Disk 05224 Alien Breed - Tower Assault Level Code creation scheme: The code: ZXCC L UVWK P uvwk YY Z - Tower X_YY - Tower Level CC_YY - Credits L_YY - Lives U/u_YY - MP, Body Armour (p) V/v_YY - Laser (L), Missiles (Mis) W/w_YY - Firewall (Flame), Refraction Laser (RFL) K/k_YY - Keys P_YY - 1 Player/2 Player mode YY - contrary end code The small letters u,v,w and k are significant for player two. The level code contains 16 characters: ABCD EFGH IJKL MNPS An increase of lives, keys, credits and weapons will be represented by an increase in the count of the front code characters: A --> B --> ... --> M --> N --> P --> S Simultaneously, the count for the -YY- end code decrease: S --> P --> N --> M --> ... --> B --> A The characters O, Q and R are counted, but not noted. This means, the step from -N- to -P- at "lives" position 5 must be completed in the end code by a count from -J- over a figured -I- to -H-. For the step leading from life 6 to 7 the code at position 5 changes from -P- to -S-. This means, the end code must simultaneously changed from -H- over -G- and -F- to -E-. -G- and -F- are the equivalents for the not noted characters -Q- and -R-. Restarting a level, a maximum of 7 lives, 5 ammunition kits und 15 keys, limited by the -S- code, will be generated. A scanner will not be noted in the level code. Some variations at positions 1 and 2 for the tower level are possible, but it`s not funny to see your player wandering aroung outside the outer wall of the tower. Level Codes: ENGINEERING TOWER Code Lives Ammo Keys Credits Weapons Engineering Level 1 FKBSSSSSSDCAAASA 7 5 15 31.000 - all - FKHNSDEDSDCAAABL 7 5 15 125.000 MP3,L1,RFL3 FKBNSDEASDCAAACE 7 5 15 29.000 MP3,L1 Outdoor Sector 4 FJ SB Engineering Level 1 FKBSSSSSSDCAAASA 7 5 15 31.000 - all - Level 2 FL PS Level 3 FM PP Level 4 FN PN SCIENCE TOWER Science Level 2 JGBSSSSSSDCAAASA 7 5 15 31.000 - all - JGHGSSEDSDCAAABD 7 5 15 118.000 MP3,L1,RFL3,P3 JGCJSDEASDCAAACH 7 5 15 41.000 MP3,L1 Outdoor Sector 3 JE SC Level 1 JF SB Science Level 2 JGBSSSSSSDCAAASA 7 5 15 31.000 - all - Level 3 JH PS Level 4 JI PP Outdoor Sector 4 JJ PN CIVILIAN TOWER Civilian Level 3 EEHBSSSSSDCAAAAC 7 5 15 113.000 - all - EEHBSDAASDCAAADF 7 5 15 113.000 MP3 Crash Landing Site EB AF Level 1 EC AE Level 2 ED AD Civilian Level 3 EEHBSSSSSDCAAAAC 7 5 15 113.000 - all - Level 4 EF AB SECURITY TOWER Security Level 3 FCBSSSSSSDCAAASI 7 5 15 31.000 - all - FCDBSDEASDCAAADG 7 5 15 49.000 MP3,L1 Level 1 FA SK Level 2 FB SJ Security Level 3 FCBSSSSSSDCAAASI 7 5 15 31.000 - all - Level 4 FD SH STORES TOWER Stores Level 3 EJDSSSSSSDCAAASA 7 5 15 63.000 - all - EJDCSDAASDCAAADD 7 5 15 50.000 MP3 Outdoor Sector 2 EG SD Level 1 EH SC Level 2 EI SB Stores Level 3 EJDSSSSSSDCAAASA 7 5 15 63.000 - all - Level 4 EK PS MILITARY TOWER Military Level 3 EPDSSSSSSDCAAAPK 7 5 15 63.000 - all - EPASSDEDSDCAAABJ 7 5 15 15.000 MP3,L1,RFL3 EPAFSDAMSDCAAACB 7 5 15 5.000 MP3,Flame3 Outdoor Sector 3 EL PP Level 1 EM PN Level 2 EN PM Military Level 3 EPDSSSSSSDCAAAPK 7 5 15 63.000 - all - Level 4 ES PH Military Level 3 IPIASSSSSDCAAASD 7 5 15 128.000 - all - IPCBSDADSDCAAACI 7 5 15 33.000 MP3,RFL3 MAIN TOWER Main Tower Level 1 (Access via Science Level 4) Main Tower Level 2 LAIJSSSSSDCAAASG 7 5 15 137.000 - all - LACJSDADSDCAAACM 7 5 15 41.000 MP3,RFL3 LAAPSDAISDCAAACD 7 5 15 14.000 MP3,Flame2 Main Tower Level 3 LBIJSSSSSDCAAASF 7 5 15 137.000 - all - Main Tower Level 4 HCIJSSSSSDCAAASI 7 5 15 137.000 - all - HCBPSLADSDCAAACB 7 5 15 30.000 MP3,RFL3,P2 HCAPSDADSDCAAACK 7 5 15 14.000 MP3,RFL3 Level 2 HA SK Level 3 HB SJ Main Tower Level 4 HCIJSSSSSDCAAASI 7 5 15 137.000 - all - Level 5 HD SH Level 6 HE SG Level 7 HF SF 2 Player Level Codes: Level 1 Player 2 Player Crash Landing Site EBHB S SSSS D CAAA AF --> EBHB S SSSS S DAAA SF Engeneering Level 1 FKBS S SSSS D CAAA SA --> FKBS S SSSS S DAAA PA Security Level 1 FABS S SSSS D CAAA SK --> FABS S SSSS S DAAA PK Arming at -SD- code: Player 1: -all- Player 2: MP3; no keys To convert the other levels, try to change the corresponding 1 player level by this way: Crash Landing Site Engineering Level 1 Security Level 1 EBHB S SSSS D CAAA AF FKBS S SSSS D CAAA SA FABS S SSSS D CAAA SK E C AE E C PS E C SJ F C AD F C PP F C SI G C AC G C PN G C SH H C AB H C PM H C SG I C AA I C PL I C SF J C SS J C PK J C SE K C SP K C PJ K C SD L C SN L C PI L C SC M C SM M C PH M C SB N C SL N C PG N C SA (---- - ---- O C--- SK ---- - ---- O C--- PF ---- - ---- O C--- PS) P C SJ P C PE P C PP (---- - ---- Q C--- SI ---- - ---- Q C--- PD ---- - ---- Q C--- PN) (---- - ---- R C--- SH ---- - ---- R C--- PC ---- - ---- R C--- PM) S C SG S C PB S C PL EBHB S SSSS S DAAA SF FKBS S SSSS S DAAA PA FABS S SSSS S DAAA PK A much easier way to convert the -DC- code to -SD- infers from direct comparison of both codes: Crash Landing Site Engineering Level 1 Security Level 1 EBHB S SSSS D CAAA AF FKBS S SSSS D CAAA SA FABS S SSSS D CAAA SK EBHB S SSSS S DAAA SF FKBS S SSSS S DAAA PA FABS S SSSS S DAAA PK ^ ^ ^ So, change position 10 and 11 to -SD-, leave position 16 unchanged and change position 15 by counting one possible character down. Level 1 Player 2 Player Science Level 1 JFBS S SSSS D CAAA SB --> JFBS S SSSS S DAAA PB Stores Level1 EHDS S SSSS D CAAA SC --> EHDS S SSSS S DAAA PC Military Level 1 EMDS S SSSS D CAAA PN --> EMDS S SSSS S DAAA NN Main Tower Level 2 LAIJ S SSSS D CAAA SG --> LAIJ S SSSS S DAAA PG To get player 2 fully armed and equiped with 15 keys change the DAAA-code to SSSS. For example: Science Level 1 D CAAA SB JFBS S SSSS S DAAA PB DSAA MS DSSA LN SSSA KP SSSS JM = JFBS S SSSS S SSSS JM If you want to get the two-player -SSSSS- code directly from the one-player -DCAAA- code, count down 85 characters at the -YY- end code. D C A A A | 15 steps S C A A A | 16 steps S S A A A | 18 steps S S S A A | 18 steps S S S S A | 18 steps S S S S S ----------- 85 steps Level 1 Player 2 Player Crash Landing Site EBHB S SSSS D CAAA AF --> EBHB S SSSS S SSSS LA SS = 6 steps (+16) PS = 22 steps (+16) NS = 38 steps (+16) MS = 54 steps (+16) LS = 70 steps (+16) LA = 85 steps (+15) Detailed examples for the code system: Code Lives Amor Keys Credits Weapons Lives: J L 1 5 1 15.000 MP1, L1 K K 2 5 1 15.000 MP1, L1 L J 3 5 1 15.000 MP1, L1 M I 4 5 1 15.000 MP1, L1 FKASNCEABDCAAADH 5 5 1 15.000 MP1, L1 P F 6 5 1 15.000 MP1, L1 S C 7 5 1 15.000 MP1, L1 Keys: FKASNCEABDCAAADH 5 5 1 15.000 MP1, L1 C G 5 5 2 15.000 MP1, L1 D F 5 5 3 15.000 MP1, L1 F D 5 5 5 15.000 MP1, L1 I A 5 5 8 15.000 MP1, L1 M CM 5 5 12 15.000 MP1, L1 S CJ 5 5 15 15.000 MP1, L1 Keys: EPANSDEDNDCAAACD 7 5 13 13.000 MP3, L1, RFL3 P CB 7 5 14 13.000 MP3, L1, RFL3 S BP 7 5 15 13.000 MP3, L1, RFL3 Credits: FKBDMDEAEDCAAAEC 4 5 4 19.000 MP3, L1 E EB 4 5 4 20.000 MP3, L1 G DS 4 5 4 22.000 MP3, L1 Credits: FKBDNDEANDCAAADI 5 5 13 19.000 MP3, L1 G F 5 5 13 22.000 MP3, L1 J C 5 5 13 25.000 MP3, L1 L A 5 5 13 27.000 MP3, L1 M CS 5 5 13 28.000 MP3, L1 FKBNNDEANDCAAACP 5 5 13 29.000 MP3, L1 Panzer: D N 7 5 15 43.000 - all -,P0 IPCLSHSSSDCAAASJ 7 5 15 43.000 - all -,P1 L F 7 5 15 43.000 - all -,P2 S PP 7 5 15 43.000 - all -,P3 Weapons: EEHBSDAASDCAAADF 7 5 15 113.000 MP3 SAA CG 7 5 15 113.000 MP3,P3 SAS BE 7 5 15 113.000 MP3,Flame3,RFL3,P3 SSA BE 7 5 15 113.000 MP3,L3,Mis3,P3 SSS AC 7 5 15 113.000 - all -