujemy o nie wchodzenie w oczy z piciem rym nauczucielkom, czy innym
dyrektorkom  -  na to nic nie poradz - sia wysza...). Tym, ktrzy twierdz,
e w takich warunkach w ogle nie powinno si organizowa party odpowiem, e w
takim  razie  bylibymy  skazani  na  jedno  Intel  Outside  (raz  na rok), bo
wszystkie  inne  parties  odbywaj  si  w szkoach, gdzie dyrekcja nie patrzy
przychylnie na picie alkocholu przez uczestnikw...
  No i oczywicie, jak kto zacznie robi demolk - bdziemy bezwzgldni.
  Jeli  chodzi  o  innowacje  w stosunku do innych tego typu imprez oraz inne
sprawy,  ktre  naley  jeszcze  raz  podkreli,  przypominam o nastpujcych
kwestiach:
 1.   O  Duszym  czasie  trwania  party (DO WIECZORA DRUGIEGO DNIA IMPREZY).
Jeszcze raz apeluj:  NIE UCIEKAJCIE JU DRUGIEGO DNIA RANO, GDY NIE MA SENSU
WYJEDA W POOWIE PARTY!
 2.   W  4-kanaowym  music-compo przyjmujemy tylko moduy protrackerowe (no i
oczywicie noisetrackerowe/soundtrackerowe/whackertrackerowe itd.  - po prostu
pliki  MOD)  Wszelkie  pliki typu S3M, XM, OctaMed, DigiBooster itd.  lduj w
wielokanaowym  music-compo.
Za standard w 4-kanaowym music-compo uznajemy ProTracker 2.xx.
 3.  W  music-compos  (4  ch.  i  multi-ch.)  zamiast  selekcji  (paro-osobowa
komisja   nigdy   nie  jest  obiektywna!)  przeprowadzone  zostan  eliminacje
publiczne.  Po  prostu  compo odbdzie si w 2 etapach:
* pierwszy etap - eliminacje:
puszczone  zostan  wszystkie  moduy  (w caoci lub  np. po 3 min. z kadego
moduu)  -  etap  ten  przeprowadzony  zostanie  w  kilku  -  nastpujcych  w
parogodzinnych odstpach (w midzyczasie odbywa si bd inne kompoty itp.) -
turach  (po 10-20 moduw kada - co by ludzie mogli usysze wszystkie utwory
nie  zasypiajc  przy  tym),  przy czym po kadej turze punkty bd podliczane
(kady  partowicz  otrzyma  osobne  votki dla wszystkich tur music-compo, oraz
jedn votk do pozostaych kompotw);
* drugi etap - czyli fina:
puszczone zostanie 10-20 moduw, ktre w pierwszym etapie uzyskay najwiksz
redni punktw.
 4.  W gfx-compo zamiast podziau na ray'e i rysowane jest podzia na:
 a)  TECHNIK  GRAFICZN  czyli  PRZERYSOWYWANKI (skany zakazane!, obowizkowe
jest zaczenie  paru faz powstawania obrazka, naley te poda autora i tytu
oryginau /jeli to moliwe/)
 b)  GRAFIK  AUTORSK  - musz by to dziea w 100 % wasne!  (zarwno ray'e,
jak i rysowane rcznie, a take formy porednie midzy tymi technikami).
 5.  Noniki,  na  ktrych  uczestnicy  dostarczaj prace na competitions bd
zwracane.
 6.  Dema na Amiga-demo-compo MUSZ DA SI URUCHOMI na goej A1200 (procesor
020)  z  twardym dyskiem.  Na  compo  prawdopodobnie uyjemy lepszego sprztu,
ale  zgodno z wymienion wyej konfiguracj bdzie sprawdzana.  Chodzi o to,
by  dema  z  party mg sobie uruchomi kady scenowiec, a nie tylko bogatsi z
koderw i ray-tracerw...
 7.   Wrd  kompotw  podstawowych nie zabraknie LAME-DEMO COMPO (gupie dema
rulez!)!!!
 8.   Wrd  konkursw pobocznych odbd si take takie, jakich jeszcze nigdy
nie byo (a jakie?... - to ju na party!).
 9.   W  przypadku  tej  imprezy liczenie gosw na ywo naprawd si odbdzie
(nie tylko w zapowiedziach organizatorw).
 10. arcie w bufecie bdzie jadalne !!! ;)

-----------------------------------------------------------------------------
    PS. W razie jakichkolwiek wtpliwoci - mona si kontaktowa ze mn:

  ZUO / Euphoria PL, Funzine (amiga) & High Quality (pc) = Jan Kaliszewski
			     tel. (0-22) 221-551
		    email: 'zuooffzn@boss.staszic.waw.pl'
-----------------------------------------------------------------------------
			   O maych i  d U  Y C H
		       przywarach polskich scenowiczw

		  Moi drodzy Scenowcy! W irc'u powiedziano:
		   Tylko frajer opuszcza kade party rano.
	      Wyjedanie przed czasem - to si wrcz nie godzi!
		Przecie dotrwa do koca jumpy nie zaszkodzi.

	    Tylko  l A M E R  - natomiast (mniej do miechu mi to)
		Kantuje scenowiczw (dla zyskw, ze sknerstwa?
		  Z czystej zoliwoci?) - jeli on elit
		  Jest jakow, to tylko - elit lamerstwa.
							     /Micek Adamowicz/
------------------------------------------------------------------------------

      AMIGOWO-PECETOWE PARTY "STASZIC-COMPO III" - 1 i 2 CZERWCA 1996 !


   Opracowali:     ZUO  of  FUNZINe (amiga) & HiGH QUALiTY (pc),
		   ILLEGAL  of  THE BLOOD BROTHERS STUDIO (pc),
		   S.Laskus     of  Mizio Soft (pc).

   Podzikowania nale si wszystkim osobom, ktre konstruktywn krytyk
   przyczyniy si do uksztatowania tych warunkw. Fenks!
   Specjalne podzikowania l do XTD'a i Marsa - bez pomocy z ich strony
   losy tego party mogyby by nieciekawe...
									 /ZUO/
------------------------------------------------------------------------------

________________________________________________________________________________

[17]



The following was grabbed from www.cucug.org the 26/5-96 01:00
---------------------------------------------------------------------

News Release / Open answer to Dave Haynie

from Wolf Dietrich, General Manager phase 5 digital products, on May 25, 96

With interest I have read Dave's comments on the current Amiga situation. As
we and the Amiga are in a situation where a lot of major
decisions for the  future of this system are to come, I
would like to answer some of his comments to reflect our
position and partial different view of things.

First of all, there was no animosity on our part against AT - we just wanted
to get things going, and so we started the PowerUP project
in late 95 as AT wasn't giving any view or commitment. We
had been offering AT all of our  support for quite a long
time, and continued to do so in a situation where there was
no development, no resources, no vision; what Dave believes
to be an animosity was simply the great concern that things
wouldn't go into the right direction for the Amiga.
Meanwhile, all development on AT side is  cancelled, so
there is no more cooperation as there is nothing left to
cooperate in.

But let's get into some technical considerations. First of all, Dave states
that our software development is kind of a hack. Funny to hear that, as he
has not seen a single line of code, and also was not
involved in in-depth discussions about what we are doing.
To simply state the facts: For our  PowerUp program,
which's goal is to develop PPC upgrade boards for existing
Amiga systems, we have re-written Exec and Expansion in PPC
Natice Code, and two versions of 68k emulators to run the
rest of the OS out of the system ROM. This is not a kind of
a hack, but simple the first step which we could realize.
Our plan to add a PPC native version of CyberGraphX - which
has emerged as a standard today - is just a software add-on
to increase the performance of those upgraded systems where
parts of the OS have to be emulated. This way is not  very
different from, for example, having a 68040 or a 68060
library to emulate in software what is different in the
processor hardware - however, as 68k and PPC have some
significant differences, it can not simply be realized by a
library or a new setpatch, but needs a completely re-
written, but fully  function-compatible Exec.

Now getting to the comments on the hardware design. First of all, I leave it
up to the public to judge if our announced systems are
overpriced (see  http://www.phase.de/ in the news section);
also the non-standard argument is missing any fundamental.
I know from the technology meetings which AT,  Motorola and
phase5 joined in the recent months, that Dave's vision of a
new computer is a standard PPRP mainboard, with a PPC CPU and a PCI bus and
that's it; any idea of adding something specific which
would have to be developed had been rejected by him in
these discussions. But, all innovative developments  today
contain some individual parts, mostly in form of FPGAs or
ASICs; it's the only way to build something that stands out
of the mass markets. We at phase 5 definitely believe that
a new Amiga system needs some unique H/W  features as it
had in the past; just having a ported OS running on a
standard PPRP system which also runs MacOS, WindowsNT, and
so on, would be the death  of AmigaOS simple as there would
be no sufficient reason for S/W developers to continue
writing their code for Amiga OS. But even if Amiga OS would
survive for some time with some application or shareware
support, it would be the death of the Vision Amiga which
never had been just another PC (no matter if there is a PPC
or a Pentium inside).

As Dave's comments on the rapid changes of the industry are concerned: We
know these rapid changes, we live - succesfully - in this
world. Are chips more  complex to design today? Chips are
more complex, but sophisticated design  tools, powerful
design workstations, and comprehensive functionality
libraries are available today for ASIC designers. Today
it's possible to start *VERY*  complex designs on FPGA
basis and go to the more expensive silicon in certain
stages of the development. IC processes are *NOT*
exponentially more expensive than some years ago, at least
not for companies who want to do custom designs  and get
strongest support from various ASIC suppliers in the world,
among them the very big names such as Motorola. Yes, even
those big ones go together to  build new fabs for the next
millennium, but were we talking about building a  next
generation IC fab?

As a summary of this, let me say the following: It has never been easier even
for medium-sized companies to develop own, complex and
demanding custom ICs  than today. In such custom designs,
visionary ideas can be realized cheaper  than ever to
provide extremely powerful products. Yes, by choosing
*COMPLETELY* standard system (such as fully-assembled PPC
mainboards) the cost of a system may be reduced by some
bucks - but not by hundreds of Dollars. And that's what we,
as we stated, don't want to do - dropping great concepts
and features that make up a very special and powerful
system to maybe save $25.

OK, all practical bits aside, Dave came up with the question what will come
out in the end. It's as simple as this: A computer that
runs a PPC OS which is compatible with Amiga OS. Long
before this computer comes out, *LOTS* of  developers who
have already joined the PowerUp program and are supported
by us can prepare their software to make use of advanced features of this new
OS,  while other existing software will be running with the
current features in 68k emulation. As most professional
software vendors do support the PowerUp  program, PPC
native apps should be there in a considerable quantity and
quality by next year - just as, for example, many software
companies today already  support the CyberGraphX standard
which has brought an Amiga-OS compatible  24-bit engine to
all these programs and those users who have a hardware that
 can display 24 bits of color.

As a matter of fact, what we are doing is the development for a next
generation OS which is Amiga compatible. We have decided to
move on with our projects  after we had lost months of
futile discussions with AT - without those, beta developers
today would have the first PPC developer boards in their
hands. We  can't afford to waste more time. We do see the
problem that the Amiga community can't support multiple
OSs, and we are absolutely open to discuss these issues
with the owner of the OS, probably VIScorp, once they have
time for us to talk about these things. However, Dave
Haynie and the new company PIOS, which he is working for,
must also keep this in mind. It's obviously PIOS, a new
company,  that starts out of nothing (and with no
recognizable concept or development behing it) and claims
for themselves to develop and market an OS "which will be
recognized by the market as the next generation of the former AMIGA OS 3.1."
(as read in their web site). This leaves a lot of questions
open. We had  meetings with the PIOS top management
already, who requested our support and  cooperation, so I
must wonder whether Dave's comments are only given with an
intention to support PIOS' position in the market. BTW,
everybody out there may estimate if it is more realistic
that an experienced hardware manufacturer,  holding an
established market position, develops a powerful custom
ASIC based  system, or that a startup company wants to
bring the "ultimate Power Amiga" to life and reach a larger
market share than Apple Computer in four years from  now.

phase 5 is very well aware that it will be a big and demanding task to write
an Amiga-OS compatible PPC OS; however, we have a large
team of very  experienced S/W developers, and we have been
working on parts of this project for quite some time. While
I can not judge how much efforts other mentioned  companies
spent into their projects, we are sure to reach our goals
with the  strong efforts we invest into this project.

To finalize my open answer, I must strictly reject that last comment from
Dave, which we could see as an affront. We will neither
adopt an unnamed OS nor will we offer an ugly hack; but
much more important, we are not "stealing the AmigaOS", as
Dave assumes. There are lots of peope out there, and
companies  which these people work for, who have been involved closely with
Commodore or  AT in the past, and do have access to
proprietary information. We had several negotiations with
AT, but no final agreements, and we never had any access to
proprietary information or other proprietary stuff. Dave
may address his  assumptions that someone could steal the
AmigaOS into the direction of such people mentioned above,
but not into ours. Again, I strictly reject any  statement
that includes any such speculation.

I hope this statement supports readers building up their
own opinion of the current situation around the Amiga.
phase 5 digital products, to reinforce this, is committed
to the idea and vision Amiga. We'll continue with our
project and support for all Amiga developers, fans and
users. Everybody out  there please feel free to mail us
her/his comments and suggestions for the  future of the
Amiga and our project.

Wolf Dietrich
General Manager of phase 5 digital products Amiga-dedicated since the A1000


You can contact phase 5 digital products at:

http://www.phase5.de
mail@phase5.de
aproject@phase5.de
Fax +49 6171 583789

or by mail to the street address:

phase 5 digital products
In der Au 26
61440 Oberursel, Germany

--------------------------------------------------------------------------

Grabbed by Jakob Langgaard / The APlayer Team

--- Spot 1.3a Unregistered
 * Origin: Nnnnnnnnnnyyyyyyyuuuuuurrrrrrggggggghhhhh!'
cried Ford (2:236/25.46)

________________________________________________________________________________

[18]

Infosheet about PIOS computer AG    ... just
another company wanting to earn its pie out
of the Amiga technology, or the definite
successor to what C= and AT could have been?

PIOS Computer News
==================

PIOS Computer AG i.G.
Happy Birthday!

Wednesday, May 15, is a remarkable date in the history of computer consumer
products.

After the failure of ESCOM to revitalize the AMIGA, under the lead of
former AMIGA-President Stefan Domeyer a brand new company was founded: PIOS
Computer AG

The shareholders explained their commitment to enter that riscy market and
to create a successor for the AMIGA community. Dr. Klaus F. Bröker, an
international well respected business lawyer, was elected as the Chairman
of the Supervisory Board. After the first meeting of the Supervisory Board,
Dr. Bröker stated:

"This was the start of a new company, but if you add the experience and
backround of all founders, PIOS will show it´s will to succeed very soon.
We decided to enter the North American Market already in the initial phase.
Together with our partners, Mr. Dave Haynie and Mr. Andy Finkel, we will
found PIOS U.S. Incorporated within the next four weeks."

The President and CEO, Mr. Stefan Domeyer, explained the goals of PIOS:

I know exactly the reasons we failed with AMIGA. The only chance to keep it
alive is a new start, without some burdens due to the history. I think, the
key to success is simply to exceed our customers expectations on
performance, quality and price. We must do it as fast, but as good as
possible. So, we will form some strategic alliances with companies who have
shown their capabilites in design." One of the initial shareholders is Mr.
John Smith, who will leave AMIGA Technologies to build the UK operation of
PIOS for Great Britain and all affiliated markets. John Smith said: "I want
a new generation of Power PC´s, and I want to make it successful in UK!"
(AMIGA is a registered trademark of Escom AG)


PIOS Computer Profile
=====================
PIOS Computer AG i.G.

The PIOS Strategy

The mission of PIOS is to become a reasonable player in the market for
consumer computer products. The goal is to reach an overall market share in
all countries PIOS goes into of 10 percent until the year 2000. PIOS as a
company follows the strategy of developing and marketing PowerPC- based
architectures, in strong competition to the Windows/Intel monopoly. This
includes the development and distribution of a native operating system,
which will be recognized by the market as the next generation of the former
AMIGA OS 3.1. To provide a preemptive multitasking OS with quasi-real-time-
behavior will be the biggest advantage of PIOS. PIOS recognizes it´s
position as a start-up-company: small staff, small costs, small overhead.
PIOS is heavily dependent on a good working relationship to it´s customers,
vendors, design-partners, employees and shareholders. PIOS wants to become
big in competence, sales, market-share and shareholder-value. (AMIGA is a
registered trademark of Escom AG)


PIOS Computer Staff
===================
PIOS Computer AG i.G.
The PIOS Team

President & CEO

Stefan Domeyer, born 1961, has studied Managerial Oeconomics with focus on
Marketing. After the examination he took various jobs in the businesses of
Advertising, Software-Development, Charted Accountants and
Telecommunications. Before founding PIOS he was the president of AMIGA
Technologies GmbH, in charge for Finance, R&D and Market Communication. He
is married and has two children.

Chief Operating Officer

Geerd-Ulrich Ebeling, born 1963, was educated as an industrial businessman.
A couple of years he worked for FUBA, a big german telecom company. The
last 4 years he was the manager of finance & control of Ericsson Eurolab in
Hildesheim. His last job was the same at Amiga Technologies.

Chief Financial Officer

Ernst-Dieter Schlapp, born 1950, is a german MBA and experienced in working
as a chartered accountant. With deep knowledge in managerial oeconomics,
finance and taxes, he was actually working as a consultant.

General Manager UK & Affiliated Countries

John Smith was for about 7 years the National Sales Manager of Commodore
UK. He will be in charge for all selling and marketing activities in UK,
India, Australia, New Zealand and South Africa. In all these countries he
will represent the company in every respect, including press and software
contacts.

Project Manager Software

Andy Finkel is President and CEO at an independent software company in
Pennsylvania. In the previous years, he had a leading position in the
Operating System Development of former Commodore Amiga, Westchester. In
addition to the project of porting the OS to a native PPC OS, he will be
acting as the president of PIOS US Inc.

Project Manager Hardware

David Haynie has studied electrical engineering at the Carnegie Mellon
University. He is one of the „godfathers" of the Amiga architecture. At the
time being, he is working as a Senior Hardware Engineer at SCALA. Dave
Haynie will be in charge for all hardware design activities, in which he
will play an active design part as well.

Vice President Technology

Ronald Coates is electrical engineer with about twenty years of experience
in the computer industry: Tandem, PRIME, Honeywell, Compaq, Ericsson and
AMIGA have been his working places. Ronald Coates will be in charge for the
management of Technology, including the project management for joint
R&D-projects. He will take care for production issues as well as Total
Quality Management.

Manager Support

Mr. X (as of July, 1st) is well known in the AMIGA market. Already at
Commodore he was in charge for Documentation and Support. He will do the
same within PIOS, additionally he will maintain the Internet communication.
He will participate in the design activities as well as to act as a
communication bridge between PIOS R&D and third party developers. (AMIGA is
a registered trademark of Escom AG)

________________________________________________________________________________

[19]

PARADISE LOST AGAIN OFFLINE :-((((((((

-----------------//-----------------------------------------------------------

			     .________       ._______.
    _______________ _.  _ ___|       /_ __  _|       | _ __/\
    \__      _____/  |______ l     //_ ___)  \       |  __ //_____
      |    ___/      l      \   ___/      |  \       |  \ \/      \
      l____|   _ __ ______ //___| _ ______|  |\______|____________/
    - -- ---- -------- ---\/---------l_______| yop --------------------->
							  ._______.
    ____________/\ _ __/\  _ __ ___/\ _ ___/\  _ __ ____/\ __|       |
    \____._____  \\ __  \\     .___  \  __ //_____       \\  \       |
	 |    /    \ /  _/___  ___/   \ \ \/      \ |      \ \       |
	 l_________/_\       \_|       \__________/________/ |\______|
    - -- ---- --------\_______\l________\------------l_______|-------->

       rEAL [ Whq ] - iNFECT [ Whq ] - sUSPECT [ Whq ]    wRITE tO:
	   T0XIC PReLUX [ Ehq ] - DECENT! [ Ehq ]         [-sAxOn-]
	     oUTLAWS! [ Ghq ] - dELIGHT [ Ghq ]             4 aXS

	   .-------------------------------------------------.
	   |                                                 |
	   |       Uploaded at 18:37:32 on 24-May-96.    __  |
	   `---------------------------------------------\/--'

-----------------//-----------------------------------------------------------
	...
   ..:::::::::::::::::.  · uS¡NG fAME bBS ·  .::.
 :::·  ::·      ··::::::                    :::;    «· cLOSED sYSTEM! ·»
       ::        .:::::· · ¡SDN «)(» 28k8 · :::             ...
      ::·     ..:::::·   ..                 :::           .:::::
      ::...:::::··  .. .::::  tELNET sOON!  ::;          .:: ::::     ...
 ..::::::::··      ::::· ::;               :::          .:: :::::  .::::::
:::··:::·          :::: :::   ....    ... .:::   ...   .:: ::::::.:::::::::
     :::     ..:::.::: .:::.:::::::.::::::::::.:::::::.::: ::::· :::· ·::::
     :::   .:::··::::: :::::::  ::::·    ·:::::·   ·::::::...   :::   .:::;
     :::   :::; :::::: ·::::·  ::::·      :::::....:::: ···::::.:::..:::··
     ·::.   ··  ::::::     ..::::::      .:::·:::::·.::::; :::::::::··
      :::  ..::::::·:;  .:::··::::::...:::::: .::: .::::·  ::::::·   .::.
      ::::::··  :::    :::·   :::·:::::···::;.:::; ::::...::::·::    :::;
       :::·     :::   :::    :::;            ::::   ··::::··   ::...:::·
       :::   ..:::;   ::...::::;            ::::;  ..          ·:::::·
       ·:::::::::;     ·:::··        .::::. :::;  :::;
	 ···::::·        .....     .:::::::: ··  :::;      · sUPREME  wHQ ·
	   :::·      ..:::::::::. .::· :::::    ::::  ...  · dECISION eHQ ·
	  .::·      :::··     ·:::::: ::::::..:::::::::::; · oSIRIS   eHQ ·
	 .::·      :::·        :::::  ·::::::::::::·····   · oUTLAWS  gHQ ·
	.::·       :::    ::. .:::::...  ···· :::·    ...  · cRUX     gHQ ·
	:::        ·:::...::::::··:::::::.   :::;    ::::: · sCEPTIC  dST ·
       :::.          ·::::::::·.....  :::::  :::      :::; · lSD      dST ·
      ::::::......       .::: ::::::: ::::: :::;  ..:::··
     :::::::::::::::::::::::: ::::::  ::::: ::::::::··    « pARAD¡SE lOST »
     ·::·b!d           ·::::; ·::::..:::::; ·:::··
			  ··   ·:::::::::·        « gET wHAT yOU dESERVE! »

 PARADISE LOST AGAIN OFFLINE! :-(((((

 ARRGGGGGG..... I HATE QUANTUM HARDDISKS !!!!!!
 YESTERDAY I BUILD IN MY NEW QUANTUM CAPELLA HARDDISK (2.2 GIG).....

 I SWITCHED MY COMPUTER ON AND ALL ELECTRICITY OF MY ROOMINGS GONE.
 AFTER SWITCHING ON THE MAIN ELECTRICITY THE COMPUTER DIDN'T REACT
 ON SWITCHING THE POWER BUTTON ON AND OFF....

 I GIVED MY COMPUTER TO OUR LOCAL REPAIR SERVICE AND HE MEANS, I FUCKED
 UP THE COMPLETE POWER-PART, THE SCSI CONTROLLER AND SOME OTHER CHIPS OF
 MY AMIGA 3000. THE REPAIR WILL COST OVER 300,- GERMAN MARKS. :-((

 BUT I'M NOT ABLE TO LET DO THE REPAIRING AT THE MOMENT, OF COZ, NO
 MONEY. THE GERMAN TELECOM WANTS 850,- AND MY CAR NEEDS SOME NEW
 THINGS IMMEDIATLY SO I HAVE TO WAIT AT LEAST 1 MONTH BEFORE I HAVE
 THE MONEY TO REPAIR.

 BUT I'LL STAY ON AMIGA - I'LL NOT MOVE TO PC I WANTED SOME DAYS AGO,
 AMIGA IS THE FUTURE - NO OTHER MACHINE IS BETTER AND WORTH TO STAY
 ON IT! - KEEP DA AMIGA ALIVE!

 SYSOPS! DON'T DELETE MY ACCOUNTS - I'LL RETURN SOON AS POSSIBLE.

 SIGNED,
 PICARD, SYSOP PARADISE LOST.

       .___  ._     __.      ._         :    . __.         _
     __|   \_| \   / _|_   __| \   __/\ |    :/  |___  ___/ \_
   _/__|   / _  \_/ (_  \_/  _  \_/   _\|   _/  ____/_/  ____|
   | \____/  [   |   |  _/   [   |    / \_  \___    \__ ____)\
   |   | |       |   _   \_      |  _/   /   |        / \_/   \_      __
   |   | |   |   |   |____/  |   |      /    |       /         /-=--=-\/-.
   |   | l___|  _| __|   l___|  _| ____/l____| _____/| _______/          |
   |   |  rBLl_/ l_/         l_/ l_/         l_/     l_/                 |
   |   |                                                                 |
   |   |            __/\__              [·P·A·R·A·D·I·S·E·^·L·O·S·T·]    |
   |   |          <-\ oô /                                               |
   |   |            /_\/_\           ·» sUPREME  wORLD    hEADQUARTER «· |
   |   |              \/->           ·» dECISION eUROPEAN hEADQUARTER «· |
   |   |                      .      ·» oSIRIS   eUROPEAN hEADQUARTER «· |
   |   |           __.    .   :      ·» oUTLAWS  gERMAN   hEADQUARTER «· |
   |   | .::::::. /  |____:   |___   ·» cRUX     gERMAN   hEADQUARTER «· |
   |   |::::···::/  ____/__   ___/   ·» sCEPTIC  gERMAN    dIST.sIDE  «· |
   |   |:::    :\___    \_|   |      ·» lSD      gERMAN    dIST.sIDE  «· |
   |   |:::    ::|        /   |                                          |
   |   |  \_..:::|       /|   | [nODE o1]·[28k8]·[+49-?]·[fASTLINE v.34] |
   | ______/::::·| _____/ | __| [nODE o2]·[64k0]·[+49-?]·[bSC iSDN x.75] |
   l_/ |         l_/      l_/   [nODE o3]·[64k0]·[+49-?]·[bSC iSDN x.75] |
       |                              - - - -- -- --- --- ------ -- - -  |
       |                                                                 |
       | ·pICARD/hELLFiRE·dECiSiON·lSd·cRUX·sUPREME!·oSiRiS·oUTLAWS·sAD· |
       |        ·cANNiBAL/hELLFiRE·cANNABiS·fLOOD!·dATA diViSiON·        |
       |                      ·mOSH/dECiSiON·rEAL!·                      |
       |                                                                 |
       `-=-> [aMIGA]·[cONSOLE]·[/X\]·[fAME]·[pORNO]·[h/P/A]·[cBM 64] <-=-'                      , m,

________________________________________________________________________________

[20]

   _________|  |___________|  |  _____
.--|  _  \  |  |  ___|  _  \  |--|  ./-+---.
:  |  ___/_____|__|  |  ___/_____|___  |   :
|  :  !___  ___|  |__|__|  ___|  ___|__|96 |
:        |  |  |  |  ___|  |  |--|  ./-.   :
|--rETi--|  |_____|__|--|__|_____|___  |---|
!        |__|  P r e s e n t s      |__|   !
.                                          .
   ALL LEVEL CODES FOR XP8 : dONE bY rETi

-=== XP8 : ALL Level CODES ===== by rETi/xCS/pTL ===========================-

     LEVEL 2 : 30204209031E
     LEVEL 3 : F220020B0625
     LEVEL 4 : 3602022B0227
     LEVEL 5 : D1925B094C13

    ADDITIONAL COMMENT : UNPLAYABLE !
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     DON'T EXPECT TO GET MORE AND COOLER WEAPONS ,
     THERE ARE ONLY 3 NEW WEAPONS IN LEVEL 4 :
						     _
	-A GUN SIMILAR TO THE "- -" WEAPON CALLED " - -"
	-A 4-WAY GUN
	-A GIANT LAZER

     ALL LEVELS WERE PLAYED IN "EASY" MODE WITH TRAINER !

     LEVEL 2 : YIPPIE FINALLY SOME BUILDINGS !!!
     LEVEL 3 : SUCKS BECOZ THERE ARE NO NEW THINGS + IT'S DIFFICULT TO PLAY.
     LEVEL 4 : IS PRETTY MUCH THE SAME AS LEVEL 2 AND ...
     LEVEL 5 : THE LAST ONE ISN'T WORTH PLAYING...

     THE END-ANIMATION IS PRETTY CHEAP TOO , SO WHAT THOSE
     GUYS SAID ABOUT "A SHOOT 'M UP LIKE STARDUST WASN'T
     ENTIRELY TRUE!" , BUT HEY ... CHECK IT OUT FOR YOURSELF!!!

    BUGS : YEP !
    ~~~~
     OH YEAH , METAMORPHING DOESN'T WORK EVERY TIME ! BUG !
     HOW IT'S DONE ... PLAYER 2 MUST BE ACTIVATED SO 2 PLAYERS ARE NEEDED !
     PLACE BOTH SHIPS ON EACHOTHER AND PRESS THE SPACEBAR , NOW U SHOULD
     SEE A BIGGER SHIP WITH 2 WEAPONS !

     I HAD TO PLAY LEVEL 4 ABOUT 3 TIMES TO GET THE LEVEL-5-CODE ! ARRGG
     SOMETHING HAPPENED WHEN I FINISHED THE LEVEL FOR (±90%) , AT THE END
     THERE ARE 2 CANONS ,(WHERE THE SCROLLING STOPS) BEFORE YOU KILL THEM
     YOU HAVE TO LET THEM FIRE ONCE , IF YA DON'T DO THAT THE GAME DOESN'T
     SCROLL ANYFURTHER AND YOU STAY ON YOUR POSITION (GAME-SCROLLING STOPS),
     BUT THE ENEMIES KEEP ON COMING ! SNIF ...

     rETi OUT !

________________________________________________________________________________

[21]

--------------------------------------------
	      ______   (-faz!)     ______
 ___/\________\    /_______________\_   /__
 \    \ __  /  \  /__  / ____/   \ _/  /__ \
_/_/  / /__/     / /__/  / /  _\ / \  / /__/
\_\  /\____\_/  /_____\__ /__/  /___ /___ /
<--\ __\----/___\-------\/--/___\--\/---\/->
    \/ SEARCHING FOR sAME nEW MEMBERZ!
--------------------------------------------


---------------------------------------------------------------------------

					.:
				       |¡:
			_______     (-fAZ!)          _______      .
     ______/\___________\     /__________:______/\___\_    /______:_ _
    _\       \  __   /   \_  / __   /  _____/ _   \  _/   / __   /_
  _/_/  _/   /  /___/  \  / /  /___/   /  /       /  \   /  /___/ /
  \ \___\   /\______\__/   /_______\______\__/   /_____ /_____ / /
   \/___/_____\_____/_/____\_______/______/_/____\____\/_____\/ /
	\ ____/       \____/      .:.+      \____/   \__/   \  /
	 \/                                                  \/

 --------------------------------------------------------------------------
		    iS sEARCHiNG fOR sAME nEW mEMBERZ !
 --------------------------------------------------------------------------



		  .-------------------------------------.
		  |      rENEGADE iS SEARCHiNG To :     |
		  |                                     |
		  |-------------------------------------|
		  |           * ......cODER`S           |
		  |           * .....aRTiST`s           |
		  |           * cOOL tRADER`s           |
		  |           * ......cRACKER           |
		  |           * tRAiNER mAKER           |
		  `-------------------------------------'

	wHEN yOU liKE tHIS cRoUP tHEN aSK RAMIS! ^ WORLD LEADER oR
	    MERLIN! ^ GERMANY LEADER iN oNE oF THe bOARDS ....

			   ____________________
			   \                  /
			    \ \           O  /
			     \ \            /
			      \ \          /
			       \ \        /
				\ \      /
			    _____\ \    /_____
			    \     \    /     /
			     \     \__/     /
			      \            /
			       \          /
				\        /
				 \      /
				  \    /
				   \  /
      .-----------------------------\/-----------------------------.
      |                ThE bOARDS oF rENEGADE! aRE                 |
      |------------------------------------------------------------|
      |                           bERLIN!                          |
      |                                                            |
      |   eXTREME FaCToRY * WORLD LEADER HQ. *  oNLINE aT fUTURE   |
      |   TERRoR dROME!.. * GERMAN LEADER HQ *  +49 [0]30 pRIVAT   |
      |   TRADERS hEAVEN. * GERMAN HQ....... *  +49 [0]30 pRIVAT   |
      |                                                            |
      |            mANY mORE oF ALL oVER THE WORLD!! :)            |
      |                                                            |
      `------------------------------------------------------------'


					.:
				       |¡:
			_______     (-fAZ!)          _______      .
     ______/\___________\     /__________:______/\___\_    /______:_ _
    _\       \  __   /   \_  / __   /  _____/ _   \  _/   / __   /_
  _/_/  _/   /  /___/  \  / /  /___/   /  /       /  \   /  /___/ /
  \ \___\   /\______\__/   /_______\______\__/   /_____ /_____ / /
   \/___/_____\_____/_/____\_______/______/_/____\____\/_____\/ /
	\ ____/       \____/      .:.+      \____/   \__/   \  /
	 \/                                                  \/


 --------------------------------------------------------------------------

PS: WERE iS THE CODER oF tHE bLACK vIPER TRAINER !?!?!
    PLEASE SEND ME THIS lITTEL pROGGI :) I WILL FUN!!!

 --------------------------------------------------------------------------

________________________________________________________________________________

[22]


  .p.    ____ __        ___ ___
  ____  (_   V  \ ____ (___)   |    tHe mOSt
 / __ \  |       )___ \|   |   |    cOMPLEte
(  ____)_|   V   | __  )   |   | e-MAiL LiSt
 \_____(_)___!___!_____!___!___|  of SCENERs
.c .o .m .p .i .l .a .t .i .o .n    [may'96]
+-----[ mORE tHAN 560 addresses now ]------+
  _________________________________________________________________
	      _____ ___           ____ ____
     _____   (_.   V.  \ ______  (____).   |
    /  __ \   |.        )____  \ |.   |.   |
.--|: _____)--|:   V.   |. ___  \|:   |:   |---------------------------------.
|  l:.     \ _|:   |:   |:.      ):   |:   |                      .--------. |
|.p.\_______(_)____!____!________!____!____|____ __ ____ ___ __   | Vol. 5 | |
|   /  __)  . \(   "   (  . \___)   |(___ |_   _|__)  . \   `  \  `--------' |
|  (.     ) |  ).  Y   |. ' /.  |.  |/.__  |.  |.  |. |  )  .   )            |
`---\____/____/|___|___|___||___|___(______|___|___|____/___!___|------------'

		      SCENERS's E-MAIL ADDRESSES (may)

  based on the list:
  - from http://www.xs4all.nl/~blahh and the one created by Cesium / Session
  - last update: 14-APR-96

     tHe lIST was EXPANDED by lORD / aBSoLuTe!^iMPuLSe^CJ  on  23-MAY-96

    MANY MANY thanks to:
   - Cesium / Session who helped me to collect addresses
   - I-GO for his latest RAW e-mail collection and
	  for those lot of new e-mails (more than 50!) and corrections
   - Pirlaga for the front and file_id.diz asciis
   - and TO ALL OF YOU WHO SUPPORTED ME WITH E-MAILS!
   - BIG KISS to Monica, to the meaning of my life!

	      if your e-mail address is not here or has changed,
		     contact me on lord@goliat.eik.bme.hu

	 (special thanks to Astro, I-go and Cesium for the base lists)

   Compared to the last update: 128 new e-mails added and some has changed.

	      Now, altogether 562 scener is included in this list

	       I want to release an updated list each month, so,

			    I NEED YOUR SUPPORT!

  PS:  if you send new e-mails to Cesium's address, they'll be forwarded to
       me, too... thanks Cesium!
  PS2: Sorry for late with this issue, but the PPP connection of the
       uni's modem server damaged, and because of examtime all the
       classrooms are disconnected from the net now and i could have used
       simple consoles only (this means a monitor and keyboard - without ctrl
       esc, ins etc. keys!) So, there WAS (and there IS yet as well!) no way
       to send mails through the net! Sorry.
       The uni is closed during the summer and the PPP connection doesn't
       work yet either, thus i don't know when i can put together a new
       collection again ;(
  _________________________________________________________________

243 - Absolute! * Royal * Nut'n'bolt            sygma@ww.ats.com.au
A's - Sway                                      robert.pohl@mailbox.swipnet.se
A-Freak - InterActive                           a-freak@hysteria.dssd.sub.org
Acid - Alpha Flight & Grotesticle               acid@norconnect.no
Aerosoul                                        pete@rhein-neckar.netsurf.de
Act - Outlaws                                   johanvdb@innet.be
Arctangent - ex ACC                             arctngnt@mcs.net
Archmage - Andromeda                            hr101@york.ac.uk
Akiro - Scoopex + Vanity + DCS                  akiro@kontu.bbs.fi
Alias - Scoopex                                 cdcurry@diku.dk
Alien - Vd of FLT                               sami.arola@utu.fi
Allah - Parallax, LSD, Insane, Damage, Fresh    allas@lyseo.otol.fi
Allanon - Depth                                 2eka5@meldal.vgs.no
Alta - ex-Rbs, ex-Tsl                           carl@funcom.com
Andraax The Mad - DarkSide                      oivinds@studserv.osir.hihm.no
Andy - Banal Projects                           andy@kauhajoki.fi or ankujanp@freenet.hut.fi
Anorganic - Promise                             deutschg@rs3.szif.hu
Anthony - Axis                                  anthony.donker@tip.nl
Antibyte - Scoopex                              e9225794@stud1.tuwien.ac.at
Antibrain - Bizarre Arts                        antibrain@people-x.people.de
Argon - Extend                                  tastikai@kruuna.helsinki.fi
Array                                           blok@cs.vu.nl
Artifex - Complex                               henrijl@evitech.fi or complex@hut.fi
Aryan - Dive                                    dcm216@public.decam.se
Astro - CNCD, Movement, Virtual Dreams, Lemon.  cvschie@xs4all.nl
Atheist - Balance, RamJam                       excel.atheist@mailbox.hogia.net
Atx - Anarchy (PC), Shock, Mfc, Label0          pszi@e-franka.isk.huninet.hu
Axe - Nerve Axis                                danaxe@danaxe.tcp.co.uk
Axl - ex Polaris                                tsehtl@deh.srce.hr
Azazel - TBL                                    azazel@orion.boden.se
Azure - Artwork & Bizarre Arts                  Azure@people-x.people.de
Babbage                                         babbage@babnet.foobar.co.uk or babbage@dmu.ac.uk
Baby - Mad Elks                                 FG@ETCA.FR
Baffle! - Honey & Abuse & SidCrew & Grotesticle torst@ifi.uio.no
Bandog - Parallax                               tommiih@evitech.fi
Bannasoft - Melon                               johan@daimi.aau.dk
Big-Rat - Ethic                                 bigrat@fub46.zedat.fu-berlin.de
bILLY - mYSTIC^cORRUPT!                         billy@algotech.telbank.pl
Bjorn a. Lynne                                  bjorn@team17.demon.co.uk
Blade - Bomb Squad                              blade@icon.fi or naked_sun@anon.penet.fi
Blast - Energy                                  blast@sik.ppoy.fi
Blitter - X-Trade                               thomas.froelich@uibk.ac.at or blitter@pc23-c801.uibk.ac.at
Blue Water - Parallax                           sininen@xgw5.xgw.fi
Bobo - Mystic                                   bobo@everyday.se
Boogeyman - Passion                             dm95126@dec51.tietgen.dk
Boogeyman - Gigatron                            daniel@sirius.medio.mh.se
Boheme - Bomb Squad^Style!^Euphoria^Abuse       asjohans@helsinki.fi or boheme@zumzum.tky.hut.fi
Braindead - Scoopex                             braindead@tombstone.fipnet.fi
Brooker - HMC                                   halloran@sci.muni.cz
Byter - ex-RamJam                               henryp@dircon.co.uk
Caffeine                                        caffeine@charm.net
Cantona - Balance & United                      evesthei@sn.no
Case - CnCd                                     mphuhtam@kruuna.helsinki.fi
Celebrandil - Phenomena                         celle@aristotle.algonet.se or marten_bjorkman@mentorg.com
Cesium - Session                                fe@stud.hivolda.no
Chaos                                           chaos@blackbox.shnet.org
Chaos - Facet's Pussy/Desire                    chaos@bactower.berlinet.de
Chaotic - ATLANTIS/[N*P]                        chaotic@online.fire.dbn.dinet.com or CHAOTIC@BLACKBOX.shnet.org
Chip - Powerline                                chip@toaster.joy.se
Chris - ex-NorthStar                            chris@speed.eik.bme.hu
Christopher - Scoopex (DK)                      cdcurry@diku.dk
Chrombacher - Obscene                           jcn93@elev.vasa.se
Chucky - Virtual                                chucky@kd.qd.se
Citruz - Royal                                  citruz.daniel@mbox200.swipnet.se
Cluster - Insane                                cluster@canit.se
Cobra - Maniacs                                 S.J.Atkinson@plymouth.ac.uk
Codex - Extend                                  terop@modeemi.cs.tut.fi
Codex - Steroid                                 homay@ludens.elte.hu
Colorbird - ex-Razor1911                        Johan@Funcom.no
Conan&Newton - Rebels/Kingdom                   nclarke@datashopper.dk
Control - Trsi                                  anweyert@jurs1.jura.uni-osnabrueck.de
Cool T.J - Sapphire                             thomas.johnsrud@intermedia.bbs.no
Cork - Poro Productions                         cork@freenet.hut.fi
Conqueror - C^Z                                 e5peter@etek.chalmers.se
Count Zero - Damage                             count@phoenix.oulu.fi
Crash - Nerve Axis                              crash@crash.tcp.co.uk
Crash - Polka Brothers                          CrashPolka@aol.com or Crash@Blackbox.shnet.org
Crashlander - Tex                               crashlander@fact.rhein-ruhr.de
Creon - Contortion                              bkamn95@tufvan.hv.se
Crew^one - Myth                                 pilon@cs.utwente.nl
Crom - Extend                                   crom@freenet.hut.fi
Croquik - Dreamdealers                          clevy@ie2.u-psud.fr
Cubik - Beam                                    knolsen@telepost.no
Cueball - Ethic                                 101353.3634@compuserve.com
Cyber Pirate - ex-Cytax,ex-PMC                  godwind@mbox.vol.it
Cybersonik - Alcatraz                           n.goossens@cws.rulimburg.nl
Cyberstarr - Ephidrena                          cyberstarr@east.no
Cyclone - Illusion                              cyclone@glenz.prima.ruhr.de
Cygnus - Solo                                   samk@clark.net
d-fekt - Destiny and Twilight                   erik.drakenberg@voxnadalen.ovanaker.se
d-Orb - Sepultura                               j.l.gomez-dans@sheffield.ac.uk
Da Jormas                                       jormas@trancentral.slip.jyu.fi
Dab - Promise                                   szitask@rs3.szif.hu or dab@dlux.sch.bme.hu
Dan - Lemon.                                    dan@nlights.demon.co.uk
Daeron - Stellar                                alaukka@voimax.voima.jkl.fi
Dalamar - DreamCharts Ed, Cor Scand leader      dalamar@mailbox.sh.hik.se
Damion - Artwork * Generation ed *              damion@paradise.fire.dbn.dinet.com
Danaxe - Nerve Axis                             danaxe@danaxe.tcp.co.uk
Dansken - Access                                dansken@sdf.luth.se
Danzig - Arclite                                ib94_pjo@isk.kth.se
Dark - DCS & Anarchy                            t.l.mcgrath@herts.ac.uk
Dark Angel - 976 Ev!l                           T.R.Stubbs-94@student.lut.ac.uk
Darkman - Triumph                               nilsco@ifi.uio.no
DDT - Accession                                 lennu@cute.fi
Debug - Parallax                                jussis@sci.fi
Decca - Lego                                    decca@people-x.people.de or decca@aol.com
Deck - Scoopex                                  deck@freenet.hut.fi
Decoder - Widespread and Maniacs                p.nilsen@warlord.bbs.no
Deadbeat - The Sharks                           deadbeat@iwn.fi or deadbeat@freenet.hut.fi
Decoy - Banana Dezign                           stianol@ifi.uio.no
Decoy - Passion                                 dat95b10@mini01.vejlees.dk
Del - Lemon                                     del@nlights.demon.co.uk
Deluxe                                          deluxe@tnp.com
Dep - dFX                                       dep@canit.se
Der Hm - Complex                                msaline@vipunen.hut.fi or complex@hut.fi
Destop - CNCD                                   destop@hybrid.org or Destop@hybrid.kaapeli.fi or Destop@satumaa.l16.www.fi
Detector - Artwork                              hol_luem@bielefeld.netsurf.de
Dexter - Abyss                                  100.17637@germanynet.de or  m.wodok@link-m.muc.de
Diablo - Myth, Roadhogz, Vsg, Acc               diablonl@xs4all.nl
Diesel8 - Razor 1911                            s94matjo@und.ida.liu.se
Dip - Lustrones                                 mdipieri@dsi.unive.it
Dire - Eremation                                nicolai@cip1.ikp.uni-bonn.de
Disney - ex-Alcatraz & Sanity                   farin@sbox.tu-graz.ac.at
Dizzy - CNCD                                    kujanpaa@kruuna.helsinki.fi or jtkujanp@itu.cc.jyu.fi
Djiby - Nova                                    desnoues@email.enst.fr
Dodger - Essence                                dodger@canta.gun.de
Dominator - Corrosion                           domin8r@galeb.etf.bg.ac.yu or domin8r@crshq.crsn.com
Dope - Spaceballs                               ux006940@tfarn.nl
Dozig - Damage                                  dozig@otitsun.oulu.fi
Dr.Acid - Extend                                dracid@freenet.hut.fi
Dr.Awesome - Crusaders                          bjorn@team17.com
Dr.Ice - Lisence                                kaarej@barentsnett.no
Dr.Jekyll - Andromeda                           svik@adh.no
Dr.Outtasight - Crusaders                       espen.lyngaas@team17.com
Dr.Robotnik - Movement                          u950318@daimi.aau.dk
Dr.Skull - Virtual Dreams                       skull@freenet.hut.fi or skull@icon.fi
Dragon - Incal                                  dragon@sml.insider.sub.de
Dreamer - Independent                           dreamer@zumzum.tky.hut.fi
Dreamweaver - Aurora                            dreamer@aristotle.algonet.se
Droid - 2000 A.D.                               christ@apollo.roskildees.dk
D.s.x Design - Trsi                             dsx@ger.com
Duce - Extend                                   duce@vskol.fi
Duncan - Damones                                chili@freenet.hut.fi
Dutchie - Chaos D-Sign                          marioh@fwi.uva.nl
Dweezil - Complex(PC) and CNCD                  marks@evitech.fi
Easy Rider - Mystic                             abfri@blue.maloka.waw.pl
Echo - Lsd                                      echo@stevect.demon.co.uk
Echo - Fci                                      sq3dzk@ampr-gate.netvision.net.il or sq3dzk@gw.ab6qv.ampr.org
Ed - Exotic Men                                 trinne@cs.joensuu.fi
Electric - Extend                               electric@freenet.hut.fi
Elf - Banana Dezign                             al33572@labs1.cc.etf.hr
Emphyrio - New Order                            emphyrio.neworder@tip.nl
Encore - Spoon                                  richard.ehlers@star.ct.se
Equalizer - The Black Lotus                     d94dha@tex9.hfb.se
Ern0 - Absolute!                                zalkae@rs3.szif.hu
Eracore - Rebels and Suburban                   ek@academy.bastad.se
Estrayk - Capsule                               calamo@ctv.es
Evrimson - Illusion                             evrimsson@teucom.xnc.com
Exalt - Antic                                   Exalt@nevermind.ct.se
Excel - Balance, Crux                           excel.atheist@mailbox.hogia.net
Exodus - Ott                                    se2pt@dmu.ac.uk
Explorer - Three Little Elks                    ts@olympia.ct.se
Facet - Lemon. + TBL                            martijn.vanmeel@student-kmt.hku.nl
Fary - Intensity                                bagj@labor.obuda.kando.hu
Fashion - Ram Jam                               fashion@fishtwn2.han.de or l11e@alf.zfn.uni-bremen.de
Fate - 100%                                     fxmts205@rz.uni-frankfurt.de
Fester - Absolute!                              hallo1723@osiris.elte.hu
Fish - Lsd                                      fish@stevect.demon.co.uk
Flake - TRSi 96                                 msch0091@rz.uni-hildesheim.de
Flame - Pygmy Projects                          flame@stekt.oulu.fi
Flex - Frame 18                                 kopacsi@rs3.szif.hu
Fli7e - Sceptic^Haujobb^N-Joy^Contra            fli7e@liteline.mcnet.de
Floppy Robby - Royal ^ Eurotraders              robbyfun@xs4all.nl
Flynn - Energy                                  c950158@zipi.fi.upm.es
Fourth Horseman                                 bhslrc@mcs.com
Fotze - Damones                                 tatiala@ratol.fi
Fraction - CNCD                                 jhuuskone@snakemail.hut.fi
Frame - Zymosis                                 frame@direktor.voima.jkl.fi
Franky - Purple Turtle                          Peter.Smets@ping.be
Freecaller - Royal                              oleg.khimich@bbs.tenet.odessa.ua
Funky - Haujobb                                 funky@hhouse.owl.de
Fuzz - Trsi                                     fuzz@norconnect.no
Fuzzy - Death Row                               fzy@hoa.ping.dk
g.d.m - Looker House                            gdm@redline.ru
Gandalf - Phantasm                              gandalf@blackbox.shnet.org or iukfs@tu-harburg.d400.de
Ganja - Nerve Axis^Abuse                        slice@xgw.fi
Gargoyle - Polka Brothers                       amor@funcom.com
Gerdin - Ctrl H                                 k152351@proffa.cc.tut.fi
Gizmo - TBL                                     d95mha@t.hfb.se
Godfather - FUN                                 ah765@freenet.hamilton.on.ca
Grace - Illusion                                grace@cs.Tu-Berlin.de
Green-Beret - Mystic, SAD                       fpirl@iol.ie
Greenhouse - Excel                              grnhouse@pi.net
Groo - CNCD                                     groo@freenet.hut.fi
Guille - Syndrome                               guille@nucleus.fr
Guru - Sahara Surfers                           p153737@cc.tut.fi
Haralampie - Gilette                            haralamp@osmeh.fon.bg.ac.yu
Hardbyte - Mystic                               hardbyte@xs4all.nl
Haze - Epsilon                                  jdm@europa.com
HeatBeat - CNCD                                 aamikkon@freenet.hut.fi
Heikki Pora                                     pora@lut.fi
Hellraiser - FUN                                u9408669@muss.cis.mcmaster.ca
Hexorcist - Almagest                            sherberg@norconnect.no
Hijack - Parallax & Arclite & Insane            rt3097@bessel.tutech.fi
Hilander - Euphoria                             alex@nexus.net
Hoffi - Quartex+Damones+Palace                  hoffi@dream.imagew.fi
Hollywood - Axis + Valhalla (PC)                s.m.carless@dur.ac.uk
Hoot - Duplo                                    oskar@academy.bastad.se
Hornet - Alcatraz                               amalek@di.epfl.ch
HotWire - Twisted                               dmurphy@Dcandy.demon.co.uk
Howard - Mental Diseases                        havard@mail.stud.ingok.hitos.no
Hst-Bullah - HDC sysop                          tphst@bsd.rotol.fi
Humanoid - Embassy                              apjhamal@cc.helsinki.fi
Hybris - Beam                                   tkvam@infolink.no
Hydra - Andromeda                               okarlsen@krs.hia.no
Hydra - Insane & DD author                      hydra@freenet.hut.fi or hydra@pato.vaala.fi
Hydra - LSD                                     dominicc@macmillan.co.uk
I-GO - TBL^Raw staff                            blahh@xs4all.nl or I-GO@pi.net or blahh@pi.net
Illuminator  - Accession                        illu@cute.fi
Illusion - Dylem & Accession                    illusion@logic.helvetica.ch
Immortal - Freezers                             geszymcz@cyf-kr.edu.pl
Index - Stellar                                 aijas@paju.oulu.fi
Indian - Tribal                                 kivi@cd.chalmers.s
Infant - Session & New Age                      kvds@pi.net
Infusion - Corrosion                            inf@eunet.yu
Interphase                                      interphase@universal.nl
Insider - Defekt                                insider@spybox.shnet.org or stoetzer@rz.uni-ilmenau.de
Inqu - Stellar                                  alehtine@lut.fi
Intruder - Myth                                 af666@freenet.hsc.colorado.edu
Inu-pappa - Inu-Soft                            inupap@freenet.hut.fi
Invoker - Maniacs                               jannilse@stud.unit.no or http://www.stud.unit.no/~jannilse/
Isaac - Banana Dezign                           isaac@redleaf.bbs.no
Iso - Axis                                      christiaan.unck@student-kmt.hku.nl
It - Independent                                sindre@sn.no
Izi - Impact                                    izi@hoa.ping.dk
Jack - Mirage                                   pullens@cs.utwente.nl
Jaguar Speed - Ultra Sonix^Intensity            cyberwlf@wr.com.au
Jah - Gigatron                                  kp95nks@kp.hgs.se
Jam & Spoon - Nerve Axis                        kristjs@rhi.hi.is
James - Ubn^Bomb Squad                          jgrondah@cc.hut.fi or Jan.Grondahl@hut.fi
Jazz - Haujobb                                  jazz@haujobb.dinet.de
Jean - ex-Chromance, ex-s!p/trsi, ex-scx, Abs!  jean@labor.obuda.kando.hu
Jedi - Hoodlum, Rebels, SWAT, Shape             hanspet@oslonett.no
Jesse - TBL                                     d94jenan@knatte.ostrabo.uddevalla.se
Jester - Pygmy Projects                         tripp@uni-muenster.de
JHL - Complex                                   jhl@niksula.hut.fi or complex@hut.fi
Jmagic - Complex                                japehe@kanto.cc.jyu.fi
Jobbo - Spaceballs                              9361441j@udcf.gla.ac.uk
Johnny Turbo - Digital Access                   John.Bus@syd.dcet.csiro.au
Johnpeel - Desire                               sjalo@138ppc20.tutech.fi or j153545@proffac.tut.fi
Joker - Tulou                                   Petter_Wallin@nhs.se
Jon - Crimson Jihad                             simon@tancs.isk.huninet.hu
Jormas Fan Club                                 jormas@slip.jyu.fi
Jozz - DCS                                      O.Doughty@plymouth.ac.uk
Jugi - Complex                                  jusaka@jyu.fi
Juliet - CnCd                                   jtrasane@vipunen.hut.fi
Justin Case - Session                           kdj@sn.no
Kalikone - Dylem                                alain@logic.helvetica.ch
Kaneda - Grasshopper                            airlier@gcal.ac.uk
Karpow - Scoopex                                karpow@kauhajoki.fi
Kata - Balance                                  jgr@doc.ic.ac.uk
Ken - The Black Lotus                           ec94keek@vdg.malung.se
Kerberos - Virtual Dreams                       Kerberos@Icon.Fi
Killit - Void/Cybertek                          j.smith@shu.ac.uk
Killjoy - Banana Dezign                         roya@rol.bbs.no
Killraven - Mystic                              klr@xs4all.nl
Kingpin - Spaceballs                            kingpin@sn.no
Klorathy - Ram Jam                              martin@etxkm.ericsson.se
Knight - Extend                                 y93smimi@it2.kotakk.fi
Korbatz - Venture                               venture@felix.univ.szczecin.pl
Krion - Cydonia                                 krion@wr.com.au
Kris - Rebels                                   kris@young.ege.edu.tr
Kryl - MIB                                      simonl@paragon.co.uk
Kryptonite - Inhumans                           krave@ihug.co.nz
Kube - CNCD                                     kube@cute.fi
Lawnmover man - Mystic                          lawnmower_man@hardbox.gun.de
Leeroy - ex-Prestige                            leer0y@pobox.com
Legend - Parallax                               legend@tolsun.oulu.fi or legend@avalon.merikoski.fi
Leo II - The Dark Demon                         5Rahn@Informatik.uni-hamurg.de
Lithium - Eltech                                lithium@eltnet.demon.co.uk
Lizard - TBL, Spaceballs                        Lizard@netpower.no or magnar@hsr.no or lizard@bigblue.no
Lizardking - Razor 1911 & Triton (PC)           lizardking@triton.cs.se
Looby - Insane                                  andersw@canit.se
Lord - Absolute!, Impulse, CrimsonJihad         lord@goliat.eik.bme.hu or lord@teglagyari-megallo.obuda.kando.hu
Lord Helmet - Spaceballs                        boerge@gribb.hsr.no
Louise - Amiga Only                             louise@bmah.afh.b-m.hu
Lowlife - Axis                                  angelo.bod@tip.nl
Lawnmower Man - Mystic                          lawnmower_man@hardbox.gun.de
Loy - Crimson Jihad                             loy@goliat.eik.bme.hu
Lunkwill - Hysteric                             postmaster@sweetdreams.lahn.de
Mac - Stellar                                   kikkis@klinja.fipnet.fi or mikoivis@eden.fipnet.fi
Macno - Abnormalia                              macno@sarc.shiny.it
Madbart - Appendix                              2:481/22.10-fidonet and 52:4800/3.7-globalnet
Mad Druid - Powerline                           druid.powerline@goteborg.mail.telia.com
Magic - Nah-Kolor^Applause                      v922420@si.hhs.nl
Majkel - Venture                                czebotar@beta.ii.tuniv.szczecin.pl or maykel@felix.univ.szczecin.pl
Maksiu - Venture                                maksiu@safona.mech.tuniv.szczecin.pl
Mars - NahKolor & Mystic                        mars@panda.bg.univ.gda.pl or mars@superlink.net
Marwic - Craze ^ Equinox ^ Flying Cows          marwic@mailbox.kdtnet.se
Marx - Insane                                   marx@canit.se
MaTT - ex-Scandal                               T.Ernst@ping.de
Maverick - Independent                          bizzetti@mbox.vol.it
Maw                                             weichsel@uniwa.uwa.edu.au
Max Headroom - Tex                              maxheadroom@hysteria.dssd.sub.org or s.pucino@fact.rhein-ruhr.de
Maxime - TheSpookyFellows                       max@ing.univaq.it
Meegosh - The Movement                          jkavalef@alpha.hut.fi or jkavalef@delta.hut.fi
Melan - Astroidea * Scenest'96 party *          melan@hungary.net or melan@dlux.sch.bme.hu
Meltdown - Delon.                               homay@ludens.elte.hu
Mentor - R.N.O                                  mentor@dcandy.demon.co.uk
Mercenary - Extend                              jsiitone@niksula.hut.fi
Merlin - Sonik                                  mikkokn@evitech.fi
Meson - Nerve Axis                              gary@batesg.demon.co.uk
Metal - Insane                                  metal@canit.se
Metal - Parallax                                stschuma@freenet.hut.fi
Metal Maniac - Dcs (C64)                        etxmaip@acat10.ericsson.se or etxmaip@nrk.ericsson.se or mm@algonet.se
Mfn - Facet's Pussy/Dsr, Smb!, s!k              hansfl@powertech.no
Mic Flair - Eltech^Aquarius                     mICfLAiR@dcandy.demon.co.uk
Mickey - Puzzle                                 mickey@dk-online.dk
MicroPal - Alcatraz                             werner@uit-or3.unit.no
Mike - Dcs                                      mikael.koark@mailbox.swipnet.se
Mike - Mystic                                   mikaila@freenet.hut.fi or mike@sik.ppoy.fi
Mindshadow - Foundation                         msd@p9.nevermind.ct.se
Mir - Beam                                      per.lindahl@mbox2.swipnet.se
Mistral - Parallax                              sima@mimas.otol.fi
Mjm                                             MJM@dcandy.demon.co.uk
Moby - Sanity + NoOon (PC)                      dumas@enserb.ubordeaux.fr or fmotte@mindscape.com
MoOd - Limited Edition                          moOd@abc.se
MOP - Essence, ROM                              mop@maltanet.omnes.net
Motion - Balance                                lund@hoa.ping.dk
Motiv8                                          svenworm@europeonline.com
Mount - Polka Bros.                             Tage.Majland@djh.dk
Mr.C - Almagesy                                 fhaugen@norconnect.no
Mr.Hyde - Andromeda                             slunoe-n@adh.no or sverrelu@ifi.uio.no or slunoe-n@krs.hiagder.no
Mr.Pixel - Impulse                              pixel@bme.zpok.hu
Mr.Spiv - Complex                               jikorhon@cc.helsinki.fi
MSK - Tragedy                                   keyngnae@CS.kuleuven.ac.be
Muad'Dib - Mystic/Royal/Invasion/Crazy^Acid     muaddib@xs4all.nl
Mub - LSD                                       mub@stevect.demon.co.uk
Mucsi - Muffbusters                             peter@netwizards.net
Murk - Sonik Clique                             an942400@shsibm.shh.fi
Musashi - Union ^ Absolute!                     gwroblew@panamint.ict.pwr.wroc.pl
Mystra - Technology                             Kpeders@krs.hia.no
Napoleon - ex-Dreamdealers                      earnaud@club-internet.fr
Nemesis1                                        aaj@itn.is
Nemo - Factor                                   sp94kask@egy.engelholm.se
Neurodancer - Abyss                             neurodancer@another.gun.de
Nexus - Magic                                   c93torni@und.ida.liu.se
Noah - ex-Lemon.                                morten@funcom.no
Nik - Axis                                      njh@ukc.ac.uk
Nimrod - Raw Staff                              sk@nvg.unit.no
Noname - Talent                                 pallo@pvv.ntnu.no
Nose - Stellar                                  jsaarinen@kone.fipnet.fi
Nosferatu - Offence                             geirsk@ifi.uio.no
Obligator - Dcs                                 mkolsi@lut.fi
Offa - TBL                                      d94m@blg.du.se
Odie - X-Trade                                  ei944@el.haninge.kth.se
Orbis - Extend                                  pora@lut.fi
Orc - Destination Zero                          PILAT@frpdnov.utcpd.sk
Oriens -  Les Shadock                           kohlerc@esiee.fr
Oriol                                           osp@tinet.fut.es
Orlingo - Divine Stylers^Stoer & Nuttenlos      orlingo@trans.xs4all.nl
Otis - Dream4 Music                             perseus@xs4all.nl
pAIThAN - dEPTh^SIDcREW                         paithan@interlink.no
Papaj                                           g.taffi@fastnet.it
Parsec - BioSynthetic Design / Abnostaff        parsec@linux.infosquare.it
Patko - Reality                                 hrvoje.zlatar@public.srce.hr
Patrician - The Jormas                          tphst@bsd.rotol.fi
Pazza - Lsd                                     pazza@stevect.demon.co.uk
Peace                                           bruehwilers@ubaclu.unibas.ch
Peachy - Masque + !Haujobb!                     peachy@inf-ga.uni-paderborn.de
Pearl - Passion                                 serup@rg.dk
Perplex - Offence                               larshaug@ifi.uio.no
Petroff - Absolute!                             ecobit@mail.datanet.hu
Phideaux! - SRH                                 greatsargon@delphi.com
Philipp Geiser - Flt, Myth, Royal, Dylem        pgeiser@uniplus.ch
Phonetic - Puzzle                               phonetic@sousa.dk-online.dk
Pink - Abyss                                    Manfred.Linzner@munich.netsurf.de
Pirat - Phase Distrortion                       pirat@axent.paradise.sub.org
Pirlaga - Independent                           pirlaga@ermes.it
Pogi - Crimson Jihad                            pogi@goliat.eik.bme.hu
Poko - Lamer Crew                               plosz@agy.bgytf.hu
Porsche - ex-Nukebusters                        paulowen&ihug.co.nz
Posdnuos - TheSpookyFellows                     argati@univaq.it
Pot-Noodle - Anthrox                            leo.davidson@keble.oxford.ac.uk
Powdihacker - Ambrosia                          2:238/53.9@fidonet
Pride - Talent (PC), Twisted                    PRIDE@dk-online.dk
Prime Premium - CNCD                            prime@dream.imagew.fi
Probe - VD of Fairlight                         probe@academy.bastad.se
Prophet - Wizzcat                               prophet@wizzcat.prima.ruhr.de or jgeorg00@marvin.informatik.uni-dortmund.de
Proton - Complex                                proton@kontu.bbs.fi or complex@hut.fi
Psionic - Steps of Change                       tmascord@mail.telecall.co.uk
Psycho - The Black Lotus                        ec93erda@bergslagsskolan.karlskoga.se
Psycho - X-Trade, Impulse, Honey, Thg           psycho@syscon.co.at
Puzzle                                          puzzle@mailhost.net
Pyth0n - ex-TPDL                                jacekska@zeus.polsl.gliwice.pl
Qen - Honey                                     qen@uno.canit.se
Quido - Crazy Boys                              xzidek01@pal.fee.vutbr.cz
RaatoMestari - The Jormas                       raato@direktor.voima.jkl.fi
Rachy - BioHazard                               rachy@fsd.bdtf.hu
Rack - Absolute!                                zalkae@rs3.szif.hu
Radavi - Effect                                 radavi@xs4all.nl
Rag - Dive                                      di94rgu@pt.hk-r.se
Rahiem - Essence, R.O.M                         rahiem@essence.dinet.de
Rainbow - Chromance                             rainbow@bull.jozsef.kando.hu or sygma@bull.jozsef.kando.hu
Ralph - Spectre                                 slundoe@krs.hia.no
Ranx - Balance                                  dag@odin.funcom.no
Rasta - Ultra Sonix                             rasta@paradise.worldlink.com.au
Ratleto - SIDcREW                               toratle@hai.hiMolde.no
Ratman                                          ratman@alpha1.obuda.kando.hu
RazorBlade - Balance                            Geir.Vestheim@osir.hihm.no
Raw Style - Lego                                rawstyle@online.fire.dbn.dinet.com
Reaver - Digital Access                         sbancrof@nibubwy.ccdn.otc.com.au
Red Devil - DCS                                 rob@edensoft.demon.co.uk
Redlight - Dreamdealers                         llaubin@soleil.dir.univ-rouen.fr
Reebok - Surprise! (PC)                         reebok@eleet.iddc.via.at
Relief - Puzzle                                 relief@dk-online.dk
Ren - Depth                                     dage@barentsnett.no
Rendall - Impulse                               fgm73@ursus.bke.hu
Repe^Ransu - Style & RRR                        karvakuo@klinja.fipnet.fi or repe@xgw.fi
Reverend D - Trespass BBS                       jimmyh@algonet.se
Reward - Complex                                Sami.Vanhatalo@hut.fi
Rickz - Divine Stylers                          rk@bastad.se
Robin - Steroid                                 robin@csomavax.csoma.elte.hu
Rodney - Art'n Magic and Axis                   deen@algonet.se
Roland - ex-Balance                             roland@kauhajoki.fi
Roman Soft - LLFB                               roman@bart.us.es or roman@esi.us.es
Rubberduck - TBL                                d93jde@t.hfb.se
Rune - Talent                                   rchg@nvg.unit.no
S.m.m                                           smyr@algonet.se
Samir - Prestige & Zenith                       sgherbi@di.epfl.ch
Saracen - Talent                                arstokke@sn.no
Saviour - Complex                               saviour@freenet.hut.fi
Saxon - Tex                                     saxon@hysteria.dssd.sub.org
Scarface - vSG/hNY/-T!/rDZ                      scf@xs4all.nl
Scope - Balance                                 bergsoe4@pipmail.dknet.dk or scope@hoa.ping.dk
Scorpik - Absolute!,  Pulse (PC)                longsoft@zalbix.wroc.pl
Sector9 - Razor 1911 (PC)                       kjetilp@ifi.unit.no
Sentinel - Unreal                               sentinel@bonus.fido.hr
Serkul - Cydonia                                kymtosh@smug.student.adelaide.edu.au
Shadowwalker - Ambrosia                         113622@tek.herningts.dk
Shaitan - Ultima^Data Division^Tribe            craig@optimism.demon.co.uk or craig@dcandy.demon.co.uk
Shortie - ex-Sonic                              cm-a.j.kennedy@teesside.ac.uk or CM-A.J.Kennedy@tees.ac.uk
Shorty - Spaceballs                             olavr@ulke.HiMolde.no
Sicc0 - Paradigm Shift                          sicco@oz.net
Siegel- TRSi/X-Innovation                       siegel@deadline.snafu.de
Silk - Digital                                  silk@dcs.warwick.ac.uk
Silver Eagle - Pygmy Projects                   silvere@freenet.hut.fi
Simply - Parallax                               jjuhola@ratol.fi
Sir Monkey - Chrome                             k140734@cs.tut.fi
Skull - Eremation                               sauger@etu.unicaen.fr
SkurK   - Hoaxers^SIDcREW                       skurk@interlink.no
Slammer - Rednex                                carsten@funcom.no
Slat - Lustrones                                slat@dei.unipd.it
Smeagol - Triumph                               carla@ifi.uio.no
Smt - Artwork                                   smt@blacky.mcnet.de
Snorpax Tudor - TBL                             d95han@t.hfb.se
Snuskis - DCS                                   snuskis@mn.medstroms.se
Solnova - Movement and >(oo)<                   karsten@funcom.com or karsten@funcom.no
Soul - Movement                                 dave@ts.umu.se
Spaceman - Lemon.                               del@nlights.demon.co.uk
SpeedWolf - Tex                                 speedwolf@hysteria.dssd.sub.org
Spin - Abyss                                    grafp@ruf.uni-freiburg.de
Sprocket - Depth                                madsjm@colargol.idb.hist.no
Stelios - Axis                                  stilian2@gfx4.mdx.ac.uk
Steve                                           S.J.Atkinson@plymouth.ac.uk
STL - Damage                                    andezl@kastelli.otol.fi
Stone - Matrix                                  stone@cs.tu-berlin.de
Storm - Cydonia                                 storm@ar.ar.com.au
Stranger                                        ihaaland@netpower.no
Strider - FairLight                             strider@fairlight.com
Stripe - The Party                              theparty@cybernet.dk
Strobo - Stellar                                nikon@personal.eunet.fi or mint@clinet.fi or nikon@reelart.fi
Style - Dylem^Prodigy^Fairlight                 style@logic.helvetica.ch
Sule                                            sule@eunet.yu
Sumaleth - Pearl                                sumaleth@daemon.apana.org.au
Supernao - Lemon.                               supernao@xs1.xs4all.nl
Swoop - Rebels                                  rebels@wiz.joy.se
Sy-Klone - Progress                             dn@academy.bastad.se
T.D.K. - Ex Melon                               maknight@mindscape.com
Tactica - Puzzle                                martin@diku.dk
Tai-Pan - Complex and Black Kangaroos           taipan@niksula.cs.hut.fi
Tango - Led & Ptl                               tango@academy.bastad.se
Tanic - Orca                                    fl@olympia.ct.se
TBB - Extend                                    hilipili@freenet.hut.fi
Telemach - Psyba Solutions                      psyba@iprolink.co.nz
TerraCom - Darkzone                             jorgen@skogstad.no
Tfa - Mnc                                       Vital@pp.itv.se
The Dancing Fool- Epsilon                       idr@cs.pdx.edu
The Kerp - G.C.C.                               rkoerper@ezl.com
The Mad Guy - Tex                               themadguy@hysteria.dssd.sub.org
The Raver - Psx Freaks^Effect PC                raver@xs4all.nl
The Ripper - Rom Team                           curzolo@mbox.vol.it
The Rival - Ravishing Records                   therival@xs4all.nl
The Swatch-man - TRSi                           schmhen@uni-muenster.de
Thor - Extend                                   thor@freenet.hut.fi
Thoron - Fci                                    thoron@ntp.alli.fi
Tiger - Spreadpoint                             tiger@IDB.tng.oche.de
Tim - TBL, Axis                                 timkloos@sci.kun.nl
Titus - Illusion                                a2773562@smail1.rrz.Uni-
TNT - Scoopex                                   tobi@vip.cybercity.dk
Toaster - Illusion                              t150137@cs.tut.fi
Tobias Jansson - Citron. & Sardonyx             d95toj@dtek.chalmers.se
TomSoft - None                                  Tomsoft@worldnet.net
Tom - Hoodlum & Jormas                          seen@escape.com or squeaky.free.org
Tool - Accession                                tool@verbal.apana.org.au
Touchstone - Essence                            touchstone@access.owl.de or touchstone@esc.dinet.de
Trauma                                          zavodnik@merkur.econ.muni.cz
Trendy Dealer - Ram Jam                         eugenio@freenet.hut.fi
Trix - good old ANARCHY                         m4o@sofi.aalborges.dk
Tsunami - VD of Fairlight                       taila@snakemail.hut.fi
Tumor - Ethic                                   tumor@deadline.snafu.de
Tycoon - Reality                                bernold@dds.nl
U-man - Crux, Arclite                           u-man@kd.qd.se
Ukulele - Banal Projects                        mleinone@tetra.ratol.fi
Unreal - Pulse (PC)                             podgorsk@alpha.ok.ae.wroc.pl
Uyanik! - Trsi * Trsi Records                   101557.2475@compuserve.com
U4ia - ex.CryptoBurners                         jim.young@bris.ac.uk or ccjy@cse.bris.ac.uk
Valdimar - ex-Neuralgica                        valdimar@ifi.uio.no
Vamp - InterActive                              vamp@hysteria.dssd.sub.org
Van Helsing - Crux                              vampy@dcandy.demon.co.uk
Vegas - Outlaws & Supplex                       md95-lgr@nada.kth.se
Vention - &gt(oo)&lt                            martin@funcom.com
Ventor - Pici                                   celizna@fr.vsp.cz
Vesuri - The Jormas                             vesuri@direktor.voima.jkl.fi
Vietcong - Inhumans/Divine Stylers/Avocado!     tobias-l@dsv.su.se
View - Andromeda                                fgill@hauk.adh.no
Villain - Reality                               villain@stack.urc.tue.nl
Vip - Equinox                                   lassesj@stud.idb.hist.no
ViSiTOR - LSD^COR^FLD                           visitor@algonet.se
Vodka - Saturne                                 e4068@iut-orsay.fr or voneto@instn.saclay.cea.fr
Wade - Eltech                                   wade@dcandy.demon.co.uk
Warthog - Parallax                              is94heju@mikkeliamk.fi
Wasp - Damones                                  wasp@jybox.jyu.fi
Wayne Mendoza - Masque                          wayne@msq.ruhr.de or mwawro00@marvin.informatik.uni-dortmund.de
Werewolf - Eclipse                              kaias@evitech.fi
Whale - Reality                                 whaley@dds.nl
Whirly - Delight                                becker@cadeth-102.ethz.ch
WhyJ                                            tylipaav@ee.hit.fi
Wide - Extend                                   wide@merce.tky.hut.fi
Wildcat - Visage ^ Scania                       M9415@hktecfs.hkr.se
Wintermute - Crimson Jihad                      turner@goliat.eik.bme.hu
Wizard                                          jenand@bach.it.mh.se
Wizard - Demos of the World                     90388012482c8@bibl.skelleftea.se
Wowbagger - Session                             tbk@oslonett.no
Wrec - Zymosis-Rraisut Homot                    zymosis@direktor.voima.jkl.fi
XXX - Haujobb                                   xxx@haujobb.owl.de
Yasiu - Obsession                               pro73@ci.pwr.wroc.pl
Yoda - Illusion Makers                          l36612@alfa.ist.utl.pt
Yolk - Parallax                                 yolk@kontu.bbs.fi
Youghurt - Spaceballs                           tomasan@sofus.hiof.no
Zack - Giants                                   zack@ovig.no
Zapotek - Black Code Design                     sveinung.bergkvist@studbo.hit.no
Zaltor - NGC                                    caillaf7@cti.ecp.fr
Zany Bird - Eclipse                             2D2bouff@nun.iut2-grenoble.fr
Zanone! - cELLbLOCK^4                           dr.oetker@hardybox.gun.de
Zappy - Megawatts                               zappy@clinet.fi
Zeque - Complex                                 Kalle.Saariaho@kyyppari.hkkk.fi
Zero - Extend                                   hoikka@lut.fi
Zike - C^Z                                      zike@kuai.se
Znit - Banana Dezign                            espen.skog@infolink.no
Zuikki - Stellar                                zuikkis@sci.fi
ZyTech - Tex                                    zytech@hysteria.dssd.sub.org

  __________________________________________________________________________

 Some homepages:

Alta - ex-Rbs, ex-Tsl
 Homepage: http://www.abc.se/~m9182/

Amicrawler Search index (to meet the old legends)
 Homepage: http://www.melizo.com/area52/amicrawler/search.cgi

Artifex - Complex
 Homepage: http://www.evitech.fi/~henrijl/

Cesium - Session
 Homepage: http://www.sn.no/~frodeer

Da Jormas
 Homepage: http://direktor.voima.jkl.fi/jormas

Danaxe - Nerve Axis
 Homepage: http://www.tcp.co.uk/~danaxe

Darkman - Triumph
 Homepage: http://www.ifi.uio.no/~oyvindfa/Triumph

Deadbeat - The Sharks
 Homepage: http://stekt.oulu.fi/~mysti/the_sharks

Dep - Dfx
 Homepage: http://www.canit.se/~dep

Dr.Awesome - Crusaders
 Homepage: http://www.team17.com/~bjorn

Dweezil - Complex(PC) and CNCD
 Homepage: http://www.evitech.fi/~marks

Hamus - Hungarian Amiga Users
 Homepage: http://spike.fa.gau.hu/amiga

Heikki Pora
 Homepage: http://www.lut.fi/~pora

Hydra - Insane & DD author
 Homepage: http://www.vaala.fi/~hydra

Jack - Mirage
 Homepage : http://wwwedu.cs.utwente.nl/~pullens

Jugi - Complex
 Homepage: http://www.math.jyu.fi/~jusaka/

Kata - Balance
 Homepage: http://www.doc.ic.ac.uk/~jgr

MaTT - ex-Scandal
 Homepage: http://www.ping.de/sites/jetleg

Maxime - Ram Jam
 Homepage: FTP://smaq20.univaq.it/pub/amiga/www/Welcome.html
	   http://ing.univaq.it/~max/

MSX Snaps
 Homepage: http://www.pi.net/~blahh/MSX/MSX.html

Otis - Dream4 Music
 Homepage: http://www.xs4all.nl/~perseus

Posdnuos - Ram Jam
 Homepage: ftp://univaq.it/pub/amiga/www/welcome.html

Prophet - Wizzcat
 Homepage: http://www.prima.ruhr.de/intern/homepage/wizzcat/

RaatoMestari - Da Jormas
 Homepage: http://direktor.voima.jkl.fi/~raato

RAW Online
 Homepage: http://www.xs4all.nl/~blahh

Raw Style - Lego (Symposium'97)
 Homepage: http://www.szczecin.pl/~rawstyle/Sym97/

Reward - Complex
 Homepage: http://matserver.math.jyu.fi/complex/complex.html

Roland - ex-Balance
 Homepage: http://kauhajoki.fi/~roland

Silk - Digital
 Homepage: http://www.dcs.warwick.ac.uk/~silk/

Strider - FairLight
 Homepage: http://www.fairlight.com

The Black Lotus
 Homepage: http://www.pi.net/~blahh/TBL.html

The Jungle (mag) Online
 Homepage: http://pcwww.uibk.ac.at/s06user/csaa1298/welcome.htm

Trendy Dealer - Ram Jam
 Homepage: http://home.sol.no/borseman/trendy

U4ia - ex.CryptoBurners
 Homepage: http://sw.cse.bris.ac.uk/public/u4ia.html

Valdimar - ex-Neuralgica
 Homepage: http://www.ifi.uio.no/~valdimar

Vesuri - Da Jormas
 Homepage: http://direktor.voima.jkl.fi/~vesuri/vesuri.html

Villain - Reality
 Homepage: http://www.stack.urc.tue.nl/~villain/

VISCORP!
 Homepage: http://www.vistv.com

ROYAL INTERNET HQ:
 TELNET inovo@econ.muni.cz

Newsgroup line (I-GO):
comp.sys.amiga.demos            All aspects of the Amiga demo-scene

     (+-----------------------------------------------------------------+)
	       Remember to check out the IRC channels:

	       #amigascne - meet scene people
	       #amielite - meet the modem surfers
	       #coders - no comment
	       #amiga - Amiga owners worldwide
	       #amiga(your country) e.g #amigahu for hungarian sceners

     (+-----------------------------------------------------------------+)
	       The Papa FTP-site containing fresh scene warez:
	       ftp: auckland.ira.uka.de (i41s20.ira.uka.de)
	       Check out Mama demo server, too:
	       ftp: pc23-c801.uibk.ac.at (path is: pub/jungle)
     (+-----------------------------------------------------------------+)

________________________________________________________________________________

[23]


Toulouse - erster Eindruck
MagnaMedia · AMIGA-Magazin · Toulouse - erster Eindruck
 Toulouse - erster Eindruck
Das Treffen von Toulouse
Toulouse or not to loose
So lautete die Frage - frei nach William
Shakespeare. Am 19. Mai 1996 fand in Toulouse ein
Meeting statt, zum dem VIScorp eingeladen hatte.
Ziel war, sich und die VIScorp-Produkte der
Amiga-Gemeinde vorzustellen, Firmen, Entwickler
und Presse kennenzulernen und sich auszutauschen.
Eines der Hauptthemen war selbstverständlich die
Set-Top-Box »ED«, die kurz vor der
Produktionsreife steht. ED arbeitet mit dem
Amiga-Chipsatz und soll im vierten Quartal diesen
Jahres auf den Markt kommen. Mit ihm sollen zum
Beispiel der Internet-Zugang ohne
Computerkenntnisse auf dem Fernseher möglich
werden.
In verschiedenen Treffen für Händler und
Distributoren, Entwickler, Presse und Amiga-User
wurde dann über verschiedene Themen diskutiert. Im
Entwicklertreffen fragten David Rosen und Carl
Sassenrath (Mitentwickler des Amiga-Betriebssystems)
nach den Bedürfnissen und Wünschen der
Entwickler. VIScorp will die Entwicklung neuer
Amigas und des Betriebssystems an eine externe
Firma vergeben, da bei ihnen nicht genügend
Personal vorhanden ist. In diesem Zusammenhang
fiel auch der Name phase 5.
Auf der abschließenden Ansprache verließ Bill Buck
(Präsident von VIScorp) das Rednerpult, stellte
sich mitten auf die Bühne, verbeugte sich und
sagte »We are committed to the Amiga computer« -
auf gut deutsch: »Wir sind dem Amiga Computer
verpflichtet«. Eine deutliche Aussage zum
Abschluß.
Petro Tyschtschenko (Geschäftsführer von AMIGA
Technologies) bekräftigte in einem Gespräch am
Abend nach der Veranstaltung »So lange ich bei
AMIGA Technologies bin, wird es den Amiga als
Computer geben. Ich werde mich mit den Firmen in
Verbindung setzen und alles in die Wege leiten.
Der nächste Amiga wird aus Deutschland kommen«.
Das Treffen war eine Standortbestimmung für
VIScorp, um auf Tuchfühlung zur Amiga-Gemeinde zu
gehen. Es gab keinerlei Anzeichen, die daraufhin
deuten würden, daß der Verkauf nicht zustande
kommt. Jetzt sind die Firmen aufgerufen ihren Teil
für die Zukunft des Amiga zu leisten, damit es am
Schluß heißt »not to loose« (nicht verlieren).
René Beaupoil
© Copyright by MagnaMedia Verlag AG, Haar bei München
Veröffentlichung und Vervielfältigung nur mit schriftlicher Genehmigung
Kommentare, Fragen, Korrekturen und Kritik bitte an Webmaster AMIGA schicken.
Zuletzt aktualisiert von David Göhler am 22. Mai 1996

________________________________________________________________________________

[24]


VIScorp - Meeting on 19-May-96
VIScorp - Meeting on 19-May-96 in Toulouse
Bensheim 05/21/96, Toulouse 05/19/96
Speech held by William 'Bill' Buck, CEO, VIScorp
Good morning Ladies and Gentlemen. Welcome to the Toulouse-Show.
I want to emphasize that this Press Conference is a working conference.  We
asked you in the world of AMIGA shows to give us your ideas and your initiate
us.  We`ve had so many ideas that we've put in on the web site, and we had even
more ideas.  We had over 2000 e-mails that have been provided by users for the
future of AMIGA.  What we want to do here today, is we want to map out a
strategy to you and we think the future of AMIGA to be and we want to make sure
that you understand and we want to hear your ideas and your opportunity to
participate in that future.  So, I want to say before we began too much that
excuse me for not answering, excuse us for not answering all your e-mail.  You
can imagine that we had millions and millions of e-mail messages that if there`s
something that you would like us us to respond to that we haven`t responded to
yet.  You can be sure that I am responding to my e-mail as well as the rest of
us now.  In some cases Eric as an example has done a fantastic job, he
personally answered over 2000 e-mail messages himself and Carl was probably on
the record for good 1000 himself as well.
I will try to speak slowly, I know I
have got a funny American accent but so, I try to do that.  First, I do
apologize for the confusion about today.  In the world of AMIGA show we`ve said
that we will have a press conference in Germany around the end of the month.
Because we had so many ideas come from you, in a community as a whole that said
this kind of thing might be better, because we want to show the people and the
press that we talking about what we are doing and we are doing what we`re doing.
And so somehow on the process of that information I think we got a little
confused and we still had some information on the AMIGA Technologies web site
that was different than ours and I apologize for that, especially to the people
on the German AMIGA community who I don`t want to feel excluded at all.  We try
to answer a lot of questions before we came here about what our intentions were
for AMIGA.  It`s our intention today to try to answer all the rest of the
questions that you might have.
  So I`d ask out of respect for everybody in the
world to hold their questions until we get to that point of the presentation
today.  We want to give you as much information as we can, when I finish my
conversation Raquel Valesco will give you the high points in French and in
Spanish.  Raquel stand up please.  Raquel has been the driving force behind this
conference that was her idea and the way it was organized and we proceeded was
to her credit.
 We also have Eric Laffont, Eric stand up please.  Eric really is
an employee, he has business cards and please take one from him.  And Eric
really is the man who devises the survey and who implemented it and he did such
a fantastic job answering all the e-mails.  Thank you Eric.  In addition to
that, there was a staff of people very nervous who also helped physically
support today .I really appreciate what they did for us.  We have the rest of
Viscorp Team here, we start here with Don Gilbreath, Carl Sassenrath, David
Rosen and we have Curtiz Gangi, so here he is, and we have Petro Tyschtschenko
and Stefan Haas.  Okay .
Let`s talk first about the AMIGA transaction.  Okay,
Bill Buck and Helmut Jost made a deal.  It`s based on trust, it`s based on a
handshake and it will probably based on this much paper when it`s all finished.
Okay, It`s not finished.  Okay, Bill Buck and Helmut Jost have a deal , and it`s
done.  Viscorp will be the owner of AMIGA.  One more thing I like to say about
this.  Raquel and I last week were the guest of the New York Stock Exchange.
And we stood in the member`s gallery with the treasury and the secretary of the
New York Stock Exchange, the biggest capital market in the world.  He told us
that the reason why the Stock Exchange works is because two people have a trust.
And trust is based on a "purple" agreement and for three days there`s nothing
written.  There`s no transaction.  This agreement that Helmut Jost and I have at
this point is we`ve waiting for this is based on trust and that's why we don`t
feel uncomfortable with this meeting today, and that`s why I'm sure that this
transaction will be completed.
The second thing I like to say for the record is
that Viscorp is committed to the future of the AMIGA computer.  We`re committed
to the AMIGA computer because we think the AMIGA computer represents a valuable
choice to the market place and we believe it can be a profitable business.  We
think that means that we're gonna have to make some changes.  We're gonna have
to lever up the good things that have happened in the past and try to step
beyond the things that everybody doesn't agree about.  The difficulties that the
platform has had in general don`t and we think we can do that and I will come
back to that in a minute.  Certainly, we believe in the operating system.  We
licensed it in December because we believe in the operating system.  The fact
that this opportunity was created for Viscorp because of the difficulties of
ESCOM have anything to do with our believe in the operating system.  We believe
in the operating system.  We think it still lives.  The only multimedia and
multitasking operating system in the world in our opinion.
The second thing is
and probably the most important thing is we believe in you.  We believe in the
community.  Without a community of people like AMIGA has AMIGA will be just like
everybody else.  You guy are fanatics !  You can believe the thousands of e-mail
messages I got.  We asked you for your ideas at the AMIGA show and we were
amazed by how many ideas came back to us.  It was overwhelming.  So, what we
realized is that there is a future for AMIGA that absolutely no doubt about it
like any development community.  There had to be support, but this was going to
be a little different in this case.  Your ideas from everything you can imagine
and we`re gonna take advantage of all those ideas.  The first step we wanna make
to you, the community, is that we are ready to listen.  We think we demonstrated
that we have the capacity to do that and that it's not our intention to change
in that respect at all.  The second thing we want to share with you are the
results of our survey.  We think it`s very vital information and we intend to do
that on our website.  That's in fact how we intend to get a lot of information
to you in the future.  We hope in the next few weeks to post documentation on
the website that will support you.  We know that there are people who can`t find
this vital documentation that they need to do the things they want.  We`re gonna
try to get back and use our website as our best means of communication to the
community.  You can't imagine all the different places in the world that we're
talking to people about us.
We have a clear vision for what we want to do in the
future and we believe we can support that vision.  Let me just say from the
outset that we think that in 1997 there will be more AMIGAs sold than we ever
had been before.  Most of those AMIGAs are gonna be our products and in
products.  It`s not gonna happen because little Viscorp makes them, it`s gonna
happen because big companies decide to license the technology and put technology
into existing products that they have.  In the next few weeks there will be an
announcement from us about a big company that makes TV-sets.  We`re gonna put
these things inside the TV set.  First, as we get ready to talk about the ED
and I'm sorry to say that we just have the ED in NTSC-version today because we
had to develop our own operating system in the beginning which Carl wrote too by
the way.  It only works in this environment right now.  That`s the great thing
about AMIGA, it works in all the other environments.  You`ll be able to see that
product very shortly, but today we want to show you our ED, in black and white
only, sorry.
 Two things to remember here:  The first thing is with all you
AMIGA guys, we know you have a great imagination, so pretend it`s in color.  The
second thing is that television technology hasn't changed in four years.  It's a
great thing about what we are proposing to do.  The computer changes every week,
there`s a faster processor, there`s more memory and there`s a new version of
windows 95, it takes 95 megabytes.  There`s lots of different things that are
happening.  This environment hasn`t changed.  It`s a stable environment.  It`s a
very fertile field for us to do something, fantastic things.  One thing I would
like to say before I get into the little demonstration of our ED.  The past is
the past, okay, I don't care about what happened before.  This is a new deal.
Don`t whine on me about this or that.  Look, I know that I`m not talking to you
people because you are here on sunday morning but there are a lot of people in
the community that are still upset about things that happened before.  This is
something new.  We`re going forward, we`re going to demonstrate it every step of
the way we`re going to go. That as an example that there are specific things that
when we know we`re gonna do we will tell you.
 I can tell you right now a walker
before Christmas, I don't think so, okay.  I think there may be some other
company that may decide:  It was a good idea.  Okay, we don`t have a power PC
port ready for Christmas.  We got to do something, we have parts and hardware
that can take advantage of the OS.  We got to show these people that we are
moving Great idea, it`s a prototype.  Somebody wants to pick up the ball and run
with it.  We`re ready to try to support that person.  And in the same way, still
even this month there were people at AMIGA Technologies that were talking about
the walker being introduced this year.  All I can say is that this person in
particular doesn't work at AMIGA Technologies anymore.  There are a lot of
people that don't work at AMIGA Technologies anymore.  The ones that we feel
have something to add to what we`re doing in the future are still there and work
silent about then.  And we have to put all that stuff behind us.  That was just
a little example.
Now what is Viscorp going to do for AMIGA?  First thing is,
we're gonna introduce a new operating system by the fourth quarter.  If there
are companies on the high end that have an interest in porting over the AMIGA OS
to another processor, maybe the power PC.  We're happy to support those people.
No problem.  We think there's another solution to this.  We've been in
conversations with DEC about the Alpha Chip, that can do 300 megahertz right
now.  We think that might be the right way to really boost the video.  I think
that`s something that we are going to be working on and you might see something
about that in the middle of 1997.  Also on the low end we have our products.
Our products are ready.  We're gonna talk to you about them later.  These things
can be adapted in certain ways that can add new functionality to the A1200 level
products.  And we think there are some ways so that we can tweak the A1200 too.
Or we can speed up the bus or something like that to help us get the chipsets to
work a little faster.  We think we can do a lot of things and that's why we
wanna hear from you people because we think you might have ideas we don't know
about.  And we want to leverage off those.  We're happy to let you participate
in those idea`s success.Okay.  So, before I start talking about the ED, I`m
going to ask Raquel to cover the main points in French and Spanish, just to make
sure we're all together before we go to the next step.  Raquel, please.
Thanks very much to Simone Pawletzki for listening very
carefully to the tape and typing it all. Thanks to Christoph Guelicher for
helping, deciphering, guessing and contributing to the missing parts.
CONTACT VISCorp via www.vistv.com
Amiga is a registered trademark of ESCOM AG
Copyright 1995-1996 by AMIGA Technologies GmbH - Editor:
 CG
Send comments to
 <webmaster@amiga.de>
 - Date: 22.05.96

________________________________________________________________________________

[25]

	     _____   ________     _____
      .-----/    /___\ ____ /__  /    /
     /     /      /    \______/ /____/
.--- `-----.______/_______/     ____ --.
! rel.no:o5                   /____/   |
:                                      |
| tHE 5o mOSt rESPECTEd aSCII-aRTISTz! |
| 260 cOLLIES cHECKED fOR rESPECTZ     |
| LEECH & READ TODAY!!!                |
|                                      |
| wRITER: pUNk!/ILS^HEAD!^OZF^UP!      |
`--------------------------------------'

	      ____                 ____
    _____----/__ /_       ____----/ __/_       ____
----\   /_     /   \_----/__ /_     _\  \_----/__ /_
     \    \_  /     /      /   \_  /     /     _/___\__
     |\    /-/_____/      /     /_______/      \       !                 ____
__________/   ____ ------------/      /---------\______|        ____----/ __/_
     ____----/__ /_      ____                ____     _____----/__ /_     _\  \_
----/__ /__   _/___\_---/ __/_      ____----/ __/_----\   /_    _/___\__ /     /
      /____\  \     /     _\  \_---/ __/_ _____   \    \    \_  \       ______/
	|------\___/     /     / _____   \_   /        |\    /---\______!
________|        /------------/      /    /_________________/
-pnk!                        /___________/


				 presentz



	 m O s t   r E s P E c t E d   a S C I I  - a R T I S T Z

				    ...
				  :::::
				    :::
				    :::
				    :::
				    :::


		      ¡ S S U E  # o 1  -  m A y  '96























	     _____   ________     _____
      /-----/    /___\ ____ /__  /    /
     /     /      /    \______/ /____/
    /-----.______/_______/     _____
    .-pnk!--------------------/____/----------------.
    :                                               |
    `--------[ uP! rELEASe iNFORMATIOn ]------------!
						    |
  nAME oF aRTICLE : mOSt rEspEctEd aSCII-aRTISTZ 01 |
  aUTHOr(s)       : pUNk!                           |
  lANGUAGE        : ---------                       |
  rELEASEdAte     : 29-mAy-96                       |
  rELEAse no.     : o5                              |
  rATING          : fOr aScII-lOVErz/pAIntErz       |
						    |
  - - ----------------------------------------------'





















  _________ ______ _______    ______ _________    ______ _______ _______
./   __   /  _   /_\     /__./    _  \   _   /__./   __/_\     /_\     /_____
|_   \   /__ /__/   \___    |_   _/   \_ /__/   |   /     \_      \___      /
./    \    /__________ /_____/   \_____/________l__________/______|  /  zZ /_.
|  - --\__/-----------------/_______\-------------------------------·-- -   _|
|_                        mOst respectEd artIstZ                            \_
./    __________________________________________________________________     |
|_____\                                                                /_____|
	26o collections checked -%- most respected group: aRCLITE

			 % tOp 5o aRTISTZ %




		     ---!---------!--------!----!--------------.
		     rK.| hANdLE  | gROUP  | nO.| prev. handle !
		     ---^---------^--------^----^--------------'

		     o1.[   mOGUE! ] [  aL ] 70

		     o2.[      h2o ] [  c! ] 67
		     o3.[    u-mAn ] [  aL ] 65

		     o4.[    kARMA ] [  aL ] 61
		     o5.[  sHAPEcH.] [  aL ] 59
		     o6.[      nUP ] [ m'S ] 56
		     o7.[   dESOTO ] [ m'S ] 56  (ex.splat)
		     o8.[   dANZIG ] [  aL ] 50
		     o9.[   tREACH ] [  c! ] 49
		     1o.[   eXOCET ] [  aL ] 49

		     11.[     sK!n ] [  d! ] 49
		     12.[  cOUNt-O ] [  ?? ] 46
		     13.[ cHROMbAC.] [ e^D ] 46
		     14.[   sTYLEZ ] [  c! ] 44
		     15.[    tANGO ] [ -t! ] 43
		     16.[    mANTA ] [  aC ] 42
		     17.[    rAPID ] [  c! ] 41
		     18.[      mAZ ] [  uC ] 41
		     19.[    2fAST ] [  c! ] 40
		     2o.[ mETALLbA.] [  uC ] 40

		     21.[      gEM ] [  aL ] 39
		     22.[ rED sKIN ] [ aRT ] 38
		     23.[ sTEZOTEH.] [  sE ] 38
		     24.[   aMBLIN ] [  d! ] 36
		     25.[    pHASE ] [  ?? ] 33 (ex.axy)
		     26.[   dESERt ] [  d! ] 32
		     27.[ cRUSADER ] [ e^D ] 32
		     28.[ mARk rYd.] [ m'S ] 30 (ex.terminal silence)
		     29.[ sY-klonE ] [  aL ] 30
		     30.[     gOZZ ] [ hNY ] 30

		     31.[   bOOMER ] [  d! ] 29
		     32.[    eLVIS ] [ p^A ] 28
		     33.[    fATAL ] [ e^D ] 27
		     34.[ rED dEVIL] [  d! ] 27
		     35.[ gRIMLOCK ] [ gRt ] 26
		     36.[     zEUS ] [  sE ] 25
		     37.[   hijAck ] [  aL ] 24
		     38.[ xCLUSIWE ] [ sOs ] 24
		     39.[     jUAN ] [ e^D ] 24
		     4o.[     nIKE ] [ hOS ] 23
		     41.[      rAt ] [ aRt ] 22
		     42.[  bISCRok ] [ p^a ] 22
		     43.[ eNFORCER ] [ aRt ] 20
		     44.[  sAL-oNE ] [ cs! ] 20
		     45.[   dRAGON ] [  ?? ] 19
		     46.[ sCARFACE ] [ -t! ] 19
		     47.[  sEVEN m ] [  uC ] 19
		     48.[     rIP! ] [ aRt ] 19
		     49.[   rELIEF ] [ -t! ] 18
		     5o.[    fRAME ] [ e^D ] 18



cREDITZ: aLL wORk,eXpECt thE rESpECts lOGO (bY gOzz/hNY) wAs dONE bY: pUNK!

fOR cOMMENts tRY tO cATCH mE ON "hOMELESS" oR ON oTHER gERMAN bOARDS

oR cALL uP aCID aTTACK aT: +46 fIND oUT  - uP! dISTRIBUTION SIDE

nEXT ISSUE wILL iNCLUDE tHE tOP 1oo aRTISTZ & sOME mORE fEATURES...

________________________________________________________________________________

[26]

	     _____   ________     _____
      .-----/    /___\ ____ /__  /    /
     /     /      /    \______/ /____/
.--- `-----.______/_______/     ____ --.
! rel.no:o4                   /____/   |
:                                      |
| grOup acronyms v1.3                  |
| updated l!st of >>>734<<< groups !   |
| wORLD rECORD! - lEECh tODAy          |
|                                      ¡
| rel.d.:28/o5/96    wr!tEr: pUnk!/up! |
`--------------------------------------'

[SOF]
.----------------------------------._  _.-------------------------------
|             ______________         \/
|    _______  \   ________ /_    _______       _______       _______
 .---\  /  /___---\_____ /____---\____ /____---\  ___/____---\____ /____
 !     /      /        /     /       /     /      __\    /      _/_____/_
 l___________/--------/_____/-------------/_____________/-------\________!
  ______   ______   ______   ______   ______   ______   ______   ______
.-\ ___/__-\___ /__-\ ___/__-\ ___/__-\ ___/__-\  / /__-\___ /__-\ ___/__:
!   \____/   _/___/   __\  / ----   / ----   /   /    /   _/___/_  __\   !
l_____| -----\____________/--------/--------/________/----\______________|
-pnk!                                                                    |
|                 tHE pEOPLE bEHINd uNDER pRESSURE! aRE:                 |
|                                                                        |
|             pUnk! · kAtA · sTORff · t0Mb! · hECKULt · mAZe             |
|                                                                        |
`------------------------------------------------------------------------'

			      p R E S E N T s

		     g R O U P  a C R O N Y M S  v.1.3

		 (aN uPDATED LIST OF 734 GROUP-ACRONYMS!)












     ____    ____    ____    ____       _____   ____
   _/    \__/    \__/  _/  _/  _/____ _/    / _/  _/
  /   /   /   /___/   _/__/   _/     /   /_/_/   _/__
 /   ____/___/   /__ /   /   /      /__ /   /__ /   /
/____\--2F----------\___/____\_________\___/---\___/+----->

 wELCOME ! tO vERSION 1.3 of tHE gROUP-aCRONYMS-LISTING!
 yES tHIZ iS aN uPDATED lIST oF 734 (+o6o) gROUP aCRONYMS...

 iF yOU wANNA gET aLL tHE l8ESt uP!-rELEASES dOn't hESITATE
 tO cALL oUR nEW dIST. sIDE :

 aCID aTTACK -- +46 yOU kNOW!!!  - sYSOP: aMON   uP! dIST.sIDE

 tHAT's aLL aGAIn....
 i'M uP! aND aWAY,

 yOURS,
       pUNK! / uNDER · pRESSURE !














	     _____   ________     _____
      .-----/    /___\ ____ /__  /    /
     /     /      /    \______/ /____/
     -----.______/_______/     _____
    -pnk!                     /____/

    `--------- up! rELEASe iNFORMATIOn ------------.
						   |
  nAME oF aRTICLE : gROUP aCRONYMS v1.3            |
  aUTHOr(s)       : pUNk!                          |
  lANGUAGE        : ---------                      |
  rELEASEdAte     : 28-mAy-96                      |
  rELEAse no.     : o4                             |
  rATING          : uSEfULL fOr mOdemtRaders       |
						   |
 .-------------------------------------------------'
 | uP! mEMbErs / wRitERs
 |
 | hECKUlt . mAzE . kAtA . pUnk! . sTOrff . tOMb
 |
 `--------------------------------------------------'

.----------------.
| gROUp aCRONYMS |
`----------------'

 100%  -  100%
 13O   -  13 OMENS
 23C   -  23 CELSIUS CREW
 2K    -  2000 A.D.
 3LE   -  THREE LITTLE ELKS
 4WD   -  4WARD
 5D    -  5TH DYNASTY
 5THG  -  FIFTH GENERATION
 6C    -  6 CREW
 667   -  667 NEIGHTBOUR OF THE BEAST

 A     -  ALDI
 A!A   -  AMBROSIA
 AA    -  AEROSOL ATTACK
 AAP   -  ANTI ABYSS POSSE
 ABN   -  ABNORMAL
 ABS   -  ABUSE
 ABS!  -  ABSOLUTE!
 AC!   -  ARTCORE
 ACC   -  ACCESSION
 ACC   -  ACCUMMULATORS
 ACID  -  ANSI CREATORS IN DEMAND
 ACME  -  ACME
 ACS   -  ACCESS
 ACT   -  ACT
 AD    -  ALIANCE DESIGN
 ADR   -  ANDROMEDA
 ADT   -  ADROIT
 ADV   -  ADVOCATE
 AF    -  AGNOSTIC FRONT
 AFL   -  ALPHA FLIGHT
 AGS   -  AEGIS
 AGT   -  ALMAGEST
 AGY   -  AGONY
 AJ    -  ANTY JABOL
 AL    -  ARCLITE
 ALF   -  ANTI LAMER FOUNDATION
 ALK!  -  ALKOHOLIKS
 ALM   -  ALARM
 AM    -  ART MANIA
 AMB   -  AMBIANCE
 AMCR  -  AMIGA CIRCLE
 ANH   -  ANAHEIM
 ANL   -  ANALOG
 ANR   -  ANARCHY
 APC   -  APOCALYPSE
 APD   -  APPENDIX
 APL   -  APPLAUSE
 APL   -  APPOLO
 APT   -  APATHY
 APX   -  APEX
 ARS   -  ARISE
 ART   -  ART
 ARTB  -  ART-B
 ASG   -  ASGARD
 ASN   -  ASCII NORGE
 AST   -  ASSAULT
 AT!   -  ATRE
 ATC   -  ATOMIC
 ATL   -  ABOVE THE LAW
 ATM   -  ANATHEMA
 ATX   -  ANTHROX
 ATW   -  ARTWORK
 ATZ   -  ALCATRAZ
 AVC   -  AVOCADO
 AVG   -  AVENGERS
 AVL   -  AVALON
 AVT   -  AVANTGARDE
 AXIS  -  AXIS
 AYS   -  ABYSS
 AV    -  ARTISTIC VOYAGE
 AZK!  -  AZKINESS

 BASS  -  BASS
 BB    -  BAD BROTHERS
 BB    -  BONZAI BROS.
 BBB   -  BAD BOYS BERLiN
 BCD   -  BLACK CODE DESIGN
 BD    -  BROOK DEZIGN
 BDZ   -  BANANA DEZIGN
 BF    -  BIZZARE FASCINATION
 BF    -  BLACK FISHY
 BFG   -  BiOFORGE
 BG    -  BATMAN GROUP
 BGR   -  BAGGER POSSE
 BK    -  BAD KARMA
 BLC   -  BALANCE
 BLD   -  BLOOD
 BLOT  -  bLACKOUT!
 BLH   -  BACKLASH
 BLN   -  BLUNA
 BLS   -  BYTE LIMIT SYSTEM
 BLZ   -  BLAZE
 BNK   -  BLANK
 BNL   -  BANAL PROJECTS
 BNX   -  BRONX
 BNZ   -  BONZAI
 BP    -  BIRDHOUSE PROJECTS
 BJ    -  BLACK JACK
 BOMB  -  BOMB
 BOOM  -  BOOM DESIGN
 BORG  -  BORG
 BOS   -  BLADES OF STEEL
 BRN   -  BRAINS
 BS    -  BOMB SQUAD
 BSA   -  BUSINESS SOFTWARE ALLIANCE
 BST   -  BAD SECTORS
 BT    -  BETA TEAM
 BTD   -  BOMB TO DISNEYLAND
 BTL   -  BEATLESS
 BTN   -  BETON DEZIGN
 BVS   -  BEAVERS
 BW    -  BODYWORKS
 BZR   -  BIZZARE ARTS

 C!    -  CONTRA
 C!S   -  C-LOUS
 CAL   -  CALIEULA
 CAVS  -  CAVEELERS
 CAX   -  CAX
 CB    -  CYBER BLADE
 CBX   -  CYBRIX
 CC    -  COCAINE COURIERS
 CCM   -  CAPCOM
 CDN   -  CYDONIA
 CDR   -  CADAVER
 CF    -  CYBERFORCE
 CFN   -  CAFFEINE
 CIA   -  CREATORS OF INTENSE ART
 CIR   -  CIRCLE
 CJ    -  CRIMSON JIHAD
 CL    -  CLONE
 CLAN  -  CLAN
 CLE   -  CYCLONE
 CLI   -  CLIQUE
 CLS   -  CLASSIC
 CLT   -  THE CULT
 CLX   -  COMPLEX
 CMA   -  COMA
 CN    -  CARRILION
 CNF   -  CONFUSION
 CNCD  -  CARRILION & CYBERIAD
 CNS   -  CENSOR
 CNT   -  CINETIC
 COI   -  CASTLE OF ILLUSION
 COR   -  CORRUPT
 CP    -  COSMIC PIRATES
 CPS   -  COPS
 CRB   -  CRYPTOBURNERS
 CRE   -  CREAM
 CRI   -  CRIONICS
 CRP   -  CORPSE
 CRS   -  CORROSSION
 CRS   -  CRASS
 CRX   -  CRUX
 CRY   -  CRY
 CRZ   -  CRAZE
 CS!   -  CAUSTIC STYLE
 CSDN  -  CHINESE SOFTWARE DISTRIBUTION NETWORK
 CSL   -  CRYSTAL
 CST   -  COAST
 CT    -  CYBERTECH
 CTF   -  CODERS TASK FORCE
 CTN   -  CITRON.
 CTR   -  CONTOUR
 CTY   -  CENTURY
 CTX   -  CYTAX
 CVX   -  CONVEX

 [D]   -  DZAIN
 D!    -  DEZIGN
 D-29  -  D-29
 D&R   -  DIAMONDS & RUST
 D4M   -  DUAL FORMAT
 DAD   -  DEATH OR DESTRUCTION
 DC    -  DIGITAL CORRUPTION
 DC    -  DUAL CREW
 DCD   -  DECADE
 DCN   -  DECISION
 DCN   -  DECNITE
 DCS   -  DUAL CREW SHINING
 DCT   -  DECENT
 DD    -  DREAM DESIGN
 DD    -  THE DYNAMIC DUO
 DDL   -  DEADLINE
 DEV   -  DEJA VU
 DEV   -  DEVILS
 DFC   -  DEFIANCE
 DFM   -  DEFORM
 DFT   -  DEFEKT
 DG    -  DIGITAL GRAFFITI
 DGN   -  DRAGNET
 DIV   -  DIVAS
 DJ    -  DEFJAM
 DKS   -  DARKNESS
 DLM   -  DELIRIUM
 DLN   -  DELON
 DLT   -  DELIGHT
 DMG   -  DAMAGE
 DMN   -  DAMIAN
 DMS   -  DAMONES
 DMX   -  DIMENSION X
 DNG   -  DEGENERATION
 DP    -  DEEP
 DP    -  DREAM PHASE
 DPL   -  DUPLO
 DPZ   -  DEEP ZONE
 DR    -  DRACS
 DRD   -  DREAMDEALERS
 DRD   -  DRUID
 DRED  -  DRED
 DS    -  DUCKSQUAD
 DS!   -  DIVINE STYLERS
 DSL   -  DIESEL
 DSR   -  DESIRE
 DST   -  DISASTER
 DSY   -  DESTINY
 DTC   -  DYTEC
 DTH   -  DEPTH
 DTL   -  DIGITAL
 DTM   -  DREAMTHEME
 DV    -  DIVE
 DVN   -  DIVINE
 DVS   -  DEVOIUS DEZIGNS
 DZN   -  DZIGN

 E^D   -  EPSILON DESIGN
 EDG   -  EDGE
 EFT   -  EFFECT
 ELT   -  ELTECH
 EMB   -  EMBRYO
 EMF   -  ELECTROMOTIVE FORCE
 EMT   -  ELEMENT
 EMT   -  EMT DESIGN
 ENY   -  ENEMY
 EOC   -  END OF CENTURY
 EOD   -  EMPIRE OF DARKNESS
 EP    -  ENDLESS PIRACY
 EQX   -  EQUINOX
 ER    -  ERROR
 ERM   -  EREMATION
 ER0   -  E-ROTIK
 ESC   -  ESCAPE
 ESC   -  ESSENCE
 ESK   -  ESKIMOS
 ETC   -  ETHIC
 EX4   -  EXTENSION 4
 EXC   -  EXCALIBUR

 F^I   -  FIRE & ICE
 F18   -  FRAME 18
 FATE  -  FATE
 FB    -  FUNKY BUDDHAS
 FC    -  FUTURE CREW
 FCI   -  FLYING COWS INC.
 FCS   -  FOCUS DESIGN
 FCY   -  FACULTY
 FDR   -  FLUDER
 FG    -  FRACTAL GENERATOR
 FFI   -  FOR FUN INC.
 FIX   -  FIX LTD.
 FKI   -  FAKE INC.
 FLD   -  FLOOD
 FLT   -  FAIRLIGHt
 FNC   -  FANATIC
 FNZ   -  FUNZINE
 FP    -  FACET'S PUSSY
 FRL   -  FERRAL
 FRS   -  FREEZERS
 FSN   -  FUSION
 FTH   -  FAITH
 FTL   -  FATAL
 FTP   -  FUCK THE PROTECTION
 FTU   -  FATAL UNITY
 FUN   -  FUCKING UNITED NETWORK
 FUCK  -  FUCK

 G^S   -  G^STYLE
 GBS   -  GHOSTBUSTERS
 GNI   -  GENOCIDE
 GCS   -  GRAVEYARD SPREADING CORPORATION
 GDS   -  GODS
 GDW   -  GARDEN DWARFS
 GGT   -  GIGATRON
 GHD   -  GRASHOPPERS DEVELOPMENT
 GIL   -  GILLETTE
 GJA   -  GANJA
 GMI   -  GUMMELI
 GNX   -  GENERATION X
 GNT   -  GENETIC
 GOD   -  GLOBAL OVERDOSE
 GRC   -  GRACE
 GRT   -  GROTESTICLE
 GTC   -  GENETIC
 GTS   -  GIANTS

 H!    -  HEAD!
 H^O   -  HANG ON
 HALO  -  HALO
 HBD   -  HYBRID
 HBS   -  HUMBUGS
 HBT   -  HALF BRAINS TEAM
 HCC   -  HEAVY COOL CRACKS
 HD    -  HARDCORE DESIGN
 HD    -  HLOR DEZING
 HF    -  HELLFIRE
 HIT   -  HUMBLE INTERNET TRADERS
 HJB   -  HAUJOBB
 HL    -  HIGHEST LEVEL
 HLM   -  HOODLUM
 HMN   -  HUMANE
 HMR   -  HEMOROIDS
 HMS   -  HUMANS
 HNG   -  HANGOVER
 HNS   -  HYPNOSIS
 HNY   -  HONEY
 HOI   -  TEAM HOI
 HOS   -  HOUSE OF STYLE
 HRD   -  HORD
 HSY   -  HERESY
 HTA   -  HERETIA
 HTL   -  HOTLINE
 HZN   -  HORIZON

 I^C   -  INDEPENDANT CONNECTION
 I^G   -  INFERNO GRAFITTI
 I486  -  IGITT 486
 IA    -  INTERACTIVE
 IC    -  INDICTION COURIERS
 IC    -  INNER CIRCLE
 ICE   -  INSANE CREATORS ENTERPRISE
 ICL   -  INCAL
 IL    -  ILLEGAL
 ILS   -  ILLUSION
 IFN   -  INFERNO
 IFT   -  INFECT
 IHS   -  INHUMANS
 ILA   -  INTERNET LEECHERS ANONYMOUS
 ILT   -  INTELLECT
 IMN   -  IMUNE
 IMP   -  IMPULSE
 INF   -  INFINITY
 INS   -  INSANE
 INT   -  INTENSITY
 INV   -  INVESTATION
 IPL   -  INTERPOL
 IRIS  -  IRIS
 ISC   -  ISCH CREW
 ITC   -  IFFTIC
 ITL   -  INTELLEKT
 ITR   -  INTRUDERS
 ITS   -  INTENSE

 JA!   -  JEDI ARTS
 J&C   -  JULLIET & CASE
 JFF   -  JUST FOR FUN
 JM    -  JUNIOR MAFIA
 JRM   -  JORMAS
 JS    -  JETSET
 JWS   -  JEWELS

 K!    -  KEKS DESIGN
 KAN   -  KANISTERI
 KESO  -  KESO
 KFS   -  KEFRENS
 KGB   -  KGB
 KGD   -  KINGDOM
 KK    -  KRASIASTE KOSZULE
 KKY   -  KINKY
 KLS   -  KILLERS
 KRF   -  KRAFTED
 KRS   -  KARSINA
 KTL   -  KYLITOL
 KTS   -  KATARSIS

 L     -  LEGEND
 L4    -  LEVEL FOUR
 LA    -  LAST AID
 L&P   -  LORD & PERFECTION
 LBD   -  LADYBIRD DESIGNING
 LBO   -  LIMBO
 LCD   -  LCD
 LD    -  LASERDANCE
 LED   -  LIMITED EDITION
 LEGO  -  LEGO
 LGC   -  LOGIC
 LGN   -  LEGION
 LMN   -  LAMEON
 LNG   -  LINGO
 LNS   -  THE LOONS
 LOD   -  LEGION OF DARKNESS
 LOVE  -  LOVE
 LPS   -  LAST POETS SOCIETY
 LQD   -  LIQUID
 LRX   -  LYRIX
 LSC   -  LISCENSE
 LSD   -  LSD
 LST   -  LOST
 LTX   -  LATEX
 LXD   -  LATEX DESIGN

 M!    -  MOTION
 M22   -  MOMENT 22
 M'S   -  MO' SOUL
 M12   -  MAJIC 12
 MAD   -  MUTUAL ASSURED DESTRUCTION
 MBL   -  MOBILE
 MD    -  MAD DOGS
 MDE   -  MAD ELKS
 MDL   -  MEDDELIN
 MDR   -  MADOR
 MF    -  MAGNETIC fIELDS
 MFB   -  MUFFBUSTERS
 MGE   -  MIRAGE
 MGS!  -  MEGASTYLE
 MHD   -  MEGAHEAD
 MIR   -  MIRACLE
 MLN   -  MELON
 MLW   -  MELLOW
 MNC   -  MANIACS
 MNK   -  MONK
 MOB   -  MORBID
 MONO  -  MONO
 MST   -  MYSTIC
 MSQ   -  MASQUE
 MSV   -  MASSIVE
 MTH   -  MYTH
 MTU   -  MANITOU
 MTV   -  MOTIVE
 MTX   -  MATRIX
 MXM   -  MAXIMUM

 N&B   -  NUT & BOLT
 NAH   -  NAH-KOLOR
 NBA   -  NEBULA
 NBK   -  NATURAL BORN KILLERS
 NC    -  NIKKI CORRUPTIONS
 NCE   -  NUANCE
 ND    -  NEW DEAL
 NDS   -  9 DESIGN
 NDS   -  NORDSEE
 NE    -  NEON
 NEO   -  N!
 NGC   -  NEW GENERATION CREW
 NGHT  -  NIGHTCROWLERS
 NJY   -  N-JOY
 NJSMC -  NEW JACK SWING MASTER CREW
 NLD   -  NEW LINE DESIGN
 NLM   -  NAPALM
 NML   -  NEMOL.
 NMR   -  NIGHTMARE
 NMS   -  NEMESIS
 NOC   -  NOCTURNE DESIGN
 NOVA  -  NOVA
 NPL   -  NEOPLASIA
 NR    -  NO RESPECT
 NRG   -  ENERGY
 NSA   -  NASA
 NSE   -  NOISE
 NTR   -  NEUTRON
 NTW   -  NOTWIST
 NUMB  -  NUMB
 NVX   -  NERVE AXIS
 NXS   -  NEXUS
 NXS   -  NOXIOUS

 OB    -  OLD BULLS
 OBC   -  OBSCENE
 OBL   -  OBLIVION
 OBS   -  OBSESSION
 OGN   -  ORIGIN
 OMA   -  ORGANIZATION OF MIGHTHUNGRY ASCII-ARTISTS
 OPS   -  OOPS!
 ORB!  -  ORB
 ORCA  -  ORCA
 ORG   -  ORGASM
 ORIX  -  ORIX
 ORN   -  ORION
 ORS   -  OSIRIS
 OS!   -  OFFSPRING
 OTL   -  OUTLAWS
 OTT   -  OVER THE TOP
 OVL   -  OVERLORDS
 OXG   -  OXYGENE
 OXY   -  OXYRON
 OZF   -  OZONE FREE
 OZN   -  OZONE

 P     -  PANTERA
 P!    -  PROTEST
 P^A   -  PRO ARTS
 P^D   -  PIONEER DESIGN
 P303  -  PHUTURE 303
 PAR   -  PARANOIMIA
 PB    -  POLKA BROS.
 PCN   -  PROCYON
 PDS   -  PARADISE
 PDX   -  PARADOX
 PDY   -  PRODIGY
 PFK   -  PIFFKO
 PGN   -  PAGAN
 PGS   -  PROGRESS
 PHA   -  PHENOMENA
 PHN   -  PHANTASM
 PHUN  -  PHUN
 PIA   -  PIRATES IN ACTION
 PIC   -  PARTNERS IN CRIME
 PIL   -  PUBLIC IMAGE LIMITED
 PLC   -  PERE LA CHAISE
 PLC   -  POLICE
 PLE   -  PROLINE
 PLS   -  PLEASURE
 PLS   -  PULSE
 PLT   -  PLATIN
 PLX   -  PARALLAX
 PLX   -  PERPLEX
 PMC   -  PURE METAL CODERS
 PMK   -  PIMOK
 PMS   -  PROMISE
 PP    -  PUSSY POSSE
 PP    -  PYGMY PROJECTS
 PRC   -  PRINCIPES
 PRX   -  PROXIMA
 PSE   -  POSSE
 PSG   -  PRESTIGE
 PSK   -  PSYKOTROPE
 PSN   -  PASSION
 PST   -  PARASITE
 PSV   -  PASSIVE
 PSW   -  PASSWORDS
 PSX   -  PERSPEX
 PTL   -  PROTOCOL
 PWA   -  PIRATES WITH ATTITUDE
 PWS   -  POWERSOUND
 PZE   -  PARALIZE
 PZL   -  PUZZLE

 QSR   -  QUASAR
 QTX   -  QUARTEX

 RATS  -  RATS
 RBS   -  REBELS
 RCL   -  RECALL
 RD    -  RAVE DESIGN
 RD    -  REAL DESTRUCTION
 RDC   -  RADIANCE
 RDY   -  REMEDY
 RDZ   -  ROADHOGZ
 REA   -  REAL
 REV   -  REVOLUTION
 RGE   -  RAGE
 RIOT  -  RIOT
 RJ    -  RAM JAM
 RKM   -  REKTUM
 RLG   -  RELIGION
 RMK   -  ROMKIDS
 RNG   -  RENEGADE
 RNO   -  RAVE NETWORK OVERSCAN
 RR    -  RADICAL RHYTHMS
 RST   -  RESTLESS
 RSTD  -  ARESTED
 RTR   -  RETIRE
 RVG   -  REVENGE
 RYL   -  ROYAL
 RZR   -  RAZOR 1911

 S     -  SONIK
 S2    -  S2
 S7    -  SECTOR 7
 S90   -  STRONITUM 90
 S!P   -  SURPRISE PRODUCTIONS
 S8    -  SHINING 8
 SAD   -  SCEPTIC AMIEXPRESS DESIGN
 SAF   -  SOLDIERS AND FLOWERS
 SAP   -  SAPHIRE
 SB    -  SUBURBAN BASE
 SBG   -  SOC.BRIGADE
 SBS   -  SUBSPACE
 SCL   -  SCANDAL
 SCP   -  SCORPIO
 SCS   -  SCALARIS
 SCT   -  SUSPECT
 SCY   -  SUPREMACYE
 SCX   -  SCOOPEX
 SD    -  SMELLON DESIGN
 SDC   -  SIM DRAKE CODEX
 SDC   -  STAGE DIVING CLUB
 SDC   -  SYNDICATE
 SDM   -  SYNDROME
 SDX   -  SARDONYX
 SE    -  STYLE
 SEL   -  SELFESTEEM
 SGR   -  SÜG ROR ASSOCIATION
 SHD   -  SCHRIMPS DESIGN
 SHI   -  SAFE XEH INTERNATIONAL
 SHR   -  SOFTWARE RUNNERS FROM HELL
 SHT   -  SHOOT
 SKB   -  SUCK KUCK BROTHERS
 SKL   -  SKARLA
 SKS   -  SKULLS
 SKS   -  SUKMAS
 SL    -  SENTINEL
 SLC   -  SILICON LTD.
 SMF   -  SMURF
 SNK   -  SNEAKERS
 SNT   -  SANITY
 SOC   -  STEPS OF CHANGE
 SOK   -  STATUS O.K.
 SOS   -  SAVE OUR SOULS
 SOX   -  SCORNTRAX
 SP!   -  SPLAT!
 SPB   -  SPACEBALLS
 SPC   -  SPECTRE
 SPD   -  SPEDES
 SPD   -  STUPID
 SPM   -  SPASM
 SPN   -  SPOON
 SPR   -  SUPREME
 SPT   -  SPIRIT
 SPY   -  SPEEDY
 SPX   -  SIMPLEX
 SR    -  SKID ROW
 SSF   -  SUB SONIC FORCE
 SSN   -  SESSION
 SSP   -  SUNSHINE PRODUCTIONS
 ST    -  SUPER TEAM
 STA   -  STONE ARTS
 STB   -  STATIC BYTES
 STE   -  STEROID
 STL   -  StELLAR
 STN   -  SATURNE
 STS   -  SAINTS
 SUP   -  SUPERIORS
 SVG   -  SAVAGE
 SVR   -  SAVIOUR
 SWAT  -  SWAT
 SX    -  SUPPLEX
 SXI   -  SUNFLEX INC.
 SYC   -  SYCRES
 SYX   -  SYSTEM X

 T80   -  TRASH 80
 TAF   -  THE AMAZING FAMILY
 TAI   -  TAI
 TAU   -  TAURUS
 TBL   -  THE bLACK LOTUS
 TBO   -  TABOO
 TCE   -  THE CHASE
 TCE   -  TRANCE
 TCI   -  THE CARTEL INC.
 TCS   -  THE CRAB SOCIETY
 TDD   -  THE DARK DEMON
 TDD   -  THE DATA DIVISION
 TDS   -  DOODLES ^ SHOCK
 TDS   -  THEDAS
 TDU   -  TDU JAM
 TECH  -  TECH
 TEDG  -  THE EDGE
 TEK   -  THE ELECTRONIC KNIGHTS
 TEX   -  THE EXTERMINATORS
 TFA   -  THE FLAME ARROWS
 TFD   -  THE FANTASTIC DUO
 TFF   -  THE FINAL FAKE
 TFF   -  THE FUN FACTORY
 THC   -  THC CRU
 THG   -  TECHNOLOGY
 THR   -  THREAT
 TILT  -  TILT
 TJS   -  TROJANS
 TKK   -  THE kARATE KIDS
 TL!   -  TWILIGHT
 TLL   -  THE LOWLIFES
 TLT   -  TALENT
 TMG   -  THE MAGIZ GUILD
 TOC   -  THE ORGANIZED CRIME
 TOP   -  TIRED OF PROTECTION
 TOS   -  THREE OMEN SHAPES
 TRB   -  TRIBE
 TRJ   -  TROJANS
 TRPS  -  TURNIPS
 TRSI  -  TRISTAR & RED SECTOR INC.
 TRZ   -  TRISTAR & ZENITH
 TSB   -  THE SPECIAL BROTHERS
 TSC   -  THE SACRED CiRCLE
 TSC   -  THE SPECTRUM CREW
 TSK   -  TASK
 TSL   -  THE SILENTS
 TSN   -  TENSION
 TSS   -  THE SHARKS
 TT    -  TARKUS TEAM
 TT    -  TOP TWO
 TTAB  -  THE TERRORIZERZ ASSAULT BRIGADE
 TVK   -  THE VIKINGS
 TVM   -  TRIVIUM
 TWB   -  THE WARNER BROS.
 TWE   -  THE WAVE
 TZD   -  TZ DESIGN

 UAA   -  UNITED ASCII ARTISTZ
 UC    -  UPPERCLASS
 UCF   -  UNITED CRACKING FORCE
 UDO   -  UDO
 ULA   -  UNLIMITED ARTISTS
 UNA   -  UNITED ARTZ
 UNL   -  UNLIMITED
 UNS   -  URANUS
 UNN   -  UNION
 UNT   -  THE UNTOUCHABLES
 UP!   -  UNDER PRESSURE
 US    -  UNIVERSAL SOLDIERS
 USX   -  ULTRA SONIX

 VCM   -  VACUUM
 VCT   -  VECTORS
 VD    -  VIRtUAL dREAMS
 VDO   -  VOODOO
 VEGA  -  VEGA
 VEN   -  VENEGEANCE
 VF    -  VISION FACTORY
 VHT   -  VIRUS HELP TEAM
 VNA   -  VENUS ART
 VNL   -  VENAL
 VNM   -  VENOM
 VOID  -  VOID
 VSG   -  VISAGE
 VSH   -  VANISH
 VSN   -  VISION
 VTL   -  VIRTUAL
 VTR   -  VENTURE
 VTY   -  VANITY
 VXN   -  VAXINE

 W^S   -  WILD STYLE
 WB    -  WUNDERBAUM
 WF    -  WILDFIRE
 WFYS  -  WE FIX YOUR SHIT
 WL    -  WHITE LABEL
 WL!   -  WHALE
 WN    -  WYSOKIE NAPIECIE
 WOA   -  WARRIORS OF ART
 WOT   -  WORLD OF TWIST
 WOW   -  WORLD OF WONDERS
 WR    -  WAVERIDERS
 WT    -  WANTED TEAM
 WTD   -  WANTED
 WTN   -  WOTAN
 WW    -  WAREN WAREN

 XMS   -  XYMOS
 XTE   -  XTENSION
 XTR   -  X-TRADE
 XTS   -  EXTENS

 YDL   -  YODEL

 Z     -  ZOMBIES
 ZM8   -  ZM8
 ZNT   -  ZENITH (old)
 ZOMO  -  ZOMO

 -T    -  TWISTED
 -U!   -  UNIQUE ARTS
 -Z    -  ZENITH (new)

________________________________________________________________________________

[27]

.------------------------------------.
|     ____   _   ____   ___          |
|    /\   \_//  /\   \__| |    TeaM  |
|    \/\   \/   \/\   \ | |     -NL- |
|     \/\  /     \/\  / | |          |
|      \/\/ IRUS  \/\/  |_| ELP      |
|       \/         \/   ' `          |
| -VIRUS-WARNING! -- VIRUS-WARNING!- |
|------------------------------------|
| NEW LINKVIRUS OUT! READ IT NOW!!!! |
`------------------------------------'

 .------------------------------------------------------------------------.
 | [==> VIRUSHELP team NL WARNING!  <==>  VIRUSHELP team NL WARNING! <==] |
 `--------------------------------------------------------------------Jhl-'

 Virushelp team NL warns you for the following:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 This is just a short and quick look on the virus.

 A new linkvirus is on the run.. it's a linkvirus which patches LoadSeg()
 and infects executables afterwards. The infected file will increase with
 1712 or 1704 bytes. Certain files produce a GURU message and crash after
 infection, when started afterwards (1704 bytes infections).

 The changed vectors in dos.library are:

  -48 (-$030) : 0001519E
 -150 (-$096) : 00015190

 When snoopdos is started, the virus won't infect, as snoopdos re-patches
 "-150" again.

 The linkvirus isn't memory-resistant after a reset.

 Here's the result of the heuristik scanner in Virusworkshop 6.0:

    Results of heuristik scanning:
    ------------------------------
    Possible Dos Write() command
    Possible Dos Open() command
    Seems to look for HUNK_CODE
    Seems to look for HUNK_START
    Possible modification of Dos Write()
    Possible modification of Dos LoadSeg()
    Rating: Possible viral structures found

    Number of heuristik hits: 06

 NO viruskiller is able to recognise or remove this bastard, so it's on
 it's way to the AV-programmers.

 A possible installer for this new linkvirus isn't known yet, so keep your
 eyes open!

 .------------------------------------------------------------------------.
 | [==> VIRUSHELP team NL WARNING!  <==>  VIRUSHELP team NL WARNING! <==] |
 `--------------------------------------------------------------------Jhl-'

 *THANKS* must go to Petri Nordlund for sending this file so fast!


Greetz,

 +--------------------------------+-------------------------------+
 | Jan Hendrik Lots               Internet : jhl@grafix.xs4all.nl |
 | EDITOR OF VIRUSSCANLIST            WORK :         jlots@egt.nl |
 | Virus Help Team The Netherlands       PGP Public Key available |
 +--------------------------------+-------------------------------+

________________________________________________________________________________

Yo suckers, hehe hier gibt es nix mehr auf dem file

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jetz hau schon endlich ab....


 
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      ·                                                  ·
      `--- --(- 29-Mai-96 -)-- --- --(- 21:06:12 -)-- ---'
