Description: Plays S3Ms, XMs, MTMs, MODs and FTMs. Keywords: amiga audio module player Author: jpaana@kauhajoki.fi (Jarno Paananen) Uploader: jpaana@kauhajoki.fi (Jarno Paananen) Uploaded-to: ftp.funet.fi (22 Jun 1995) Handled-by: Kimmo.Ketolainen@ftp.funet.fi PS3M 3.11 (Beta) / 22.06.95 Copyright (C) 1994-95 Jarno Paananen Guru / Sahara Surfers A Sahara Surfers Product 1995 New in 3.11 (Beta): ------------------- - TDZx-style modules weren't recognized properly. Thanks Peter! - You weren't able to use volume boost greater than 4 from the config file. Thanks Jani! - There was a bug in retrig note routine of MODs. Sample length was set to 2^16 times too large value, ie. was written as a word instead of a long word. Thanks Martin! - the loader hanged when running out of memory while loading an unpacked, Powerpacked or FIMPed module. I use XPK, so... Thanks Petri! - If there was an initialization error with one module, PS3M got into infinite loop if you answered 'cancel' in the requester. Thanks Lauri and the others! - XM retrig note and multi retrig note bugged, ie. played bogus samples, maybe crashed... Thanks VERY much Peter! - Fixed problems with global volume setting in S3Ms. This solved crashes with modules like Starshine by Purple Motion. - S3M retrig note crashed all 000/010 based machines and sounded at least weird on others... - S3M sample offset bugged, ie. sounded wrong. These both were again leftovers from the last bigger changes for the XM-support ;( - 000/010 mixing routines mixed one byte too much if a non-looped instrument ended during mixing. No real harm but anyway. Thanks Thomas! - VBR check in killer mode might have failed. Thanks K-P! - Some XMs have zero initial speed, so they didn't start at all! Thanks again Peter! * All mixing routines are again a bit faster, especially on true 32-bit machines. * Rewrote the FIMP-loader to use about half of the memory it used before... Now it uses only the amount that the unpacked module needs. * Some sanity checking to XM loops, but still no ping-pong loops ;( + You can now define the font PS3M uses in the config file! The GUI itself is not yet font sensitive, so use only sizes 8 or smaller... Hi Lauri! + Implemented some more S3M commands: - fine vibrato (command U, implemented in ST3.2) Enjoy!