SUSPICIOUS CARGO DOCS JONAH WAS STOOD IN THE DARK, THE TWO GUARDS HAD AWOKEN HIM, AND HALF DRAGGED,HALF CARRIED HIM HERE BLINDFOLDED FROM HIS CELL. HE TRIED TO FOCUS, BUT WITH NOTHING PIERCING THE DARKNESS, IT PROVED IMPOSSIBLE. THE ROOM FELT BIGTHOUGH,FELT COLD, AND FOR CERTAIN DID`NT FEEL WELCOMING. `JONAH HALFBRIGHT ALOYSIUS TELEMACHUS HAYES` A VOICE BOOMED, YOU HAVE BEEN FOUND GUILTY OF NON-PAYMENT OF THE MORTAGE ON YOUR CRAFT. YOU ARE 4 MONTHS IN ARREARS, WITH NO INDICATION THAT YOU CAN EITHER MAINTAIN PAYMENTS OR MAKE GOOD THE LACK OF PAYMENT SO FAR NEGLECTED. A SPOTLIGHT HIT THE AUTHORITARIAN FIGURE WHO WAS SPEAKING, AS HIS VOICE CONTINUED TO BOOM AND ECHO AROUND THE CAVERNOUS ROOM LONG AFTER HE HAD FINISHED SPEAKING. THE TWO GUARDS SUDDENLY APPEARED, AS DID A DOCK, IN WHICH JONAH FOUND HIMSELF STOOD. HE WAS HANDCUFFED TO BOTH GUARDS. THE JUDGE, AS THE VOICE HAD NOW BECOME, CONTINUED TO READ OUT THE CHARGES. YOU ARE ALSO CHARGED WITH TRANSPORTING ILLEGAL CARGOS THROUGH THE KNOWN SYSTEMS, OF THEFT, OF DECEPTION, OF PASSPORT FORGERY, OF...OF, OOOOH AND ALL SORTS OF NASTY STUFF. AS HE SPOKE THE JUDGE CHANGED INTO JONAH`S MOTHER, HIS MOST HATED TEACHER, HIS FLYING INSTRUCTOR, TO THE POLICEMAN AND BACK TO THE JUDGE AGAIN, BEFORE STARTING THE WHOLE CYCLE AGAIN IT STRUCK JONAH AS NOT BEING QUITE RIGHT. HE WAS CLEVER LIKE THAT. HOW D`YER PLEAD HAYES? BOOMED THE FIGURE, AS IT CHANGED INTO THE SHOPKEEPER WHO HAD CAUGHT THE 14 YEAR OLD HAYES STEALING A BAG OF BULLSEYES FROM HIS SHOP HAYES LOOKED HIM IN THE EYES. A BIT DIFFICULT AS THEY KEPT CHANGING POSITION EVERY TIME HE MUTATED. THIS WAS HIS MOMENT, HIS CHANCE TO DEFEND HIMSELF, TO SPEAK OUT AGAINST THE TERRIBLE TRAVESTY OF JUSTICE THAT WAS TAKING PLACE. TO MAKE A STAND FOR THE LITTLE PEOPLE, THE PEOPLE LIKE HIMSELF WITH NO POWER, AND NO RECOURSE TO JUSTICE. HE RAISED HIS HEAD, THREW BACK HIS SHOULDERS, AND CLEARED HIS THROAT...`THEN HE BROKE WIND` NOT QUIETLY OR DISCREETLY, BUT IN A WAY THAT INSURED THAT THE JUDGES VOICE WAS`NT THE ONLY THING BOOMING AND ECHOING AROUND THE CHAMBER. THE TWO GUARDS BEGAN TO SHUFFLE SLOWLY AWAY FROM HAYES, THE CUFFS CLINKING AS THEY DID. THE JUDGE TURNED A FUNNY KIND OF PURPLY RED, AND SCREECHED..`HAYES, YOUR CONTEMPT OOF COURT IS SUFFICIENT TO ENSURE THAT YOU WILL BE SEVERLY PUNISHED` WITHOUT RECOURSE TO THE CHARGES ALREADY BROUGHT AGAINST YOU. YOU WILL SERVE TEN YEARS IN THE REVERSE TIME ZONE. YOU WILL BE FORCED TO LIVE YOUR CHILDHOOD ONCE AGAIN UNTIL SUCH A TIME AS YOU ARE FIT TO RETURN TO THE CIVILISED SOCIETY. JONAHS STUBBLY CHIN DROPPED. `HERE,NO,HANG ABOUT!` A TOUCH OF DIGESTION YOUR HOMOUR...MOTHER..SIR...A GLASS OF ANDREWS AND I`LL BE FINE...GERROF..LEMME GO. OY.STOP! THAT. OW, THAT HURTS... THE TWO GUARDS, NOW ARMED WITH ELECTRIC CATTLE PRODS, WERE FORCING HIM OUT OF THE DOCK AND INTO A LONG CORRIDOR, AT THE END OF WHICH BEAMS OF LIGHT WERE EMANTING FROM A BARRED DOOR. AS THEY REACHED IT. THE DOOR SWUNG OPEN OF ITS OWN ACCORD.AND JONAH FELL IN. THE DOOR CLOSED WITH A LOUD SLAM AND A SLOW HUMMING BEGAN. JONAH DRIPPING IN SWEAT, SPUN AROUND, AND THREW HIMSELF AGAINST THE DOOR, AND BEGAN POUNDING IT. THEN HE HEARD A SLOW GRINDING NOISE JOIN THE EVER LOUDER HUM. HE TURNED, AND REALISED THAT THE WALLS WERE CLOSING IN ON HIM...OH NO. BLIMEY, HEAVENS TO BETSY..WARG!!! THE WALLS GOT CLOSER AND CLOSER, SQEEZING IN ON HIM. HE TRIED TO PUSH AGAINST EACH WALL IN TURN, AND TO BUST THE DOOR, BUT ALL WITHOUT SUCCESS. THE WALLS CONTINUED TO CLOSE IN. GETTING CLOSER AND CLOSER, TIGHTER AND TIGHTER. WITHIN A MINUTE THEY WERE INCHES AWAY FROM HIS FACE. HE COULD FEEL THEM GETTING CLOSER, HIS BREATH FORCING BACK INTO HIS FACE, SEE THE TINY CRACKS, THE MORTAR, AS THEY BEGAN TO SQEEZE HIM, FORCE THE BREATH OUT OF HIS BODY. HAYES AWOKE SCREAMING, HIS LIMBS THRASHING ABOUT AGAINST THE SLEEPING COFFIN WALLS. HE SAT BOLT UPRIGHT, AND IMMEDIATELY SMASHED HIS HEAD AGAINST THE COFFIN ROOF. OW!! OUCH, COR BLIMEY...WHAT A NIGHTMARE. HE LAID BACK, THE RELIEF PATENTLY CLEAR ON HIS FACE AS HE ALLOWED HIS USUAL IMBECILIC SMILE CROSS HIS FACE.. HE CLEARED SLEEP FROM HIS EYES.. `OH WELL ANOTHER DAY IN PARADISE`.. -------------------------==========================-------------------------- BACKGROUND SUSPICIOUS CARGO IS AN ADVENTURE GAME. IT IS SET IN THE NEAR FUTURE, AGAINST A BACKGROUND OF SPACE TRAVEL AND MEGA-CORPORATIONS. WORLD WIDE CHAOS AND DIS-ORDER WAS THE CONSEQUENCE OF HYPER-Z VIRUS WHICH SWEPT THE PANELT TOWARDS THE END OF THE 20TH CENTURY. AS THE VIRUS SPREAD, SEVERAL MEDICALLY BASED CORPORATIONS DEVELOPED ANTI-DOTES TO PROTECT THEIR MONOPOLY OF THE VACCINE. AS A DIRECT CONSEQUENCE OF THIS STRABGLEHOLD, THESE CORPORATIONS MANOEUVRED THEMSELVES INTO POSITIONS OF INFLUENCE AND POWER. ONLY THEY COULD PROVIDE ANY COUNTRY WITH THE VACCINE, AND IT WAS`NT CHEAP. IN ADDITION, ONE VERY CONVENIENT SIDE EFFECT WAS THE ADDICTIVE NATURE OF THE VACCINE, WHICH MEANT MORE AND MORE WAS NEEDED EVERYWHERE. SOON THE MEGACORPS WERE IN THE POSITION WHERE THEY WERE ABLE TO DICTATE TO GOVERMENTS AND COUNTRIES THE TERMS OF NEW LEGISLATION AND RULINGS IN EXCHANGE FOR MORE SUPPLIES OF THE VACCINE. OVER TIME, THE GOVERMENTS BECAME PUPPETS OF THE CORPORATIONS. THE MEGA-CORPS, EACH BELIEVING THEIR POSITION TO BE UN-ASSAILEABLE, SOON BEGAN TO ARGUE AND FIGHT OVER THE BEST WAYS TO EXPLOIT THEIR POSITION.EVENTUALLY A BREAK UP ENSUED, AND ALL OUT WAR BETWEEN THE FACTIONS BEGAN.THEY WERE OBVIOUSLY IN A POSITION TO UTILISE CONVENTIONAL WEAPONARY AGAINST THE TERRITORIES THAT EACH DOMINATED, BUT BEING BASED IN MEDICINES, MANY SOUGHT TO EXPLOIT THE EXPERTISE AND INFO THAT THEY ALREADY HAD. ONE SUCH CORP, UNIVERSAL PRODUCTS(U.P) HAD BEEN DEVELOPING A GENETIC MUTANT WARRIOR ON TITAN. IT HAS REACHED THE LIMIT OF ITS RESEARCH CAPABILITIES AND MUST TRANSFER THE MUTANT TO EARTH TO CONTINUE WORK.UNFORTUNATELY, BOTH THE DEVELOPMENT AND TRANSPORTATION OF GENETIC MUTANTS IS FORBIDDEN. IN ADDITION, IF ANY OTHER MEGA-CORP LEARNED OF ITS PLANS, THEY WOULD DOUBTLESSLY ATTEMPT TO SABATAGE THE MISSION AND DESTROY THE MUTANT.(U.P) HAS THEREFORE DECIDED TO KEEP THE PROJECT SECRET AS LONG AS POSSIBLE. THE ONLY PROBLEM IS THAT IT WOULD TAKE SOMEONE INCREDIBLY STUPID, OR WITH A LOT TO LOSE, OR PROBABLY BOTH, TO EVEN CONSIDER SUCH AN ENDEAVOUR. THAT MAN IS JONAS HAYES; SMUGGLER, PART TIME CONFIDENCE TRICKSTER AND ALL ROUND ANTI-HERO JONAH IS ALSO BY COINCEDIENCE, ALSO ON TITAN, HOLED UP IN THE CHEAPEST COFFIN HOTAL HE COULD FIND. HE IS STRUGGLING WITH HIS REPAYMENTS ON HIS SHIP, THE LUCKY LADY - A CONVERTED PASSENGER LINER, AND FACES AN UNCERTAIN FUTURE, MAKES YER HEART BLEED DONT IT? YOU ASSUME THE ROLE OF JONAH AS HE IS FORCED TO SMUGGLE THE CARGO FROM TITAN TO OLYMPUS SPACE STATION IN ORBIT AROUND THE EARTH. IT WONT BE AN EASY JOURNEY THOUGH. ON THE WAY YOU MUST ANSWER A DISTRESS SIGNAL FROM A CRASHED SHIP; AVOID(U.P) THUGS CHECKING UP; DEAL WITH AN ILLEGAL ESCAPED PET ALIEN, FACE A PIRATE ATTACK, EVADE AGENTS FROM A RIVAL CORPS,ESCAPE GALACTIC POLICE, FOOL CUSTOMS, AND FINALLY PROVE YOUR INNOCENCE TO THE AUTHORITIES ON OLYMPUS. A DIFFICULT TASK SURELY, BUT WITH JONAH AT THE CENTRE OF THINGS, SOME WOULD SAY IMPOSSIBLE. -------------------------==========================-------------------------- THE MAIN SCREEN THIS IS THE SCREEN VIA WHICH THE MAJORITY OF YOUR ACTIONS ARE CARRIED OUT. ALTHOUGH AT FIRST IT MIGHT LOOK VERY COMPLICATED, IN REALITY A QUICK GUIDED OUR SHOULD BE MORE THAN SUFFICIENT IN SHOWING YOU HOW TO FIND YOUR WAY AROUND THE GAME. THE SCREEN CAN BE SUBDIVIDED INTO FOUR MAIN HORIZONTAL SECTIONS WHICH ARE FROM TOP TO BOTTOM.. (A) TOP OF SCREEN FROM LEFT TO RIGHT - THE ENVIROMENT AND GRAPHIC ICONS (B) JUST BELOW (A) AGAIN LEFT TO RIGHT - THE MONITORS (C) MIDDLE OF THE SCREEN FROM LEFT TO RIGHT - THE MAIN MODULE (D) BOTTOM OF THE SCREEN FROM LEFT TO RIGHT - THE DIRECTION ICON THE ENVIROMENT AND GRAPHIC ICONS [A] [TOP OF SCREEN HORIZONTAL LEFT TO RIGHT] -------------------------------- THESE ICONS ALLOW THE PLAYER TO AFFECT THE WAY THE GAME LOOKS ON SCREEN, AND TO CARRY OUT CERTAIN ACTIONS, THE THREE ICONS ON THE (TOP) LEFT ARE ENVIROMENT ICONS, AND ALLOW THE LAYOUT OF THE SCREEN TO BE CHANGED AS DESIRED. FROM THE STANDARD SCREEN TO TEXT ONLY SCREEN, FOR EXAMPLE. F1/F2/F3 WILL ALSO ACTIVATE THESE SCREENS. AND YOU SHOULD EXPERIMENT WITH THEM TO DECIDE ON THE SCREEN LAYOUT YOU PRFER. THE RIGHT THREE ICONS(TOP) RIGHT ARE GRAPHICS ICONS. THESE ARE FROM LEFT TO RIGHT, FOR THE MAP SYSTEM, LOCATION GRAPHICS AND INTERACTIVE PUZZLES. AGAIN F4/F5/F6 WILL ACTIVATE THEM. THE MAP SYSTEM ICON, WHICH IS ONLY AVAILABLE WHEN YOU ARE ON BOARD YOUR SHIP, IS EXPLAINED IN MORE DETAIL LATER. THE OTHER GRAPHICS ICONS WILL FLASH AND BLEEP WHEN THERE IS A RELEVANT PUZZLE TO BE SOLVED.IF, FOR EXAMPLE YOUR CURRENT LOCATION HAS AN ILLUSTRATION, OR THERE IS AN INTERACTIVE PUZZLE TO BE COMPLETED THE APPROPRIATE ICON WILL FLASH AND A BLEEP WILL SOUND NOTIFYING YOU OF THIS. MONITORS [B] JUST BELOW [A] HORIZONTAL LEFT TO RIGHT -------- BELOW THE ENVIROMENT AND GRAPHICS ICONS ARE THE MONITORS WHICH DISPLAY PICTURES OF ALL THE CHARACTERS IN THE CURRENT LOCATION. EACH INDIVIDUAL MONITOR CAN BE TURNED ON/OFF BY PLACING THE MOUSE POINTER OVER THE LITTLE SWITCH ON THE TOP LEFT HAND CORNER OF EACH, OR BY USING F7/F8/F9. ICON DRIVER [C] HORIZONTAL LEFT TO RIGHT - MIDDLE OF THE SCREEN - ] ----------- BENEATH THE MONITORS AND TO THE LEFT HAND SIDE OF THE SCREEN IS THE ICON DRIVER. THE DISPLAY VARIES ACCORDING TO THE SPCAE AVAILABLE. A SCROLL BAR (SHOWN WITH UP/DOWN CURSOR) ENABLES YOU TO SCROLL UP/DOWN THE LIST IN PAGES OR ITEM-BY-ITEM. THE ICON DRIVER IS HIERARCHICAL, IN THAT COMMANDS ARE BUILT UP SEQUENTIALLY. THERE ARE THREE MAIN DISPLAYS; ACTION ICONS PRIMARILY, THEN AN ITEM LIST AND THEN A PREPOSITION LIST. INITIALLY THE ICON DRIVER IS AT THE TOP MOST LEVEL, DISPLAYING THE ICONS REPRESENTING ALL THE CURRENT ACTIONS AVAILABLE. CLICKING ON AN ACTION ICON BRINGS UP A LIST OF ITEMS WHICH ARE RELEVANT TO THE ACTION AND THE SITUATION OF THE PLAYER.SO, FOR EXAMPLE, SHOULD YOU CLICK ON THE `OPEN` ICON, A LIST OF ALL OPENABLE OBJECTS IN YOUR CURRENT LOCATION WILL BE PRESENTED. IF YOU CLICK ON AN `ACTION` ICON AND NOTHING HAPPENS, THEN THAT ACTION IS CURRENTLY NOT AVAILABLE.IF, FOR EXAMPLE, YOU CLICKED ON `OPEN` AND THERE IS NOTHING TO `OPEN`, THEN THE ICON WILL BE IN-ACTIVE. THE SENTENCE WHICH IS BEING CONSTRUCTED IS DISPLAYED AT THE TOP OF THE WINDOW. THIS LINE WILL INFORM YOU OF THE ACTION WHICH ANY ICON WILL CARRY OUT, SHOULD YOU BE UNSURE AS TO WHAT A PARTICULAR ICON IS.IF YOU CLICK ON IT, THE ACTION ITS CARRIES OUT WILL BE DISPLAYED HERE. BELOW THE CURRENT SENTENCE IS A LIST OF ITEMS, CONSISTING OF AN ICON, AND THE THE ITEM NAME. AN ITEM CAN BE SELECTED BY CLICKING ON EITHER THE ITEM ICON OR THE ITEM NAME. SOME ACTIONS ALLOW PREPOSITIONS SUCH AS IN/ON/UNDER/WITH ect..AND THESE CAN COME BEFORE OR AFTER AN ITEM. AN `EXECUTE` OPTION WILL DO JUST THAT; EXECUTE THE CURRENT COMMAND WITHOUT USING FURTHER PREPOSITION WORDS. SO SHOULD THERE BE CHOICE, FOR EXAMPLE; `SEARCH DRAWERS IN THE RED DESK`, WHERE THE FIRST. SEARCHES ALL THE DRAWERS IN THE RED DESK, IN ORDER TO CARRY OUT THE BRIEFER COMMAND FROM THE ICON MENU, YOU WOULD NEED TO END IT WITH THE `EXECUTE` COMMAND. ALSO, MANY ACTIONS YOU WILL WANT TO CARRY OUT WILL HAVE TWO ITEMS, WITH A PREPOSITION SEPERATING THEM.SO, FOR EXAMPLE, YOU COULD `PUT BAG IN CUPBOARD` THE ICON DRIVER AUTOMATICALLY HANDLES THE SEQUENCE OF ACTION-ITEM-PREPOSITION-ITEM. AT ANY STAGE, YOU CAN USE THE `CANCEL`OPTION TO RETURN TO THE ACTION ICON LIST. ALL THIS MIGHT MAKE USING THE ICON INTERFACE SOUND VERY COMPLICATED, BUT AFTER A FEW MINUTES EXPERIMENTING WITH THE ICONS AND THEIR EFFECTS, YOU SHOULD FIND THEM EXTREMELY CONVENIENT AND EASY TO USE. CONSIDER THIS PRACTICAL EXAMPLE. THE FIRST ACTION YOU MUST CARRY OUT IN THE GAME IS TO `PUSH PAD`,SO,FIRST OF ALL, FIND THE ICON FOR `PUSH`. WHICH IS THE FIFTH ICON DOWN ON THE LEFT HAND SIDE. CLICK ON THIS, AND THE WORD PUSH WILL APPEAR AT THE TOP OF THE ICON PANEL. THE ICONS WILL NOW BE REPLACED WITH A LIST OF OBJECTS YOU CAN PUSH. SELECT THE PAD AND THEN CLICK ON THE `EXECUTE` ICON. SIMPLE AS THAT... ICONS ----- [ HAND WITH UP CURSOR ] TAKE [ HAND DROPPING OBJECT ] DROP [ BAG LIKE ICON ] INVENTORY [ EYES ICON ] LOOK [ EYE WITH MAGNIFYING GLASS ICON ] EXAMINE [ MAGNIFYING GLASS ] SEARCH [ MOUTH WITH ? ICON ] ASK [ MOUTH WITH ! ICON ] TELL [ OPEN BOOK ICON ] READ [ HAND WITH DOWN CURSOR ICON ] PUT [ HAND WITH KEY ICON ] USE [HAND WITH RIGHT CURSOR ICON ] PUSH [ HAND WITH LEFT CURSOR ] PULL [ CAN`T DESCRIBE IT ] OPEN (SORRY BAD PHOTO COPY ) [ ................. ] CLOSE [ 2 HANDS-1 UP/1 DOWN CURSOR UP ] GIVE [ 2 EYES ABOVE A HAND ICON ] SHOW [ CLOSED GLOVE ICON ] HIT [ TORSO WITH SHIRT ICON ] WEAR [ BARE TORSO ICON ] REMOVE [ MAP WITH X ON IT ICON ] FIND [ OPEN MOUTH ICON ] EAT [ MOUTH WITH STRAW ICON ] DRINK [ MOUTH WITH TONGUE OUT ICON ] TASTE [ CAN`T DESCRIBE IT ] SCORE (SORRY AGAIN BAD PHOTSTAT) [ DISK ICON ] DISK [ CAN`T DESCRIBE IT ] SYSTEM DISK OPTION; WHEN YOU CHOOSE THE DISK OPTION, YOU WILL BE TAKEN TO A SECONDARY SUB MENU, WHICH WILL OFFER THE FOLLOWING CHOICES. [ DISK WITH `L` ON IT. ICON ] LOAD [ SORRY CAN`T DESCRIBE IT ] RAMLOAD [ ARCHED CURSOR ICON ] RESTART [ DISK WITH `S` ON IT ICON ] SAVE [ SORRY CAN`T DESCRIBE IT ] RAMSAVE [ ....................... ] CANCEL IN THIS SUB MENU CLICKING ON CANCEL WILL RETURN YOU TO THE MAIN MENU. -------------------------==========================-------------------------- THE TEXT WINDOW THE TEXT WINDOW TO THE RIGHT OF THE ICON DRIVER IS WHERE ALL COMMANDS YOU ISSUE WILL BE PRINTED, AND WHERE YOU WILL BE PRESENTED WITH THE RESULT OF THE ACTION IN THE FORM OF TEXT. THE WAY THAT THE COMPUTER DOES THIS IS BY USING WHAT IS KNOWN AS A `PARSER` WHICH INTERPERTS YOUR COMMANDS,ORIGINALLY,PARSERS WERE VERY SIMPLE AND RUDIMENTERY, BUT THINGS HAVE MOVED ON, AND THE PARSER IN SUSPICIOUS CARGO IS A FULLY-FEATURED MULTIPLE SENTENCE ANALYSER WHICH ACCEPTS COMMANDS IN ENGLISH SENTENCES.EACH SENTENCE MUST HAVE A VERB(OR ACTION) AND MUST BE SIMILAR TO AN ENGLISH COMMAND, SUCH AS `take the credit card` `eat the greasy hamburger`, put the ming vase in the smelly sack` `ask the old stooping man for a dime`. SENTENCES CAN BE SEPERATED USING THE STANDARD FULL STOP,COMMA OR SEMI-COLON. THE PARSER WILL UNDERSTAND FAR MORE COMMANDS THAN THE ICON DRIVER, BUT IT SHOULD BE NOTED THAT ALL COMMANDS TO COMPLETE THE GAME ARE AVAILABLE ON THE ICON DRIVER. PRONOUNS(IT,THEM,ect) PLURALS AND PREPOSITIONS(IN,FORM) ARE ALL ACCEPTED AND UNDERSTOOD.IN ADDITION SPEECH,EXCEPTIONS AND POSITIONAL REFERENCES ARE ACCEPTED. CONVERSING WITH OTHER CHARACTERS -------------------------------- CONVERSATION IS GENERALLY HANDLED BY USING ONE OF THE FOLLOWING TWO PHRASES. ASK PERSON ABOUT (or FOR) SOMETHING TELL PERSON ABOUT SOMETHING OTHER WORDS CAN BE USED,BUT IF YOU STICK TO THE ABOVE 2 METHODS OF PHRASING, THE CHANCES ARE YOU WILL BE UNDERSTOOD EVERY TIME. IN CERTAIN CASES YOU MAY NOT BE SPECIFIC ENOUGH ABOUT AN ITEM, IN WHICH YOU WILL BE PROMPTED FOR MORE INFO. IF THERE ARE 2 PENCILS,FOR EXAMPLE, A BLUE AND A GREEN, THEN TYPING; get pencil (IS NOT SPECIFIC ENOUGH AND YOU WOULD BE PROMPTED) which one the blue pencil? or the green pencil? 9TO WHICH YOU WOULD TYPE) THE BLUE PENCIL /OR BLUE / OR BLUE PENCIL YOU MAY ALSO BE ASKED: with what? what do you want me to put the item in? AGAIN, THESE QUESTIONS SHOULD BE ANSWERED BY TYPING IN THE APPROPRIATE ANSWER. IF YOU WANT TO CARRY ON, YOU CAN IGNORE THE QUESTION AND TYPE ANOTHER SENTENCE THERE ARE A NUMBER OF EDITING COMMANDS, ALL OF WHICH ARE LISTED, AT THE END OF THIS DOCUMENT. THE MOVEMENT PANEL ------------------ THE FINAL SECTION OF THE MAIN SCREEN IS THE MOVEMENT PANEL. THIS DISPLAYS ALL THE EXITS FROM THE CURRENT LOCATION AS FLASHING ARROWS. THE PLAYER CAN MOVE IN ANY DIRECTION BY CLICKINGON THE APPROPRIATE ARROW. IF YOU CANNOT MOVE IN A PARTICULAR DIRECTION OR ARE BLOCKED, YOU WILL BE INFORMED SO. A LIST OF ALL AVAILABLE EXITS CAN BE DISPLAYED IF YOU TYPE `EXITS` IF YOU KNOW YOUR DESTINATION THEN THE SHORTHAND `GO` AND `RUN` COMMANDS CAN BE USED TO MOVE ANYWHERE VERY QUICKLY. THE FORM IS SIMPLY; `go bridge` OR `run coffin hotel` (OF COURSE ITS WITHOUT THE `) THE ONLY DIFFERENCE BETWEEN THE TWO IS THAT `GO` DESCRIBES LOCATIONS ON THE WAY, WHEREAS `RUN` DESCRIBES THE FINAL LOCATION. SHOIULD ANYTHING HAPPEN ON THE WAY THE ACTION IS STOPPED. IN ADDITION, THE MAP SCREEN CAN BE USED TO MOVE AROUND THE SHIP. THE MAP ------- THE MAP SYSTEM HAS 2 FUNCTIONS, FIRSTLY DISPLAYING THE LAYOUT OF THE SHIP(TO SAVE MANUAL MAPPING) AND SECONDLY TO ALLOW FAST AND EASY MOVEMENT. IT IS INVOKED BY CLICKING ON THE MAP ICON, AVAILABLE ONCE ON BOARD SHIP. THE FIRST MAP YOU WILL SEE IS A SIDE PLAN OF THE SHIP, WITH INDEXED BOXES SHOWING THE SHIP DECKS. JONAHS CURRENT POSITION IS REPRESENTED BY A `J`. THE POSITIONS OF OTHER CHARACTERS ARE INDICATED BY THEIR RESPECTIVE INITIAL LETTERS. BY CLICKING IN ANY OF THE INDEXED BOXES, A DECK PLAN WILL BE DISPLAYED SHOWING ALL POSSIBLE LOCATIONS ON DECK. SIMPLY CLICK ON THE DESIRED LOCATION TO MOVE THERE. THE MAIN SCREEN IS RE-DISPLAYED AND, BARRING ANY OBSTACLES, THE PLAYER IS MOVED TO THE SPECIFIED LOCATION. ARCADE AND PUZZLE INTERACTIVES ------------------------------ THROUGH OUT SUSPICIOUS CARGO THERE ARE `INTERACTIVES` ARCADE AND PUZZLE ORIENTATED DIVERSIONS FROM THE MAIN GAME THAT CAN EITHER BE COMPLETED OR SIMPLY SKIPPED IF YOU PREFER. THE INTERACTIVES ARE DEALT WITH ACCORDING TO THEIR TYPE. THE THREE ACTION INTERACTIVES ARE AUTOMATICALLY ENTERED, WHEREAS THE TWO LOGIC INTERACTIVES USE THE INTERACTIVE ICON. THIS ICON FLASHES TO INDICATE THAT THERE IS A LOGIC PUZZLE IN THE CURRENT POSITION. THE LOGIC PUZZLE CAN BE ENTERED AND EXITED AT THE SAME TIME, AND SHOULD BE TREATED AS A VISUAL REPRESENTATION OF A TEXT PUZZLE. BEFORE EACH INTERACTIVE, YOU WILL BE PRESENTED WITH A MENU TELLING YOU THE NAME OF THE INTERACTIVE TO PLAY IT, OR ON THE BOX LABELLED `BYPASS` TO SKIP IT BYPASS ------ MOUSE OPERATED. WHEN YOU ENTER THIS PUZZLE, YOU WILL FIND A SQUARE CIRCUIT BOARD MADE UP OF FOUR CIRCUIT SECTIONS, SIXTEEN SECTIONS IN ALL. IN THE TOP LEFT HAND CORNER YOU WILL FIND 4 DIFFERENT COLOURED SYMBOLS, EACH OF WHICH IS AT THE TOP OF A PILE OF FOUR, AGAIN, SIXTEEN IN TOTAL. YOU MUST PLACE SIXTEEN COLOURED SYMBOLS ON THE SQUARES IN THE CIRCUIT BOARDS IN ORDER TO COMPLETE THE SIXTEEN LINES OF ELECTRICITY FLOW, FOUR VERTICAL AND FOUR HORIZONTAL. EACH SYMBOL IS PICKED UP BY CLICKING ON IT WITH THE LEFT MOUSE BUTTON, AND IS PLACED BY MOVING IT OVER THE APPROPRIATE SQUARE AND CLICKING THE MOUSE BUTTON AGAIN. WHEN A LINE IS COMPLETED, A BLACK FLASHING LINE WILL APPEAR BEHIND THE SYMBOLS. THE PUZZLE IS LOGICAL, BUT IT MAY TAKE YOU SOME TIME TO FIGURE OUT JUST HOW TO COMPLETE IT. OF COURSE, IF YOU GET COMPLETELY DISTRAUGHT TRYING TO SOLVE IT, CLICKING ON THE EXIT WILL TAKE YOU BACK TO THE MAIN GAME. CARGO BAY --------- MOUSE OPERATED. THE CARGO BAY OF THE LUCKY LADY LIES BETWEEN YOU AND THE COLD SLEEP CHAMBER. IF YOU WANT TO GET FROM THE MAIN SHIP TO THE CHAMBER, TO GET BACK TO THE MAIN SHIP FROM IT, YOU MUST TRAVEL THROUGH THE CARGO BAY. THE CARGO BAY IS REPRESENTED BY A 3 DIMENSIONAL VIEW, AS WELL AS AN OVERHEAD VIEW. BOTH EXITS FROM THE BAY ARE MARKED BY A `J`. YOU WILL ALSO DISCOVER A CRATE DOWN THERE. THIS CONTAINS YOUR CARGO, WHO WILL, AT SOME POINT, DECIDE THAT THE CRATE IS TO LIMITING AND GO ON WALKABOUT IN THE BAY. ITS THE UP TO YOU TO KILL THE ALIEN BY SHOOTING IT THREE TIMES WITH YOUR BLASTER BEFORE IT SEALS YOUR FATE, WHICH MIGHT EVEN BE A PREMATURE DEATH IF YOUR NOT CAREFUL. MOVEMENT AND FIRING IS ACCOMPLISHED BY CLICKING THE MOUSE POINTER OVER THE APPROPRIATE KEY. BENEATH THIS IS A 4 DIMENSIONAL PAD, ONE POINT OF WHICH WILL BE LIT. THIS INDICATES WETHER JONAH IS FACING, NORTH,SOUTH,EAST OR WEST. IF THE ALIEN IS PRESENT, A PANEL TO THE RIGHT WILL APPEAR, WITH A YELLOW BAR WHICH INDICATES THE POSITION AND PROXIMITY OF THE ALIEN TO JONAH. THE WIDER THE YELLOW BEAM THE CLOSER THE ALIEN. IF THE YELLOW BAR APPEARS ONLY TO THE RIGHT OF CENTRE, IT MEANS THAT THE ALIEN IS JUST RIGHT OF JONAH,LEFT OF THE CENTRE..ALIEN IS LEFT OF JONAH.SO, FOR EXAMPLE IF THE YELLOW BAR IS EXTENDED TO THE LEFT AND RIGHT, BUT ONLY A SHORT DISTANCE, THEN THE ALIEN IS DIRECTLY IN FRONT OF JONAH, BUT QUITE A DISTANCE AWAY, BUT IF IT IS A LONG BAR ALL TO THE RIGHT OF CENTRE, THEN THE ALIEN IS IMMEDIATELY TO YOUR RIGHT. WHEN YOU SHOOT THE BLASTER, REMEMBER TO ALLOW A LITTLE TIME FOR RECHARGE, INDICATED BY BLASTER RECHARGE BAR ON PANEL. THERE ARE 2 EXITS ON THE CARGO DECK, ONE TO THE SERVICE LIFT, AND ONE TO THE CRYO CHAMBER. EITHER EXIT CAN BE TAKEN BY MOVING TOWARDS THE RELEVANT DOOR,INDICATED BY NAME. THE PANEL OF 6 KEYS CAN ALSO BE CONTROLLED FROM THE KEYBOARD BY USING THE FOLLOWING NUMBERS ON THE NUMBER PAD.. 7 ] 8 ] 9 ] ----------- 4 ] 5 ] 6 ] ----------- LANDER ------ THE LANDER HAS 2 STAGES, LANDING ON THE MOON, AND RETURNING TO THE SHIP. BOTH STAGES ARE ESSENTIALLY THE SAME, EXCEPT FOR THE DIRECTION OF TRAVEL. ON LANDING THE SHUTTLE MUST BE VERTICAL, NOSE TO THE TOP OF THE SCREEN AND MUST HAVE A LOW VELOCITY. ON RETURN, THE SHUTTLE MUST REACH THE TARGET CROSSHAIR WHICH WILL APPEAR ON THE SCREEN. THE KEYS ARE; Z ROTATE LEFT X ROTATE RIGHT SHIFT THRUST P PAUSE ESC BYPASS THE LANDER GAME -------------------------==========================-------------------------- REPEL BOARDERS A SIMPLE SHOOT EM UP GAME REQUIRING ONLY THE FAITHFUL BLASTER .CHARGE IS SHOWN AT THE BOTTOM IN BAR FORM AND WILL BE THE SAME AS IS IN THE GAME, AS AN ALIEN INTERACTIVE. ALONG THE TOP OF THE SCREEN IS THE DAMAGE BAR. JONAH CAN SUSTAIN A NUMBER OF HITS BEFORE DEATH. IN ORDER TO REPEL BOARDERS ALL PIRATES MUST BE KILLED. THE MOUSE IS USED TO MOVE CROSSHAIRS ROUND THE SCREEN. YOU HAVE A LIMIT OF 60 SHOTS, BUT THAT IS MORE THAN ENOUGH TO KILL ALL THE PIRATES PRESSING THE RIGHT MOUSE BUTTON WILL KILL ALL THE PIRATES CURRENTLY ON THE SCREEN, BUT WILL COST YOU 5 OF YOUR 60 SHOTS. AUTO-DESTRUCT ------------- MOUSE OPERATED. SIMPLY ENTER THE AUTO DESTRUCT CODE DISCOVERED IN THE GAME, CLICK ON THE NUMBERS TO ENTER THEM. `DEL` TO DELETE THEM AND THE ARROW TO ENTER THE CODE. `EXIT` WILL EXIT THE GAME. COMMANDS -------- THE FOLLOWING COMMANDS ARE ALL COMMANDS THAT YOU WILL NEED TO COMPLETE THE GAME. THE TEXT PARSER WILL UNDERSTAND OTHER COMMANDS AND INSTRUCTIONS, BUT THESE ARE ALL THE WORDSREQUIRED TO COMPLETE THE GAME. GET DROP PUT INV LOOK EXAMINE TELL ASK SEARCH HIT USE PUSH PULL MOVE TURN OPEN CLOSE WEAR GIVE REMOVE SHOW READ TASTE EAT DRINK WAIT FOLLOW FIND SAY GO RUN SIT STAND FEEL LISTEN SMELL PRESS RUB SHIFT SLIDE ATTACK THROW JUMP LOCK UNLOCK SHOUT POUR HOLD CUT CLEAN PLAY TALK SMASH CLIMB KISS LIFT WAIT FOR INSERT EMPTY SHOOT FOLLOW PAY BUY HIDE SWITCH LOOK IN/ON/UNDER/BEHIND/THROUGH TURN ON TURN OFF SPECIAL COMMANDS ---------------- INV..........INVENTORY RESTART......RESTART THE GAME LOAD.........DISK LOAD SAVE.........DISK SAVE RAMLOAD......RAMLOAD 1 MEG VERSION ONLY ON AMIGA RAMSAVE......RAMSAVE ........................... TEXTSIZE.....TOGGLES THE SIZE OF TEXT SCENERY ON...TURNS SCENERY LIST ON *** SCENERY OFF..TURNS SCENERY LIST OFF *** EXITS ON.....TURNS EXIT LIST ON EXITS OFF....TURNS EXIT LIST OFF EXITS........DISPLAYS EXITS BRIEF........BRIEF TEXT DISPLAY MODE VERBOSE......VERBOSE TEXT DISPLAY MODE NORMAL.......NORMAL TEXT DISPLAY MODE SCORE........DISPLAYS CURRENT SCORE MOVES........DISPLAYS NUMBER OF MOVES SO FAR PRONOUNS.....DISPLAYS CURRENT PRONOUNS *** IN THIS SENSE, SCENERY IS ANY ITEM IN THE ROOM THAT MAY BE MANIPULATED, USED OR EXAMINED, BUT WHICH CANNOT BE MOVED -A TABLE OR A PICTURE FOR INSTANCE EDITOR COMMANDS --------------- BACKSPACE............DELETE LEFT DELETE...............DELETE RIGHT CONTROL UP...........DELETE A WORD TO THE LEFT CONTROL AND DOWN.....DELETE A WORD TO THE RIGHT SHIFT AND LEFT.......MOVE CURSOR TO START OF LINE SHIFT AND RIGHT......MOVE CURSOR TO END OF LINE SHIFT AND DOWN.......MOVE CURSOR TO END OF TEXT INSERT...............INSERT A SPACE SHIFT-CTRL-HOME......ERASE TEXT CTRL-CLR-HOME........DELETE TO END OF TEXT