

***** ftp.funet.fi /pub/doc/games/roleplay INDEX file *****

This directory (ftp://ftp.funet.fi/pub/doc/games/roleplay) contains
all kind of roleplaying related stuff. Including character sheets,
programs, text-files, info-files etc.

If you have any questions or you upload some new stuff to incoming directory
send mail to kivinen@nic.funet.fi.

You may also want to see various other ftp and www places, here are some
url's to them:

RPG index page
http://dax.cs.wisc.edu/~woodelf/RPG/text.html

Miniatures WWW Archive 
http://biochem.dental.upenn.edu/Mosaic/miniatures.html

Ivory Tover Information Systems ftp-site. 
ftp://ftp.itis.com/pub

The Wizards of the Coast archive 
ftp://altair.acs.uci.edu/pub/wizards

Eric's Compendium of Free RPG's from the Net
http://members.iquest.net/~ericg/games/

Home Page of Dungeon Master Assistant software for windows
http://www.rpgweb.com/

EPIC RPG Home Page
http://www.angelfire.com/mo/vrindex/index.html
     892 00Readme
	 [Sep 9 1997]
	       nic.funet.fi /pub/misc/roleplay readme file.

 --dir-- pictures
	 [Apr 1 15:57]
	       Roleplaying related pictures.

   95925 pictures/DRAGON.GIF
	 [Aug 21 1996]
	       Picture of two dragons fighting.

    8448 pictures/elfwind.gif
	 [Oct 30 1992]
	       Picture of an elf.

--link-- pictures/elfwind.gif.bin
	 [Mar 25 1995]
    7639 pictures/m-32sil.ps.Z
	 [Nov 4 1992]
	       m-32 silhouette in postscript.

--link-- pictures/m-32sil.ps.Z.bin
	 [Mar 25 1995]
    7175 pictures/m-46sil.ps.Z
	 [Nov 4 1992]
	       m-46 silhouette in postscript.

--link-- pictures/m-46sil.ps.Z.bin
	 [Mar 25 1995]
    9984 pictures/spcwind.gif
	 [Oct 30 1992]
	       Same as elfwind, but in space.

--link-- pictures/spcwind.gif.bin
	 [Mar 25 1995]
    6843 pictures/stnk1sil.ps.Z
	 [Nov 4 1992]
	       ??? silhouette in postscript.

--link-- pictures/stnk1sil.ps.Z.bin
	 [Mar 25 1995]
 --dir-- programs
	 [Apr 1 15:57]
	       Roleplay programs, character generators, combat help
	       programs etc.

 --dir-- programs/amiga
	 [Apr 1 15:57]
	       programs for amiga.

  419060 programs/amiga/RoleAid.lha
	 [Jun 1 1994]
	       Roleplaying weather and time tool by Niilo Paasivirta
	       <np@jyu.fi> for Amiga os2 kickstart 2.xx with source.
	       RoleAid is a CARP (Computer Aided RolePlaying) program
	       which keeps track of game time, and shows a pseudorandom
	       weather situation for an area in Middle-Earth. There are
	       over 30 various areas of Northern Middle-Earth
	       available. RoleAid can also throw dice and play sounds,
	       load and save different settings etc. etc. This is
	       version 1.00.  URL(Niilo Paasivirta) =
	       http://www.jyu.fi/~np/index.html

--link-- programs/amiga/Rolemaster-chargen-GRolem115-Registration.zip
	 [Mar 25 1995]
	       These are the registeration files for PCGRolem and
	       AmigaGrolem.  If you are using AmiGrolem copy the file
	       owner.data to data directory.  If you are using PCGrolem
	       copy the file owner.dat to data directory.

--link-- programs/amiga/Rolemaster-chargen-GRolem115.lha
	 [Mar 25 1995]
	       GRolem V1.15 for AMIGA, Veli-Matti Sahlberg
	       <vms@error.nullnet.fi> Grolem is computerized character
	       generator for RoleMaster roleplaying game.  With Grolem
	       it is fast and easy to make characters for Rolemaster
	       (and compatible :-) roleplaying games. Currently
	       supported profesions cover RoleMaster boxedset books,
	       Companion I,II,III,IV,V,EC,OC,VI,VII and ARMSC.  Support
	       for about 282 skills and 60 races is included.  See file
	       Grolems.readme for more information.

 --dir-- programs/generic
	 [Apr 1 15:57]
	       Generic programs.

   33419 programs/generic/a_ngen15.tgz
	 [Apr 6 1998]
	       Arkhan's Random Name Generator (v1.5). Linux/Binary and
	       Source release.  Generates good random names, using an
	       advanced randomization system, and preventing duplicate
	       names. Supports ASCII and HTML output. Many namefiles
	       included, easy to make one's own.  Includes protable C
	       sources. Freeware.

   21656 programs/generic/add.npc_generator
	 [Jul 19 1993]
	       AD&D random NPC generation program by Morpheus Nosferatu
	       <standijl@expert.cc.purdue.edu> C-source code that will
	       work on most UNIX systems.
	       The program will either generate a group of characters,
	       or a long listing of random characters (good for
	       miscellaneous barroom revellers).  Just run the program,
	       and the usage info that will appear should tell you what
	       the program needs to work correctly.

   11104 programs/generic/dungeon.zip
	 [Jan 25 1994]
	       Program: dungeon generator, written by Jeff
	       Standish/Morpheus Nosferatu morpheus@sage.cc.purdue.edu,
	       standish@mentor.cc.purdue.edu.

   72118 programs/generic/names-2.0.tar.gz
	 [Oct 9 1995]
	       NAMES is a program which generates names from "name
	       elements."  It is useful for role players as well as
	       writers.  The program itself is pretty simple, and (I
	       think) intuitive.  To get help just press '?'. Includes
	       source code.  Copyright 1993 by Michael Harvey

--link-- programs/generic/rolemaster-city-design.pas
	 [Mar 25 1995]
	       City Design program for Rolemaster by Bent C Dalager
	       <bcd@pvv.unit.no>.  Inspired by the City Design stuff in
	       RMCI(pp 76-78). This program, as is, requires a printer,
	       but the source can easily be modified to print to the
	       screen or to a text file.
	       The program does NOT follow the guidelines for creating
	       <1000 inhabitants cities, i.e. it does NOT check the
	       fractional number of people and treat this as a
	       percentage of one additional soldier/bard/whatever being
	       present.
	       The the system used herein is probably Copyright Iron
	       Crown Enterprises.  The system is snatched from
	       Rolemaster Companion (I), a rules addendum book for the
	       most excellent Rolemaster role playing game.  URL(Bent C
	       Dalager) = http://www.pvv.unit.no/~bcd/meg.html

--link-- programs/generic/rolemaster-city-generator.c
	 [Mar 25 1995]
	       City generator (RMCI) in C by Paul Stafford
	       <paul@netcom.com>.

 --dir-- programs/generic/star-maps-in-ps
	 [Apr 1 15:57]
    2017 programs/generic/star-maps-in-ps/README
	 [Sep 23 1992]
   14332 programs/generic/star-maps-in-ps/map.tar.Z
	 [Sep 23 1992]
	       Postscript star map generator
	       Having seen Travis McCord's program for creating
	       MegaTraveller star maps on postscript, I thought it
	       would be a good idea to write a program which would make
	       star maps useful for other SF RPGs. I wanted one useful
	       for GURPS Space, but the format is generic enough to be
	       useful in many other games, I imagine.
	       This post includes source code for the result: a program
	       which will generate postscript star maps for SF RPGs.
	       The program accepts data files which define stars in
	       3-dimensional space, so it is useful for realistic star
	       positions. A sample data file, including the real life
	       nearest 66 stars to our sun is included.  Documentation
	       is also included.
	       David Mar.
	       mar@astrop.physics.su.OZ.AU Astrophysics Department,
	       University of Sydney  NSW  2006, Australia.

   10885 programs/generic/sub2ps.lzh
	 [Oct 19 1991]
	       MegaTraveller subsector postscript map formatter by
	       Travis McCord (mccord@equinox.unr.edu). ShareWare $5.
	       "sub2ps" is a program that takes a specially prepared
	       file containing data about a MegaTraveller subsector and
	       creates a postscript map of that subsector.  The map can
	       contain interstellar borders and xboat routes as well as
	       worlds and bases.

    7115 programs/generic/weather.zip
	 [May 17 1995]
	       This program creates random weather for Role playing
	       games. uses Qbasic

   10121 programs/generic/weathermaker.tar.gz
	 [Oct 11 1995]
	       This program generates random weather for a year that is
	       tunable to various climates.  Several example climates
	       are included: north, south, and mid atlantic, gulf, and
	       north pacific. In addition, several different calendars
	       are included: Gregorian, medieval Japanese, and the
	       Middle Earth calendar detailed in the appendices of
	       Tolkien's The Lord of the Rings. Source files in C for
	       both MS-DOS and UNIX.  Made by Brett Slocum.

 --dir-- programs/mac
	 [Apr 1 15:57]
	       programs for macintosh.

--link-- programs/mac/RMCharBuilder0.9.sit.hqx
	 [Nov 8 1995]
	       Rolemaster Standard System Character Generator for Mac.
	       Version 0.9.  Written by URL(Guy Fullerton) =
	       http://www.realm.net/~hedgeboy.  Email address
	       hedgeboy@kagi.com.

--link-- programs/mac/adnd.helper
	 [Mar 25 1995]
	       The Macintosh application RPG is a helper program for
	       Dungeon Masters running AD&D(version1) games. Although
	       the current version (0.5) is still far from completion,
	       there are enough useful features already available to
	       allow its productive use as a game tool.

 --dir-- programs/mapping
	 [Apr 1 15:57]
	       This directory has programs related to fantasy campaign
	       mapping.

 1782146 programs/mapping/builder.zip
	 [Nov 21 1996]
	       The Fantasy World Builder(tm) is aimed to aid fantasy
	       role-playing game masters in the design of a campaign
	       QUICKLY.
	       Requiring a 386 MS-DOS based PC with 585k conventional
	       RAM, and 2meg of Expanded Memory (EMS), 256 color VGA,
	       and a Microsoft Compatible mouse, the Fantasy World
	       Builder requires little time to get a finished product.
	       Using a graphical point-and-click interface with minimal
	       keyboard use, the program will generate random maps for
	       2 types of dungeons (natural or cut), cities, and
	       terrain.  Whenever a city or dungeon is created,
	       information on the new creation is stored on disk.  When
	       a world map is generated, you are given the option to
	       include the previously generated file information in the
	       generation of the world.  This allows the computer to
	       randomly place the cities and dungeons in the world.
	       Copyright (c) 1996 Perry Horner     P_HORNER@ASU.EDU

   25799 programs/mapping/city216.zip
	 [Jul 4 1996]
	       City is a spreadsheet tool for country designers. It
	       answers such questions as 'If Freedonia is this size how
	       many cities will it have?' This spreadsheet makes use of
	       formulae devised by Ed Stephan, spreadsheets using them
	       by Burton Choiski and equations added by Juha Vesanto.
	       Quite a few changes have been made but (hopefully) the
	       original ideas are not too distorted.
	       Comments, queries and corrections to:
	       hpttrsn@vossnet.co.uk
	       The spreadsheet in three formats: Works for Windows 3.0
	       (city.wks), Excel (city.xls, and Lotus 1-2-3 (city.wk1).
	       The 1-2-3 version is monochrome but is included as just
	       about any spreadsheet program should load it.
	       Documentation and examples in file city216_doc.zip.

   33790 programs/mapping/city216_doc.zip
	 [Jun 27 1997]
	       This is the guide to the spreadsheet in city216.zip in
	       HTML format. Unzip all the files into the same folder.
	       The internal links will work but I can't of course
	       guarantee that the external ones are still valid.
	       Comments, queries and corrections to:
	       hpttrsn@vossnet.co.uk

   13941 programs/mapping/cityspac.xls
	 [Mar 13 1996]
	       CitySpace is based in part on the doctoral thesis of Ed
	       Stephan on polulations and area. The URL of this
	       document is:
		     http://www.wwu.edu/~stephan/Book/contents.html
	       This Excel-4.0 worksheet is an attempt to back-calculate
	       the formulas in order to provide a tool for generating
	       useful guides for city sizes.
	       Burton_Choinski@mail.stil.scitex.com

   18743 programs/mapping/empire.xls
	 [Mar 13 1996]
	       The Kingdom Calculator is an Excel-4.0 tool to generate
	       a rough, "it feels about right" guestimate about the
	       population of a region based on the amount of land area
	       it occupies. Its basically based on work of Ed Stephan
	       on populations and area.  Very interesting reading.  The
	       URL of this document is:
		  http://www.wwu.edu/~stephan/Book/contents.html
	       Burton_Choinski@mail.stil.scitex.com

   74203 programs/mapping/enq3.zip
	 [Jul 27 1995]
	       The Atlantean Enquirer V.3 beta 2 -by banj0 obliVion
	       <pfleming@eros.otago.ac.nz>
	       The Enquirer has 2 parts..  1) Enq Shell, This is a wee
	       program that lets you load maps,
		  create new maps and play around with the Terrain
		  bitmaps.  It also handles .dta file compacting.  2)
	       The Enquirer itself.  Can either be started from a
	       Command
		  line (this is so you can have an icon, that you click
		  on to load a map) or is started from the Enq Shell
	       PC utility.

    5888 programs/mapping/enq_edit.zip
	 [Jul 27 1995]
	       EnqEdit, a flag mask making utility for The Atlantean
	       Enquirer.
		   Editing the graphics is a wee bit fiddly, but quite
		   easy once you get the hang of it.  Editing and
	       creating new graphics for the Enquirer lets you - The
	       User - customize this app to YOUR needs.

 2854580 programs/mapping/gal22.zip
	 [Jun 30 1997]
	       Announcing Galactic version 2.2:
		       PROGRAM NAME: "GALACTIC" [v2.2] {June 1997} GAME
		       SYSTEM: Traveller/MegaTraveller AUTHOR: Jim
		       Vassilakos  (jimv@empirenet.com) FUNCTION:
		       Sector Viewer/Generator SIZE: 2,854,580 Bytes
		       OPERATING SYSTEM: IBM (MS-DOS) (but windows will
		      also run dos-applications)
		       COMMENTS: Allows user to randomly generate
		       sectors, displays the maps in VGA, translates
		      the UWP code to English, and keeps campaign notes
		      in text files which can be accessed directly from
		      the map. The maps all mesh seemlessly. Includes
		      lots of official and non-official
			     sectors. Even includes some world mapping
			     software.  Note, you must use the "-d"
		      option when unzipping:
				 >>>>>>>>    pkunzip -d gal22.zip
				 <<<<<<<<
	       Oh, and make sure you're using pkunzip 2.04g to do the
	       unzipping.  If you have trouble getting Galactic,
	       unzipping it, or whatever, let me know. I'll be happy to
	       postal you a set of floppies.
	       For those who have been using version 2.1, here some of
	       the new stuff:
		 * Charles Collin contributed several alien names files
		 for world
		   generation * Dakin Burdick contributed the Magyar
		 Sector * Michel Boucher contributed the Beyond Sector
		 & Vanguard Reaches
		   (these two sectors originally developed by Paranoia
		   Press) * Lewis Roberts updated his TNE galaxy,
		 revising the Old Expanses and
		   adding Spica & Diaspora, also contributing a Classic
		   version of the Spica Sector (Spica data for both
		   eras created by Leroy Guatney) * Andrew Vallance
		 contributed his Greater Magellanic Cloud galaxy as
		   well as the Ley Sector and Glimmerdrift Reaches
		   (these two sectors were originally developed by
		   Judges Guild)
	       Here are the software upgrades:
		 * Nearly all of the UWP stats separated into
		 user-modifiable UWP.DAT * Added non-world objects to
		 map (see Variant-1:Gythios/Idhra subsector) * Added
		 insertion/deletion feature on the subsector map (use
		 Ins/Del) * Added world mapping feature (use F4 from
		 the subsector map) * Added data-strainer for PBeM-GMs
		 (use F5 from sector or subsector maps)
	       And here are a few extras:
		 * Incorporated Traveller Copyright Archive v0.2 into
		 help section * Incorporated information on the
		 Galactic Mailing List * Included section2.exe
		 (dgp-sector sectioner) in section2 directory
	       That's all for now... let me know if you run into any
	       snags...
			  _   /|       Jim Vassilakos \`o_O'
			  jimv@empirenet.com
			    ( )        http://www.cs.ucr.edu/~jimv
			     U         San Bernardino, California

 3153415 programs/mapping/gal23.zip
	 [Dec 7 1997]
	       Announcing Galactic version 2.3:
		       PROGRAM NAME: "GALACTIC" [v2.3] {July 1997} GAME
		       SYSTEM: Traveller/MegaTraveller AUTHOR: Jim
		       Vassilakos  (jimv@empirenet.com) FUNCTION:
		       Sector Viewer/Generator SIZE: 3,153,415 Bytes
		       OPERATING SYSTEM: IBM (MS-DOS) (but windows will
		      also run dos-applications)
		       COMMENTS: Allows user to randomly generate
		       sectors, displays the maps in VGA, translates
		      the UWP code to English, and keeps campaign notes
		      in text files which can be accessed directly from
		      the map. The maps all mesh seemlessly. Includes
		      lots of official and non-official
			     sectors. Even includes world mapping and
			     star system mapping software. Note, you
			     must use the "-d" option when unzipping:
				 >>>>>>>>    pkunzip -d gal23.zip
				 <<<<<<<<
	       Oh, and make sure you're using pkunzip 2.04g to do the
	       unzipping.  If you have trouble getting Galactic,
	       unzipping it, or whatever, let me know. I'll be happy to
	       postal you a set of floppies.
	       For those who have been using version 2.2, here's some
	       of the new stuff:
		 * Jens Maskus contributed the Gateway Sector
		 (originally by DGP) * idiot@sans.vuw.ac.nz contributed
		 the Dagudashaag Sector (borrowing
		   world names from work by v.m.patel@bradford.ac.uk)
		   as well as the Core Sector (though this one is still
		   largely in need of world names) * Lewis Roberts
		 contributed updates to his TNE galaxy * Added
		 automated jump route creation (F6) to subsector map *
		 Added star system map creation (F9) to subsector map *
		 Added dump-to-bitmap feature (F10) to various maps
		 using
		   SAVESCR v0.6 by Aaron Zabudsky
		   <zabudsk@ecf.utoronto.ca> * Created
		 galdata\galhooks.dat file to control the calling of
		   various subprograms by Gal. You can modify this file
		   to hook programs that you have written into Gal,
		   adding entirely new features to the software.
	       That's all for now... let me know if you run into any
	       snags...
			  _   /|       Jim Vassilakos \`o_O'
			  jimv@empirenet.com
			    ( )        http://www.cs.ucr.edu/~jimv
			     U         San Bernardino, California

  145905 programs/mapping/geo-101.zip
	 [Jul 27 1995]
	       Geo generates fractal maps.  It gradually evolved in an
	       attempt to create random, yet realistic, regional maps
	       for fantasy gaming.  Version 1.01 is the latest version,
	       and the first to be released publicly.  Its primary
	       features are the fractal generator, the ability to load
	       and save map files, displaying the map as a simulated
	       "globe", and various features for tweaking the map
	       characteristics.
	       Geo runs only on 80286 processors or better; it would be
	       ridiculously slow on anything less.  You also need
	       around 450K of RAM and VGA capable of displaying 16
	       colors in 640x480.  I use DOS 4.01 and haven't tried it
	       on anything else.
	       Source code is included. Copyright 1994 By Michael
	       Harvey.

--link-- programs/mapping/grid361.exe
	 [Jan 23 1996]
	       GRID by Emanuele Sacchi <emas@varano.ing.unico.it> is a
	       program born to make life easier for all the people who
	       use hexagon maps. With it, you can draw your hexes,
	       create your maps, print them, 'walk' on the maps while
	       the program rolls for random encounters, and much more.
	       Included are some ready settings, but it's easy to
	       create new ones from the scratch. Full Graphical User
	       Interface (GUI), mouse and XMS (or EMS) required.
	       Freeware. Self extracting archive.  URL(Emanuele Sacchi)
	       = http://yumi.ing.unico.it/~emas/welcome.html

  245479 programs/mapping/hexmap45.zip
	 [Aug 8 1995]
	       Well, it's been a while since I stopped work on Hexmap,
	       so I'm going to stop requiring people to register.  Use
	       the registration number "000014" and all features should
	       be enabled.
	       If you'd like to send me mail, my addresses have
	       changed:  email: paul@gyugyi.com snail: Paul Gyugyi
		      831 Henderson Ave Sunnyvale, CA 94086
	       I hope you enjoy HEXMAP (a MS Windows program for
	       generating wargame-style hexagonal-grid maps). The last
	       few versions of the code were optomized for color
	       printing, and make heavy demands of memory and
	       resources.  If you have trouble running, try dropping
	       back to a previous version, to be found in the
	       "oldversions" directory.

  124417 programs/mapping/mapcad.zip
	 [Nov 18 1996]
	       Game Map CAD, by Curtis Keisler, is a program that lets
	       you create icons to be placed on hexagon map you
	       create.  The icons are created using the simple vector
	       commands, move, draw and line.  Once these icons are
	       created they may be placed on a hex map with dimensions
	       you choose.  You may view the map in various scales.
	       You may also pan across the map in any direction. Runs
	       in MS-DOS.

  318730 programs/mapping/mapper01.zip
	 [Dec 7 1997]
		       PROGRAM NAME: "MAPPER" [v0.1] {December 1997}
		       AUTHOR: Jim Vassilakos  (jimv@empirenet.com)
		       FUNCTION: World Mapper OPERATING SYSTEM: IBM
		       (MS-DOS) SIZE: 318,730 bytes zipped COMMENTS:
		       Create maps with hexagonal color-tiles so you
			     can share your RPG campaign world with the
			     rest of us on the Net. Requires VGA
			     graphics or better. May attach campaign
			     notes to the map via an easy-to-learn
			     menuing system. Two unfinished sample
			     worlds already included. Note, you must
			     use "-d" option when unzipping:
			     >>>>>>>>    pkunzip -d mapper01.zip
			     <<<<<<<<
		       If you draw up any campaign maps using this
		       program, please send me a copy so I can include
		       them in the next version...

  184295 programs/mapping/mgen.zip
	 [Jan 14 1997]
	       MGEN.ZIP contains Map Generator, a program for creating
	       roleplaying maps.  The maps are topographical, but have
	       a 3d outlook. Additionally, there is an easy interface
	       for adding map symbols, roads, text etc. The program is
	       for MS-DOS and requires a VGA display and a mouse.
	       This is the freely distributable shareware version of
	       Map Generator.  There is a 'full' version available to
	       registerers that adds a few handy options.
	       Author: Jaakko Peltonen E-mail address:
	       jtpelto2@cc.hut.fi . *Feedback welcome!*

  613376 programs/mapping/mn020.zip
	 [Feb 19 1996]
	       Mapnote (freeware GM mapping program for windows) has
	       moved to Alpha 0.2
	       Mapnote Feature list.
		 Vector map files than can zoomed from planet view to
		 127th level of dungeon.  Interior mapping levels from
		 -127 .. +127 Autolabelling of objects and/or fixed
		 text labels Make map from multiple layers. Control
		 layer display depending on scale Integrated GM notes
		 and image files (MDI interface) Use bitmaps from other
		 applications (eg fractals or map generators) Link any
		 object to other worlds, to GM Notes, to images, to
		 other views Snap to existing points, Snap to grid
		 Interpolate points into line with fractal formula
		 (using real coastlines
		   as a seed) Player and GM views. Objects marked
		 'GM-only' dont show in Player view Hex or square grids
		 superimposed Distance tool for measuring in user units
	       Added in 0.2:
		 Printing. (primitive at this point) Smoothing of lines
		 Restore view - return to view when world last saved or
		 restored.
	       Big time bug fix over 0.1
	       The file can be got from
	       ftp://ftp.servtech.com/pub/users/irony/mapnote/mn020.zip
	       Please note that this is still Alpha - not all features
	       in menus are implemented yet. However it is has all the
	       functions above and is in use in world building. I
	       greatly desire testing for elimination of bugs and ideas
	       in which it can be implemented.
	       ----------------------------------------------------------------------------
	       Phil Scadden, Scadden Research 55 Buick St, Petone,
	       Lower Hutt New Zealand ph (04) 568-7190, fax (04) 569
	       5016

--link-- programs/mapping/planet
	 [Oct 30 1995]
	       This directory holds the files for a version 1 of a
	       scientific planet generator (as opposed to a die-rolling
	       planet generator).  It is written in C and runs in
	       graphics mode under Xwindows, or in text-only mode under
	       UN*X.  There are three programs:
		  - tec: a continental drift simulator - clim: a
		  climate generator - globe: computes and displays a
		  rotating planet

 1815334 programs/mapping/star10.zip
	 [Apr 6 1998]
	       PROGRAM NAME: "STARMAP" [v1.0] {February 1998} AUTHOR:
	       Jim Vassilakos  (jimv@empirenet.com) FUNCTION: 3d
	       Starmapper OPERATING SYSTEM: IBM (MS-DOS) SIZE:
	       1,815,334 bytes zipped COMMENTS: Create and explore
	       three-dimensional starmaps
		     for your science-fiction RPG campaign, then share
		     your work with the rest of us on the Net. Requires
		     VGA graphics or better. May attach campaign notes
		     to the maps via an easy-to-learn menuing system.
		     Sample map included along with SF-RPG discussion
		     archives. You must use "-d" option when
		     unzipping:  >>>>>>>>    pkunzip -d star10.zip
		     <<<<<<<<

  423223 programs/mapping/tmkr11.zip
	 [Apr 6 1998]
	       A wonderful PC -utility for creating and editing random
	       height fields.

  250482 programs/mapping/vislnd02.zip
	 [Dec 23 1996]
	       Second beta test version of the VisLand fractal
	       landscape modeler for Windows 3.1 by Mark Dimon.

 1009185 programs/mapping/wb13win.zip
	 [Jun 23 1998]
	       World Builder is a shareware program to draw maps of
	       worlds.  It uses continental drift and true
	       meteorological computations to provide realistic maps
	       including mountain ranges, rain shadows and rivers.  You
	       can use World Builder to invent worlds for roleplaying
	       games or as background for fiction, or you can use it to
	       learn about earth science processes. The current version
	       of World Builder is 1.3, released on June 12, 1998.  It
	       is available on Windows-95, Windows-NT, Linux Intel and
	       Sun Solaris platforms. The WWW site is:
	       http://www.best.com/~jendave/builder/world/index.html
	       Copyright 1998 by David L. Allen

   78967 programs/mapping/worldgen.zip
	 [Dec 7 1995]
	       This program creates GIFs of random world maps, using a
	       fractal algorithm.  You can check the program in action
	       from URL(the author's homepage) =
	       http://www.edu.isy.liu.se/~d91johol/.  This version
	       contains the source, readme file, and an executable for
	       DOS.

  858760 programs/mapping/worldmap.zip
	 [Feb 2 1996]
		       PROGRAM NAME: "Worldmap" [v1.0] {January 1996}
		       AUTHOR: Jim Vassilakos  (jimv@cs.ucr.edu)
		       FUNCTION: Mapping Worlds, Cities, Castles,
		       Dungeons, and Starships for RPG settings &
		      scenarios
		       OPERATING SYSTEM: IBM (MS-DOS) COMMENTS: Create
		       maps so you can share your worlds/ dungeons/etc
		      with the rest of us on the Net.
			     Some minor glitches exist when operating
			     under Windows, so straight DOS is
		      preferred. Program draws maps pretty slowly
		      except on relatively high-end machines with
		      decent video ram. Comes complete with five
		      example maps along with some attached text
		      including a short adventure.  Note, you must use
		      "-d" option when unzipping:
			     >>>>>>>>    pkunzip -d worldmap.zip
			     <<<<<<<<
			UPGRADE: Go to my homepage at
			http://www.cs.ucr.edu/~jimv/,
			     go to the programs section, and pick-up a
			     copy of the update there under the heading
			     "Worldmap Upgrade (v1.0 to v1.0b)". Notice
			     that the upgrade without the is no good by
			     itself without the files of v1.0.
			  _   /|       Jim Vassilakos \`o_O'
			  jimv@empirenet.com
			    ( )        jimv@cs.ucr.edu
			     U         San Bernardino, California

 --dir-- programs/pc
	 [Apr 1 15:57]
	       programs for pc.

    5107 programs/pc/Bonod.arj
	 [Mar 19 1997]
	       This is a (beta version of a) Vampire Char Generator.
	       If you like it, please E-Mail me:
		 daniel.lindberg@degerfors.mail.telia.com

--link-- programs/pc/CAMPAIGN.ZIP
	 [Apr 6 1998]
	       Campaign Manager V1.02.  This is the latest version of
	       the Campaign Manager. The program that allows you to
	       create database files for any role playing game with
	       absolutely no programming required.
	       You can tell the program exactly how you want the
	       information to be stored, displayed, and sorted. You can
	       even set up hypertext links between files (a spell
	       references a monster? double click on the monster's
	       name, and instantly pop-up the monster file open to the
	       information on that monster.
	       The program comes with ready-to-use files for spells,
	       monsters, psionics, magic items, characters, weapons,
	       proficiencies, tables, and definitions.
	       Enjoy,
	       DrXenos

--link-- programs/pc/CharMan
	 [Aug 13 1996]
	       Rolemaster Character Management program (Windows 95).
	       Veeeerrrrry large and very comprehensive. By Bryan
	       Reynolds, BrReynolds@aol.com. Check out his page at <a
	       href="http://206.103.183.2/bryan/">http://206.103.183.2/bryan/</a>.

--link-- programs/pc/DS_ED.ZIP
	 [Apr 19 1996]
	       DS_ED is a nice character-editor for Dark Sun (a spinoff
	       of ADnD ) a friend of mine (Valentin Gamerith) wrote.
	       With it, you can create almost any character you want
	       (plus the ability to print). The program is shareware
	       and can be used freely for 2 months.
				    Hope you find it useful, Georg
				    georg.buol@computerhaus.at (Georg
				    Buol)

--link-- programs/pc/RMINIT.ZIP
	 [May 5 1996]
	       Combat action tracking program for WIN95 by
	       BrReynolds@aol.com.
	       This program was designed for GM's who are not using the
	       Standard Rolemaster Combat System.  What it does is
	       allows DM's to assign a length of time it takes to
	       complete an action.  Actions like Melee attack,  cast
	       spell,  prep, hex facing change,  movement, and so on.
	       Also it keeps track of what the players minus to
	       movement DB and OB are so when they do attack, move, or
	       have to defend themselve appropriate minus is tracked.
	       It keeps track on how many hits they have and what
	       conditions they have.  A condition could be anything
	       from bleeding to being invisible to being stunned.

--link-- programs/pc/RoleMasterCharacterGenerator.zip
	 [Mar 25 1995]
	       Character generator for Rolemaster by Ted Badiuk
	       <umbadiu0@ccu.umanitoba.ca> Version 0.96a (Demo).

--link-- programs/pc/Rolemaster-chargen-PCGRolem112-Registration.zip
	 [Mar 25 1995]
	       These are the registeration files for PCGRolem and
	       AmigaGrolem.  If you are using AmiGrolem copy the file
	       owner.data to data directory.  If you are using PCGrolem
	       copy the file owner.dat to data directory.

--link-- programs/pc/Rolemaster-chargen-PCGRolem115.zip
	 [Mar 25 1995]
	       PCGRolem V1.15 for MSDOS, Veli-Matti Sahlberg
	       <vms@error.nullnet.fi> Grolem is computerized character
	       generator for RoleMaster roleplaying game.  With Grolem
	       it is fast and easy to make characters for Rolemaster
	       (and compatible :-) roleplaying games. Currently
	       supported profesions cover RoleMaster boxedset books,
	       Companion I,II,III,IV,V,EC,OC,VI,VII and ARMSC.  Support
	       for about 282 skills and 60 races is included.  See file
	       PCGrolem115.readme for more information.

--link-- programs/pc/STATGEN.ZIP
	 [Oct 30 1995]
	       A small Excel 5.0 Spreadsheet that will help in
	       generating temp and pot stats for RMSS. By Matt Barkdull
	       (mattb@dino.gi.alaska.edu).

--link-- programs/pc/ShRunIDE.zip
	 [Apr 1 15:55]
	       This is a 0.8 beta of a Shadowrun Script IDE, in German,
	       a tool to create and emulate Shadowrun Adventures, a
	       Master tool to control NSC's. It's a WIN95 program. By
	       Urs Zeidler (stu38546@mail.uni-kiel.d400.de).

   57964 programs/pc/a_ngen15.zip
	 [Apr 6 1998]
	       Arkhan's Random Name Generator (v1.5) Generates good
	       random names, using an advanced randomization system,
	       and preventing duplicate names. Supports ASCII and HTML
	       output. Many namefiles included, easy to make one's
	       own.  Includes protable C sources. Freeware.

--link-- programs/pc/adnd-character-generator-adogd.zip
	 [Mar 25 1995]
	       ADOGD.EXE is a windows utility for generating chracters
	       for AD&D.  It has support for most of the
	       character-rolling methods described in the players
	       handbook.
	       It has support for specialist-wizards, specialty-priests
	       and psionicists.  The gods described in the program is
	       specific for Forgotten Realms.
	       It can print a character to a matrix-printer or save as
	       a text-file(.CHA)
	       A file called LEGEND.BMP (included) should be in the
	       same dir as the .EXE
	       The program is a Public Domain and can be freely
	       distrubuted as long as no money is charged for it.
	       If you have any questions/opinions on the program, send
	       mail to:
	       ADOGD.EXE Copyright 1992 Rune Husbey
				e-mail: runehh@dhhalden.no
				snail-mail: Rune Huseby
					    Atomveien 18 1750 HALDEN
					    NORWAY

--link-- programs/pc/builder.zip
	 [Nov 21 1996]
	       The Fantasy World Builder(tm) is aimed to aid fantasy
	       role-playing game masters in the design of a campaign
	       QUICKLY.
	       Requiring a 386 MS-DOS based PC with 585k conventional
	       RAM, and 2meg of Expanded Memory (EMS), 256 color VGA,
	       and a Microsoft Compatible mouse, the Fantasy World
	       Builder requires little time to get a finished product.
	       Using a graphical point-and-click interface with minimal
	       keyboard use, the program will generate random maps for
	       2 types of dungeons (natural or cut), cities, and
	       terrain.  Whenever a city or dungeon is created,
	       information on the new creation is stored on disk.  When
	       a world map is generated, you are given the option to
	       include the previously generated file information in the
	       generation of the world.  This allows the computer to
	       randomly place the cities and dungeons in the world.
	       Copyright (c) 1996 Perry Horner     P_HORNER@ASU.EDU

--link-- programs/pc/cybdemo-2.7.zip
	 [Apr 6 1998]
	       The Cyberspace/Matrix program package for Shadowrun (TM)
	       let's your decker run through a 3D DOOM (TM) like
	       environment preserving all the rules from VR 1.0 and SR
	       2.01 (not VR 2.0!!).  It's a blast! Read the users'
	       comments on my WWW-pages :-)
	       New at this release (2.7):  * Different Reality (New
	       images for military grids) * A lot of features I canīt
	       mention here.
	       Newest infos on WWW-pages (including screenshots):
	       http://www.geocities.com/TimesSquare/5245/

--link-- programs/pc/cybdemo-2.7_german.zip
	 [Apr 6 1998]
	       The Cyberspace/Matrix program package (german version)
	       for Shadowrun (TM) lets your decker run through a 3D
	       DOOM (TM) like environment preserving all the rules from
	       VR 1.0 and SR 2.01 (not VR 2.0!!).  It's a blast! Read
	       the users' comments on my WWW-pages :-)
	       New at this release (2.7):  * Different Reality (New
	       images for military grids) * A lot of features I canīt
	       mention here.
	       Newest infos on WWW-pages (including screenshots):
	       http://www.geocities.com/TimesSquare/5245/

--link-- programs/pc/cyberspace-2.00
	 [Dec 23 1996]
	       Cyberspace Matrix Program for Shadowrun version 2.00.
	       This is old version. New version is 2.2!

--link-- programs/pc/cyberspace-2.2
	 [Apr 22 1997]
	       <HTML> <HEAD> <TITLE>Cyberspace Matrix Program for
	       Shadowrun</TITLE> </HEAD> <BODY> <center> <H1>Cyberspace
	       Program for Shadowrun Version 2.2</H1> <H3>Version 2.2
	       is out with real time decking and login time
	       display!</H3> </center> <HR> This version follows the
	       rules of SR 2.01 and VR 1.0! VR 2.0 is currently not
	       supported, because it is totally different and not that
	       interesting to play on a computer.  <HR> <UL> <H3>Hoi
	       Decker!</H3> <UL> <LI>Enjoy the Matrix in a DOOM (TM)
	       like environment, preserving all SR-rules.  <LI>No more
	       boring Matrix grid descriptions from your GM!  <LI>See
	       the Matrix from <em>inside</em> in 3D, a view you have
	       ever dreamed about.  <LI>See and hear the ICE. However
	       be aware of <em>Trace and Burn</em> or <em>Tar Pit</em>
	       ICE. See e.g. <b>Scramble as snake</b> and <b>Probe as
	       Sherlock Holmes</b> (over 70 ICE images).  <LI>Use your
	       <em>satellite uplink</em>, cruise through the satellite
	       network of Tessier Ashpool, if you dare.  <LI>Use your
	       <em>Reality filter</em> or a <em>pure cybernetic
	       link</em>, if you are lucky to have one.  <LI>You may
	       even create your own images for the nodes and the ICE
	       display!  <LI>The cartographer shows the map of visited
	       already nodes.  </UL> <P> <H3>Hoi Gamemaster!</H3> <UL>
	       <LI>Stop boring most of your players with long Matrix
	       Run playtime.  <LI>Let the decker fiddle around with
	       your <em>challenging</em> Matrix, while you occupy your
	       other players.  <LI>And use the <em>Matrix Construction
	       Set</em> to create challenging networks by simple point
	       and click, without knowing many of the rules in detail!
	       </UL> <P> If you have problems with downloading, try
	       none business hours (17:00-7:00 UT) or try ftp'ing
	       manually. In worst cases contact the author
	       URL(icetoaster@geocities.com) =
	       mailto:icetoaster@geocities.com.  He speaks english and
	       german.  <P>
	       <H3>Have a look at some screen shots (of older version)
	       here:</H3> <A
	       HREF="http://www.geocities.com/TimesSquare/5245/">
	       http://www.geocities.com/TimesSquare/5245/</A> <p> <IMG
	       SRC="http://ftp.funet.fi/pub/doc/games/roleplay/systems/shadowrun-II/programs/cyberspace-2.2/anim4.gif">
	       <IMG
	       SRC="http://ftp.funet.fi/pub/doc/games/roleplay/systems/shadowrun-II/programs/cyberspace-2.2/anim5.gif">
	       </BODY> </HTML>

--link-- programs/pc/enc_law.zip
	 [Jun 9 1997]
	       Encounter Law. Basically based on Rolemaster but can be
	       used in all fantasy games. Pascal sources included By
	       Juhani Olkku (cybertum@dp.spt.fi).

--link-- programs/pc/enq3.zip
	 [Sep 6 1995]
	       The Atlantean Enquirer V.3 beta 2 -by banj0 obliVion
	       <pfleming@eros.otago.ac.nz>
	       The Enquirer has 2 parts..  1) Enq Shell, This is a wee
	       program that lets you load maps,
		  create new maps and play around with the Terrain
		  bitmaps.  It also handles .dta file compacting.  2)
	       The Enquirer itself.  Can either be started from a
	       Command
		  line (this is so you can have an icon, that you click
		  on to load a map) or is started from the Enq Shell
	       PC utility.

--link-- programs/pc/enq_edit.zip
	 [Sep 6 1995]
	       EnqEdit, a flag mask making utility for The Atlantean
	       Enquirer.
		   Editing the graphics is a wee bit fiddly, but quite
		   easy once you get the hang of it.  Editing and
	       creating new graphics for the Enquirer lets you - The
	       User - customize this app to YOUR needs.

--link-- programs/pc/ftools25.zip
	 [Sep 6 1995]
	       Shareware fantasy toolbox for AD&D. Win 3.1.

--link-- programs/pc/gal22.zip
	 [Jun 30 1997]
	       Announcing Galactic version 2.2:
		       PROGRAM NAME: "GALACTIC" [v2.2] {June 1997} GAME
		       SYSTEM: Traveller/MegaTraveller AUTHOR: Jim
		       Vassilakos  (jimv@empirenet.com) FUNCTION:
		       Sector Viewer/Generator SIZE: 2,854,580 Bytes
		       OPERATING SYSTEM: IBM (MS-DOS) (but windows will
		      also run dos-applications)
		       COMMENTS: Allows user to randomly generate
		       sectors, displays the maps in VGA, translates
		      the UWP code to English, and keeps campaign notes
		      in text files which can be accessed directly from
		      the map. The maps all mesh seemlessly. Includes
		      lots of official and non-official
			     sectors. Even includes some world mapping
			     software.  Note, you must use the "-d"
		      option when unzipping:
				 >>>>>>>>    pkunzip -d gal22.zip
				 <<<<<<<<
	       Oh, and make sure you're using pkunzip 2.04g to do the
	       unzipping.  If you have trouble getting Galactic,
	       unzipping it, or whatever, let me know. I'll be happy to
	       postal you a set of floppies.
	       For those who have been using version 2.1, here some of
	       the new stuff:
		 * Charles Collin contributed several alien names files
		 for world
		   generation * Dakin Burdick contributed the Magyar
		 Sector * Michel Boucher contributed the Beyond Sector
		 & Vanguard Reaches
		   (these two sectors originally developed by Paranoia
		   Press) * Lewis Roberts updated his TNE galaxy,
		 revising the Old Expanses and
		   adding Spica & Diaspora, also contributing a Classic
		   version of the Spica Sector (Spica data for both
		   eras created by Leroy Guatney) * Andrew Vallance
		 contributed his Greater Magellanic Cloud galaxy as
		   well as the Ley Sector and Glimmerdrift Reaches
		   (these two sectors were originally developed by
		   Judges Guild)
	       Here are the software upgrades:
		 * Nearly all of the UWP stats separated into
		 user-modifiable UWP.DAT * Added non-world objects to
		 map (see Variant-1:Gythios/Idhra subsector) * Added
		 insertion/deletion feature on the subsector map (use
		 Ins/Del) * Added world mapping feature (use F4 from
		 the subsector map) * Added data-strainer for PBeM-GMs
		 (use F5 from sector or subsector maps)
	       And here are a few extras:
		 * Incorporated Traveller Copyright Archive v0.2 into
		 help section * Incorporated information on the
		 Galactic Mailing List * Included section2.exe
		 (dgp-sector sectioner) in section2 directory
	       That's all for now... let me know if you run into any
	       snags...
			  _   /|       Jim Vassilakos \`o_O'
			  jimv@empirenet.com
			    ( )        http://www.cs.ucr.edu/~jimv
			     U         San Bernardino, California

--link-- programs/pc/gal23.zip
	 [Dec 7 1997]
	       Announcing Galactic version 2.3:
		       PROGRAM NAME: "GALACTIC" [v2.3] {July 1997} GAME
		       SYSTEM: Traveller/MegaTraveller AUTHOR: Jim
		       Vassilakos  (jimv@empirenet.com) FUNCTION:
		       Sector Viewer/Generator SIZE: 3,153,415 Bytes
		       OPERATING SYSTEM: IBM (MS-DOS) (but windows will
		      also run dos-applications)
		       COMMENTS: Allows user to randomly generate
		       sectors, displays the maps in VGA, translates
		      the UWP code to English, and keeps campaign notes
		      in text files which can be accessed directly from
		      the map. The maps all mesh seemlessly. Includes
		      lots of official and non-official
			     sectors. Even includes world mapping and
			     star system mapping software. Note, you
			     must use the "-d" option when unzipping:
				 >>>>>>>>    pkunzip -d gal23.zip
				 <<<<<<<<
	       Oh, and make sure you're using pkunzip 2.04g to do the
	       unzipping.  If you have trouble getting Galactic,
	       unzipping it, or whatever, let me know. I'll be happy to
	       postal you a set of floppies.
	       For those who have been using version 2.2, here's some
	       of the new stuff:
		 * Jens Maskus contributed the Gateway Sector
		 (originally by DGP) * idiot@sans.vuw.ac.nz contributed
		 the Dagudashaag Sector (borrowing
		   world names from work by v.m.patel@bradford.ac.uk)
		   as well as the Core Sector (though this one is still
		   largely in need of world names) * Lewis Roberts
		 contributed updates to his TNE galaxy * Added
		 automated jump route creation (F6) to subsector map *
		 Added star system map creation (F9) to subsector map *
		 Added dump-to-bitmap feature (F10) to various maps
		 using
		   SAVESCR v0.6 by Aaron Zabudsky
		   <zabudsk@ecf.utoronto.ca> * Created
		 galdata\galhooks.dat file to control the calling of
		   various subprograms by Gal. You can modify this file
		   to hook programs that you have written into Gal,
		   adding entirely new features to the software.
	       That's all for now... let me know if you run into any
	       snags...
			  _   /|       Jim Vassilakos \`o_O'
			  jimv@empirenet.com
			    ( )        http://www.cs.ucr.edu/~jimv
			     U         San Bernardino, California

 1907288 programs/pc/gcalc32x.zip
	 [May 21 1997]
	       GMCALC 32 Enhanced for Windows 95 or NT by Coyt D.
	       Watters (watters.10@osu.edu).
	       This is a calculator for GMs for games using random
	       values (dice).  It has controls for the normal
	       d4,d6,d8,d10,d12,d20 and d100, plus special controls for
	       GURPS, FUDGE, Star Wars, Prime Directive, Storyteller
	       and ARS Magica.  In addition it sports several buttons
	       for manipulating the dice values generated, so they can
	       be sorted, pick only so many high (or low) values, or
	       even generate ANY number of rolls for ANY number of
	       sides.  The numbers generated by the dice buttons can be
	       used in calculations, so computing something like 12+6d6
	       is easy.  Custom programing sequences are also
	       available, so if a person uses a special roll (like that
	       Star Wars character with a 6d+3 blaster jury-rigged for
	       3 more dice), it can be programmed onto it's own
	       button.

--link-- programs/pc/geo-101.zip
	 [Sep 6 1995]
	       Geo generates fractal maps.  It gradually evolved in an
	       attempt to create random, yet realistic, regional maps
	       for fantasy gaming.  Version 1.01 is the latest version,
	       and the first to be released publicly.  Its primary
	       features are the fractal generator, the ability to load
	       and save map files, displaying the map as a simulated
	       "globe", and various features for tweaking the map
	       characteristics.
	       Geo runs only on 80286 processors or better; it would be
	       ridiculously slow on anything less.  You also need
	       around 450K of RAM and VGA capable of displaying 16
	       colors in 640x480.  I use DOS 4.01 and haven't tried it
	       on anything else.
	       Source code is included. Copyright 1994 By Michael
	       Harvey.

--link-- programs/pc/gm310x.zip
	 [Jul 24 1995]
	       GM is a Tool for roleplaying games based on die 100 it
	       is also based on the ICE systems SPACE- und ROLEMASTER.
	       with GM one can create:  characters, dungeons,
	       universes, solarsystems, spaceships, and several not
	       common vehicles.
	       Additionally GM helps at: Personal Combat (SC, NSC,
	       NSC-bank), Space/ Vehiclecombat und Future/Fantasy
	       equipment
	       Included are many Charts (Personal Attacks, Critical
	       Tables, Fumble Tables, Runtime Help Index, Interstellar
	       Attacks, Location of Damage, Vehicle Malfunctions,
	       Random Name/Words, Personal Maneuvers, Repair and
	       Research, Time Line, Universe Distance, Vehicular
	       Criticals, Weapon Statistics).
	       GM is shareware by Paul Greco, manuals and help are
	       availeble at registration (15 $ registering, 20 $ each
	       manual), the latest version is 3.10
	       I'd like to contact with GM-Users.  (Stefan Schiebeler)
	       schiebeler@chemie.uni-hamburg.d400.de

--link-- programs/pc/gmmm103.txt
	 [Jul 24 1995]
	       Game Master's Mystical Mind is a gametime Role-Playing
	       Game Aid for use with Microsoft Windows 3.1 or later. It
	       is particularly well-suited for use with the Advanced
	       Dungeons and Dragons Game System.
	       The program allows for monitoring of combat elements
	       real-time including all Monster statistics, and the
	       ability to check for hits and misses on the fly. The
	       program also utilizes a Game-time clock and excellent
	       Spell and Player Database Capabilities. The
	       spell-casting module allows for automatic Spell duration
	       calculation, and monitors spell effects and durations
	       during and between combat rounds. The combat tables can
	       be saved in the middle of combat, or can be
	       pre-generated, and stored for future use. This is a
	       powerful time-saving tool for the GM, as random
	       encounters can be pre-saved, and then brought up when
	       needed. Other useful features include a Game Log, Dice
	       Module, an attack sequence module, and a general input
	       area which recognizes specifically phrased English for
	       speech recognition hardware. This program is FREEWARE
	       and can be distributed in un-altered form.

--link-- programs/pc/gmmm103a.zip
	 [Jul 24 1995]
	       Game Master's Mystical Mind v1.03(c) by Owl System. Part
	       1.  Read gmmm103.txt for more info.

--link-- programs/pc/gmmm103b.zip
	 [Jul 24 1995]
	       Game Master's Mystical Mind v1.03(c) by Owl System. Part
	       1.  Read gmmm103.txt for more info.

--link-- programs/pc/gmmm103c.zip
	 [Jul 24 1995]
	       Game Master's Mystical Mind v1.03(c) by Owl System. Part
	       1.  Read gmmm103.txt for more info.

--link-- programs/pc/gmmm106.zip
	 [Oct 10 1995]
	       This is a Overview of Game Master's Mystical Mind v1.06
	       Overview:  Game Master's Mystical Mind  is a gametime
	       Role-Playing Game Aid for use with Microsoft Windows 3.1
	       or later. It is particularly well-suited for use with
	       the Advanced Dungeons and Dragons(c) Game System.
		The program allows for monitoring of combat elements
		real-time including all Monster statistics, and the
	       ability to check for hits and misses on the fly. The
	       program also utilizes a Game-time clock which features
	       random encounter generation and excellent Spell and
	       Player Database Capabilities.  The spell-casting module
	       allows for automatic Spell duration calculation, and
	       monitors spell effects and durations during and between
	       combat rounds. The combat tables can be saved in the
	       middle of combat, or can be pre-generated, and stored
	       for future use. This is a powerful time-saving tool for
	       the GM, as random encounters can be pre-saved, and then
	       brought up when needed. Other useful features include a
	       Game Log, Dice Module, an attack sequence module, and a
	       general input area which recognizes specifically phrased
	       English for speech recognition hardware. Many more
	       features are being added for future versions including
	       player creation, Location modules including Stores,
	       Taverns, Inns, Etc, and Dungeon and world maps. This is
	       a freeware version.  Donations GLADLY accepted. 100's of
	       hours have gone ito this product, and money helps
	       motivate future improvements.  E-mail petro@fastlane.net

--link-- programs/pc/gmmm110
	 [Apr 1 15:45]
	       This directory contains Game Master's Mystical Mind
	       v1.1.0 by arodes@flash.net
	       Game Master's Mystical Mind is a gametime Role-Playing
	       Game Aid for use with Microsoft Windows 3.1 or later. It
	       is particularly well-suited for use with the Advanced
	       Dungeons and Dragons(c) Game System. It has its own
	       hopepage at http://www.flash.net/~arodes/

--link-- programs/pc/gmreadme.txt
	 [Jul 24 1995]
	       Readme of gm310x.zip.

   38252 programs/pc/gpd10.zip
	 [Aug 1 1996]
	       A hex & graph paper maker utility for Win3.1.

--link-- programs/pc/grid361.exe
	 [Jan 11 1996]
	       GRID by Emanuele Sacchi <emas@varano.ing.unico.it> is a
	       program born to make life easier for all the people who
	       use hexagon maps. With it, you can draw your hexes,
	       create your maps, print them, 'walk' on the maps while
	       the program rolls for random encounters, and much more.
	       Included are some ready settings, but it's easy to
	       create new ones from the scratch. Full Graphical User
	       Interface (GUI), mouse and XMS (or EMS) required.
	       Freeware. Self extracting archive.  URL(Emanuele Sacchi)
	       = http://yumi.ing.unico.it/~emas/welcome.html

--link-- programs/pc/hexmap45.zip
	 [Sep 6 1995]
	       Well, it's been a while since I stopped work on Hexmap,
	       so I'm going to stop requiring people to register.  Use
	       the registration number "000014" and all features should
	       be enabled.
	       If you'd like to send me mail, my addresses have
	       changed:  email: paul@gyugyi.com snail: Paul Gyugyi
		      831 Henderson Ave Sunnyvale, CA 94086
	       I hope you enjoy HEXMAP (a MS Windows program for
	       generating wargame-style hexagonal-grid maps). The last
	       few versions of the code were optomized for color
	       printing, and make heavy demands of memory and
	       resources.  If you have trouble running, try dropping
	       back to a previous version, to be found in the
	       "oldversions" directory.

   31466 programs/pc/hext.exe
	 [Jun 11 1995]
	       A Windows 3.x software for printing hexpaper.

--link-- programs/pc/mapcad.zip
	 [Nov 21 1996]
	       Game Map CAD, by Curtis Keisler, is a program that lets
	       you create icons to be placed on hexagon map you
	       create.  The icons are created using the simple vector
	       commands, move, draw and line.  Once these icons are
	       created they may be placed on a hex map with dimensions
	       you choose.  You may view the map in various scales.
	       You may also pan across the map in any direction. Runs
	       in MS-DOS.

--link-- programs/pc/mapnoted.zip
	 [Sep 6 1995]
--link-- programs/pc/mapper01.zip
	 [Dec 7 1997]
		       PROGRAM NAME: "MAPPER" [v0.1] {December 1997}
		       AUTHOR: Jim Vassilakos  (jimv@empirenet.com)
		       FUNCTION: World Mapper OPERATING SYSTEM: IBM
		       (MS-DOS) SIZE: 318,730 bytes zipped COMMENTS:
		       Create maps with hexagonal color-tiles so you
			     can share your RPG campaign world with the
			     rest of us on the Net. Requires VGA
			     graphics or better. May attach campaign
			     notes to the map via an easy-to-learn
			     menuing system. Two unfinished sample
			     worlds already included. Note, you must
			     use "-d" option when unzipping:
			     >>>>>>>>    pkunzip -d mapper01.zip
			     <<<<<<<<
		       If you draw up any campaign maps using this
		       program, please send me a copy so I can include
		       them in the next version...

--link-- programs/pc/maskpro.zip
	 [May 15 1995]
--link-- programs/pc/mbat.txt
	 [May 14 1995]
--link-- programs/pc/mbatcol.zip
	 [May 14 1995]
--link-- programs/pc/mbatdat.zip
	 [May 14 1995]
--link-- programs/pc/mbatmon.zip
	 [May 14 1995]
--link-- programs/pc/mbatmrp.zip
	 [Mar 26 1996]
	       MERP Combat Program for DOS / Windows or even Unix (with
	       a little recoding).  Includes executable for DOS. Start
	       the program with 'runmerp.bat'.
	       This program is not meant to be the 'be all and end all'
	       of combat programs but to contain enough information and
	       do enough of the processes within a combat to enable the
	       DM to do what they're meant to ... "Make the game
	       enjoyable for all". It is currently targeted more for
	       MERP but the internal structures and processes have all
	       the 'bits' for doing RM.
				       by Torquil Gault
				       <tag@scatha.apana.org.au>

--link-- programs/pc/mbatrms.zip
	 [Mar 26 1996]
	       RMSS Combat Program for DOS / Windows or even Unix (with
	       a little recoding).  Includes executable for DOS. Start
	       the program with 'runrms.bat'.
	       This program is not meant to be the 'be all and end all'
	       of combat programs but to contain enough information and
	       do enough of the processes within a combat to enable the
	       DM to do what they're meant to ... "Make the game
	       enjoyable for all". It is currently targeted more for
	       MERP but the internal structures and processes have all
	       the 'bits' for doing RM.
				       by Torquil Gault
				       <tag@scatha.apana.org.au>

--link-- programs/pc/mepbm_e1.zip
	 [May 13 1995]
	       Middle Earth Play by Mail Combat Calculator Version 1.0
	       written by Holger Eichmann
	       (eichmann@ceres.amp.uni-hannover.de)
	       This is the first beta-version of a program, which helps
	       to calculate the outcome of army battles of the play by
	       mail game Middle Earth PBM. The use of the program
	       requires Windows 3.1.
	       The .zip file contains the .exe file and the sources

--link-- programs/pc/mgen.zip
	 [Jan 24 1997]
	       MGEN.ZIP contains Map Generator, a program for creating
	       roleplaying maps.  The maps are topographical, but have
	       a 3d outlook. Additionally, there is an easy interface
	       for adding map symbols, roads, text etc. The program is
	       for MS-DOS and requires a VGA display and a mouse.
	       This is the freely distributable shareware version of
	       Map Generator.  There is a 'full' version available to
	       registerers that adds a few handy options.
	       Author: Jaakko Peltonen E-mail address:
	       jtpelto2@cc.hut.fi . *Feedback welcome!*

   95589 programs/pc/module.zip
	 [Jun 29 1993]
	       Fantasy module builder for IBM XT or higher by Perry C.
	       Horner This is a program that will pump out a complete
	       dungeon- maps, names, monsters, treasure, traps,
	       descriptions, secret doors, etc. SHAREWARE, CRIPPLEWARE,
	       $15.  author: aopch@acvax.inre.asu.edu,
	       icpch@asuvm.inre.asu.edu

  125999 programs/pc/names201.zip
	 [Oct 9 1995]
	       NAMES is a program which generates names from "name
	       elements."  It is useful for role players as well as
	       writers.  The program itself is pretty simple, and (I
	       think) intuitive.  To get help just press '?'.  Includes
	       source code and a DOS executable.  Copyright 1993 by
	       Michael Harvey

--link-- programs/pc/nation.tar.gz
	 [Mar 25 1995]
	       A citydesign-tool for Rolemaster(TM). Based on the
	       procedure from Rolemaster Companion I, but heavily
	       modified. Runs in PC.  Tar-file includes sourcefiles and
	       readme.

   81024 programs/pc/npcapp20.zip
	 [Mar 28 1993]
	       NPC Appearance, Version 2.0, by Lauri Byckling.  This
	       Windows 3.0 program rolls random appearances for
	       role-playing game characters. The results can be copied
	       to the clipboard and pasted into documents. NPCAPP can
	       be customized for different game systems by editing the
	       NPCAPP.INI file.
	       The rules used by the program are based on the following
	       sources:  Chivalry & Sorcery, 2nd Edition.  Realistic
	       Vital Statistics. The Dragon, November 1984.
	       Teollisuusergonomia (Industrial Ergonomics).

--link-- programs/pc/pse370a.exe
	 [Jan 23 1996]
	       PSE by Emanuele Sacchi <emas@varano.ing.unico.it> - it
	       stands for Priest Spell Editor, and is a tool which
	       allows fast and clear composition of the various
	       deities' spell rosters. All you have to do is choose the
	       spheres of influence of the deity, or load one of the
	       almost 700 included. You can also roll scrolls and
	       control lots of formatting options. Fully customizable,
	       as the spell and include files are ASCII.
	       MSDOS Utility. Self extracting archive. Freeware.
	       URL(Emanuele Sacchi) =
	       http://yumi.ing.unico.it/~emas/welcome.html

--link-- programs/pc/psion400.exe
	 [Jan 23 1996]
	       PSIONICS - Psionics Power Manager by Emanuele Sacchi
	       <emas@varano.ing.unico.it> it allows to manage the wild
	       talent rolling, as well as the complete rosters of
	       psionicists (including Dark Sun advanced beings and
	       dragon-psionicists from Council of Wyrms).  The program
	       makes all the (lengthy) calculations for prerequisites,
	       levels and so on. Fully customizable, as the data files
	       are plain ASCII.
	       DOS Utility. Freeware. Self extracting archive.
	       URL(Emanuele Sacchi) =
	       http://yumi.ing.unico.it/~emas/welcome.html

--link-- programs/pc/rcms12_1.zip
	 [Mar 19 1997]
	       Rolemaster Character Management System (RCMS) v1.2 by
	       Bruce Gulke (akira@starnetinc.com) for Win95/NT. File 1
	       /3.
	       The RCMS is a 32-bit Windows application that assists in
	       the generation of characters for the Rolemaster Standard
	       System (RMSS). It includes all the professions, races,
	       training packages, and spell lists from the RMSR, Spell
	       Law, Treasure Companion, and Arcane Companion.
	       To install, download the three files (rcms12_1.zip,
	       rcms12_2.zip and rcms12_3.zip) into the same directory,
	       unzip them there, and run SETUP.EXE.

--link-- programs/pc/rcms12_2.zip
	 [Mar 19 1997]
	       Rolemaster Character Management System (RCMS) v1.2 by
	       Bruce Gulke (akira@starnetinc.com) for Win95/NT. File 2
	       /3.

--link-- programs/pc/rcms12_3.zip
	 [Mar 19 1997]
	       Rolemaster Character Management System (RCMS) v1.2 by
	       Bruce Gulke (akira@starnetinc.com) for Win95/NT. File 3
	       /3.

--link-- programs/pc/rmcombat.zip
	 [Sep 6 1995]
	       PC -utility. Rolemaster Combat Helper. Preliminary
	       version 1.0.

--link-- programs/pc/rmssgen.zip
	 [Dec 23 1996]
	       RMSS Character Management program By Gary Renaud
	       <gary@litronic.com>.  The program will run under Windows
	       3.1, Windows 95, and NT 3.5.  It will PROBABLY work
	       under NT 4.0, but it is untested.
	       The program:
	       * Generates RMSS characters of levels 1 to 255(!).  *
	       Supports all races in RMSR (plus a few more), and all
	       classes and spells
		 in all books published to date.  * Selectable between
	       Talents and Flaws in RMSR and a background system like
	       in
		 RMCI. It does not support Talent Law.  * Adjustable
	       initial stat points (including number of dice).  *
	       Adjustable development point multiplier * Uses US or SI
	       measurements for height and weight * Characters saved in
	       standard Access 2.0 files so GM can hack if needed.  *
	       Characters can be printed, saved as ASCII, or formatted
	       into Word 6.0
		 documents.  * Selectable which skills will print; some
	       can print in boldface * NPC option allows GM to "cheat"
	       by overspending stat or development points,
		 and to reroll backgrounds, talents, flaws.  * Option
	       to modify or ignore the silly 5 lists/level rule.  *
	       Advance-and-Keep allows you (after level 5 or so) to
	       rapidly run an NPC up in
		 levels.  This won't work of course if you limit spells
		 lists/level.  * Context-sensitive help (just press F1)
	       * Generic skills (like 1H Slash) have all the instances
	       (dagger, short
		 sword, ...) that I could think of included, and you
		 can add your own.
	       By modifying the main database (using Access 2.0, the
	       appendix in the manual, and a lot of patience), you can
	       add, delete, or change:
	       * The races.  * The classes.  * The skills.  * The spell
	       lists.  * The training packages.  * Talents, Flaws, and
	       RMCI-style Backgrounds * RRs * Even the Stats
	       You may need to fetch some standard DLL from elsewhere,
	       if you don't already have them.

--link-- programs/pc/role1.zip
	 [Mar 25 1995]
	       Rolemaster(TM) Condensed Combat System (from RM
	       Companion I) -program Written and Compiled by Andrea
	       Puglisi, September 94 Includes most of the basic
	       Critical tables of RM. Runs in PC. FREEWARE.

--link-- programs/pc/srmcp.zip
	 [May 15 1995]
	       Shadowrun Master Control Program version 1.0 by Juergen
	       Weiss (sauron@cs.tu-berlin.de).
	       PC/386+, Windows 3.0 program that aids a Shadowrun game
	       master in a roleplaying session. This program is in
	       german!
	       Features: Calculation of weapon and magic attack damage,
	       calculation of grenade and rocket explosions,
	       weapon-,armor- and magic data can be edited and updated,
	       up to 15 characters can be controlled, completely mouse
	       controled and all resolutions.

--link-- programs/pc/star10.zip
	 [Apr 6 1998]
	       PROGRAM NAME: "STARMAP" [v1.0] {February 1998} AUTHOR:
	       Jim Vassilakos  (jimv@empirenet.com) FUNCTION: 3d
	       Starmapper OPERATING SYSTEM: IBM (MS-DOS) SIZE:
	       1,815,334 bytes zipped COMMENTS: Create and explore
	       three-dimensional starmaps
		     for your science-fiction RPG campaign, then share
		     your work with the rest of us on the Net. Requires
		     VGA graphics or better. May attach campaign notes
		     to the maps via an easy-to-learn menuing system.
		     Sample map included along with SF-RPG discussion
		     archives. You must use "-d" option when
		     unzipping:  >>>>>>>>    pkunzip -d star10.zip
		     <<<<<<<<

--link-- programs/pc/timeline.tar.gz
	 [Mar 25 1995]
	       A historical timeline-generator. Based on an event-table
	       from some Rolemaster(TM) Companion. Runs in PC. Tar-file
	       includes sourcefiles and readme.

--link-- programs/pc/vislnd02.zip
	 [Dec 26 1996]
	       Second beta test version of the VisLand fractal
	       landscape modeler for Windows 3.1 by Mark Dimon.

--link-- programs/pc/warcom.zip
	 [Sep 6 1995]
		    This program was written as a companion to WARLAW,
		    a ROLEMASTER system for large scale fantasy combat
	       from Iron Crown Enterprises.  The program will allow you
	       to resolve large scale combat using an approximation of
	       the ARMS LAW system from IRON CROWN.
		    PC -utility. Shareware. By David Eubanks.

--link-- programs/pc/wb13win.zip
	 [Jun 25 1998]
	       World Builder is a shareware program to draw maps of
	       worlds.  It uses continental drift and true
	       meteorological computations to provide realistic maps
	       including mountain ranges, rain shadows and rivers.  You
	       can use World Builder to invent worlds for roleplaying
	       games or as background for fiction, or you can use it to
	       learn about earth science processes. The current version
	       of World Builder is 1.3, released on June 12, 1998.  It
	       is available on Windows-95, Windows-NT, Linux Intel and
	       Sun Solaris platforms. The WWW site is:
	       http://www.best.com/~jendave/builder/world/index.html
	       Copyright 1998 by David L. Allen

--link-- programs/pc/worldgen.zip
	 [Dec 8 1995]
	       This program creates GIFs of random world maps, using a
	       fractal algorithm.  You can check the program in action
	       from URL(the author's homepage) =
	       http://www.edu.isy.liu.se/~d91johol/.  This version
	       contains the source, readme file, and an executable for
	       DOS.

--link-- programs/pc/worldmap.zip
	 [Feb 2 1996]
		       PROGRAM NAME: "Worldmap" [v1.0] {January 1996}
		       AUTHOR: Jim Vassilakos  (jimv@cs.ucr.edu)
		       FUNCTION: Mapping Worlds, Cities, Castles,
		       Dungeons, and Starships for RPG settings &
		      scenarios
		       OPERATING SYSTEM: IBM (MS-DOS) COMMENTS: Create
		       maps so you can share your worlds/ dungeons/etc
		      with the rest of us on the Net.
			     Some minor glitches exist when operating
			     under Windows, so straight DOS is
		      preferred. Program draws maps pretty slowly
		      except on relatively high-end machines with
		      decent video ram. Comes complete with five
		      example maps along with some attached text
		      including a short adventure.  Note, you must use
		      "-d" option when unzipping:
			     >>>>>>>>    pkunzip -d worldmap.zip
			     <<<<<<<<
			UPGRADE: Go to my homepage at
			http://www.cs.ucr.edu/~jimv/,
			     go to the programs section, and pick-up a
			     copy of the update there under the heading
			     "Worldmap Upgrade (v1.0 to v1.0b)". Notice
			     that the upgrade without the is no good by
			     itself without the files of v1.0.
			  _   /|       Jim Vassilakos \`o_O'
			  jimv@empirenet.com
			    ( )        jimv@cs.ucr.edu
			     U         San Bernardino, California

 --dir-- sheets
	 [Apr 1 15:57]
	       Varios roleplay sheets, character sheets, tables etc.
	       postscript, ascii, spreadsheet documents etc.

 --dir-- sheets/excel
	 [Apr 1 15:57]
	       Microsoft excel sheets.

--link-- sheets/excel/Rmprot.zip
	 [Aug 18 1998]
	       Rolemaster Character generation sheets by Robert Wenner
	       (robert.wenner@usa.de) These Excel 7 sheets (may work
	       with Excel 5 and 8 aswell) are used to generate a 2nd
	       edition Rolemaster character record. The main reason for
	       the sheets is to get rid of bookkeeping, browsing
	       through various tables and books, and not to compute
	       everything manual. The sheets work as a character
	       generator and include dialogs for character
	       development.  Rules cover RMC1-RMC7, SUC, OC, AN, SM,
	       SMC1+2, AlC, AC, C+T1+2.  Latest version at
	       http://www.rheinsieg.de/hp/rw/rpg/rmprot.zip

--link-- sheets/excel/rolemaster-CharS
	 [May 15 1995]
	       Character sheets for rolemaster as a Excel spreadsheets
	       from Monfort Family.  This is directory contains all
	       excel-files as separate files.
	       Some or most Option rules that directly effect character
	       sheets from CHL, RMC1-5, Oriental companion and possibly
	       some Spell and Alchemist Companion. Includes skill
	       costs.

--link-- sheets/excel/rolemaster-CharS-mac-sea.bin
	 [May 15 1995]
	       Character sheets for rolemaster as a Excel spreadsheets
	       from Monfort Family.  This is a machintosh self
	       exctracting archive.
	       Some or most Option rules that directly effect character
	       sheets from CHL, RMC1-5, Oriental companion and possibly
	       some Spell and Alchemist Companion. Includes skill
	       costs.

--link-- sheets/excel/rolemaster-hups-3.12.xls
	 [Mar 25 1995]
	       Version 3.12 of rolemaster character sheet of hups-group
	       (Tero Kivinen <kivinen@hut.fi>). Microsoft excel raw
	       binary version.  URL(Tero Kivinen) =
	       http://www.cs.hut.fi/~kivinen/

--link-- sheets/excel/rolemaster-hups-3.12.xls.bin
	 [Mar 25 1995]
	       Version 3.12 of rolemaster character sheet of hups-group
	       (Tero Kivinen <kivinen@hut.fi>). Microsoft excel
	       macbinary version.  URL(Tero Kivinen) =
	       http://www.cs.hut.fi/~kivinen/

 --dir-- sheets/pdf
	 [Apr 1 15:57]
	       PDF sheets (require Adobe Acrobat Reader, available free
	       from http://www.adobe.com).

--link-- sheets/pdf/SRShts22.pdf
	 [Jun 25 1998]
	       Shadowrun 2nd Edition character sheets in PDF format
	       (requires Adobe Acrobat 3.0 Reader or better, available
	       free from http://www.adobe.com).  There are three
	       different front sheets and ten different backs. Each
	       back is customized for a different type of character.
	       The current types are:  cybered magician, magician,
	       mage/decker, rigger, rigger/decker, samurai, mercenary,
	       gadgeteer, physical adept, physical mage and otaku. The
	       front sheets differ in the relative amount of space
	       given for weapons vs.  contacts. The intent is to mix
	       one front sheet with one back for a single, full sheet.
	       I've been told by several people that these are the best
	       sheets they've seen. They've also been called "a modern
	       classic".  Sheets are free, authored by me
	       (http://pobox.com/~wordman)

 --dir-- sheets/ps
	 [Apr 1 15:57]
	       Postscript sheets

--link-- sheets/ps/ED.ps.gz
	 [Mar 25 1995]
	       Short: EarthDawn Character Sheets (v.1.0), Uploader:
	       Janne.Jalkanen@hut.fi, Author: Janne.Jalkanen@hut.fi
	       This is a two-sided character sheet for FASA's EarthDawn
	       game in Postscript format. If you have any suggestions
	       concerning it, feel free to mail me and I'll see what
	       can be done. (Especially I am open to ideas on what to
	       put on the 'free note space' on the other side :)

--link-- sheets/ps/adnd_v2_character_sheet.ps
	 [Mar 25 1995]
	       Character Sheet for AD&D 2nd ed. v1.1, by Johan Idh 1993
	       johan.idh@kosufy.lu.se Set charopt to get different
	       customisations.  Rangers and Paladins are recommended to
	       use the multiclass option.  Valid customisations:
	       priest, magican, warrior, rouge and multiclass
	       Both A4 and lettersized paper.

    4598 sheets/ps/hexsheet.lzh
	 [Aug 6 1993]
	       Three postscript files that contains code to print
	       hexsheets.

    1796 sheets/ps/jg.ps.Z
	 [Aug 6 1993]
	       Prints hex maps similar to the old "Judges Guild"
	       format" This POSTSCRIPT program will print hex sheets in
	       the format of the old Judges Guild set of maps.  that
	       is, a square box of hexes with one big hex in the
	       center.

--link-- sheets/ps/rolemaster-hups-3.12-us-letter.ps
	 [Mar 25 1995]
	       Version 3.12 of rolemaster character sheet of hups-group
	       (Tero Kivinen <kivinen@hut.fi>). Postscript version.  US
	       letter version.  URL(Tero Kivinen) =
	       http://www.cs.hut.fi/~kivinen/

--link-- sheets/ps/rolemaster-hups-3.12.ps
	 [Mar 25 1995]
	       Version 3.12 of rolemaster character sheet of hups-group
	       (Tero Kivinen <kivinen@hut.fi>). Postscript version.  A4
	       version.  URL(Tero Kivinen) =
	       http://www.cs.hut.fi/~kivinen/

--link-- sheets/ps/rolemaster.ps.Z
	 [Mar 25 1995]
	       Two page character sheet for rolemaster by Tero Kivinen
	       <kivinen@hut.fi>.  Very small font (print it on A4 and
	       zoom to A3 then you will get usable copy).  URL(Tero
	       Kivinen) = http://www.cs.hut.fi/~kivinen/

--link-- sheets/ps/rolemaster.sheet.ascii.lzh
	 [Mar 25 1995]
	       Ascii character sheets for {role,space}master by Tero
	       Kivinen <kivinen@hut.fi>. Very small font (print it on
	       A4 and zoom to A3 then you will get usable copy).
	       Contains item-sheet, skill-sheet, spell-sheet and one
	       sheet for rolemaster and one sheet for spacemaster
	       (ssheet). Postscript version of rolemastersheet is in
	       rolemaster.ps.Z in this directory.  URL(Tero Kivinen) =
	       http://www.cs.hut.fi/~kivinen/

--link-- sheets/ps/shadowrun-ii.Decker.ps
	 [Jun 25 1998]
	       Character sheet for FASA's Shadowrun 2nd edition
	       role-playing game. See Decker.ps for details.

--link-- sheets/ps/shadowrun-ii.Front.ps
	 [Jun 25 1998]
	       Character sheet for FASA's Shadowrun 2nd edition
	       role-playing game. See Decker.ps for details.

--link-- sheets/ps/shadowrun-ii.Magician.ps
	 [Jun 25 1998]
	       Character sheet for FASA's Shadowrun 2nd edition
	       role-playing game. See Decker.ps for details.

--link-- sheets/ps/shadowrun-ii.Rigger.ps
	 [Jun 25 1998]
	       Character sheet for FASA's Shadowrun 2nd edition
	       role-playing game. These are way better than the ones
	       provided in the rule books, and they look cooler, too!
	       And they are also somewhat compatible with the first
	       edition, although they are really for the 2nd ed. You
	       are supposed to have one Front sheet for every
	       character, since it contains data about skills &
	       attributes and one secondary sheet according to your
	       type. (Samurai contains a lot of room for cyber/bioware,
	       Magician has room for spells, etc.).  Newer versions in
	       the file SRShts22.pdf. http://pobox.com/~wordman

--link-- sheets/ps/shadowrun-ii.Samurai.ps
	 [Jun 25 1998]
	       Character sheet for FASA's Shadowrun 2nd edition
	       role-playing game. See Decker.ps for details.

--link-- sheets/ps/shadowrun-ii.marcucci.ps
	 [Mar 25 1995]
	       These are new Shadowrun-II charactersheets by Paolo
	       Marcucci (marcucci@oat.ts.astro.it).  They contain one
	       common front page and different back pages for different
	       style characters. They are in PostScript format, so you
	       can print them out on any PS-printer.

  243569 sheets/sheets.zip
	 [Sep 22 1992]
	       Charactersheets for various gamesystems
	       This file includes: Ascii sheets for adnd. Postscript
	       sheets for adnd, amber, boothill, call of cthulhu,
	       gurps, hero, paranoia, rolemaster, spacemaster. LaTeX
	       sheets for adnd and rolemaster. There are also some
	       troff and LaTeX macros for adnd and gurps sheets.

 --dir-- sheets/tex
	 [Apr 1 15:57]
 --dir-- stories
	 [Apr 1 15:56]
	       Rolaplay stories.

 --dir-- stories/net.fiction.story
	 [Apr 1 15:56]
    2469 stories/net.fiction.story/INFO
	 [Sep 23 1992]
	       Info about net.fiction.story.

    5808 stories/net.fiction.story/INTRO
	 [Sep 23 1992]
	       Description about net.fiction.story.

   46080 stories/net.fiction.story/allofit.tex.Z
	 [Sep 23 1992]
	       Originally from suphys.physics.su.oz.au. The story.
	       The net.fiction.story is an ongoing project in which a
	       group of authors write successive chapters of a story in
	       rotation. The current story is in the fantasy genre and
	       is being posted to the USENET newsgroup
	       rec.games.frp.misc.

 --dir-- systems
	 [Apr 1 15:56]
	       Stuff for different roleplay systems.

 --dir-- systems/adnd
	 [Apr 1 15:56]
	       Advanced dungeon and dragons stuff.

--link-- systems/adnd/Thom_Monster_Manual.txt
	 [Mar 25 1995]
	       List of monsters for AD&D, as a supplement to the
	       Net_Monster_Manual and Net_Monstrius_Compendium, by
	       Thomas Weigel <NSBOS0340@NSULA.EDU>. Freely
	       distributable, but not public domain.

--link-- systems/adnd/divlantia.lzh
	 [Mar 25 1995]
	       Magus Divlantia, an alternate magic system for AD&D by
	       Jim Vassilakos.

 --dir-- systems/adnd/programs
	 [Apr 1 15:56]
  221835 systems/adnd/programs/.junk/grid360.exe
	 [Aug 10 1995]
  153983 systems/adnd/programs/CAMPAIGN.ZIP
	 [Jan 26 1998]
	       Campaign Manager V1.02.  This is the latest version of
	       the Campaign Manager. The program that allows you to
	       create database files for any role playing game with
	       absolutely no programming required.
	       You can tell the program exactly how you want the
	       information to be stored, displayed, and sorted. You can
	       even set up hypertext links between files (a spell
	       references a monster? double click on the monster's
	       name, and instantly pop-up the monster file open to the
	       information on that monster.
	       The program comes with ready-to-use files for spells,
	       monsters, psionics, magic items, characters, weapons,
	       proficiencies, tables, and definitions.
	       Enjoy,
	       DrXenos

   61385 systems/adnd/programs/DS_ED.ZIP
	 [Apr 19 1996]
	       DS_ED is a nice character-editor for Dark Sun (a spinoff
	       of ADnD ) a friend of mine (Valentin Gamerith) wrote.
	       With it, you can create almost any character you want
	       (plus the ability to print). The program is shareware
	       and can be used freely for 2 months.
				    Hope you find it useful, Georg
				    georg.buol@computerhaus.at (Georg
				    Buol)

--link-- systems/adnd/programs/add.npc_generator
	 [Mar 25 1995]
	       AD&D random NPC generation program by Morpheus Nosferatu
	       <standijl@expert.cc.purdue.edu> C-source code that will
	       work on most UNIX systems.
	       The program will either generate a group of characters,
	       or a long listing of random characters (good for
	       miscellaneous barroom revellers).  Just run the program,
	       and the usage info that will appear should tell you what
	       the program needs to work correctly.

   89738 systems/adnd/programs/adogd.zip
	 [Mar 11 1993]
	       ADOGD.EXE is a windows utility for generating chracters
	       for AD&D.  It has support for most of the
	       character-rolling methods described in the players
	       handbook.
	       It has support for specialist-wizards, specialty-priests
	       and psionicists.  The gods described in the program is
	       specific for Forgotten Realms.
	       It can print a character to a matrix-printer or save as
	       a text-file(.CHA)
	       A file called LEGEND.BMP (included) should be in the
	       same dir as the .EXE
	       The program is a Public Domain and can be freely
	       distrubuted as long as no money is charged for it.
	       If you have any questions/opinions on the program, send
	       mail to:
	       ADOGD.EXE Copyright 1992 Rune Husbey
				e-mail: runehh@dhhalden.no
				snail-mail: Rune Huseby
					    Atomveien 18 1750 HALDEN
					    NORWAY

   20578 systems/adnd/programs/adogdsrc.zip
	 [Mar 11 1993]
	       The sources of  windows utility for generating chracters
	       for AD&D.  It has support for most of the
	       character-rolling methods described in the players
	       handbook.

 1201426 systems/adnd/programs/ftools25.zip
	 [Sep 5 1995]
	       Shareware fantasy toolbox for AD&D. Win 3.1.

    2464 systems/adnd/programs/gmmm103.txt
	 [Aug 1 1995]
	       Game Master's Mystical Mind is a gametime Role-Playing
	       Game Aid for use with Microsoft Windows 3.1 or later. It
	       is particularly well-suited for use with the Advanced
	       Dungeons and Dragons Game System.
	       The program allows for monitoring of combat elements
	       real-time including all Monster statistics, and the
	       ability to check for hits and misses on the fly. The
	       program also utilizes a Game-time clock and excellent
	       Spell and Player Database Capabilities. The
	       spell-casting module allows for automatic Spell duration
	       calculation, and monitors spell effects and durations
	       during and between combat rounds. The combat tables can
	       be saved in the middle of combat, or can be
	       pre-generated, and stored for future use. This is a
	       powerful time-saving tool for the GM, as random
	       encounters can be pre-saved, and then brought up when
	       needed. Other useful features include a Game Log, Dice
	       Module, an attack sequence module, and a general input
	       area which recognizes specifically phrased English for
	       speech recognition hardware. This program is FREEWARE
	       and can be distributed in un-altered form.

  643840 systems/adnd/programs/gmmm103a.zip
	 [Jul 19 1995]
	       Game Master's Mystical Mind v1.03(c) by Owl System. Part
	       1.  Read gmmm103.txt for more info.

  388493 systems/adnd/programs/gmmm103b.zip
	 [Jul 19 1995]
	       Game Master's Mystical Mind v1.03(c) by Owl System. Part
	       1.  Read gmmm103.txt for more info.

  346942 systems/adnd/programs/gmmm103c.zip
	 [Jul 19 1995]
	       Game Master's Mystical Mind v1.03(c) by Owl System. Part
	       1.  Read gmmm103.txt for more info.

 1404896 systems/adnd/programs/gmmm106.zip
	 [Oct 10 1995]
	       This is a Overview of Game Master's Mystical Mind v1.06
	       Overview:  Game Master's Mystical Mind  is a gametime
	       Role-Playing Game Aid for use with Microsoft Windows 3.1
	       or later. It is particularly well-suited for use with
	       the Advanced Dungeons and Dragons(c) Game System.
		The program allows for monitoring of combat elements
		real-time including all Monster statistics, and the
	       ability to check for hits and misses on the fly. The
	       program also utilizes a Game-time clock which features
	       random encounter generation and excellent Spell and
	       Player Database Capabilities.  The spell-casting module
	       allows for automatic Spell duration calculation, and
	       monitors spell effects and durations during and between
	       combat rounds. The combat tables can be saved in the
	       middle of combat, or can be pre-generated, and stored
	       for future use. This is a powerful time-saving tool for
	       the GM, as random encounters can be pre-saved, and then
	       brought up when needed. Other useful features include a
	       Game Log, Dice Module, an attack sequence module, and a
	       general input area which recognizes specifically phrased
	       English for speech recognition hardware. Many more
	       features are being added for future versions including
	       player creation, Location modules including Stores,
	       Taverns, Inns, Etc, and Dungeon and world maps. This is
	       a freeware version.  Donations GLADLY accepted. 100's of
	       hours have gone ito this product, and money helps
	       motivate future improvements.  E-mail petro@fastlane.net

 --dir-- systems/adnd/programs/gmmm110
	 [Apr 1 15:56]
	       This directory contains Game Master's Mystical Mind
	       v1.1.0 by arodes@flash.net
	       Game Master's Mystical Mind is a gametime Role-Playing
	       Game Aid for use with Microsoft Windows 3.1 or later. It
	       is particularly well-suited for use with the Advanced
	       Dungeons and Dragons(c) Game System. It has its own
	       hopepage at http://www.flash.net/~arodes/

 1308672 systems/adnd/programs/gmmm110/GMMM1.CAB
	 [Apr 1 15:37]
	       component file 1 for Game Master's Mystical Mind
	       v1.1.0.  GMMM home page is at:
	       http://www.flash.net/~arodes/

 1457664 systems/adnd/programs/gmmm110/GMMM2.CAB
	 [Apr 1 15:37]
	       component file 2 for Game Master's Mystical Mind
	       v1.1.0.  GMMM home page is at:
	       http://www.flash.net/~arodes/

 1457664 systems/adnd/programs/gmmm110/GMMM3.CAB
	 [Apr 1 15:37]
	       component file 3 for Game Master's Mystical Mind
	       v1.1.0.  GMMM home page is at:
	       http://www.flash.net/~arodes/

 1457664 systems/adnd/programs/gmmm110/GMMM4.CAB
	 [Apr 1 15:37]
	       component file 4 for Game Master's Mystical Mind
	       v1.1.0.  GMMM home page is at:
	       http://www.flash.net/~arodes/

  497765 systems/adnd/programs/gmmm110/GMMM5.CAB
	 [Apr 1 15:37]
	       component file 5 for Game Master's Mystical Mind
	       v1.1.0.  GMMM home page is at:
	       http://www.flash.net/~arodes/

   72836 systems/adnd/programs/gmmm110/setup.zip
	 [Apr 1 15:37]
	       setup program for Game Master's Mystical Mind v1.1.0.
	       GMMM home page is at: http://www.flash.net/~arodes/

  223543 systems/adnd/programs/grid361.exe
	 [Jan 22 1996]
	       GRID by Emanuele Sacchi <emas@varano.ing.unico.it> is a
	       program born to make life easier for all the people who
	       use hexagon maps. With it, you can draw your hexes,
	       create your maps, print them, 'walk' on the maps while
	       the program rolls for random encounters, and much more.
	       Included are some ready settings, but it's easy to
	       create new ones from the scratch. Full Graphical User
	       Interface (GUI), mouse and XMS (or EMS) required.
	       Freeware. Self extracting archive.  URL(Emanuele Sacchi)
	       = http://yumi.ing.unico.it/~emas/welcome.html

 --dir-- systems/adnd/programs/helper
	 [Apr 1 15:56]
	       The Macintosh application RPG is a helper program for
	       Dungeon Masters running AD&D(version1) games. Although
	       the current version (0.5) is still far from completion,
	       there are enough useful features already available to
	       allow its productive use as a game tool.

    9738 systems/adnd/programs/helper/README
	 [Sep 23 1992]
   44032 systems/adnd/programs/helper/rpg
	 [Sep 23 1992]
	       Compiled Macintosh code of the Turbo Pascal version,
	       binary format.

   62782 systems/adnd/programs/helper/rpg.pas
	 [Sep 23 1992]
	       Macintosh Turbo Pascal source code for the Macintosh
	       application RPG, plain ascii.

    8205 systems/adnd/programs/helper/rpg.r
	 [Sep 23 1992]
	       Macintosh Turbo Pascal resource file for Turbo Pascal
	       version, ascii.

   32000 systems/adnd/programs/helper/rpgthink
	 [Sep 23 1992]
	       compiled Macintosh code of the think pascal rpg,
	       binary.

   57704 systems/adnd/programs/helper/rpgthink.p
	 [Sep 23 1992]
	       Macintosh THINK Pascal source code, ascii.

  113024 systems/adnd/programs/helper/rpgthink.pi
	 [Sep 23 1992]
	       Macintosh THINK Pascal resource file, binary.

    8704 systems/adnd/programs/helper/rpgthink.pi.rsrc
	 [Sep 23 1992]
	       Macintosh THINK Pascal resource file, binary.

  109012 systems/adnd/programs/pse370a.exe
	 [Jan 20 1996]
	       PSE by Emanuele Sacchi <emas@varano.ing.unico.it> - it
	       stands for Priest Spell Editor, and is a tool which
	       allows fast and clear composition of the various
	       deities' spell rosters. All you have to do is choose the
	       spheres of influence of the deity, or load one of the
	       almost 700 included. You can also roll scrolls and
	       control lots of formatting options. Fully customizable,
	       as the spell and include files are ASCII.
	       MSDOS Utility. Self extracting archive. Freeware.
	       URL(Emanuele Sacchi) =
	       http://yumi.ing.unico.it/~emas/welcome.html

   63449 systems/adnd/programs/psion400.exe
	 [Jan 20 1996]
	       PSIONICS - Psionics Power Manager by Emanuele Sacchi
	       <emas@varano.ing.unico.it> it allows to manage the wild
	       talent rolling, as well as the complete rosters of
	       psionicists (including Dark Sun advanced beings and
	       dragon-psionicists from Council of Wyrms).  The program
	       makes all the (lengthy) calculations for prerequisites,
	       levels and so on. Fully customizable, as the data files
	       are plain ASCII.
	       DOS Utility. Freeware. Self extracting archive.
	       URL(Emanuele Sacchi) =
	       http://yumi.ing.unico.it/~emas/welcome.html

 --dir-- systems/adnd/sheets
	 [Apr 1 15:56]
   23868 systems/adnd/sheets/adnd_v2_character_sheet.ps
	 [Mar 11 1993]
	       Character Sheet for AD&D 2nd ed. v1.1, by Johan Idh 1993
	       johan.idh@kosufy.lu.se Set charopt to get different
	       customisations.  Rangers and Paladins are recommended to
	       use the multiclass option.  Valid customisations:
	       priest, magican, warrior, rouge and multiclass
	       Both A4 and lettersized paper.

   10109 systems/adnd/sheets/anonymous.adnd.v2.sheet.ps
	 [May 14 1991]
	       Character Sheet for AD&D 2nd ed.

   20428 systems/adnd/sheets/corrin.lzh
	 [May 14 1991]
	       AD&D 2ed, Character Sheet by Dan Corrin
	       (dan@engrg.uwo.ca)

   42921 systems/adnd/sheets/martin.lzh
	 [May 14 1991]
	       Postscipt AD&D 1st edition character sheet by Vernard
	       Martin <gt2939b@prism.gatech.EDU>. I think that they can
	       also be used for 2nd edition by I don't know, nor do I
	       care at the moment.

   15595 systems/adnd/sheets/seabrook.lzh
	 [May 14 1991]
	       This suite of pic & troff macros enable the user to
	       create customised character sheets for AD&D 2nd Edition
	       Characters. The basic premise is that no single or small
	       set of standard sheets is ideal for every character,
	       this package breaks a sheet into many separate and
	       indvidually configurable pieces enabling sheets
	       specifically tailored to each character/player to be
	       quickly and easily produced Chris Seabrook.

    6022 systems/adnd/sheets/stum.tex.Z
	 [Feb 12 1991]
	       Below my SIG (to make it even easier to cut) I've
	       included a LaTeX file that generates a four page
	       character sheet for use with AD&D 2nd Ed.  It's
	       wonderful when printed (or Xeroxed) front and back to
	       make two pages.  Matt Stum, 00MJSTUM@bsu-ucs.bsu.edu.

    2159 systems/adnd/sheets/wolff.tex.Z
	 [Jul 19 1993]
	       Now here is my Version of a TeX-AD&D2nd-Character-Sheet.
	       It is only one page long and written in plain-TeX. We
	       think, that it is a very complex sheet with all the
	       important things in it. Marcus (wolff@uni-paderborn.de)

 --dir-- systems/adnd/spells
	 [Apr 1 15:56]
  285249 systems/adnd/spells/SPELLV3.ZIP
	 [May 15 1995]
	       The Ultimate Spelldatabase - An Operation Spellbook
	       File, version 3 (>2800 spells) by Mark Middleton
	       <MageSage@infinet.com>.
	       This is a database of Spells published by TSR for the
	       Advanced Dungeons & Dragons Fantasy Role-Playing Game.
	       To avoid really upsetting TSR I am only publishing the
	       spells and certain critical information that will help
	       you set up spellbooks. I am keeping all the fields I use
	       intact.
	       This package includes tab delimited version (extension
	       .tab) and the actual FilemakerPro database (extension
	       .fm).
	       Many people have helped over the past 4 years. The
	       number one man that contributed to its sucess was
	       Dendicon Grootnich (nome de guere) one of the best
	       Macintosh programmers around. Many other gamers in
	       Columbus Ohio have reviewed segments of this database
	       when it was a Hypercard stack.
	       My thanks to Pat Benatar, Queen, Bob Rivers, Black
	       Sabbath, Kanas, Boston and lots of good filk music for
	       keeping me company during the long evenings of scans and
	       text reviews.

  739843 systems/adnd/spells/Spellv3.sea.hqx
	 [May 15 1995]
	       The Ultimate Spelldatabase - An Operation Spellbook
	       File, version 3 (>2800 spells) by Mark Middleton
	       <MageSage@infinet.com>. This file is binhexed
	       selfextractig archive for macintosh.
	       This is a database of Spells published by TSR for the
	       Advanced Dungeons & Dragons Fantasy Role-Playing Game.
	       To avoid really upsetting TSR I am only publishing the
	       spells and certain critical information that will help
	       you set up spellbooks. I am keeping all the fields I use
	       intact.
	       This package includes tab delimited version (extension
	       .tab) and the actual FilemakerPro database (extension
	       .fm).
	       Many people have helped over the past 4 years. The
	       number one man that contributed to its sucess was
	       Dendicon Grootnich (nome de guere) one of the best
	       Macintosh programmers around. Many other gamers in
	       Columbus Ohio have reviewed segments of this database
	       when it was a Hypercard stack.
	       My thanks to Pat Benatar, Queen, Bob Rivers, Black
	       Sabbath, Kanas, Boston and lots of good filk music for
	       keeping me company during the long evenings of scans and
	       text reviews.

 --dir-- systems/dnd
	 [Apr 1 15:56]
	       Dungeon and dragons stuff.

 --dir-- systems/dnd/spells
	 [Apr 1 15:56]
   42390 systems/dnd/spells/Cantrips.Z
	 [Sep 23 1992]
	       Some spells for dnd.

 --dir-- systems/earthdawn
	 [Apr 1 15:57]
	       EarthDawn stuff.

   19233 systems/earthdawn/ED.ps.gz
	 [Jan 25 1995]
	       Short: EarthDawn Character Sheets (v.1.0), Uploader:
	       Janne.Jalkanen@hut.fi, Author: Janne.Jalkanen@hut.fi
	       This is a two-sided character sheet for FASA's EarthDawn
	       game in Postscript format. If you have any suggestions
	       concerning it, feel free to mail me and I'll see what
	       can be done. (Especially I am open to ideas on what to
	       put on the 'free note space' on the other side :)

 --dir-- systems/forgotten-futures-2
	 [Apr 1 15:57]
	       Forgotten Futures -- Collection II - The Log Of The
	       Astronef
	       A Role Playing Game & Sourcebook for George Griffith's
	       "Stories Of Other Worlds" By Marcus L. Rowland Copyright
	       <c> 1993, 1994 See README.TOO for full copyright terms.

    5703 systems/forgotten-futures-2/lotus.zip
	 [Aug 7 1994]
	       Lotus 123 spreadsheet templates for ship design,
	       currency conversion, character records, blank character
	       record, journey times, game tables.

 --dir-- systems/forgotten-futures-2/pictures
	 [Apr 1 15:57]
	       Graphics files are 16 grey scale 640 x 480 .GIF images,
	       or two-colour images saved as 16 grey scale.
	       Some of these files have been assembled from images that
	       were scanned in from copyright-free sources, and may be
	       reproduced freely. See REGISTER.TXT if you wish to
	       obtain larger versions of the source graphics.
	       Illustrations may be used for scholastic or review
	       purposes with acknowledgement of the source.

   70233 systems/forgotten-futures-2/pictures/00_title.gif
	 [Aug 7 1994]
   75308 systems/forgotten-futures-2/pictures/01_moon.gif
	 [Aug 7 1994]
   85093 systems/forgotten-futures-2/pictures/02_mars.gif
	 [Aug 7 1994]
   82107 systems/forgotten-futures-2/pictures/03_venus.gif
	 [Aug 7 1994]
   76464 systems/forgotten-futures-2/pictures/04_jupe.gif
	 [Aug 13 1994]
   76205 systems/forgotten-futures-2/pictures/05_satrn.gif
	 [Aug 13 1994]
   40105 systems/forgotten-futures-2/pictures/06_home.gif
	 [Aug 13 1994]
   14808 systems/forgotten-futures-2/pictures/07_astnf.gif
	 [Aug 13 1994]
   15580 systems/forgotten-futures-2/pictures/08_aspln.gif
	 [Aug 13 1994]
   16026 systems/forgotten-futures-2/pictures/09_suits.gif
	 [Aug 13 1994]
   14052 systems/forgotten-futures-2/pictures/10_smetn.gif
	 [Aug 13 1994]
   60139 systems/forgotten-futures-2/pictures/11_navy.gif
	 [Aug 13 1994]
   59116 systems/forgotten-futures-2/pictures/12_sizes.gif
	 [Aug 13 1994]
   18895 systems/forgotten-futures-2/pictures/13_atom.gif
	 [Aug 13 1994]
   13617 systems/forgotten-futures-2/pictures/14_engin.gif
	 [Aug 13 1994]
    6732 systems/forgotten-futures-2/pictures/15_merc.gif
	 [Aug 13 1994]
   11785 systems/forgotten-futures-2/pictures/16_airsp.gif
	 [Aug 13 1994]
    8522 systems/forgotten-futures-2/pictures/17_astds.gif
	 [Aug 13 1994]
   15188 systems/forgotten-futures-2/pictures/18_flyer.gif
	 [Aug 13 1994]
   16279 systems/forgotten-futures-2/pictures/19_serp.gif
	 [Aug 13 1994]
   10820 systems/forgotten-futures-2/pictures/20_nova.gif
	 [Aug 13 1994]
   13341 systems/forgotten-futures-2/pictures/21_adv2.gif
	 [Aug 13 1994]
    8048 systems/forgotten-futures-2/pictures/22_adv2.gif
	 [Aug 13 1994]
    8819 systems/forgotten-futures-2/pictures/23_adv2.gif
	 [Aug 13 1994]
    8449 systems/forgotten-futures-2/pictures/24_adv2.gif
	 [Aug 13 1994]
   15680 systems/forgotten-futures-2/pictures/25_adv2.gif
	 [Aug 13 1994]
   18210 systems/forgotten-futures-2/pictures/26_adv2.gif
	 [Aug 13 1994]
   12451 systems/forgotten-futures-2/pictures/27_adv2.gif
	 [Aug 13 1994]
    8894 systems/forgotten-futures-2/pictures/28_adv2.gif
	 [Aug 13 1994]
   15733 systems/forgotten-futures-2/pictures/29_adv2.gif
	 [Aug 13 1994]
    7449 systems/forgotten-futures-2/pictures/30_adv2.gif
	 [Aug 13 1994]
    8425 systems/forgotten-futures-2/pictures/31_adv2.gif
	 [Aug 13 1994]
    1157 systems/forgotten-futures-2/readme.1st
	 [Aug 15 1994]
     614 systems/forgotten-futures-2/readme.2nd
	 [Aug 15 1994]
   11528 systems/forgotten-futures-2/readme.too
	 [Aug 15 1994]
    8798 systems/forgotten-futures-2/register.txt
	 [Aug 15 1994]
 --dir-- systems/forgotten-futures-2/text-files
	 [Apr 1 15:57]
	       Forgotten Futures -- Collection II - The Log Of The
	       Astronef A Role Playing Game & Sourcebook for George
	       Griffith's Scientific Romances By Marcus L. Rowland
	       Copyright <c> 1993, 1994
	       All text documents are ASCII files with line breaks.
	       Tabs are not used; they are replaced by spaces. To get a
	       neat printout set printers to a non-proportional
	       typeface, at least seventy characters per line,
	       otherwise some editing will be needed. Files are not
	       edited to conform to any particular page layout; it's
	       advisable to check pagination, and possibly insert some
	       page breaks, before printing. You may also wish to
	       choose a small typeface, since they total several
	       hundred pages.  The only text files you NEED to print
	       out are TABLES.TXT, which may be needed in the course of
	       play, and possibly the rules synopsis SUMMARY.TXT and
	       adventure ADVENT2.TXT; everything else can just be read
	       from the screen as you need it.
	       To ensure that the text files can be read by any
	       computer or word processor, some IBM extended ASCII
	       characters (such as accents in names and the British
	       pound currency symbol) have been omitted or changed. The
	       pound sign has been replaced by the symbol "#", which
	       isn't normal British usage; if you would prefer the real
	       thing, it's IBM character 156. If you don't have a UK
	       keyboard driver loaded, hold down ALT while typing 156
	       on the numeric keypad. I don't know how to obtain this
	       character on other systems.
	       These, and the omission of italics etc., are the only
	       intentional changes.
	       Reproduction of the six Astronef stories for scholastic
	       purposes etc.  is encouraged. However, it should be made
	       clear that these files are NOT 100% ACCURATE - there are
	       probably uncorrected errors, and the changes described
	       above have been made.
	       I CAN ACCEPT NO RESPONSIBILITY FOR PROBLEMS ARISING FROM
	       ERRORS IN THESE FILES: IF YOU ARE USING THEM FOR A
	       THESIS, OR ANYTHING ELSE THAT REQUIRES COMPLETE
	       ACCURACY, YOU ARE STRONGLY ADVISED TO REFER TO ORIGINAL
	       SOURCES!
	       Marcus L. Rowland

  310766 systems/forgotten-futures-2/text-files/advent2.txt
	 [Jul 21 1994]
   11620 systems/forgotten-futures-2/text-files/errata.txt
	 [Jul 21 1994]
   25529 systems/forgotten-futures-2/text-files/homeward.txt
	 [Jun 18 1994]
   40888 systems/forgotten-futures-2/text-files/jupiter.txt
	 [Jul 21 1994]
   45765 systems/forgotten-futures-2/text-files/mars.txt
	 [Jul 3 1994]
   43877 systems/forgotten-futures-2/text-files/moon.txt
	 [Jun 18 1994]
   11527 systems/forgotten-futures-2/text-files/readme.too
	 [Jul 21 1994]
    8798 systems/forgotten-futures-2/text-files/register.txt
	 [Jul 21 1994]
  175605 systems/forgotten-futures-2/text-files/rules.txt
	 [Jul 21 1994]
   38314 systems/forgotten-futures-2/text-files/saturn.txt
	 [Jun 18 1994]
   55973 systems/forgotten-futures-2/text-files/summary.txt
	 [Jul 21 1994]
   11229 systems/forgotten-futures-2/text-files/tables.txt
	 [Jul 21 1994]
   41813 systems/forgotten-futures-2/text-files/venus.txt
	 [Jun 18 1994]
  336279 systems/forgotten-futures-2/text-files/worldbk2.txt
	 [Jul 21 1994]
 --dir-- systems/harn
	 [Apr 1 15:57]
	       HarnMaster stuff mostly from sunbane.engrg.uwo.ca.
	       Harn is both a background and a Role Playing game
	       covering the middle ages with a small amount of magic
	       and non-human races.  The game has many similarities to
	       Runequest, and is in the same general genre of Dungeon &
	       Dragons. The world is the most detailed and "realistic"
	       that I have encountered.

 --dir-- systems/harn/maillist
	 [Apr 1 15:57]
	       This directory contains the archive of the harn mailing
	       list.  The information in these articles are available
	       semi-publically, but the author(s) retain all rights.
	       This directory is NOT mirrored from
	       sunbane.engrg.uwo.ca, so some new files might be
	       missing.
	       Adminstrator of mailing list is Eric T. Parson
	       <parson@crha.rpslmc.edu>.

   64287 systems/harn/maillist/harn01.txt
	 [Mar 11 1994]
   57763 systems/harn/maillist/harn02.txt
	 [Mar 11 1994]
  118698 systems/harn/maillist/harn03.txt
	 [Mar 11 1994]
  121687 systems/harn/maillist/harn04.txt
	 [Mar 11 1994]
   94601 systems/harn/maillist/harn05.txt
	 [Mar 11 1994]
   71415 systems/harn/maillist/harn06.txt
	 [Mar 11 1994]
   87570 systems/harn/maillist/harn07.txt
	 [Mar 11 1994]
   89053 systems/harn/maillist/harn08.txt
	 [Mar 11 1994]
   60113 systems/harn/maillist/harn09.txt
	 [Mar 11 1994]
   79587 systems/harn/maillist/harn10.txt
	 [Mar 11 1994]
   63317 systems/harn/maillist/harn11.txt
	 [Mar 11 1994]
   47578 systems/harn/maillist/harn12.txt
	 [Mar 11 1994]
   86981 systems/harn/maillist/harn13.txt
	 [Mar 11 1994]
   77959 systems/harn/maillist/harn14.txt
	 [Mar 11 1994]
   84511 systems/harn/maillist/harn15.txt
	 [Mar 11 1994]
   59016 systems/harn/maillist/harn16.txt
	 [Mar 11 1994]
   84412 systems/harn/maillist/harn17.txt
	 [Mar 11 1994]
   97741 systems/harn/maillist/harn18.txt
	 [Mar 11 1994]
   87271 systems/harn/maillist/harn19.txt
	 [Mar 11 1994]
   99785 systems/harn/maillist/harn20.txt
	 [Mar 11 1994]
  104484 systems/harn/maillist/harn21.txt
	 [Mar 11 1994]
   90250 systems/harn/maillist/harn22.txt
	 [Mar 11 1994]
 --dir-- systems/harn/pictures
	 [Apr 1 15:57]
   11385 systems/harn/pictures/world.gif
	 [Mar 11 1994]
	       Greetings,
	       The following graphics were created using an Amiga 2000
	       computer, a Panasonic 1410 BW Camera and Digi-View 4.0
	       softwarefrom New Tek, an Image processing program called
	       Pixmate and Deluxe Paint III for Text and final
	       composition. They were first digitized in the Amiga's
	       HAM (Hold and Modify) mode as modified by New Tek. This
	       mode allows up to 4096 colors on the screen, with each
	       scan line able to have it's own palette. The screen
	       resolution used was 320 X 400, which on an Amiga is
	       called Lores/Interlace mode. This gives about the best
	       range of colors and the sharpest image, although because
	       of the Commodore's desire to maintain NTSC
	       compatibility, the image does flicker a bit. The
	       digitized image was then loaded into Pixmate and
	       converted into a 16 color picture. By converting to 16
	       colors, I reduced the file size by about 30% (reducing
	       download time) and hoped that the fewer colors would
	       allow more people to view the finished images. After I
	       was satisifed with the final Amiga version of the image,
	       I converted it to the GIF format using a PD Amiga to GIF
	       conversion program. After digitizing a number of images,
	       the results were combined using Arc.
	       I hope that many of you can view these images using the
	       GIF format, but since I do not have access to other
	       brands of computers, I have no way of knowing how
	       everything looks on other machines. Your feedback, and
	       your sugestions are most welcome. I am willing to
	       digitize and convert images to any number of resolutions
	       and/or colors that my machine can handle. Let me know
	       what the capabilities of YOUR machines are and I'll try
	       my best. Black and white line art might be an option for
	       some work. This Archive Should Contain the following
	       files:
	       File     Description     Amiga Mode World.GIF
	       View of World   640 X 400 World ReadMe     This
	       File       ASCII
	       Till Later, Mark Campbell Lake Oswego, OR USA
	       P.S. You can reach me on This board or on GEnie:
	       M.Campbell8.

 --dir-- systems/harn/programs
	 [Apr 1 15:57]
   17408 systems/harn/programs/chargen.sit.bin
	 [Mar 11 1994]
	       Macbinary Macintosh sit! file. This file will contain
	       CHGEN_11 excel sheets for creating random npc / pc
	       characters for harnmaster. Paul Lehman, Austin, Texas.

 --dir-- systems/harn/sheets
	 [Apr 1 15:57]
	       Various kind of sheets etc for Harn.

   29440 systems/harn/sheets/Mass_Combat_Roster.bin
	 [Mar 11 1994]
	       Macbinary file of Excel sheet for Harnmaster Combat
	       Roster.

   28544 systems/harn/sheets/skill_base.bin
	 [Mar 11 1994]
	       Macbinary file of Excel sheet of character profile skill
	       base calculator.

 --dir-- systems/harn/texts
	 [Apr 1 15:57]
   13440 systems/harn/texts/Article_Index_II.bin
	 [Mar 11 1994]
	       Macbinary MicroSoft Word file that contains Harn article
	       index updated by Paul Lehman.

  132224 systems/harn/texts/EH_index.bin
	 [Mar 11 1994]
	       Macbinary Microsoft Word file. This is partial index to
	       persons, places, things, events etc., mentioned in
	       Encyclopedia Harnica articles and was compiled by R.B.
	       Schmunk.

    6272 systems/harn/texts/Sindarin_Teleportation.bin
	 [Mar 11 1994]
	       Macbinary Microsoft file. Sindarin Teleportation by N
	       Robin Crossby, 1989.

   10368 systems/harn/texts/dictionary.bin
	 [Mar 11 1994]
	       Macbinary Microsoft Word file. This is a dictionary of
	       some words found in various Encyclopedia Harnica
	       articles.

   12416 systems/harn/texts/journal_page.bin
	 [Mar 11 1994]
	       Macbinary Microsoft Word file. Empty journal page of one
	       month.

 --dir-- systems/harn/texts/names
	 [Apr 1 15:57]
	       Names in different languages.

     936 systems/harn/texts/names/anglo-saxon.txt
	 [Mar 11 1994]
	       And this is Anglo-Saxon names. Unfortunately this list
	       is really a little short to produce very good names from
	       Travesty.
	       Mark

    1391 systems/harn/texts/names/german.txt
	 [Mar 11 1994]
	       And these are German names. It's simply a copy of the
	       list of corporate officers of a couple of German
	       companies.
	       Mark

    2202 systems/harn/texts/names/germanic.txt
	 [Mar 11 1994]
	       Okay, here's a list of old Germanic names. They are
	       mostly Frankish, with several culled from Gothic,
	       Langobardic, and Burgundian. These are all taken from
	       Gregory of Tours.
	       Mark

     940 systems/harn/texts/names/japanese.txt
	 [Mar 11 1994]
	       These Japanese names were taken from a list of corporate
	       executives at a couple of Japanese companies. This list
	       is a bit short to produce really good results.
	       Mark

     938 systems/harn/texts/names/latin.txt
	 [Mar 11 1994]
	       These Latin names were taken from various sources.
	       Mark

     631 systems/harn/texts/names/norse.txt
	 [Mar 11 1994]
	       These Norse names were taken from a couple of the
	       sagas.
	       Mark

    3242 systems/harn/texts/names/welsh.txt
	 [Mar 11 1994]
	       This list is of Welsh names. Almost all are taken from
	       the Arthurian story 'Culwch and Olwen'. The story is
	       mostly just an excuse to list Arthur's men and the most
	       important women in his kingdom.
	       Mark

  193664 systems/harn/texts/netspells.9312.bin
	 [Mar 11 1994]
	       Macbinary Microsoft Word file. The Internet HarnMaster
	       spell file. Revised:  December 21, 1993. Edited by R.B.
	       Schmunk (pcrxs@nasagiss.giss.nasa.gov).
	       This file contains 94 HarnMaster spells contributed by
	       readers of the Harn-list Internet mailing list,
	       moderated by Eric Parson (parson@crha.rpslmc.edu), and
	       which are not available from a Columbia Games
	       publication. The Contributor for each spell is the
	       person who posted the spell to the mailing list or the
	       editor; this may not necessarily be the spell's Author.

    6272 systems/harn/texts/possessions.bin
	 [Mar 11 1994]
	       Macbinary Microsoft Word file. Empty item chart.

   83658 systems/harn/texts/tribal_lang_II.ps
	 [Mar 11 1994]
	       The Solori and Bujok Dialocts of Harn. A brief phonology
	       by Anita Eston & Jamieson Norrish, November 14, 1993.

 --dir-- systems/lmerp
	 [Apr 1 15:57]
   12266 systems/lmerp/Seikkailu_1
	 [Apr 17 1994]
	       "Seikkailu_1" is a Finnish (note: not English) adventure
	       module (well, sort of one) for "Ala-Keski-Maa Roolipeli"
	       (lmerp.txt), the "most" popular roleplaying game in
	       Finland by Niilo Paasivirta <np@jyu.fi>.  URL(Niilo
	       Paasivirta) = http://www.jyu.fi/~np/index.html

   79521 systems/lmerp/lmerp.txt
	 [Jun 22 1995]
	       "Ala-Keski-Maa Roolipeli" is a Finnish (note: not
	       English) text based on the Finnish version of the
	       Tolkien parody "Bored of the Rings". It is some kind of
	       a role-playing game joke. Versio 1.01 by Niilo
	       Paasivirta <np@jyu.fi>.  URL(Niilo Paasivirta) =
	       http://www.jyu.fi/~np/index.html

   15035 systems/lmerp/lmerp_map.gif
	 [Apr 2 1993]
	       lmerp_map.gif is a 8-color, 640x256 picture containing
	       the map of "Ala-Keski Maa", a parody of the
	       J.R.R.Tolkien's Middle Earth. The texts in the map are
	       in finnish language. The map is by Niilo Paasivirta
	       <np@jyu.fi>.  URL(Niilo Paasivirta) =
	       http://www.jyu.fi/~np/index.html

 --dir-- systems/merp
	 [Apr 1 15:57]
    3038 systems/merp/adrnks.txt
	 [Apr 4 1996]
	       RMSS Adolescent ranks for the following MERP races
	       Beornings; Black Numenoreans; Dorwinrim; Haradrim;
	       Lossoth; Rohirrim; Variags; Woses; Umli

 --dir-- systems/merp/adventures
	 [Apr 1 15:57]
  136735 systems/merp/adventures/merp_ad1.zip
	 [May 21 1995]
	       This is part 1 of a Campaign set in Middle Earth in the
	       Third Age 1640+ around Rhudaur/Cardolan. It has
	       roleplaying/combat and hopefully lots of enjoyment in
	       it. This contains "gif" encoded maps and all the
	       descriptions needed to run it. Being based on MERP it
	       can be used with RM.  Torquil Gault
	       <tag@scatha.apana.org.au>

    3372 systems/merp/adventures/merp_ad2.zip
	 [May 21 1995]
	       This is part 2 of a Campaign set in Middle Earth in the
	       Third Age 1640+ around Rhudaur/Cardolan. It has
	       roleplaying/combat and hopefully lots of enjoyment in
	       it. This contains "gif" encoded maps and all the
	       descriptions needed to run it. Being based on MERP it
	       can be used with RM.  Torquil Gault
	       <tag@scatha.apana.org.au>

--link-- systems/merp/herbs.doc
	 [Apr 28 1996]
	       List of Rolemaster and MERP herbs. MS-Word6.0 document.
	       By Jay Stringer <J.Stringer@ens.gu.edu.au>

 --dir-- systems/merp/programs
	 [Apr 1 15:57]
--link-- systems/merp/programs/enc_law.zip
	 [Oct 10 1997]
	       Encounter Law. Basically based on Rolemaster but can be
	       used in all fantasy games. Pascal sources included By
	       Juhani Olkku (cybertum@dp.spt.fi).

  536335 systems/merp/programs/maskpro.zip
	 [May 14 1995]
	       MERS Angriffs- und Spielerkontrolle version 2.0 by
	       Juergen Weiss (sauron@cs.tu-berlin.de).
	       PC/386+, Windows 3.0 program that aids a merp/rolemaster
	       game master in a roleplaying session. This program is in
	       german !
	       Features: Calculation of weapon and magic attack damage,
	       all attack tables included, weapon-,armor- and magic
	       data can be edited and updated, up to 20 characters can
	       be controlled, resistance table, herb table, monster
	       data base editor, weapon editor and critical table
	       editor included, completely mouse controled and a lot
	       more.

     522 systems/merp/programs/mbat.txt
	 [Oct 10 1995]
   84284 systems/merp/programs/mbatcol.zip
	 [Oct 10 1995]
	       Color version of Merp/rolemaster dm aid v 1.6 by Torquil
	       Gault <tag@scatha.apana.org.au>. See mbat.txt for more
	       info.

    9986 systems/merp/programs/mbatdat.zip
	 [Oct 10 1995]
	       Data files for mbatmon and mbatcol. These are the to-hit
	       and cirtical tables.  See mbat.txt for more info.

   68469 systems/merp/programs/mbatmon.zip
	 [Jul 9 1995]
	       Mono version of Merp/rolemaster dm aid v 1.5 by Torquil
	       Gault <tag@scatha.apana.org.au>. See mbat.txt for more
	       info.

--link-- systems/merp/programs/mbatmrp.zip
	 [Mar 26 1996]
	       MERP Combat Program for DOS / Windows or even Unix (with
	       a little recoding).  Includes executable for DOS. Start
	       the program with 'runmerp.bat'.
	       This program is not meant to be the 'be all and end all'
	       of combat programs but to contain enough information and
	       do enough of the processes within a combat to enable the
	       DM to do what they're meant to ... "Make the game
	       enjoyable for all". It is currently targeted more for
	       MERP but the internal structures and processes have all
	       the 'bits' for doing RM.
				       by Torquil Gault
				       <tag@scatha.apana.org.au>

--link-- systems/merp/programs/mbatrms.zip
	 [Mar 26 1996]
	       RMSS Combat Program for DOS / Windows or even Unix (with
	       a little recoding).  Includes executable for DOS. Start
	       the program with 'runrms.bat'.
	       This program is not meant to be the 'be all and end all'
	       of combat programs but to contain enough information and
	       do enough of the processes within a combat to enable the
	       DM to do what they're meant to ... "Make the game
	       enjoyable for all". It is currently targeted more for
	       MERP but the internal structures and processes have all
	       the 'bits' for doing RM.
				       by Torquil Gault
				       <tag@scatha.apana.org.au>

   12294 systems/merp/programs/merpcg.zip
	 [May 15 1995]
	       This is a MERP Character Generator. It handles all of
	       the standard professions and some of the extras. It is
	       MS-DOS based and has been given approval by ICE.

   42324 systems/merp/programs/merpdoc.zip
	 [Oct 10 1995]
	       Some merp documents from tag@scatha.apana.org.au
	       (Torquil Gault).  These are MS-Word for Windows (v2.0)
	       documents. They are for MERP and the zip file contains:
		a new character sheet a complete herb list a spell list
		summary ... effects etc ... all the DM needs to know a
		monster summary list ... all those "standard" monsters
		a rules summary .. all the "basic" rules on one sheet
	       These have been granted permission from ICE ...

 --dir-- systems/play-by-mail
	 [Apr 1 15:57]
   58318 systems/play-by-mail/mepbm_e1.zip
	 [May 2 1995]
	       Middle Earth Play by Mail Combat Calculator Version 1.0
	       written by Holger Eichmann
	       (eichmann@ceres.amp.uni-hannover.de)
	       This is the first beta-version of a program, which helps
	       to calculate the outcome of army battles of the play by
	       mail game Middle Earth PBM. The use of the program
	       requires Windows 3.1.
	       The .zip file contains the .exe file and the sources

 --dir-- systems/pulsar
	 [Apr 1 15:57]
	       Pulsar is a free science fiction RPG in finnish.

  144109 systems/pulsar/pulsar10.arj
	 [Oct 10 1997]
	       Pulsar 1.0 is a free science fiction RPG. It is in
	       finnish.  More information can be got from Antti Arola
	       (antti.arola@lut.fi).

 --dir-- systems/rolemaster
	 [Apr 1 15:56]
	       Rolemaster stuff.

   12025 systems/rolemaster/HERBLIST.TXT
	 [Nov 1 1995]
	       Herblist for rolemaster.

 --dir-- systems/rolemaster/adventures
	 [Apr 1 15:56]
 --dir-- systems/rolemaster/adventures/grand_campaign
	 [Apr 1 15:56]
	       The Grand Campaign is a large campaign for Rolemaster
	       set in the Shadow World setting. It was written by Terry
	       Kevin Amthor. It was initially planned to be released
	       commercially, but that failed for various reasons, and
	       Terry has graciously released it to the public free of
	       charge.
	       The files in the directory are pdf format files of the
	       Grand Campaign. To be able to view these files, you will
	       have to get yourself an adobe acrobat viewer for your
	       platform. These are available free from Adobe for most
	       platforms, you should be able to get to them from
	       Adobe`s homepage. There is also an appetizer file with
	       the first part converted to postscript. If you`re not
	       sure if you want to bother with the pdf files, download
	       it and take a look before you make up your mind.

  224091 systems/rolemaster/adventures/grand_campaign/GC1.pdf
	 [Nov 21 1996]
	       The Grand Campaign, part 1, pdf-format.

 1130442 systems/rolemaster/adventures/grand_campaign/GC1.ps
	 [Nov 21 1996]
	       The Grand Campaign, apprenticer, ps-format.

 1453003 systems/rolemaster/adventures/grand_campaign/GC2.pdf
	 [Nov 21 1996]
	       The Grand Campaign, part 2, pdf-format.

 1067300 systems/rolemaster/adventures/grand_campaign/GC3.pdf
	 [Nov 21 1996]
	       The Grand Campaign, part 3, pdf-format.

 2129481 systems/rolemaster/adventures/grand_campaign/GC4.pdf
	 [Nov 21 1996]
	       The Grand Campaign, part 4, pdf-format.

  643600 systems/rolemaster/adventures/grand_campaign/GC5.pdf
	 [Nov 21 1996]
	       The Grand Campaign, part 5, pdf-format.

  250396 systems/rolemaster/adventures/grand_campaign/GC6.pdf
	 [Nov 21 1996]
	       The Grand Campaign, part 6, pdf-format.

--link-- systems/rolemaster/adventures/merp_ad1.zip
	 [May 21 1995]
	       This is part 1 of a Campaign set in Middle Earth in the
	       Third Age 1640+ around Rhudaur/Cardolan. It has
	       roleplaying/combat and hopefully lots of enjoyment in
	       it. This contains "gif" encoded maps and all the
	       descriptions needed to run it. Being based on MERP it
	       can be used with RM.  Torquil Gault
	       <tag@scatha.apana.org.au>

--link-- systems/rolemaster/adventures/merp_ad2.zip
	 [May 21 1995]
	       This is part 2 of a Campaign set in Middle Earth in the
	       Third Age 1640+ around Rhudaur/Cardolan. It has
	       roleplaying/combat and hopefully lots of enjoyment in
	       it. This contains "gif" encoded maps and all the
	       descriptions needed to run it. Being based on MERP it
	       can be used with RM.  Torquil Gault
	       <tag@scatha.apana.org.au>

 --dir-- systems/rolemaster/characters
	 [Apr 1 15:56]
   14495 systems/rolemaster/characters/rm.rogue.gallery.cavalier.Z
	 [Sep 22 1992]
	       Some rolemaster characters, cavalier, ascii.

    9359 systems/rolemaster/characters/rm.rogue.gallery.dervish.Z
	 [Sep 22 1992]
	       Some rolemaster characters, dervish, ascii.

  121856 systems/rolemaster/herbs.doc
	 [Apr 28 1996]
	       List of Rolemaster and MERP herbs. MS-Word6.0 document.
	       By Jay Stringer <J.Stringer@ens.gu.edu.au>

  347388 systems/rolemaster/houserul.tgz
	 [Jun 25 1998]
	       This is tarred and gzipped version of the House of Rules
	       (http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html)
	       which contains house rules contributed by RM gamers.
	       The topics include magic, spells, combat, damage,
	       healing, movement, skills, attributes, races, training
	       packages, professions, encounters, items, experience
	       awards.
	       The file can be uncompressed with the following
	       commands:
		 gunzip houserul.tgz tar xvf houserul.tar Start by
	       setting your HTML-browser to 'house.of.rules.html'.

   13421 systems/rolemaster/icelst.txt
	 [May 5 1996]
	       This is a complete (I hope !) listing of all ICE
	       products that have been edited since the beginning of
	       the MERP and Rolemaster games.  The entries preceded by
	       a ! are products out of stock and thus pieces of
	       collection. This list was compiled by :
	       Fabrice.Timmermans@Belgium.ATTGIS.COM
	       Update of the ICE product list.  29 April 1996

 --dir-- systems/rolemaster/programs
	 [Apr 1 15:56]
	       Rolemaster related programs. See also Eric Lestrade's <A
	       HREF="http://www.polytechnique.fr/poly/~lestrad/rm2.html">rolemaster
	       character generator</A>.

  108875 systems/rolemaster/programs/AmiGrolem115.lha
	 [Feb 12 1994]
	       GRolem V1.15 for AMIGA, Veli-Matti Sahlberg
	       <vms@error.nullnet.fi> Grolem is computerized character
	       generator for RoleMaster roleplaying game.  With Grolem
	       it is fast and easy to make characters for Rolemaster
	       (and compatible :-) roleplaying games. Currently
	       supported profesions cover RoleMaster boxedset books,
	       Companion I,II,III,IV,V,EC,OC,VI,VII and ARMSC.  Support
	       for about 282 skills and 60 races is included.  See file
	       Grolems.readme for more information.

--link-- systems/rolemaster/programs/CharMan
	 [Aug 13 1996]
	       Rolemaster Character Management program (Windows 95).
	       Veeeerrrrry large and very comprehensive. By Bryan
	       Reynolds, BrReynolds@aol.com. Check out his page at <a
	       href="http://206.103.183.2/bryan/">http://206.103.183.2/bryan/</a>.

     508 systems/rolemaster/programs/GrolemReg.zip
	 [Feb 26 1994]
	       These are the registeration files for PCGRolem and
	       AmigaGrolem.  If you are using AmiGrolem copy the file
	       owner.data to data directory.  If you are using PCGrolem
	       copy the file owner.dat to data directory.

    4242 systems/rolemaster/programs/Grolems.readme
	 [Feb 12 1994]
	       More information about AmiGRolem115.lha and
	       PCGRole112.zip.

    3532 systems/rolemaster/programs/PCGrolem115.readme
	 [Sep 12 1994]
	       More information about PCGRole115.zip.

   88839 systems/rolemaster/programs/PCGrolem115.zip
	 [Sep 12 1994]
	       PCGRolem V1.15 for MSDOS, Veli-Matti Sahlberg
	       <vms@error.nullnet.fi> Grolem is computerized character
	       generator for RoleMaster roleplaying game.  With Grolem
	       it is fast and easy to make characters for Rolemaster
	       (and compatible :-) roleplaying games. Currently
	       supported profesions cover RoleMaster boxedset books,
	       Companion I,II,III,IV,V,EC,OC,VI,VII and ARMSC.  Support
	       for about 282 skills and 60 races is included.  See file
	       PCGrolem115.readme for more information.

  105359 systems/rolemaster/programs/RMCharBuilder0.9.sit.hqx
	 [Nov 2 1995]
	       Rolemaster Standard System Character Generator for Mac.
	       Version 0.9.  Written by URL(Guy Fullerton) =
	       http://www.realm.net/~hedgeboy.  Email address
	       hedgeboy@kagi.com.

 1840104 systems/rolemaster/programs/RMINIT.ZIP
	 [May 5 1996]
	       Combat action tracking program for WIN95 by
	       BrReynolds@aol.com.
	       This program was designed for GM's who are not using the
	       Standard Rolemaster Combat System.  What it does is
	       allows DM's to assign a length of time it takes to
	       complete an action.  Actions like Melee attack,  cast
	       spell,  prep, hex facing change,  movement, and so on.
	       Also it keeps track of what the players minus to
	       movement DB and OB are so when they do attack, move, or
	       have to defend themselve appropriate minus is tracked.
	       It keeps track on how many hits they have and what
	       conditions they have.  A condition could be anything
	       from bleeding to being invisible to being stunned.

  350399 systems/rolemaster/programs/RMSSAPPS.ZIP
	 [Jul 23 1996]
	       Excel spreadsheet tools for Rolemaster Standard System
	       by Joel Lovell (jwlovelx@ibeam.jf.intel.com)
	       tracker.xls:  You type in the die rolls for initiative
	       and select from the pull down menu the actions, and
	       enter the modifiers for the action, and it will
	       calculate the time for that action automatically.  You
	       can have up to 15 characters up at once with each up to
	       three simultaneous actions. This is CEATS II
	       computerized, ala spreadsheet.
	       rmsspc.xls:  This is the definitive "working"
	       spreadsheet for RMSS character creation.
	       rmssnpc.xls:  A one page simple sheet for GM to create a
	       little more detailed npc's with.  It doesn't have the
	       skill worksheets, etc.  You may or may not find it
	       useful, but I use it to work up on the fly a npc's
	       stats, RR's, etc. as needed.

  219962 systems/rolemaster/programs/ROLMAKER.ZIP
	 [May 6 1995]
	       ROLMAKER.ZIP character generation spreadsheet for
	       Rolemaster in Excel 5.0 -format This new version
	       supports 119 RM and SM professions (from Administrator
	       to Wizard), 390 skills, 48 races and it has dialog boxes
	       to make it more user-friendly (it's a Excel 5.0-file
	       with visual basic macros).

  170281 systems/rolemaster/programs/RoleChar.zip
	 [Aug 27 1993]
	       Character generator for Rolemaster by Ted Badiuk
	       <umbadiu0@ccu.umanitoba.ca> Version 0.96a (Demo).

    5172 systems/rolemaster/programs/STATGEN.ZIP
	 [Oct 30 1995]
	       A small Excel 5.0 Spreadsheet that will help in
	       generating temp and pot stats for RMSS. By Matt Barkdull
	       (mattb@dino.gi.alaska.edu).

    9888 systems/rolemaster/programs/citydes.pas
	 [Mar 8 1994]
	       City Design program for Rolemaster by Bent C Dalager
	       <bcd@pvv.unit.no>.  Inspired by the City Design stuff in
	       RMCI(pp 76-78). This program, as is, requires a printer,
	       but the source can easily be modified to print to the
	       screen or to a text file.
	       The program does NOT follow the guidelines for creating
	       <1000 inhabitants cities, i.e. it does NOT check the
	       fractional number of people and treat this as a
	       percentage of one additional soldier/bard/whatever being
	       present.
	       The the system used herein is probably Copyright Iron
	       Crown Enterprises.  The system is snatched from
	       Rolemaster Companion (I), a rules addendum book for the
	       most excellent Rolemaster role playing game.  URL(Bent C
	       Dalager) = http://www.pvv.unit.no/~bcd/meg.html

    8791 systems/rolemaster/programs/citygen.c
	 [Mar 8 1994]
	       City generator (RMCI) in C by Paul Stafford
	       <paul@netcom.com>.

  162781 systems/rolemaster/programs/enc_law.zip
	 [Jun 3 1997]
	       Encounter Law. Basically based on Rolemaster but can be
	       used in all fantasy games. Pascal sources included By
	       Juhani Olkku (cybertum@dp.spt.fi).

--link-- systems/rolemaster/programs/gm310x.zip
	 [Jul 24 1995]
	       GM is a Tool for roleplaying games based on die 100 it
	       is also based on the ICE systems SPACE- und ROLEMASTER.
	       with GM one can create:  characters, dungeons,
	       universes, solarsystems, spaceships, and several not
	       common vehicles.
	       Additionally GM helps at: Personal Combat (SC, NSC,
	       NSC-bank), Space/ Vehiclecombat und Future/Fantasy
	       equipment
	       Included are many Charts (Personal Attacks, Critical
	       Tables, Fumble Tables, Runtime Help Index, Interstellar
	       Attacks, Location of Damage, Vehicle Malfunctions,
	       Random Name/Words, Personal Maneuvers, Repair and
	       Research, Time Line, Universe Distance, Vehicular
	       Criticals, Weapon Statistics).
	       GM is shareware by Paul Greco, manuals and help are
	       availeble at registration (15 $ registering, 20 $ each
	       manual), the latest version is 3.10
	       I'd like to contact with GM-Users.  (Stefan Schiebeler)
	       schiebeler@chemie.uni-hamburg.d400.de

--link-- systems/rolemaster/programs/gmreadme.txt
	 [Jul 24 1995]
	       Readme of gm310x.zip.

    3048 systems/rolemaster/programs/grodemo2.readme
	 [Sep 14 1994]
	       More information about grodemo2.zip.

  146591 systems/rolemaster/programs/grodemo2.zip
	 [Sep 12 1994]
	       Demo of PCGrolem 2.00 for MSDOS, Veli-Matti Sahlberg
	       (vms@error.nullnet.fi).  CRIPPLED. See file
	       grodemo2.readme for more details.

  144280 systems/rolemaster/programs/mbatmrp.zip
	 [Apr 28 1996]
	       MERP Combat Program for DOS / Windows or even Unix (with
	       a little recoding).  Includes executable for DOS. Start
	       the program with 'runmerp.bat'.
	       This program is not meant to be the 'be all and end all'
	       of combat programs but to contain enough information and
	       do enough of the processes within a combat to enable the
	       DM to do what they're meant to ... "Make the game
	       enjoyable for all". It is currently targeted more for
	       MERP but the internal structures and processes have all
	       the 'bits' for doing RM.
				       by Torquil Gault
				       <tag@scatha.apana.org.au>

  203088 systems/rolemaster/programs/mbatrms.zip
	 [Apr 28 1996]
	       RMSS Combat Program for DOS / Windows or even Unix (with
	       a little recoding).  Includes executable for DOS. Start
	       the program with 'runrms.bat'.
	       This program is not meant to be the 'be all and end all'
	       of combat programs but to contain enough information and
	       do enough of the processes within a combat to enable the
	       DM to do what they're meant to ... "Make the game
	       enjoyable for all". It is currently targeted more for
	       MERP but the internal structures and processes have all
	       the 'bits' for doing RM.
				       by Torquil Gault
				       <tag@scatha.apana.org.au>

   52581 systems/rolemaster/programs/nation.tar.gz
	 [Jan 31 1995]
	       A citydesign-tool for Rolemaster(TM). Based on the
	       procedure from Rolemaster Companion I, but heavily
	       modified. Runs in PC.  Tar-file includes sourcefiles and
	       readme.

 1449231 systems/rolemaster/programs/rcms12_1.zip
	 [Mar 19 1997]
	       Rolemaster Character Management System (RCMS) v1.2 by
	       Bruce Gulke (akira@starnetinc.com) for Win95/NT. File 1
	       /3.
	       The RCMS is a 32-bit Windows application that assists in
	       the generation of characters for the Rolemaster Standard
	       System (RMSS). It includes all the professions, races,
	       training packages, and spell lists from the RMSR, Spell
	       Law, Treasure Companion, and Arcane Companion.
	       To install, download the three files (rcms12_1.zip,
	       rcms12_2.zip and rcms12_3.zip) into the same directory,
	       unzip them there, and run SETUP.EXE.

 1496330 systems/rolemaster/programs/rcms12_2.zip
	 [Mar 19 1997]
	       Rolemaster Character Management System (RCMS) v1.2 by
	       Bruce Gulke (akira@starnetinc.com) for Win95/NT. File 2
	       /3.

 1424473 systems/rolemaster/programs/rcms12_3.zip
	 [Mar 19 1997]
	       Rolemaster Character Management System (RCMS) v1.2 by
	       Bruce Gulke (akira@starnetinc.com) for Win95/NT. File 3
	       /3.

    7608 systems/rolemaster/programs/readme.nat
	 [Jan 31 1995]
	       Readme-file for nation-program archieved in
	       nation.tar.gz

    3489 systems/rolemaster/programs/readme.tim
	 [Jan 31 1995]
	       Readme-file for timeline-program archieved in
	       timeline.tar.gz

   17710 systems/rolemaster/programs/rmcombat.zip
	 [Aug 19 1995]
	       PC -utility. Rolemaster Combat Helper. Preliminary
	       version 1.0.

  716661 systems/rolemaster/programs/rmssgen.zip
	 [Dec 21 1996]
	       RMSS Character Management program By Gary Renaud
	       <gary@litronic.com>.  The program will run under Windows
	       3.1, Windows 95, and NT 3.5.  It will PROBABLY work
	       under NT 4.0, but it is untested.
	       The program:
	       * Generates RMSS characters of levels 1 to 255(!).  *
	       Supports all races in RMSR (plus a few more), and all
	       classes and spells
		 in all books published to date.  * Selectable between
	       Talents and Flaws in RMSR and a background system like
	       in
		 RMCI. It does not support Talent Law.  * Adjustable
	       initial stat points (including number of dice).  *
	       Adjustable development point multiplier * Uses US or SI
	       measurements for height and weight * Characters saved in
	       standard Access 2.0 files so GM can hack if needed.  *
	       Characters can be printed, saved as ASCII, or formatted
	       into Word 6.0
		 documents.  * Selectable which skills will print; some
	       can print in boldface * NPC option allows GM to "cheat"
	       by overspending stat or development points,
		 and to reroll backgrounds, talents, flaws.  * Option
	       to modify or ignore the silly 5 lists/level rule.  *
	       Advance-and-Keep allows you (after level 5 or so) to
	       rapidly run an NPC up in
		 levels.  This won't work of course if you limit spells
		 lists/level.  * Context-sensitive help (just press F1)
	       * Generic skills (like 1H Slash) have all the instances
	       (dagger, short
		 sword, ...) that I could think of included, and you
		 can add your own.
	       By modifying the main database (using Access 2.0, the
	       appendix in the manual, and a lot of patience), you can
	       add, delete, or change:
	       * The races.  * The classes.  * The skills.  * The spell
	       lists.  * The training packages.  * Talents, Flaws, and
	       RMCI-style Backgrounds * RRs * Even the Stats
	       You may need to fetch some standard DLL from elsewhere,
	       if you don't already have them.

   92084 systems/rolemaster/programs/role1.zip
	 [Feb 9 1995]
	       Rolemaster(TM) Condensed Combat System (from RM
	       Companion I) -program Written and Compiled by Andrea
	       Puglisi, September 94 Includes most of the basic
	       Critical tables of RM. Runs in PC. FREEWARE.

   10652 systems/rolemaster/programs/timeline.tar.gz
	 [Jan 31 1995]
	       A historical timeline-generator. Based on an event-table
	       from some Rolemaster(TM) Companion. Runs in PC. Tar-file
	       includes sourcefiles and readme.

   73402 systems/rolemaster/programs/warcom.zip
	 [Sep 5 1995]
		    This program was written as a companion to WARLAW,
		    a ROLEMASTER system for large scale fantasy combat
	       from Iron Crown Enterprises.  The program will allow you
	       to resolve large scale combat using an approximation of
	       the ARMS LAW system from IRON CROWN.
		    PC -utility. Shareware. By David Eubanks.

   51866 systems/rolemaster/rmlist.txt.Z
	 [Aug 6 1993]
	       Rolemaster mailing list archive. #1-#16.

 --dir-- systems/rolemaster/sheets
	 [Apr 1 15:56]
   15872 systems/rolemaster/sheets/1pcsum.doc
	 [Mar 6 1996]
	       GM summary sheet for one PC.  MS-Word 6.0 document by
	       Jay Stringer <J.Stringer@ens.gu.edu.au>

   20480 systems/rolemaster/sheets/2pcsum.doc
	 [Mar 5 1996]
	       GM summary sheet for 2 PC:s.  MS-Word 6.0 document by
	       Jay Stringer <J.Stringer@ens.gu.edu.au>

 --dir-- systems/rolemaster/sheets/CharMan
	 [Apr 1 15:56]
	       Rolemaster Character Management program (Windows 95).
	       Veeeerrrrry large and very comprehensive. By Bryan
	       Reynolds, BrReynolds@aol.com. Check out his page at <a
	       href="http://206.103.183.2/bryan/">http://206.103.183.2/bryan/</a>.

 1283490 systems/rolemaster/sheets/CharMan/Rmdisk1.zip
	 [Jul 18 1996]
	       Character management program for Rolemaster part 1/8
	       (Win95).

 1378027 systems/rolemaster/sheets/CharMan/Rmdisk2.zip
	 [Jul 18 1996]
	       Character management program for Rolemaster part 2/8
	       (Win95).

 1376313 systems/rolemaster/sheets/CharMan/Rmdisk3.zip
	 [Jul 18 1996]
	       Character management program for Rolemaster part 3/8
	       (Win95).

 1367819 systems/rolemaster/sheets/CharMan/Rmdisk4.zip
	 [Jul 18 1996]
	       Character management program for Rolemaster part 4/8
	       (Win95).

  713995 systems/rolemaster/sheets/CharMan/Rmdisk5.zip
	 [Jul 18 1996]
	       Character management program for Rolemaster part 5/8
	       (Win95).

 1277063 systems/rolemaster/sheets/CharMan/Rmdisk6.zip
	 [Jul 18 1996]
	       Character management program for Rolemaster part 6/8
	       (Win95).

 1244838 systems/rolemaster/sheets/CharMan/Rmdisk7.zip
	 [Jul 18 1996]
	       Character management program for Rolemaster part 7/8
	       (Win95).

  595440 systems/rolemaster/sheets/CharMan/Rmdisk8.zip
	 [Jul 18 1996]
	       Character management program for Rolemaster part 8/8
	       (Win95).

 --dir-- systems/rolemaster/sheets/CharS
	 [Apr 1 15:56]
	       Character sheets for rolemaster as a Excel spreadsheets
	       from Monfort Family.  This is directory contains all
	       excel-files as separate files.
	       Some or most Option rules that directly effect character
	       sheets from CHL, RMC1-5, Oriental companion and possibly
	       some Spell and Alchemist Companion. Includes skill
	       costs.

  244352 systems/rolemaster/sheets/CharS.XLS.bin
	 [Feb 2 1995]
	       Character sheets for rolemaster as a Excel spreadsheets
	       from Monfort Family.  This is a machintosh self
	       exctracting archive.
	       Some or most Option rules that directly effect character
	       sheets from CHL, RMC1-5, Oriental companion and possibly
	       some Spell and Alchemist Companion. Includes skill
	       costs.

  194048 systems/rolemaster/sheets/CharS/New_Master
	 [May 15 1995]
	       Character sheets for rolemaster as a Excel spreadsheets
	       from Monfort Family.  This is the master character sheet
	       file. Excel 5.0 format.  Should work in windows excel
	       too.

   40761 systems/rolemaster/sheets/CharS/RM_Skill_Costs_Addendum
	 [May 15 1995]
	       Additional skill costs. Excel 4.0 format. Should work in
	       windows excel too.

  700525 systems/rolemaster/sheets/CharS/RM_Skill_Costs_v.9
	 [May 15 1995]
	       Skill costs. Excel 4.0 format. Should work in windows
	       excel too.

     974 systems/rolemaster/sheets/CharS/Read_me.txt
	 [May 15 1995]
	       Readme file.

   18335 systems/rolemaster/sheets/CharSheet.ps
	 [Oct 4 1996]
	       Rolemaster character sheet in PostScript-format.

   13989 systems/rolemaster/sheets/CombatTrack.ps
	 [Oct 4 1996]
	       Combat tracking sheet for Rolemaster in PostScript
	       format.

   19111 systems/rolemaster/sheets/GMCharSheet.ps
	 [Oct 4 1996]
	       Rolemaster character sheet for GM-use in PostScript
	       format.

   17618 systems/rolemaster/sheets/RM2Skills.ps
	 [Oct 4 1996]
	       Rolemaster (2nd edition) skillranks tracking sheet in
	       PostScript format.

  818274 systems/rolemaster/sheets/RMPROT.ZIP
	 [Nov 26 19:03]
	       Rolemaster Character generation sheets by Robert Wenner
	       (wenner@rheinsieg.de)
	       These Excel sheets are used to generate a 2nd edition
	       Rolemaster character record. The main reason for the
	       sheets is to get rid of bookkeeping, browsing through
	       various tables and books, and not to compute everything
	       manual. In some way the sheets work as a character
	       generator, but it is only a basic and very simple
	       approach on character generation, added just for fun.
	       There is no character management, neither for PCs nor
	       NPCs.

--link-- systems/rolemaster/sheets/RMSSAPPS.ZIP
	 [Jul 23 1996]
	       Excel spreadsheet tools for Rolemaster Standard System
	       by Joel Lovell (jwlovelx@ibeam.jf.intel.com)
	       tracker.xls:  You type in the die rolls for initiative
	       and select from the pull down menu the actions, and
	       enter the modifiers for the action, and it will
	       calculate the time for that action automatically.  You
	       can have up to 15 characters up at once with each up to
	       three simultaneous actions. This is CEATS II
	       computerized, ala spreadsheet.
	       rmsspc.xls:  This is the definitive "working"
	       spreadsheet for RMSS character creation.
	       rmssnpc.xls:  A one page simple sheet for GM to create a
	       little more detailed npc's with.  It doesn't have the
	       skill worksheets, etc.  You may or may not find it
	       useful, but I use it to work up on the fly a npc's
	       stats, RR's, etc. as needed.

  288120 systems/rolemaster/sheets/RMSSCG21.ZIP
	 [Jul 31 1996]
	       Character sheet for Rolemaster Standard System. MS-Excel
	       5.0 spreadsheet.  Contains professions, races, skill
	       costs, etc. etc.  Revision 2.1. Assembled by Joel Lovell
	       <jwlovelx@ibeam.jf.intel.com>

  177102 systems/rolemaster/sheets/ROLE_CHA.ZIP
	 [Feb 1 1995]
	       Excel 5 -spreadsheet for Rolemaster character-generation
	       and level-advancing, supports 44 Rolemaster professions
	       up to RMC5 (from Alchemist to Witch), 48 races and 390
	       skills (even Spacemaster skills).

  714574 systems/rolemaster/sheets/Rmprot.zip
	 [Aug 13 1998]
	       Rolemaster Character generation sheets by Robert Wenner
	       (robert.wenner@usa.de) These Excel 7 sheets (may work
	       with Excel 5 and 8 aswell) are used to generate a 2nd
	       edition Rolemaster character record. The main reason for
	       the sheets is to get rid of bookkeeping, browsing
	       through various tables and books, and not to compute
	       everything manual. The sheets work as a character
	       generator and include dialogs for character
	       development.  Rules cover RMC1-RMC7, SUC, OC, AN, SM,
	       SMC1+2, AlC, AC, C+T1+2.  Latest version at
	       http://www.rheinsieg.de/hp/rw/rpg/rmprot.zip

   18826 systems/rolemaster/sheets/SkillCategories.ps
	 [Oct 4 1996]
	       Rolemaster Standard System skill category sheet in
	       PostScript format.

   13887 systems/rolemaster/sheets/SkillRecord.ps
	 [Oct 4 1996]
	       Rolemaster Standard System skill record sheet in
	       PostScript format.

  188288 systems/rolemaster/sheets/cenwulf.zip
	 [Dec 26 1996]
	       RMSS Character sheet for Excel.

  720384 systems/rolemaster/sheets/csheeta.doc
	 [Mar 6 1996]
	       RM2 character sheets for professions: Animist, Archer,
	       Archmage, Assasin, Barbarian, Bard, Bashkar,
	       Beastmaster, Bounty Hunter, Burglar, Cavalier, Cleric,
	       Druid, Duelist, Fighter, Healer, High Warrior Monk, Il
	       lusionist, Lay Healer, Leader, Magician, Mentalist, Monk
	       MS-Word 6.0 document by Jay Stringer
	       <J.Stringer@ens.gu.edu.au>

  530944 systems/rolemaster/sheets/csheetb.doc
	 [Mar 5 1996]
	       RM2 character sheets for professions: Nightblade, Noble
	       Warrior, Paladin, Ranger, Rogue, Runemaster, Sailor,
	       Shaman, Sleuth, Sorcerer, Thief, Trench Fighter,
	       Warlock, Warrior, Warrior Mage, Warrior Monk, Witch
	       MS-Word 6.0 document by Jay Stringer
	       <J.Stringer@ens.gu.edu.au>

   13312 systems/rolemaster/sheets/equip.doc
	 [Mar 6 1996]
	       Equipment sheet.  MS-Word 6.0 document by Jay Stringer
	       <J.Stringer@ens.gu.edu.au>

   17408 systems/rolemaster/sheets/gmsum.doc
	 [Mar 5 1996]
	       Gamemasters PC record sheet.  MS-Word 6.0 document by
	       Jay Stringer <J.Stringer@ens.gu.edu.au>

   84919 systems/rolemaster/sheets/hups-3.12-us-letter.ps
	 [Mar 11 1993]
	       Version 3.12 of rolemaster character sheet of hups-group
	       (Tero Kivinen <kivinen@hut.fi>). Postscript version.  US
	       letter version.  URL(Tero Kivinen) =
	       http://www.cs.hut.fi/~kivinen/

  567248 systems/rolemaster/sheets/hups-3.12.ps
	 [Sep 22 1992]
	       Version 3.12 of rolemaster character sheet of hups-group
	       (Tero Kivinen <kivinen@hut.fi>). Postscript version.  A4
	       version.  URL(Tero Kivinen) =
	       http://www.cs.hut.fi/~kivinen/

   39664 systems/rolemaster/sheets/hups-3.12.xls
	 [Mar 15 1993]
	       Version 3.12 of rolemaster character sheet of hups-group
	       (Tero Kivinen <kivinen@hut.fi>). Microsoft excel raw
	       binary version.  URL(Tero Kivinen) =
	       http://www.cs.hut.fi/~kivinen/

   40192 systems/rolemaster/sheets/hups-3.12.xls.bin
	 [Sep 22 1992]
	       Version 3.12 of rolemaster character sheet of hups-group
	       (Tero Kivinen <kivinen@hut.fi>). Microsoft excel
	       macbinary version.  URL(Tero Kivinen) =
	       http://www.cs.hut.fi/~kivinen/

  242618 systems/rolemaster/sheets/rm.zip
	 [Nov 23 1995]
	       Rolemaster (2nd edition) Character Generation Utility
	       for Excel v5.0 written by Paul Owen
	       (firedrake@cix.compulink.co.uk)

  229408 systems/rolemaster/sheets/rm2template.zip
	 [Nov 21 1996]
	       Character sheet (Excel 7) designed for use with either
	       the Rolemaster (2nd ed.) or Space Master game system, by
	       Branden Pelok (brp@apk.net) (originally by Wolfgang
	       Reichl and associates). Also available from
	       http://junior.apk.net/~brp/rm.html.

  602112 systems/rolemaster/sheets/rmchstv2.zip
	 [Apr 1 15:30]
	       Rolemaster Standard System character making and
	       maintainance sheet, version 2.  An Excel 7.0 workbook.
	       Only contains classes/races/cultures from the Standard
	       Rules; new ones will be added as the author gets his
	       hands on them. Made by Gary Denney
	       (archer@dimensional.com). Also available from Gary's own
	       site: http://www.dimensional.com/~archer/

  208678 systems/rolemaster/sheets/rmss.zip
	 [Jul 27 1995]
	       RoleMaster Standard System character sheets. Lotus 123
	       spreadsheets.

  713354 systems/rolemaster/sheets/rmsschar.zip
	 [Aug 6 1996]
	       This software is FreeWare, although if you use this
	       Character Generator, and like it, I would be happy to
	       receive a postcard from you in the near future. My
	       address is (snail mail):
	       Bj&ouml;rn Asle Taranger Hammerstadsgaten 23 A N-0363
	       Oslo Norway
	       Note: Due to ICE copyright restrictions, I am not
	       allowed to supply descriptions of races, professions,
	       herbs, spells, etc. This information can, however, be
	       inserted by the users of this database, since I have
	       facilitated a memo-field (or more)
	       To use this Character Generator, you need to have MS
	       Access 2.0 installed on your computer. There have been
	       some attempts to use this with MS Access 7.0, but
	       unfortunately there are some conversion problems with
	       this. I am not able to support the conversion to Access
	       7.0, since I do not use Access 7.0 on my computer.  I
	       have made some changes to the tables, so this version
	       (release 2) is not directly compatible with the previous
	       releases. Shouldn't be too difficult to enter the "good
	       old" character into the new database, though.

  155692 systems/rolemaster/sheets/rmsschrs.zip
	 [Aug 16 1995]
	       Rolemaster Standard System character sheets for Windows
	       MS-Word 6.0

  124731 systems/rolemaster/sheets/rmsschst.zip
	 [Sep 24 1996]
	       Rolemaster Standard System character making and
	       maintainance sheet.  An Excel 7.0 workbook. Only
	       contains classes/races/cultures from the Standard Rules;
	       new ones will be added as the author gets his hands on
	       them. Made by Gary Denney (archer@dimensional.com).
	       You people from North America might like to upload this
	       from Gary's own site:
	       http://www.dimensional.com/~archer/ or
	       ftp://ftp.dimensional.com/users/archer/

    6505 systems/rolemaster/sheets/rolemaster.ps.Z
	 [Aug 6 1993]
	       Two page character sheet for rolemaster by Tero Kivinen
	       <kivinen@hut.fi>.  Very small font (print it on A4 and
	       zoom to A3 then you will get usable copy).  URL(Tero
	       Kivinen) = http://www.cs.hut.fi/~kivinen/

    9627 systems/rolemaster/sheets/sheet.ascii.lzh
	 [Aug 6 1993]
	       Ascii character sheets for {role,space}master by Tero
	       Kivinen <kivinen@hut.fi>. Very small font (print it on
	       A4 and zoom to A3 then you will get usable copy).
	       Contains item-sheet, skill-sheet, spell-sheet and one
	       sheet for rolemaster and one sheet for spacemaster
	       (ssheet). Postscript version of rolemastersheet is in
	       rolemaster.ps.Z in this directory.  URL(Tero Kivinen) =
	       http://www.cs.hut.fi/~kivinen/

   15872 systems/rolemaster/sheets/times.doc
	 [Mar 5 1996]
	       GM summary sheet for 2 PC:s. MS-Word document.

   51018 systems/rolemaster/sheets/ul.zip
	 [Jul 27 1995]
	       Character Sheets for RoleMaster Standard System (MS Word
	       6.0)

 --dir-- systems/rolemaster/skills
	 [Apr 1 15:56]
    1119 systems/rolemaster/skills/AGlist
	 [Sep 22 1992]
	       Rolemaster skills that have use AG stat.

      60 systems/rolemaster/skills/COlist
	 [Sep 22 1992]
	       Rolemaster skills that have use CO stat.

     643 systems/rolemaster/skills/EMlist
	 [Sep 22 1992]
	       Rolemaster skills that have use EM stat.

    1170 systems/rolemaster/skills/INlist
	 [Sep 22 1992]
	       Rolemaster skills that have use IN stat.

     777 systems/rolemaster/skills/MElist
	 [Sep 22 1992]
	       Rolemaster skills that have use ME stat.

     607 systems/rolemaster/skills/PRlist
	 [Sep 22 1992]
	       Rolemaster skills that have use PR stat.

     142 systems/rolemaster/skills/QUlist
	 [Sep 22 1992]
	       Rolemaster skills that have use QU stat.

    1433 systems/rolemaster/skills/RElist
	 [Sep 22 1992]
	       Rolemaster skills that have use RE stat.

     866 systems/rolemaster/skills/SDlist
	 [Sep 22 1992]
	       Rolemaster skills that have use SD stat.

     237 systems/rolemaster/skills/STlist
	 [Sep 22 1992]
	       Rolemaster skills that have use ST stat.

   28453 systems/rolemaster/skills/omnidev.txt.gz
	 [Sep 21 1994]
	       A table of skillcosts for Spacemaster(TM) and
	       Rolemaster(TM) professions and skills. Simple
	       ascii-file, easily readable by for example Excel.

    6803 systems/rolemaster/skills/omnilvl.txt.gz
	 [Sep 21 1994]
	       A table of levelbonuses for Spacemaster(TM) and
	       Rolemaster(TM) professions. Simple ascii-file, easily
	       readable by for example Excel.

    9261 systems/rolemaster/skills/simskill.txt
	 [Sep 22 1992]
	       Similar skills table.

    9077 systems/rolemaster/skills/simskillrev.txt
	 [Sep 22 1992]
	       Reversed similar skills table.

    3877 systems/rolemaster/skills/skilllist
	 [Sep 22 1992]
	       All rolemaster skills with stats.

 --dir-- systems/rolemaster/spells
	 [Apr 1 15:56]
   10832 systems/rolemaster/spells/Arms.Realm.magic.Z
	 [Aug 6 1993]
	       Arms Real spell list by  bwr@cbnewsj.cb.att.com
	       (bruce.w.reisman).

  177280 systems/rolemaster/spells/SLAWXLS.ZIP
	 [Jan 5 1996]
	       Rolemaster Spell Law (3rd ed) spells and parameters.
	       MS-Excel 5.0 Spreadsheet.

   13268 systems/rolemaster/spells/alc.Z
	 [Sep 22 1992]
	       Alchemical spells for rolemaster.

   88575 systems/rolemaster/spells/channeli.txt
	 [Jan 5 1996]
	       Rolemaster Spell Law (3rd ed) spells and parameters for
	       channeling realm.

   89631 systems/rolemaster/spells/essence.txt
	 [Jan 5 1996]
	       Rolemaster Spell Law (3rd ed) spells and parameters for
	       mentalism realm.

   89736 systems/rolemaster/spells/mentalis.txt
	 [Jan 5 1996]
	       Rolemaster Spell Law (3rd ed) spells and parameters for
	       essence realm.

   29698 systems/rolemaster/spells/spell.index
	 [Mar 8 1994]
	       Spell list index collected by Timo Alakoski
	       <timo.alakoski@hut.fi>
	       In this spell list index are all spell lists from SL to
	       RMC7 + Spell Users Companion (SUC) + Alchemy Companion
	       (ALCO). Elemental companion (EC) list is from Matthew
	       Moss <mmoss@panix.com>, Oriental Companion (OC) and
	       Space Master (2nd edition) psion lists (PB) are from
	       Reger Burton-West <ubte30e@ucl.ac.uk>.
	       URL(Timo Alakoski) = http://www.hut.fi/~total/

   17707 systems/rolemaster/spells/splaw.zip
	 [Nov 8 1995]
	       Names, levels and types of spells in ICE Spell Law (RMSS
	       edition).  Currently only channeling and essence spells
	       included.  Collected by Torquil Gault
	       <tag@scatha.apana.org.au>

 --dir-- systems/rolemaster/tables
	 [Apr 1 15:56]
   12379 systems/rolemaster/tables/emamid.more.tables.Z
	 [Sep 22 1992]
	       Some more homemade manuever tables by David Emami.
	       Flying, Stargazing, Weather Watching, Contortions, Rope
	       Mastery, Camouflage, Falsification, Stalking, Hiding
	       (Not Being Seen), Use/Remove Poison, Silent Kill,
	       Acting, Disguise, Iai, Trickery.

   13798 systems/rolemaster/tables/emamid.tables.Z
	 [Sep 22 1992]
	       Some homemade manuever tables by David Emami.
	       Stargazing table, Weather Watching, Use/Remove Poison,
	       Camouflage, Falsification, Contortions, Rope Mastery,
	       Perception Manuever Chart, Stalking (Moving Silently),
	       Hiding (Not Being Seen), Silent Kill, Crafting.

   16896 systems/rolemaster/tables/gift.doc
	 [Mar 5 1996]
	       Gift chart (a la RMComp3).  MS-Word 6.0 document by Jay
	       Stringer <J.Stringer@ens.gu.edu.au>

   38912 systems/rolemaster/tables/luck.doc
	 [Mar 5 1996]
	       This luck chart is very tamed down - you have to roll
	       open ended high or low to start to get anything - you
	       don't see the good stuff every day.  MS-Word 6.0
	       document by Jay Stringer <J.Stringer@ens.gu.edu.au>

   29696 systems/rolemaster/tables/spick.doc
	 [Mar 5 1996]
	       Slightly modified stat pick charts to make the mental
	       stats as good as the physical stats (before a mental
	       pick was pretty much crap compared to the good stuff you
	       could get for the physical stats).  MS-Word 6.0 document
	       by Jay Stringer <J.Stringer@ens.gu.edu.au>

 --dir-- systems/shadowrun-II
	 [Apr 1 15:56]
 --dir-- systems/shadowrun-II/nagee
	 [Apr 1 15:56]
	       The Neoanarchists Guide to Everything Else is a
	       collection of articles, archetypes, rules, items,
	       spells, ideas and stories for Shadowrun. It was
	       published in six volumes during the early 1990s. These
	       nine files contain all of the articles in the
	       Neoanarchists Guide to Everything Else volumes I-VI, all
	       combined into one book, with one index. Whenever
	       possible, the rules, spells, arcetypes and other aspects
	       of the book have been updated to Shadowrun: Second
	       Edition. This includes the spell list, which now has
	       page references as well. A couple of articles have also
	       been added to this compilation.  The files are in PDF
	       format and require Adobe Acrobat to view/print (Acrobat
	       Reader is free from http://www.adobe.com). The original
	       NAGEE was edited by Jerry Stratton and Tony Moller. The
	       volumes were compiled by Wordman
	       (http://pobox.com/~wordman).

  251196 systems/shadowrun-II/nagee/1Intro.pdf
	 [Jun 25 1998]
	       Net.book for the Shadowrun RPG. See Readme.txt for more
	       details.

  566663 systems/shadowrun-II/nagee/2Locatn.pdf
	 [Jun 25 1998]
	       Net.book for the Shadowrun RPG. See Readme.txt for more
	       details.

  346200 systems/shadowrun-II/nagee/3Person.pdf
	 [Jun 25 1998]
	       Net.book for the Shadowrun RPG. See Readme.txt for more
	       details.

  373935 systems/shadowrun-II/nagee/4Tech.pdf
	 [Jun 25 1998]
	       Net.book for the Shadowrun RPG. See Readme.txt for more
	       details.

  427433 systems/shadowrun-II/nagee/5Shadows.pdf
	 [Jun 25 1998]
	       Net.book for the Shadowrun RPG. See Readme.txt for more
	       details.

  370150 systems/shadowrun-II/nagee/6Magic.pdf
	 [Jun 25 1998]
	       Net.book for the Shadowrun RPG. See Readme.txt for more
	       details.

  227529 systems/shadowrun-II/nagee/7Entity.pdf
	 [Jun 25 1998]
	       Net.book for the Shadowrun RPG. See Readme.txt for more
	       details.

  322551 systems/shadowrun-II/nagee/8Matrix.pdf
	 [Jun 25 1998]
	       Net.book for the Shadowrun RPG. See Readme.txt for more
	       details.

  259442 systems/shadowrun-II/nagee/9Fiction.pdf
	 [Jun 25 1998]
	       Net.book for the Shadowrun RPG. See Readme.txt for more
	       details.

    2345 systems/shadowrun-II/nagee/Readme.txt
	 [Jun 25 1998]
	       Net.book for the Shadowrun RPG. See Readme.txt for more
	       details.

 --dir-- systems/shadowrun-II/programs
	 [Apr 1 15:56]
 1060851 systems/shadowrun-II/programs/ShRunIDE.zip
	 [Apr 1 15:52]
	       This is a 0.8 beta of a Shadowrun Script IDE, in German,
	       a tool to create and emulate Shadowrun Adventures, a
	       Master tool to control NSC's. It's a WIN95 program. By
	       Urs Zeidler (stu38546@mail.uni-kiel.d400.de).

 3261383 systems/shadowrun-II/programs/cybdemo-2.7.zip
	 [Apr 6 1998]
	       The Cyberspace/Matrix program package for Shadowrun (TM)
	       let's your decker run through a 3D DOOM (TM) like
	       environment preserving all the rules from VR 1.0 and SR
	       2.01 (not VR 2.0!!).  It's a blast! Read the users'
	       comments on my WWW-pages :-)
	       New at this release (2.7):  * Different Reality (New
	       images for military grids) * A lot of features I canīt
	       mention here.
	       Newest infos on WWW-pages (including screenshots):
	       http://www.geocities.com/TimesSquare/5245/

 3268747 systems/shadowrun-II/programs/cybdemo-2.7_german.zip
	 [Apr 6 1998]
	       The Cyberspace/Matrix program package (german version)
	       for Shadowrun (TM) lets your decker run through a 3D
	       DOOM (TM) like environment preserving all the rules from
	       VR 1.0 and SR 2.01 (not VR 2.0!!).  It's a blast! Read
	       the users' comments on my WWW-pages :-)
	       New at this release (2.7):  * Different Reality (New
	       images for military grids) * A lot of features I canīt
	       mention here.
	       Newest infos on WWW-pages (including screenshots):
	       http://www.geocities.com/TimesSquare/5245/

 --dir-- systems/shadowrun-II/programs/cyberspace-2.00
	 [Apr 1 15:56]
	       Cyberspace Matrix Program for Shadowrun version 2.00.
	       This is old version. New version is 2.2!

    2650 systems/shadowrun-II/programs/cyberspace-2.00/INSTALL
	 [Dec 23 1996]
	       This file  describes installation/deinstallation &
	       problems for the cyberspace/matrix program for
	       Shadowrun(TM). Version 2.00.

   13319 systems/shadowrun-II/programs/cyberspace-2.00/cyberspace-2.00.readme
	 [Dec 23 1996]
	       Program descrption and FAQ for cyberspace 2.0.

  447243 systems/shadowrun-II/programs/cyberspace-2.00/cybhelp.zip
	 [Dec 23 1996]
	       English Windows Help Manual for cyberspace-2.0.

  823633 systems/shadowrun-II/programs/cyberspace-2.00/cybmain-2.00.zip
	 [Dec 23 1996]
	       Main programs and data for cyberspace-2.0.

  454437 systems/shadowrun-II/programs/cyberspace-2.00/german_cybhelp.zip
	 [Dec 23 1996]
	       Windows Help Manual in german for cyberspace-2.0.
	       Rename to cybhelp.zip wenn Du die Anleitung in deutsch
	       lesen m&ouml;chtest.

  565807 systems/shadowrun-II/programs/cyberspace-2.00/images1.zip
	 [Dec 23 1996]
	       Matrix node images, needed for installation of
	       cyberspace-2.0.

  251047 systems/shadowrun-II/programs/cyberspace-2.00/images2.zip
	 [Dec 23 1996]
	       ICE images, needed for installation of cyberspace-2.0.

   42670 systems/shadowrun-II/programs/cyberspace-2.00/sounds1.zip
	 [Dec 23 1996]
	       Matrix/ICE Sounds, needed for installation of
	       cyberspace-2.0.

 --dir-- systems/shadowrun-II/programs/cyberspace-2.2
	 [Apr 1 15:56]
	       <HTML> <HEAD> <TITLE>Cyberspace Matrix Program for
	       Shadowrun</TITLE> </HEAD> <BODY> <center> <H1>Cyberspace
	       Program for Shadowrun Version 2.2</H1> <H3>Version 2.2
	       is out with real time decking and login time
	       display!</H3> </center> <HR> This version follows the
	       rules of SR 2.01 and VR 1.0! VR 2.0 is currently not
	       supported, because it is totally different and not that
	       interesting to play on a computer.  <HR> <UL> <H3>Hoi
	       Decker!</H3> <UL> <LI>Enjoy the Matrix in a DOOM (TM)
	       like environment, preserving all SR-rules.  <LI>No more
	       boring Matrix grid descriptions from your GM!  <LI>See
	       the Matrix from <em>inside</em> in 3D, a view you have
	       ever dreamed about.  <LI>See and hear the ICE. However
	       be aware of <em>Trace and Burn</em> or <em>Tar Pit</em>
	       ICE. See e.g. <b>Scramble as snake</b> and <b>Probe as
	       Sherlock Holmes</b> (over 70 ICE images).  <LI>Use your
	       <em>satellite uplink</em>, cruise through the satellite
	       network of Tessier Ashpool, if you dare.  <LI>Use your
	       <em>Reality filter</em> or a <em>pure cybernetic
	       link</em>, if you are lucky to have one.  <LI>You may
	       even create your own images for the nodes and the ICE
	       display!  <LI>The cartographer shows the map of visited
	       already nodes.  </UL> <P> <H3>Hoi Gamemaster!</H3> <UL>
	       <LI>Stop boring most of your players with long Matrix
	       Run playtime.  <LI>Let the decker fiddle around with
	       your <em>challenging</em> Matrix, while you occupy your
	       other players.  <LI>And use the <em>Matrix Construction
	       Set</em> to create challenging networks by simple point
	       and click, without knowing many of the rules in detail!
	       </UL> <P> If you have problems with downloading, try
	       none business hours (17:00-7:00 UT) or try ftp'ing
	       manually. In worst cases contact the author
	       URL(icetoaster@geocities.com) =
	       mailto:icetoaster@geocities.com.  He speaks english and
	       german.  <P>
	       <H3>Have a look at some screen shots (of older version)
	       here:</H3> <A
	       HREF="http://www.geocities.com/TimesSquare/5245/">
	       http://www.geocities.com/TimesSquare/5245/</A> <p> <IMG
	       SRC="http://ftp.funet.fi/pub/doc/games/roleplay/systems/shadowrun-II/programs/cyberspace-2.2/anim4.gif">
	       <IMG
	       SRC="http://ftp.funet.fi/pub/doc/games/roleplay/systems/shadowrun-II/programs/cyberspace-2.2/anim5.gif">
	       </BODY> </HTML>

    4722 systems/shadowrun-II/programs/cyberspace-2.2/INSTALL.TXT
	 [Apr 22 1997]
	       Installation and (de-) guidelines.

    4966 systems/shadowrun-II/programs/cyberspace-2.2/ORDER.TXT
	 [Apr 22 1997]
	       Instructions for registration.

   11789 systems/shadowrun-II/programs/cyberspace-2.2/README.TXT
	 [Apr 22 1997]
	       Program description and FAQ.

   38734 systems/shadowrun-II/programs/cyberspace-2.2/anim4.gif
	 [Apr 22 1997]
	       Animated GIF which is for fun only, not neccessary.

   35036 systems/shadowrun-II/programs/cyberspace-2.2/anim5.gif
	 [Apr 22 1997]
	       Animated GIF which is for fun only, not neccessary.

  447243 systems/shadowrun-II/programs/cyberspace-2.2/cybhelp.zip
	 [Apr 22 1997]
	       English Windows Help Manual for cyberspace-2.2.

  454437 systems/shadowrun-II/programs/cyberspace-2.2/cybhelp_german.zip
	 [Apr 22 1997]
	       German Windows Help rename to cybhelp.zip wenn Du die
	       Anleitung in deutsch lesen m&ouml;chtest.

  828701 systems/shadowrun-II/programs/cyberspace-2.2/cybmain-2.2.zip
	 [Apr 22 1997]
	       Main programs and data.

  565807 systems/shadowrun-II/programs/cyberspace-2.2/images1.zip
	 [Apr 22 1997]
	       Matrix node images, needed for installation of
	       cyberspace-2.2.

  251047 systems/shadowrun-II/programs/cyberspace-2.2/images2.zip
	 [Apr 22 1997]
	       ICE images, needed for installation of cyberspace-2.2.

   42670 systems/shadowrun-II/programs/cyberspace-2.2/sounds1.zip
	 [Apr 22 1997]
	       Matrix/ICE Sounds, needed for installation of
	       cyberspace-2.2.

 --dir-- systems/shadowrun-II/sheets
	 [Apr 1 15:56]
 --dir-- systems/shadowrun-II/sheets/Wordman
	 [Apr 1 15:56]
	       DESCRIPTION:
	       Shadowrun 2nd ed character sheets
	       FILES:
		Front.Z, Rigger.Z, Samurai.Z, Magician.Z, Decker.Z
	       DOC:
	       These are new character sheets for FASA's Shadowrun 2nd
	       edition role-playing game. These are way better than the
	       ones provided in the rule books, and they look cooler,
	       too! And they are also somewhat compatible with the
	       first edition, although they are really for the 2nd ed.
	       You are supposed to have one Front sheet for every
	       character, since it contains data about skills &
	       attributes and one secondary sheet according to your
	       type. (Samurai contains a lot of room for cyber/bioware,
	       Magician has room for spells, etc.)
	       These are in pure PostScript form, so you should be able
	       to print them on any PS-capable printer.
	       These sheets were made by Lester Ward,
	       ward1@husc8.harvard.edu, I believe. Thanks, Lester!

  150622 systems/shadowrun-II/sheets/Wordman/Decker.ps
	 [Mar 26 1993]
	       Character sheet for FASA's Shadowrun 2nd edition
	       role-playing game. See Decker.ps for details.

  158335 systems/shadowrun-II/sheets/Wordman/Front.ps
	 [Mar 26 1993]
	       Character sheet for FASA's Shadowrun 2nd edition
	       role-playing game. See Decker.ps for details.

  151512 systems/shadowrun-II/sheets/Wordman/Magician.ps
	 [Mar 26 1993]
	       Character sheet for FASA's Shadowrun 2nd edition
	       role-playing game. See Decker.ps for details.

  157140 systems/shadowrun-II/sheets/Wordman/Rigger.ps
	 [Mar 26 1993]
	       Character sheet for FASA's Shadowrun 2nd edition
	       role-playing game. These are way better than the ones
	       provided in the rule books, and they look cooler, too!
	       And they are also somewhat compatible with the first
	       edition, although they are really for the 2nd ed. You
	       are supposed to have one Front sheet for every
	       character, since it contains data about skills &
	       attributes and one secondary sheet according to your
	       type. (Samurai contains a lot of room for cyber/bioware,
	       Magician has room for spells, etc.).  Newer versions in
	       the file SRShts22.pdf. http://pobox.com/~wordman

   77449 systems/shadowrun-II/sheets/Wordman/SRShts22.pdf
	 [Jun 25 1998]
	       Shadowrun 2nd Edition character sheets in PDF format
	       (requires Adobe Acrobat 3.0 Reader or better, available
	       free from http://www.adobe.com).  There are three
	       different front sheets and ten different backs. Each
	       back is customized for a different type of character.
	       The current types are:  cybered magician, magician,
	       mage/decker, rigger, rigger/decker, samurai, mercenary,
	       gadgeteer, physical adept, physical mage and otaku. The
	       front sheets differ in the relative amount of space
	       given for weapons vs.  contacts. The intent is to mix
	       one front sheet with one back for a single, full sheet.
	       I've been told by several people that these are the best
	       sheets they've seen. They've also been called "a modern
	       classic".  Sheets are free, authored by me
	       (http://pobox.com/~wordman)

  149243 systems/shadowrun-II/sheets/Wordman/Samurai.ps
	 [Mar 26 1993]
	       Character sheet for FASA's Shadowrun 2nd edition
	       role-playing game. See Decker.ps for details.

    6482 systems/shadowrun-II/sheets/ghostsheets
	 [Aug 24 1994]
	       These are simple, ASCII character sheets for
	       ShadowRun-II made by Ghost Rider
	       <paulette_solomon@bull.cc.usm.edu>. There is one generic
	       sheet for all, with a front- and a back side.

 1428043 systems/shadowrun-II/sheets/marcucci.ps
	 [Aug 24 1994]
	       These are new Shadowrun-II charactersheets by Paolo
	       Marcucci (marcucci@oat.ts.astro.it).  They contain one
	       common front page and different back pages for different
	       style characters. They are in PostScript format, so you
	       can print them out on any PS-printer.

    9355 systems/shadowrun-II/skillweb.tex
	 [May 5 1993]
	       Skillweb of Shadowrun II in LaTeX-format.
	       Version 1.2, for DIN A4 paper. I included all changes
	       which are mentioned in the Shadowrun II errata, I've
	       found in my brandnew gamemaster screen.
	       This source is brought to you by Juergen Kirsch
	       kirsch@rhea.informatik.uni-bonn.de

  824057 systems/shadowrun-II/srmcp.zip
	 [May 14 1995]
	       Shadowrun Master Control Program version 1.0 by Juergen
	       Weiss (sauron@cs.tu-berlin.de).
	       PC/386+, Windows 3.0 program that aids a Shadowrun game
	       master in a roleplaying session. This program is in
	       german!
	       Features: Calculation of weapon and magic attack damage,
	       calculation of grenade and rocket explosions,
	       weapon-,armor- and magic data can be edited and updated,
	       up to 15 characters can be controlled, completely mouse
	       controled and all resolutions.

    4764 systems/shadowrun-II/srrolls
	 [May 5 1993]
	       Probability chart for Shadowrun, giving the average
	       number of successes that will roll when rolling the
	       specified number of dice with a given Target Number.

 --dir-- systems/spacemaster
	 [Apr 1 15:56]
	       Spacemaster stuff.

 --dir-- systems/spacemaster/programs
	 [Apr 1 15:56]
  696597 systems/spacemaster/programs/gm310x.zip
	 [Jul 11 1995]
	       GM is a Tool for roleplaying games based on die 100 it
	       is also based on the ICE systems SPACE- und ROLEMASTER.
	       with GM one can create:  characters, dungeons,
	       universes, solarsystems, spaceships, and several not
	       common vehicles.
	       Additionally GM helps at: Personal Combat (SC, NSC,
	       NSC-bank), Space/ Vehiclecombat und Future/Fantasy
	       equipment
	       Included are many Charts (Personal Attacks, Critical
	       Tables, Fumble Tables, Runtime Help Index, Interstellar
	       Attacks, Location of Damage, Vehicle Malfunctions,
	       Random Name/Words, Personal Maneuvers, Repair and
	       Research, Time Line, Universe Distance, Vehicular
	       Criticals, Weapon Statistics).
	       GM is shareware by Paul Greco, manuals and help are
	       availeble at registration (15 $ registering, 20 $ each
	       manual), the latest version is 3.10
	       I'd like to contact with GM-Users.  (Stefan Schiebeler)
	       schiebeler@chemie.uni-hamburg.d400.de

   24150 systems/spacemaster/programs/gmreadme.txt
	 [Jun 11 1995]
	       Readme of gm310x.zip.

 --dir-- systems/spacemaster/sheets
	 [Apr 1 15:56]
--link-- systems/spacemaster/sheets/ROLE_CHA.ZIP
	 [Jul 24 1995]
	       Excel 5 -spreadsheet for Rolemaster character-generation
	       and level-advancing, supports 44 Rolemaster professions
	       up to RMC5 (from Alchemist to Witch), 48 races and 390
	       skills (even Spacemaster skills).

 --dir-- systems/spacemaster/tables
	 [Apr 1 15:56]
	       Varios tables etc.

   85200 systems/spacemaster/tables/critical.doc
	 [Apr 21 1994]
	       This file will give you some info on critical.doc and
	       fusion.gun files.  Both files are written with Word for
	       Windows version 2.0c (HPII Laser printer), so it would
	       be much easier to edit and print with Word for Windows
	       than any other text processing program.
	       Critical.doc file contains alternative critical strike
	       tables for 6 most used criticals in Spacemaster (Heat,
	       Impact, Internal Disruption, Plasma, Puncture and
	       Shrapnel). The Plasma critical (taken from Rolemaster)
	       is used with Fusion Guns (Fusion Gun attack table is in
	       fusion.gun file), Plasma critical may also be used also
	       with Plasma Repeators. Critical.doc file contains also
	       armor penalties chart. It contains alternative armor
	       penalties, masses, costs for each body part (armor which
	       covers the whole body contains chest armor, 4 leg armors
	       and 4 arm armors).
	       The usage of alternative critical tables:  First you
	       roll on Random Body Hit Location chart. If foe wears
	       armor in the attack location use normal DB, if not use
	       DB without possible armor bonuses. Then make your attack
	       against opponent, check the result in attack table with
	       the armor on attack area (if no armor in attack area use
	       AT 1).  Then roll critical on alternative critical
	       tables.
	       Note 1: A critical 0 to roll, B critical +10 to roll, C
	       critical +20 to roll, D critical +30 to roll, E critical
	       +40 to roll.
	       Author: Keijo T Lehtosaari <lehtosaa@cc.helsinki.fi>.

   19535 systems/spacemaster/tables/fusion.gun
	 [Apr 21 1994]
	       This file will give you some info on critical.doc and
	       fusion.gun files.  Both files are written with Word for
	       Windows version 2.0c (HPII Laser printer), so it would
	       be much easier to edit and print with Word for Windows
	       than any other text processing program.
	       The fusion.gun contains 2 new attack tables, Fusion Gun
	       Attack Table and Extra Heavy Flamer Attack Table. Fusion
	       Guns are new, powerful version from Blasters (Fusion Gun
	       mass is 3x mass of Blasters and Fusion Gun cost is 7x
	       cost of Blasters). Extra Heavy Flamer is heavier version
	       from Heavy Flamer (cost and mass is 1.5x Heavy Flamer
	       mass and cost).
	       Author: Keijo T Lehtosaari <lehtosaa@cc.helsinki.fi>.

 --dir-- texts
	 [Apr 1 15:57]
	       All kind of texts about roleplaying.

   29829 texts/BB_RULES.Z
	 [Aug 6 1993]
	       BBrules (Darrel Randahl <an395_randah@hg.uleth.ca>) REIJ
	       Indomina Football League (RIFL) and the Great Races of
	       University Blood*Bowl League (GRUB) presents their
	       interpretation of the often controversial and "guess
	       what to do" rules of BLOOD*BOWL.

   17484 texts/GW.map.generator
	 [Jul 19 1993]
	       A map generator for GW. by Dakin Burdick
	       <Burdickd@gold.ucs.indiana.edu> Feel free to make
	       copies.

   11660 texts/GamingFTP
	 [Jun 7 1994]
	       Name: Gaming FTP Listing
	       Description: The most up-to-date list of Gaming-related
	       sites available.
	       Author: Theresa Verity (tverity@castaway.cc.uwf.edu)
	       Date: 06 June 1994
	       Note: I will in the U.S. Navy soon (after Aug 1994), and
	       may not have access to this account afterwards.  If you
	       wish to keep this list current PLEASE keep at least my
	       name (if not my old InterNet address) somewhere on the
	       document as original creator.  Thanks...

 --dir-- texts/Runecults
	 [Apr 1 15:57]
	       Some new cults for RuneQuest.

    5318 texts/Runecults/Eleskar.cult.Z
	 [Oct 21 1991]
    5387 texts/Runecults/Misarde.cult.Z
	 [Oct 21 1991]
    5556 texts/Runecults/Naguhl.cult.Z
	 [Oct 21 1991]
    4022 texts/Runecults/Soul_Eater.cult.Z
	 [Oct 21 1991]
  125484 texts/Thom_Monster_Manual.txt
	 [Sep 24 1993]
	       List of monsters for AD&D, as a supplement to the
	       Net_Monster_Manual and Net_Monstrius_Compendium, by
	       Thomas Weigel <NSBOS0340@NSULA.EDU>. Freely
	       distributable, but not public domain.

   72377 texts/aseiden-nimia-suomeksi.txt
	 [Jan 25 1994]
	       Varios weapon names in Finnish.

 --dir-- texts/avalon
	 [Apr 1 15:57]
	       A small archive for mailing list articles and maps for a
	       private PBM role-strategy-diplomacy campaign.  The maps
	       are from a half-fictious region of south-western
	       England.  WARNING: In Finnish and comprehensible for
	       insiders only.
							-
							magi@funic.funet.fi

     259 texts/avalon/.index.header
	 [Jan 11 1993]
     638 texts/avalon/00INDEX
	 [Sep 4 1993]
 --dir-- texts/avalon/alueet
	 [Apr 1 15:57]
     919 texts/avalon/alueet/Barnstaple.dsc
	 [Apr 23 1993]
    3028 texts/avalon/alueet/Bridgewater.dsc
	 [Apr 26 1993]
    6710 texts/avalon/alueet/Bridgewater2.tenantit
	 [Apr 23 1993]
    2160 texts/avalon/alueet/Dunster.dsc
	 [Apr 23 1993]
    2926 texts/avalon/alueet/Dunster2.tenantit
	 [Apr 23 1993]
    1675 texts/avalon/alueet/Northam.dsc
	 [Apr 23 1993]
    3466 texts/avalon/alueet/Northam2.tenantit
	 [Apr 23 1993]
    1722 texts/avalon/alueet/Taunton.dsc
	 [Apr 23 1993]
    4723 texts/avalon/alueet/Taunton2.tenantit
	 [Apr 23 1993]
    2003 texts/avalon/alueet/Tiverton.dsc
	 [Apr 23 1993]
    4160 texts/avalon/alueet/Tiverton2.tenantit
	 [Apr 23 1993]
 --dir-- texts/avalon/kartat
	 [Apr 1 15:57]
     476 texts/avalon/kartat/00INDEX
	 [Apr 23 1993]
     419 texts/avalon/kartat/00INDEX.backup
	 [Apr 23 1993]
  170139 texts/avalon/kartat/engl.gif
	 [Jan 3 1993]
	       The base map, almost directly from the scanner. This
	       will propably never change. Southwest England, from
	       Barnstaple to Bridgewater.

   58422 texts/avalon/kartat/poliit1.gif
	 [Apr 23 1993]
	       The political map. About 1700x1300 pixels (B/W).

 --dir-- texts/avalon/muut-alueet
	 [Apr 1 15:57]
    2138 texts/avalon/muut-alueet/Burnham.dsc
	 [Apr 5 1993]
    1302 texts/avalon/muut-alueet/DeClare.suku
	 [Apr 5 1993]
    1711 texts/avalon/muut-alueet/Devon.dsc
	 [Apr 5 1993]
    1800 texts/avalon/muut-alueet/Exeter.piispa
	 [Apr 5 1993]
    1175 texts/avalon/muut-alueet/Gisors.dsc
	 [Apr 5 1993]
    4384 texts/avalon/muut-alueet/HenryII.king
	 [Apr 5 1993]
    1404 texts/avalon/muut-alueet/Wells.piispa
	 [Apr 5 1993]
    1407 texts/avalon/muut-alueet/Wigan.dsc
	 [Apr 5 1993]
    1318 texts/avalon/muut-alueet/Winchester.piispa
	 [Apr 5 1993]
    1976 texts/avalon/muut-alueet/henkiloita1
	 [Apr 5 1993]
    1485 texts/avalon/muut-alueet/henkiloita2
	 [Apr 5 1993]
    4746 texts/avalon/muut-alueet/muut-alueet
	 [Jan 11 1993]
 --dir-- texts/avalon/uutisia
	 [Apr 1 15:57]
 --dir-- texts/avalon/yleista
	 [Apr 1 15:57]
     487 texts/avalon/yleista/00INDEX
	 [Apr 23 1993]
    2754 texts/avalon/yleista/farm-sopimus.txt
	 [Jan 11 1993]
    8734 texts/avalon/yleista/feudal.txt
	 [Jan 11 1993]
    3511 texts/avalon/yleista/hintoja
	 [Mar 11 1993]
    3909 texts/avalon/yleista/info1.4
	 [Apr 5 1993]
    1387 texts/avalon/yleista/kaynnistyminen
	 [May 7 1993]
    2092 texts/avalon/yleista/paroneista.txt
	 [Jan 11 1993]
    2595 texts/avalon/yleista/talous
	 [May 7 1993]
    1263 texts/avalon/yleista/tuotot
	 [Mar 11 1993]
    1326 texts/avalon/yleista/tyo+ritarit
	 [May 7 1993]
    1199 texts/avalon/yleista/viestit
	 [Jan 11 1993]
	       Infoviesti postilistan k{yt|st{

    1673 texts/avalon/yleista/yleista.txt
	 [Jan 11 1993]
   48172 texts/battletex.tar.Z
	 [May 26 1991]
	       Some extra stuff & corrections for MechWarrior?

 --dir-- texts/city-design
	 [Apr 1 15:57]
	       City design project.

    1178 texts/city-design/areas.txt
	 [Feb 19 1995]
	       Areas in the citydesign-project and the persons
	       responsible.

  125516 texts/city-design/city.zip
	 [Feb 17 1995]
	       city.zip contains all relevant information about the
	       Citydesign-project (just about all information in fact)
	       It includes a directory structure as follows:
	       info/<BR>
		writers.txt             people in the project<BR>
			coord.txt               list of areas and thier
			coordinators<BR> areas.txt               list
			of things being done and who by<BR>
			ideas.txt               ideas of things to
			do<BR> detail.txt              outline of
			detail levels<BR> city1.txt               the
		first sketch of the city<BR> city2.txt
		latest sketch<BR> building/<BR>
		plans/bp001.drw         sample plans (Designer
		files)<BR> plans/citadel.drw       -""-<BR>
		       text/bt001.txt           sample narrative for
		       bp001.drw<BR> groups/<BR>
		group.txt               blank form for submitting ideas
		for
					what you want to do<BR>
			redcape.txt             example form of
			above<BR>
	       guide/<BR>
		building.txt            guide to writing narrative for
		buildings<BR<
			plans.txt               guide to drawing
			building plans<BR>
	       people/<BR>
		k-mar.txt               sample description of Kantora
		Mar
					(low detail level)<BR>
	       email/<BR>
		city.txt                the *original* suggestion<BR>
		city2.txt               first call for contributors<BR>
		m1-25.txt               mails regarding the project<BR>
		m26-50.txt              -""- <BR>
		m51-60.txt              -""-<BR>
		m51-75.txt              -""-<BR>
		m76-97.txt              -""-<BR>
		update1.txt             update 1 to the sketch of the
		city<BR> update2.txt             update 2<BR>
		update3.txt             update 3<BR>
		houses.txt              suggestion for building
		presentation format<BR> numbers.txt
		original numbers from the RMC1
					citygenerator for a town of
					25000 people<BR>

    6680 texts/city-design/city1.txt
	 [Feb 8 1995]
	       The first rough sketch of the citydesign -project.

  386318 texts/city-design/citydes.tar.gz
	 [Jan 4 1996]
	       A gnuzipped tar-archive of the URL(Citydesign Web-page)
	       = http://www.funet.fi/~vesanto/citydes/citydes.html.
	       It's all there.

    1447 texts/city-design/ideas.txt
	 [Feb 8 1995]
	       Ideas for the writers and contributors of the citydesign
	       -project.

    3820 texts/city-design/newcity.gif
	 [Mar 19 1995]
	       The city map. Newest version. [Mar 19 1995]

   13416 texts/city-design/newcity2.gif
	 [Jun 30 1995]
	       New map for the City-design system. It have more of the
	       area around the city.

    1809 texts/city-design/numbers.txt
	 [Feb 8 1995]
	       The initial numbers for the city of the
	       citydesign-project.

    1287 texts/city-design/writers.txt
	 [Feb 19 1995]
	       The participants of the citydesign-project.

--link-- texts/cityspac.xls
	 [Feb 22 1996]
	       CitySpace is based in part on the doctoral thesis of Ed
	       Stephan on polulations and area. The URL of this
	       document is:
		     http://www.wwu.edu/~stephan/Book/contents.html
	       This Excel-4.0 worksheet is an attempt to back-calculate
	       the formulas in order to provide a tool for generating
	       useful guides for city sizes.
	       Burton_Choinski@mail.stil.scitex.com

  170649 texts/debate03.zip
	 [Mar 3 1995]
	       A half-finished compilation of the tsr/copyright
	       debate.

   73655 texts/divlantia.lzh
	 [Oct 23 1990]
	       Magus Divlantia, an alternate magic system for AD&D by
	       Jim Vassilakos.

--link-- texts/empire.xls
	 [Feb 22 1996]
	       The Kingdom Calculator is an Excel-4.0 tool to generate
	       a rough, "it feels about right" guestimate about the
	       population of a region based on the amount of land area
	       it occupies. Its basically based on work of Ed Stephan
	       on populations and area.  Very interesting reading.  The
	       URL of this document is:
		  http://www.wwu.edu/~stephan/Book/contents.html
	       Burton_Choinski@mail.stil.scitex.com

  162546 texts/eph11.zip
	 [Feb 22 1996]
	       Kuuluisa EPH-arkisto, yksi PJ:n paras tavara ja
	       vanhuuden turva. Versio 1.1.  Taysi versio, sisaltaa
	       selailuohjelman ja kaikki hahmonkuvaukset.  Lajapain
	       hyvinkuvailtuja, persoonallisia hahmoja valmiina
	       kaytettavaksi kaikkiin yleisinpiin roolipeleihin.

  106388 texts/eph11asc.zip
	 [Feb 22 1996]
	       Kuuluisa  EPH-arkisto,  yksi  PJ:n paras tavara ja
	       vanhuuden turva. versio 1.1.  ASCII-versio,  sisaltaa
	       pelkat  hahmonkuvaukset ascii-tekstina.  Lajapain
	       hyvinkuvailtuja, persoonallisia hahmoja valmiina
	       kaytettavaksi kaikkiin yleisimpiin roolipeleihin.

   19287 texts/famibusi.zip
	 [Mar 1 1996]
	       Family business by Martin Rundkvist.  A role-playing
	       scenario for any rule system, set in the Gondorian
	       province of Lamedon in J.R.R. Tolkien's Middle-earth.
	       Also available at
	       URL(http://www.algonet.se/~arador/famibusi.html) =
	       http://www.algonet.se/~arador/famibusi.html

 --dir-- texts/gondolin
	 [Apr 1 15:57]
	       Roleplaying mailinglist archive. Mostly in finnish.

  232556 texts/gondolin/mailing-list
	 [Jan 25 1995]
   59438 texts/gurps_magic.lzh
	 [May 14 1991]
	       This is release 1.0 of a spell list system for GURPS, a
	       variant magic system.  The document won't make much
	       sense without the GURPS Basic Set (third edition) and
	       GURPS Magic (second edition, but the first edition could
	       be used in a pinch.) Stephan Zielinski
	       <stephan@lurnix.com>.

  245766 texts/herbguid.txt
	 [Feb 28 1997]
	       THE GUIDE TO HERBS FOR RPGs, 5th Edition, By Shaun
	       Hately.

--link-- texts/ice.lst
	 [Mar 25 1995]
   23525 texts/law.doc
	 [May 4 1994]
	       Law system to be used in almost any rpg system.
	       Word from the author: This system is based on a law
	       system presented in one of the Shadow World modules. I
	       have made heavy alterations to original rules and I also
	       have heavily expanded the old system which only handled
	       crimes of theft, murder and assault + few minor offences
	       like perjury, disturbing peace (and even those it
	       handled very badly).  So 95 % of the rules are of my own
	       design and have not what so ever to do with ICE. Only
	       the terminology has been adapted allmost like it was.
	       While this system was made to work with Rolemaster it's
	       easy to understand that it shall work with any medieval
	       roleplaying game and with few alterations it could be
	       made to work with modern day RPG:s.  But it would be
	       good if the system was somewhat precice about damage
	       done in battle, so that the "judge" can decide wheter it
	       resulted in permanent serious damage or was it just some
	       mild injury which shall get better in few days.  I hope
	       you find this Law System usefull. If you have any ideas
	       or comments or questions about the rules, please let me
	       know.
	       Christian jurvanen  (cjurvane@klaava.helsinki.fi)
	       8.4.1994 Punakiventie 9 as.173   00980 Helsinki 98
	       Finland.

--link-- texts/lmerp.txt
	 [Mar 25 1995]
	       "Ala-Keski-Maa Roolipeli" is a Finnish (note: not
	       English) text based on the Finnish version of the
	       Tolkien parody "Bored of the Rings". It is some kind of
	       a role-playing game joke. Versio 1.01 by Niilo
	       Paasivirta <np@jyu.fi>.  URL(Niilo Paasivirta) =
	       http://www.jyu.fi/~np/index.html

    3263 texts/mechstuff.lzh
	 [Jul 19 1993]
	       Some tables that are usefull when creating own mechs.

  142353 texts/merjainmaa.ps
	 [Jan 31 1994]
	       Muinaissuomalainen mytologia. Touko Issakainen.
	       PS-version.

   38775 texts/merjainmaa.txt
	 [Jan 25 1994]
	       Muinaissuomalainen mytologia. Touko Issakainen.

   14300 texts/monster.tex
	 [Jul 19 1993]
	       On the Derivation of Constrained Number Probabilities,
	       by Jim Vassilakos.

 --dir-- texts/net.books
	 [Apr 1 15:57]
	       Net.Book stuff.

   90403 texts/net.books/NMC.tar.Z
	 [Jul 19 1993]
	       Net.Monstrous.Compendium (MNC). Latex version. AD&D
	       2ed.

  468197 texts/net.books/mu_asc_5.zoo
	 [Jan 8 1993]
	       The Great Net Spellbook, 5th Edition.
	       Epilogue ~~~~~~~~ Well, I hope you've enjoyed the Great
	       Net Spellbook.
	       By the way, I'm in the process of compiling the same
	       kind of files for the occasional priest, and I would
	       like to ask you all out there to send me every spell
	       you've got for them (don't hesitate to post them if you
	       think that's more convenient than e-mailing).
	       Also, any feedback on the former files is more than
	       welcome, especially comments on the lay-out, on the
	       level the several spells are listed in or on any other
	       topic concerning the contents of the files.
	       Lastly, if you have any more spells, which I can add to
	       the list, please e-mail them to me or post them, so that
	       you will be included in my next Great Net Spellbook
	       update as well.
	       Boudewijn Wayers (wsbusr1@urc.tue.nl), Keeper of the
	       Great Net Spellbook and the Great Net Prayerbook.

   69434 texts/net.books/net.book.riddles
	 [Oct 12 1992]
	       Collection of riddles.
	       This is the net.book.riddles.  It is the work of myself
	       in the collection of all of the riddles which have been
	       submitted to myself via e-mail and rec.games.frp.  I
	       hope you enjoy it. //mark@trillian.jsc.gov

   56844 texts/net.books/net.plots.book1.ps.Z
	 [Aug 6 1993]
	       net.plots.book, volume I, compiled by Aaron Sher.

   36392 texts/net.books/net.plots.book2.ascii.Z
	 [Aug 6 1993]
	       net.plots.book, volume II, compiled by Aaron Sher.

   85707 texts/net.books/pr_asc_5.zoo
	 [Jan 8 1993]
	       The Great Net Prayerbook, 5th Edition.
	       Epilogue ~~~~~~~~ Well, I hope you've enjoyed the Great
	       Net Prayerbook.
	       By the way, I'm in the process of compiling the same
	       kind of files for the occasional wizard, and I would
	       like to ask you all out there to send me every spell
	       you've got for them (don't hesitate to post them if you
	       think that's more convenient than e-mailing).
	       Also, any feedback on the former files is more than
	       welcome, especially comments on the lay-out, on the
	       level the several prayers are listed in or on any other
	       topic concerning the contents of the files.
	       Lastly, if you have any more prayers, which I can add to
	       the list, please e-mail them to me or post them, so that
	       you will be included in my next Great Net Prayerbook
	       update as well.
	       Boudewijn Wayers (wsbusr1@urc.tue.nl), Keeper of the
	       Great Net Spellbook and the Great Net Prayerbook.

   98304 texts/net.books/weaponsbook.tar
	 [Jul 19 1993]
	       The LaTeX Net Weaponbook. Aaron M. Wrasman
	       <razron@utkvx1.utk.edu>. AD&D.

  175969 texts/othersun.lzh
	 [Oct 27 1990]
	       OTHER SUNS roleplaying game. Shareware by  Niall
	       Shapero.  It is a game of exploration and discovery set
	       in the future, when mankind has found new homes on
	       worlds orbiting other suns  far from  mother Earth.

   54723 texts/plangen.txt
	 [Feb 2 1996]
	       A planet generation system. Planet & star mechanics.
	       Also systems for generating colonies and intelligent
	       species.  I'm working on a set of programs for automatic
	       generation of stars, planets, colonies, and aliens; they
	       should be ready early in the new year (1996). Ross Smith
	       <alien@mail.netlink.co.nz>

    1594 texts/tca02.diz
	 [Nov 10 1996]
	       Table of contents for the tca02.zip.

  158887 texts/tca02.zip
	 [Nov 10 1996]
	       Archive of articles related to GDW's & IG's policy
	       concerning the free distribution of fan-authored,
	       Traveller-compatible works.

   34246 texts/u8aolcnf.txt
	 [May 1 1994]
	       Ultima 8 conference with Origin from America Online

  104095 texts/u8ciscnf.txt
	 [May 1 1994]
	       Ultima 8 conference with Origin from Compuserve


------ end of INDEX ------

